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Does damage seem a bit high after the patch?

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Posted by: Jana.6831

Jana.6831

Eh, I guess I’ll just go play in Silverwastes and level alts then until it’s balanced. =\

It seems weird to me more people aren’t upset?

I was really upset when the incoming patch threw me out of the game cause I knew what was coming. Not to this extend, but I knew I would be unable to run with the zerg again which I just relearned after a year. I knew I would have problems in small scale fights and so on. So the only question is whether or not I give anet another chance to fix this or uninstall now because I’m really tired of these messes. And having played wvw for now 1,5 years I know that only little or nothing will be fixed.

Two Shotted in WvW since Jun 23 patch

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Jana.6831

Also full glass thieves have always been able nearly one shot even tankier builds if they can get the jump on them, so no real change there. I mean prior to the trait changes, I’ve had my full PVT guard get insta-downed by a full glass thief with max stacks and boons because he took me by surprise.

I am a full glass thief and I couldn’t insta down people. But I wasn’t specced to one shot anyway, so in theory it would’ve been possible, the reality was different- you had fights, now it’s just burst burst burst “saw first, hit first = win”.
I’m done with wvw for now.

Things we know

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Posted by: Jana.6831

Jana.6831

In wvw it’s just burst burst burst there’s no reason to play it anymore.
I don’t care about pve but wvw is broken.

Why are all the thieves so cold?

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Jana.6831

We have 14°C where I live today, so don’t complain about my thieves wearing scarves! I wish I had one.

Yay finally fun in low lvl areas !

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Jana.6831

I still one shot things – in fact I’m one shotting everything – that’s my only chance to survive actually. Great patch, anet! It’s worse than before the ferocity-introduction.

Does anyone like the F2?

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Jana.6831

I love it! Just that F2 is now my button which was formerly for my elite, so I mess things up quite a bit – but I will get used to it.

Things we know

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Jana.6831

Vitality…. Looool

Take a moment and reread my numbers post.

Then realize just how MUCH Vitality you’d need to mitigate the increase in condition damage in game now.

I’m not employed by anet – It’s just that my build before this patch was to migate conditions. Thus I had (and have, I’m lazy) valk armor and my SA line worked perfectly. If you add another stat things will become more complicated – or maybe they already are – maybe I am glad I don’t work for anet, but then again, I wonder why they are surprised – was pretty obvious how it would turn out on paper alone.

Things we know

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Jana.6831

While it’s late and I’m running on fumes, is direct damage not mitigated by toughness? Conditions have no such mitigation to my knowledge and , while I may be misremembering that difference, that is what’s breaking combat right now.

Add mitigation for conditions and we’re back on track.

Migation for condis is condi clear and vitality.

Things we know

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Jana.6831

Ok, if you nerf damage for thief again, can you please buff our defenses by reworking the SA line/our heals?

Things we know

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Jana.6831

Unfortunately, Anet loves the no pve pvp split concept. Any change in pvp = change in pve.

Rightfully so – it’s pretty annoying when switching from wvw to pvp and everything is different. For thief it’s now 4 sec instead of 3 in pve revealed – and I can’t get used to that = I don’t play pvp.
And maybe it would also be annoying when pvp and wvw were merged wheras pve had a different mechanic.

Edit: Grammar

Reveal on missed backstab?

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Jana.6831

I’m a thief player too. I think Anet is going to do something to stealth and now is the time to give reasonable feedback instead of resisting and getting stealth nerfed to the ground. Just my 2 cents.

Yummy, thief’s tears…

Yeah, that sounds like a reasonable feedback.

Disappointed with many upcoming thief changes

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Jana.6831

Lets not forget about the enormous fire aoe that warriors can put down that deals immediate damage and clears conditions. Also, while I’m on the note of warriors, Shadow’s Rejuvination does not heal for more than a warrior’s Healing Signet. Even with a celestial amulet on it does not heal for more than a current / pre-changes zerker warrior using healing signet, and then they have adrenal health on top of that along with access to regeneration.

