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Help a pvp person create a legendary?

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Posted by: Jana.6831

Jana.6831

There are several maps that are best for farming certain mats.
For iron it’s Gendarren Fields or Brisban Wildlands
Platinum is Sparkfly Fen
and Mithril, well if you don’t get enough by salvaging loot, it’s everywhere on the 3 orr maps.
Orichalcum you can find on Southsun Cove, Drytop, Silverwastes, Cursed Shore and Malchor’s leap.
T6 maps are also farmed best on these maps or in wvw.
Silver dubloons might be the hardest, I got one by farming pirates in Gendarren Fields yesterday but I would probably rather farm gold than hoping for a drop.

Help a pvp person create a legendary?

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Jana.6831

snip

https://wiki.guildwars2.com/wiki/The_Juggernaut

I think you meant crafting guides to get jeweller and weaponsmith up (you don’t need chef for the Juggernaut)

This one looks good:
http://gw2crafts.net/

(I leveled my crafts by trying mostly-that’s probably not the most efficent way).

Berserker Meta Discussion

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Jana.6831

I don’t disagree with that but it always sounds as if the “more AI” has to be applied to everything and I’m not so sure that’s a good idea.
In the end every character gets mail once they hit level what 25? 30 and so on with an invitation to a dungeon – so we thought we could do that and we couldn’t.

Yes you can, we did it 2,5 years ago like everyone else doing dungeon since the start of the game. There is some issue with the introduction of dungeon to new player I agree. AC isn’t the best dungeon to serve as an introduction. The burrows can be a huge challenge for low level character, too many of them as they learn the game don’t have enough power to go througth this small dps barrier. Maybe they should rework it a little. But in the end it’s a really small problem that affect only a small portion of the population by now. It have nothing to do with the fact that some dungeon are braindead easy for level 80 and they are so old that everybody know them by heart, making them even easier.

We tried AC and failed miserably 1,5 years ago.
And I still disagree that it’s “just a small problem” it has been a huge problem for my guild back then (I’m the only one stillplaying, they left 2 weeks after that). And I didn’t do dungeons til about 6 months ago.

Berserker Meta Discussion

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Jana.6831

I am a firm believer that the game mechanic is fine, but the boss battle aren’t in general. longer fight, with multiple phases/mechanic is what we need.

Yeah, but that’s not what people new to this game need.
I could tell endless stories about my first noob guild in this game and what we thought we’d have to do. Yeah, it was some stupid stuff.. we bought our guild leader a commander tag because he thought he could bring more people to a dungeon with that “This isn’t working, we need more people”. Yeah well, it didn’t work too well- in fact it hardly ever works well, so basically every fight has been a long battle for me and that until around last month.

There is enough low difficulty content in the game to introduce new players into the game and it’s not like the vast majority of the player base now is new players. It’s been 3 years, it’s about time they start to give more content for veteran players rather than to new players. After all veteran GW2 players will probably bought more expansion than completely new players.

I don’t disagree with that but it always sounds as if the “more AI” has to be applied to everything and I’m not so sure that’s a good idea.
In the end every character gets mail once they hit level what 25? 30 and so on with an invitation to a dungeon – so we thought we could do that and we couldn’t.

Berserker Meta Discussion

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Jana.6831

I am a firm believer that the game mechanic is fine, but the boss battle aren’t in general. longer fight, with multiple phases/mechanic is what we need.

Yeah, but that’s not what people new to this game need.
I could tell endless stories about my first noob guild in this game and what we thought we’d have to do. Yeah, it was some stupid stuff.. we bought our guild leader a commander tag because he thought he could bring more people to a dungeon with that “This isn’t working, we need more people”. Yeah well, it didn’t work too well- in fact it hardly ever works well, so basically every fight has been a long battle for me and that until around last month.

Berserker Meta Discussion

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Jana.6831

I thought we were, then you went on the mild rant about carrying people in dungeons and fractals and I wasn’t sure anymore.

