And speaking of misclicking your Spark and “list as junk” and then trashing it to merchant,
That’s what I thought when that thing came out of a chest “uuh that looks cheap, better salvage it right away”
(I didn’t know spark nor incinerator before this, only twilight, sunrise and the dreamer).
I would like the option to ‘’List items as junk’’.
This would remove a chore none of us enjoy doing. Please bump this post so people can see our suggestion.
Get yourself an oiled leather bag, then all of the junk will go in there – after a while you know what item is junk and what isn’t, so you basically don’t need the bag anymore.
I haven’t. But my main complaints are like everyone’s, ANET promotes blobbing or rather do so little about it that it seems like they do.
I like blobs.
We have everything in our tier (EU T4/5) depending on what time it is, from solo roaming to small scale, zergs, guilds, blobs – I think if anet tries to interfere with that stuff only became worse.
Only problem I have is that wvw wasn’t designed for blobs, so they can steamroll everything within seconds. I think a lot of the strategic aspect of wvw is destroyed because of that.
You can have your character learn all crafts and have to pay 40 silver (not sure if that changed) to switch back to one of the other crafts. But there’s also the Additional Crafting License in the gemstore: Increases the number of active crafts of all characters.
My ranger is leatherworker, weaponsmith and huntsman and I used the switching option exactly once.
I use all of the crafts, the ones I use the most are artificier for concentrated luck, leatherworker/tailor/armorsmith to craft damask, weaponsmith to craft superior sharpening stones and cook for the buff food I need in wvw or in dungeons.
Maybe try the option to learn an additional craft but some are very expensive, there are websites which list the costs of learning each craft, maybe check it out and decide whether you rather want to let your character learn a third craft or if you want a second character for that. In case you didn’t know: there’s makeover kits which let you change the looks and gender but not the race and class of your characters.
Edit: And also a “Name Change Contract” which lets you rename your character.
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Lol he just asked(and the rest of the necro community in our section and more). How not it’s about the class mechanic,it’s effectiveness and QoL changes O.o??
No, it’s a completely different mechanic and you guys are offtopic, that’s why I didn’t get you.
Again: make a thread about it on your forums, it has got nothing to do with the F2 skill thieves will be getting.
Edit: Hint: It’s not really about the cooldown which is shown. For now it works like this: You use steal as a gap closer and get an item you have to use before you can a) see the cooldown, b) use steal again. Sometimes it would be stupid to use this item at some point, but you have to use it before you can steal again. Now you have a choice. That’s the most important thing about this.
(edited by Jana.6831)
So you say it’s completely offtopic and isn’t related at all with this topic? ok.
Btw I still don’t know what you mean as with my necro it looks like this:
Edit: so here’s an idea: You guys make a topic about whatever is missing with your class on your forums and we two delete our posts in this thread – as I honestly have no clue what you guys are talking about.
Edit² or did you mean the skills 6-0?
That is, in fact not related to this thread at all.
(edited by Jana.6831)
Wherefore do Necros need 2? Can I do something else with F1 than activating and deactivating Death Shroud?
He meant utilities working/CD’s in DS the less restrictive mechanic in the game
.
You mean the “9 s until you can use death shroud again” which you can’t see when in Death Shroud?
It’s always 9 seconds when I stop, no matter how long I used it, so I don’t want/need a F2 for my necro.Edit: Grammar
Are…you…trolling? Anyway I will not stain those news with putrid corpses, let’s just appreciate it.
No, I just honestly have no idea wherefore I would need an F2 key for Necro.
I broke a golden rule of mine and looked into his post history, one of his latest posts is “thieves are the most fun class to play but the hardest to learn” – so I take this with a pinch of salt .
Anyway, I lurk around a lot, so watch out!
Wherefore do Necros need 2? Can I do something else with F1 than activating and deactivating Death Shroud?
He meant utilities working/CD’s in DS the less restrictive mechanic in the game
.
You mean the “9 s until you can use death shroud again” which you can’t see when in Death Shroud?
It’s always 9 seconds when I stop, no matter how long I used it, so I don’t want/need a F2 for my necro.
