Devs: Trait Challenge Issued
Devs: Trait Challenge Issued
Last night on Blackgate I was running around Gendarren on my low lvl Necro and decided to kill a boar. While I was doing so a barrel spawned next to us both. Needless to say it got destroyed about the same time the boar did. Bad minions.
My heart sank when out popped Sotzz. I knew a guild was hunting him and so I called out in /map exactly where he was and linked the WP.
Sotzz was there exactly 60seconds before disappearing. I never did get an answer in /map and no one ever showed up to engage him. I can only assume that guilds have written Sotzz off.
My guild hasn’t gotten Sotzz yet but the ones we do get have led to many failures (Big Mayana and a few others with random spawns). In fact my guild isn’t doing the bounties this week. I believe that the last 3 tries resulted in failures so they are putting it off for now.
Devs: Trait Challenge Issued
They should have made MF an addition to gear like agony resistance. So that you have any stat set of gear you want and the addition of MF is optional. Of course everyone except fractal runners that need agony resist, would use it. But at least in this way it is not so much a greedy stat but an additional stat that is infused to the gear you have.
Even better, if they would boost up the drop rates and do away with it. However I don’t see that happening.
Devs: Trait Challenge Issued
I got a key from personal story ‘Claw Island’, opened the chest and got a ticket. RNG usually hates me. That’s why I refused to buy keys in the first place.
Devs: Trait Challenge Issued
The problem is that you have to get somewhere safe, or you have to get to a pause in the action, to do so. You know how it goes. You start to type something and get attacked. Then you are frozen but your chat is recording every keystroke as you die.
Quickly click outside chat box and it’ll freeze the chat while you fight.=p Then you can finish what you were typing afterwards.
:) I do that but I can’t count how many times I thought I had clicked out and hadn’t.
Devs: Trait Challenge Issued
I like to use bunny-trails (…..) to indicate a pause. I try to use punctuation properly if I have time.
The problem is that you have to get somewhere safe, or you have to get to a pause in the action, to do so. You know how it goes. You start to type something and get attacked. Then you are frozen but your chat is recording every keystroke as you die.
Devs: Trait Challenge Issued
That sounded like it’d make them… You know, actually useful. What we have now…
Not so much.
It sure as hell made people not want to kill the spirits, like I remember people would even cancel out of their burst to avoid killing them because those were some STRONG fields which had HS radius.
And that is the sort of thing the spirits need. If they can tone down the damage or the time the field is up, something to keep it from being OP, the code is there. Thus you are only talking about a number-crunching game of balancing.
Devs: Trait Challenge Issued
I agree too but would like to throw out two more options:
1- Anet mails the loot to you after you have left WvW. Best for those with less/small bags
2- A screen/UI pops up after you leave WvW and asks if you want the loot you left on the battlefield. Or it can pop up after you log back just in case you disconnected while playing.
Devs: Trait Challenge Issued
+1 for a 64 bit client
To OP I didn’t see a change but I’m happy you did. You may have been missing out this whole time.
Devs: Trait Challenge Issued
^^No.
The only unexpected ‘thing’ I got back using a BLSK was an insignia. Never happened before or since. I wish it was more than a one in 5000 occurrence. Most likely the odds are much higher but that’s approximately how many items I’ve salvaged thus far.
Devs: Trait Challenge Issued
Zerg fighting can be fun if the players on the field of battle are spread out. So many times a commander or two will shout to ‘stand on me’. The whole zerg of 50+ people stands on top of him/them. That zerg ball becomes a shield and a huge ball of people casting everything they have: boons, AoE’s, conditions, shouts, banners, etc. If 5 people go down, they are back up in seconds. And the zerg can still attack in this ball so it’s like a giant warped disco ball of spells & attacks & heals.
That is not fun to try to attack and not really fun to be inside of. It’s a cheap trick but it works very well for survival. I have seen commanders build inside the ball and then people use ballista at the enemy zerg outside the ball.
