“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
Most vets from the GW2 beta may remember how things were from the launch and how till to the very day we still see ancient things getting fixed, we can prepare for that again thats for sure but i would not consider it serious its very common these days in all games
game breaking things are always fixed fast and minor things when time / resources allow it.
Gotta wait and see how raw the food will be ^^ ( lil ketchup should fix the taste a bit)
LOL yeah I remember and was going to post the same thing
@jediyoda
these requirements are a joke
the hit on gpu compared to old maps is insane. drytop/sw were just a prelude. i had to really lower graphic settings to achieve 60fps, whereas in vanilla maps i had stable 60 with 50-60% gpu usage at max, around 40+ in dt/sw with 99% usage. in verdant brink its 20-30 with 99% load. for 1080p you need at least gtx960, more looking toward 970 for nice framerate and game not looking like 2005 title.
Tell that to Anet they want people playing on low end systems so they can to get many as players possible playing their game. They have said it many times!
There was Guild Wars Guru or Guild Wars 2 Guru Q&A session pre core game launch one the Dev’s said DX isn’t in any of the Dev’s skill set.
Still looking for a link to it…..
scroll down all the way
Windows® XP Service Pack 3 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
2 GB RAM
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
35 GB available HDD space
Broadband Internet connection
Keyboard and mouse
If they put broken things into their beta its due to one of two things: Either the broken stuff is the best they have to show us, or they are just slacking off with the initial testing of the most recently developed content and decided they’d let us do their testing for them. I think its the second one. Which is a total kitten move.
First of all, the raid content that people got to see wasn’t that impressive. Secondly, Everything broke within an hour of the beta starting. It ranged from came crashes to UI not working properly. If i remember correctly, FIVE patches occurred yesterday after the beta went live, non of which fixed the Raid system — THE HIGH POINT OF THIS BETA --
https://www.reddit.com/r/Guildwars2/comments/3n9pgw/raidstemporarilyoffline/
[–]IsaiahCartwright 64 points 20 hours ago
As it is with most systems like this the issues always become apparent at scale. Which is why we push to test them in BWE’s
That’s part of the point behind Mastery points though. You’re supposed to overcome the challenge of finding them, however long it takes. Which, if my memory of BWE2 is correct, is why there was a Mastery point that had no icon on the map.
its helps to know if they are above or below you and the challenge is still intact getting to them
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
I don’t think they should have to balance around your bank guild. Get outside your comfort zone.
It not a balance issues its a barrier issue and people need to stop generalizing that every 1 or 2 person guilds are just bank guilds. As some posters have stated including myself we drop banners and +5 supply buffs to supply camps along with other things we have access to up to the Merit system comes into play.
A true bank guild wouldn’t do any of that. Anet has always touted “play your way” and " we don’t wan’ to force players to play a way they don’t want to" But yet here we are………………..
contact support upper right and I hope you still have the email receipt with key and, credit/debit card statement as you will most likely need it.
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Oh at OP HoT would $39.99, after the free $10 free slot Anet is giving away if you buy expac before the 23rd.
I was too busy beta’ing to think about Guild Chat. Is there a Dulfy summary?
http://dulfy.net/2015/10/02/gw2-guild-week-day-4-livestream-qa/
http://dulfy.net/2015/10/02/gw2-arena-construction-time-changed-to-two-weeks/
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
All the $10.00 got automatic refunds and core game went free to play not long ago
Refund of core game purchase
In addition to our standard 30 day refund policy on game purchases, we’re offering automatic refunds to all players who purchased the core Guild Wars 2 game through buy.guildwars2.com or in-game during the months leading up to pre-purchase. All accounts that meet the following criteria will receive an automatic refund for Guild Wars 2 core game purchases
https://help.guildwars2.com/entries/94582027-Heart-of-Thorns-Pre-Purchase-FAQ/#Additional
What will be the conversion rate for influence to favor, or any other new currency that influence can be converted to?
its 10,000 influence to 1 Favor, they didn’t say if that’s once per day cap or not!
Influence will also be used to purchase a small increase to aetherium production, once a day
http://mmoarlee.com/2015/07/07/everything-we-officially-know-about-heart-of-thorns/
Already a guide out now first of many to come plus videos so exclusion will become moot?
https://www.reddit.com/r/Guildwars2/comments/3n9uu7/bwe3_raid_guide/
only if you have one in your bank you can use since its a copy and wont lose it.
need to make the character in a non-beta slot to place-hold the name for expansion release and have 24hrs to reclaim the name before it goes back up for grabs.