Edit: Grammar
(edited by Jana.6831)
Wherefore do Necros need 2? Can I do something else with F1 than activating and deactivating Death Shroud?
You can unlock every single trait in the game for free.
Except the devourer queen as that event has been bugged since before the traits and never been fixed.
So when you read LFGS “zerker exp only” it translates into “I want as much gold as possible on my limited play time, don’t join if you are going to slow me down.”
My solution: Along with the 24 hour time range/gate that is already in place, create a 30 minute time range where you can only earn 1 dungeon path reward and make the dungeon reward 5g.
What this does is it makes it so speed does not equal more reward.
So you rather want to reward "Hurr Durr, I’m going to join a “Zerker only” party with my nomads gear to troll them" -people?
I would reply properly, but I have no idea why you quoted me before saying that.
Maybe I got you wrong but it sounded to me as if you were disappointed that there will be 2 buttons now for steal. =)
This is awesome!
Tfw you want to burst with steal, but you got that useless engi goo, that feel is gone now!
Try throw + heartseeker or daggerstorm (it’s far from useless).
Awesome, and thanks for letting us know!
I assume we won’t be able to save up our stolen skills, and stealing when there is still a stolen item in the F2 slot will overwrite that skill instead of adding it to a successive slot. I was hoping for something like that. Still, a very welcomed change!
You now can see a timer on your steal when you still hold a stolen item, that’s why there’s 2 slots.
Please don’t we will just have something like the current trait system; tedious boring stuff that is bugged. Map completion on alts would be even less fun.
How about some extra quests which can be done voluntarily and not hearts?
ascended items, and a few other things can’t be sold on accident.
Wrong again =)
I have an invisible bag for my weapons, food, siege.
Then I have several usual bags for loot, then I have an oiled leather bag for junk.
I can always see what’s junk, when I swap my weapons I usually replace them with what I have equipped (that happens automatically except if you have 2 weapons equipped and replace them with one and have looted something in the meantime, then one of the “weapon slots” in your invitory will be occupied by loot).
Works for me.
My game is buggy since february, I can’t fight against thieves anymore as I can’t hit them, except if I use heartseeker, so yay I’m a 2222 spamming pro. So I’m not so sure if I have problems with all classes but it only shows when facing thieves, or if I really have only problems with thieves. I miracously kill engis all of the sudden, maybe because their elite has been nerfed, I don’t know.
And to me D/D thief is the only real hard counter in this game, against mesmers as I can CnD on their clones which I might destoy in one hit, also the next attack misses, so they have troubles to use most of their class mechanics on me.
But you can say that ranger with sic em is a hard counter to thief, maybe engi with googles is as well (rarely meet one). Medi guards are hard to kill, but I don’t think that only thieves have got this problem.
Jana. There is no point for me to continue this discussion with you. You don’t know the situation on Rof i’m just giving the big picture on what is going on. I even encourage other people’s story’s. I want to help Anet in getting information what is the opinion on the servers about this topic. And believe me half my guild left, and 2 of the 4 remaining big guilds did too. I’m not the only one who thinks this way. All i feel you are doing in trying to win an argument of me instead of helping Anet get the full picture of every server.
My opinion stands.
Ok, I tried to explain to you why your idea would back fire big time – I don’t think anet will ever consider it as it doesn’t make any sense.
I have been on Miller’s Sound btw – not everybody is on a gold ranked server (and in fact I’ve never been) – if you think that rethinking your idea is out of question because I can’t possibly understand the very special situation on Ring Of Fire then so be it.
Totally agree in short term. But at least we can try to rebuild our server keeping guilds that transfer to us and not move out again in few weeks taking few or even many of our players with them when they leave (lets not name and shame here).
That would still happen unless transfering would be prohibited as well. And no PvE players could come into wvw anymore, so you would have to headhunt from other servers, and let’s be honest here; it is possible to build a strong community without big guilds, our big guilds are usually in the borderlands karma training. Which is ok but only helps for that long. In case of TS – advertise it every 15 mins or so, seems to help in case of my server, I’m never in TS because I mostly roam. still I’m able to fight in zergs/blobs. But that might be a special case (long story). And in fact my first server started without TS and it worked well, maybe that’s why I don’t need TS.