This strategy is what needs to be eliminated. What some here have suggested is that removing the AoE cap could do this. Maybe it’s not the solution.
The strategy certainly is a major cause of frustration and the AoE as it stands will not eliminate a zerg ball. Even if you outnumber that mass of bodies 2:1.
Devs: Trait Challenge Issued
Thx for the info Durzlla. The only reason I brought this up was that it was their intention to use them in such a way but it must have been OP or else it would have remained in the game.
Redesigning and thus recoding spirits would be quite intensive as opposed to taking something that was already in-game and balancing it better.
Devs: Trait Challenge Issued
I am going to quote Durzlla from another post:
" That being said I wish our spirits still have a field effect like in beta when traited for natures vengeance…
Sun= fire, frost= frost, storm= air, stone = light (I know, it was weird), elite = water
PS: those spirit fields were WHAT THEY GAVE IN BWE2."
I played a ranger in BWE2 but didn’t even mess with spirits. If they did give these attributes did they ever say why they took it away?
Obviously they meant for the spirits to have the fields but maybe they were OP?
Maybe they could reduce the time the field was active but still bring them back.
EDIT: just to let you guys know I am searching for reasons for the nerf to spirits but the forum search is not so optimal for old posts. It loves to tease you with how many hits but you only get to see the first page of them. Off to google
Devs: Trait Challenge Issued
(edited by Infernia.9847)
I recently got my first ascended piece for my Ranger. It was a celestial amulet. My guildies laughed at the choice. However, since I have changed my build from zerker → carrion and will most likely change it again in the future…
I bit the bullet and pressed the buy button. Until I find a build I synch with on my Ranger I thought it would be the best choice.
Besides, by the time I do find this ‘quintessential build’; I’ll probably have plenty of laurels to replace it.
I don’t see a big problem with a Ranger using celestial unless they are min/maxing for something specific.
Add me to the Jack of all trades master of none group.
Devs: Trait Challenge Issued
I play on Blackgate and I do know what a field of red circles stacked on top of red circles is like. I still support uncapping the AoE if it’s done right. As in there is direct correlation between damage and the center/point of impact is. Bulls-eye or dart board type design. Center = most damage and it diminishes from there to negligible damage at the outer part of the circle.
Possibly Anet could cap the maximum damage that a single AoE attack can generate.
There are some really good ideas in this thread for other ways to make this even more feasible. Rams upgraded with roofs to keep player using it safe until it’s health runs out.
I also know that balling up is a very common practice on my server and those we fight against. Argue for/against this tactic but at the moment it works and zergs will use it to their advantage until it no longer does.
The most fun I’ve ever had playing zerg vs zerg was between two keeps and no one balled up. The entire battlefield was spread out and it was an amazing battle. It is a shame this doesn’t happen more often.
Devs: Trait Challenge Issued
Please don’t hate me for necro’ing the thread. Though the runes should be account bound instead of soul bound, there is a work around of sorts.
I had a master monk rune I got with my main ranger. I needed it for my guardian but it was of course soul bound. So my ranger put it on a lvl80 white chest piece. Logged in as the guardian and had the ability to either transmute it onto a piece of armor or better yet, salvage the piece (BL salvage kit 100% get upgrade back) using the guardian and getting the rune soul bound to the guardian.
I don’t have anymore soul bound runes to test this with to be 100% but if you want to test it out you won’t lose much except a BL salvage kit use or a transmute stone.
EDIT: I originally said destroy instead of salvage.. derrr… and thinking about it Salvaging is most likely much cheaper than a lvl80 transmute. But if you’re not needing it on lvl80 gear then the transmute may be cheaper.
Please correct me if this is no longer working. It was successful as of 5days ago.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
Sorry but this isn’t the level of elitism is the Guild Wars 2 community. This is one group of elitists in the Guild Wars 2 community. I’ve never played an MMO that didn’t have elitists. Even Guild War 1, not a true MMO, had elitists. It’s unavoidable.
