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commanders kicking Rangers and Thief

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Jana.6831

The only thing thieves are good in a zerg is stomping downed players and com focus.

Most groups dont like com focus.
And most thieves cant be bothered with the stomping, allowing those players to be ressed.
Thieves and roamers dont bring anything to a squad, so why should coms add them?

If you want to join a squad then play a class which will be of benefit to the squad.

Lets face it, the only professions wanted in a zerg are Necros and Guardians.
Who did that? Right anet and you are following their ‘instructions’.
I am doing quite a bit as a thief in a zerg but in the current meta and since HoT it’s becoming harder and harder. No one uses combos anymore, so my combo finishers are mostly wasted. Again, not my fault, it’s anets/HoTs.
At one point all of us will be guardians bashing our heads in and then the game is truly at the point where it doesn’t need any balance anymore – problem solved.

commanders kicking Rangers and Thief

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Look at the party composition of this squad, notice anything about druids, thieves and warriors? – #notwanted – which is gross, anet should balance this, or make it so commanders cant kick

Don’t see anything wrong with that pic, its a full squad and rangers would not bring anything better to the table that those classes can do

There is a druid and a thief (ETA and also 2 warriors).
So I guess the professional complainer wasn’t serious.

Lower the Rank Requirement for Armor

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Jana.6831

what makes you think i pve only? I fully intend to grind to 2k, but i think its really gross and wrong. when I get to 2k I will remember to come back and reiterate on how i thought the grind is disgusting and is very unfair to new players or anyone else who has gotten used to the casual play style of gw 2.

You really need to be on my server’s teamchat with that.
Not that long ago, the Achievements in wvw were that high that the only that had ever been reached was Ultimate Dominator (now the only one I will never get as it wasn’t lowered), we didn’t have the nodes to farm our own food, but had to buy it off the TP, we had to pay for all upgrades in wvw, we had to craft our own superior siege.
And we still played. Welcome to wvw.

commanders kicking Rangers and Thief

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Jana.6831

I get thief but druid..really? Have you seen how much healing one can put out? If the melee train melts it’s game over

Have you seen how many poison fields a thief can spam and with that destroy the healing of the enemies?

commanders kicking Rangers and Thief

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Jana.6831

Ok so I love playing WvW and have from the beginning.

So this is what has happened twice now where a commander (and this in Not new commanders) comes to a map and started asking people to join the squad and then after a while when they have a decent sized squad they started kicking Rangers and Thiefs from the squad. I PM them to ask what’s going on and the one response I go was you are a Ranger and the other one did not bother to respond.

That is messed up!

I never join a squad (thief) – I’m always paired with the rangers and get no boons anyway and thanks to the messed up meta I have to stay away far from the melee groups in most cases anyway.
Problem here is that squad size is limited to below the map cap.
What you can do is to ask if a second commander following the original one can tag up and join on them (our people did that yesterday) – at least you can form groups.

On the one hand: Yeah it sucks and I don’t agree when someone is kicked without a reason or note “woopsie we need the space, sorry”, on the other hand it’s understandable as Ranger and Thieves aren’t boon sharing.

WvW is big joke now

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Except, you can be the worst PvP’er ever and still earn it far faster than this WvW backpiece.

None of my 20 characters has a check on ‘show backpiece’. And I guess it will be another pair of wings. It’s kind of nice that there is an initative to try out wvw but those who genuinely play it are really exhausted anyway, so to me this is another nail in the coffin and I’ve got one reason less to log in.

And yeah, see how well it goes without veteran players.

WvW is big joke now

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I’m overjoyed! Finally some legendary backpieces!

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Recent patch - Nice "balance"

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ANet will continue to enforce bad gimmicks and conter thos gimmicks with other gimmicks its a placebo to avoid balance work and pretend everything works at least in a decent way.

Some of anets balance changes (unfortunately I only play D/D (power, vanilla) thief, so I have very little insight into other professions) do make sense and they are actually kind of smart, but only if you have in mind that they need to nerf all damage at some point. Last time they’ve been saved by the ferocity patch, although they made the mistake to not nerf condi at the same time. But they need something like that again. And in that context not every buff is bad.

