You need to toughen up.
If I needed to toughen up then I wouldn’t be complaining right now about those people who need to toughen up themselves haha.
You say in your OP that you got some mean messages after a game and that’s what prompted you to make this post. I cannot tell you how many times I’ve had that happen but it’s just part of gaming. I actually look forward to it because it means I get to try to say something even more aggressive and caustic than what they’ve sent me. It’s like an after game mini game.
You need to toughen up.
I always take those moments as an opportunity to try to say something even meaner and more abusive.
Zero Pips is still possible. I just got them yesterday when someone of my DCed/quit. It was the only time it happened to me, so maybe it is restricted to 4v5 scenarios.
Yeah that’s because it’s counted as a forfeit. Otherwise I’ve never seen a neutral pip game.
I remember afkers and 4v5’s a plenty. That’s why there was endless miles of QQ on the forum which eventually led to its removal. This was during some event I don’t remember what, but I was a wvw’er before then and only in spvp for w/e it was..
That was definitely a big problem. No match ready feature. Another huge one was the old skyhammer map. Undodgeable laser, glass that could be activated in stealth, everyone just engi pulled or scorpion wired to their death all game every game. There was no map selection feature back then either so it just randomly assigned a map and for some reason it almost always came up either Skyhammer or Spirit Watch.
I for one remember soloQ being a terrible experience similar to hotjoin. I remember anyone who actually wanted to try solo’d in teamQ.
Do you remember why?
People just did their own thing and did not try to work as a team. I do not recall people trying to form strategies and elect a leader at the start.
That was not my experience and also not why I remember so many players avoiding Solo Queue after a time.
There should be conditions for every match where the loser doesn’t lose pips. Like a point threshold.
“Guys, let us get 50 more points, you win anyway.”
Could happen.
There should be conditions for every match where the loser doesn’t lose pips. Like a point threshold.
I for one remember soloQ being a terrible experience similar to hotjoin. I remember anyone who actually wanted to try solo’d in teamQ.
Do you remember why?
No, it is the reason ArenaNet exists as a corporation, to make money. They cannot donate software. They need to make money from it.
I think they have decided that it’s team sports or nothing, as far as sPvP.
They will leave hotjoin in, for messing around solo.
Ok they need to make money but that doesn’t mean that they can’t care about their customer’s enjoyment too. Maybe they just suck at designing things for the pvp/wvw community.
If sPvP soloQ people went away, how much would it cost ArenaNet?
The game has already been a financial success. It’s three years in. There are still lots of happy PvE people. They will buy the next expansion for PvE.
sPvP has always been a side thing. Especially solo play; the game is designed as a team sport with high group coordination needed.
If you think there would be a cost to losing solo sPvP players at this point, please say how much, and explain your reasoning.
That’s extremely cynical.
Never ascribe to malice that which can be adequately explained by incompetence.
Perhaps you’re right though. If so that’s lame I don’t want to play on a team.
The solution to this problem seems obvious to me. Before a match begins the game should tell you exactly what you stand to gain or lose and allow for a certain number of points that will guarantee that you keep however many pips you already have. So for example, you queue into PZ and you’re expected to lose you can keep your pips if your team scores over 100 points.
I agree with you but they don’t really seem to care about anything that’s going on right now.
Well you were right.
Hallelujah. And people will play both team and solo I’m sure of it. All the things that made the old solo queue obnoxious have been fixed. Mostly.
As I was watching Helseth try to work his way through emerald duo queuing last night a terrible thought came to me: it only gets worse for him the further he goes.
He is still playing with the comfortable stop gaps of emerald tier so yeah it’s terrible to lose two pips on a win but he hasn’t gotten to the point where he could drop tiers as a result of something like that. There’s still a limit to how far he can fall.
So we’re potentially talking not just about hours worth of work lost but maybe even days worth. And the sadistic thing is that the game’s MMR system is trying to give him losing games. I find this to be extremely demoralizing because if someone of his caliber is having to struggle like that I can only imagine what someone of my skill level will have to endure.
You also get banish enchantment as a passive proc from a trait that most people choose to trait for.