And we only heal with Shadow’s Rejuvination while in stealth as their Healing Signet is always active. So no, Shadow’s Rejuvination does not even come close.

It’s too late for that – I tried to change the “SA is OP” tone on this forum, but I failed. And this is what we got because of it – thanks a lot, fellow thieves

Who here will you miss your Build?

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Jana.6831

I will miss the current SA line
And I will miss the .25 from CnD and the 1 sec more on SB2

RIP

Show your Human Male Thief plz!

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Jana.6831

First is my bag of laundry main – I tried to change his looks but I would have to change everything and then he would look like my other thief (last 2 pictures), who’s the only one that can pull off ascended gear, but now looks like in the last picture.
No idea what you’re looking for – gear or physics.

Attachments:

New patch going to destroy thieves

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Jana.6831

It’s not going to destroy thieves, but I haven’t looked in any trait lines of the other classes, so I have no idea if they will become “hulks”.
Troll threads and thieves calling themselves OP plus all the rangers complaining about stealth doesn’t really help against nerfs. Sad but true. I wish anet would see through that

And yeah, peow is a main thief – he just likes to troll, but isn’t every thief a troll? I am.

New Engie Lock on

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Jana.6831

To make it all worse, even if you somehow block or dodge an opening strike like backstab, it doesn’t reveal thief at all, he can just keep trying until it does hit.

And what happens when you miss when on your stealthed mesmer?

Thieves really need to start playing other classes just to see how insanely lame this mechanic is.

Ranger, Engi, Guard, Thief, Mesmer, Warrior, Thief, Necro, Thief, Ele (in order of their creation). All level 80, all have been in wvw – I’m worst at guard.

Even when I win vs a thief, it’s not fun. Please someone put a stop to this disgusting mechanic. And now PU gives a 100% stealth duration boost. Prepare for chickenkitten mesmer vs thief stealth wars. I can already taste the lameness.

That’s your personal opinion, most people I know don’t think like that. Thief vs thief might be the most common duel – because we love the class and also stealth – mindgames, just like mesmer clones.

New Engie Lock on

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Jana.6831

@Jana: Guess I’ll give another go at explaining the glitter idea.

-First off, this glitter effect would be replacing the engineer’s ability to put stealthers it hits in revealed status. The glitter is a new effect.

-Second, all glitter would do it create a visual effect where the stealthed thief is. The thief is still stealthed and gains all traited benefits from being stealthed. It’s just the glitter is telling everyone where he is.

If you still think the idea is bonkers and makes no sense, that’s fine. I’ll just follow your lead and we can agree to disagree.

You don’t get my point of view and I don’t know how to explain it (other than I already did)
You just see it from the perspective of the engineer, what about the thief? The thief doesn’t like glitter, so has he got the ability to still stealth?
If you start to get that question you might understand where I’m coming from.

(edited by Jana.6831)

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Jana.6831

That does not sound like what he’s saying. The glitter idea is that the thief’s location is revealed by the sparkle, but they are still in stealth. So all perks from being in stealth still happen. The thief can still use the stealth version of the 1 skill. Heck, they may even avoid targeting. The only difference is the enemy knows where they are.

Most people are not morons. Arguing that a thief is “revealed, but not stealthed” makes absolutely zero sense. (Think about it. The word “but” implies an exception to the first statement. How is “not stealthed” an exception to “revealed?”) Typically it’s best to assume the other guy is not insane. Look for a possible explanation and confirm that explanation is correct if needed.

How would you realize that in game, it has to do something to the thief as well, right?

I didn’t get your second part – or better – I think you guys are thinking about something that can’t be realized that’s why I asked for a accurate description of “your” ideas – I don’t think that that would work and asked to explain “your” ideas to me – but no one did just “you’re a troll – you don’t get what I mean by glitter” – how should I?

Edit: And with that I think I better shut up – Just maybe anet themselves think that being revealed isn’t that bad and that it’s basically “glitter” – and I don’t agree with that.
Edit ²: Bad english day

(edited by Jana.6831)

New Engie Lock on

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Jana.6831

There can’t be – either the thief is disabeled (revealed) or he isn’t (he can stealth) – there is nothing in between.