I don’t rant, really I don’t. I think I can say that I’m a good pve player and I don’t mind when others are running with their newly created classes or are unsure what to do as I often don’t know what to do either as I’m kind of dyslexic when it comes to dungeons but I do know how to survive and how to save others (as a full zerker thief). The “dungeons and fractals” stuff was regarding pug lfg “zerkers only”, I can imagine that a lot of these groups are created by people who need to be carried.

I’ve come across a lot of people on this forum that seem to be of the opinion that the open world has no meaning and everything revolves around dungeons and fractals. However, any ‘pve’ change should affect dungeons and fractals to a certain extent, since they are ‘pve’ as well. Though, it doesn’t necessarily have to. It depends on how their code is done.

If you go a bit deeper than that you will come to wvw players to whom nothing in pve has got any meaning and I’m one of those. I still enjoy pve, I enjoy open world like just running around orr farming or dungeons and fractals or teq (dodge training) but in the end it’s meaningless and rather boring – I don’t mind though, I just get back to wvw when I’ve had enough.

However, I think we could make the AI more intelligent and offer a bit more challenge without making it ‘too hard’ for the average player. As others have pointed out before, it’s been severely dumbed down since the original betas and I think they went a tad overboard.

I’d like to have the pve nerf last april reversed but even that would be too much for many who complained that this game won’t let you steam roll through low level maps, which it now does, sadly.
But yeah, we might have the same opinion on that, I just have no idea how to implement this into the game. But maybe bosses like teq and the wurm and maybe the silverwastes did a lot for that already – I rage less about “noobs” nowadays as I hardly can say that this or that player “did everything wrong”.

I just don’t think that the zerker meta will or should go away.
So, in the end we probably have nothing to argue about

Berserker Meta Discussion

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Jana.6831

And yikes, you had some terrible luck with Halloween then. The first couple of days, yes, most people I ran with had issues with Horror and Lich, but by day 4 not so much. Viscount and Horror were downed every time they popped. Lich, people would check if we had enough boon removal, and skip if we didn’t (normally not an issue though).

I didn’t really mind, I just thought it was kind of sad that peopledidn’t learn the mechanics, especially since I liked the viscont that much.
And I myself failed to see the movements of the lich and I wonder if it’s me or all this disco-clutter -that bugs me to this day-I will try harder next halloween.

People do that now, and can’t survive wearing it. So that part wouldn’t change. You’re always going to have some of that. You’ve completely sidestepped the original point I was trying to make.

Then it seems as if I didn’t get your point.

face…desk

Really? So there’s no point in looking at the broader picture at all? The game should just revolve around dungeons and fractals? I guess then we should just nix open world all together.

You do realize that I was talking about more than just dungeons and fractals, right?

Starter zones exist for a reason. The AI could become progressively more intelligent as the zones get harder.

Problem is that leveling is that fast that people don’t spend too much time in starter zones and if the mobs become too hard people would either whine or quit.

Edit: And in fact if you look at all the “But I want trinity” or “I want build diversity” threads it is obvious that the people have no clue about their classes/the game, so those who want all this stuff don’t even know what they’ve got.

(edited by Jana.6831)

Berserker Meta Discussion

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Jana.6831

You mean like Tequatl and Wurm once upon a time? It’s only challenging until it’s learned, and eventually even new AI would be learned, so you’re issue with it failing would be short lived. Just like with Viscount and Lich during Halloween. By the end of the event, every group I was in walked right over them without any issue.

Yes until it’s learned. It doesn’t really matter whether or not there’s 20 new people at teq but new players need a bit to understand the mechanics, so add 50 new people to teq and it will fail.
And even if you would add more AI it would be boring for you after 3 weeks again whereas new people would fail – I don’t know if it’s really that hard to understand. And the people who I ran with (was a lot) haven’t learned the halloween mechanics until the end. They just didn’t do the Lich anymore and died to the Labyrinth Horror.

Yes, zerk would still be the gear for the most skilled players. And being able to wear it might actually mean something, though maybe not. However, that pool of players would be smaller, and it would also help to reduce the mentality that you ‘have’ to play the content in ‘x’ gear.