Cloak and Dagger

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Jana.6831

Anet messed up, yes. They made the June 23th 2015 changes without having the interactions between professions in mind and they just invented stuff that was vaguely fitting for each profession when they designed HoT.
They obviously had no balance team for a very long time and now are left with the mess that caused. It will take a very long time to sort it out.
The problem with all of you writing here is that you are theorycrafters – what you say might sound nice and sensible, but I doubt that any of you really plays this game as fights usually last about 10s – either burst or be bursted – the one who hits first wins. There’s no skill to be had in this game anymore, there’s no real counterplay to anything as the damage is that high that it’s all moot. That means the wvw perspective. PvP might be different but in that game mode you don’t have to be able to kill anyone that’s why most of you were fine with ’thief’s role’ for the longest time.
But, also the complainers don’t get that everything is overpowered.
It’s useless to say that “this or that should be changed to this” for the most part. Anet needs to come around and balance nearly everything – it’s not done with a few tweaks here and there.
What the OP says and what is very true though is that reveal needs to be scrapped for good. You can still keep sic em, no idea if the dragonhunter reveal requires any skill, otherwise there should be no reveal in this game. Another thing that messes with my profession is the over access to group stealth – I don’t want that, I want to be able to control when I stealth and when I’m revealed – it’s too often that I use CnD in exact the moment some engi comes along to stealth me. Make it single target and only group stealth as an elite. And I don’t want anet to copy and paste this, I want them to read it, think about it and change what they think fits into what they intend for this game and I do hope they will do so for every suggestion that’s coming up as otherwise the game really is doomed.
And it is pretty close to be as no one really has fun in a skillless game, except PvE players.

ETA: And yes, I make Sinderers WvW duels the exception. But that really is the exception as usually no one has got time to react to anything when ambushed by whatever class.

(edited by Jana.6831)

Why does anet keep buffing condis?

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Jana.6831

Anet are PvE players, that’s why.

Zerker has been nerfed 3 years ago, true, that because of the people complaining that nothing else was ‘viable’/asked for in PvE, yes. I think the idea was to make bunker more viable but in fact the opposite happened, everybody went zerker – was a great meta, though. And since condi hasn’t been adjusted likewise, condi became op even back then. With the trait merge patch 2 years ago condi got a bigger role in PvE and a lot of stuff went wrong (damage, duration, application, traits, armor, runes, removal and so on) and has yet to be fixed. Whatever I guess.

First good patch in about 3 years

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I think it was… June? Before HoT specialization patch was pretty good.

No, the powercreep already started there with the trait merges.

ETA: And yes, it was june 23th 2015. I know because I knew my power D/D thief would be unplayable from then on

This why Guild wars was taken out of Esports

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Everything was powercreeped to all hell, everything needs nerfs this is good for the game

+1
Although I’m not too happy about pvp and wvw/pve now being separated but the buffs to warrior were game wide, well thanks.
I know it’s not easy to apply the same balance to wvw and pvp anymore but I’d wish that if one game mode had to be taken out of it, it were PvE.

Please teach me how to fight a Daredevil

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Jana.6831

Anyway, as they say, there’s no honor among thieves.

I’m a pretty honorable thief. Back in the day I never stomped players with whom I had good fights, but bowed and let them live.
And if anyone is a thief it’s me.

Please teach me how to fight a Daredevil

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That kind of antisocial attitude that people are showing in competitive game modes like described here in the quotes is it, which makes me always think that PvP and WvW would be way better and more joyful to play, if Anet woudl just remove this Downed State nonsense from there and turn it into Instant Defeat the moment you lost all your Health.

That would quicken the battles also by alot and make them more interesting.
Sadly there is still then no solution for bad morality of players and acting like small kids that need to grow up, but that change would be at least a good start to make PvP/WvW a little bit better in its social aspects.

I agree with most in your post but not with this.
The game has changed ever since anet threw balance out of the window = in June 2015. It’s not downed state which is the problem, it’s the lack of balance. The player base has changed to face rolling zombies – and these are the people who like to corpse jump. Removing downed state would take this game down the brainless route even further – and we’re pretty far down the road already.

Thank you, Anet

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Deceiver & cabbage – I have never seen you play and it would be very weird if it was only me and some buddies who had this problem. Like I said: I watched one D/D video taken after the patch and I don’t play like that, maybe you guys have different styles as well. You really couldn’t adjust your precast to the exact moment to hit a target (that’s not running into the same direction) anymore – I remembered I tried and there was no way.

But now you can again – so:

Thanks again, anet =)

Ps: In case all of you who never had problems are wondering why I posting these threads: I have no idea how to say thank you otherwise. It’s been 2 years – I know what all of you have to say.