You’re right to be kitten off. But please don’t paint the entire community with one brush. I think by percentage there’s less elitism in this game than most MMOs. You just got dealt a bad hand.
I hope so. I suppose you don’t really notice it until you’re the one being kicked. I have seen elitists in many FOTM parties that I let slide because it didn’t happen to me. I have seen members kick other members over gear issue and I didn’t do anything because I wanted to stay in the party.
You’re usually best of joining a guild of like minded people and running with them. It’s much better than pugging anyway, at least for me.
There are horror stories of elitism in every game I’ve ever played, but far less here than in most. That’s because the game is designed to be less competitive. There’s no DPS meters, so no one can look at your DPS and say you haven’t done your job. There’s no gear score to exclude you up front. Some people say the achievement point leaderboard is a step in that direction, but if so it’s a baby step. I’m pretty sure Anet isn’t trying to design a game that fosters elitism.
I’ve seen LFG’s demanding 3500+ Achievement points before the leaderboards… I guess it escaped their little brains that someone could have easily got all their points from salvaging junk.
Lol. That is so true. I am proof of this. I have gone to two dungeons since Beta, 3 if you count the min-dungeon in Disseau. I have no idea what to do in a dungeon and only go when a guildie is desperate for another warm body in their party.
That said, I have almost 3600 pts from WvW, slayer, JP, etc.
Pinging my gear & my achievement pts. would get me in the party but the first 5sec afterwards; I would be kicked.
When I do a dungeon I try to be prepared by watching a video or making sure to do exactly what I’m told/when. The way things have gotten, there is way too much pressure. I think I’ll stick to the occasional dungeon with guild members.
Besides the most fun I’ve had in this game so far was 5 brand new players jumping into the mini-dungeon and none of us knew what to do. Took forever to finish but it was full of laughs and wipes and good times until we beat the last boss.
Devs: Trait Challenge Issued
Any news on getting detailed information about the spirits? Many people are working hard to find a viable build that incorporates them in various settings: WvW, PvE, sPvP, dungeons.
The more information we have, the easier it is to work on the builds.
Please & Thank you
Also thanks for continuing to follow the thread. There have been many good ideas expressed herein.
Devs: Trait Challenge Issued
Well if they want to make a place like WvW completely fair then they need to separate it and make it play like sPvP: everything unlocked, armor, weapons, skills, traits, etc.
Then there will be no more need in WvW for those extra stats. Say what you want about need/want but unless you like to zerg and plan to stick with herd; those extra few stats do add up. Even if it is ultimately about skill, those stats can make the difference.
PvE is not as demanding because mobs are pretty stupid/slow in the intelligence department. But to be more efficient in dungeons and guild missions the stats certainly won’t hurt.
Want and need go hand in hand inside the realm of a game. When a person feels as though they need something to stay competitive, the difference between the two becomes barely discernible. It’s subjective just like the entire game experience.
Devs: Trait Challenge Issued
Why not remove the AoE cap but limit/cap any single attack to a specific amount of damage.
So if you have 50 people standing obligingly inside your red circle, the ones directly in the center get the majority of the damage and those towards the edges get significantly less. But in no way can you wipe them because there is an upper limit on the amount of damage the attack can do.
Devs: Trait Challenge Issued
Had a few thoughts on how to improve spirits/general ranger group utility lately after testing out what we already have (or lack, technically) .
- Make spirits undamageable
- 60s cooldown
- Ends after 40s passive or on active use
Sun Spirit
Passive = 35% chance to gain might and apply burning on crit
Active = creates fire field and blinds foes in range
Frost Spirit
Passive = 35% chance to inflict vulnerability on crit
Active = creates ice field, chills foes and gives protection to allies in range
Storm Spirit:
Passive = 25% chance to interupt and gain quickness on crit (might need an ICD on that)
Active = creates lightning field and dazes foes in range.
