my winrate isn’t even 50%.
copy and paste league of legends match making please
Not everyone hates it. I actually love this map. Plus you had to complete a new post instead of commenting on the other 200 just like it?
to add on that note, ‘not everyone hates it’ because some classes love it. who doesn’t love fearing people off tiny ledges for easy points and win? thats why whenever you get that place in arena, you see half the people hate the map and half the people cheer.
Not everyone hates it. I actually love this map. Plus you had to complete a new post instead of commenting on the other 200 just like it?
who says yo ucan’t create topics on things you’ve discussed already?
how will arenanet know that people hate it if people aren’t creating threads about it?
how does hammerfall fit in with their goal of making this game an ‘esport’ when the map is purely class based and classes that lack knockback/fearspam are essentially worthless?
hammer cc will always good but won’t be overpowered as heck like right now
i only hate down state in wvw to be honest
i’d love to see reworking of some skill sets (e.g. greatsword for warrior) so that it’s good both in pvp and PVE
i fyou wanna use focus offhhand personally it hink you would be better off with dagger mainhand
Warriors don’t have to use greatswords in PvP.
You can use axes, maces, swords, hammer, rifle or longbow as well.
the only weapon i’d argue has a clever design would be hammer and sword. this isn’t simply an issue of viability but rather, the flaws in the intial design that is making the weapon either very situational and difficult to balance for all three areas (wvw, pvp and pve)
for example: mace is designed in a way that it’s great in spvp but almost worthless in pve (bosses can’t get cc’d). rifle is designed in a way that it’s good in wvw but almost worthless in spvp (due to the lack of cc)
now you may say: well then why don’t you just use weapons good for spvp in spvp, and weapons good for pve in pve?
well if that’s the direction arenanet moves in, I actually wouldn’t complain. the weapon selection may become narrowed and limited, and of course combat limited. but at least then you’d have a consistent, balanced pvp and the devs would be able to solely focus on trait balance and new trait introduction.
Not to mention the very simple fact that most MMOs aren’t considered esports, where as many mobas are . It has to do a lot more with the genre of game than any one specific company’s decisions.
I mean, League of Legends is only about PvP. It’s not a PvE game at all. It doesn’t have to think about or balance for anything but PvP.
Guild Wars 2, arguably, has a very strong PvE following that it has to contend with as well as a PvP following.
It can’t make decisons just based on PvP, because even now, PvE’ers complain about that.
you’re absolutely correct. balancing pvp and pve aspect of MMO’s is possibly the hardest thing to do. the only mmo i’d argue came closest to becoming an e-sport was World of warcraft. it was even in MLG – then what happened? devs decided that it’s way too hard and announced that they won’t balance the game around pvp. the e-sport scene disappeared immediately.
that being said, here’s the difference
1. the number of skills a class can use in GW2 arena situation is drastically lower
2. effect of skill tweaks aren’t as evident in pve. this is of course debateable.
3. no new skills are being added to the game. and how long has it been since launch again?
?? I dont think the entire point you wanted to come across was all written down in your post, cuz Im feeling a disconnect somewhere, also how is hundred baldes “poorly” design and the way Lol made their champion abilities the reason their successful?
also I spend alot of time in the Lol forums both in my country and international and that was before they purged many of the trolls, and I think alooooooot of people on the forums would disagree the Lol is a great example, the amount of complaints here is nothing compared to the amounts there on an hour by hour basis. paragraphs upon paragraphs on almost every champion, remember the old tryndamere? the orignal heimer and the reaction to the turret nerf after? irelia? not to mention every new champ being basically buffed in its introduction patch and debuffed in the patch or even days after.
but here’s the thing.
tryndamere was remade as a result of feedback. so was heimerdinger.
so was evelynn, master yi, xerath, twitch, sivir, and the list goes on.
the game shouldn’t be judged by the amount of QQ on the forum but the end result. and the end result in terms of progress as an esport is quite sad
i think ANet also responded very poorly to feedback first half a year of launch. they deleted feedback threads that didn’t even say inappropriate things and ignored them. the players that wanted to go ‘pro’ were neglected and ignored. before we had elitist guilds and players streaming and putting up guides. where are they all now?
i guess what i’m getting at is that ANet has:
1. launched the game with poor pvp features and
2. didn’t incorporate feedback fast enough/ignored them completely and
3. made the game e-sport unfriendly (high rng-based combat, particles everywhere, limited game mode options, class imbalance, unmodifiable UI)
and it’s lost a ton of player base and built a bad reputation for itself. any company – not just gaming – needs to make some drastic changes in the way it operates to change the mind of its disappointed players.
big changes bring in media coverage, old players back, and keep new players engaged.
fiddling with numbers all day long does not.