I think that’s what he is suggesting… for Anet to create something in between.

Ok, then do me a favour and theorycraft how that will work. The regen for 6 seconds is ~2k heal, the condi remove would be what’s most important for that time. And the backstab.

Make a scenario how sparkle would work out – for both sides.
I’m still pretty convinced it wouldn’t work, but maybe it would, so bring it on =)

The only thing I think would be acceptable would be if the thief is discovered but not revealed.

The sparkle was a reference to another game just as an example.

Are you for real not getting it or just trolling? “discovered but not revealed” is what I’ve been talking about. Either way, I don’t see discussion with you getting anywhere, I give up.

kittenmit, every time people don’t think but just blubber what is on their mind and I ask what they meant they call me a troll – good argument.

Your plan wouldn’t work and I tried to make you think about that so you would see it yourself. You want them to be visible but not stealthed.
So for that you would have to disable cloak and dagger/ blinding powder plus all skills that stealth – thieves use initative, so you would have to deny them initative, thus they couldn’t do anything but 1111. In that case it’s just as good as being revealed as they can’t really do anything in that state as well, but at least they can try to escape by using their weaponskills/skills.
Get it?

Resilience of Shadows reduced to 25%

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Jana.6831

It would be cool if that line made any sense but it doesn’t – they completely butchered it.
Probably because it’s always “SA is OP, stealth spamming scrub” yeah so the trait most of you redeemed to be OP got buffed wheras everything else got nerfed. Makes perfect sense. Also that stealth is seen as a group play mechanic. I mean when solo roaming, the times I rez an ally are plenty! And I really need to be stealthed while doing so because everybody knows to stop attacking when downed and a thief is coming to rez you = it’s completely useless, the whole line is and yeah, I’m disappointed – I’m sick of having to relearn this game every year.

what is a "mokittenamaging " ????

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Jana.6831

Kitten Armageddon is a myth, the best kittening warriors in the universe will save us!

Don’t know how I will sleep tonight

Oh please no mokittenamaging !!!

Edit: Oh ok, that’s the crew that will save us..
Bring it on!

what is a "mokittenamaging " ????

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Jana.6831

It’s another word for (more) kitten armageddon.
It’s that brutal, you don’t want to know.

[Suggestion] Add English flag to LFG

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Jana.6831

I think there should also be a swiss and an austrian flag for those who speak German. And lets not forget about those whose languages aren’t even supported, like the Finns, Polish, Russians…
I get where you’re coming from but it would make things more complicated than they are. And the LFG typing space isn’t that small.

Warhorn OH - The Shadow Horn Blower Thingy

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Please never let thieves have warhorn – it’s too OP!

(although I love it, honestly – just need to get a lifelong supply of earplugs)

Edit: Guess that would be the engi counter skill then ;)

[Poll]Normalize Reveal?

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I second this – main reason why I don’t really play pvp because I can’t get used to it.

Rangers

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Jana.6831

I never said a necro is helpless against a ranger, I said it is an extremely difficult fight. Just like condi anything vs a condi necro is an extremely hard fight. There are build in this game that completely counter others when played at the same skill level.

Every fight against a non potato is extremely difficult – that’s why wvw is so good.

The fight would have likely ended with the ranger winning if no condi gear was involved even though the ranger was mediocre at best. He built around trying to hide in stealth and continued to play like that instead of being aggressive. The problem with that is he was letting himself get loaded up with condi’s before hiding in stealth so he was taking a lot of damage while the necro was taking none.

Then do me a favour, make some videos and show us how you play.

The ranger made a lot of mistakes and let the necro completely outplay him, and it was still an extremely close fight.

I said nothing else- we can analyze this more if entangeled is “OP”, if rapidfire is OP, if being able to stealth while having the skill to deny other classes to stealth is “OP” or if death shroud is “OP”, if the condis are “OP” (base condis), then also if condis are “OP” in general – point is: both of them have equal chances to win this fight.