Thank you, Anet

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Let’s see if I can explain it:

I knew that one has to precast CnD slightly when using it with steal. I can even remember I adjusted the precast in the past. I guess I did that precast automatically, probably still do. Now comes the issue: If using CnD + steal it would work if the target was either standing or running into the same direction as you = tried to flee and you used CnD + steal combo while running after them (that is still true). Whenever the target moved into another direction than the same as you, you’d miss. You can see that in my bug video. I forgot about that very issue, to be honest, as I’m using mug in PvE, running mobs are rare and I just shrugged it off. It did change the past few days and you have to precast, but your timing has got to be perfect. Didn’t notice any misses in wvw so far but I didn’t really play anyway. You can try it yourselves on Malchor’s Leap there’s a lot of running mobs (after the elder wood farm).

Another issue was (as seen in my video) – “if you turn too quickly you’ll miss”. Haven’t come across that lately.
Another: You won’t hit running targets.
Another: You will miss if at angle x and tring to hit y and … all these parameters to land a successful CnD/BS.
Also: Everything else seemed faster, something was just off, likely for everybody but probably most noticable for D/D – and well, I only play D/D.

And now add all of this together and you’ll understand why I had issues: I twist and turn like crazy, I have only steal as my gap closer, I never played one shot builds = I’m using CnD a lot and multiple times during a fight and, since I only have steal, I need to hit my running target at whatever angle.

My oldest thief buddy was playing D/D in wvw as well, which I didn’t know as I left the server we both were on before he started to play wvw – and well I was their bearbow nurse in PvE, so who would’ve guessed he’d chose D/D?! He recently came back and when I told him I was happy being able to hit stuff in wvw again he told me that he had the exact same issues.

Thank you, Anet

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Yeah, that bug appeared recently but should’ve been fixed now as well = if you missed one CnD due to whatever reason the next CnD (s) wouldn’t count as well.

Thank you, Anet

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Jana.6831

Don’t think they announced it. They worked on CnD+steal, circular CnD, smoothness of the game, hitboxes and the camera (my BS misses) and when a CnD would still count as hit.
It really depends on your playstyle whether or not you noticed. If you never used CnD + steal then you likely didn’t notice, if you use all kinds of gap closers and or shortcuts to twist and turn as well, if you rarely use CnD and rather use your second set and so on and so on. I watched an old D/D video and the playstyle was really different from mine. I saw one miss that shouldn’t have been one, but that was debateable. You guys didn’t notice anything = everything looked normal which it did to me as well.
But these ‘bugs’ were what crippled my thief the most. Have been in wvw for a tiny bit the past days, I am a noob again since I’m really out of training but I didn’t lose anything and my escape plan against 6 worked out as well which it wouldn’t have the past 2 years.
Yes, the game has still issues, but this was my biggest.

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Thank you, Anet

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And for those who never noticed anything was wrong: Your game got a few thousand percent better in the past few days and you’ll never know :P

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Thank you, Anet

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Jana.6831

… for listening to me, for watching my video (I nearly count as a pro youtuber now), for taking me seriously and most importantly for fixing stuff.

I noticed what you were currently working on – and since yesterday the game feels perfect. I haven’t come across anything I’d call a bug since and if, I will drag another thief through map completion, hit everything at weird angles and make another video.

Thanks a lot again =)

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And another Thief bugs [video]

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Jana.6831

Maybe you are right and we are all fools…

I guess so, that’s why I’m rage quitting this forum all the time ;)

My personal opinion is : I don’t know why you want to find the game at fault when you make those awkward moves with your cam. It seems you are asking for it. I’m not expecting my car to have a perfect control if I shake the wheels left and right ^^

anyway see you in 2-3 months :)

The problem is that I used to play like I’m playing and all of the sudden that wasn’t possible anymore. I have over 20k hours on thief – but you’re right the centaur double CnD was ‘risky’ on purpose – I’m not always playing like that (as seen in my last video).

But to explain my brief comeback: @ alchemyst (since you obviously never read what I write in OPs or other walls of text :P) :
I used to miss my CnD in PvE, PvP and WvW whenever my target moved – my laast complain about that issue was the following situation: I’m standing in a distance of the mob who’s triggered and running towards me – I pull my OH dagger, and the mobs just runs traight through it without being hit. Do you think that is a camera issue? A lot of the other issues are because of the camera, some are because line of sight issues – but I never said it was just one issue, just that moving targets and running mobs were my pet peeve.

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Again, there are micro-differences in each CnD. You’re not gonna be in the exact place each “circular” CnD. Some of them will miss.

Again: I am able to pull it off nowadays in most of the cases. My win chance fell 30% and even further after something was changed (anet never told what – there’s nothing in the patchnotes as well) – So do you think that was a bug (as I was able to hit before that patch), or do you really think that players should be required to hit a moving target at angle x at 0,001 ms?