Anet’s wanted the game to be an e-sport, they also wanted the game to be a major PVE MMO. They were not willing (or not able) to do what it would take to bring both desires to fruition.
if they wanted to, they could tweak skills so that they have a bit of a different effect in pve and pvp so that some traits work both ways. e.g. how unsuspecting foe is worthless in pve
who cares about that? i care about that. content release is already terribly slow. only recently they started releasing ‘permanent’ content and not some event based crap. I think they’re moving in the right direction and as a consumer i’d be mega kitten ed if they suddenly directed these resources towards an expansion that they cannot afford.
glad to see lux from SoF there. they’re nice people.
love the idea!
Message Body length must at least be 15.
ANet just has to admit that some skill design was just poor to start off with. No matter how much you play with the numbers, if the skill design and mechanics fall short to start with, it’d never be balanced.
Look at GS for warriors in pvp for example. You can increase the numbers, decrease the numbers but the fact is that the skills are simply poorly designed for pvp. Hundred blades is great but it completely takes away GW2’s signature trait: mobility.
What Riot did that helped them evolve into such a huge e-sport is that in addition to balancing, they recognized that sometimes some skill sets simply did not work for the game mechanics. It’s not uncommon for them to completely trash out the whole skill set for a champion if that’s what it takes to make it work.
Now, Anet. You have tried, fiddled with numbers and let your fans down by failing to turn this game into an e-sport. will you keep fiddling with your numbers, hoping for a change or will you actually take some drastic changes?
“Insanity: doing the same thing over and over again and expecting different results.”
-Einstein
join the club. i think some of the skills on gs are really great but number 2 and burst were designed with very poor insight into pvp
i agree with many things already said. bull charge seems like an overkill sinc eyou have 0 condi removal skill.
i’d personally take all 30 points out of power. none of those traits are really appealing to mace nor hammer. go for burst mastery since that’s your bread and butter for continuous stuns.
right here. i’ve got too many boosters in general. i haven’t even used my birthday one. i guess i’m officially a hoarder
warriors are not bad. they just get countered by good guardian, good thieves, good mesmers, engineers and rangers. oops that’s everyone except necro.
Ok. ill take the damage. you can remove the 2 second stun from my earthshaker and il take the same damage with a 50% increased crit chance on my next attack (or not idgaf) What anet is saying about separating damage from control is dumb because warriors have no other weapon to deal damage. the hammer is popular to some people because it hits hard not because of the stun. once the patch comes around what AOE burst weapon will hit hard for the warrior? none. there is no choice to be made, its simply removing an build and pushing us to condi spec or full tank.
actually… longbow does great aoe burst damage. granted – not much of an option but just because you don’t play it, it’s kinda presumptuous to say that there’s no options, don’t you think?
no. it’s definitely the damage. maintaining the ability to cc gives warriors a clear role in team fights if you go hammer build.
if you nerfed the stun and kept damage, there would be plenty of other classes who would do the warrior’s job much better.
and you’re thinking one dimensionally by saying that stun skills can share mini cool down. what about mace skills? if i’m running mace/shield (which i do for my tpvp) i’m basically screwed then. other builds shouldn’t suffer as a result of the hammer build being op.
So recently made a post about ranger, and many people said with my play style i should go eather Warrior or Theif.
Been trying warrior and I like it a lot more than theif so far.
But all I hear is that Warrior is horrible for pvp and you will just lose any fight against some one who is even semi compitent at the game.
Is this true? I really enjoye the PvP aspect of these kind of games and I dont wanna level my Warrior to 80 and do everything I need to do just to be pretty much stuck doing nothing but PvE cuz its all my class is good at.
I dont understand a lot of it cuz half the post say how Warrior is just op, and then the other half say that Warrior is just awful and only no brain kids play them.
