http://treesongcalling.com/
(edited by Illushia.3721)
The roleplay looks sparse. But emphasis on -looks- sparse. It’s everywhere. Literally, everywhere. There’s not really a hub, because it happens all over the place. It’s not always as visible, because it’s a few people here or there, but I’ve seen it in…
Lion’s Arch
Divinity’s Reach.
Black Citadel
Straits of Devastation
Malchor’s Leap
Queensdale
The Grove
And I’m sure I’ve forgotten a few places.
There’s more in Divinity’s Reach and Lion’s Arch than other places, but that was to be expected I guess.
(edited by Illushia.3721)
Really?
Really?
As real as the beating Tarnished Coast took this week.
Wut? What’d we get beat on with?
Did someone find our server-case in the ANet warehouse and smack with with a hammer?
Gogo Tarnished Coast~
Community’s pretty strong but a server forum would go a long way.
I crafted as I leveled, made what I could, used drops and Karma gear for the rest.
Now I’m 80 and selling pretty much everything I come across, while having a nice exotic set that I made for myself.
And I’ve got ~6g
When you’re facing the front of the crafting building in the grove from the inside, walk out the right doorway(It’s like a half doughnut) and take a right. He’s in the little raised thing right outside.
Really?
Really?
As far as I can tell, Poison and Burns do somehow add to the damage. Each burn added increases both the damage done each tick, and how long the burn lasts. But it seems like some damage is munched, because on my own I do something like 120~ damage each tick. With a friend, that damage went up to like 180~ damage, and with three people it was back down to I think 130~ damage.
So the damage is being spread around, but it seems each individual person is doing less damage the more people there are doing burns or poisons.
I don’t understand English talk, can anyone give me a quick recap?
Oh no! You’re seriously missing out. Let me see if I can give you a recap of it.
Good things:
1st point: WoW’s sub model is old and out of date.
2nd point: Most important thing in an MMO is the gameplay, which is really good in GW2.
3rd point: GW2 doesn’t feel like a chore, unless you go for things that are supposed to be a chore(like legendary weapons, and cultural gear, things for unique skins).
4th point: No quest text, no backtracking.
5th point: Heart quests are rarely repetitive or boring.
6th point: Player cooperation is tantamount, camping is never ever an issue. You actually like it when people show up to help out.
7th point: Community is improved because helping out is the first thing on most people’s minds. Not competition.
8th point: Bosses are fun early and often.
9th point: Events are often sporadic and fun.
10th point: Discovery and exploration is fun and rewarding.
11th point: Your skills are tied to your weapon, meaning changing weapon types during battle changes the battle and how you fight.
12th point: Every class plays and feels differently. Combat is fun.
13th point: Dual wielding changes your attacks, meaning combat can be customized how you like it.
14th point: Combat can be expanded easily by simply adding new weapons.
15th point: Combat is more dynamic by being able to dodge and maneuver easily.
16th point: Underwater combat is actually good.
17th point: Personal storyline is interesting and fun.
18th point: Personal story can be varied depending on choices.
19th point: The styles of the Orders you can choose actually feels flavored and stylized.
20th point: Massive dragon battles are very fun.
21st point: Dungeons are tied into the storyline, and the MMO’s storyline feels massive and epic.
22nd point: Environmental weapons are varied and interesting.
23rd point: Rallying in combat makes you feel epic and heroic when you recover.
24th point: Character and NPC animations and interactions are varied and detailed.
25th point: Cinematic styled voiced conversation in storylines could be better, but are still better than quest text.
26th point: Crafting is interesting and discovery is fun.
27th point: Crafting is organized and well done.
28th point: Deposit collectables is a great feature.
29th point: You get exp from crafting.
30th point: Dyes are awesome.
31st point: Guilds are awesome. Guild armors and emblems are awesome.
32nd point: Game has something for everyone.
33rd point: Jumping puzzles are awesome.
34th point: The music is amazing and beautiful.
35th point: The art design is awesome.
36th point: PvP means everyone is level 80, and it’s balanced because all the gear is about the same.
37th point: Traits are deep and game-changing.
38th point: sPvP is fairly deep and fun because of the lack of the trinity and how you build your character.
39th point: WvW is fun and huge.
40th point: Attacking the door is inefficient and dumb, and you’re actually punished for doing this.
41st point: WvW actually rewards your server for the PvP you do.
Bad points:
1st: WvW queue times are -awful- and need to be changed.
2nd: WvW could use mounts or more fast travel.
3rd: No party queuing in sPvP, so playing with friends in PvP is difficult.
4th: Lack of trading system(When the TP was down).
5th: Character customization could be improved.
6th: Armor could be more varied in lower levels.