I don’t think so, like I explained previously. “What, the gear for the most skilledplayers is zerker? Then I’m zerker!”

We’re also discussing more than just dungeons and fractals here.

So?

Lol no, the PvE AI is far from ‘life like.’ I’m talking about making the pve creature AI more like a thinking human being like you would face of against in pvp. The current AI is no where close, which is why there is 0 risk to running full glass (unless you have connection issues or can’t mitigate your dodges well).

You are correct, no one forces someone to wear full zerkers. However, people do tend to get tired of being spat on for not doing so. Even when they don’t join the “zerker only” groups. Its a mentality that needs to change.

Ok, so where should players then learn this game when PvE becomes like pvp/wvw?

Edit: Well, I’m probably not against adding more “intelligent” bosses to the world – it’s fine unless it’s forever, so the mechanics of that boss are really widely known, like teq, for example, it’s just that I do teq in my zerkers gear and I am bored. Ilove the first phase though as I try to dodge right under his feet (the most fun I have) and I get partially annoyed when others don’t get the mechanics – I barely bicker just when things really look as if they’re about to fail. The funny thing about teq is that there is some kind of “trinity” but people either haven’t gotten it yet or don’t mention it. There are classes who are best at battery x,y or z.
But – I don’t think that more AI would promote different gear choices and even if it would be some sort of elitism again – I got a lot of hate when I said I was doing teq in zerkers ;)

(edited by Jana.6831)

Berserker Meta Discussion

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Jana.6831

I’m all for a challenge. I’m well aware that upping the AI would probably result in me being dead more often, but learning is part of the fun.

Since a lot of open world events are group events all of you/us would fail if most of you fail -has happened a lot in the past. I haven’t really been to the silverwastes, mostly because I despise all the clutter I have to carry around to be on that map, but I guess there’s bad blood as well.

It’s fine to have some zones or some events where dodging is enough, or just plain passive defense is enough and you can just autoattack to your hearts desire, but that lands us right where we are right now. You end up with the mentality that unless you’re running a specific gear set, you’re “bad.” That unless you’re running that specific gear set you’re “detrimental.” That the one specific gear set is the only way to play. None of which is actually true.

It wouldn’t change, no matter what, zerker would still be the gear for the most skilled players and of course players want to play with the most skilled players; either because they think they belong to the most skilled players as well or because it makes stuff easier for them. 2 skilled players are usually enough to carry 3 others through a dungeon/fractal – well, a high level fractal needs maybe 3 skilled players.

Changing up the AI so that is more ‘life like’ is going to force some people to rethink their set up because its going to be more risk than they can handle. Yes, there will still be some that run all glass and are just fine, but probably not as many. Yes, there will be some that just don’t get it, but that doesn’t mean they won’t be able to complete it.

Don’t know what you want actually, because it is like that right now. If you can’t handle content full glass, then go more defensive and even if you can handle it you can go more defensive, no one forces you to wear this or that gear and you don’t have to join “zerkers only” groups either.

Edit: Punctuation and missing spaces (I reallyy should rethink my keyboard choice).

Berserker Meta Discussion

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Jana.6831

What you guys seem to forget when demanding to raise the AI of mobs is that most of you will die.
One of my favourite PvE bosses is the Candycorn Viscont of the Halloween Labyrinth, he was deadly when fighting ranged, I think or it was possible but harder than melee and you have to get a sugar buff to become immune against his special attacks. But the trick with the sugar buff is that you can only have so many stacks until you’re knocked out.
People didn’t get it.
They worked with reflections and whatnot although this boss is rather easy to understand, even without looking it up and I explained it many times so people should’ve had a clue about it.
Raise the AI and the open world events will become less fun as they won’t work as a lot if not most people will fail to understand the mechanics.

lets talk healing power and roles

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Jana.6831

cont because limits…

thief: this is my black sheep, i stay away from it because of my zealous friends. that said, i ran crit self heal, almost worked, i must just suck though. i tried venoms, OMG BEST THING EVER NO SARCASM, like holy kitten sorry but everything yes with giving people might, extra conditions, and live stealing. o.o if only they weren’t so limited to just that, like they don’t stack for one thing.

