is it really that big of a deal?
Not at all.
But over the years the WvW-(forum)-community has grown so toxic and dissatisfied with everything Anet tries to improve their game mode that complaining about it is the only thing they know.
Even if Anet did exactly what they want them to do, they would keep complaining. No wonder the Devs wander off to Reddit.
That’s a bit unfair towards the players. Actually anet is as well as they probably think what you’re saying.
Thing is: No matter what change people will complain. And this is a minor, yet still unecessary, clutter thingy. You can ignore it but still think twice before adding more and more clutter.
The funny thing is that we were fine for the most part if being left alone by anet. There were complaints here and there; new maps, punish nightcappers, I want a 24/7 queue – but the majority of players were still fine until HoT – at least on EU. NA had different issues than EU but both were brushed with the same brush. Servers and communities were destroyed. But the pillars of wvw were/are: community, style (kitten , I miss gunnar’s roamers), roamers, guilds – a lot has been destroyed in the past year/past nearly 2 years. So wvw has got no real purpose anymore or at least it feels like it. I still blame the botched implementation of stats in June 2015 and Hot/lack of balance for the majority of problems wvw has got.
ETA: Forgot to add my name
~Jana
My brother always signs sms with his name and I honestly have the urge to travel to him and give him a good ol’ headbut.
(edited by Jana.6831)
Believe whatever you wish, it does not change the fact that dire a response to ever higher power and that dire does nothing to increase the ability to survive against other condition users.
One more time. If you are unable to avoid condition damage applications, then it a learn to play issue. There is nothing that precludes you from dodging or blocking those applications.
So people have to run dire/trailblazer because the power is that high in this game, but everybody can dodge all condition applications, yes?
“I don’t get why anyone is complaining”
None of those saying so said it was a good change = It seems as if no one needed this anyway.
Fights often look more like a disco than a fight because of all the added effects. That can be ok if it’s not a huge fight and if there’s no guardians with twilight around.
Anet realized no one is able to see anything of the fights because of the “visual noise” and so it doesn’t make sense they’re adding more instead of keeping it on a minimum.
Also: People are different: visual noise highly distracts me wheras others don’t even notice. As a fun fact: It takes me ages to find my way around a dungeon because there’s so many mobs I need to kill that I can’t concentrate on where I have to go. Silly, I know.
So if you complain about the complainers: Was it necessary to have this thing? Might it interfere with gameplay (casters)? Are people different?
I want the next xpac weapon to be a machine gun so I can listen to this:
https://www.youtube.com/watch?v=dhcGNN9r1D4
song all day long.
We need less crap on the screen, not more. The timer is okay but it really should be movable. Why is the UI so inflexible?
+1
And can we also get rid of the “XY JUST TOOK AB”?
Make it an option. I’m always in the middle of the fight yelling “THAT’S GREAT!! I STILL DON’T GIVE A KITTEN!!” and hey, I’m usually no ragey person.
Its still there the thf will just need to come out of stealth to be able to kill some one and with the number of evasion ports and blocks a thf has they should be safe for the most part in doing so. I like to see how much dmg the traps do i hope a lot so we can see a new thf type an ambush thf. High burst dmg from traps and attks to down ppl who are not paying attsion.
ABCDEFGHIJKLMNOPQRSTUVWXYZ , .
some letters and punctuation characters for you to add when in need.
On Topic:
I kind of agree on this change but I don’t really agree on how anet is approaching balance in general: If they are to finally balance this game they need to unravel a whole lot of powercreep and also traps might become useless if they ever come around to really balance stuff – this was just another easy way out.
Edits: Bad English day.
(edited by Jana.6831)
more unblockable would wreck the roaming scene even worse than it is already. ppl wouldn’t take so many blocks if it wasn’t for spammy things in game like thief auto-attack
With the difference that no one runs offhand dagger – so think again?
On topic: I agree with Deceiver – this game is a mess. An unblockable CnD might not change anything at all.
Given that they didn’t put any work into balance for now 2 years – I expect the next expansion to be an even bigger mess than HoT.
I have no idea whether or not my buddies coddlemoddle me but a usual conversation goes like this:
Buddy: “Meh, I’ve been one shotted by a warrior today.”
Me: “That’s anets balance to you.”
Buddy: “Yeh”
Me: " anet: Why does no one play wvw anymore?"
Buddy: “Man, I just want a decent pvp game”
Me: “Yeh, this game was for a very short time.”