7th: Dungeons are hard and need balancing.
8th: Gold selling by ANet could be problematic.
He says: Despite all the gripes, they’re insignificant and don’t take away from the game in any meaningful game. The game is excellent quality for it’s cost. The game is massive. There’s a lot to do at 80. THERE’S NO MONTHLY SUB. He was surprised at the lack of things to buy in the Marketplace, especially since it’s got so much content for only costing 60$. He says P2P is officially outdated and will likely change soon, because GW2 is such high quality for cost.
Final Verdict: 10/10 Legendary with Badarse and Legendary seal of approval(Which he’s never given any other game 10/10). This game deserves a spot in anyone’s gaming library.
GW2 sets the new bar for MMOs, even with it’s issues, because the good parts by far outweigh the bad.
It’s actually fun, and he loved it.
That’s not what I’ve seen.
The Legendary that someone managed to link had more weapon damage and a few more stats.
I love that guy. Not because he gave GW2 a pretty good review. But because he’s funny. I love funny.
Move him closer, sure. But don’t remove him.
I usually craft in the Grove for pretty much that reason, though. The TP vendor is right outside the crafting building.
Posted by: Illushia.3721
Some of the fights are nearly raids. Imagine Tequatl if going anywhere near him was suicide. That’d be a pretty good raid fight, in my opinion. Or the Shatterer if his mobs were harder.
Have you fought The Claw of Jormag yet? I’d say that’s honestly the best fight I’ve seen in the game so far. Almost NONE of the fight is actively ‘zerging’ him, and you instead have to deal with his mechanics. Which, really, that’s all raids are. Doing damage to a boss while dealing with their mechanics.
If you can ignore the mechanics, it’s basically a tank and spank.
Ignore the mechanics of quite a few of the later bosses of the game at your own peril.
“I don’t want to run from one vendor to the next. Every vendor should sell everything that every other vendor sells.”
That is essentially where this argument leads.
That is laziness.
This is about the laziest bunch of suggestions I’ve ever read. Not because I think they’re not well put together. They’re well-written suggestions.
They’re just lazy.
Also, Ranger pets don’t get set to ‘aggressive’. They attack what you attack. You have to attack first.
They do not go out and attack things on their own.
Legendaries are a status symbol. That’s it.
Also, they are better than Exotics. But only to the extent that a level 78 exotic is less good than a level 80 Exotic.
Not much.
Posted by: Illushia.3721
Reviews from ‘professional’ review sites are often so incredibly bias one way or another it’s really not very good to take them at face value.
I know that, uh… gamespot? I think? Game Informer?(It’s been a while since I read anything) was caught having their reviewers being paid by game companies to give good reviews.
So they’re really not a very good indicator at all of what a game’s really like.
The best review you can get is from people, like you, who play the game, and enjoy the same things you do.
Talk to a few of them, see what they think, and then most importantly, try it and decide for yourself.
so not. so not. every response with any content so far has been “but ArenaNet said it was supposed to be this way.” that’s an explanation, not an excuse.
ANet said it was supposed to be this way.
Their game, their rules.
I think it’s really based on how many mobs of a type within a time limit.
Risen are all considered the same type, so it kicks in incredibly fast.
i now how the math works for chance of drops. its still out of 100 kills i haven’t gotten one blue
The anti-farm stuff kicks in somewhere in the neighborhood of 15-20 mins in the same area or around 50 mob kills. SOmething like that.
Best way I’ve found is breaking yellows/exotics for money. After the dungeon nerfs ectoplasms got a little more expensive this morning so I sold what i had saved up. Made about 5g. =3
are you over 100% though cuz im at 100% mf and i kill at least 100+ mobs and i get maybe 20/100 actually drop loot and its all trash trophy things.
maybe im farming the wrong areas?
I think I was at 89~%. Somewhere around there.
Farming in one spot is going to guarantee that you don’t get anything. ANet included an anti-farm code in the game. You can’t just farm one area.
It’s no more forced than we’re ‘forced’ to listen to Logan whine about Jenna. It happens. It’s covered. It moves on.
The only reason people are whining about it or picking it out is because they don’t want to see it in the first place because of personal bias/bigotry/distates/unlike/whatever.
We remember negative things much more clearly and more often than we remember positive things. That’s how the Human mind works. So you see something you don’t like, it stands out.
That’s the only reason it seems ‘forced’. because you don’t like it, so it stands out to you.
To those of us who don’t care or feel it doesn’t matter, it doesn’t stand out at all.
Because it doesn’t.
RNG is RNG, etc.