This way we could boost up our playerbase with our strong core group instead of guilds getting frustrated by the vast amount of pugs we have at the moment. Even though they keep us in high bronze.
When I started to play wvw we had a commander who explained everything to us and maybe that is an idea. Some servers actually learn, others are resilent to learning. If you have a strong base of people who know what and how to do it, people will want to stay, don’t mind the guilds. And I’m not afraid to remind people of stuff when I see they “make mistakes” maybe they didn’t know before.
All i’m saying is the case of RoF. I’m not saying that this situation would apply to all servers. I Just feel there is a lot of potential in the core group of RoF. We just don’t have the numbers to live up to our expectations. I think a different System (server or points) might be a more fair way and will help RoF in the long run. It’s possible higher tier servers are not fond of changes because of their current rating.
You can’t make a rule for just one server and your rule wouldn’t add up, you just don’t see it. I think closing down top tier wvw servers and making lower tier servers cheaper gem wise is the best solution. And every server I’ve been on (4) had problems with not enough players. If you have a strong core you will be able to hold pve turned wvw players, like me.
I have been on a silver/bronze tier EU server that ranked up by doing early morning karma trains and didn’t even bother to defend the rest of the day, they literally just stood in a fully sieged T3 keep and watched 3 guys taking it-hey, there was no commander around! Anyway, they never read map chat because all of them were in TS, so every scouting was left unheard – that’s why I left. A friend left with his guild a few months after, probably because of the same reasons, it was his first server so he didn’t know that people usually communicate.
Some guilds/people really have a reason to transfer and in case I’m unhappy on my current server again, I’ll transfer to some other server.
Edit: But don’t forget that a lot of wvw itself is what frustrates people, like lags, bugs, game mechanics. So even if you’ve got the best core of the world people still might leave, no matter whether they’re classified as PvE, WvW or whatever players.
Edit²: There is already more points for lower ranked servers if one or 2 servers in your matchup are higher ranked.
(edited by Jana.6831)
(Does the Anet tag show to enemies in WvW? I think I’ve never seen it on an enemy.)
It does as long as they’ve turned it on – CD once had a ranger GM and we had a blast killing him ;) But that was about a year ago, maybe things changed. When in doubt kill all low ranks.
No offense, Michael ;)
This suggestion is very bad for me, because I almost periodically play in the manner “2 months play, 2 months break, and then again 2 months play etc”. Second fact is that I am proud of being a part of Seafarer’s Rest WvW (#1 EU server) since game release (and I never transfered anywhere else), to be more precise even from 3-day headstart before game release, and after I finished PvE content (map completion etc), I play almost entirely only WvW mode, with a few exceptions like when I want some nice PvE things like a nice skin or for example Sinister atribute insignia/inscription.
So even if I did a lot of things for SFR, you want me to be disassociated forever from my trusted SFR WvW community only because I play periodically with breaks and because somewhere will appear a mark “full”? Btw where would you associate me then? To Kodash, or Vabbi, or where?
Thanks for your suggestion, I maybe understand your reasons for it, but my vote is “No”.
You would be classified as PvE player and wouldn’t be allowed to play wvw anymore if this was implemented. Your server then would be megaserver.
Ring of Fire’s succes is based on the core group working very hard to get a good tick going. At that point a lot of the PvE player base joins Rof up when a commander is tagged up. This will make out lead expand easely considering the expertise of some of our commander. However once our matchup goes into silver it is not possible for the core group to even get a good tick of just because of the low number WvW-playerbase Rof has.
and
In the past (before the mega-server system) WvW commanders went to PvE and even helped out the PvE players for eg. triple trouble in order to get help in WvW when we needed it. The server system as it is at the moment makes it very hard to set up any events like that or to recruit from our own server.
Edit:
Considering this i would love a system that will take WvW population into account. For me this can be done in 2 ways:
- WvW population should be seperated from PvE population.
We’ve had this discussion before, and if you strictly separated PvE and wvw players, your server would always stay in bronze as no PvE players could join once your tick is good enough.