Expect more PvE whatever will come – that much is for certain. And hey even PvE is boring as the classes dish that much damage out that you can’t get hits in if it’s more than 2 players. But yeah whatever – bring it on!!
What do I want to tell with this? Good question actually. Probably that there’s still problems in game which players of other professions don’t even realize because most of their attacks are AoE attacks.
It has become a lot better in recent months, but still a lot of thief’s clutches come from bugs. I know there’s more pressing issues than some misses here and there, but in that video I’m not fighting against players which is a whole different level and in which these bugs really hurt. So maybe you can take that into account if you come around to balance stuff.
The camera should definitively get a minor overhaul or better rollback as it has been ‘perfect’ before the action camera was launched. It’s not too bad, just that I feel as if the game is way too slow for me.
Thanks for the fixes so far.
dd bugs video explanation of what I’m doing there:
0.19 – No excuse for that miss.
0.47 – Maybe I drew too late.
0.58 – Didn’t work for the past 2 years but should work after the fix ~2 months ago as seen at 2.49
The above were with slightly lagging GW servers
1.17: The mob isn’t in targeted and although it has become a lot better and I’m usually still hitting if the mob isn’t, I miss. I tried to recreate the same scenario with the same mob a min later (1.32), this time targeted and I don’t miss.
2.04: No excuse.
2.16: Likely a line of sight problem that let me miss my backstab.
2:23 : Not a bug but a plea from me to check the usual, not action, camera as I seriously have troubles to move out of his AOE fields. Unfortunately I played against him that often that I now have a mighty mouse arm. I know how to set my mouse and how to set the camera speed in the options, but it’s somehow mushy; I can’t get the camera to do what I want, no matter what I try. This mob is the best example for a lot of fights, no idea if you can see that I struggle to circle around him. But basically every boss is like that. Usual mobs die with a few hits anyway so it’s not that noticable.
2:43 – end: A fight how it should be and which is possible again woohoo. I kitten around and still hit. And these are mobs, not players. Against people I can’t do much else than to kitten .
snip
snip
Both of you are comparing oranges and apples. The damage is too high, yes, and some skills are out of control (and always have been) – still: Dire is too much. If conditions weren’t as powerful as they are the stats might be justified, otherwise it’s another cheese way out.
Apologizing at this point: Yeah I’m not in the best mood and am pretty disillusioned when it comes to the state of wvw/this game (it shows, I know – I’m sorry).
Am just crazy ? how does this not utterly ruin the game balance?
BUT WVW WAS NEVER MEANT TO BE BALANCED!!! *whiny pvp player voice
Yeah well, you guys got reveal skills because of D/P – use them? You could nerf the amount of stealth availlable instead but that would be too logical. And if you were at that you’d also could have a look at whether or not the stealth accessible to other classes is really justified.. but that would be logical too. So, let’s have some more on demand reveal skills everybody is too lazy to use.
World Linking has resulted in a lot of players having no interest in the score…
The score has never been of interest other than to those who can’t see the bleeding obvious, really as a competition WvW and the score has always been a complete joke because it was basically down to population/coverage
It’s been like that since the ferocity change. Before that it was possible to beat outnumbered zergs (blobs not so much) – I know, because back then I was on IoJ and we were almost always outnumbered and we almost always fought zergs twice our size. It was fun times and I wish they came back. But then condi became overwhelming, then the stab changes killed a good part of it and then June 23th 2015 stroke and then HoT.
Once upon a time ranking really did matter and skill did matter – nowadays it’s just cheese and nothing is of any importance anymore. I don’t think that any of it will be reverted, so we’re just going to watch wvw going down and then the whole game will be shelved and that was it. Maybe some day somewhere someone will adopt GW2’s combat and the idea of wvw and will actually put the efforts in to balance things.
@ Stealth and Ghost thief broken:
a) conditions are broken
b) condition gear is broken
c) D/P is broken
Thief is build around stealth, taking it away would destroy the class and in fact it already has been destroyed by the revealed mechanics. Reason why most people don’t seem to use these is because thieves are either condi D/D or D/P. It’s pretty hard to catch a D/P thief, you can try to catch a ghost thief with these skills though (just that ghost thieves are D/P).
Stealth stacking was possible even before, just that not every thief went the cheap route and initiative was more limited, because you could only use 2 full traitlines. Also bound is a plus for those who want to be perma invisible.
D/P is broken, yes. Stealth in this game in general is, but instead of fixing the roots, anet decides to fight powercreep with even more powercreep, but that is evident since June 2015.