Rangers

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He used deathshroud 2 as a gap closer – it’s rare that everything works out as planned but he did close the gap. And the ranger was better than most rangers I see in wvw.
Wells do enough damage no matter the build. And the point is: the necro wasn’t helpless against a LB ranger like you guys suggested – the fight might have been longer if no condi gear had been involved, but still even a defenseless necro has got enough means to fight a ranger/anything.

Rangers

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Jana.6831

I’m confused…. is this video to show how faceroll OP rangers are?

See, if you had read anything of what I wrote and which you redeemed as ridiculous try hard arguments, you would’ve noticed that the guy in this video almost exactly fights the ranger like I said I would.

I know enough about how you play just from what you’ve said in this thread. Especially when you said that if you were on necro you would just well someone and watch them die lol.

And if you had read any of the other stuff I wrote you would’ve noticed that I never said rangers were OP.

But since talking to you is offtopic – have fun.

Rangers

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Jana.6831

I know enough about how you play just from what you’ve said in this thread.

You don’t

Especially when you said that if you were on necro you would just well someone and watch them die lol.

Here’s toyou – and I didn’t know of that video before:

https://forum-en.gw2archive.eu/forum/game/wuv/Video-on-how-to-kill-a-Ranger-in-WvW/

Rangers

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Jana.6831

P/P has nothing to do with it. They would have gone down even faster if I had been running d/d or d/p. The thing is I play multiple classes so I’m used to actively avoiding damage instead of hopping into stealth and expecting to be invincible.

I broke their LoS by playing smart and used a reflect. I was able to do this in a 1v2 against the supposed oh so OP faceroll class that you are having such a hard time with.

You don’t know how I play and you refuse to get anything of what I’m saying since you came to this thread – so…

Rangers

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Jana.6831

Riiiight. So me saying that longbow rangers are an extremely tough fight for necro’s somehow equals me saying, “rangers are so poor and soo underpowered and desperately need a buff”

I spend 90% of my game time in WvW. I have at least 1 of every profession and I roam on all of them. You need to try playing something other than a thief so that you better understand how the other classes work.

For the record I’ve actually been playing the hell out of my thief the past few days. I’ve been goofing off with my P/P build since anet left ricochet out of the patch notes and I’m worried we are losing it. I absolutely wrecked 2 rangers a couple of days ago in a 1v2 by popping multiple unloads, porting to them and dodge rolling through them to break their projectiles, and popping dagger storm to reflect a rapid fire. Incredibly easy fight when you know how to counter them and don’t rely on stealth to carry you.

Alright, so P/P – good.
And you wrecked 2 rangers who don’t need to learn to play because their class doesn’t teach them to – good job.
Some day you’ll get my point.

Video on how to kill a Ranger in WvW

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I agree the ranger knew what he did and the necro as well – seems to have learned :P ;)

An Inside Look at T2 EBG servers

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Oh, I thought it was about the matchups and wondered who was surprised that it’s all potatos with teamspeak. Sorry!

Rangers

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Jana.6831

Just curious, have you actually tried such a thing? If so, I’d probably have a thing or two to learn.

Dark path is not that great of a gap closer. The projectile travels slow AND you have to hit for it to teleport. Also, there is no reason why a ranger or anyone else is going to stand in your wells unless you immobilize them though I suppose you could chill them first.

Winning as a necro pretty much requires LOS and good abuse of fear, otherwise I would say the ranger enjoys an advantage in this. There is certainly more validity in a team fight where you have allies to hold people down though.

Thieves may not have invuls either but they do have more access to evades and vigor. Dodging is the best way to avoid damage in this game.

No, I haven’t, I’m a thief main and main alone. I can test that with my friend though, although I would have to play ranger as he refuses to create one. The rangers I fight, which are plenty in lower silver EU (“God, they have so many rangers!!” “Probably because the servers they usually fight have got as many – fighting fire with fire”), usually just stand still.

Try to dodge through 2 giant wells and land a backstab while you’re at it. Then get feared out of your shadow refuge, get entangled by death shroud 5, have your life sucked out by death shroud 4, get some 1111 and then the lich form.