Exaggeration won’t really get you anywhere. I made a set that has just under 100% Magic Find two days ago and I’ve practically been swimming in greens and blues ever since I got it. With the occasional yellow thrown in(Though I’ve gotten more than I did before).
in Lore
Posted by: Illushia.3721
I know, I was just being silly. They both found it together iirc.
I just don’t know why it’s so hard to accept that some things are magical or mysterious, and instead want to turn them into a ‘converted’ or side-swapped enemy.
Coming to the forums with a hostile attitude about something you’ve very clearly misunderstood doesn’t exactly paint you in a positive light yourself.
You’ve taken nearly every point and skewed it to such an extreme that arguing with you over it is pointless. You clearly have no interest in actually understanding.
You just want to stir crap.
We have a thread on this already.
And we don’t really need anymore.
Why do I feel like two threads got merged somewhere?
in Lore
Posted by: Illushia.3721
I mean Humanoid in shape.
Right, but even he himself admitted that it was mostly for show, and wasn’t very effective 1v1.
If it works anything like it works in other games, then this quote I wrote up for a thread the other day is still relevant and possibly correct.
I think the way magic find works is applying a percentage to a percentage.
So say you have 100% magic find for a nice even number to make an example with.
Baseline(Numbers made up for example):
You have 60% chance to find a white item.
You have 30% chance to find a blue item.
You have 15% chance to find a green item.
You have 5% chance to find a yellow item.
You have 2% chance to find an exotic item.So adding on your 100% magic find, it would double your chances of finding an item. Basically adding the percent onto itself, because you have 100% of it again. However, if your chance to find an item goes over 100%, I think ANet probably limited the chances to find something. So I imagine that Magic Find would have a sort of ‘soft cap’ at a certain percentage of finding items, based on the tier of item.
So that 60% chance to find a white item would increase to 80%(? Based on if there’s a ‘cap’ to magic find, so you never have 100% chance to find something).
Your blue would increase to 60%(or lower, if there’s a cap)
Your green would increase to 30%.
Your yellow would increase to 10%.
Your exotic would increase to 4%.And at the same time, I imagine that each mob simply has a chance to drop nothing. And that the ‘drop table’ is figured into a 100% range. So that it would condense down your drop percentage numbers.
So say a mob has 30% chance to drop nothing at all. Increasing your magic find would then change what’s possible to find on the mob, or even reduce the percentage of finding nothing, giving your more loot in the long run.
This is where my math breaks down because I’m terrible at it, but hopefully I can still give you an idea of the idea I’m trying to get across.
So say the mob has 30% chance to drop nothing. It has a 10% chance to drop a grey vendor item. And then a 10% chance to drop a bag(say a “Moldy Bag” for a Risen mob.). That leaves 50% chance to drop something else.
So of that 50%, there’s, say, 20% chance to drop a white, 15% chance to drop a blue, 10% to drop a green, 4% to drop a yellow, and 1% to drop an exotic.
Increasing your magic find could possibly affect a few things. So let’s use 100% magic find again.Increasing your magic find by 100% would decrease your chance to find nothing by half(100% chance to find something, and 100% less chance to find nothing), so you now have only 15% chance to find nothing on the mob. 5% chance to find a gray(Since grays aren’t very desirable and aren’t ‘magic’). And say a static 10% chance to find a bag, but perhaps that bag has better loot.
So that leaves 70% chance to find something nice on the mob. 40% chance to find a white, 30% chance to find a blue, 20% chance to find a green, 8% chance to find a yellow, and 2% chance to find an exotic. But wait, that’s over 70% chance to find something.
I imagine Magic Find would prioritize the chance to find something better over something lesser. So the extra chance to find something of lesser quality would get pushed off of the ‘drop table’, so to speak. So 2% chance for an exotic, plus 8% chance to find a yellow, is 10% chance. Add 20% for green is 30%, then 30% for blue is 60%. So most of that 40% chance to find a white gets pushed off the table, leaving you only 10% chance to find a white, and much better chances, probability-wise, to find something nice.
This is all just a theory and is probably wrong, but this is the most logical way I can think of it working.
Basically having Magic Find past a certain number would stop decreasing your chances to find nothing(Since I imagine there’s a cap), but would still be beneficial because it’s increasing your chances to find better things. At least if it works the way I think it works.
You do realize that you’re arguing against what most consider to be the greatest Japanese swordsman that ever lived when you say this, right?
I know who you’re talking about. The quote, though, is that while you -can- use a Katana onehanded, you lose much of the power and control possible with the blade- which is what the blade is made for. And using a Katana onehanded(With a kodachi or Wakazashi in the offhand) was what he used when surrounded by multiple opponents to buy himself time.
