Showing Posts For Infernia.9847:

WoodenPotatoes on GW2 Feeling "Hollow"

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Posted by: Infernia.9847

Infernia.9847

As a few others have said here… having an NPC send you on a mini quest simply by talking to them. No visual hints or them running up to you asking for help.
If you walk up to them to talk they give you a story and you decide if you want to go on the quest.
I have seen a child crying and gone up to them only for them to send me on my way. How awesome it would have been to have that same child send me to look for something or someone just because I opted to talk to them. Or even more awesome for that child to be evil and send me to my peril in order to pay for their parents freedom from bondage from a slaver (there are plenty of those in Tyria already)
I think I’ve played too much Skyrim

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Final Rest - Current Theories

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Posted by: Infernia.9847

Infernia.9847

I do believe that this weapon has become the most ‘legendary’ weapon in the game thus far.
At least he narrowed it down to it coming from a chest and an event. I can’t wait until someone finally gets this thing. I come here everyday just to check.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Blue-Flamed Torch?

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Posted by: Infernia.9847

Infernia.9847

I too am looking for a torch with a blue flame. So far I’ve found only two:
Warden’s Torch <— I think my Charr guardian is out of luck on this one
Fractal Torch

I hope more are available out there.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

@Navi – I have been agreeing with you and bringing this same thing up in a couple of threads on this issue. Suggesting that not only the vet/champ kill credit is not working properly but that regular loot could also be effected.

In fact many many pages back in this thread I recall myself and another discussing the strange issue that killing faster results in better loot and sometimes more of it.

I am certainly going to be keeping track of this in the future, the best I can with the combat log, especially when soloing vets/champs.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Silence regarding feedback?

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Posted by: Infernia.9847

Infernia.9847

The most interesting response was from Jason King:
“Hey everyone, I’m here to help clear up some of the confusion on this issue!
First, our apologies for the inaccurate response: your system clock does not affect your loot drops (sorry, conspiracy theorists). We’ve corrected this information for future responses.
If you’re not receiving loot from a champ/vet, it’s most likely because you’re not getting kill credit. We’re currently working on some improvements to this so that it will be easier to get rewards when you kill a creature.
Thank you for bringing this up!”

^This after people saying they were solo’ing the vets/champs. The questions arose about kill credit possibly not working properly and silence ensued, then closure of the thread.
It doesn’t take a genius to surmise that maybe kill credit isn’t working for more than just vets/champs for some people. And I have hope Anet has a point to start from when ‘looking into the issue’.
Just to test the theory I’m deleting my low lvl engineer and creating a dps build warrior. We have already asked that the combat log switch be re-enabled so that we can provide the concrete data they require… more silence.
The key here is better communication being needed. A prolonged silence is like a kick in the face. It’s obvious that PR is very important but at the same time it wouldn’t be so hard for a dev working on the issues to come into these forums and make suggestions to test or just converse ‘carefully’ about the subjects periodically.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

My main is a lvl 80 Ranger with crafted Beserker armor and 6 superior pirate runes. <— they were cheap at the time. Now I’m thinking of getting superior runes of Strength to finally drop all MF. Weapons have superior sigils having nothing to do with MF.
I too rarely get the rate of materials or loot in general that others see when we group together. It makes me wonder how many of us are pet/minion/kit players that see this loot issue.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

poss loot drop fix, check your clocks

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Posted by: Infernia.9847

Infernia.9847

Maybe, just maybe, this is what some people are seeing happening with loot in general. We can hope that this will give Anet a direction, a starting point to solving the issue for all including the Vets/Champs. (EDIT: clarification- solo kills)
Can you imagine if it is related to DPS? Tyria won’t be so diverse any longer.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Export Combat Log