Benevolent Spirit (my naming conventions are unrivalled)
Passive = boons gain 15% duration and allies gain 10% more healing,
Active = creates water field, gives retaliation and restores 50% endurance
Spiteful Spirit (because screw necros)
Passive = conditions gain 15% duration and allies gain 10% more condi dmg
Active = creates poison field and inflicts weakness on foes in rangeAssuming spirits couldn’t be targeted (and they shouldn’t be if banners aren’t breakable), traits would be fine as they are if Vigorous Spirits was changed to increase effect range. Maybe even change them to spirit ‘totems’ that can be moved around in a similar manner. Banners buff stats, spirits give boons/conditions. A Grandmaster trait to extend duration/reduce cooldown would be good. Should only effect 5 allies in range in addition to the player (or 6 if pets count as allies, I forget) to avoid WvWvW abuse.
I already had this typed up and am a little tired right now to properly consider the numbers, but on paper it looks like using a spirit would be handy, and actually traiting a build around them would be great. Spirits as they are just don’t work; they die from a funny look and in any PvP they are targetted on sight.
It’d be nice if somebody could point out any obvious flaws in this that I’m not thinking about , but as much as I don’t like the idea I feel like it’s a waste of time speculating. An entire profession with this many problems isn’t getting fixed any time soon (not when there are new backpacks to be thinking about designing).
I like some of these ideas you have. I wish I was a number cruncher, then I could tell you if the ideas are OP or UP. Spirits do need help. Our elite spirit needs love too. I would like to see it get passive regen to allies.
I played the build in a dungeon recently. Luckily it was with guildies and in story mode. I am a total dungeon noob but I didn’t go down until the final boss & that was a poor communication issue on timing the attack.
Unfortunately I had to stay at mid to long range the whole time. The only benefit I provided with the spirits was to the lone Mesmer standing beside me. That and I did a few spirit suicide runs to activate them on the boss.
Devs: Trait Challenge Issued
+1
Very useful especially during guild missions and in WvW.
Devs: Trait Challenge Issued
If by MF you mean Magic Find then the short answer is no. There was confirmation long ago that magic find does not increase your chances at the Mystic Forge. Please don’t ask me to dig that up.
I wouldn’t know ‘when’ to start the search from.
Devs: Trait Challenge Issued
Are you sure he didn’t have a sun spirit out? They have a chance to proc burning to allies, which I am not sure if the pet is considered an ally or not.
Sorry I’m no expert and I’m sure someone of much more knowledge will reply. I just wondered if it was a possibility that the ranger was using a spirit.
Devs: Trait Challenge Issued
If the action was instantaneous(block, evade, attack, etc) and the animation lagged a bit, it wouldn’t be so bad. A visual incongruity can be tuned by the devs without affecting gameplay.
Someone has an advantage when you are encountering latency for skill activation waiting on the animation.
Devs: Trait Challenge Issued
+1 the idea of a small sanctuary where sylvari are trying to bring it back. And another +1 for more diversity of models.
I don’t go there anymore if I don’t have to. You could say their designers did too good of a job capturing the atmosphere of the place. So much so that people have an emotional response to the area corresponding to its design.
The one place I enjoyed was a small area where giant risen chicken spawned for an event. I have to say I had a blast doing that event. Otherwise I ran through those zones as fast as I could, being pulled most places. Back then it was sprint or die if you were a ranger alone. At least the density is less than before.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
+1 great suggestion
I used my mini minotaur all of a week. Constantly depositing him by mistake and somehow out of an invisible bag too. (shouldn’t be possible). They’re cute and all but require too much work to keep them out.
Devs: Trait Challenge Issued
The Answer is 42
I thought that was the answer to life and everything.
This looks to be a fun code to crack.
Devs: Trait Challenge Issued
I have found quite a few strange NPC’s in towns and talked to them. What would have been really nice is if they had spawned a small event/quest.