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
so u saying u wan to have access to some things, it doesnt have to be everything but at least some things.
well, fair enough tbh but how do you think anet should design the system? what should a tiny guild with 1 or 2 person should be able to obtain and not be able to obtain?
Yes that is what I’m saying,
So to answer your question I think it should up to the players on how much they want to obtain within the new system to work towards. Obviously slim chance most will never max out their guild hall due to all the mats required/time gate/caps IMHO. At least they would have access to things they want to work towards!
The system is already in place and would need some tweaking to let Favor earned little more easily for tiny guilds instead of the current barrier that will be coming.
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
honestly speaking, the reason of 3 person requirement is prevent ppl from creating troll guild and taking up unnecessary resources. do u know just how many those kind of guilds will be born if there no such restriction?
Under the current system anyone can buy Influence with gold and earn it several different ways in game no matter the size of any players guild. We have access to some things up until the Merit systems comes into play but at least we have access to some things but not everything. Mostly everyone has been content right? I think so…
So now with H.O.T influence is going away in the direction of the Favor system and the only way you can get Favor is by doing Guild Missions.
So now we are being told to join a bigger guild or go home, spam chat 5g per player for guild mission or claim guild hall, temp invite players into your guild then kick them after said mission etc. Rinse and repeat each week!!! Is this really what players want? I know I sure don’t
Guild resources are still time gated and amount capped per week regardless the size of the guild so not much troll guilds will be happing. It only means the bigger the guild the more Favor they will have per week and sooner they will hit the Favor cap etc.
Removing 3 person requirement to me would be a fair compromise to let everyone a chance to earn Favor without having to resort to the above tactics each week.
If there was no 3 person requirement then there would be no issues at all and everyone would be happy and this thread wouldn’t exist at all.
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Yea, that’s pretty much what you’re asking for actually. You want devs to spend time and resources to give 1-2 person ‘guilds’ the ability to earn a resource that was designed for actual real guilds.
And yea, taking those resources away hurts everyone that’s not in a 1-2 person guild. Updates don’t just magically happen out of thin air.
I have two comments in response.
1. Allowing credit to small guilds could easily work like the dungeon completion influence credits work now. Or PvE credit could remain for event completion too. So the code already exists. Currently this correction wouldn’t even require a budget from a management perspective.
2. Life doesn’t have to be a zero sum game. Someone else’s happiness is not a threat to you.
Exactly right on both points and in the bold and thank you for your post
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
@ Shalien: Totally agree that people should be able to have their 1 or 2 person guild, but the moment that those 1-2 people guilds start stating that the entire guild system needs to be balanced for them is when it just gets ridiculous.
I mean, a guild for 1-2 people is kinda like using a hockey stick as a hammer. Yea, you’ll be able to knock in a couple nails with it in a pinch, but you shouldn’t take it to a wood shop and expect it to be suited for a carpenter’s daily use.
Again NO ONE is asking entire guild system needs to be balanced for us in anyway at all. All we are asking for is to let us have a way to earn Favor also even if its at a slower paces as bigger guilds. What’s so hard to understand about that? Guild missions will be the only way for a guild to earn Favor. By letting any guild of any size earn favor hurts no one at all as its not hurting you is it? Do you really care if I want to earn things at a slower pace than bigger guilds? I bet not, so let us have a small piece of the pie is all!
Yea, that’s pretty much what you’re asking for actually. You want devs to spend time and resources to give 1-2 person ‘guilds’ the ability to earn a resource that was designed for actual real guilds.
And yea, taking those resources away hurts everyone that’s not in a 1-2 person guild. Updates don’t just magically happen out of thin air.
No I’m not and what I’m asking hurts no one and even you at all in way shape or form!
Oh please, it would not take much resources to remove the 3 person minimum requirement to let us do Easy Tier Guild Missions so we can earn some favor. It’s not like I’m asking the Dev’s to move a mountain or part the red sea.
Yea…devs already have enough requests that the community is sure would take almost no time to implement (with all their knowledge of programming video games) and many of those actually affect a reasonable amount of the player base.
