another ironic thing about this thread i wanted to point out is the number of QQ threads out there asking to nerf AOE’s. AOE’s in this game is insane strong atm and would wipe out those pets like there’s no tomorrow. so i ask again, what’s the point of this thread?
people whine and cry if they don’t have summonables. They get summonables, others cry because the other team stacks the summonables.
seriously, it’s a neverending process of pleasing the self-entitled. some people like summonables. you don’t like them, we get it. now I think we can close this thread and move on.
they definitely last more than 10 minutes. what’re you talking about? regardless…. time length doesn’t say anything about the game play quality.
Dota 2 games last longer than LoL games. Yet LoL is way more successful as a game. Your point?
I’m not really sure where you wanted to go with that last statement since there aren’t ‘game breaking’ builds right now, only game breaking classes (half jokes). Even then, it’s hard to tell where necros stand atm after some of the changes that were made recently.
pug tournament hot join looks good on paper, sure. But you gotta understand that there will always be leavers in these games. Hardly will you ever have a game where there isn’t a leaver in a long, drawn out, multi stage tournament, led by pugs rather than guildies.
I do like the blank map idea with free for all. I personally think there will be some problems implementing it simply because some classes would stand out too much (e.g. classes like bunker engis or thieves would be able to sit back every match) but would love to see them regardless.
I just think it’s cute that we have this thread going concurrently with a thread that’s saying Necro’s have no survivability, death shroud is horrible, and that Necro’s, in order to be viable, need to start PvP with life force.
https://forum-en.gw2archive.eu/forum/pvp/pvp/So-you-want-us-to-use-Deathshroud/
:)
Have you seen the video?
Have you played the game for more that 5 min in the last month? and i mean PLAYED not logged in to run some “tests”…
Can you share the number of players that stopped logging in in the last 3-6 month?No, I can’t see the video in China (DID YOU READ MY FIRST POST???)
Yes, I actually play with a lot of the players on the forums, and see them in queue.
Our numbers are actually on the rise.
GG!
RE?
the burn still stings, coming all the way form china
but honestly, this video was put up simply for the sake of arguments. go out there, play some games, then put up some real arguments
@Jae.
This thread basically sums up that the ele used to be fun when it was an Avatar. Now its “slow” is the only word that comes to mind. There was a time I could play any other class and get this felling. Now I get it from the Ele itself. With the shorter RTL cd d/d was bearable. Before it had 3 skills that missed 90% of the time, now one of those skills goes on 40 sec cd (due to 90% miss chance, even below 1200 range). Fire grab, always misses unless you can predict where your target will be in the next second or 2, Air 2, same as previous, RTL misses 90% of the time (usually more) and goes 600-900 movement (used to go 900-1200 movement). I’m not sure if the devs are aware of how the lag affects certain skills, but anything that has a “you must hit clause to get 50% less cd” needs to go, unless the skill is easy to hit (even under the effects of lag).This, to an extent^
Our defences aren’t active (clones, stealth, extra life bar) they are passive heals that got toned down a lot, a fair while ago now. But we didn’t receive a damage buff to compensate. Our mobility got reduced and thus our fun … no compensation. Half our skills bug out, no compensation. Our only other offhand not useful except in some dungeons and some fractals … not made more viable. BW1 Ele, that was an elementalist. What we have now is something that can heal, move and fight but not well. Its like playing Brawl, choosing Mario (the all rounder) and having half his damage removed.What I dislike about the ele is having (key word having) to change attunements all the time. There is nothing in the trait lines that push you toward being a master of Fire and Air or Earth and Air or any of the other combos. There is your fast at changing attunements and your slow at changing attunements but can do some other stuff instead.
Going down the slow at changing attunements path and you get little in return (fresh air is a good start in this direction), but now we are pushed into 30 air +x or 30 Arcane +x. I can’t go 30 Fire and 30 Water and be good at AoE damage and healing, for that I would need a staff and I would need 20 in Arcane. I can’t go Fire and Air and get super damage because the slightest breeze would blow me over and I don’t gain all that much for putting the points into fire, I could just go into arcane and gain a lot more (faster change, vigor, extra heal / blind / blast finisher)
Now for some suggestions.