Connection and latency changes throughout the game. Hitboxes might become better or worse.

I already said so. I have pingplotter running if I suspect lags. I know that wvw lags regardless.

There are lots of variables. If anything, this is a game-wide issue, not just a CnD issue. Going back to my second point, you notice it more because it’s an important skill. If you’re missing autoattacks you don’t notice it as much, as opposed to shadowshot’s melee portion, where this exact same thing happens.

So? That means I have to deal with it and it’s a learn to play issue if I’m not at angle x and hitting at 0,001 ms?
Do you get what I’m getting at?

ETA:
I never said that these bugs only affects thief (but they hurt single target D/D the most), I never said that my issues were only because CnD had a too small hitframe. I didn’t say the reason for the circular miss was that CnD bugged – in my last video I said: Didn’t work the past 2 years, should work now. In this video I said that the hitbox of the mob might be bugged as I’m more frequently missing Centaurs (,Sons of Svanir and Acondas) (had no lag with the centaur, btw).
What you are doing right now is to justify a bug and make a learn to play issue out of it.
Theorycraft how it would affect game play if the hitframe of CnD were too small. That with moving targets, with wonky hit-angles and with lag and so on.
Then theorycraft how camera might affect the hit chance of whatever skill you’re using.

And with that I’m out again – I won’t read any answers.

(edited by Jana.6831)

And another Thief bugs [video]

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Jana.6831

But anyway – I made a new video for you guys, with some of the rest footage I had:
You can watch it in slow motion, there’s some circular CnDs in there as well. You don’t have to though; I officially don’t care.

https://youtu.be/9DAtHtnUQaU

And I do hope you also know why I’m avoiding the forums.
“You can’t turn, why do you even try? And all of us miss(ed) but it’s (was) no bug.”
You guys, eh?!

(edited by Jana.6831)

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Jana.6831

Yes. Just because you might be able to get a turning CnD one time doesn’t mean it will always connect other times; there are minor changes in where you are positioned and angled in every attack you do, it’s bound to have certain differences. CnD doesn’t have an infinite hitbox, no melee attack does. We notice it more with CnD because:

1. A lot of us like to turn to some degree when we’re doing it
2. It’s an attack we care more about as opposed to auto attack, so we notice it more
3. It’s very hard to get into close melee range, and again, we notice it more with CnD because it’s a more valuable skill.

Did you see that there’s 2 circular CnD in that video? And read what I wrote to that? It used to miss but was recently ‘fixed’.
Your points 1-3 are nice but I don’t really see the connection to me or to the issue of missed CnD and also that I used to miss every moving mob/player in the past 2 years but now just occassionally do (read the TL;DR). Have been in wvw only few times since,
constantly missed a mesmer who probably was lagging, in some other small scale fights my CnD seemed to be ok.

(edited by Jana.6831)

And another Thief bugs [video]

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Jana.6831

A lot of your cnd are far too late tbh, like 1/2 second too late. And you try to bs inside the foe. I will do the same recording tonight if I remember.

How can it be too late? It’s an enemy that’s standing there
Yeah, lets hope you’ll remember it!

ETA: I’m using CnD+steal once in that video. In that case you might be right but, like I already said, the game’s servers were lagging while I recorded that footage, so it could be my too early precast or lag. In all other cases (forget it, I still have no idea what you could possibly mean) I just draw CnD while in range of the mob, the precast/too late shouldn’t matter.

(edited by Jana.6831)

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Jana.6831

On February 4th 2015 anet uploaded a patch. Minutes before that I had a 15 min long duel against a S/D thief in wvw. Was really awesome. My win chance in wvw was at 99% back then. Against thieves 100% (would’ve been 99 had I one thief on my server as my enemy). After that patch, which was chinese new year, my win chance against players fell to 70% (got it slightly up again after a while), against thieves 0%, no matter how bad they were (they were D/P, no offhand dagger thieves).
I asked some buddies, I asked here and no one noticed any difference. Then came the June 2015 patch, then HoT, I couldn’t really solo roam anymore anyway, so I became a zergthief, so no idea how the hit/miss chance changed since about HoT. Then I had to give up wvw and only played PvE again. The game looked normal, just like the first minute of that video (which again was recorded in the past few days – all of it). But one thing really bugged me the most: That mobs would run straight through my CnD. So, I didn’t really believe myself that it indeed was a bug, but was really mad and created a thread in which I asked anet to check the hitframe of CnD. Anet never really say what they did but a few days later that very bug was gone. I still had some issues with circular CnD, but that must’ve been fixed as well (sometimes it’s a back and forth) – my previous video was recorded a few days before I started to record for this video – there’s circular CnD in it as well, one misses, one hits.
Hitboxes: I was farming AP and one of the achievements I was still missing was ‘Plant Slayer’. The oak/moss whateverhearts on the newest map count towards that. At first I would miss my BS after CnD every time. Then a few weeks later, when I made the first bug video, I tried to recreate it and it was fixed – I guess hitboxes do matter. I’ve killed 200 or so of them, so I am certain they were bugged.