“The more the merrier” “The more the more passive blocks you have” “You can see it on their bar”. Either I’m really a noob or you guys have too much time at hand when in combat, especially when vs groups. I don’t get all this “Nah, I’m a pro player D/D is still fine, just that no one plays it for some reason, but it’s fine!”
And with that I’m out again before I become my usual grumpy self.
And btw, Deceiver: If you think that CiS was bad then you’re against any traits in general. It’s by no means a passive trait and D/D needs some help when it comes to melee, especially in this kittened up meta.
It’s pretty hard to tell who will have aegis in a group with a guard – that was my point.
D/P isn’t only about stealth, they also have shadow shot and headshot.
CiS doesn’t really provide that much for x/D in general. It’s an extra layer of safety after the CnD has landed; but what is that really necessary for? Even D/P with BP+HS would need to dodge to avoid subsequent bombs, and you can dodge during/just before the aftercast of CnD and still gain the stealth just fine. Basically, it was a freebie defensive passive which prevented counterplay by AoE/cleave-nuking a D/D thief. I’m actually pretty glad that it’s gone, personally; you can use abilities and react to incoming ones at the same time, so I’d much rather see other elements of the game take a similar approach.
It is an extra layer of safety with rather little use which is already on D/P 3 and 5, yes. And it did come with a cost (trait – if you compare it to D/P for which the blind really comes without a cost) and power D/D is one of the few pure melee sets. Unless of course you burn all your utility skills for ports and use dancing dagger a lot.
D/D power due to the ICD on backstab having a high impact on whether or not the kit works at any given point in time, there wouldn’t really be a need to buff the skill at all.
Power D/D might be the rawest set in game and thus relies on game performance probably the most. The ICD on stealth attacks ins’t the only problem it faces but it might hurt it the most. I’m actually thinking of going D/P for a bit, again.
I agree on the rest and I also like the approach of giving CnD more vulnerability, which is dwarfed by SS still having a higher coefficent, still by the passives and insane AoE of other classes and of course the problems with the stealth attack cooldown. But I like the direction.
I land CnD all the time in spvp. The issue isn’t landing the skill so much as knowing how to use it.
D/P smoke field combo requires a clear field to pull off consistently. CnD thrives in target rich environments. D/P can stealth stack more effectively but CnD requires less initiative in order to gain stealth and is more rapid in doing so especially when CnD is precast.
The set suffers from a lack of cc besides cripple. It does have the evade on D/D 3 so it isn’t completely defenseless in close range combat. Id say it is an undervalued rather than underpowered set.
Target rich environements also have a potential lot of shared aegis which is a huge problem for CnD, so I kind of doubt you have it that easy. And: People aren’t really prepared. CnD costs less initiative, yes, but its stealth uptime is only 3-4s unlike the smokefield and heartseeker combo which gives you I think 15-18 seconds. Initative isn’t really the problem since June 2015 anymore and D/P can stealth faaar away from any opponent, so they have to get to that smoke field to be able to disrupt the stealth.
And since CiS is grandmaster (of SA) and not bound to CnD you’ll get serious troubles in close combat. My D/D buddies mostly left the game and believe me, they loved the set, so I don’t think it’s undervalued.
Few things first its the added stealth that you get from the rune set most ppl are not stealing off of one trap they are using all of there traps and stealth skills and leaps.The way your putting it sounds like trapper runes only lets you have one stealth ever 24 sec and only last for 2 sec and there no other way for the build to stealth. Also its not about just the stealth its about the super speed that combo of stealth and super speed is ungodly powerful its like giving thf added leaps.
Babazook is right. The stealth is because of D/P and not because rune of the trapper.
Today, while I was walking my newest thief on the new map, babou bugged me that I should go trapper thief to get to the top POI. I already did that, of course, but without runes of the trapper and I was pretty stupid and wasted some initiative while doing so, nonetheless I was 90% stealthed on my way to the top – and am positive that I’d reach 100% with some more practise. I might make a short video to demonstrate the stealth time a D/P thief without trapper runes has got – but it might take a bit as I first need to get used to D/P again, you guys would laugh about me otherwise.
But honestly: We need a video like that so that you guys stop blaming runes of the trapper.
We also need balance in wvw though and just because someone mentions a certain skill as a problem doesn’t mean there isn’t a load of other skills which need to be adressed – but that in return doesn’t mean that whoever opens a thread about a certain skill isn’t allowed in doing so.
Multiple edits because my brain is on vacation today.
(edited by Jana.6831)
Just saying: Maybe you guys get where we others are coming from when saying that D/P is holding thief back.