So you are telling me is that you want all the Dev’s resources to go bigger guilds and give the middle finger to all the smaller guilds? Because that’s what I’m getting from your post.
If that’s the case that’s is being selfish on your part when all I’m asking is let us earn some favor too. As company they need to include all players guilds not just bigger guilds as its good for their bottom line in the long run.
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
@ Shalien: Totally agree that people should be able to have their 1 or 2 person guild, but the moment that those 1-2 people guilds start stating that the entire guild system needs to be balanced for them is when it just gets ridiculous.
I mean, a guild for 1-2 people is kinda like using a hockey stick as a hammer. Yea, you’ll be able to knock in a couple nails with it in a pinch, but you shouldn’t take it to a wood shop and expect it to be suited for a carpenter’s daily use.
Again NO ONE is asking entire guild system needs to be balanced for us in anyway at all. All we are asking for is to let us have a way to earn Favor also even if its at a slower paces as bigger guilds. What’s so hard to understand about that? Guild missions will be the only way for a guild to earn Favor. By letting any guild of any size earn favor hurts no one at all as its not hurting you is it? Do you really care if I want to earn things at a slower pace than bigger guilds? I bet not, so let us have a small piece of the pie is all!
Yea, that’s pretty much what you’re asking for actually. You want devs to spend time and resources to give 1-2 person ‘guilds’ the ability to earn a resource that was designed for actual real guilds.
And yea, taking those resources away hurts everyone that’s not in a 1-2 person guild. Updates don’t just magically happen out of thin air.
No I’m not and what I’m asking hurts no one and even you at all in way shape or form!
Oh please, it would not take much resources to remove the 3 person minimum requirement to let us do Easy Tier Guild Missions so we can earn some favor. It’s not like I’m asking the Dev’s to move a mountain or part the red sea.
Anet has already wasted tons of resources flip flopping back and forth on several things in this game making changes to them over and over. Did those wasted resources hurt anyone? Nope not at all not even in the tiniest bit
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
@ Shalien: Totally agree that people should be able to have their 1 or 2 person guild, but the moment that those 1-2 people guilds start stating that the entire guild system needs to be balanced for them is when it just gets ridiculous.
I mean, a guild for 1-2 people is kinda like using a hockey stick as a hammer. Yea, you’ll be able to knock in a couple nails with it in a pinch, but you shouldn’t take it to a wood shop and expect it to be suited for a carpenter’s daily use.
Again NO ONE is asking entire guild system needs to be balanced for us in anyway at all. All we are asking for is to let us have a way to earn Favor also even if its at a slower paces as bigger guilds. What’s so hard to understand about that? Guild missions will be the only way for a guild to earn Favor. By letting any guild of any size earn favor hurts no one at all as its not hurting you is it? Do you really care if I want to earn things at a slower pace than bigger guilds? I bet not, so let us have a small piece of the pie is all!
I predict and I hope I’m right after H.O.T goes live there will be more threads like this!
(edited by JediYoda.1275)
This is a thread purely for the Guild Hall (and everything concerning it e.g. the Scribe) , please keep it that way.[/b]
No its for anything Guild related not for just guild halls since its Guild Week after all. Look at tittle of thread!
None of those questions were guild related.
Yes I’m clearly aware of that fact and you missed the point that I was correcting the poster saying this thread is for just “guild halls, scribe” when its for anything guild related.
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Funny thread.
Semantics aside I think people should be able to make Bank guilds. As long as that’s possible, that’s all that a 1 person guild needs to be able to do.
You and several others are wrongly assuming that everyone that has a 1 person guild is just for bank space is wrong. I contribute with banners and other buffs that I have access to, to benefit everyone so its not just for selfish reasons as people claim.
This is a thread purely for the Guild Hall (and everything concerning it e.g. the Scribe) , please keep it that way.[/b]
No its for anything Guild related not for just guild halls since its Guild Week after all. Look at tittle of thread!
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Yea, I intended a bit of silliness (signified by the emote), but the idea that people want full guild benefits and balance for 1 or 2 people is, let’s be honest, a bit heavier on the silliness.
Moonjelly post below explains the issue much clearer than I did in my OP. If you are not going to contribute to anything meaning full to this discussion please stop posting in this thread. Since clearly you disagree with the topic at hand and we get that so no need to try and derail the thread any further.