With that and the skill and some built up energy I’ve been able to spike a fleeing Druid with 15 stacks once while he was trying to block with GS since its unblockable.
Sounds about right but that’s 80 energy plus the proc. I think the bigger issue is that they removed the counterplay on confusion. It was bad enough that it used to trigger on all actions but now it just does damage no matter what.
It’s not exactly spammable, each cast costs 20 energy so two casts on swap and if you want to keep casting you won’t have access to pain absorption if your team needs.
They did it because there weren’t enough people playing premade
As I recall a lot of people would actually solo q into team arena just to avoid skyhammer and spirit watch. There was also a big problem with 4v5 because no match ready feature. They got rid of solo queue presumably because at the end there the queues were 15m+ for some people and Arenanet erroneously concluded that this was because there weren’t enough people playing their game to sustain two separate queues rather than a direct result of a terrible system they were just getting ready to revamp.
Keep waiting for solo queue to come back
Maybe three years
The old solo queue was so much fun that I keep sticking with this game just hoping that I’ll get to have that much fun again. The old solo queue didn’t even have the match ready or map selection features or the new skyhammer and it was still the most fun I’ve ever had with this game. So maybe it will take three years I don’t care it will be worth it.
Do you really believe that an MMO should cater to people whom only want to play solo in a team based conquest game mode?
Yes. Solo queue was still a team based game the teams were just randomly put together from a pool of solo players.
That’s like asking for Raids to be soloable.
No it isn’t. The equivalent would be asking for a random dungeon/raid queue.
(edited by Israel.7056)
I am unable to comprehend why you want to play a team game solo.
Yeah I can tell.
just play in premades homes
That isn’t what I want. That’s what you want. You talk about being social so consider others.
Just because something is fun for you doesn’t mean it’s fun for everyone.
welcome to being alive
Yes and you’ve stated numerous times that you only do premades and that it makes the game more fun for you. That’s great for you man. But that doesn’t really help me or anyone else who’s having a horrible time right now.
Just because something is fun for you doesn’t mean it’s fun for everyone.
welcome to being alive
http://www.oxforddictionaries.com/definition/english/opinion
http://www.oxforddictionaries.com/definition/english/perception
Yes and you’ve stated numerous times that you only do premades and that it makes the game more fun for you. That’s great for you man. But that doesn’t really help me or anyone else who’s having a horrible time right now.
Just because something is fun for you doesn’t mean it’s fun for everyone.
It has occurred to me that the most rational plan for bypassing as many as premades as possible in this system is to simply allow them to fight against one another for a week or two and let all of them get to the higher tiers first.
I have to assume that there’s some sort of common sense design to these tiers and that players in diamond/legendary aren’t going to be thrown into the same pool of players as people from amber/emerald/sapphire. If this isn’t the case then the tiers are functionally meaningless anyways and the entire system is a farce; a facade.
Hopefully the primary effect of this plan would be to create a de facto solo queue. Secondarily it might also starve a lot of these premades of matches they can easily win and get them to stop queueing entirely thus significantly raising the queue times for the really high level teams.
The only way this system gets fed is if we let it get fed. They don’t think solo players matter. Let’s try to show them that we do so that they might actually consider our fun next time around.
This is a really bad idea. It will single-handely lock me and my friend from getting pvp’s legendary backpiece, and, consequently, it turned the entire league system into a disappointment to us both. It’s frustrating, but not surprising, considering Anet’s patch history and anti-hype decisions.
There are players that love the concept of using only a single, main character (like me) and, in some cases, there are those who actually hate playing with alts (like my friend).
Multi-classing might be a requirement to be a top player, but not all competitive players aspire to get to the top. Getting halfway or 3/4th into a league might be a goal enough to many, especially to those that want to prove how far they can go with the character that they like to play.
In addition to that, this promotes worse matchmaking, because players will be forced to play professions they do not want to and mess the entire MM system just so they can get this achievement.
Considering that two of the main goals of leagues is to improve matchmaking and give an opportunity to every one build a legendary, it’s doing the exact opposite. This achievement has no meaningful purpose but to arbitrarly exclude part of the community from participating or from having fun.
Agreed.
Match premade vs premade olny.