I’m fine with the game as it is right now, I can live with a few misses here and there. Just wanted to show you guys. Although I’m a bit disapointed that it seems to be pretty hard to get that there is a comparison in the video. I’d say “yeah that was because” as well, but on other occassions, in a similar situation, I don’t miss. And I said to the tester that you guys would get it. “Everybody who wants to tell me that it’s a learn to play issue will see that there’s the exact same situation with a hit in that video” you proved me wrong.

I’m certain that except for the 3 backstab misses and the Hero Point NPC all of it was either bugs or caused by lags. And I am also certain that the hitframe of CnD was too small and that ‘my game’ was bugged the past 2 years.
And like I said a lot of times: The camera could use some love too, especially when it comes to the backstab issues shown as I’m being punished with the stealth attack cooldown. There’s no excuse why I deserve to miss in the first 2 cases. The third might have been lag.

TL;DR: Read this before you start to make any more weird conclusions about my computer, keyboard, mouse, internet connection, fridge, shoe size or anything.

(edited by Jana.6831)

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Jana.6831

These seem to be caused by either being past the target or not facing them.

The two bugs which are pictured above?

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You do realize that I recreated the double CnD miss with the centaur, right?
And you do know that my game mostly runs flawless nowadays and these were rare bugs. If my computer/hardware were at fault I’d still have the same bugs ETA everywhere. And in fact there’s 2 circular CnD that don’t miss in the video and I have a lot more.
Suggestion: make a video of your own – I can’t say if our playstyle is differently and maybe that’s why you don’t miss as frequently as I (used to).

ETA: Please finally get the point and at least read what I write. Again (I really thought I made it clear in the video but obviously not) : Pictures: Same angle, same movement, different mobs. In one case I hit, in the other I miss. So your theory that I was messing the angle up doesn’t fit.

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Jana.6831

Have you considered the possibility that your computer hardware is the thing at fault? Others, myself included, don’t seem to be having the same problems. It seems more than likely that your hardware may be the source of some of your control issues.

But you probably didn’t get that the video wasn’t recorded before the fix, but after the fix – everything has been recorded in the past 2 weeks. Just that my game used to look like this before they started to fix stuff (it was multiple issues actually) – so everything looked normal and some 1337 thieves would’ve told me that I precast too early and that my hardware is at fault..
If you look closely you see that I made a nifty comparison after the first SAB part. So if I missed because I wouldn’t hold the initial CnD path, then I would’ve missed the second time again – that was what I wanted to show. No idea if it’s really because some hitboxes of mobs are bugged, it probably is.

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Again, should I make you a video in which I show 100 not missed CnD and backstabs?

Do you play D/D thief? Do you turn with mouse and keyboard?

And btw: like I initially said: I usually don’t have troubles since 2 months ago anymore – whatever issue there was with CnD has been pretty much solved after I wrote on the forums that the hitframe might be too small.

My computer stayed the same, also my internet connection. Computer has been the same it is since 5 years ago. And it’s still decent.

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Not really: I have a few hours of footage, want to see how a non bugged hit looks?

I don’t really get what you want me to say with your second point though. That would apply to the first 3 bugs in which I used CnD and BS. In the first 2 examples I kind of changed direction midway, yes. Still it should be possible to still hit, don’t you think?

Just for the record; I’m using both mouse and keyboard to move, even turn . Not always, sure, as the game is too fast to do so.

ETA: Also: I only miss one CnD that I used with steal – everything else is still in range, so there should be no precast. If there is then it is bad design (in fact there isn’t anymore, maybe a millisecond precast)

ETA²: I don’t know how exactly anet changed their game and I can’t really remember how PvE was 2 years ago. I never had problems with my CnD there, but I had to adjust my precast in wvw if I wanted to use it with steal, yes. All other CnD in wvw still hit, no issues, it was only with steal that I had to precast, which I usually don’t have to do in PvE anymore. This really is my usual gameplay and the bugs were rather rare. There’s tons of footage in which I move just like this and don’t miss. And probably be careful saying “But I don’t believe you” as I will make more videos

And again, this video isn’t to shame anet, but I guess it’s more helpful if they actually see what issues players face than to read it. If they see it, that is.