25 [element] Trait:
Do current and as long as you have 30 Points in [this element] your [this element] Attunment recharges 60% faster (does not stack with other attunement speed).That means if I go 30 fire and 30 air, then fire and air recharge at 9 seconds, the others recharge at 15 and I don’t have to go into arcane.
both fire grab and RTL aren’t hard to land if you know what you are doing. Did you know that you can start fire grab up at any range, in any direction, as long as you’ll be close enough and facing the right direction at the end of the channel? If you can’t hit it, that’s entirely your fault (unless you have like 300 ms in which case, do you really expect them to alter the skill range to cater to people who lag like that?)
the issue was that the mobility on elementalist was simply TOO much. They could disengage TOO easily. They could come in, do whatever they want to do, and the RTL would simply put way too much distance in between you and the elementalist to do anything. It’s a good thing that it was nerfed. You don’t like it? Anyone who wasn’t an elementalist sighed in relief.
You mentioned that you don’t like having to change all the alignments. Think. You only have 5 skills changing per element. do you think elementalist could be the sophisticated, all around class that it is only by having one element active? And if it could, can you imagine how broken it would be? You may not like the variety but most people do. Again, it is not something ANet can cater to. You’re definitely able to go into 30 air and be able to switch into air ALL the time (every time you crit, air attunement CD is reset) but yes, you would be a glass cannon.
And why shouldn’t you be? You should be sacrificing your tankiness for a mad damage like that. Have you done PVP with 30 into air? The damage is absolute madness. Mobility and tankiness being added in would make it overpowered.
My point is:
Many of these changes were done for good reasons and so far really, it has been an overall change for the good. Instead of having a mindset like ‘oh I just want more’ or ‘I want it done my way’ maybe it’d be good to really think about why these changes were applied. Playing the victim will only ruin your own gaming experience.
Oh, Delius. This thread basically sums up to ‘elem was fun when it was op, but not any more’
I realize that the mobility got hit but you have to understand that it was TOO MUCH prior to the nerf. Elementalist still has easy access to swiftness in both pve and pvp, as well as the RTL.
My point is, mobility equals less downtime equals more fun.
And seeing as other classes have skills comparable to RTL (some even better) on ~12 seconds cooldowns, they should have nerfed us in other ways to keep RTL on a reasonably low cooldown.
Fun for you, not fun for others.
And why are you making comparison to other classes? some classes will always have more mobility than others. Why do you feel that elementalists should have the best or close to the best mobility? Elementalists already pull out tons of cc, as well as healing and damage.
I made a similar request to ANet a while ago except I requested that the boulder be replaced with a farm animal, like a cow or a horse. I like your idea more!
Oh, Delius. This thread basically sums up to ‘elem was fun when it was op, but not any more’
I realize that the mobility got hit but you have to understand that it was TOO MUCH prior to the nerf. Elementalist still has easy access to swiftness in both pve and pvp, as well as the RTL.
In regards to the damage, I’m utterly shocked that you think elementalist falls behind in terms of finishing off single targets in PVE. I’m not sure you realize that elementalist probably has one of the highest bursts in terms of damage. The best part? The PVE mob doesn’t have a stun breaker to dodge these combos.
You complain about the shaving down and the lack of buffs. That is the whole point of nerfing a class down. It stood out too much, in terms of mobility and strength. It was simply too strong, so it was made weaker. Why should they throw in more buffs to counter the nerf, if their intention was to make the class balanced?
To be honest, I see this thread as throwing a tantrum over having your loved class nerfed, rather than having an insightful feedback in regards to the balance of the whole class system.
It’s true that many people are learning to watch for the attunement patterns, OP. But there’s many ways to use this to your advantage.
For example, you can RTL into someone. If they have a habit of dodging at the end of RTL because they expect the air draft, simply RTL in and give it a couple of seconds while auto attacking. RTL can follow at the end of the dodge roll.
The point I’m trying to make is that while elementalist has some amazing combos, most people learned to watch out for those signs and have learned to shut them out early. My advice would be to watch some high skill level elementalists, and watch how they bait out evasive skills/rolls with mini combos before unleashing big ones.
I don’t really understand why this is such a shock to everyone.
Not everyone in the game is meant to receive every skin that comes out, ever.
If it is a common, sure, many people will eventually get’em. If it’s stated as rare, it means RARE.
Adjective
(of an event, situation, or condition) Not occurring very often.
As in, not everyone should have it. If you decide to take the chance and throw whole bunch of money at it, and then don’t get it, why would you blame ANet for it?
