http://treesongcalling.com/
http://treesongcalling.com/
I’m just going to say that Sylvari have no sexual organs, and thus, no sexual relations. I don’t care if someone said they do, because that’s stupid.
But since they’re plants, they likely pollinate. Maybe that’s what all those fireflies lurking around the Grove are.
Except that the devs have expressly come out and said that they do in fact have sexual organs and do have sexual relations.
But given that you think they only have organs to ‘enable gay stories’ despite that most of the relationships we see are in fact what we would consider heterosexual, I think you’re being a donkey just to be a donkey.
http://treesongcalling.com/
Siege Golems. For when you don’t mind wasting a lot of money and need to take a keep right kitten now.
http://treesongcalling.com/
First off: We already have a thread on this. We don’t need another one.
Second: We don’t know that 6th area has anything to do with a Dragon. The Inquest have been studying the Sylvari despite the rest of the Asura rendering it as unethical. That 6th area could be nothing more than an area where they were studying the Sylvari. NOTHING about it says that it was where they were studying a dragon. The other areas could have been where they were studying weapons, or maybe branded/risen. It does not mean they were studying the dragons themselves.
The Nightmare is not part of the Dragons, and is something else entirely. It’s something specific to the Dream- which has nothing to do with dragons either.
And as far as fighting a Dragon in the Dream? That is part of the Dream’s vision of your Wyld Hunt as the player character. The Dream is showing you what you’ll have to fight later on in your life. Caithe is the only other Sylvari to have seen a Dragon in her Dream. And she became part of Destiny’s Edge, whose whole mission is to fight the Dragons and their minions.
The Nightmare is not a Dragon. The Pale Tree is not a Dragon. The Nightmare Court want to spread the Nightmare to the Pale Tree to sway it over to their views. It has nothing to do with the Dragons.
Stop being so silly.
http://treesongcalling.com/
The problem is not over extension. While the evening crew may have ended this alliance. the morning crew definitely, with admission see page 2, honor an alliance that resulted in 2 servers spawn camping one server calling it punishment for being greedy.
I understand, server populations are large and this does not represent everyone. However, people follow the commanders like lost puppies and the morning commanders were instructing them not to attack their allies. I would love for this week to continue as 3 way fight like this evening is turning out to be, but I would not be shocked if the morning teams kept doing this all week.
Part of that may simply be because this morning Emrhy owned most of the map.
And I’m not saying that they shouldn’t try to gain points whenever possible, but after Dragonbrand last week, both TC AND Mags are probably going to drop a bus on anyone who caps everything(or nearly everything) overnight.
And if they have to collectively drop that bus, they probably won’t hesitate to do so.
I’m not saying it’s right, but that’s how it seems to be.
http://treesongcalling.com/
I think it’s detestable that a server would call for an alliance against another server, for the express purpose of limiting or completely derailing another server’s chances at winning WvW.
HOWEVER, when an opportunity presents itself on the battlefield, you have to take it, or someone else will. A lot of what people are probably pointing at as ‘evidence’ of an alliance of some sort is probably just an example of EB(Or even Mags or TC) taking ground they can’t hold.
If you overextend yourself, the lines will be weak somewhere, and places are going to fall. In the last little bit before I got kicked from WvW, we were trying to rein TC’s zergs back before they took something we couldn’t hold(We were barely holding onto that M-place in the northern area of eternal against EB) because we didn’t want to end up losing what we didn’t need to lose.
I know I wasn’t the only one annoyed when SM got taken, because with the point total for it being lowered, SM is basically the EotS idiot stick in castle form.
It’s too big, everyone wants it, it’s a giant drain on supply, and noone can hold it because -both- other teams are going to be gunning for it while it’s yours.
Leave it alone and take the rest of the map, and you’ll be a lot better off.
http://treesongcalling.com/
I was just in the EB for about two hours, and though you guys(over at EB) can’t see the battle lines shifting, in the southern part of the map there’s been some constant back and forth between TC and Mags. Mostly that supply camp down there flipping.
There have been some EXTREMELY difficult pushes at Klovan that we’ve barely managed to fend off, and then we’ve never been able to capitalize on it and take out whatever Tower that is just below the SE corner of SM.
TC and Mags are definitely fighting, but you guys decided to go take out a bunch of Mags’ towers and camps instead of ours because you kept getting pushed back.
You could have had a 2v1 against us, but instead you went after Maguuma and brought on a 2v1 against you.