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Posted by: Infernia.9847

Infernia.9847

I would like to second this request. I too suffer from some sort of loot ‘issue’ and have been trying to track loot with the combat log, unsucessfully.
I have come to suspect it has something to do with not getting credit (as in what happened during Karka event). I may be wrong but when suffering from lack of loot there are some ways to ease it.
Group with 5 people and it suddenly increases in quantity and (mysteriously/unexplainably) quality. Especially if all five group members are somewhat close in proximity.
Go to low level areas and speedy kills create best chance for seeing better quality/quantity loot.
I have come across a similar problem with badges in WvW.
Solo’ing Vets/Champs similarly provide nothing for loot or white/blue item.
Whether this speed/damage output is a credible assumption or not, is not within my power to know.
However logging the loot received will provide me and many others with the ‘concrete’ evidence the devs have asked for us to give.
Please consider this.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

poss loot drop fix, check your clocks

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Posted by: Infernia.9847

Infernia.9847

@Navi – I think I have heard this argument once postulated somewhere else. It does seem to tie in if we aren’t getting ‘kill credit’ when we solo a vet/champ. How far of a stretch is it to tie this into any kind of mob?
Grouping = better quantity + quality
solo in low lvl areas = better quantity + quality (excluding the random low lvl drop)
dps centric build = better quantity + quality
Maybe there is some validity. I don’t want to jump into the realm of tinfoil hats just yet but I would also like some clarification as to how we are not receiving kill credit by soloing a vet/champ.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

Thx for the info Geotherma- I must have changed settings by mistake at some point because I did have a damage,etc in there as well.
I wonder if we can’t occasionally ‘ctrl + a’ inside the window and see just how much info that actually grabs? I mean it could cull at the time the info exceeds a certain amount or not. I’m going to try it later and see after about 10min into it just how much info I can grab from the combat log and paste into notepad.
Though you are right Leamas; without specific info it is not ‘that’ helpful but it’s something.
EDIT: almost forgot – @ezd I saw that post and laughed at the Anet reply. How exactly does solo’ing a champ or vet not give kill credit? Unless… tinfoil hat… it has to do with the speed of the kill? Or they are just wrong<—more credible but more scarey

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Dragons not leaving chests

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Posted by: Infernia.9847

Infernia.9847

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

Just trying to show what my combat log has… unfortunately I don’t have anything BUT received loot showing… strange. Gonna’ see if I can tinker with settings and see everything again.

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Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

There is a record of every action and every loot that drops; the combat log.
Unfortunately we are no longer allowed to create a local log file to send this information to the devs. Wouldn’t it save them a ton of time if those of us experiencing this issue/issues could simply save the log file and send it?

I think everyone is entitled to post their findings and help if possible. Just be respectful and mindful that each of us has their own experiences; some good, some bad, all relevant.
From all the threads, all over the sub-forums it would seem that there are a lot of variables that effect loot: proper tagging when in large groups of players, grouping with others, dps, LAG, map, mob, event, etc.
It could be that RNG is our only issue and that some accounts are seriously unlucky. Statistically speaking it could be that we don’t have a proper sample to prove otherwise. It could be that we need to tag and kill 100k + of the same mob to ensure that it is in fact a proper sample. Or it could be that 2000hrs would start to show a proper pattern. If in fact that is the answer then I would suggest a system that would balance out RNG per account.
The current system may work as intended however I ask how many players will you lose if in fact they play 1000hrs + and never see an exotic or a lodestone drop? This isn’t about making lots of gold; for some of us it’s about breaking even. I am breaking even unless I farm Orr with 1-2gold for 4 each Penitent/Shelter & nearby events.
But I don’t like doing that, farming for gold.
I like wandering the maps and discovering new places. Speaking to NPC’s and an event spawns. I like crafting. I like helping others, going to lower level maps and taking the time to find new things. I like going out to farm blood, bone, venom sacs, etc to make a new piece of armor or a weapon for an alt.
As it stands, I will keep my main in Orr to get gold to continue to play my way. And take an alt to discover. I’ll split my time between what I have to do to play and what I like to do to play.
If I no longer find it the least bit enjoyable I’ll take a break or move on.
Until then I just want to help, and hopefully find the reason it is such an issue for some and not others.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Minis getting forgotten

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Posted by: Infernia.9847

Infernia.9847

Great idea to have them in the Hero panel. You could always post this in Suggestions sub forum too.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Your top 3 desired races?

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Posted by: Infernia.9847

Infernia.9847

Tengu
Largos
Kodan

Love all three

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

I second that Navi.. At most I get 1-2g and that’s with the ‘increase’ in drops. I want some of Geotherma’s RNG/DR/Luck or whatever it is.