…why not thief? because its only venoms and if allies don’t do anything, then everything is a “nope”

I heal people with my thief with
a) shadow refuge (which also removes conditions apperantly)
b) blast when a ranger or elementalist is around

For the latter I even invested in some zealot trinkets (it does show).

Edit: And btw: Signet of malice is a thing of beauty, you don’t need to change your traits, just your healing skill. It’s usually “Man and Jana hasn’t got a scratch again”. But allof this only works when you know the class and when to use what skill.

Berserker Meta Discussion

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Jana.6831

Maybe the QQ zerk scene will also get somewhere, someday.
PS: Not sure what there is to discuss anyway.

They already did last year and yeah,probably the QQers will get their way again – although the build diversity gotless after the nerf, but whatever, right? Those complaining about the meta will have long left the game anyway.

Berserker Meta Discussion

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Jana.6831

I’m just saying that you don’t need clerics/knights in pve and that I can survive as a full zerker in wvw as well – I also can beat cele eles if they’re not very skilled.

Except the WvW part, which I won’t say anything since I haven’t played that format for a LONG time, I completely agree with everything else.
I play almost exclusively berserker too for PvE and sPvP and I’m not exactly sure why or what are we discussing about :P

I quoted you twice when you said that defensive gear “brings something to the table in some content”.
I say it doesn’t except if you aren’t “skilled enough”/don’t know the content you’re about to face or if the party you’re running with isn’t that good.

Edit: And with that I mean PvE.

(edited by Jana.6831)

Berserker Meta Discussion

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Jana.6831

It can’t be applied to PvP where your enemy plays too.
As a berserker medi guard, my chances of beating a skilled cele elementalist 1 on 1 are close to zero. I can still be a great asset for my team on berserkers (specially focusing down other berserkers), but that’s a fight I should completely avoid most of the time and should be dealt with on a different way.
A good PvP composition requires a lot of sinergies involving quite different builds and gear to work properly. I would never put my money on a full berserker comp defeating a top team.

It could work, depending on how skilled both teams are but this is really going away from a) the topic, b) what I meant – I never recommended everybody I this game to go full zerker, I’m just saying that you don’t need clerics/knights in pve and that I can survive as a full zerker in wvw as well – I also can beat cele eles if they’re not very skilled.

Berserker Meta Discussion

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Jana.6831

What I’m trying to say is that there are some content pieces where tanky gear actually brings something to the table and can act like a difficulty slider, either by allowing the use of a different tactic or just by providing a safety net.
That’s just not the case of low level regular dungeons, which is the most played instanced content and probably the one most of these anti berserker threads are based on.

Going a bit off-topic, I don’t think it’s a good idea to bring things like WvW or sPvP to the discussion. It’s a completely different scenario where there’s hardly any inherently superior choice.

No, sorry but you’re mistaken. Usually the right skills used in the right moment are enough to conquer any content. And you don’t even have to know the content by heart (me as an example as I usually forget what comes next in a dungeon/fractal).1
Wvw isn’t a completely different scenario as pve and wvw are combined when it comes to how stats/gear works and that is something pve people forget – everything what you think makes this game better for you might make things worse for wvw. And there is stat/gear diversity in wvw – I don’t think I would ever recommend a zerg warrior to go full zerker although it works for some. Just saying that even in the hardest combat mode there is (zerg fights) zerker can work.

Berserker Meta Discussion

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Jana.6831

I completely disagree with your analysis.
The offensive approach shines (on top of the main obvious reason of finishing the content faster) because of SMALL enemy HP pools.

If you look at content where HP pools are actually high, like some high level fractals encounters, things like having a guardian mixing in some Knight pieces are usually accepted. Why? Because it helps with aggro control and provides a small safety net, a safety net that becomes much more useful and reasoable when the whole group can’t stack on top of the boss and fights involve things like kiting at max melee range, something that requires MUCH more finesse and which a lot of people are incapable of (which explains why you will see a lot more ranged weapons on this content).
Even dedicated tank builds are analyzed as an option and far from mocked at.