Any double teaming against you is your own fault, not ours.
http://treesongcalling.com/
Sylvari can’t catch Human diseases, just like Humans can’t catch Sylvari diseases.
http://treesongcalling.com/
1) Condition damage does more damage than direct damage does, but it’s spread out over time.
2) You’re not going to beat a Greatsword in burst. Ever.
3) Especially as a condition damage spec.
4) Stop judging weapons based on one role when they’re not designed to fulfill that role.
http://treesongcalling.com/
They’re called Largos.
http://treesongcalling.com/
You still wouldn’t go all condition builds since in general condition builds do less damage than direct damage builds
Condition builds actually do more damage.
They just do it over time rather than all at once, so Direct Damage builds actually -do-(In damage to health, not potential damage) more damage than a Condition Damage build would in most fights.
Condition Damage only pulls ahead in veeeeeeeeeeeeeery long fights, which we don’t really see many of.
http://treesongcalling.com/
I facepalmed when I first saw this stat on the live build of the game. Why would you even put this in a game? It’s clear that everyone’s gonna take it instead of the stats that they should be taking. I’m very disappointed, Anet.
Except there’s no real stats you ‘should’ be taking. All stats work for all specs, 95% of the time.
Tired of seeing you imply that Magic Find as a stat is even REMOTELY beneficial when looked at from a group perspective.
Please, tell me how it is beneficial. Just try. You can’t.
Players are gearing the way they want, so they’re playing the way ANet wants them to.
It’s beneficial because they’re getting to gear how they want. Which is pretty much the whole philosophy behind it.
http://treesongcalling.com/
Illushia – it’s actually implied that the Nightmare Court did have something to do with the dragon in your Dream. I played the Green Knight storyline just last night, and at the end of it, Caithe makes a mention about how the Court is trying to corrupt the dream, and what you fought in the Dream was one of those corruptions. I’m trying to find a video of the conversation – I think it was during the convo with the Pale Tree after the fight with the Green Knight, but I’m not certain.
You -do- fight their corruption in the Dream. Those Thorn Hounds? That’s the Nightmare Court’s handiwork. They point out many times later in the storyline that you fought a Dragon in your Dream like only -one- other Sylvari has- Caithe.
That Dragon didn’t have anything to do with the Nightmare Court, and everything to do with your Wyld Hunt as a player character.
http://treesongcalling.com/
Everyone is, and should be able to, gearing for what they want.
Which is what ANet wants.
http://treesongcalling.com/
In the end CD to DD damaging is imbalanced. Both types should be living up to thier potentials. I agree. Reguardless to how quickly something is downed.
That’s really what anyone wants.
They just want to have their full contribution count.
http://treesongcalling.com/
My Ranger dreamed of far off cities, rolling hills nestled in mountains.
It wasn’t until she got there until she realized that far off city was Divinity’s Reach.
http://treesongcalling.com/
Might as well chime in here…
In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.
I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.
I would very much like to have MF removed altogether or at least limit it to consumables.
Thoughts?
Not having those few stats makes a nearly negligible difference in the group.
Gear does not make the player good.
The player makes the gear good. Even if that gear is crap.
http://treesongcalling.com/
Thinking about it now… PvE bosses (even when you don’t get your condition damage in) get defeated fairly easily. Wouldn’t removing the cap mean super fast/easy boss battles? I haven’t been to a boss where there hasn’t been atleast 20 players participating.
That isn’t the point. 20 Direct Damage dealers do their complete damage to the boss at all times.
20 Condition Damage dealers, while separate, do their damage. But get all 20 of them into a place, and only about four of them are doing any damage at all, especially if they’re conditionmancers where almost ALL of their damage is through condition damage.
Because of the cap, about 16 of the people who showed up to the fight are doing jack squat, but the mob is still scaling to the amount of people nearby.
The mobs are actually dying slower than they should, and fixing this would actually bring damage back to where it’s supposed to be.
You wouldn’t be buffing it. You’d be fixing it.
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Not to my knowledge.
http://treesongcalling.com/
Guild Armorers. 5g
http://treesongcalling.com/
i c wat u did thar
http://treesongcalling.com/
The main complaint I’ve seen is that “Well we want to be the most efficient at finishing dungeons as possible”. Which, I feel, is the wrong mindset to have when playing this game.
http://treesongcalling.com/
I facepalmed when I first saw this stat on the live build of the game. Why would you even put this in a game? It’s clear that everyone’s gonna take it instead of the stats that they should be taking. I’m very disappointed, Anet.