I personally really like them. Maybe they’ll come out with something you guys will like in the later patches.
If we complain every time they throw us a bone, we’ll never have nice things
these look amazing! Thanks for sharing, Albus. I’m looking forward to cashing those out in the future
Just wanted to create a thread giving Allie a shout out for her activities on this forum. We really love transparency from the devs and are really grateful that Allie’s been writing out some great answers for us recently.
For the sake of Allie’s unfinished lunch (due to writing essays on forums) we’d love to see other devs get involved and help her out.
Thanks again!
I understand that’s your personal opinion but before you bash ANet, it may be good to consider that maybe some people prefer this option, thanks.
And based on the countless other threads I’ve seen over the last year most people prefer not to have to spend potentially hundreds of dollars for one skin. This isn’t about opinions, it is about thinly veiled gambling systems being marketed to (in some cases) impressionable children.
Yeah; I said it.
Not only is this RNG crap a rip off, it is marketing a gambling system to children. It may as well be a virtual slot machine.
Except the odds of spending that much to get one of these skins is near 0. Using exaggerated examples to bolster your point just makes your argument look a lot weaker, for your future reference.
‘RNG crap’ is used by essentially almost all gaming companies to keep the money rolling in as well as keeping the players interested. Even loots are RNG. Like I said, there’s also people who prefer this option. that said, I don’t think you’re in any position to call other players ‘children’ when you’re throwing a tantrum on the forum just because you don’t like it.
You don’t like the RNG system for the skin, don’t get it. Plain and simple.
I understand that’s your personal opinion but before you bash ANet, it may be good to consider that maybe some people prefer this option, thanks.
I feel the opposite of you guys XD I hate going from spvp to PVE because I go from looking good to suddenly being level 8.
Seriously though – I absolutely love sPVP in this game. I just love rolling different classes, trying many builds, and love playing the matches. Maybe there aren’t great ‘rewards’ or not enough carrots on the stick, but I don’t even care. For myself, the game play itself is rewarding and I love every bit of it.
Of course, that’s not to say that I wouldn’t love to see more skills/rewards/achievements/features in PVP
That’d just make what’s awesome, awesomer.
RockSteady Once you start playing the game at high lvl spvp you will understand what he’s talking about.
What are you, the god of gw2? Get over yourself. His opinion is as valid as yours.
I’m not the God of Gw2 but there is alot of players who think they know what they’re talking about when they have no idea what is really going on unless you’re playing the game at top lvl of spvp you have no clue of what’s happening. Watching a game and thinking you know some stuff it’s not the same as playing it i’ve experience those things first hand.
And this is why the forums are a joke most of the time you got those players who doesn’t understand the game or they think they do talking all kinds of things. They should just make a forum for the top 2% of players that spvp in Gw2…..
“I’m not talking about Hotjoins”
Arenanet, hire this man. Seriously. Couldn’t have said it better myself.
thanks so much for the post.
This really brings me back to my other thread asking ANet to listen to top players
stop listening to the beginners who just ask for more things on their class (i.e. necros asking for more conditions + dmg) and start listening to these top players who actually have an insight into the game mechanics
http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T-T;13;0182;124A6wG2U;1CoF2CoF26km
im using this one but switching out sure footed for defy pain sounds like an interesting idea too
i also find berserker’s jewel not all that useful since our crit’s not all that high
If ur swapping every 5 seconds then you aren’t getting use out of one of your sigils of energy.
I found that since i’m tumbling every time i switch before using the skills, i do have ~5 seconds before switching unless i really need to switch asap for the chain cc’s. I’ll try other sigils as well.
The stun build is ‘ok’ but it is pretty much trash against a good necromancer.
I main a necro in SPVP and use Melandru Runes (-25% Stun/Condition Duration.) Along with many ways to just avoid CC.
There is one small problem with that build: No sustain, no area of effect carnage besides Mace ‘5’.
Sure you can stun someone, and stun someone, and stun someone… however what next?
Ever try doing that while trying to get to them, or fighting a bunch of minions or clones infront of you? Skull crack only hits one target, and your bound to hit them before me trying to catch up to me.
If it works, it is probably amazing, however the chance for it to work is slim at best, it is more of a gimmicky stun-lock build that is only good if your team completely builds around it and carrys you, sorry to say… a necromancer fear lock build could do it better. (and easier!)