My point was that they made this thread, asked for concrete proof and then removed the ONLY way we could provide it (via a log file).
Again what am I missing?
I can’t think of a single exploit from saving the combat log to a file, like was available in the beta. It’s obviously a troubleshooting function.

I don’t think Leamas was implying that botting was a good thing. I do think he/she was saying that the economy was stable because of them and once they were removed problems occurred that hadn’t been compensated for.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

I found out that the combat log does list all loot as well as damage received, etc. I thought there would be some sort of switch or setting in-game that would allow us to save the combat log to a file. This is not the case. I can’t find anything.
I did a search and found out that when the game was in beta there was a switch that would allow the combat log to write to a file on disk. Since then that has been disabled.

Logically speaking, this combat log is the only Proof we can provide to Anet about the perceived drop rates. It would show absolutely everything you did and all that mobs did and what you received. It is the concrete evidence they asked us to provide. And now there is no way to do so. I may be an idiot here but I can’t figure out why this switch was disabled. Am I missing some obvious thing?

So if an Anet Dev wants to answer this I would be most appreciative. Especially since the very first post in this thread asks us to provide this very thing and yet we aren’t allowed to?

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Infernia.9847

@Geotherma – I am jealous. I have never had a 12G day and have run those two events (in a 5 person group) 8 each. It’s rare I have that kind of time for that many runs but I have done it. I hit DR so fast doing it more than 4 each is a waste. I hope I can get to where you are some day. Thanks for the info.

BTW – if anyone figures out how to get the Combat Log to actually log to a file… it DOES keep track of all loot you obtain.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Share your data about perceived strange drop behavior here!

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Infernia.9847

@Sunspear Mars – that answer is complicated. Yes (for those in this thread) No (for a an even larger segment of the population or else there would be a mass exodus.)

Inflation control can be done in other ways than loot drop nerfing. Large, meaningful gold sinks are another way. Imagine if they put in a vendor that sold account bound precursors for 200g. I couldn’t afford it but others certainly could and it would take out a ton of gold from the game. Imagine even more skins offered from NPC’s in each area like the cultural armor; Ie. corrupted armor for 100g set, branded armor for 100g, etc.

There are creative ways to improve inflation while still making the game friendly for casuals. Which is where the pain is most often felt. Hard core players may have to play longer to get the same amount of gold, but they have the time. Casuals don’t have that extra time to make up for the loss.
Either way to keep this on topic… I got lucky last night on the little necro I rarely ever play; 8 veterans and 1 champion killed = 1 green, 2 blues and the rest nothing.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Final Rest - Current Theories

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Posted by: Infernia.9847

Infernia.9847

Just as an aside, I was on my little necro last night, it gets no love usually. I ran across something. This is the second such chest I have found out in ‘open world’ (EDIT: on my necro. The first was in a treehouse above one of the cities). This is not a ‘LARGE’ chest and there was no boss. In fact there were two pirates guarding it and when I killed them I fully expected a boss to spawn, but no.
I am positive there are more of these out there, I’ll have to refind them all. Maybe a specific set of circumstances must occur for these things to start or spawn the boss.
Anyone know what this one is?

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Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Ranger update

in Ranger

Posted by: Infernia.9847

Infernia.9847

You don’t get badges for finishing, Infernia. You get badges for having dealt damage against a finished opponent. Note that you don’t ALWAYS get badges. In fact, two out of three times I don’t get any.

Thanks for the clarification. Now I know it’s just my dumb luck. That’s assuming that if you get credit for a kill you have a chance at getting a badge.

Back on Topic… so what’s the chance we see an update to Rangers in the next patch?