Why is there so much hate towards the Warrior class? Also are they good at PvP? I dont need them to be an easy mode class for PvP but if i go through all the work just to find out im gonna lose no matter how good and how knowledgable i am of the classes and my class, just becuase im not a theif or a condi necromancer well then whats the point in the end?
What is it with posts like these? Warrior IS the easy mode class at the moment. S/d thief and condimancer, while both strong, aren’t still even close to warriors…
How so? I meen i don’t want to be rude, but you haven’t said anything to back up your claims.
Also im not here complaining about Warriors or other classes, i just want to know if its truly worth it to level a Warrior.
If Warriors are just horrible at PvP and that is my main enjoyment with games like this, well than why make one? I would rather just make a different class that is still fun but can at least enter PvP and do fine.
Warriors are the most OP class right now. Its that we can have bunker sustain with zerker DPS. Serv here is just on a troll spree for some reason. Level a warrior. They’re awesome and insane at pvp. If you don’t believe me, find the hambone build, get a general understanding of how it works, and basic game mechanics. Once in spvp you’re level 80 with same gear, traits, and skills as everyone else. Test whatever you want there for free.
I dont even understand where your getting that warrior is UP, except from one known trolls post.
bunker with zerker? that’s a funny joke. i guess if your opponent is braindead and does 0 dmg you could ‘bunker’ up while being squishy.
Not sure if the community still remembers defektive but he was hell of a warrior. The best part about his builds is that they’re completely viable still in the december patch, because he always put 20 points in for the unsuspecting foe for his mace build.
I thought I’d share his mace build here and an inspired-by-him longbow build for you guys to use.
Mace/Shield + Sword/Mace:
tons of survivability, tons of cc, condition removal, adrenaline regeneration and banner revive to top it off. amazing build for team pvp. mark a target, lock it down. win.
my longbow build:
different from his original build, which is this:
i found that burst mastery is pretty ‘meh’ for long bow and went for burning arrow instead.
i’m pretty sure burning scales off of power
[/quote]
You count boon conversion as “auto popping.”
Good luck.[/quote]
uhhh.. yeah? what part of that screams ‘triggered manually’ to you? i realize i’m not allowed to make personal attacks by the rule of the forum but it really shocks me that you have such a difficult time understanding the difference between an auto popping skill and manually popping skill.
think about it. i’m sure with time, you’ll get it.
That is what retaliation suppose to counter: Multi-hit attacks.
Aegis counters strong single attack.
aegis ‘countering’ is based on basically hidden RNG. if aegis was meant to counter strong attacks they would put in more skill based aegis skills rather than automatically popping ones.
There are just as many precision aegis skills as there are auto popping ones.
there’s retreat (which almost no one uses to counter single hit attacks)
and then there’s virtue. that’s it.
In that case, there are more precision aegis skills than auto-popping ones.
oh really? the only ‘precision’ aegis skill that I see (realistically) is only virtue.
And auto popping one… let’s see:
virtue passive
Protective Reviver (you and the ally you revive)
Guardian tango icon Pure of Voice (when removing burning)
Guardian tango icon Valorous Defense (when your health reaches 50%)
Warrior tango icon Quick Breathing (when removing burning)
Engineer tango icon Armor Mods (upon being critically hit)
Mesmer tango icon Prismatic Understanding (gain randomly when you are cloaked)
(copied from wiki)
not only are you wrong, it’s just just silly to think that retaliation is fine where it is just because of the existence of aegis.
for the game to truly become an e-sport you gotta minimize these RNG’s. That’s the same reason why LoL got rid of starting crit chances and such. these are unnecessary RNG’s that add almost nothing but frustration to the game.
the reason why the thread title doesn’t include aegis is that the mechanic is difficult to tweak. it is not for retaliation.
That is what retaliation suppose to counter: Multi-hit attacks.
Aegis counters strong single attack.
aegis ‘countering’ is based on basically hidden RNG. if aegis was meant to counter strong attacks they would put in more skill based aegis skills rather than automatically popping ones.
There are just as many precision aegis skills as there are auto popping ones.
there’s retreat (which almost no one uses to counter single hit attacks)
and then there’s virtue. that’s it.
I agree with runeblade.