Except there’s no real stats you ‘should’ be taking. All stats work for all specs, 95% of the time.
http://treesongcalling.com/
That sounds more like a problem with the dungeons than the gear.
Or just the player that the gear is being blamed on.
Like I said before, you can do an explorable mode dungeon where everyone in the group is wearing green gear that goes contrary to what your spec/weapon wants as far as stats are concerned, and then still finish the dungeon as long as you play smart.
Gear really is a small factor when dungeon success/fail is looked at.
http://treesongcalling.com/
I feel like this problem could be solved(Much as I said in teh other thread) by making your target much more obvious without having to press buttons(I think it’s Ctrl+T?) to put a big marker on their head.
Not saying something obnoxious, but more than the tiny little green arrow we get now.
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Price goes up… I think 4c? For each level you have in the proff though, to switch.
http://treesongcalling.com/
True, I was thinking s/he was looking for mostly swears.
http://treesongcalling.com/
Ah, I thought at least Double Strike used both weapons.
http://treesongcalling.com/
‘Inspect’ should be something willingly done. “Hey what gear are you using?” And then you can link them. If you go “If I don’t like your gear you can’t come” or something to that effect, people should be able to choose to go “No you can’t look at my gear”.
It’s ANet’s philosophy. And like it or not, you are playing their game.
http://treesongcalling.com/
I meant equal to each other on the gear. I wasn’t comparing it to other gear.
The overall point, though, is that ANet does not approve of telling players how they can and cannot gear.
Almost every stat is useful to almost every spec(The only one I can think of would be + condition damage to a weapon/trait line with no conditions at all. Though I can’t think of one without any).
They’ve pointed out many times that they’re not going to force players to gear one way or another, and they precluded Inspect from the game so that other players can’t either.
http://treesongcalling.com/
Magic find should be banned from anything but consumables.
Why?
Because in groups it’s a fundamentally selfish stat. You increase your own drops at the expense of your own stats, but your lower stats hurt the entire team’s success, not just your own. The optimal way to run a dungeon is to have four party members who are using strong gear, with you leeching off them in your magic find gear.
Magic find gear has comparable stats to other DPS gear. The power and precision are equal. The only difference is that you don’t have condition damage, or crit damage.
It’s a minuscule difference.
http://treesongcalling.com/
I think I heard one Charr say “Blood and Iron”.
Sylvari say things like “Thorns!” “Brambles!”
“My ears” has been used in a bunch of different ways by Asura, not all of them negative.
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I didn’t know you could actually get other items from around the area to sell. All I did was pick up items near them and then trade it to other Jotun.
http://treesongcalling.com/
You can do an explorable dungeon in green gear.
Magic Find gear(both explorer’s and traveler’s) has good stats on it for other DPS purposes.
Going off of your example, they should remove rampager’s(power/prec/cond) and beserker’s(power/prec/crit damage) because they don’t have ‘useful’ stats like toughness and vitality on them.
The whole point of this game is that people can gear any way they like, and still get comparable or equal results doing anything they want.
Gear really doesn’t matter as much.
Player > gear every single time.
http://treesongcalling.com/
That is up to the player.
I have an invisible 15-slot bag with my main gear to use it when the occasion arises. I appreciate the extra return with MF in a (so far) restrictive game world with gold sinks nearly outweighing rewards at level 80.
They just need to add an inspect feature so you can kick a player if he refuses to change to a more appropriate gear.
That is exactly the reason that ANet did not, and likely will not, include an option to inspect people.
http://treesongcalling.com/
I just don’t think that ANet should limit players on what they can gear for, when most of the premise of this game is to let people use whatever gear they want.
The whole reason inspect isn’t in the game is so situations like they want don’t happen. “Oh you don’t have gear I approve of, you don’t get to come”.
ANet doesn’t like people being excluded for the way they gear, since every gearing combination, just about, is beneficial to everyone.
http://treesongcalling.com/
Make "low level" crafting supplies useful in high level recipes.
in Suggestions
Posted by: Illushia.3721
If there was a way to use a LOT of lower level mats(Maybe leftovers) in the place of higher level mats, sure. But requiring lower level mats for higher level items(When you’re no longer progressing in your story through lower level areas) is a bad idea.
No one likes being FORCED to backtrack.
http://treesongcalling.com/
As far as I’d heard(And I’m not sure this is the case any longer), ANet was going to include a way to buy things with your points, especially since you can keep getting them forever.