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

At the risk of wild speculation, I would guess the majority of posters in this thread and the one prior are on the casual side.
I am sure there are exceptions. The DR mechanism needs to have some sort of visual representation that we can see and then try to remove by the methods that Anet has described for us to do so. IF that doesn’t work then we know that DR is truly bugged and it’s not an issue of RNG.
There are so many variables in this issue to pin down. Is it tied to MF and is MF actually working? Is it really just RNG and some of us will be crippled by bad luck throughout our entire existance in this game? Or is it truly buggy DR?
Are there any checks/balances implemented in the code for those who always get the bad side of RNG?
In my opinion Anet was forced to reduce loot since game start. As some hard core user demonstrated how easy it was to amass the required mats/gold/luck to get Legendary weapons within the first/second month of play.
The casual players were not even close to this kind of acheivement but felt rewarded. If Anet ups the loot drops again we will see the same kind of distribution. Hard core players will rack up the mats/gold while casual players plug along and feel 90% better about being rewarded for playing.
The only thing I see that could even this out is some sort of RNG balance being implemented. Where as if you are unlucky X amount of times eventually you’ll get lucky. And likewise if you’re lucky X amount of times eventually you’ll get unlucky.

And just to toss in there my findings this week: Vets + Champs still reward blue, white or nothing at all. More often they reward nothing whether soloing or with 1 or 2 other people.
The rare I got this week was in my personal story… very weird(edit: on my alt guardian with no MF). Still no exotics dropped since I began playing Beta weekends. No lodestones either. I did get 1 onyx core from a centaur bag in WvW getting a skill point. <—- that’s the best thing I’ve gotten in WvW as a Ranger the ‘finish them’ option is gone by the time I run down so badges are few. And the most that dropped in a bag was a green.
One thing I do know is that I find myself logging in and playing less each week. It’s just that feeling that I know I am beginning to barely break even unless I farm the lvl80 events (boring but the porous bones and blues can net you at least 1 gold). I know that coming here and posting labels me as a whiner and I really just want to help. I am tired of listening to people who have no idea what it’s like to be on the bad side of RNG or DR or whatever it is; tell me I’m not playing it right or hard enough or just go run dungeons for the win.
Thx for all the fish

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

(edited by Infernia.9847)

wooden chest loot is not dropping correctly?

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Posted by: Infernia.9847

Infernia.9847

For me, since the inception of the chests:
1st one had a green item. 2nd one had white trash/trophy item.
after these the chests seem to vary with their items from ‘working as intended’ and including greens or the single rare, to ‘bugged’ and giving porous bones, spider legs, and other such trash items.

They are hard to see at times and this also depends on terrain.
It would be nice if they had a small ‘aura’ on them like the Skritt Theif bags do. You know that purple glow that goes away once you loot the bag. At least then you could clearly see the chest and know it’s yours to loot.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Main Character Poll (Google Drive)

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Posted by: Infernia.9847

Infernia.9847

Norn Ranger – female <— Main lvl80
(Char Guardian up & coming to replace that main lvl 71)

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Is the monthly too hard?

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Infernia.9847

Sure I have 10minutes but seeing as how I’ve never been do you really think it will only take 10 minutes?
But thx for the suggestion. If I can get with guildies later this evening I will give it a go (ofc after I watch a video so I’m not a total schmuck inside)
That AC path with the lovers was said to take 30minutes …. it was finished in an hour instead, and for once it wasn’t me that caused the delay. Still when people say “it only takes a few minutes” it isn’t always the full story.
So I was honestly asking, no sarcasm.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Crystal Lodestones

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Posted by: Infernia.9847

Infernia.9847

It’s at least a little more useful than Putrid Essence – the pinnacle tier.
http://wiki.guildwars2.com/wiki/Pile_of_Putrid_Essence

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Final Rest - Current Theories

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Posted by: Infernia.9847

Infernia.9847

The next logical step would be to compile a list of ‘named’ chests and where they are found.
Unless of course Splendid and Glorious chests actually do not share the same loot table. Yet it would seem very inefficient coding to do it this way.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Tell me Precursors aren't a problem

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Posted by: Infernia.9847

Infernia.9847

I still think the precursor should have been the culmination of the personal story and then every single ingredient needed for the legendary could only be obtained after finsihing the personal story. Each ingredient would have it’s own quest and objectives and all of them would be account bound. The weapons would be legendary acheivements and not legendary gold grinds.
Just my 2cents and with inflation that isn’t worth much.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Final Rest, how do you get it?