Sinderer plays D/D a lot like D/P and the opponents aren’t really prepared how to deal with him (and well it’s PvP which I haven’t played since June 2015, no idea what exactly is different in that game mode by now). But you can see how D/P often gets free cards in comparison and how reveal skills would hurt offhand dagger a lot more than D/P if anyone felt the need to use them (it’s rather hard to catch a D/P thief).
I do know that the game as a whole is out of whack and that basically every profession is a problem. But people are crying for more and more reveal skills and whatnot and, like I said, it hurts all other sets than D/P – and as you can see in this video: Stealth isn’t really needed but still a necessary tool thief is build around. Also being able to heartseeker 4 times into one smoke field leaves little room for counterplay as you know with OH dagger that the thief is stealthed 3 to 4 s max.
And that was our point – or one of the points, there’s also the traits.
But I guess anet have given up on balance and thief anyway as the stealth attack cooldown (e.g.) makes no sense at all – I’m being punished for positioning bugs, passives and lags and not for my bad game play, so basically this cooldown punishes me for playing thief.
Thanks for uploading.
Because you run the risk of other famous “companies” who every few months make radical changes and all they do is swing from one side all the way to the other, meanwhile everyone feels detached from their characters because everything is so volatile and unreliable. I’d rather wait longer and not have the whole “if this strong let’s nerf it so it’s useless” approach ruining many MMOs.
That is true for those who started after Hot and for PvE players. The rest of us were waiting for anet balancing the stuff they did to this game with the trait merges in June 2015 and with HoT. No idea if that happened in pvp, I kind of guess game play is nicer around ther, but wvw is a mess. So, they waited too long to fix the June 23th patch and people became used to their OP builds, so now it would really feel as if something has been taken away, whereas had they done the balance sooner the gameplay in general would be way more fun.
I don’t get why you’d make a combat game and don’t pay any attention to balance at all.
Yay power D/D! I might become a fan.
Just for the record I don’t hate Sinderer although it often sounds like I do, I know.
And of course people don’t know how to deal with a power D/D as they’ve been rare for at least 3 years now.
I’m uncertein whether or not I support a cap. But the OP has got a point: There’s no new achievements for wvw, so if you’re playing wvw you’ve got the same problem now as you’ve had before they lowered the requirements: You won’t be getting any AP for the time you’re spending in this game – and that is unfair.
wvw and pvp play diiferently tho so its reasoable to balance it differently
True that – You don’t need to kill in pvp wheras you better kill in wvw. So we’ve got runners and massive stealth and this and that in game as “that’s needed in pvp”. The problem is: Anet already messed up their game in June 2015 when they merged traits and removed the stats from the trait lines. The PvP team saw that this is a problem, the rest of anet never saw it as a problem and ignored it. To me that is the main problem this game has got: No balance and we would be fine if we’ve (wvw) had at least pvp balance which isn’t possible because the game modes have got different damage calculations anyway. Where does it say that “class a doesn’t have to beat class b because they’re runners anyway” – makes no sense, does it ?! So while you can play pvp without killing anyone you can also balance pvp so that everybody were able to kill each other but don’t have to. It also would get rid of the gimmicky builds that are bad for the game anyway.
If the separation between pvp and wvw continues we will never have any balance for wvw at all – because reasons.
(edited by Jana.6831)
I agree with you guys, and since there’s a chance devs will read this I’d like to add:
Dividing PvP and WvW is a huge mistake “But oh why and people have been asking for this” – The why: The damage in pvp is a lot lower than in wvw since June 2015. The damage is way too high in wvw but no one ever cared about it. So if you continue to ignore wvw and only care for pvp balance and buff skill x – wvw explodes. Adjust the damage coefficents of both game modes so they’re the same and only balance once just like in the good old days – that’s better than no balance at all like currently in wvw. And you only need one good balance team.
It was a political correct description for “not so good players”.
And did you solo It’s all about timing as well? and how many takes did you need?
I didn’t feel that it was all about timing, most of the fight, aside that first mordrem ambush with the Stonehead, felt very standard for me.
It took me one try each, it’s not really that big a deal to stay alive in my opinion.
Then again i don’t play zerker meta, i enjoy having builds that would benefit me and others, didn’t change much if anything.I am under the firm believe that HoT isn’t hard if you take your time to learn your class, it’s one of the reasons i think the core game should get a rework to actually teach people about their classes as well as teamplay in open world.
Alright, so you have no idea what achievment I meant and probably didn’t do it – ok.
It’s not a HoT story, btw.