A katana is meant to be used with two hands. It was -designed- to be used with two hands. Using it otherwise is crippling yourself for no reason other than style, or using it for something that’s incredibly situational.
Musashi teaches a style of using a Katana in one hand and a shorter sword on the off-hand.
Isn’t that the style developed by the guy I was talking about?
Not trying to be sarcastic I just genuinely forgot the guy’s name.
You can’t cure Nightmare corruption. You can’t. It’s been stated, flat out, in the lore.
You can’t. The end.
in Lore
Posted by: Illushia.3721
Or it could be that the Sylvari are Humanoid anyway, follow a set of tenets much like Ventari’s tablet baseline, and the tree wasn’t really affected by either of these things.
Saying “Something doesn’t fit into the lore” when it was created, written, and programmed by the people who wrote the lore is ludicrous.
Why are you looking at something that 99% of players will never see, because we don’t run around naked? =p
You do realize that you’re arguing against what most consider to be the greatest Japanese swordsman that ever lived when you say this, right?
I know who you’re talking about. The quote, though, is that while you -can- use a Katana onehanded, you lose much of the power and control possible with the blade- which is what the blade is made for. And using a Katana onehanded(With a kodachi or Wakazashi in the offhand) was what he used when surrounded by multiple opponents to buy himself time.
A katana is meant to be used with two hands. It was -designed- to be used with two hands. Using it otherwise is crippling yourself for no reason other than style, or using it for something that’s incredibly situational.
You -can’t- cure the Nightmare’s corruption. If the Nightmare has corrupted someone, it’s better to end them than it is to let them free so they can continue to spread corruption.
At least if you destroy them, they can return to the Dream and won’t continue to spread their corruption to everyone else.
There’s a difference between killing something just because, and killing something that, if you don’t, will gladly kill you before you have time to even walk away.
You guys are thinking you can use a Katana just like a greatsword. You cannot. They are not designed that way, and they -will- break if used in the same manner as a greatsword.
It would need an entirely new set of animations.
Katanas are absolute crap when used as one-handed sword. The blade is too thin and there’s not enough weight behind it to do any real damage.
They’re a two-handed sword designed to be -used- like a onehanded sword- they were for picking apart someone through the weak spots in their armor, or for hacking apart undefended people. But you needed both hands on the blade to give them any kind of power because they were so light.
Using them like a normal two-handed sword like we see ingame would just destroy your Katana. They were fairly brittle and hacking away at armor would see your sword destroyed in short order.
In short: No. Unless they get their own animations and weapon style.
The best part is that kitten is such a cute and funny word, it works really well.
Imagine if it was the same thing but “Shoe”. It’s not as cute, and doesn’t evoke the same kind of absurd images as “Horsekitten” and “Kitten DPS”
in Lore
Posted by: Illushia.3721
I think it is possible, following this theory, that the Pale Tree is not an Elder Dragon but a dragon champion. She wields some of the power of the final dragon, just as Glint did for Kralkatorrik. As we know, she was born from the seed planted by Ronan and Ventari, which again points to her being a piece of the dragon’s magic, and not the dragon itself.
Or she could just be a seed that was planted and grew into a tree.
Sure, a magical, talking tree. But a tree nonetheless.
She’s a Human being that was partly changed into a plant.
Sylvari -are- plants. =p
Sylvari can and often do grow their own clothing right out of their skin.
They can also create armor externally out of plant material, be it wood or leaves or something else.
They can make normal armor too.
Sylvari do have sex organs, but they can’t reproduce with them.
They sort of folded Ritualists into Rangers.
Your Wyld Hunt is to kill dragons.
That’s kind of a big deal. The Dream would have given you the knowledge needed(Like tactics and weaponry and magic and whatever else), so they know you very likely know more than them about what needs to be done.
It’s like being 80 but only being four days old. It’d be a little weird, but you know some stuff.
I think that fight is supposed to be over a lot more quickly than it is.
When I did it only about 1/4 of the npcs in the area actually helped, and it took forever to die.
I already said there are problems.
Being oneshot by arrow attacks that are not telegraphed in any way, that do more than your full health bar in damage, and hit you even if you -do- dodge, is a problem.
You get a 10% bonus to magic find for every level above you that the mob is.
I wonder what the OP thought of the Bioware ending.
They made the ending THEY thought was the best. It was an “Artistic choice” if I recall correctly.
I haven’t played ME3. But from what I understand, someone who hadn’t worked on the other two games, or even most of ME3, wrote the ending. Which is part of why it felt so disjointed.
I would absolutely love this. I play Shortbow on my Ranger, so we can get 8-10 stacks of bleeding just on our own, without traits or pets, and that 25 stack limit -really- sucks on group bosses.
I love the forum censor.
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