Found a crying girl in Ebonhawke. Talk to her and she doesn’t say much. Would have been interesting to be able to help her with whatever she was crying about especially since she’s standing in front of an area that looks accessible but is not.
There was a gentleman looking for his wife/family I forgot which and which map. If you help him you find that they are all dead and now ghosts. That one was fun and impressive.
The world needs more of this. Among other things like NPC’s that sell the town’s clothes, dyes, hairstyles for the region … etc.
Devs: Trait Challenge Issued
Sorry I couldn’t find the specific link I was searching for. But from my searches I have found many cases of legitimate players being temporarily banned/permanently banned; then having a reversal.
Reasons:
1-having multiple accounts and giving gold from one to the other
2-giving friends/significant others/their relatives/guild members gold or expensive items
3-holding contest giveaways with gold/item prizes
Again Anet would benefit greatly from having a clear policy regarding guild contests and giveaways.
I suggest your guild member takes this into support and the guild members can give proper evidence & support to the Anet support team. This thread will be transferred there or closed if the discussion continues on this path.
I follow the forums a lot when I can’t be in game and I was really happy to see your guild start the contest. I’m sorry it turned out this way.
Hopefully some light can be shed by the powers that be to avoid this outcome in the future.
Devs: Trait Challenge Issued
Permanent ban? Wow, they dont give those out for nothing, I dont even think spammers get that kind of ban, more like a temporary one. Whatever your guild member did to deserve a perma ban must of been something you guys arent aware of. I suspect they’re gold selling and obviously wouldnt let everyone in on it but instead setup these bogus giveaway events to move the money around. Seems like Anet got a hint of their activities through all the reports, most likely investigated, then found something that deserved a perma ban. If its a mistake, they’ll check their records and correct it. But Im assuming theres more to it then just putting up a few ads that got reported that resulted in a ban.
Another guild did this kind of giveaway a few months ago and it also resulted in a ban. That one was reversed eventually but it was proven the people giving away the gold had done exactly as their contest had stipulated. If I get the chance I’ll try to find a link.
It may be a case where people that got PM’ed simply assumed that the people were selling gold and reported without knowing for sure. In that case even using map chat could have been seen as spamming. PM’ing was probably a bad idea though.
Maybe Anet could specify a proper way for a guild to hold a contest in the future. Especially if it involves a giveaway of gold. That way all those in game trying to do something positive for the community, can be assured they follow proper procedure and won’t have to face a ban hammer for good deeds.
EDIT: I found 1 link but not the specific one I was looking for. I’ll keep searching.
Banned for being kind:
https://forum-en.gw2archive.eu/forum/support/account/Getting-banned-for-being-kind/first#post1157519
if it’s any consolation Dulfy was banned for receiving gifts in appreciation of her website:
https://forum-en.gw2archive.eu/forum/game/gw2/Dulfy-Banned-for-RMT-Activities/first#post738401
Devs: Trait Challenge Issued
(edited by Infernia.9847)
^^I think it would be a wise move to put the toughest bounties (toughest to both find/conquer) in the highest tier of bounties. Cut down the pool of possibilities in training & T1.
It’s nice that some of these bosses only need 5-10 to beat them but you still need at minimum 18ppl to pre-scout.
This doesn’t solve the issue of more than one guild drawing the same bounty or random people causing failure but it’s a step in the direction of giving small guilds a chance.
And communication with voice is not a guarantee. I would like for the dev’s to test out their bounties with some mid-level chars. Some without map completion. You know like guild makeup tends to be. You’re not always going to be made up of all lvl80’s all with map completion.
In their defense I am pretty sure this content can be fun, fail or succeed. The problem is that they have put commendations into the mix. Without the reward of ascended thrown in; this would be a more casual guild activity. As it is people are really serious about getting their 2 commendations per week and failure creates tension that wouldn’t be there in a testing session at Anet.