But given that they’ve added ‘counters’ to them in guild windows, then it might just be a sort of ‘show-off-y’ thing to show how long you’ve been playing and such.
http://treesongcalling.com/
You can do perfectly fine in dungeons wearing magic find.
If you’re getting squashed wearing magic find, you’ll get squashed wearing any other gear, because you’re standing in the bad that’s squashing you either way.
It’s this mentality that is the problem.
It’s the player, not the gear.
You should probably realize that.
But the player that equips magic find is selfish and is not out to provide the maximum benefit to the group.
Agreed, people using magic find are leeching non-users for their own benefit.
I’m not sure where this mindset is coming from.
There’s still power and precision on the gear. You’re still providing benefit to the group.
You’re missing out on… what, maybe 10% combat effectiveness? If that?
Gear doesn’t matter much in this game. Player skill matters.
Even if you were wearing vit/tough/power gear, if you stand in the bad(like you’re saying they do) then you’re -going- to die. MF gear or not.
http://treesongcalling.com/
Difference? Just a lot faster, right?
Given that gear doesn’t make a huge difference in this game, and gamer skill does, getting gear faster or slower doesn’t really have a huge impact.
http://treesongcalling.com/
You can do perfectly fine in dungeons wearing magic find.
If you’re getting squashed wearing magic find, you’ll get squashed wearing any other gear, because you’re standing in the bad that’s squashing you either way.
It’s this mentality that is the problem.
It’s the player, not the gear.
You should probably realize that.
http://treesongcalling.com/
Magic find should be banned from anything but consumables.
Why?
http://treesongcalling.com/
Except everyone can get the same gear as you can with your “leet credit card” so you’re not really paying to win. You’re just paying to … get gear everyone else can get.
http://treesongcalling.com/
You can do perfectly fine in dungeons wearing magic find.
If you’re getting squashed wearing magic find, you’ll get squashed wearing any other gear, because you’re standing in the bad that’s squashing you either way.
http://treesongcalling.com/
Thieves actually attack with both weapons, and certain weapon skills do in fact use both.
However, most of the time the offhand weapon has it’s own attacks with their own animations. It would create all sorts of animation clipping if they were also included into the Main Hand attacks. Or leave your offhand doing nothing(Or the wrong attacks) if they disabled offhand attack animations entirely.
http://treesongcalling.com/
80 Ranger, 300 hours played, 71% map complete. And about… 7g~ ish, since I spend it on whatever now that I have exotic armor(that I made =D )
http://treesongcalling.com/
Explorer gear has prec/power so you’re not really costing yourself damage stats unless you’re big into condition damage.
http://treesongcalling.com/
I feel the part that is more forced is that of monogamous relationships at all between the Sylvari. For an obviously curious race in its teenage years, they would NOT be settling for single partners… they’d be all over that open love hippy thing from the 70’s. Sadly, that is probably going to be more frowned upon by fans of the game than the sexual bias or lack thereof.
Sylvari are huge on Chivalry and ‘life-partners’ someone you spend your entire life with. They’ll grieve for months when they die, sometimes even going on a year or more.
Not sleeping with anything that moves.
http://treesongcalling.com/
Pirate/Traveler Superior runes grant something like 65% all on their own.
Superior Sigil of Luck grants another 15% when at a full 25 stack.
I have 45% from gear. Another 60% from my sigils. Plus 15% from Sigil of Luck(When fully stacked), plus 30% Omnomberry Bars.
So 150% when I’m fully buffed.
http://treesongcalling.com/
(edited by Illushia.3721)
Where I don’t believe that the Pale Tree is a champion, the whole plan of the Nightmare Court is to corrupt The Dream and give it pain, and torment and turn it into a Nightmare. So I’m fairly certain that is what caused the dragon in The Dream, or at least all the fighting right at the start.
Nope. The Nightmare Court were essentially in the wrong place at the wrong time. They’re constantly trying to corrupt the Dream, torture/kill Dreamers, and otherwise be mean and nasty.
The Dragon was actually part of the Dream itself, the part of our experience within it that fortells what we’re doing.
The Nightmare Court were IN the Dream. The Dragon was part of the Dream itself- the Dream showing us what we would have to fight in our future, and giving us our Wyld Hunt.
The Dragon wasn’t really a dragon at all. It was the Dream’s represenation of what we would be forced to face in our future.
http://treesongcalling.com/