I refuse to pity you guys, seriously – necros and rangers are the most fearsome enemies in wvw (in theory).

Vabbi Rank

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Jana.6831

Can someone please explain to me why the system or devs keep putting us into T8 when we clearly don’t belong here, having demolished T8 and T7 2 weeks in a row.

Thanks, lucius

They don’t put you there. It kind of works like this:
Look at this website and look for vabbi:
http://mos.millenium.org/eu/matchups
Scroll to the second table “predicted rankings”
“New rating” is what’s responsible for your ranking – the ranking determines which tier you’re in. You’re green this week, green will get less “ranking points” for their PPT than blue and red. Sometimes it’s even impossible for a green server to rank up although they hold 350+ PPT 24/7.
Ok, currently your server has got 1331.614 points, the one above you has got 1352.264. You need one point more than them to rank up. You don’t fight them this week, so you’ve got no influence on how well they will be doing. You can only hope to gather enough PPT that you will overtake them which will be more difficult for you because you’re green this week. Good luck though =)

Edit: Or maybe it’s not bound to the colour but your current rank, so if you were green and fought against 2 servers with higher ranks you’d still get more points than them – I need to observe that. But I guess your initial question has been answered.

(edited by Jana.6831)

Rangers

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Jana.6831

….. Rangers don’t have to move!? You haven’t spent a lot of time roaming as a ranger have you? Give it a try sometime but be prepared to be insta focused in every fight.

Puck, I get that “rangers are so poor and soo underpowered and desperately need a buff” but it’s impossible to discuss with you because all you want is to get that point across.
Spend some time in wvw, ok? Preferably as a thief because in that case you really need to know what your opponent does and need to react accordingly, no facerolling with that class. And if you do so you will realize that most classes don’t need a buff, they just need to know when to use what skill.

Rangers

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Jana.6831

So in this scenario the ranger forgot how to move so that you can land death shroud 2 and/or walk out of your wells? Necro’s need improvement, not some stupid theme based changes that ignore all their current weaknesses.

Rangers usually forget to move because they don’t have to – necros usually don’t forget to move so the necro in the other scenario wouldn’t have been free bait as well- both have equal chances to land their burst, well the ranger has got a higher chance, yes, that’s why this thread exists in the first place.
Just saying that necros are really strong and have possibilities to fight any other class. It was the easiest class I’ve ever played in PvE. The only real problem they face are interrupts which are plenty in wvw. Work on that, ok, but tone them down if you make them immune to interrupts, cause otherwise we’re all doomed ;)

Rangers

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Jana.6831

Necros definitely got screwed over.

If you’re a necro getting killed by a ranger, I can understand, but the rage is misdirected. It’s a problem with the necro for the class was basically conceptualized with “This class has 2 life bars [more like 1 2/3] so let’s make them unable to sustain, mitigate, negate or avoid damage” in a game where these things tend to be crucial. Please move the QQ over there, because it really is justified. I mean they just got a massive penalty on their only good heal, and it’s not necessarily even better than other classes’s heals.

Necros have got a gap closer (death shroud 2), they can interrupt with either staff 5, death shroud 3 or spectral grasp – that is to avoid damage and it’s powerful. Necros are powerful in general – just when they’re interrupted they’re screwed and interrupts are the only real weapon against them.
They can partly avoid damage with spectral armor which is the second worst protection skill in game. The worst is thief – they have got none.

So, if I were a necro facing a ranger, I would use death shroud 2, put my wells under them and watch them die. Maybe dance a little.
The healing skills are bad though, I agree.

New Engie Lock on

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Jana.6831

There can’t be – either the thief is disabeled (revealed) or he isn’t (he can stealth) – there is nothing in between.

I think that’s what he is suggesting… for Anet to create something in between.

Ok, then do me a favour and theorycraft how that will work. The regen for 6 seconds is ~2k heal, the condi remove would be what’s most important for that time. And the backstab.