(edited by Jana.6831)

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Jana.6831

I tried to concentrate on the bugs, that’s why it’s that short.
The first part of the video is how the game has been for me for the past 2 years (until ~2 months ago) – Edit: Everything was recorded in the past 2 weeks, though, this is a sample of now pretty rare bugs that were the majority in the past 2 (- 2 months) years. I could hit mobs only if I was hitting at a non risky angle (circular CnD? forget it!) and they weren’t moving. These bugs are rare now, I’d say they went from ~99,99 to 10%. And that depends on lags as well.The Sons of Svanir were recorded with slight lag and they seem to have some issues with their hitbox anyway, like centaurs and acondas – I miss them more frequently than other mobs.
Hero Challenge NPCs need to have their stealth tolerance checked. It’s that often that they’d reset that I either call map chat for help or don’t use stealth at all.
My thief gliding over SAB’s ice surface is the point after which I show that some of the bugs shown before aren’t ‘technically’ there = I manage to hit mobs at the same angle elsewhere.

The video is rather fast but should be easily understandable
Again; in the end I didn’t believe myself anymore that’s why I didn’t record videos before. The stealth attack cooldown still is an issue, there’s no apparent reason why I miss.
And I know it’s boring that it’s a PvE video, but: these bugs should be everywhere in game, just that they’re probably more frequent in wvw as they amass with lag.

https://youtu.be/LG0tKtPLXpc

(edited by Jana.6831)

NCSoft Response to Skill Lag

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Posted by: Jana.6831

Jana.6831

You say that this occurs at the stage in between NCSoft and everyone else, so they’re not responsible. Well, no, they still are. If that equipment is out of their hands, then it’s up to them to make a game that works within the limitations of the current state of internet technology.

That would be an offline game, then. And I guess you still would blame anet if your operating system is bugged.

There’s 2 kinds of lags in this game – one because the connection has got packet loss and one because the game engine can’t handle too many players. The latter is anets issue and they admitted to it. What the OP complained about though was his internet connection, so it’s not surprising that anet pointed out that his connection is kitten. Different providers use different ‘sub providers’ – so while the one uses one that’s throtteling their servers, the other doesn’t. No idea how the laws in the USA are, maybe it’s perfectly legal for services to slow down the data streams of their customers. So what should anet do about that?

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Jana.6831

Jana.6831

To add, ANet balanced PvP around pro-leaguer interests instead of the average player. That is a guaranteed way to drive people away from this game. You just end up making a minority of players happy at everyones’ expense.

Not really directed to you but to everybody who said it on this forum:
Balance is what makes a game fun. If you don’t have to stand in front of your opponent “Nah, I better run, have got no chance against him anyway”. And if a win actually feels like a win and not “I guess I’ve won because I’m running an OP build”.
I bet the PvP team took those elite players and watched them play to see what needs to be changed. BUT they can’t change the traits, they can only change the amuletts, that’s why a lot of those have vanished, so that you PvP guys have got at least some balance. It’s a bit unfair to say that those who worked on everybody’s fun were taking the fun away. As far as I know the traits that caused that chaos are still in game, so if these amuletts will be brought back the bunker meta will come back.
And yeah, a competitive game mode should be competitive.
And if anet listens to the complaints “we want more casual” in this thread, then the game really is doomed. Casual kills.

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Jana.6831

Jana.6831

forum bug forum bug forum bug forum bug

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Jana.6831

Jana.6831

Jana plz come back to Darkhaven <3

I have never been on Darkhaven: I’m proud to have annoyed IoJ (NA), MS (EU), SBI (NA), GH (EU), Deso (EU), Piken (EU), GH (EU), Gandara (EU) – GH are still branded by my stay.
You might confuse me with another Jana ;) (But thank you)

NCSoft Response to Skill Lag

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Posted by: Jana.6831

Jana.6831

Yes, at the one hand you say it even happens to you when you’re standing at spawn, on the other that it only happens when you’re right next to blobs, so which is it?
I hope I clarified your initial issue. Whatever lags you might have might also be because your connection is lagging, so it’s very hard to tell what the reason for your specific lags are.

NCSoft Response to Skill Lag

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Posted by: Jana.6831

Jana.6831

What should I say? Your experience versus mine.