Because of this situation guilds that come here drag our core group away from our server (Including myself for 2 weeks). This makes it even harder for us to get our fellow Rof PvE players into WvW.
Why do “foreign guilds” drag your core away?
I still think that measuring the queues (maybe over 2 months or so before making it count) is the best way to determine whether or not a server is really “full”.
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Well, I prefer the D/P over the S/P set, but I’ll take the D/D over the /P any day for bosses. When trash clearing is when the /P comes out, never for bosses if I can help it.
Others have already explained that dagger mainhand doesn’t do too much damage against more than one target, coupled with the clunkiness of stealthing with D/P – I wouldn’t be too surprised if someone calls you out on that. S/P is fine in my book, even against single targets- unless I want a real speedrun group. (The ones advertising in LFG aren’t)
I don’t find the S/ to give any benefit, beyond the one condi clear and the extra cleave, over the D/. I’d prefer to have the ability to get stealth if I need it. I keep one in my bag though, incase someone wants me to run S/.
It does – you can keep mobs in place which is nice in some fractals, you interrupt rather automatically and you can also use your smoke field. D/P in dungeons/fractals makes no sense at all.
I find most of my groups won’t take the time to stop and let someone swap weapons, you run/skip/kill and keep going. So I tend to run with D/P and if I can make it before they start in on the boss, I’ll swap to D/D. Yeah, Sword cleaves one more than the dagger, but I find Heartseeker to be more useful to me than the Infiltrator’s Strike (Pistol Whip is nice…spamming it isn’t a good idea and will make the Ice Bow using Ele angry when you kitten up the stacks…defiance bar might make this less of a problem though).
Using D/P in a dungeon never made sense to me.
D/D = ~4 k CnD and you’re stealthed within a second, with D/P you have to use infiltrators strike to do some extra damage, make a smoke field (which might interfer with someone) and have to use heartseeker before you can do a backstab.
I do use S/P, especially in lvl 35 (or 34?) fractals in which no poison should be used and especially in the hammer fractal, no matter the level. I never threw the enemies around, they stay at one place – and coupled with Signet of Malice I can keep my group alive.
I carry all weapons with me and swap before each fight (I get that it’s sometimes impossible). But I either use D/D, S/P, P/P and always SB as my second.
I don’t think that in this case the OP really was the one messing everything up, even if D/D is a notch better against single targets, I guess the party had other problems.
I’m going to vote NO on this as farming for rare ingredients is a great way to make some quick coin (because the reason they cost so much is primarily because people prefer to pay me to go get them rather than go get them themselves).
The reason is actually that food lasts 30 min, so if you go for 3 hours wvw you will need 6* food – tell me howlong you need to get 6 chili peppers (the good ones) – with one character, that is. Edit: And it’s not just chili peppers, it’s also sesame seeds and seaweed, garlic and onions – stuff found on different maps.
So basically the reason why you people make a quick buck is that others need this food.
By that I’m not agreeing with the OP at all as he’s complaining from a different point of view.
(edited by Jana.6831)
But since I thought about it:
You can estimate the wvw population with the queue. So observe the queue and set a limit, let’s say 2 hours weekends, one hour weekdays. If there’s queues like this on a server then this server is full and no one can sign up for it. Since transfers are mostly used by wvw players nowadays only transfers from that server really count as free slots, the rest will still only be measured by the queue, so no slots on this server, no matter what “PvE account” expires until the queue is below the limit, then also expired “PvE accounts” count as free.
So those who have never a queue will be “very low populated”. Those with queues only at weekends “low populated” and so on.
This can be abused by players – have to think about that. But in the end I don’t work for anet, so none of this really matters ;)
And those hard hitting ones are most likely running 6/6/2/0/0 variations. Giving up almost all utility to hit as hard.
Don’t underestimate might with runes of strength.
I’m running 06620 (not recommended) with sigil of bloodlust on my second dagger (again not recommended) and have wvw guard stacks. I don’t use sigils, except sigil of shadow (again not recommended).