While that would be ideal- queue times would be incredibly long and premades would just die out. The population of sPvPers is too low for this unfortunately.
How do you know? Maybe people would flock to the game to play solo queue again with all the new features and queue times would be short.
For solo-q they would be short. For teams they would be much, much longer.
They promote GW2 as a more casual, guild-friendly game and wouldn’t want to shaft premades.
SoloQ and premades use to be separate, then they integrated them because nobody did premade
So you’re saying that you think that they integrated the queues to force solo players to play against premades?
Match premade vs premade olny.
While that would be ideal- queue times would be incredibly long and premades would just die out. The population of sPvPers is too low for this unfortunately.
How do you know? Maybe people would flock to the game to play solo queue again with all the new features and queue times would be short.
Another “yeah squeal like a pig, boy!!” post.
Just when I thought matchmaking couldn’t get any worse, it does! Bravo Anet bravo.
They’re sadists I think.
No and that’s why they can get away with this nonsense.
What a beautiful rationalization post. Whether or not an esports game requires solo queue is irrelevant. I don’t care about esports. I care about what’s fun and what isn’t fun. It isn’t fun fighting premades. Sometimes I beat them but it’s an uphill battle every time.
I’m not going to try to make a team because that’s not what I find fun. I prefer playing by myself most of the time. I really enjoyed the old solo queue it was my main reason for playing this game before they got rid of it. I wish they’d bring it back.
Arenanet is lucky that the MMO market is so bad right now and that no game is offering what GW2 has but with a proper solo queue or else I wouldn’t be playing this game.
I guess he’s just trying to get ahead of all the inevitable revenant qq.
The fact that Revenants are overpowered enough to get away with using viper should just show how bad balance is.
I think if revenant had a little more access to burning most of them would run cele even with mallyx builds.
i can not understand how the revenant community is suggesting nerfs to themselves that seems stupid and masochistic.
Since HoT I have mostly played several classes in pvp. Almost all classes feel in a good spot right now (maybe with exception of thieves?). Revenants are certainly not the class that make me the most nervous in a pvp match. CC, Conditions and especially boon corruption rip them apart easily.
If any changes do come, I hope they do not destroy mechanics or whole weapons – mechanics of energy management are fun and weapons? we don’t have many of them.
Yeah I’m surprised people arent as upset about reapers or scrappers or even tempest eles.
How about we nerf Mallyx instead? Banish enh reduced to 1 boon removal, confusion reduced to 2 and lower condi duration on Mallyx utilities in general. Shiro is fine and was already nerfed. Futher nerfs will destroy him.
I actually hope they rethink Mallyx to being an eat condis/spit condis back out legend rather than the current resistance bot design.
With all due respect OP, you don’t seem to understand the class well enough to have a meaningful conversation about it.
i actually want revenant legend swap and weapon skill cd to be lower XD
Yeah or give us access to more legends in one build. I feel like I’m playing an ele with only two attunements.
It’s a grandmaster trait they’re supposed to be strong. And enhanced bulwark only really makes sense if you’re running retribution line so there’s a lot of commitment necessary to get that two stacks on dodge.
The threat level of builds that focus on conditions as a primary source of damage instead the golden age where you could basically ignore condi in general and be alright doing so.
When I don’t make room in my build to at least soft counter the threat of condi builds then I should reasonably expect that if I run into one I will likely die without team support.
There really aren’t that many builds that have access to the number of clears or transfers or resistance necessary to even attempt to deal with the sheer number of conditions being pumped out by a lot of the current “meta” builds. And that’s just when they’re by themselves.
I really don’t think this is just a “l2p issue” but I also know no one ever takes anything seriously until a high level team designs a comp around it.
Here is the problem, you are also using one of the arguably overtuned classes. Do you think a dardevil or berserker would do the same?
I have no idea I haven’t played either one since Revenant came out. Berserker has a lot of access to burning so maybe a Viper berserker?
I’ve tried it on rev but I basically die immediately if anything with condis so much as looks at me.
This build, like many other builds that have come out since HoT release, has profound strengths and profound weaknesses. I’ve had decent success against them on viper shiro/mallyx. Just gotta get the diamond skin down and go ham with condis.