NCSoft Response to Skill Lag

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Posted by: Jana.6831

Jana.6831

Yeah. If there’s 2 blobs or 3 blobs fighting each other then the skill lags will happen for the whole map.
Actually try playing offhours sometimes, as a roamer – your game will always be a lot smoother than it is during prime time.

NCSoft Response to Skill Lag

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Posted by: Jana.6831

Jana.6831

Yeah. I have no idea about NA internet providers. I explained what my game does when there’s packet loss anywhere. And of course anet would say so if they’re right which they apperantly are in this case – futher explanation as ETA above btw – no idea if it helps.

yeah, the “standing at the spawn”: If there’s a blob anywhere on the map the whole map lags, so even you at the spawn. There’s a 2 year old thread somewhere in which a dev tried to get to the ground of it. He explained a lot actually. But I don’t really want to look for it right now – maybe someone else has got the patience to find it.

NCSoft Response to Skill Lag

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Posted by: Jana.6831

Jana.6831

It’s pretty hard to be fed some numbers and to make sense of it. I do hope I got it right:
As far as I see it your hubs inbetween really are the problems and not the ncsoft servers. And anet can’t tell your povider which services they can use.
Packet loss makes the game play worse, yes, but it’s not the reason for the well known skill lags that occur when many people are on one spot.
And anet know the issue and they tried to work on it = lowered the map cap for some time and well, more didn’t happen. But they know that that very issue hasn’t got anything to do with packet loss. If you now show them some numbers which show packet loss on ‘your side’ then what should they say?

ETA: These are two ping plotter screenshots. My gameplay gets worse if no matter where packet loss occurs. In the first it’s my service that is the problem, in the second one of anet’s servers is lagging. The skill lag in wvw though occurs regardless of packet loss – its cause is that too many people are on the servers. You can however improve your game by getting another internet provider but still the skill lag will occur.

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(edited by Jana.6831)

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Jana.6831

Jana.6831

Do you really think, balancing arround people that don’t even understand half of the things they are talking about and that have completely different opinions on what should get changed, often based on anecdotal experiences and lack of knowledge, will somehow improve the game?

We would probably end up without any dmg skills, because apparently everything that can kill other players must be op accoding to someone …

And that, yes. My non thief buddies annoy me about stealth non stop. They will never get that it’s only pistol offhand that can do that. The majority of the people on the forums won’t get that. But we will get more and more reveal skills and have less and less diversity.
People will always complain, no matter what change – anet should’ve had a pro balancing team from the start and they should’ve had the balls not to listen to the endless demands on the forums because they’d know better. Listeining solely to ‘what people want’ isn’t helping you at all.

ESL Guild Wars 2 Officially Shutdown.

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Posted by: Jana.6831

Jana.6831

Balance would be better if it was only balanced around PvE.

Are you for real?

Change to stab was made because of WvW

If you mean the initial change: No that was because of PvP.

Quickness/Slow stomps were removed because of PvP

Yeah, that really hurts PvE!

Bunker meta was nerfed directly because of PvP

And that was overdue, even for PvE – who wants to play a game that’s no challenge? (apperantly a lot, as all I meet are players who opted for long range).

And this is their problem. They will randomly apply gamewide balance to fix what they consider a problem in only 1 game mode.

PvE and WvW are still balanced ‘together’. PvP is balanced separately:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-February-22-2017
For example. PvP has got different damage calculations as well, that’s why it’s a separate game mode already and they had amulett balance in the past 1,5 years = bogus balance.

The problem anet has got now: All that’s left are people who think PvE is somewhat hard = the least competitive players imaginable. They can’t repell them with a ‘real’ balance patch as the competitive players left.
If there was a balance like 2 years ago, where most classes and even sets were about equal, then there shouldn’t be a problem for PvE at all as you can always nerf any boss into the ground, it doesn’t matter. And if no matter what class could beat no matter what other class, then it shouldn’t matter what class you take to a dungeon/raid.
PvE is the least that needs any balance.
PvP shouldn’t be separated from the rest of the modes or: separate PvE and combine WvW and PvP.

Death of Ghost Thief

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Posted by: Jana.6831

Jana.6831

But but but I love being revealed…revealed training ftw

Yeah very likely one of anets excuses to justify reveal skills. Unfortunately it’s not that easy, but I get I can’t get that into anyone’s head.