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Posted by: Infernia.9847

Infernia.9847

The energy crystal… the yellow ones that I threw away? Well kitten I didn’t know what they were good for so I tossed them thinking they were just a DE trophy. Sigh
Do you just need one to get in? If so I’ll return and this time save the crystal.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Is the monthly too hard?

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Posted by: Infernia.9847

Infernia.9847

@Phoenix – It has been hinted at that we will have a choice in the future. It will make those of us who simply can’t do or don’t like to do dungeons (or WvW) an option.

@IndigoSundown – Totally agree. I forgot to say in my post that I didn’t find it “hard” at all. It’s just not possible for me to complete.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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MF precursor drop rate nerfed?

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Infernia.9847

@Winespring Brother – Thx for the advice. I figured out the MF rule about everything same rarity while in game a few minutes ago. I just dumped all the greens I had stored after 20 I got a single yellow rare so not too bad. And I am overflowing on T5 mats but not the fangs, blood, venom etc. So making those weapons will have to wait til I can collect more.
There was a patch note at some point this past month that stated there was a ‘fix’ to a recipe in the forge. It was a bit vague to decipher properly. Sorry I don’t have a link atm.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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MF precursor drop rate nerfed?

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Infernia.9847

This thread makes me realize just how little gold I have. I have 2 rare GS and couple of armor pieces in the bank collecting drops to eventually put in MF.
So do you guys that put exotics in just do a pure exotic (4 of them at once) or do you mix the exotics with the rares (1 exotic + 3 rares)? Just curious since I haven’t tried it yet.
EDIT: forgot to ask … which is the cheapest rare GS to create to throw in? I finally have weaponsmithing at 400

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Is the monthly too hard?

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Posted by: Infernia.9847

Infernia.9847

I have 100% except for dungeons. Exact duplicate of every monthly since they required dungeons. Before I didn’t really care, now it only stings since I’ll miss the laurels.

So far I have had the uninterupted time to run 1 path of 1 dungeon. Yay!
It just won’t be happening for me since I can’t run a full dungeon path. It’s a real shame too because I enjoyed the AC dungeon path with the Lovers immensely. I just can’t be unfair to the guildies or pug group that I join when I have to go AFK. Little and big kids need help at the darndest times.

On the brighter side, I’ve heard that Anet will implement choices in the future.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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That feeling with Abyss dye..

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Infernia.9847

Can’t top the legendary transmute.
The only facepalm that lost me money is getting Black & White dyes and using them before I knew they were worth anything.
For someone that envies those that can get or craft enough rares to put in the MF; I really could have used the gold to get ahead.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

93% map completion (first time)

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Posted by: Infernia.9847

Infernia.9847

Yeah I really wish they would arbitrarily change the colors for the folks wishing to get map completion.
Or at the very least move the poi’s to the gates of the keeps and make vistas out in the open and not within a keep.
It was a novel idea to force people into WvW and it worked to get more interest in that part of the game but now we have expensive server transfers.
I have had all open world zones completely finished for 2 months now and still haven’t finished WvW maps. I didn’t want to transfer to finish them and our server rarely changes colors. When I go to WvW I run with small groups and sometimes the more massive zerg getting the poi’s as we go. There has to be a fix to make this just a smidge easier to finish.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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RNG not that random?

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Infernia.9847

The problem with probability in MMOS is that sometimes an unlucky streak lasts the entire experience and there is no stop-gap for such an issue. The unlucky schmuck just walks away from the game grumbling while the lucky few point, laugh and wave good-bye.
The only thing I know to say to that is the sample size isn’t large enough. And that is in no way going to cure those of a super long bad luck streak. Some people have reported as much as 1200 hours being unlucky. How much more time will those people hang around to see if their luck changes. Sure maybe when the time is doubled the streak will turn around, but the real question is … will they stick around that long?

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Infernia.9847

@Apropos of Fire – I am afraid of heights and this game makes me sweat bullets when I do the jumping puzzles. My ranger is a rather large female norn and half the time I can’t even see where I’m supposed to go next. I scoot to edges too.