Devs: Trait Challenge Issued
I really like the fact they come with you when traited. Just a preference not a priority because as I noted before in melee range they are squishy. And then again when hit even traited for the extra hp they are still very squishy (AoE or Melee).
I don’t know what their base health is but maybe if it’s not ridiculously low, to double their base health, lower ICD’s, and cut the cast time in half.
I tried using Spiritual Knowledge in place of Nature’s Vengeance and it ‘seemed’ to proc far more often. Just wish I had time for formal testing in Mysts to give you guys real numbers.
We almost need a group of 5 to test out how often each person gets a buff/boon with a spirit up to know for sure.
EDIT: Also without Nature’s Vengeance making the activated skill larger, it’s very hard to tell (visually) how large the storm spirit’s skill reaches. At least with the stone spirit you can see the muddy ground but as far as the electrical field it seems to only reach as far as a few units from the spirit. Any confirmation about what range these are with/without the trait? (tool tips help but are not always accurate.)
Devs: Trait Challenge Issued
(edited by Infernia.9847)
I made the mistake of saying our guild got the sparkfly bounty – Crusader Michiele when in actuality it was the one you had to find in the suspicious trees -Big Mayana. Sorry for the mix up. If it had been a bounty that was on a path I’m sure we would have had a pretty good chance at success.
I was happy with getting the first one but could see so many ways it could have gone wrong had that other guild just gone ahead and activated Bwikki. Is there no way to keep this from happening. Where if both guilds somehow get the same bounty one guild is queued back up until the bounty is succeeded or failed? Otherwise there is a lot of room for grief.
Devs: Trait Challenge Issued
Did my first guild mission last night with 15 people. Most of us were 1st timers at missions. The T1 bounties were Lornars pass – Bookworm Bwikki and Sparkfly – Big Mayana (EDIT: for me being idiot, we had to find the suspicious tree). Our scouts had found Bwikki and we got our people to him in time. Sadly it was a matter of not all people with map complete and Lornar’s pass isn’t the easiest to navigate. The scout group for Sparkfly simply couldn’t find the random spawning boss in time. It was fun but frustrating.
In order to get enough people for missions we asked people in map chat to join the guild temporarily so they would get rewards.
Lesson learned to pre-scout all bosses on the list, if we have enough people to do so.
Also before this first go at a guild bounty I have come across three in progress. On my warrior I buff the people around and heal/rev anyone down, same with my guardian. I even did this with my lvl23 thief in Kessex Hills. Just shadow those that are downed and rev them. I won’t touch a boss if I don’t know the mechanics.
I guess the way the general population of players thinks is that a boss just needs to be zerged to death. They don’t understand that some have special mechanics and most likely they don’t look at chat.
If Anet is going to hang the importance of completing the missions in a short period of time; they need to consider that random players can make a mission fail. And another issue: we had a second guild show up after our scouts found Bwikki. They were nice enough to concede and let us get the rest of the guild to the bounty. But they certainly didn’t have to. What if they were running out of time?
Devs: Trait Challenge Issued
(edited by Infernia.9847)
Ok here is my idea for Spirits.
Spirits have 2 modes, Offensive and Defensive that you can switch back and forth between.
Defensive Causes the Ranger to admit an Aura around him
Offensive Causes his pet to gain an offensive ability.Stone Spirit – Defensive : Every 10 Seconds Gives everyone around him 3 Seconds of Protection in a 600 Radius
– Offensive: Every 10 second your pet will cause the ground to tremble in a 300 radius around him and immobilize targets for 2 secondsFrost Spirit – Defensive : Grants an Aura that causes attacks against the player to cause 2 seconds of Chilled, 300 Radius 5 second ICD.