Death of Ghost Thief

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Posted by: Jana.6831

Jana.6831

It is a shame that a whole bunch of classes don’t have some kind of revealing mechanic built in to their class that could counter thief stealth.
[…]Thief as it stands is easy to counter if you spend eight seconds learning their class mechanics[…]

(The rest of your post didn’t make too much sense)
Just want to highlight that reveal skills are really bad as long as thief is still build around stealth. And you of course know because you took 8 seconds to learn the class.

ETA: And yes my point that D/P has got too much and too easy access to stealth still stands. It’s no use to try to destroy D/P thief with reveal skills while not working on D/P itself. I just wanted to set that straight so that the devs don’t get any ideas.

top theif 2017

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Posted by: Jana.6831

Jana.6831

Just wanted to say that we’re still humans and not machines – at some point the maximum of everything is reached, so it’s very likely that there’s a bunch of “the best players” – people always think that there has to be only one.

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dire/trailblazer

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Posted by: Jana.6831

Jana.6831

Pvp has got a different balance than wvw. Wvw is 1 vs x, wheras spvp is 1 vs 1-5. People are running builds for different purposes. And this again is no argument as to why Dire/Trailblazer isn’t OP.

And I don’t get why babazhook doesn’t get that I used his own words against him. But maybe he did and that’s why he’s derailing the topic.

In the end: I’ve said everything I have to say in my second post on this thread.

Btw: I ditched my Dire thief for my valk/zerker thief after a week and my winrate went to 50%.
Just another fun fact.

dire/trailblazer

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Posted by: Jana.6831

Jana.6831

In order to get the same damage a single headbutt can do from my power warrior or a single AA , it needs to get a whole lot of smaller attacks in that stack conditions to a competitive level.

That is somehow the idea behind conditions – if you guys don’t like it go power.
Come on, babazhook, you’re better than arguing like you do in this thread.

Yes it IS the idea behind conditions and that is how it translates into the game. Thank you for confirming my point.

More attacks ARE needed in a condition build so as to output damage that is comptetive with those big hitters in power. This means there more time needed which translates to the need for higher armor to withstand power attacks.

It is at it should be.

There might be some specific builds in the condition vein that are overtuned , but that has nothing to do with Dire armor and can be handled on a case by case basis just as the power ones are.

There might be more means of mitigating damage via traits and passives that have been added that help to magnify the effects of the Dire armor , but that is not an issue with Dire armor.

Back in the day I was a condi thief for a week. I had about 150 1vs1, just started roaming = I was a noob and won 93% of all fights. The only ones I lost were against other condi players. I used dire and was tanky af. We also had a guy who made a video killing people without weapons, just dire armor and perplexity runes.
If people who die to condis have learn to play issues and therefore should learn how to dodge, then those who need dire to deal with the massive damage output can also dodge all power attacks, that was my point. I quit wvw, because of a lot of reasons, so I have no real idea how many people are running condi/dire and against what classes/builds they sustain. If even against warrior which you used as an example it’s pretty much OP vs OP.
Condi in general is unbalanced in this game and has been for a long time. BUT the whole game is unbalanced so it’s kind of nitpicking when calling out overtuned skills as the reason why people wear overpowered armor. No, they do so because it’s the easiest, always have, always will.

And I don’t need to point out again that a power player needs power, ferocity and best critical hitchance in their build whereas a condi player only needs condition damage, right? And yes, anet should come around and balance but I should make that very sentence my signature as I’m saying it for 2 years now and nothing happens. So. Whatever.

Staff.

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Posted by: Jana.6831

Jana.6831

I’m not sure why anet doesn’t implement spvp profession balance changes to wvw as well, since its another game mode of pvp.

PvP has got different damage calculations since June 2015 (Deceiver is the pro when it comes to this, so don’t ask me how, what and why exactly).
Balance in this game goes like this: Pvp team → Balance team → Balance. The PvP team tried to balance their mode but they can only tinker with amulets and sigils. That’s why there was a bogus balance for ~1,5 years. I have no idea whether or not some amulets made a comback, but I guess not. So you have less stats in PvP than in WvW. That has always been the case though, but now it’s probably worse than ever.
Applying PvP balance right now would likely destroy wvw some more because of these 2 reasons.
What anet needs to do is adjust the damage coefficients so all game modes are the same, get some amulets back into pvp and then balance everything.
WvW will very likely never again be balanced.

dire/trailblazer

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Posted by: Jana.6831

Jana.6831

In order to get the same damage a single headbutt can do from my power warrior or a single AA , it needs to get a whole lot of smaller attacks in that stack conditions to a competitive level.

That is somehow the idea behind conditions – if you guys don’t like it go power.
Come on, babazhook, you’re better than arguing like you do in this thread.