Make a scenario how sparkle would work out – for both sides.
I’m still pretty convinced it wouldn’t work, but maybe it would, so bring it on =)

The only thing I think would be acceptable would be if the thief is discovered but not revealed.

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Seems to me that the disagreement comes from you thinking I talk about current reveal and its mechanics, while I suggested a new effect.

There can’t be – either the thief is disabeled (revealed) or he isn’t (he can stealth) – there is nothing in between.

The backstab timing, you know when your stealth finishes so you can time your backstab to stab when visible. Ofc it’s impractical and pretty hard to do in actual combat, but it’s still possible. This wasn’t supposed to be a suggestion to countering reveal but a mere technical info about backstab/stealth.

Yeah.. a good advise! Given that you don’t have lag and you don’t mind that you miss out on the 100% crit chance from hidden killer

Let’s just call it a day, ok?!

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Jana.6831

If anet would actually make a new debuff that only removes invsibility and leaves all stealth benefits, I think all classes could have access to skills that give that debuff, even the duration could be longer.

I swear, I make you guys create a thief so you’ll understand how “revealed” works
Currently all skills that “make a thief visible” reveal them automatically. If a thief is revealed he can’t stealth again for that time, so you can’t increase the duration of a visible thief alone as if he’s only visible, but not revealed, he can stealth right away.

Edit:
http://wiki.guildwars2.com/wiki/Revealed

It would actually give them counterplay to thief since most people think stealth has no counter, but it wouldn’t turn the thief into a loot bag.

Well, then most people need to learn how to play

Yes, you can backstab when fully visible. Since the skill doesn’t depend on the stealth state you are in at the moment it lands on target but on stealth state when you start the skill. It won’t get the benefit of hidden killer trait tho. You can try it yourself, it has 0.25s casting time so if you hit 1 just as the stealth is about to finish, you can see your character land backstab when visible.

And no, you can’t do you double backstabs :P

https://wiki.guildwars2.com/wiki/Backstab

Even if it’s 0,25 s you don’t know when you’ll be revealed, so you can’t backstab without stealth.

My good advise: roll a thief.

Edit²: Just saw your signature “Thief (main)” oké So either we’ve got a language barrier or I don’t know.

(edited by Jana.6831)

Cloaked in Shadows can't compete

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Jana.6831

I said if, and mentioned that its situational.

The thing 100% deletes hammer warrior/lifeblast necro from existing, you can’t expect it to be good all the time.

You failed to get my point =)

Cloaked in Shadows can't compete

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Jana.6831

If you blind one autoattack with cloaked in shadows, it’s going to be worth more hp than 3 seconds of shadow rejuvenation.

Cloaked in shadows is better by far against any blind-vulnerable loadout.

Not neccessarily – you won’t be hit every time you’re stealthed. And it only blocks one attack, so I run after you and try to backstab, first misses, second one hits. I love that trait but it moved from adept to grandmaster and got no further buff, wheras shadow rejuvenation now also gives initative – so I fail to understand why it’s now gradmaster.

June 23 Specialization Changes

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Jana.6831

I’m still not happy with Thief’s SA line – I still fail to understand why cloaked in shadow moved from adept to grandmaster. That trait is good but not that good to justify that.

Making players mad all ANet good for?

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I’m not mad because of the price – I expected it and am a bit confused why most people seem to be that exasperated because of it. I thought there would be a character slot, but alas.

I actually love the guild halls, I don’t care about much else as all I want is an unbuggy and fair game and the expansion won’t fix that, of that I’m sure (and I’m still here ;)). If all the bugs, lags and nonsense traits etc were fixed I would pay 100€ for that alone because this still is a really good game.

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Jana.6831

What I suggested was a new debuff that could be given to other classes/stealth trap instead of current reveal that would remove invisibility without causing reveal. It’s reveal that removes all the good things, not visibility (even now you can backstab fully visible and it’s a proper backstab).

Yes and no, the SA line currently gives condi removal, might, health and “backstab”. You need to be stealthed to get more of everything, one condition per pulse will be cleansed, you gain 1 stack of might per pulse, you gain +320 health per pulse) With reveal all of that is gone. It will be slightly different after that patch, but stillyou’ll gain more of what you’ve traited for the longer you’re stealthed.