For anyone that missed Navi’s post above or didn’t click the link here’s the dev’s responses to Dragon Chests failing to appear, as in not invisible, but not spawning for a large amount of people while appearing for others. On top of that some people were not getting the experience or karma reward or it was extremely reduced suggesting they had hit DR.

Jason King:
“Did any of you do another event prior to fighting dragon? It’s possible you’re hitting the DR if you completed another event beforehand.”
Jason King:
“Thanks for the details, everyone! We’ll be looking into this issue and examining how dragon chests are affected by DR.”

You see some of these people logged out for 8,10,12+ hours before returning but are still being hit by the DR. They also travel to completely different maps only to have the same DR follow. (Sound Familiar?) I wonder if a big bug like this will finally out the length of time DR truly should last and if it will draw attention to the “real” problem where as this sticky thread never could.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Final Rest - Current Theories

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Posted by: Infernia.9847

Infernia.9847

I completed the mini-dungeon long ago (Disseau area). Though I think I was pretty low lvl at the time so can’t contribute to that theory.
It wasn’t a unicorn or a giant bunny but I did find a Champion Ram up on the mountain side while wandering around in Shiverpeaks way back. They have Champs scattered about all over in out-of-the-way places. Myself and one other ran up on a Champ Hylek once and tried to kill it. Ranger + Mesmer vs Champ Hylek = fail. That was a long time ago and many levels before 80 while running around for map completion.
I participated in a Champ event somewhere in Metrica (asuran area not sure which) with the flame destroyer and his awful insta kills for low level characters. Again it was long ago but that group of 8 players all wiped because we underestimated the Champ.
I’m going to be working on map completion with my Guardian soon and will keep an eye out for Champs and Bosses in hidden places.
Anyone know what the Gendarran Fields puzzle area yields at the end… Forgot the name but its top of the map slightly right of center. There is an NPC standing outside and when you enter there are fire and spike traps plus lots of vet oozes. Never made it to the end.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Ranger update

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Posted by: Infernia.9847

Infernia.9847

I am still waiting for a post of that 4k dmg GS build at the top of the page.
My ranger is still running with GS/LB because I refuse to give up the GS and not because it is an amazing weapon choice. I keep retraiting hoping to find that ‘spot’ that works.
Underwater fighting is still the most fun, except for my inability to get at the right depth to target.
I wish they would fix the Pets. Slow animation, few with decent AoE, low survivability in certain situations, and they are absolutely obstinant refusing to do their F2 skill/ability no matter how many times you mash that button.
I am sure I left out a ton of issues but others on this thread have said them ad nauseum.
Anyone have a good strategy in WvW badge collection? Using my LB I can get people down but getting in close to finish them off; I usually arrive too late and someone else has done it. I even switch to GS just as they go down and try to Swoop but I’m always too late. 500 kills and 22 badges (includes 1 jumping puzzle worth of badges). Sorry for going OT but I was wondering if this is something others see as an issue or it’s just my poor strategy.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

@Navi – Thanks for that link. I really wanted to post about how DR hits after about an hour and does not go away no matter what steps you take: change maps, mob types, zones, DE’s or even change to alt character. At least on this account it doesn’t.
I just left it alone.
I hope they do find the cause of the DR effecting dragons/events/chests and maybe just maybe it will cure the lousy DR beast clinging to my back. <— and everyone elses too. Maybe that is the entire cause of our ‘perceived’ loot issues after all. One can hope.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Precursors, Power Traders, and Gold Sinks