I’m still doing everything in this game in full zerker.
I run dungeons, do pvp, do high level fractals, run solo in wvw, run with the zerg in wvw in full zerkers – it works and it works fine, otherwise I wouldn’t be doing it as I also have soldier’s and my beloved valk character and also some condi geared characters, zerker just suits me best.
So: If some people need clerics or knights or whatever, that’s fine with me, but don’t say that zerker doesn’t work in this or that content as it does. And no, at least 3 people I usually run with are also full zerker, so it’s not that I need to be saved by a tanky geared player.

Berserker Meta Discussion

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Jana.6831

im actually so fed up of these threads

look at literally any game ever. there is always a meta, either static or fluid, you can’t escape it.

GET

OVER

IT

It’s about time the mods locked them on sight.

+1
+1

Fastest Map completion classes ?

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Jana.6831

My vote goes to warrior with warhorn and banners.
Also eles can be pretty fast with air attunement and fiery GS.
I think gold for speedrun across a map went to a thief but maybe other classes didn’t even try.
Anyway, I think the difference is rather marginal -and I did map completion with quite a lot of people and some are insanely fast when it comes to hearts for whatever reason.

Casual players and the community.

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Jana.6831

It would probably work better if there was such a thing as a healer. Water ele != healer. Support, as a convention, has been completely destroyed in GW2. You don’t have to wear zerker gear to imply DPS, the skillbar is more important. Still, I’m sure many, like him, would have preferred to have larger support roles. I know one of my favorite builds in GW1 was a weapon spell ritualist – very easy to combine Splinter and GDW on 2-3 frontliners in a dungeon to kill every mob with a single attack chain.

I know but GW2 is not the game for healers or tanks, btw he’s not an ele. And my pure dps helps a lot. The aegis from guards helps as well though. So basically the roles in this game are still there but they’re different from what people are used to. But saying that someone performs best in teh gear he’s comfortable with is only half the truth and you just confirmed it; if you know how to use your skills, you don’t really need defensive gear.

Casual players and the community.

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Jana.6831

I urge you to notice that a player will perform best in gear they’re comfortable with.

I urge you to compare the results of playing with good players, regardless of their gear, versus bad players in zerker.

Not really true, we have someone in our guild who loves to heal people and he’s usually down 80% of the time. Last time we were doing a dungeon he asked whether we’d prefer him as a healer or dps guy, so we said “dps” and it worked a lot better than usual. We carry him around as a healer though anyway because we like him a lot.

Casual players and the community.

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Jana.6831

..anyone can spam 1 !
(Well some people cant even do that properly – but thats besides the point).

True, I can’t at the moment as my mouse is broken (thumb buttons) – you have no idea how important #1 is =(

Casual players and the community.

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Jana.6831

Well it seems as if all of you are talking about specific things you’ve encountered in the past but it’s not the same situation, so basically all of you are right, or better:This discussion is pretty useless as not all noobs are saints and not all vets are devils or the other way around.

coffee

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Jana.6831

How can you use toiletpaper if there is no toilet?

There is, that was the reason why I turned off npc dialogue as I was standing in LA, chatting with my guild and heard “we have water closets, madam!” nonstop.

Crafting & asc gear too expensive for newbs?

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Jana.6831

It’s true. We’re definitely all potatoes here in the T4 and lower. How do you auto-attack again?

Don’t ask me, I’m T5 and we currently don’t even have a commander at EU prime, the 60 of us are beyond lost!

60 at EU prime? on a NA server? If you are not on T1 then on of them really want your forces.

No, sorry I’m on an EU server, I should have specifically stated that I’m on an EU server as I also said that it was EU prime which clearly was confusing as only people from NA servers are writing on these forums. So one is left to wonder why I stated it is EU prime time when I’m clearly talking about an NA server.
So what was your question?
We have been 80 EU prime on an EU bronze server (T9 back then) as well – but that can’t be as only the gold league is worth playing.

Crafting & asc gear too expensive for newbs?

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Jana.6831

It’s true. We’re definitely all potatoes here in the T4 and lower. How do you auto-attack again?