You’re missing the point. The point isn’t to kill someone 1v1 with chain stuns. It’s to neutralize them and make them easy for picking in a group setting. That’s why this build is good for tPVP, a lot less so in hot joins.
So much defektive sponsors(cheerleaders) here.
watch defektive’s stream. We have viable builds out there and you’re just not aware of them.
You are nothing special people stop trying to be someone in a game plz.
wtf? LOL
yes watching someone’s stream and trying their build out makes me ‘trying to be someone in a game’
so if I found a build I liked, put my name on it, and if anyone tried that build, they’re trying to be me?
I think they have a special place in elementary schools for kids like you HAHA
http://intothemists.com/calc/?build=-sFBCx;0VKkP0d4cLVQ0;9;59T-T;13;0182;124A6wG2U;1CoF2CoF26km
im using this one but switching out sure footed for defy pain sounds like an interesting idea too
i also find berserker’s jewel not all that useful since our crit’s not all that high
its fine in spvp, remove from wvw.
watch defektive’s stream. We have viable builds out there and you’re just not aware of them.
seriously, how much did he pay you.
what? i watch his stream, i tried his builds and they work very effectively. so knowing that there are very viable builds out there (i mean, with two strong builds, there’s hardly anything to complain about) i don’t know what the point of threads/posts like this is.
love it. would really be fun for warriors
watch defektive’s stream. We have viable builds out there and you’re just not aware of them.
Well, this thread is completely pointless.
the legendaries don’t add THAT many particles to the game. People use them all the time in WvW. If your computer can’t handle a legandary weapon particle in a 5v5 setting, maybe it’s time for you to upgrade your Windows 95.
That said, this is why we can’t have nice things. We finally get some real prizes to aim for in pvp and all we get is a QQ thread like this. Absolutely pathetic.
It doesn’t fire and goes on a cool down when the target player is rolling, etc. It’s very frustrating since it puts lal the other skills on a global cd too
no, it does not.
you can immobilize someone w/ stability, but can’t stun them.
It’s official, I’ve fallen in love with that build! (well a close one, with fixed sigils on weaponsà
I know the matchmaking is very random but now that I got a hang of it and what to do, my win rate has gone up a lot. Like from close to 0% to close to 100% on my warrior :p
My ranking was probably overinflated from my days of FOTM noob necro winner though so it made it painful to switch to my more enjoyable warrior but now it’s back in business!
I kinda disagree with last stand since 90 second cd is so long… i’d go for sure footed esp since you’re running three stances, but that’s just me…
It’s definitely true that warriors are struggling right now, but there are warrior players out there that are definitely holding their own. Watch some of defektive’s streams and tell me that warrior’s not viable. He goes both long bow build as well as full melee builds, and does completely fine (in fact, excels in what he does).
That said, coming back after 6 months, doing the exact same button smashing and you expect the game to have changed enough to cater to your skills just makes you pathetic, to be honest.
really? it’s just a single staff necro’s skills. no surprise you’re a thief. I’m guessing you’re just upset that you can be hit while stealthed.
lol what they did rigth is that they released it when there was no good mmo going arround and they super hyped it with the esports wich make em sell like crazy.
all your points OP i think they are wrong.
They hyped it because the game engine and the fluidity is so well done, probably the best out there. They neglected some aspects of PVP as a result of that.
That said, simply dismissing someone’s points as ‘i think they are wrong’ doesn’t tell anyone anything.
Not to be a hater…
Combat is smooth and fluid….
Play any melee class…especially guardian hammer…
Enjoy the smooth and fluid ride.
Melee on both warrior and guardian could greatly benefit from addressing over running and rubberbanding on many of their skills. The guardian could especially benefit from increased attack speed animation that don’t entirely broadcast, “I’m attacking you..now would be a good time to evade.” The animations are too overt and slow moving for skills that rarely cause damage over 2.2k when the entire channeled skill hits 100%. By comparison a mesmer with great sowrd can deal out 3-5k+ damage on multiple targets from range in half the time with a smooth animation that fires near instantly.
Just my personal thoughts. This is why you rarely see guardian or warrior trusted to a roamer role. They need close quarter, constant swiftness and many of their skills over shoot the mark and their animations are easily noticed and responded to.
I don’t mean to specifically pick on you or say that you’re wrong, but I have to disagree with a couple of things.