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Posted by: Infernia.9847

Infernia.9847

The snowflake exploit made me think…. The whole reason everyone was upset is because it drove the price of ecto’s down. It had the potential to crash the market. Everyone will agree the base price is around 30s ish.
I went into my TP history. Back to a time when I was leveling up my huntsman/leatherworking crafts and had to buy up 10 ectos to finish up my single exotic set. I paid 13s each for those ectos.
No one was jumping up and down saying the ecto prices were insanely cheap at the time. I don’t even want to say how cheap the odd numbers of T6 mats I bought were. All in the low coppers not silver range though. I remember making the decision to put off making a corrupted weapon because I thought paying for the lodestones was too much.
Now it just seems that exotic skins like the corrupted weapons are not worth it. The stats will be sub-par, the cost is awful, farming for the lodestones is not an option, and I haven’t seen one drop yet playing in open world. (only done 1 path of AC as far as dungeons go so YMMV).
I still have only 1 set of armor since crafting more is insanely expensive even with the majority of mats dropping over the past 6 + months. Ectos and runes keep the cost high. It’s become cheaper to buy most everything, than it is to craft it. I like the feeling of being self sufficient but it’s no longer that way. Prices are insanely high. I can only guess because there is so much gold in the system that inflation is running rampant.
My dismal 40 gold since August just makes me one of the poorer folks I guess. At least I have all but 2 crafting professions maxed so technically I did get more gold than 40 during that time. Still considering the amounts being traded and earned are staggering in comparison.
I’ll continue to play until the day comes when I can no longer break even.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

^Same here. Always shout out LFG when I get to Orr.
Funny thing about Champs & Vets though. You can be completely alone and kill them solo and still get nothing. Absolutely zero reward and none of the damage was shared with another player.
I went into Fractal lvl 1 by myself today just for kicks. Never been and certainly don’t have time for a full run but… I digress. Anyway I finished the first part solo and freed the 3 people in the cages. I don’t know exactly how many Veteran Kraits are in there since I didn’t have time to count them but I do know that when I went back to collect the sparklies from the corpses the only thing I got from a Vet krait was one armored scale. The barracudas gave me some whites and blues at least.
I didn’t get past that last krait as the little dolphin so I don’t even know what’s past it but I was really hoping that the vets inside the fractals were a little more generous.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

RNG not that random?

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Posted by: Infernia.9847

Infernia.9847

Forgot to mention above that I pre-ordered the Deluxe edition back in April. My luck/RNG has been dismal so it certainly isn’t tied to the level of the account.
Moving around doing map completion by alternating maps, switching to alts and leveling them… none of it matters they all have pretty poor luck and possibly it’s due to DR, which isn’t a ‘tinfoil hat’ concept.
I did get a new account back on X-mas day for 29usd. Made a warrior since I didn’t roll one on the main account. It’s pretty much stuck at mid 30 level and has 3 gold plus 2 crafting disciplines at lvl200. It is a luckier account and DR doesn’t stick when it occurs and I move around.
Why not play this account instead? Well I have a lot of time invested as well as gems in the main account. I intended the secondary account as a way to try out all the professions and races and it was cheaper than doing it with 800gems per.
At some point I’ll run that warrior to 80 and see just how much ‘luckier’ it really is but so far it’s made 3 times the amount of gold my main did by lvl 30ish.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

RNG not that random?

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Posted by: Infernia.9847

Infernia.9847

Colin, my warrior friend gets 3x more rares than I do. And I have some magic find and he doesnt. Also when I swapped from condition damage to raw damage I started getting more loot. There was also a time where we got 4 items as loot, and I got 2.

So Im pretty sure better loot is being given to whoever deals the most damage and this is incredibly frustating and agaisnt the philosophy of “play your way” of Guild Wars 2.

We would all appreciate if you could give us a brief explanation on how loot is handled. Thanks in advance

I am beginning to think DPS does factor into loot. I have 1 lvl80 char, a ranger, that is running beserker gear with pirate runes. I get very poor loot and it’s gotten worse in the past few months. (never had an exotic drop in PvE or WvW nor a lodestone +700hrs)
HOWEVER I found out that if I group up with others and stay near them in Orr I will get rares and greens. If we stick to the same mobs I get higher quantity and higher quality loot. It happens every single time.
Of course once DR kicks in I can’t shake it so I end up switching characters to a low level alt and finish dailies then log off. ( no changing maps, zones, characters, anything will shake DR once it hits)

I really think there is something to the speed at which you kill mobs having something to do with loot. If I go to low level maps and solo I have a much higher chance at getting greens than anywhere else unless grouped.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Share your data about perceived strange drop behavior here!