Normalizing everything just makes your choices meaningless. I think it’s ok if Retaliation is better vs. some moves than vs. others. And anyway, it’s not like you’d ever not use it if you had it at your disposal.
what kind of argument is ’it’s not like you’d ever not use it if you had it at your disposal’?….
at least put forth a reason that’s more thought-driven than ’it’s better than nothing’
That is what retaliation suppose to counter: Multi-hit attacks.
Aegis counters strong single attack.
aegis ‘countering’ is based on basically hidden RNG. if aegis was meant to counter strong attacks they would put in more skill based aegis skills rather than automatically popping ones.
I think this build could be better with this:
http://gw2skills.net/editor/?fIAQRAse5XjkOpwxQKPMxBE0DNsKEwjikQJUKsD3A-TwAg0CvIMSZkzIjRSjsGNwYBxGjZAARemembering that Armored Attack and Spiked Armor will be tunned up
- More power
- more control and damage by retaliation
- more heal power
- more toughness
- more recharge speed of signets
- more might stacks (more power ans more bleed dmg)
- more group presence with FGJ
- more power by bloodlust
- more bleeding duration/dmg
- extra heal and extra dmg by life steal
- less inc condition duration, and inc stun duration
- etc…Try this
I do like the extra might but i felt that ‘o kitten’ button from endure pain especially when dealing with power mesmer + hammer warrior.
that and healing signet CD reduction on HS is actually more ‘meh’ than people think. less cd → more often used → less health regenerated by its passive effect. The result, really isn’t an improvement but a dead-even situation.
also i don’t agree with going for retaliation at all especially when you’re running without endure pain, 1200 vitality and berserker amulet. you’re running a very squishy build so if they take you down, the damage you would have dealt from retaliation is minimal.
I think that minimal damage you dish out from retaliation is better spent on burst mastery for dishing out burst skills waay more often.
Hi guys.
Currently I feel that the way retaliation works counters directly some builds while being largely useless against others.
I’d love to see it changed so that the damage scales down for multi-hit attacks (e.g. warrior axe spin) and scaled up against longer cast, single hit attacks (e.g. warrior hammer burst).
Or perhaps return a percentage of the damage guardian receives.
EDIT:
I’ve been receiving a lot of feedback and rebuttals from the community arguing that blind and aegis are counters for longer casting spells, while retaliation and confusion counter faster attacking skills.
But you fail to make the important distinction. when you have a blind or the enemy has an aegis, you’re able to (if you’re good) react by having the aegis/blind removed with an auto attack before executing your command
when you have massive stacks of confusion on or retaliation on enemy, as a fast attacker all you can hope for is to remove the debuff from yourself or wait out the retaliation or simply not attacking. it should be set up in a way that we don’t have to pop cool down removal or stand around waiting for removal.
(edited by Jae.5138)
Just a few things …
With Fast hands the second Sigil of energy is completely unnecessary since you’ll just end up overlapping the cd a lot. Swap it for something passive or an on kill sigil.
A full melee build without mobile strikes or some way to purge conditions without reliance on a melee attack is going to level you incredibly vulnerable to anyone with a relatively short cd immobilise.
Lastly the 30hps regen that Dolyak provides would be completely overpowered by the -25% condition duration that Melandru provides in terms of survival.
having fast hand doesn’t have any issues with double energy sigils. even if i didn’t have it, with 7 sec weapon swap you could argue that double energy sigil is worse if you happen to swap weapon before the 9 sec cd is up. if you swap after 8 seconds for example, you have to wait for another 7 seconds j ust for energy for the energy sigil.
it’s like this: if a coin falls out of the sky every 9 seconds, would you prefer to reach out for it every 5 seconds or every 7 seconds?
that being said, i do prefer hoelbrak for condition duration reduction more so than melandru for solo’s if we’re going for damage anyways. but i do think that melandru is superior if you’re running a heavier-cc build in a team fight setting.
Protection + Retaliation destroy this build.
Warning with guardians, Rangers, Ele and Condition Warriors.I think this build is weak.
axe does have a really painful time against retal bunker guardians. i tend to stay away from spinning against those guardians but of course, you cannot kill them which is problematic.
I’ve had no problem whatsoever against ranger, ele and condition warriors. condition warriors don’t pull out enough of a variety in conditions. with that much burst/adrenaline, cleansing ire is going off too often for them to do damage.
against ranger i could see how the lack of gap-closers could be a problem.