The reason why Guardians are not roamers is because they are just not as mobile as thieves or elementalists. This has to do with both move skills as well as swiftness accessibility.
In regards to the hammer, it’s quite mobile, it’s just that you have to be very familiar with which skills are channeled, and which aren’t. If it’s channeled, is stand still channel or moving channel? For moving channel, you can literally face any direction, use it, and just make sure you’re facing your target at the end of the channel.
The hammer skills are slow, yet hard hitting. It really gives you that heavy feel that many games fail to do for two handed weapons. Despite that, the hammer for warriors (I didn’t play it enough on guardian) feels extremely fluid and probably one of the more mobile weapons after sword and gs.
Pretty sure he said
Mace/Shield – Paralyzation and Energy
Sword/Mace – Energy and not sure.
probably bloodlust
thanks so much, velron
Any1 know which sigils he used for his s/m m/sh build?
whaaaa? how have i never see nthese
I see so many QQ’s (many of them mine, actually) and I feel that we really don’t give ANet enough credit sometimes. Yes, they had overpromised and underdelivered and yes, the balances are not as fast as we’d like them (but could they ever be?)
Many people forget that there are so many things that ANet does RIGHT, so I thought I’d point them out.
1. Each class is unique
-despite skill mechanics not being all that complicated, each class manages to be vastly unique in their own way, and the play style changes drastically. ANet has done a great job making them so special.
2. Combat is fluid and responsive
- Combat is fluid as heck, both PVE and PVP. I love how mobile all my characters are, despite many skills having mini channels.
3. ANet doesn’t crank up the numbers
- You think it’s really hard to beef up a class? It’s actually quite simple: you crank up the numbers. Rather than taking the short cut, the temporary way, I love how ANet takes a very in-depth approach towards balance
4. PVP maps are varied
- You may argue that since they’re all conquest modes, they’re essentially the same. Many people don’t give ANet enough credit for their very careful placement of each box, cliff, each bump that they had meticulously thought out. You don’t see a single aspect of each map that doesn’t have a purpose.
5. ANet listens to the 95% rather than the 5%
- This can be seen as a good or a bad. I personally didn’t really like how most of the PVP gear is so easily accessible for most players. But most people – especially casual players – can really appreciate how you don’t have to be running from area to area, or having to hit certain rating in PVP to be able to buy high end looking armors (tPVP chests, anyone?). Same can be said about many other aspects of the game that are given almost as ‘freebies’ to players, while not in other games (lack of transportations, dyeing options, skin giveaways, etc.)
Just my tidbit.
Update: Thanks for contributing and adding to the thread, guys. While I always found things to complain about, when I actively started looking for what made this game just so fluid and amazing control wise, I’m continuously shocked by what I find.
For example: for using X after channeling for Y seconds, I love how you can start the cast while being out of range as long as you’re in range by the time you’re done with the channeling.
This is the same for line of sight. Can you imagine how annoying combat is if you can’t start the channel because it keeps saying ‘out of line of sight’ (SO MANY MMO’S do this)? In GW2, you start channeling first and as long as the target is in your LoS at the end of the channel, it’s okay.
This is how it should be. ANet handled this so well.
(edited by Jae.5138)
1. Why I think conquest mode is good
1.1 Zerging is not the most effective strategy.
Actually, it is, outside of tPVP. Yes, you may lose the match but really, who wants to win at the cost of missing out on a ton of glory? (which u get from zerging)
1.2 Conquest creates fights where players have different objectives.
the objective is the same, every map. take a point and hold it.
1.3 Conquest increases the significance and tactical usage of CC.
Yes, bunkering is fun, we know. Tactical usage of CC would be just as present in arena as sPVP, since you need to cc chain someone to kill them.
1.4 Conquest allows for two levels of fighting
Coordinated teams, almost by definition, react well to situations and know their roles rather than ‘uncoordinated’ teams that have ‘fast reaction.’
2. How death match could kill conquest.
2.1 People love to kill things.
Yes. That’s exactly why Arena would work. Killing wins you the match. That’s what a death match means.
2.2 Peer pressure
By saying that, you’re essentially agreeing that conquest lacks depth. If ANet balanced both aspects of PVP well (which, I admit, would be harshly difficult) this would be avoided.
2.3 People follow each other.
I don’t see why the queue time for DM would be shorter than conquest unless you’re saying no one would play conquest if DM came out.