ETA (I know) : And in case you’re confused: The OP was complaing about not being able to complete the last Hot Storyline, because you need a group to do it. But the only achievement you probably (as I said I haven’t tried to solo it) need a group for is migraine and you can complete the storyline without that achievement. That was my first point. The second is that I agree with the OP in general – a personal story should be something you can accomplish alone. But not only is Migraine (probably) something you can’t solo but even other, regular instances can’t be soloed unless you try them lots of times and know your class inside and out. I don’t get anything from helping other players, although they changed the achievments with at least HoT and probably at the same time with older stories. It’s very hard to get anyone to do a PS with you and don’t ever bother trying to get me doing it. That was my point, I’m not really interested whether or not you can solo everything, which you likely can’t anyway which is my point.
(edited by Jana.6831)
It was a political correct description for “not so good players”.
And did you solo It’s all about timing as well? and how many takes did you need?
It’s all about timing was where I had to ask a buddy to help me.
ETA: And I’m not saying it’s impossible but I would have had to do it a lot more times to finish it alone. I guess it’s even harder for a ‘casual player’.
ETA²: Crappy Englisch.
(edited by Jana.6831)
Haven’t tried it any further right now but it looks as if you don’t need to have (a) migraine to do this content.
ETA: The story without migraine is not that hard, actually never tried to solo migraine, I probably should. There’s earlier stories that are almost impossible to solo and I agree that shouldn’t be, doesn’t really make sense to me that a personal story (most people aren’t really interested in anyway) requires a group to complete it. But alas.
(edited by Jana.6831)
The new legendary pistol is the best looking pistol in the entire game.
I think the ascended pistols are the best looking in game and my personal favourite is the super-pistol skin.
HOPE looks nice if Bolt is equipped main hand, otherwise it’s just too much and I personally hate that the grip looks so weird – too short and too thick.
I have no real opinion on legendary weapons and whether or not they are gimmicky or should be. Incinerator is the perfect legendary to me, Bolt could be a tad shinier when not used. I actually like Moot although I have no use for a mace. Most other legendaries are just TOO big and TOO shiny (ETA) no matter whether or not their intention was to be serious or fun.
(edited by Jana.6831)
No sorry – I’m no condi player. Pretty sure I had some random build back in the day as well.
You do realize nerfing D/P wouldn’t make other weapon sets viable, correct? You take away our meta build and we’re left with sub par builds, 1-1 = 0 just wanna point that out real quick. As Sindrener pointed out multiple times there would need to be major overhauls to the other weapon sets or the other HoT specs to make them viable. Nerfing D/P won’t do that at all.
You do realize that if D/P never will be nerfed then core thief will be nerfed and no other set will ever be viable again, right?
I don’t give a whatever about whatever sinderer says or thinks, sorry. He only knows D/P and that’s ok, but he would need to know some other sets to have a valid opinion.Sind used to main S/D.
pretty sure he was always d/p its seizer that use and still does main it.
Oh crap insert foot into mouth your right… I was thinking Seizer…
Sind did play a bit of S/D but I don’t think ever main it. You guys should give S/P a go. It’s a lot of fun with Pulmonary Impact pistol whips.
His name is Sizer.
And you know only d/d because i said so so your opinion is invalid. You don’t even know Sind lol.
I also know P/D and D/P, honey
I don’t personally know him, but what I’ve read from him is “D/P is not OP” without any explanation – so I guess I don’t need to know him anyway.
Sind used to main S/D.
Yeah, back in the day when he just started likely. No offense but we noobs on this forum had this topic from hell and back and then some more. If you had any good arguments I might be interested in hearing them but “sinderer said” is Kindergarten, really.
Try Dominator’s staff. I’m using staff on my (human male) revenant and love Bo with him. He got the Dominator’s skin and the animations looked crappy, tried it on my (human male) thief and all staff animations look awesome – in my opinion.
You do realize nerfing D/P wouldn’t make other weapon sets viable, correct? You take away our meta build and we’re left with sub par builds, 1-1 = 0 just wanna point that out real quick. As Sindrener pointed out multiple times there would need to be major overhauls to the other weapon sets or the other HoT specs to make them viable. Nerfing D/P won’t do that at all.
You do realize that if D/P never will be nerfed then core thief will be nerfed and no other set will ever be viable again, right?
I don’t give a whatever about whatever sinderer says or thinks, sorry. He only knows D/P and that’s ok, but he would need to know some other sets to have a valid opinion.
Yeah that is what I was guessing/ same answer from my friends. Begs the question….Why the aco pvp nerf if it really wasn’t even used?
Does “aco” mean hard to catch? You can also use that trait with D/P, although the split between wvw/pve and pvp doesn’t make any sense anyway – I don’t get why anet is going this route.
This looks like their admitted “we have no idea what to do with thief” and some shifting from here to there while the ‘main problem’ = D/P still is untouched.
ETA: Haven’t read through all classes but am overjoyed that warrior got some more buffs – really necessary!
I like power better and really: You can use anything in open pve and be fine.
The easiest might be D/D and P/P for world bosses and short bow for solo roaming as you’ll get around faster. The build: full zerker and you always have to be strategic as a thief.
ETA: You can however also go full condi: I did so nearly 3 years ago when I learned condi thief (condis were still UP in PvE back then) and had no issues at all. You really can do whatever you want in open PvE.
I also have some spare knitting needles if you like :P
My 4th Razer Naga Hex just ‘broke down’ – but I will definitively stick to a gaming mouse with thumb buttons. The hex is really nice but has a tendency to double click after a while which is a pain, especially when it comes to thief.
I’m using shift to double bind already used keys.
I can’t understand all the QQ’g and crying and whining about HoT. I LOVE the HoT specialization lines. They made our characters awesome. Any kind of character improvement is welcome to me. And all I see here are people crying about take HoT away it’s too OP, it’s too strong.
Anet, HoT is awesome and LEAVE IT ALONE!
If you like to faceroll your keyboard, then HoT is for you and that’s mostly the players that are left, those who play the cheesiest builds ever and cry if they lose as that’s IMPOSSIBLE. That’s what HoT brought – a boring mindless game.
My thief is usually roaming open world with my knitting needles – he’s doing really fine.
As far as I have overflown it condi builds are now even more powerful and not a single trait has been touched while the traits are the main problem since June 2015. But oh well…
I was wrong, some traits have been changed.
And finally touch the traits and adjust pvp so the damage coefficients are the same like elsewhere in the game and then don’t make a “pvp only” anymore – everybody is confused about what needs buffs/nerfs. It makes no sense that pvp is different from wvw.
After winning the challenge in one of the Auris Basin outposts (although I’m usually south, so no idea if it’s really happening everywhere), I’m doing nothing, am teleported outside, get the message that I have now an enchanted armor and am kicked out immediately. This is happening to me for about a week now, no matter what I’m doing. No idea whether or not it’s a general bug, some people get the armor others seem to have the same problem like me.
I hate the DBL – always have, always will – there’s no way this map can be fixed.
@chronometria: Is there really a leather shortage? If so only for t6, right? I doubt anyone will ever farm the centaurs – it’s much easier to run in circles in the silverwastes or do a multi loot auric basin. Anyway, that could have purpose as there’s that much loot in this game that selling nearly anything isn’t worth is as no one needs it – so we’re in a massive deflation which will probably go on forever.
But yeah, you’re right, anet often goes about problems in the worst way imaginable, that’s why I’m rather afraid of any new upcoming patch – it usually gets worse.
My face is too precious for this:
Attachments:
This game won’t become skillful again unless there’s nerfs all around. Giving every set what D/P has wouldn’t make anything better, ignoring the passive block spam and weird damage coefficents for other classes won’t help either.
It needs the right dev for every profession.
That will likely never happen.
Also:
Power D/D for life – and I’m still running vanilla, but that mostly because CiS, which would be an easy to fix issue but that again would need the right dev.
I genuinely don’t have an answer for the mob in Orr. I’ve never had it happen to me before. All I can think of is some kind of lag/extrapolation or latency spike; the mob’s running behavior made no sense, either.
I had that everywhere and with the majority of mobs and players, although the latter is hard to estimate because there’s no real duels anymore (nearly no one runs solo since June 2015) and 2 years is quite a while – I partly got used to it and anet fixed some of the issues that lead to it, apperantly. Right before and after the stealth attack cooldown it really was worst, the gameplay as a thief was downright frustrating. Be it no field of view, failed backstabs for whatever reason, not landing any other hit. The running/moving target problem was since February 2015 and the rest detoriated.
If feels pretty good now again. But I’m cautious, I guess.
ETA: I promise though, that when my game is weird the next time, I’ll force myself to record it. Not just for you guys :P, but maybe some dev stumbles across it, that would be awesome.
(edited by Jana.6831)
Fun fact: All of you stopped watching at the spiders
Should’ve gone on – the running mobs come afterwards and that were the ones I missed every. single. time.