No one is this thread me or others are asking for full guild benefits or balance as we don’t even have them now with the current Merit system locking us out. We are only asking to let us earn to earn Favor in someway even if it takes us longer to get some things and nothing wrong with that as it doesn’t hurt bigger guild or anyone else.
I’m part of the small guild club, and mine consists of just my closest friend and I. After years of being in, as well as leading, large guilds across different games, I’m not interested in that anymore. And up until now it hasn’t been an issue, nor punishing, for preferring a micro guild in GW2.
With the current influence setup, even small guilds like mine have had the opportunity to gain a few upgrades here and there. Small guilds don’t have access to the plethora of extra perks/boosts large guilds do (which is how it should be), but we at least were not left out entirely.
So why restrict players into only one way of gaining favor? Perhaps there will be another method that hasn’t been mentioned, but at this point it seems only missions will give us that.
I would be perfectly happy with being able to gain favor via doing events out in the world, like we have now, still but with a smaller weekly cap (say 100 or so). It would take much longer to do things (I am fine with that), but at least that way we wouldn’t be excluded and could still be able to plug away towards guild hall upgrades.
(edited by JediYoda.1275)
I’m not and will just wait till H.O.T and do it once.
The point of a beta is not just to test one thing but everything that we can, maxing out masteries etc is a player driving goal not Anet’s per say.
Like in the Original GW2 beta one player leveled to 80 with crafting with the help with his guild sending him all the stuff he needed to do it and Anet did nerf it because of it. lol
(edited by JediYoda.1275)
not necessarily because there was some data corruption to beta files is the reason they said all the beta toons got wiped.
Hay,
We are wondering, we have heard you guys say that it takes about 6 to 9 months to unlock all upgrades and about 2 months to unlock the arena. Are we still talking about a guild with the 10 very active members or does my guild with 300+ members also take up 9 months to finish it all or 2 months to unlock the arena?
A bit of clarification would be great!
And if it is possible to answer: With loads of influence how much time will this cut on the upgrades? does it takes hours off or do we need to think in weeks / months?
influence will only provide small, limited boosts to progress for guilds with existing stores of influence
Why not let 1-2 player guilds earn favor also on their own? It would not effect bigger guilds for 1-2 players guild to earn some favor too but at a slower pace as bigger guilds would. 1-2 player guilds are not hurting anyone or game at all in any way, just asking for to let us in on some of the fun is all while working towards some of the same goals as bigger guilds will be doing.
No longer I will be able to play my way with the flip flop of the gate/entry barrier of the new Favor system. I will be now forced to group up to earn Favor which is uncool where before I was never forced to group up in order to gain influence.
I already made a thread yesterday here
https://forum-en.gw2archive.eu/forum/game/hot/Guild-Mission-Favor-problem-for-1-2-p-guilds/page/2#post5556000
Please note: that not all 1-2 players guild are banks guilds just for the extra storage. I do use bonuses/banners and +5 supply buff at supply camps to benefit everyone or home world in WvW.
(edited by JediYoda.1275)
Yes and its why I haven’t played the beta weekends real hard so I wouldn’t get burned out for having to redo the masteries again when it goes live in 22 days.
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
JediYoda: IF there were other ways to earn favor that did allow for 1-2 player guilds to meet the requirements, would you have an issue, or at least as huge of an issue, with missions not supporting 1-2 player guilds?
No I don’t have any issues at all with it. as it wouldn’t effect me in any way at all just like it would not effect bigger guilds for 1-2 players guild to earn some favor too but at a slower pace as bigger guilds would. 1-2 player guilds are not hurting anyone or game at all in any way, just asking for to let us in on some of the fun is all!
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Everyone should be aloud to play GW2 how they want, and not be forced to for example form pre-made teams in order to earn favour in PVP. I agree that 1-2 player guilds should still have a means to earn favour without having to find groups. After all it has no impact on the rest of us, so why not.
Yes exactly as everyone should be able to make progress regardless the pace they are willing to take. No one group of player/s regardless of size their guild is impacting other guilds at all. So no real reason for all the salt that came my way!
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
JediYoda, here is an alternative solution for you. Join a guild that is not 100% rep that mainly gathers for Guild Missions so that you can do GM’s. And when GM’s are not going on you can rep what every guild you are in as much as you wish. Besides, you can always claim your 2 person guild is a spin off/chapter of the bigger one.