Don’t ask me, I’m T5 and we currently don’t even have a commander at EU prime, the 60 of us are beyond lost!

Edit: Commander just arrived and he said: “Click control and then the left or right mouse button on your #1 skill, he wasn’t sure which one, and then click your mouse button once…” I hope I’ll remember this.

(edited by Jana.6831)

Crafting & asc gear too expensive for newbs?

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Jana.6831

ascended armor has use in t1(,2,3) wvw servers

Sure, as all wvw players below T1 (2,3) are potatos and basically just spam 1 and have no clue about wvw or the game or their class or anything.

stacking sigils.....really?

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Jana.6831

Well, I was pretty annoyed when they changed it without giving the (simple) solution, or at least I didn’t know of it, so I had to find out myself.

They changed this because people would stack bloodlust with their underwater weapons or whatever and had 2 other sigils on their other weapons thus they had an advantage, something like that as I wonder who is that crazy to kill 25 underwater creatures before they start wvw.

stacking sigils.....really?

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Jana.6831

You have to have at least one weapon with sigilof bloodlust equipped to not lose the stacks.
So that means that your underwater weapon has to have a sigil and well, if your second weaponset has got a sigil of bloodlust as well, you can swap the first without losing the stacks.

Top questionable decision Anet have made.

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Jana.6831

1) Traits (‘nuff said)
2) Listening to minorities when it’s about not neccessarily needed stuff, like the trait revamp as some people wanted this game to be more like GW and like the “first person” view which destroyed the mouse turns (I’m not making this up, but only people who need to move a lot, like me, notice, you need to move your mouse slightly more to move with it, so a 180° turn now hurts)(Please look into it and change it back, anet, pretty please!)
3) Not leaving at least LA out of the megaserver system.
4) Making events on a certain map a daily
5) Closing maps down when there still are a bunch of people (~20) doing a world boss
6) Making fights seem like a giant disco (How should people learn how bosses work if they can’t see a thing?)
7) All those drytop and silverwastes currencies.

Anyway, they also did good stuff, like the wardrobe (I love it), the now account bound dyes, ascended weapons and more stuff whcih went from soulbound to accountbound and I think someone is finally looking into the wvw servers (bugs, lags etc) and for that I’m grateful.

Traits Part 2

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Jana.6831

Happy anniversary new trait system, who would’ve guessed you’d stick around this long.

Traits Part 2

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Jana.6831

Made a decision to not log in anymore. Traits and the wall of radio silence being a huge factor. I’m now sad.

I’m about to do the same but the last straw was when they changed something with the controls, so now I can’t mouse turn like I used to and my wrist starts to hurt because of that – so now this game hurts me physically.
But the traits and bugs and lags and silence are a big factor in this too.

Interestingly I never asked for anything new – I was fine with this game as it has been -I don’t need an expansion or anything, just a game that works properly, is fair and intelligent (trait aquisition isn’t).

Why the hate for open field siege?

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Jana.6831

No sorry Turk, I don’t die to open field siege, I just roll my eyes and think I’m in EotM.

Why the hate for open field siege?

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Jana.6831

Trust me. Elitism and “coordination and people being good with their actual characters” are not even remotely the same thing. I appreciate that you see it that way though. Pride is a fun weakness to exploit.

That’s why he said it, because it isn’t the same thing.
Hey, you have one of if not my favourite video in your link, so you must kind of get irony, right?

You need to re read that.

No, I don’t, I know what quotation marks are.

Edit: I get what you guys try here “We are just as skilled as you or even more so as we know how to use siege!!”, but various people have explained why open field siege (ACs) are “bad”.
For once; it would be supply wars, only few would have fun, if enough acs the opponents would either build acs themselves or run away, thus two zergs standing on a field with 5 people on stationary siege – it’s silly, no matter how you turn it. There can be exceptional situations in which an AC is strategic and good and whatnot but that’s really rare.
And I once did a 5 vs 25 in our Garri (all gates down, lord alive and dead) without siege and we won, just us 5 and we were pugs without TS or anything and yeah, maybe the opponents were bad, it was CDI back then – a year ago).
Edit²: And to be honest; that was the best fight I ever had.