– Offensive : Every 10 Seconds the pet will sent a splash of water out granting 4 seconds of Regen to all allies within 600 Radius.Sun Spirit – Defensive : Grants and Aura around the player that causes attacks against the player to cause 2 Seconds of Burning Damage – 6 second ICD 300 radius
– Offensive : Gives the players pet an ability that does a 300 Radius blind every 10 secondsStorm Spirit – Defensive: Gives the player an aura that causes attacks against the player to grant 5 Seconds of Vigor – 8 Second ICD – 600 Radius
– Offensive: Every 10 Seconds, the Pet Gains the ability to Daze for 2 seconds on his next attack.
+1
Played a little more WvW today with the build. I am no number cruncher and no expert at playing the Ranger class.
IMHO it is a fun build to experiment with.
I was playing Ranged to mid distance with very large groups on both teams. I survived for 30minutes of back and forth between the two keeps. I tried to control the small groups trying to flank our melee. It was the longest I have stayed alive in such a situation and it was due to a lot of people using good strategy. I was never more surprised that I could actually put enough pressure on a group to turn away when they tried to flank.
The spirits would die immediately anytime more than two people came within melee range. If anything when I was in melee range they served as proper meat shields and because I have Nature’s Vengeance that helped me out a lot.
When confronted by multiple AoE red rings of death I tried to get myself and them out in time but they were dead quickly. So doubling their hp through traits may have helped a little but they are still very squishy.
I wonder about Spiritual Knowledge and what the numbers actually are on that trait. Would it be more beneficial in WvW to act as support or should I keep Nature’s Vengeance.
Devs: Trait Challenge Issued
So should we use Spiritual Knowledge or Nature’s Vengeance? So far I have used the NV but was wondering if the tooltip/actual results of SK is worth a go.
Also does anyone know ‘for sure’ if your toughness benefits the spirit’s?
Finally do you think the Carrion Devourer’s F2 poison cloud AoE is worth it to combine with a spider pet with this build.
Sorry for the barrage of questions. I’m just a real noob at this build and haven’t had enough time to test it out properly. Only one trip into WvW thus far.
Devs: Trait Challenge Issued
The point is that the apothecary set is ridiculously expensive to craft/buy. I think Anet really expected more consortium chests to sell and make up for the rare drop of flowers. I can’t think of any other reason that they would put in a recipe where the amount of flowers needed is so much higher than other exotic recipes.
They announced a boost in drop rate but the result has been miniscule. Combine that with the fact few players frequent Southsun and you have a real shortage.
Devs: Trait Challenge Issued
Saving slots and getting rid of the almost useless 4slot bag.
Devs: Trait Challenge Issued
^^ Oh now wouldn’t that be nice. I don’t do fractals but I know many people that do who would be very happy to have a use for the rings cluttering their bank. I hope you’re right.
Devs: Trait Challenge Issued
I still say make the precursor a gold sink with a range of 200-300 gold depending on 1h or 2h. The said precursor would be account bound on acquire and any legendary forged from it would be the same. It would be a desirable gold sink, non-exploitable because it can not be sold nor the legendary from it, and still out of reach of most casuals for a long time.
Even pushing the price to 300-400 is still manageable considering the current prices. At least this way the player chooses which they want and pays gold into the system, effectively taking it out of the economy.
A token for a precursor for map completion is too quick. The only thing to slow someone down finishing this quickly is WvW.
Some would say the gold is easy too but I would wager it won’t stay an easy acquire with plans for upcoming changes to dungeon difficulty.
Devs: Trait Challenge Issued
+1
I usually just /say “Thx for the banner” but it’s not intuitive enough to know who you’re thanking.
Devs: Trait Challenge Issued
I blew my gold crafting the carrion set and completing the trinkets. Gonna have a go later.
Oh one more question do you use both pets as spiders? Are devourers worth it for the AoE poison?
Thx for the encouragement and advice. This will be fun.
Devs: Trait Challenge Issued
I ended up with the same 10pts in wilderness survival. I am going to miss my protection on dodge roll but there is no where to eek out that last 5 pts for it.