I’ve got some numbers for you as well.
With sword (force rune) , after stun with crit I was able to dish out 3200 (700 + 2500) with the sword 4 skill.
With axe, after a 2 sec stun it was 3100 and 3 sec stun it was about 4800~5100.
ultimately i think axe is a bit better for damage but if one prefers the block compared to axe double swing (has fury, which is largely useless) sword works as well.
It looks like an interesting build. Since the patch notes i’ve been thinking about how to play after the patch a lot myself.
I have a question though,why would you use the axe offhand?I think it is extremely lacking but I guess you just use it to build adrenaline. I guess i’d try 0/20/30/0/20 with reflecting projectiles and a sword instead of the axe.
Then you would have 3 blocks that can reflect shots and also some nice damage with sword 4.
I’m nut sure but I think your 2 sigills on sword/shield sort of block each other so just one of them can trigger. I might be wrong there though. Dolyak looks nice in that build too but I’ve become so used to using either melandru or lyssa i’ll probably won’t change that soon
still it looks like a cool build
thanks dr phil! the sigils do overlap so i don’t think it should be too much of an issue.
i chose axe primarily for its damage and (believe it or not) its flashy animation. I found that when you start spinning, people tend to panic and use up their energy + defensive cool downs right away. this allows for another stun to land quite easily for a switch into sword+shield and get your full burst off. I found the fury useful as well when i’m running soldier ammy.
that said, I’ll definitely check out sword. the burst does sound very nice since you almost never get the full spinning damage out even with the stun. i’m sure i’d appreciate the extra block with the berserker ammy too!
Thanks for sharing. It’s pretty sad to see the sales drop so hard and also surprising to see Aion do so well. seems like GW2 may drop lower than Aion (which I find shocking) in the future. I do wonder if this severe decrease in sales for GW2 may force an expansion to come out despite the denial earlier this year?
Hey, guys.
I created this build around the upcoming patch and I’ve been having a lot of fun with it so I thought I’d share it with you.
Conditions:
You could go Hoelbrak rune with this build and if you prefer dmg + extra condition removal. I chose to go with Dolyak just to get some tankiness in there while wearing berserker. You’ve got cleansing ire + dogged march for condition removal
Dodge Roll:
two energy sigils + vigorous focus will keep your energy up fairly high
Damage:
unsuspecting foe + spin for damage. the sword does decent bit because your adrenaline will be close to full at all times. I found that the sword is an absolute necessity in mace builds because of the escape it gives you.
you can swap out berserker for soldier for more survivability but of course, you’ll be sacrificing a lot of crit for ~3k health.
Heal:
Healing signet and adrenal heal should keep you up (only extra 30 health/sec with dolyak). If you pop on a soldier’s ammy you’re looking at ~25k health and ~2k toughness along with those heals. With berserker it’s more like 22k and ~1.4k toughness. I found that I can stay alive fairly well even with berserker.
I’m sure you noticed that this build is around solo play. For team play I’d recommend S/M + M/S but that’s a whole different story. I hope you guys find the build helpful/mildly interesting. Please leave feedback/questions!
(edited by Jae.5138)
I just came back to GW2 and they’re saying they’re nerfing stun builds? I never really played hammer builds so I can’t say if it’s op or whatever so it may be good that unsuspecting foe is getting changed but why’s mace getting nerfed as well? Were mace builds also considered overpowered in PVP?
Also – if hammer build was op and it was now toned down, are there any other builds that are strong for warrior? So far the ‘buffs’ that the class received seems to be for fairly worthless traits that no one uses any ways.
thanks a lot guys!
not a single one?
so much for becoming an esport
I can answer that: endless trial and errors with feedback from minorities.
This thread really shows how naive the game devs can be… their whole attitude is that they’ll get there. they just need to balance the game, make some changes, add some features, and the whole esport thing will follow.
That’s naive thinking. That’s like having a WoW dev saying that they’ll just invest more to bring in more developers, and put out more content and the player base will increase. it’s not that simple and that sort of naive thinking is what held gw2 in its position – a standstill – for the past year.
Try sitting down and really asking yourselves what exactly the game needs to become an esport, rather than saying that with balance and the ‘foundation’ the playerbase + esport recognition will follow.
I mean ones that are actually known by the community, and participated in the ANet held tournament.