(edited by Jana.6831)

Why the hate for open field siege?

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Posted by: Jana.6831

Jana.6831

Trust me. Elitism and “coordination and people being good with their actual characters” are not even remotely the same thing. I appreciate that you see it that way though. Pride is a fun weakness to exploit.

That’s why he said it, because it isn’t the same thing.
Hey, you have one of if not my favourite video in your link, so you must kind of get irony, right?

Mouse turns

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Posted by: Jana.6831

Jana.6831

Did you try the ‘Return to Default’ option? I would imagine so, but had to ask, just in case.

Good luck.

I didn’t change anything before I noticed something was odd.
But yes, after I changed everything I could change in a bid to get back to the previous status quo, I used that option.

Mouse turns

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Posted by: Jana.6831

Jana.6831

Thanks, I wish people hadn’t wished for a first person view or that I could permanently disable that option for my account so I don’t have to deal with the updates that mess with everything else.
Problem is that my main class requires a lot of movement, so I’m not really happy.

Mouse turns

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Posted by: Jana.6831

Jana.6831

I did – I tried everything and still I have to twist my wrist to 90° do do a turn for which I previously needed 45° – it costs a lot of time and power.

Mouse turns

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Posted by: Jana.6831

Jana.6831

Recently I’ve noticed that I can’t turn with my mouse like I used to. For example; when running with others and I want them to have the lead but are farther ahead I’d turn 360 degree so I would be behind them again. So for now about week or so I’d have to turn my mouse for 360° to make this possible. Don’t ask me how much I’d have to turn my mouse before I just know that I need a lot of power to mouse turn now. Also my character slightly flips back into his previous position after moving with the mouse.
I’m not using first person view or anything, I didn’t change anything in my options before.

Thief WvW - Advice/builds for a beginner?

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Posted by: Jana.6831

Jana.6831

If you see a necro just run away because you won’t stand a chance using condi on them. Sigh.

The first player I killed with my condi thief when I have been a 100% noob was a necro – I used to run away from them with my power thief afterwards until someone told me how to kill them. In fact I lost about 5% of the fights while playing condi thief. And I was bad back then, believe me And I only played condi thief for a week (it was boring and I felt OP).

I heard d/p is apparently the easiest…

It is, because you have a gap closer, an interrupt (crucial when facing necros), blinding powder for “being invincible” and for stealth on demand all that on your weaponset, so you can use whatever traits you like wheras all other weaponsets have to use their traits to be able to do that, except S/P but S/P isn’t as mobile.

Traits Part 2

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Posted by: Jana.6831

Jana.6831

I seriously believe that anet is underestimating the effect this trait system has.
I didn’t want to create a new character (besides thieves as I know what traits I want with thieves) before they changed the system for the better but have been “forced” by a friend to create my last missing profession.
Alright, so I got a cookie cutter build and only wanted to get the traits required for that. After a bunch of people killed the mob I needed while I was still running from the pre event (after I waited for several hours for that event to pop up), I was about to delete said character – the only reason I didn’t delete her was that my server killed the giant grub with me earlier so I could have that trait (that means a lot to me).
So, while it can be fun to aquire the traits, I’ve now done this five times and I will never do any personal story quest again ever! Which is a pity as my main will never be the hero of Tyria.

Please adjust the Fire Elemental event

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Posted by: Jana.6831

Jana.6831

Barrels count as minimal contribution while killing things is what really gives credit even that is the opposite of what it takes to make the event succeed.

Not really as the mobs are protecting or firing the cannons which are killing the ship which is destroying the gate.

The cannons fire on their own. If you kill the cannoneer and then ignore the cannon it will just continue shooting.

You can ignore the mobs and just do the barrels and the event can succeed but if you ignore the barrels and only fight the mobs the event will fail.

The ship does nothing.

It does – I’ve soloed the event in the past (before megaservers) and all I did was killing the cannoneers as I couldn’t do anything else beside that, obviously.

Please adjust the Fire Elemental event

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Posted by: Jana.6831

Jana.6831

Barrels count as minimal contribution while killing things is what really gives credit even that is the opposite of what it takes to make the event succeed.

Not really as the mobs are protecting or firing the cannons which are killing the ship which is destroying the gate.

To anyone who's starting to hate the game...

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Posted by: Jana.6831

Jana.6831

snip

No offense, but you seem to have a problem with gender stereotypes.
I’m female my main is a male toon, dressed all black, most of my friends in this game are male who play fluffy female toons with quaggan backpacks and gigantic boobs, so what? I think the opportunity to customize one’s character is appreciated by everyone, no matter the gender or preference.

Thief WvW - Advice/builds for a beginner?

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Posted by: Jana.6831

Jana.6831

Haven’t played against many sword based thieves, I do love them for not running SA, thus making it a more fun fight for me on the other side. But I haven’t really tried a sword build yet myself (outside of pve). So I can’t really comment.

Though sword is better off with more power based stat sets of that is what you wondered about. I looked at one of the S/D meta builds, and saw a mix of berserk, soldier and valkyrie stats.

Best fight I had against a S/D thief was when he used stealth – that fight lasted 20 mins – I’ve lost to two S/D thieves who I duelled a lot of times and who are my friends So, you have to be really good to pull that off. D/P is still the easiest to play thief as you can stealth “on demand”.

Edit: I’m a D/D thief myself. But mostly because I love D/D if it were for effiency I would go D/P, probably.

(edited by Jana.6831)

Thief WvW - Advice/builds for a beginner?

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Posted by: Jana.6831

Jana.6831

The meta builds have some mistakes – if you opt for the trait executioner go full zerker (you need all critical chance you can get).
If you want to use hidden killer don’t use the trait side strike if you’re D/P (you won’t hit your enemy from the side and have a 100% crit chancewhen hitting from behind anyway).
Otherwise the builds are solid.

Why the hate for open field siege?

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Posted by: Jana.6831

Jana.6831

Forum bug

/15 char

Why the hate for open field siege?

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Posted by: Jana.6831

Jana.6831

While I can see a moral benefit of this since this is just a game, it also hampers actual strategic plays since GOOD strategies in real life have always been underhanded.

“In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.”

Don’t know, you can throw an Abomb somewhere and you win – no losses on your side, the country is probably far away so your people don’t have to deal with the consequences – but wars don’t go like this. I can understand when there’s 80 vs 40 and the 40 build an AC, but we’ve had the 80 building 5 – a bit embarrassing, isn’kitten It might be that we won anyway but I hope to not see that server again any time soon.

Why the hate for open field siege?

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Posted by: Jana.6831

Jana.6831

Trebs, catas and even ballistas to cap towers/keeps is something entirely different than building ACs in a zergfight.
Trebs, catas and ballistas can’t do that much damage against an enemy zerg like an AC can do as they’re rather slow. So, I guess no one despises the use of these 3 siege types “open field” even if used against enemy players although that wasn’t their original purpose – it would be stupid if it was actually, don’t ask me how many times I won a 1 vs camp vs enemy on balli.
Anyway, I don’t know if I had the luck to be on and encounter servers who didn’t use ACs to clear out tower siege in the past or if ACs have been buffed/changed – it annoys me more that a zerg can just come up to a tower, place an AC and destroy everything in that tower – we would’ve to have a “zerg” sitting in each tower to prevent that. And I wonder why Quentin Lake has been changed if this “tactic” seems to be ok.

Does Sigil of Battle even make sense?

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Posted by: Jana.6831

Jana.6831

It’s all good ;)

Thank you, guys =)

Does Sigil of Battle even make sense?

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Posted by: Jana.6831

Jana.6831

Does it? I didn’t notice any stacks of might except one from “Elemental Attunement”.
Also does it even work if I equip two weaponswap sigils (like in that build)?
Thanks so far but I really didn’t see any mightstacks.

Edit:
Right, while in combat, always forget about that. Sorry.

(edited by Jana.6831)