Anyway: I get your point (finally) you mean that something that would make a thief visible without the revealed debuff. Ok. So in that case the condi remove would’ve been interrupted but not denied for 6 seconds + as the thief can stealth right away as long as he’s got enough initative.
That is a smarter approach, yes. The thief has got a disadvantage but still a chance and doesn’t neccessarily turn into a free lootbag. But the question still is: Why are engis the ones who get this trait? shouldn’t every class have it? And if so, wouldn’t it be better if no class had it and they were balanced in other ways than to base one trait (and several skills) on 4 classes? As far as I know there’s no mechanic that is especially suited to counter a core mechanic of another class.

But: As long as the new condis won’t pulverize me on sight I won’t take SA anymore, I will still be a backstabbing thief but use evades and ports- we warned you

Edit: Oh, didn’t see that: “(even now you can backstab fully visible and it’s a proper backstab)”
No, you can’t.

Rangers

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Posted by: Jana.6831

Jana.6831

I’d much rather have a ranger +1 a fight than a thief.

That’s because thieves either learn to play or spend their wvw time dead. No matter whether they’re solo roaming, group roaming, small scale fight, zerg fight. It’s not neccessarily the class that makes them scary but the player behind it.

That’s not true at all. You can easily throw on a full burst build and run around ganking players that are low health because they are fighting or uplevels. Or you can run a thief party, focus targets and be virtually unkillable thanks to the combined stealth.

Basically all the stuff that people here are complaining about rangers doing. The big difference is it is a lot safer to play a thief because you have easy access to stealth and the best mobility in the game. Plus they are going to be even easier to play after the trait change since they can now go full into shadow arts or trickery without sacrificing their burst.

Some of the complaints in this thread are that rangers have it easy when they can hide in a zerg or on a wall. Well no crap. Who doesn’t. I’m a crappy thief and I can easily pick off a player in the back of a zerg, port stomp him, and escape.

Oh come on, don’t come with invented arguments – you can also run around with your zerker’s ranger and gank uplevels – you got my point, don’t invent stuff to pretend you didn’t.

Rangers

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Posted by: Jana.6831

Jana.6831

I’d much rather have a ranger +1 a fight than a thief.

That’s because thieves either learn to play or spend their wvw time dead. No matter whether they’re solo roaming, group roaming, small scale fight, zerg fight. It’s not neccessarily the class that makes them scary but the player behind it.

Rangers

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Posted by: Jana.6831

Jana.6831

EDIT: Lost connection during this – point is, me pressing 2/rapid fire at you isn’t going to kill you. If you really believe that let us both party up and do a few tests. I’ll hop on my ranger, you on any class. Then you on your ranger, I’ll get on my guardian, and we’ll dance.

To the first few paragraphs: Every player in this game has to make sacrifices that’s no different to ranger so I don’t see why your class should have it worse and I need to pity them.

I can die to rapidfire, given the situation (out of dodges for whatever reason, Sic Em whatever)
What saves me is, now back to Puck,

Whoa whoa there. I’m pretty sure you aren’t allowed to use all those other skills as a ranger. According to the experts in this thread you are only allowed to use the first 2 skills on longbow.

You said it yourself: Most Rangers have no idea what they’re doing and that was my initial point in this thread. And don’t pretend you haven’t said yourself, multiple times, that the average ranger is a bad player and therefore doesn’t realize what reflection is. And the way ranger is designed it promotes bad game play as a rapid fire, knockback, 1111 can be enough to kill others, especially when not solo roaming.

Rangers

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Posted by: Jana.6831

Jana.6831

So you are saying the recent buff to LB was because Arena Net listened to rangers who stood still using a long bow and pressing a single key / skill tied to rapid fire?

Wow. Ignorance is bliss I guess.

I more or less said that, yes.
But maybe there was no other way to buff LB anyway as it already had been designed to work without any skill combo and that was wrong.