I usually hit a medium armor geared person for around 7,5-9,5 k. Warriors and most guards get hit for 6-8k, I recently hit a guard for 9,5k, several times actually, that guy was pretty mad. Squishies are hit for 8,5-11k – all of these are pure backstabs without my sigil of fire which also triggers from time to time. Even without any stacks, or against rather tanky players, my hits are usually around 7,5 k.
Edit: Also don’t forget food/sharpening stones.
Btw: I also have another thief who’s got ascended zerker armor with runes of the pack, exact same setup, one dagger fire, the other air, and he hits for ~2k or more less.
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-Hey chief, look at that a comprehensive list of wanted criminals and information on their whereabouts on the internet.
-Really now? OMG Sergeant you are right, call SWAT we are going in NOW! let’s get those suckers.
So you mean there will be an all guard guild called [SWAT]?
First lets take Darkhaven for example.
For this to happen, it has to be based on total people logged in at any given time not really inactive accounts.
No, it can also mean (and that I’m sure of) that that is the time when x more accounts are being counted as inactive.
snip
Im not sayng exclude PvE players in this, Im saying count what is in WvW over the past 90 days and average it, decide some tolerance, and go with that.
Okay, I’ve said the same over the past 4 posts of mine and I would now say the same again in a try to explain to you what I mean and why I think your idea won’t work as you would exclude players who are new to wvw from wvw or extend the queue times from those who already play wvw. So let’s call it a day, ok? =)
Edit: Or better: your last idea is basically what I’ve been saying since post one in this thread – minus the “divert wvw and pve population”
Thanks for the advice guys.
One solution i found to replace runes of pack was runes of str + sigil of accuracy. i thought about it really hard, because its not cheap to salvage full zerker armor. so i hope i made a good decision.
Weren’t you using runes of strength? and what did you salvage and why?
Anyways i tried d/p with the same traits, because i saw it on the Metabattle page and it doesnt feel the same.
[…]
I seen some thieves taking over thieves with so much easy with d/d or doing really high damage but I cant seen to do that.
May I say it? Yeah I say it: The meta battle thief dagger mainhand builds are kitten.
And in fact I just explained to you why your damage isn’t that high.
IAlso in the past i had some thiefs take me out really quick with d/d bursting when i was playing warrior but now that im playing thief d/d its not the same and warriors seen kind of dangerous lol.
Evade their attacks, try to not get locked/stunned.
Their steal ability is great if they’re attacking you with longbow, otherwise you could use it with Basilisk Venom, they’ll get the (nearly) full hit of it.
Edit: D/D thief is the hardest class and build to play in this game, so be patient.
Im saying count the number of people in WvW instead and the population of WvW servers. Average it over a month and check the population of people.
And I tried to explain why this wouldn’t work.
Yes but you also have strictly PvE people who count against your numbers in WvW. What I was saying about queues is that they handle the load balancing of the instance.
So, if you start to play this game, a pop up window comes and you have to declare you will never play wvw-does that make sense? No it doesn’t – so all people on every server are potential wvw players.
Does that really matter? You can only have a limited number of people in WvW at any given time. Whether they want to play or not. Yet, from being in T1 servers to where queues go up to 40 to 60 man queues and then coming back down to darkhaven where I havent seen a queue but on reset in EB, obviously something is broken.
That’s why I say their formula is off as when I started to play the server I assigned to was marked as “moderately populated” and is now “very high” like every other server. But I don’t think it’s 1000% more players, they just fail to get the ratio of potential log ins and actual log ins right.
I meant server total population here. If they changed any caps, its the number of people allowed in the instance. Lowering the number of people and extending the queues. Regardless server population has no affect on the load balance, it only affects the queue times. The load balance in EB is handled by its queues, not be the number of people associated with the server.
Yeah but if you have 100% more players on said server the queues would be longer as the wvw maps can only hold x players – and while the lower tier servers might not have a queue at all the higher tier servers would have a few hours added. So in the end what you mean is what I’m saying the whole time: recalculate the server population, actual and potential. It would make no sense to exclude all pve players from wvw.
Edit because my space bar is broken
(edited by Jana.6831)
It counts all logins into the game itself. Im saying if the number of people in WvW were counted not just logged into the game.
What?
It started without megaservers, so it counted all people on a server to dictate if the server was full and people from different servers did not PvE together. Likely a load balancing strategy.
Now Megaservers came into play. The load balancing is done with the megaserver not by the separation of servers. Yet, PvE players are counted in the server population. People who never play WvW actually count towards your WvW server population as (from what Im reading) what dictated a server being full originally has never changed even when they added the megaservers.
Yes, I didn’t say anything else.
So what Im saying is, there is no need for load balancing as the megaserver does that when concerning PvE and queues handing the load balancing in WvW.
We’ve had queues before the megaservers and I guess x hours is the maximum time someone is willing to spend in a queue.
So basically you have the wvw population and the pve population who could essentially be wvw players as well.
What dictates load on a server is not some data sitting on a harddrive and not doing anything, its actually the number of instances and the number of people within that instance at any given time.
I don’t think so as these players potentially could log in at that day and even play wvw (formerly pve and wvw) – it would be stupid or servers would be unneccessary if only the current log ins would count, it’s also potential log ins.
So population no longer (if it ever really did in the first place) has any affect on load balancing.
It has, the cap of wvw maps has just been lowered because of lag issues.
From everything Ive read, they dont count deserted accounts, its actual unique logins they count.
So even now, if someone wanted to play the system, people just can have some alt account on some other server that they play for a while and not log into their main.
I don’t really get what you mean, isn’t that the same? You have an account on some server and as long as you log in x times over a period of y time, you’re seen as a member of this server thus you have this place. If you don’t log in for a period of z days your account is still on this server but doesn’t count as such thus there’s room for someone else. And I guess this period is too long as I bet a lot of players have already left -or it is too long for the influx of new players due to the super sales. So their original formula for server space doesn’t add up anymore.
Edit: I’m not so sure you can put the wvw population onto a megaserver. You can do that with pve, yes but still they’re assigned to the same server like wvw players and still have the right to be in wvw.
Edit² – Kitten, you sure edit your post often
First real edit: Yeah of course you can to that with wvw, works for EotM.
(edited by Jana.6831)
I think this is an issue that can’t be solved by players as we don’t know how many people came new to this game, how many accounts are “sleeping” and when these will be removed from the server’s population calculation.
You can’t solve the issue by measuring both playstyles indepently because both are on the same server.
So basically the problems are that the servers are too small and/or that the period until a deserted account doesn’t count as active anymore is too long, I guess.
If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.
Please read what I wrote – or look at the foods – how many of them last more than 30 mins?
How is the duration relevant at all? The ingredients for a level 10 food cost 12s, it doesn’t matter if it lasts an hour or 30mins or 3 hours. There are recipes like that all over the place and it makes no sense to NOT be able to harvest common ingredients anywhere in the game. That is the reason we are in this situation. Chocolate Chip Ice Cream is another good example. Level 5 food, costs 60 odd silver to craft it. Solution; Add slivers as incidental drops in snowy areas and add chocolate back to karma vendors.
Well, if you really relied on your food, like people in dungeons/fractals and wvw do, then you’d know that the longer it lasts = the better. Also, there’s always a cheaper 30 min alternative to every food (that has got a 30 min + version).
All Karma buff food is relatively expensive, no matter the level, that’s because a lot of the ingredients are rather rare – it has been a lot worse last year when snowflakes have been the most expensive ingredients – that has now changed because the snowflake drop rates increased.
I think the candy corn ice cream is also for level 5 and rather cheap.
If the materials to make low level foods are expensive due to them using the same base staple ingredients as high tier foods, something needs to change, its stupid.
Please read what I wrote – or look at the foods – how many of them last more than 30 mins?
Even if you add more nodes, you still have to go out of your way to get some chili peppers, even then you may spend an hour getting ingredients to make 30mins of food for WvW, it makes no sense.
No, more possibilities = less time spend getting a certain item and more chance to stumble across a node.
You should be able to get the lower tier ingredients, incidentally, by playing in high tier areas and harvesting those nodes there.
No.
There’s no reason why you should also get lower level herbs in higher level areas – makes no sense.
Some ingredients are getting absurdly expensive to buy because they are only found in low level areas
Not true, the only thing found only in low level areas is pepper which is needed in a lot of the wvw food recipes-that’s why it’s relatively expensive.
snip
I would add more nodes – or increase the chance that they would drop a certain herb.
Also, Eggs and Poultry Meat are only found in bags which seems crazy to me, why not Moas and Raptors etc?
You can also killMoas and Raptors but the humanoid mobs in tyria carry food with them, that’s why you can also get this out of bags.
Here is a good one; A Bowl of Watery Mushroom Soup costs 12s to buy for a 1hr +20 power buff for a level 10 player…
Yes, that’s because it’s for one hour and uses “higher tier” ingredients like the poultry stock which is also needed for level 80 wvw food.
well i did my homework and found that new thieves should go d/p but i kind of dont want to go that route. i want grow into and get use to d/d but the build seems too vulnerable or maybe im not palying it right.
For PvP this might be kind of true.
For PvE D/D is “the meeetaaa”
Do whatever you like in wvw, I play D/D.
This is the build that im using right now:
http://gw2skills.net/editor/?fZAQNAoYVlsMpyplOx7J8PNxORsdwzA3ndldtD-TVCBwA12fAyTA4sSQsKzwp+DgTAQWlGp0Hs5QAEAABgbmNH6NDA-w
This is the better option for your current setup (you have runes of strength and get your might from the SA line) – but I’m no fan of executioner for solo roaming as you first have to get your target to ~50% health before the trait really becomes useful and that can be a problem with D/D and alone.
So in my book the optimal build around runes of strength and D/D is valk armor (~2,5 k more health -it isn’t the world, I know but it does help) and x66xx with hidden killer as the main damage source.
We’ve had a build which used the trickery line (your second build option) but runes of the pack as what you’re missing then is critical chance that’s what runes of the pack are for.
As for the skills: It depends what you want to do actually, if going for mostly 1vs1 basilisk venom is your best bet, except when fighting against rangers, condi thieves or engis – for that daggerstorm is the best elite. I wouldn’t go for thieves guild, I only use that elite in a few dungeons/fractals. otherwise the skills seem solid and your combo does as well.
note that I’m a wvw player – I don’t know too much about pvp
Yes, but your expectation ex-ante was that throwing those rares into the forge would be profitable; that it turned out to lose money ex-post in some particular sample does not make the forge a net destroyer of wealth. On the contrary, you would have only thrown rares into the forge at all if you expected a profit, reinforcing that the forge is, in fact, a net generator of wealth.
Expectation and reality are two different things. If throwing x yellows into the forge which then turn into y exotics which you then again throw into the MF – often leaves you with nothing (a friend just did this with 750 yellow GS).
Thats one way to look at but. But it hinges on could. A possibility. A choice. You crafted 50 rares, and chose to throw them in the forge instead of selling them. That doesn’t make you poorer. You never gained the money to lose from doing that.
Becoming poorer/losing money implies that you gained money first. Its an item in your inventory that really holds no value until you actually sell it. If I have 100g, and 4 rares. I toss them into the forge. I still have 100g. I didn’t become poorer, as I still have the same amount of gold.Of course you could be losing money if you are buying the mats to craft in the first place. But crafting from what you’ve gathered buy playing, or using drops, isn’t the same as losing money. It doesn’t cost anything to do it that way.
It does – whatever you own, if you don’t have it anymore you own less potential money (as you could sell it) – it’s not really “one way to look at it” – it’s just a fact. Even if you take the stuff you gathered you could’ve sold it and make money with it – people often forget that. Or: if you need it you don’t need to buy it as you still have it, thus you’re saving money – even stuff gathered has got the same value like the stuff on TP.
They aren’t “losing gold” buy not selling it. They just aren’t making gold. (There is a big difference).
It’s like saying you are losing $47 million dollars because you didn’t buy a lottery ticket.
If I craft 50 rares from mats I have gathered, I could either sell them or throw them into the mystic forge, if I throw them into the mystic forge and get nothing for it I’m 50 rares poorer and can’t sell them anymore when I need gold -thus I’m poorer.
But gold sink usually means that gold is drawn from the economy which it isn’t directly in case of the MF.
How do i take a print screen of my TEEF please? I’d love to share mine with you all, I’m only a wee baby, but have some awesome looking GW1 style armour on ;)
Print key on your keyboard, it should be next to F12
To make it really professional press ctrl, shift and H
(and back to see all the windows again)
Edit: I like my male thieves ;)
Note that I said could have gained. As in, you didn’t sell the item. So no gold has left the game at all. Not even the 15% taxes, which I did not forget about.
But if I could list an item for 100 gold and have it sell, but I don’t sell it and instead I mystic forge it, the 85 gold that I would have gotten after taxes if I had sold it is still sitting in someone else’s account, right?
And if you read my earlier responses, you would know that I think of the Mystic Forge as an overall (macro) mat sink but a personal (micro) gold and mat sink.
If something has changed its owner it has gotten through the TP, so 15% of its worth has been removed from the game in form of gold. Unless you gift everything you own, then nothing is gained or lost.
Yes, if you don’t sell it the gold is still in game.
Well, I don’t think you read any of my responses, so forgive me if I only reply to one of yours.
But here again: The MF is a (Edit: tool for a) ° macro gold sink in my opinion.
We can start to theorycraft what influence the decrease of personal wealth has got on the gold amount in game. If you’re becoming poorer gold means more to you, so you either start to farm it by doing events/killing mobs or farming nodes, thus selling stuff on the TP and so on – might be interesting to spin this further.
And I think that is what anet already tried in fall 2013 – didn’t work too well, since then we’re overflooded with gold and items – I willnever get why I get a monthly 2% more gold from monsters increase.
° The TP wouldn’t work as it does without the MF.
(edited by Jana.6831)
But the gold you could have gained from it is still sitting in other player’s account. No gold has disappeared from the game.
No, 15% of what it’s worth has dissapeared right away, if the item itself disappears your personal wealth has gotten smaller and the value of the remaining items in game has increased.
You might want to read the cyninjas post again which started this argument:
Imagine what would happen if the MF wasn’t anymore – we would have very few T6 mats but tons of Tier 1 to T5 mats no one would need anymore as T5 mats are used for yellows (and to create T6) which wouldn’t be created anymore, or at least not in that extend.
So, no one would buy Tier 1 to T5 mats but everybody would sell them to vendors = the game would create gold.
On the other hand T6 mats became more expensive to create legendaries (if that was still possible without MF) thus a “gold sink” because of the fees.
Anet still could make Tier 1 to T5 mats that cheap that selling them to the vendors wouldn’t create that much gold, but people would be unhappy.
So, the MF has got a triple meaning:
1) mat sink
2) gold sink
3) keeping us happy (as we can farm all mats which still ahve value because of 1))
So, lean back and relax maybe?
And btw the person you quoted already altered their statement to make you happy, but that obviously didn’t work
Edit: I have to work around the filter as it doesn’t want to take my Tier 1 mats
Otherwise just throw kittens into the MF
(edited by Jana.6831)
But if the main sink for those mats is the forge and the forge doesnt exist anymore, why would people buy them on the tp?
The mats are needed for several things: crafting, legendaries, recipes and whatever, so people still buy them on the TP.
(Just give it a rest, we got your point and disagree, no reason to repeat it over and over).So is the tp the gold sink or the forge? im confused.
“So technically the MF can be seen as a tool to remove gold from the game.”
Yeah, I’m rolling eyes right now =)
And by the way: I’m the probably only maniac who farms all her mats instead of buying them.
But if the main sink for those mats is the forge and the forge doesnt exist anymore, why would people buy them on the tp?
The mats are needed for several things: crafting, legendaries, recipes and whatever, so people still buy them on the TP.
(Just give it a rest, we got your point and disagree, no reason to repeat it over and over).
Edit: If you complain that others didn’t read carefully enough the same should apply to you, right?
“So technically the MF can be seen as a tool to remove gold from the game.”
.