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Posted by: Infernia.9847

Infernia.9847

What about the combat log? I haven’t looked to see if it lists the drops received but if so maybe there is a way to save the combat log and isolate the mobs versus the drops looted. Honestly I have begun to fall out of love with this game. It had begun to feel like work instead of fun. I am not a ‘shiney’ driven person but I do know what it’s like to need a little reward to even out the playing experience.
It costs in game money to play the way I like to play. WvW isn’t cheap as a ranged character. I haven’t figured out how to get the badges or the bags consistently even if I get credited with kills. I like to craft and that is expensive even when getting 90% of the mats yourself.
The only positive sign I have seen as of late has been me shaking DR one time. I played my main and ran 4 Penitent/Shelter DE’s each. Unfortunately it’s the only way to make consistent gold. I hit DR with the typical porous bones and occasional blue item. I logged out of the main and onto an alt to finish the daily acheivement. About 15 minutes in I saw my loot go back to blue/green and a single rare item.

That is the absolute first time since August that once DR hits it has reset for me. Still haven’t seen a lodestone or an exotic. But I have a little hope.

EDIT: Forgot to mention that for me, champs and vets still only give blue/white or nothing

BTW – Colin your new loot chests are buggy. They give white/blue/green/rare and plain junk. I like the feature just hope it gets fixed in an upcoming patch.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

(edited by Infernia.9847)

About 100% World Completition

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Posted by: Infernia.9847

Infernia.9847

I have said this in another thread and agree with others here…. please rotate the colors randomly.
Some servers rarely, if ever, change colors. I have seen one color change since Beta. Now that world transfers are very costly, people won’t have that option. I thought it was cheesy to transfer just to finish World Completion so I didn’t do it.
Now I wish I had. It’s all I have left to finish out the acheivement and I’ve gotten about 50% of WvW maps done. The rest…. well …. I don’t know if it will get done without a forced color change.
You guys think one of those ruminent potions will work long enough to get a poi? I mean who would suspect an innocent deer walking up to the poi right?

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

I do not like the Feb monthlys

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Posted by: Infernia.9847

Infernia.9847

Not going to whine about monthly acheivement. Like the OP I haven’t gotten one finished since the first few because of the dungeon requirements. Every other part of them I get 100% just playing normally.
Why – I have kids and some young. I can go into a dungeon with all the intentions of finishing it but every single time I end up having to drop out or go afk. Is that fair to others? Of course not. So I don’t do them. I have completed 1 path of 1 dungeon since Beta.
I am only disappointed by the dungeon requirement because of the new laurel system. Those 10 laurels are important to a casual like me.
BUT they have said we will have choices in the future and I look forward to being able to complete it in the future. If there was ever a need for ‘heros & henchmen’ it may be now. If dungeons will always be one of the requirements where there is no way to avoid them… then please include a way that some of us can complete it without having to force others in the community to suffer.
I don’t think I would make too many friends by ditching a group 10min into a dungeon or having to go afk, especially after the new redesign of waypointing inside.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
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Final Rest - Current Theories

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Posted by: Infernia.9847

Infernia.9847

I think if they would give a hint as to the level of the Boss it would help narrow it down without ‘giving it away’.
Even the mention of whether it’s open-world vs dungeon.
I keep an eye on this thread constantly. The curiosity factor keeps me coming back every time.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

How to acquire 'Bone Longbow'?

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Posted by: Infernia.9847

Infernia.9847

Thx for the response. I tried to find out where these came from but came up with zero info using google. I figured I could just transmute the godskull skin if I needed to. Just wanted to be sure there wasn’t an exotic bone longbow I could craft/acquire before doing this.
The Steady Longbow being a legendary threw me too. I couldn’t help but ask here if anyone had heard of it or knew of its existance.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

How to acquire 'Bone Longbow'?

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Posted by: Infernia.9847

Infernia.9847

Does anyone know how to acquire this particular longbow? I found it in the gw2db and really liked the look of it, but when I googled it all that came back was the gw2db.
I wasn’t sure if it is currently ingame or not since there was a second legendary longbow listed that I have never seen nor heard of. I know about the Godskull weapon but was 99% sure that is of rare quality.

link: Bone Longbow (Exotic)
http://www.gw2db.com/items/54431-bone-longbow

Link: Steady Longbow (Legendary)
http://www.gw2db.com/items/26294-steady-longbow

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued