(edited by Jana.6831)
thing is… if you feel like you gonna miss c&D you can just stow weapon it. In pve you dont even need to worry about it getting random dodged/blocked/aegis’d/blinded.
It’s about something else – it’s not about “uhhh I’m gonna miss” but “Yeah, I got this, I’ll land. WHY THE kitten DID I MISS???”
IF it were about being about to miss, I would’ve had to stove my CnD every time my steal was on cooldown for the past 2 years (exaggerated – CnD still hit if the target was standing still).
(edited by Jana.6831)
He just runs straight, the one at 4.23.
ETA: In case this was a joke: There are actually mobs who technically can dodge: GS warrior mobs, e.g.. Question is if the 3/4 timeframe was legitimately long enough to evade my CnD every time or if it was my messed up CnD. I guess the latter.
Anyway: This video was taken after it seems to have been fixed and is just to demonstrate my playstyle, because I don’t think that I have been the only one who had this.
But none of you believed me, the guy I took that video with didn’t believe me.. so I had no real intention to frustrate myself with recording more videos to prove something no one believed me anyway even if it was plain to see = I had given up. And I bet the answers will be “I play just like you and never had any problems” and would’ve been also if I had footage in which I miss every CnD. No offense but I know the players in this game ; )
(edited by Jana.6831)
Camera doesn’t matter, it’s only pve.
Then watch it when you’re at home and can’t sleep :P
I recorded some gameplay and immediately remembered why I usually don’t record/upload.
So, this is how I play thief, I triggered situations in which the last 2 years my CnD would’ve missed. Nearly everything that isn’t combined with steal would’ve been a guaranteed miss. I guess it was multiple reasons that led to this as CnD has already become better, the camera movement is a factor, the positioning bugs are a factor and also the timeframe for CnD to hit and I guess that was too short.
I miss several CnDs in that video, only the miss at 4.23 is weird, everything else was out of range.
I got used to this “gameplay” over the time, just when I had some mob really simply running through my CnD again I created this thread.
Long story short: If your playstyle with OH dagger is similar to mine and you didn’t miss about 80% of all targets the past 2 years then I don’t know.
(edited by Jana.6831)
I just tested CnD again (in PvE) – it’s definitively better. I discovered mobs I’ve never seen before who were moving ultra fast.
If the next patch has got some nice balance changes I might give wvw another go – but I’m seriously pretty burned out.
ETA: Everybody just ran through my CnD, mobs, players, in pvp and wvw but wvw is such a mess that it’s pretty hard to tell what exactly is wrong and I can’t really remember the last duels or if I or the enemy were alive for long enough so that there was a situation in which they ran through my CnD.
(edited by Jana.6831)
again, same with X. very rarly do i miss my CnD unless it was wither blcked/blinded/dodged or out of 130 range.
You once told me you only use CnD with steal.
The guy who has the video consequently does the opposite of what I’m asking him for, I know he’s reading this, but I also know he won’t post it. Granted: He’s not signed up on the forums.
@ Deceiver: I have no idea how you play, maybe the two of us are playing differently. A D/D buddy of mine (who was as good as me back in the day, we both quit any pvp related stuff) told me that he wants to learn how to never miss a CnD, like me (he told me after the bug but we last played before the bug). If I had had any idea that I have been exceptional I would’ve recorded some videos.
@ babazhook: I guess any offhand dagger is still a pain in wvw/pvp – but I’m curious about your findings =)
Edit: Bad English
(edited by Jana.6831)
I agree MadVisions
And Fat Disgrace.
But this was a ‘bug’? which has been in game since early February 2015. It was a huge nerf to CnD and no one noticed it.
The rest needs to be looked at as well, of course, also the positioning bugs. No idea if there’s other classes who get a bonus if they hit their target from behind/the side but a lot of thief’s ‘promised potential’ is silently nerfed by game bugs. And I have no idea why they tinkered with CnD in that patch, it was just the new years event.
ETA: It might well be that the ‘bug’ is still in game – I need running targets to test it and I quit wvw. Running PvE mobs are pretty rare. The few I tested it on it worked now.
(edited by Jana.6831)
The Population is rapidly declining. Playing on empty Maps is not fun, even in T1 the Borderland-maps are empty most of the time.
It doesn’t fix the underlying problems with WvW, but it’s better than doing nothing.
You do realize that the former links haven’t helped but that wvw is still losing players, yes? They even lose players each time they turn a server into a link (We’ve had that on EU recently) and they also probably lose players with each linkings. Merging/linking/reducing tiers will only lead to only one tier left.
ETA: And how do you go back from there? If they don’t work on the combat and wvw mechanics/balance it will only get worse, no matter how many servers they’ll link with each other.
kitten has tried to dominate and push with a single blob “fights” style with nothing in-between. That’s why T1 is “dead” right now and why T2 isn’t much better. When I get roamer friends who mainly play on Mag whispering me how much fun they are having in the T4 match on their alts, that affirms my opinions.
Player created problems….
50/50 – people stopped to solo roam with Hot and if servers are too crowded small scale becomes useless on top of that, yes. To me this isn’t a player but game designer created problem. Hell, I held a camp alone against 8 back in the day.
(edited by Jana.6831)
It’s better, thanks anet.
Was busy with the JP over the holidays, so it took me a while to see how combat changed.
@ Deceiver: It’s about moving targets. If your usual combo was: signetsignetsignet steal+CnD target down then you likely didn’t notice it.
And sorry I’m bumping this, I just think it would be unfair to not give a positive feedback on a positive change.
ETA: There is one video in which it is very clear. It was taken 2 years ago but isn’t in my possession. I should’ve recorded it again, I know, but I’m kind of in a love/hate relationship with this game and recording, editing, uploading is more hassle than to write another topic. Sorry.
(edited by Jana.6831)
What you guys always forget in these threads: It’s not just one class (and build) who can do this damage: It’s ‘all’ of them. You always get tangeled up with one specific class which is usually thief and which usually is only one set what you don’t know as most of you don’t play thief.
The base is still true though: The damage in this game is too high and the balance between sustain and damage is off.
My offer at anet still stands: Get a balance team of 9 pros (1 each class) and I will buy a new account/the equivalent of HoT in gems once their first patch is in. If anet carries on to copy and paste what the players are saying this game won’t resurrect. The worst mistake they made was not caring about balance for now nearly 2 years.
Easy Solution: Reduce number of tiers to 2 for NA and 3 for EU.
No thank you, I’d like to actually play the game, and not pretend to be someone elses backpack.
The linking did work great so far, no? Throwing more people onto existing problems worked out well. At some point it might be NA vs EU and I will be able to see some old friends of mine again without having to transfer back to NA.
http://metabattle.com/wiki/Thief
You’ll see that only one Fractal and one Raid build don’t require Daredevil.
I wouldn’t go for Signet of Malice. It’s not as good as it used to be, for whatever reason. Withdraw is still the best heal, just saying.
WvW build looks ‘solid’.
@OP: Only D/P is viable (you can run any other set as a second, but D/P is your free card) – there is some videos in the link. Usually: Watch how others play to learn thief. I actually sparred a lot with enemies back when the game wasn’t completely broken.
Your “evidence” doesn’t show the snowflake, so it’s no evidence, but I guess that was the intend.
Thanks for holding us up for about half an hour to an hour.I doubt they respawn in 1.5 seconds what it takes my camera regain it’s view.
respawn = despawn.
We both know you’re wrong, so just leave it at that. Some guys on the forums obviously don’t know the JP, so they agree with you buuuuut:
Next time – just leave the JP if you’re afk.
ETA: You don’t show the snowflake you destroyed – that was what I meant = no proof for your claim that you didn’t touch it.
(edited by Jana.6831)
Snowflakes are all on a timer. Very easy to see if you just used a stopwatch.
They aren’t =) Their decay depends on someone “touching them” very easy to just stand on a platform and watch them.
^ Autowalking does not destroy the snowflakes. I’ve seen 0 evidence to point otherwise.
Yay the guy from the screenshot =)
Your “evidence” doesn’t show the snowflake, so it’s no evidence, but I guess that was the intend.
Thanks for holding us up for about half an hour to an hour.
~snip~
This game is now designed for casuals who buy and drop the game. Sorry.
Wow, that’s a huge brush you’re painting with.
Look at your friends, follower, blocklist and tell me how empty they are. (rhetorical)
This game is no fun anymore as there’s nothing to accomplish as everything is just too easy.
So breakbars, which you actually have to try to break and cannot always break with a simple weapon interrupt, are more braindead than being able to use any interrupt skill on your bar to interrupt any attack, at any time? Ok then…
Yes they are – it’s pretty obvious, is it not? If doing PvP you have to look at your enemy and read their movements/montions – that used to be true for a lot (not all) mobs before the breakbars, now you have a gigantic “whatever the mob does doesn’t matter as long as the breakbar is up”.
Want more explanation?
The bar itself is pretty good as I used to interrupt in the wrong moment because I didn’t have a look at the defiance stacks, but too many mobs have a breakbar now.
So even if you are an absolute pro working at maximum JP farm efficiency, you lose 20 presents per hour from this griefer. Down from 360 to 340, doesn’t seem that big of a deal since most people make mistakes and fall anyways.
It’s not about losinng something it’s about being annoyed by someone. Really waiting after each completion because of something that’s not supposed to be.. I don’t mind if the first snowflakes are destroyed by someone learning the JP, but I do mind griefers.
Auto walking and running destroys the first snowflake and you can’t always be there in time to catch the last glimpse of the snowflake, so what happens is that there’s jams because of one afk guy. Happens every year and at some point it was mildly justified when we hadn’t had Megaservers and one had to queue to get into the JP. The problem stays the same: those who play the game have to wait for one selfish person.
And they didn’t waste 30 mins, they just let their char autorun and did something else.
I don’t really care about Charrs, Trechcoats or anything, I just don’t like selfish stupidity and well, those gigantic characters often seem a hinderance to themselves, so it’s not selfish
This game has been dumbed down with HoT big time. It has been on decline even long before that but that was the nail in the coffin. All bosses now have breakbars (Toxx as well), you can’t really interrupt whatever they’re doing unless you are able to take the breakbar down. I think I have been able to interrupt Toxx before, but I might be wrong as it’s been a while. Balance is also completely out of control but we’ve always had this odd complaint thread in which someone wanted to be significantly stronger as a 80 in a low level zone – and this has now come true. PvE holds no challenge anywhere. Not even raids. This game is now designed for casuals who buy and drop the game. Sorry.
Please change it so that people can’t autorun and destroy the first snowflake with this. I told someone off for doing so and as a result they are now doing it for the next 30 mins and letting everybody who wants to jump from that platform wait. It’s not too much to ask for any afk person to leave the instance and rejoin, but whenever people can cause grief they will.
And sorry if a similar topic already exists – yes, I was lazy, feel free to merge or whatever, just wanted to vent my anger.
It’s not that I created at least 3 topics within the past nearly two years and mention it whenever it’s slightly on topic *sigh – so here again:
Mobs and players just run through CnD. They didn’t use to before February 2015. I guess the hit frame of CnD is that small that one is lucky if it hits. Combined with steal it’s a pretty much guaranteed hit – as a single skill you have to be very very lucky to “land” it.
I guess it’s very easy for anet to estimate the time frame CnD hits, so they don’t need video proof (yeah I’m lazy) – the problem is: If no one knows how CnD should work (= no thief dev around), then 0,0001 µs might seem fair.
Since I’m pretty old I’m aften nostalgic and even more often telling lengthy stories.
Here it is:
It was my maybe second week in wvw, we were on IoJ, constantly outnumbered, we were maybe 5 with my favourite commander (of all times!!!) and we had CD inner Garrison but they were still at the inner westgate. We chatted what to do next, had no TS, we typed everything and all of the sudden 15 CD ported into our scattered group. They were dead within seconds although we weren’t prepared at all.
I have since seen a lot of portalbombs but only few that worked.
And I agree with DeeSystm – this game has been dumbed down that much that it will be hard not to dumb it down any further. So, be an example and just learn how to deal with Portalbombs properly – it’s not that hard, even I as a noob and clicker could do it.
“Get rid of Desert BL”
+1 since my vote wasn’t counted as I gave up when “do you want the DBL or do you want the DBL” poll came up. I don’t think I voted on any poll afterwards. “But you have to vote” No, not when I don’t have a choice anyway, in that case voting is absolutely pointless.
Most arguments why it should be removed have already been said. The map is suitable for EotM and that’s where it should be.
how about 3 servers with no HoT forever
I think anet would be surprised how many would transfer there
I think you would be surprised how few would transfer there.
True: Most of them have left, also since they don’t stand a chance against other servers that would be pointless.
You could however launch GW2 retro and be surprised how many would buy it. Or not. But: This game has been great, once upon a time. It’s gone.
D/P has always been the strongest thief set. Others were still viable though, with some extra effort. Most “famous” thieves didn’t play D/P, not even in pvp, although D/D hasn’t been viable there for a long time.
I think it was also in June 2015 when the damage coefficents in pvp were changed to something different than what they are in wvw and pve (deceiver mentioned it above, I think, but I didn’t read the full post) – so in PvP only D/P was viable because of the utility you mainly need for dealing with other classes but thief.
I doubt that staff is equally viable because staff lacks utility. Some might still make it work in pvp and even duels in wvw (although I yet have to meet a staff thief that kills me D/D thief) – but they likely outskill their opponent.
But if this is news to anyone, then: Welcome to this game.
I couldn’t care any less if you think I’m good or bad because no matter how you put it I’m 1 out of 4 thieves that have competed in WTS and only one of them quit this game, so who are these other great players you mention? I’m curious
You seem to have this “I know it all” kind of attitude and no one else seems to understand anything, guess what? I already clearly stated why Staff is inferior to D/P in competitive play in my posts, if you read them again maybe that will clarify something for you.
Also I do hope you understand this discussion comes from me saying that D/P is the only viable option in competing (5v5 conquest team vs team), this has nothing to do with normal sPVP.
They are fellow wvw players I knew and who have long quit the game.
I already discussed with you: On the one hand you say that stealth is no problem in pvp, on the other you say you need the excessive stealth D/P brings in pvp, otherwise thief doesn’t work. That was when I stopped listening.
I never said you were bad, just indirectly that this game is nothing more but faceroll anymore. You might know or guess when to use your interrupt, still you can spam it and D/P always could. D/P is no better than the rest of the metabuilds = pretty brainless. I just wish more people would get that.
I didn’t read your comment, sorry, I was answering to the OP.
I’m known to be mean, so I’m saying it anyway: Sinderer has got a great timing, but all others that were better than him have already left. That’s not meant offensive, but lets not pretend that he’s the be all and end all. He’s right on this though, although he probably doesn’t know why.
And I’m with Kocoff: D/P is about the utility it brings, and you can run anything with D/P as a second – it’s still D/P and not whatever set you’ve also equipped.
I quit wvw (pretty much) because everything is bugged, there’s no balance, the linkings “Yo, our dead server is much better than yours and the reason why you are winning – you can’t prove me otherwise that’s why I will be repeating this nonstop until the next linking”.
I pretty much quit this game actually for multiple reasons – but the biggest reason is that wvw was my mode and I can’t play it anymore. Legendary stuff only obtainable in wvw won’t bring me back.
Let me see: IoJ – MS – SBI – GH – Deso – PS – GH – Gandara = 7 times.
I’m still on GH though. The other day while playing on GH: “I really can’t kill anyone from Gandara.. Whoopsie.”
I wish it had only been IoJ and GH but well.. reasons.
If you look at the rank changes since the last linking: There is no real gold/silver/bronze in EU anymore. Deso fell from gold to bronze and I think is now back high silver or gold. The same for other servers. I really thought: “Mhm, this might be good, I mean we get ever changing matchups this way..” but then I realized that there’s no reason to win anymore as everything is random. That has been for quite some time, true, but it’s another reason why we could just turn wvw into EotM and call it a day.
Anything that makes playing a filthy thief more difficult, gets 2 thumbs up!
And to add: I’m a D/D thief. Not a one shot thief, not really a stealth thief, although I “need” stealth. I made a lot of friends while duelling them – and still would if I had a chance against their passive blocks. The thieves you hate are daredevil D/P. Just saying
Targetting sucks in this game, always did. Whats also annoying, losing your target for no reason. Just poof.
I know – my pet peeve when I was a ranger – that was my first forum entry btw. There’s target lock in the options now – haven’t tried it but it might help with ranged weapons. I went thief as you know, so I hadn’t had the problem of “randomly” losing my target anymore.
We’ve had the topic on here recently, that’s why I write here again – I could do so everywhere else though.
I was unable to land my CnD for 1,5 years. Then you guys tinkered around with targeting (positioning bugs), then it became better again, nearly perfect in PvE, then it became worse again. I used to use auto target and then switched to manual target which worked “fine”, but it’s unsuitable for any kind of zerg – so all I can do now is solo roaming which I can’t do as I’m the probably most stubborn person anyone ever knew and am still playing a power D/D thief which is broken since June 2015.
All I could do now was PvE and heyyy you decided to tinker around with manual targeting – thanks a lot (not really). I’m in front of 5 mobs, want to target the mob that’s straight in front of me. It’s the last one I will target with “next target” – WHY?
I guess it’s human nature to look right at the stuff you want to target – so it would be a no brainer to use the mouse/camera movements for targeting but nooo – you can hit anything else but not what you want to hit.
And knowing you guys I know that all you will do is tinker around some more but not fix anything – it’s like your targeting: All you need to do is to fix the stuff right in front of you, but you first try the stuff left, then behind, then right, then left of the target… And I have no idea if you know how exhausting that is: “The targeting I got used to might change the next patch, or without any warning”.
You have this amazing game at hands – use some common sense (for everything).
If you are not going to create the chance yourself or put the effort in, then do the next best thing. Form a guild together, play together, and re-establish a new community that you can have an attachment.
Try to understand it: To us our server is our guild. No matter which guild comes or leaves. On Gunnars I was really allowed to run with any closed guild raid – because I was part of them although I haven’t been in their guilds. There are people who hold a server together and who are in big guilds, but mostly it is the solo players who do that. You think it’s all simply solved by pressing everything into one guild, but we’re friends with all guilds, no matter their style (PPT, havoc, GvG, roaming) – and that is the community of a server.
There are lots of people like me, Diku and Jayne and they are important to all servers.
ETA: Come to think of it: GH’s best commander was a “solo roamer” (with 60 people following him) for a very long time.
(edited by Jana.6831)
@Rink: The servers aren’t suited for more than 70 players each, class balance isn’t suited for nearly nothing, but 100 vs 100 vs 100 (if you can activate anything other than 1) is really painful. A lot of players quit due to the linking as you can’t do anything else than blobbing (unless you’re online at offtimes in which some other server still always has a zerg – and that again is a structure and profession balance issue – anet can’t solve population or coverage issues – they can’t force me or anyone to play).
ETA: The OP suggested merging and I think that’s the smartest approach but it still wouldn’t fix wvw. And, anet, merging would even work on EU. We don’t need monsterblobs and queues of 50.
(edited by Jana.6831)
I never really had a problem with down state health
But you did play thief with 11k single damage to warrior. Most of the players in wvw play something else, and has “problems”.
Damage in wvw is nowadays broadly so high that the “when to revive” is one of the l2p issues. Most of the time reviving is suicide, better continue fighting 1 vs 3 and then die.
The damage you’re doing depends mostly onto your gear. So if you’re running full nomads of course you will have more problems to deal damage than a full zerker thief. Also the damage dealt to downed players is higher than if they weren’t downed = 11k in downed state is pretty mediocre. (ETA: Although it makes sense if you’re a tanky player, yes).
(edited by Jana.6831)
Permanently link servers – I think every server should have the prospect of becoming independend again, although I guess the wvw population will decline, no matter what.
And there is no way “wvw should be played” – it certainly is not the blob era we have now, but alas.
Those who are dismissing server pride aren’t looking at longterm. You buy the game because it entertains. You stay because of the community.
Of whom you find a small close knit group you end up playing with in a guild, who end up hopping servers and you follow them because you only enjoy playing it with them. Server pride has never existed…it has always been guild pride. You take pride in playing with your guild.
There’s a lot of solo players who stick to a server because of the community and actually they are the community and there’s others who enjoy playing and hopping servers with their guilds – it’s both true.
It’s always faster to just cleave someone to death than stomping them – has been since June 2015. Stomping someone usually is an unneccessary risk. So I kind of scratch my head that someone claims that downed players are tanky, but ok. Rangers/Druids are when they’ve got their pet, other than that.. nope.
ETA: But yeah, it somehow shows the state of the game which is a mess. I guess those who are left haven’t been around when things made sense.. So everybody now thinks that we don’t need downed state – and that we don’t need to stomp which then would be useless anyway.
(edited by Jana.6831)
That has always been the case actually – you either get through that or you don’t. If you don’t; wvw isn’t for you. I was lucky and met a very nice commander when I finally gave wvw a genuine shot – but I think I would’ve sticked anyway.
ETA: He didn’t stop anyone from jumping onto me but he explained wvw.
But what really made me stick was the community – it’s 300-1000 players who somehow manage to get along. Things go wrong all the time but it doesn’t matter that much. And I guess that’s what still holds me, although most of the strategical elements I loved are gone.
(edited by Jana.6831)
If you know that, yes, but you usually don’t have time to really examine.
Anyway: I was in a rush doing my dailies the other day and there was a PvE druid (that was clear) trying to get the sentry I wanted to have – I downed him but didn’t stomp. Sometimes I am nice. It’s rare but it does happen.
For me personally I don’t necessarily engage low rank players unless they engage me.
Better don’t spare me – I’ve got 2 accounts.
ETA: Rank ~3200 on the first, ~46? on the second. I am an annoying D/D thief – bait, but I don’t midn if anyone jumps onto me and I know that a huge number of those low ranks are new accounts.
(edited by Jana.6831)
And with that I’m out – For those who still don’t get the point and a possible solution (stealth cooldown would be rather harsh and I’m still not sure I’m convinced, but it might be the only way) : L2P
Yes, I mean it.
That is exactly what d/d lovers want. I can’t have nice things – so other shouldn’t neither.
WE ONLY HAVE ONE THIEF SET!! EVERY OTHER PLAYER SHOULD QUIT THE GAME DEAL WITH IT!!! WE KNOW YOU’RE RIGHT BUT WILL NEVER ADMIT IT _ WE WILL RATHER CALL YOU ALL NAMES POSSIBLE!!!
./facepalm
Who said 12 sec is too much? What is too much for? You still didn’t answer my questions – you just post random claims without anything to back them up.
It is too much if no other thief has got accerss to it and anet decides to randomly bring in reveal skills which destroy the stealth for which other thieves actually have to take a risk. Also the benefits SA brings while in stealth are far to plenty given that no ot5her thief can have them.
In pve stealth is not issue, in pvp neither since if thief does stealth for so long they usually do it to go decap other point. WvW? Last time i checked devs stated that wvw will never be balanced, not to mention you got way to detect thieves in wvw.
Then quote that to me, please – you pvp heros always claim that anet said that and pretend you know how they meant it: You can’t balance 50 players but you can balance the professions – and I am certain that’s what they meant. And stealth is also an issue in pvp if no other set than D/P is viable as there have been other sets in even your prcious ESL whatevers back in the day but it’s only D/P that is left.
Also, if d/p thief did stealth for whatever reason for 12 sec – they are sitting at 0 ini, they gave up interrupts, they gave up gap closers and blinds. There IS a trade off.
T&hey aren’t – I have 10 initative by the time my stealth runs out – without SRej – I already wrote that a page ago.
SR is a good spell, only reason why it is weaker now is because of scrappers/revs reveal on demand and more AoE added with HoT. SR also provides more than just stealth, t gives regen, it gives life steal field, it stops teammates from being stomped – so no, HS+BP is nowhere comparable to SR.
And that refers to? You can also have regen with SA and the heal you get in that gigantic red circle is 2k.
D/D doesn’t have to decide between those, you don’t even have to run SA on first place. Also, i would bet that most d/p actually run da/tr/dd and not SA unless it is ghost thief – once again wvw issue – game is not balanced around wvw, wvw provides ways to deal with stealth.
Yes, probably but it was an example for why the extended stealth D/P has got is unfair towards other thieves and why it should be restricted – because they can trait SA (just like every other thief) and they don’t need CiS (which D/D needs if it isn’t a one shot build).
Most thieves didn’t use trickery? Really? Where do you pull those numbers from? What a bunch of bs. Trickery was mandatory for years, at least in pvp. Are wvw thieves majority of populaton now, once again where do you pull those numbers from? Did all of them used everything but trickery? Highly doubtful. I ran trickery in wvw, all thieves in my roaming guild ran trickery, not to mention when s/d was strong they also all ran trickery – it is small pool but proves that thieves did ran trickery in wvw.
You sound really mature and seem to know what you’re talking about.
Actually people call for dodge and evades nerfs nowadays because of condi d/d and vault/bound spammers
That is another problem yes, but a nerf would rather tweak DrD and not the whole profession.
Look at that, only people that ask for d/p nerfs are d/d wvw die hards. Only reason they ask for it is because d/p gives them hard times not because it is for some greater good. The world should burn and thieves in other games modes should be doomed as long as d/d die hards can have edge over d/p.
Why did i never see you wvw heroes making thread after thread about d/d stealthing endlessly off keep walls? Hmmmm? Actually this was main culprit for most cries about stealth in wvw on first place.
No, the people calling for thief nerfs are people who only see D/P, it’s those die hards who know the reasons behind that.
Do you want me to duel you? you on D/D me on D/P?
Ask the people who complain, not me – I say the stealth duration D/P has got at hand is too much and should be adressed. There’s other issues with D/P but lets stay on topic stealth.
Why do you think it is too much? How did you come to such conclusion.? How much is too much? Who are you to dictate the numbers?
Is it really rocket science? I already said that I have 12 s of stealth without SA with D/P and 4 leaps, that’s as long as the duration of SR which is a gigantic red circle people can hit or get me out of. No other set can do that. And not only that, also D/D has to decide between CiS and SRej which nowadays comes with initative regen, so a D/P thief traited in SA can stealth endlessly. Reveal skills were brought in because of stealth which wasn’t that much of a problem back in the day because we only had 2 full traitlines, so most thieves didn’t use trickery. Reveal skills do make sense against engis and probably mesmers – they’d also make sense if they had the usual reveal duration of 3/4 s – but thief is built around stealth – so these skills destroy a good part of what is thief. Still all people see is thieves who have got an easy and extended acess to stealth, which is D/P, and call for nerfs for stealth, while it’s only D/P that is the problem.
Ask the people who complain, not me – I say the stealth duration D/P has got at hand is too much and should be adressed. There’s other issues with D/P but lets stay on topic stealth.
We did – this discussion is going on for nearly a year.
This thread is about nerfing the stealth duration D/P has got – it still would be the strongest set but we could revert some of the nerfs, overwork reveal skills and also stealth skills of other professions and so on and would probably have less rangers demanding GHOST THIEF TO BE NERFED (haven’t seen any in now nearly a year but it seems to be a huge problem) – the stealth duration D/P has got is a problem though “How often did he leap – 1 time, 3 times, 4 times? When do I dodge the BS?”
And yes, the P/P part is right but anet is more focused on PvE anyway, so it’s MOAR damage all around while we actually need less but that is a very complicated and complex topic.