Every post from Jonathan and other devs almost seem like a cry of frustration to me.
Indeed, and Cry of Frustration gives stacks of confusion, which seems the status you are in! /jk
Now really, what basis do you rely your conclusions that the company is experiencing sustainabily instead of growth? With Gigantic gaming companies behind ANet, shaping the business model, do you honestly believe that the actual business model is bad?
“What growth rate they want for Gw2?” This is the real question and the one nor you nor me have the answer to. For you it seems slow and dull, for them it may be perfect this way.
/cheers
If it seems perfect this way then clearly there’s something wrong with the company considering the amount of complaints on the forum about how the game’s hardly changed at all in the past year.
When one grows accustomed to receiving things one looses vision on what they have received.
As a consumer, telling someone that they should be thankful for the product they had received in return for what they had paid sounds as ridiculous as going to a restaurant, paying for terrible food, and them telling you that you should be grateful you got to eat at all.
Every post from Jonathan and other devs almost seem like a cry of frustration to me.
Indeed, and Cry of Frustration gives stacks of confusion, which seems the status you are in! /jk
Now really, what basis do you rely your conclusions that the company is experiencing sustainabily instead of growth? With Gigantic gaming companies behind ANet, shaping the business model, do you honestly believe that the actual business model is bad?
“What growth rate they want for Gw2?” This is the real question and the one nor you nor me have the answer to. For you it seems slow and dull, for them it may be perfect this way.
/cheers
If it seems perfect this way then clearly there’s something wrong with the company considering the amount of complaints on the forum about how the game’s hardly changed at all in the past year.
Many people are pointing out the problems within the game they think are holding this amazing game mechanics back – either it’s lack of new permanent content, the overall sluggish response from devs, PVP not even close to becoming an e-sport, etc.
And they’re all right. Absolutely correct. But they’re not addressing the root of the problem.
And the root goes to this:
http://www.pcgamesn.com/guildwars/guild-wars-2s-future-we-dont-need-expansion-pay-bills
what do I mean by that? I mean that this company is full of wonderful developers, full of amazing ideas and talents from the industry. What this company is not is a good business. Clearly the director does not understand that as a company, success is defined by GROWTH, not SUSTAINABILITY.
Yes, sure. Perhaps your current in game payment system can sustain your business. Pays for the office space, the devs salary, etc. But that’s not the point, is it? You should be aiming higher – more revenue – that allows for buying power. It allows for you to expand the company. Bring in more talents. More manpower means more content, faster.
Every post from Jonathan and other devs almost seem like a cry of frustration to me. They’ve got great visions. They’ve got the means, the plans, yet not enough man power. It’s been a year and yes, there have been significant changes but none of it enough. And now the only expansion of the team that’s been publicly announced had been that a communications position was filled to chat it up with players on forum, and that there’s a team working to expand to china. That’s it. Shame on you, the management team and the board of directors or whoever you are who ran this business to ground.
I am mostly playing PvE, rarely WvW and even more rarely PvP. I wouldn’t say I’m a very good PvE player either, I guess.
Oh, Delius. This thread basically sums up to ‘elem was fun when it was op, but not any more’
.Jae please read careful before even replying that sort of things.
Unless you think that D/D ele ever be OP in PvE or WWW.Then i would direct you to anet sotg prior RTL nerf saying “ele is adamantly uneffective in pve but bleeds in WWW and is somehow too good in PvP”
Yet i wonder….if a player can t discern between PvP, WWW and PvE how its supposed to discuss balance?
Answer to OP:
There are interesting new posts by jhonatan sharp saying how they have trouble balancing all 3 game modes.Then he is discussing abysmal warrior buffs…..
In few words they only balance PvP….PvE and www are expendable.We are still to see a PvE balancing path and we will never see any possibly until PvE will be almost dead.
If a profession is facerolling dungeons, they simply change the dungeon…..or remove rewards.
And warriors are great in PVE. What exactly is your point? Yes – there are class differences in who’s good at those three main areas ( wvw, spvp, pve) but those differences will most likely exist forever. I don’t see how the change to RTL really harshly affects the pve experience.
we can’t have all the nice things.
think of it this way then. How come some armor skins are so easy to get in PVP, but so hard to get in PVE?
same sort of argument.