2.4 Conquest is dead
You’re saying we shouldn’t get a better version of something just because people wouldn’t play the old one? What a silly way of justifying it. That’s like saying no games should come out with expansions since no one would stay still for old content. That’s like GW2 never releasing more game content in case people don’t get 100% exploration.
“I used to play football a lot at school and I enjoyed it so much more when we had adults organizing then when the loudest kid in the class was in control and the game degenerated into 40 boys chasing a ball around all trying to score the goals. "
That’s essentially why DM would be better than a zerg conquest games
There’s much more depth availalbe in DM. There could be free for all matches. Team matches.
the game engine can’t handle the amount of manliness exuded by exposed norn chest hair
yeah… i see 0 condi removal and 0 sustain. this will be a tough build to survive with
little has changed for warriors in pve
fire
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you should watch defektive’s last few stream vids with stance build.
I personally will be leaving the competitive guildwars scene if worst comes to worst, and this won’t be because I hold any resentment to Arena Net, but in fear that this could happen again in the future and that I would be an obstacle for my team; because hey lets face it potentially the region restriction could remain for the next coming tournaments and I have no way of knowing if it will or won’t, so the safer option would be to assume that it would remain.
Quote on quote, what I typed regarding leaving, but yes sir it was a threat to Arenanet I expect they are currently scrambling to change the region restrictions in fears that I am leaving the guildwars 2 scene.
As I stated before I don’t think Arenanet care if I continue playing this game or not, the fact that you think the objective of my post was to threaten Arena net is purely ludacris, but then again daft people no ?
If you had such conviction you would have just left, there was no need to post that other then to try and leverage (as little children often do) your position. Threatening companies to quit…conceited people no?
And how are you able to get past the region restriction? Others would possibly benefit, why don’t you share that instead of your snotty comments to people?
As I said in the above post which you obviously failed to read or understand, but as I said before you seem to neglect actually reading posts before replying to them, so I am going to requote the above post to you yet again. I personally will be leaving the competitive guildwars scene if worst comes to worst.
I hope that, that clears a lot for you, I never said I was leaving, nor had I confirmed the fact that I will be, I just state that if things got dire, that I would leave in order to ensure my team never has any future troubles.
As I said previously it was never for to threaten Arenanet, and as you can read (hopefully) I never said that I will be leaving.I got past them through personal matters, that I would rather not discuss on the forums, but if this will comfort people, Arena Net did say that they are going to provide additional information that will help clarify a large bulk of these problems, later on.
All you keep doing is reiterating the, “fix it or I’ll quit sentiment”. You can dress that up all you want.
I think it’s great that you have ways of accessing and getting answers from Anet that others don’t.
And to Shan, I never said people don’t have valid complaints. As a matter of fact they are all valid, my issue is with how this guy thinks he can crap on someone and believes it’s ok for him to do it, but others not to do it back to him.
There’s nothing wrong with the ‘fix it or i’ll quit’ stance in response to this sort of an announcement. In fact, I’d love to see more of them. That being said, Xeph was merely demonstrating his own stance towards all of this and none of that ‘crap on someone’ business was going on. As mentioned by someone else, it seems that you’re going out of your way, off topic, just to bad mouth the guy. Let’s go back to the topic of Pax Prime rather than your personal grudges, please.
That being said, I’ve mentioned many times that ANet really has to turn up the notch when it comes to transparency. It seems that now is the most or else what’s left of the tPVP world (~10 teams, which is embarrassing for a game that promised e-sports) will be gone as well.
how much did he pay you?
Filthy mudblood.
I’ll stream some this weekend, maybe tonight.
Been busy irl, product launches at work require me to be there much later.
Also have a new tpvp team so I need to see if they are comfortable with me streaming while we figure out our synergy.
I have like a dozen other reasons as well.
But its nice to know you guys care <3
Dobby has got a sock! Master threw it, and Dobby caught it, and Dobby — Dobby is free
aren’t you basically asking people what their main is
Just be glad you didn’t waste gold on it thinking it would be good to do a condition spec because of this like I did. Warrior condition build with rife/bow can drop people literally 3 times faster than condition ele. You would think it would be the other way around because on paper our conditions have some insane numbers. Doesn’t work that way in actual combat though.
You couldn’t do a simple calculation of 1900 × 0.1 before spending all that gold? >_>