Now to figure out if gearing with a mix of carrion/rabid will help to keep them alive longer with added toughness. Or if that’s even worth it.
Devs: Trait Challenge Issued
I hope someone does come up with a nice spirit build for WvW. I was just toying around with different combos in gw2buildcraft to see if I could make something fun with spirits. Does regeneration or healing apply to a spirit (healing spring etc). I have never used one.
But we do need to find out if the elite skill ‘spirit of nature’ still works in WvW. Some were reporting it was bugged recently.
EDIT: Forgot to ask did u go 30/0/X/30/X – (X = where I am having difficulty deciding where to put the remaining points )
Devs: Trait Challenge Issued
(edited by Infernia.9847)
I love my Ranger. It’s my main and has been since 1st day of release. I picked the profession because I enjoy playing a ranged class. That said I have consistently used LB/GS. I tried LB/sword/warhorn but the rooted auto is just not something I can get past. I also have since tried LB/SB but I really like using GS defensively when I have to.
The problem I have run into is mostly in WvW and the fact that I have one set of exotic armor ‘zerker + trinkets. The quickness nerf has really affected my dmg with a longbow. If I had invested in something with CD then I would have a viable build. As it is post-patch the LB 1, 2 & 5 are pretty easy to get away from. I want to make it work so I am still considering re-gearing for CD.
The rub; I have enough gold to craft a set of gear for either the Ranger or the Guardian. Honestly I am on the fence whereas prior to the patch I would always take my Ranger and deal with my squishiness because I would get kills & give a small amount of support. Now I just don’t know.
I just got my PvE-only-warrior to lvl 80 and funny enough I find myself using LB or Rifle on it and wondering what happened to a ranged Ranger.
EDIT: for missing a skill & to thank others in another thread who have posted suggestions for alternate builds.
Devs: Trait Challenge Issued
(edited by Infernia.9847)
There are other uses for Commander’s badges besides WvW. I don’t ever display mine in WvW because I know that I am not a WvW commander. But, I do use it for guild events, for creating squads to simulate alliance chat, for other things besides WvW. To say that they should only be able to be obtained within WvW or that they should only be obtained with Badges of Honor is rather short-sighted.
That’s where it would be up to Anet to implement something along the lines of a ‘Guild Commander’ tag instead of using the WvW tag. Something that officers of the guild would get through some form of guild currency. That way the other very important uses of a commander tag aren’t lost if they do decide to make it WvW exclusive.
I like the 1000 badge idea but am torn because tying it to the WvW achievements would be even better. Maybe Anet could do a little of both.
Devs: Trait Challenge Issued
^^This. I now have 3 lvl80 toons. My main has all PvE maps 100% but the other two characters don’t. Never even stepped either of those two into Orr maps. In fact the last character doesn’t have crafting leveled at all because I got the master title with other lower lvl toons before her.
I think map completion on the lower level zones is one thing that really shortened the time. That and using that character to do all the Frost/Flame DE’s and such.
Devs: Trait Challenge Issued
All the good suggestions are taken. Guesting to more populated servers does help to keep you from being alone. However there are maps in the 50 ish level that are mostly empty no matter what server you’re on.
I really think they need to buff the loot for the long event chains that require a large amount of people to complete. Going further they could have unique armor/weapons specific to the area drop as a rare loot.
The meta bosses aren’t the only thing out in the PvE world, but they are the only thing out there that rewards well.
Devs: Trait Challenge Issued
If one traits and gears for support their damage output will drop. It isn’t a stretch for the OP or anyone to want the xp to be distributed better. I can recall a few fights where I was running around reviving people more than fighting and got a bronze for the event. I did do damage but was busy playing support and helping others.
What is the incentive to build for support if you aren’t getting credit even though you are contributing to your party’s success? Spread out the credit fairly and I think you will see even more diversity in builds.
Devs: Trait Challenge Issued