This is the only viable option/compromise at the moment as long I can get credit for Favor for my 1 person guild and I thank you for not being rude like many others have been in this thread
This is actually the largest part of his (her?) problem. Before now, personal guilds could slowly gain Influence, but after the change it will take teamwork to gain Favor.
Something like that
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Others, such as WvW capture, just don’t make any logical sense for one or two people, and should remain limited. (One person capturing a tower and holding it? That’s not really secure, and it promotes selfish actions where a larger guild is better able to be held responsible for their actions in WvW.)
For capping A tower I do agree with you on that point. For camp and sentry points I don’t really see the need to have 3 play minimum when one person is enough to cap.
Guilds with 1-2p are not guilds. They are players banks, that’s all.
Lets be real, guilds are by definition created for a group of people. What you are trying to get is guilt content scaled for solo adventurers.
So no, not everything should be available to you because you hate groups.
At worst, you can have 3 friends join you and help finish the content, heck make them a no-rights rank in your guild and utilize them when help is needed.
I don’t get your reasoning… it’s for GUILDS, not solo players.
With the 1g requirement to create a guild, a guild is 1 player to player cap until Anet changes the requirements for guild creation. If you read any of my post above I never once asked for any thing to be scaled down, just the removal of the 3 player minimum is all. I’m willing to work for the same things that the bigger guilds can get at a faster pace while all I’m asking is to give tiny guilds a chance is all.
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
You are telling other people how they should play the game.
Far from it, nice try
Already no difficulty for big guilds to do easy mission tier as they are currently set up from what info is out now. Anet could lock bigger guilds out from easy tier so no exploit would be there. Easy fix to 2 problems and its called a compromise!
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Just seems a bit over-reaching to me, to expect Anet to design content around 2-man “guilds” that do not act as a guild but simply two people partied together.
I’m just only asking to do away with the 3 player minimum requirement give tiny guilds like myself a chance to do easy missions to earn 300 favor and so we can have a chance to do things with the favor. Without having to temp invite players to do said mission then kick them out afterwards. Yes it will take longer compared to bigger guilds and I’m okay with that.
Eaxample: WvW capture (capture camps and sentry points, need at least 3 guild members at the capture point)
So 1-2 player guilds should be locked out of guild missions because they want to do something’s on their own not wanting to put up with allot of the crap that’s does go on in bigger guilds? Why should you or anyone else in this thread get to tell me how I should play the game I’m not telling anyone how they should play the game?
What happened to play your way?
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
No reason for people to continue to be rude, this is a forum for feed back/discussion and not for attacking other players with different views from your own!
As far as having small Guilds ban together to complete Guild activities, won’t said small Guilds have to work twice, three times, x number of times harder to complete said activities? I mean, if Missions, whatever, are instanced (or even not), won’t the said activity have to be completed once for each Guild involved? So, if three small Guilds wish to complete an activity, they will have to do it 3 times, so each Guild can get credit for it?
Or does every Guild involved in an activity get completion credit? I know that can not work in WvW when capping an objective….
Multiple guilds tackling the same mission now can all get credit for it with no issue, so we know the technology exists. It shouldnt be a problem.
That’s good in all but how ever all depends on the requirements per said mission.
WvW capture (capture camps and sentry points, need at least 3 guild members at the capture point)
http://dulfy.net/2015/09/29/gw2-guild-week-day-one-livestream-notes/
[quote Mireles] So on WvW missions did they mention if you had to claim such keep or tower for the capture and hold? or do you just have to have 3 members there for the cap?
Seems like it would be a scramble to claim the keep/tower even though it might not be beneficial your world.
permalink [/quote]
[quote ANET_McKenna ]8 points 1 day ago
You don’t have to claim the objective. You just need 3 members there for the cap
[/quote]
https://www.reddit.com/r/Guildwars2/comments/3mv9q6/guild_week_day_1_livestream_notes/
So this poses a problem for me and others, we have to temp invite other players to do certain things then kick them.
@Inculpatus cedo.9234
?Easy missions are geared towards small guilds but big guilds can still do them.
?Medium/Hard range in difficulty and number of people.
?Easy give 300 favor, medium give 400, and hard give 500. There is a favor cap each week and an overall favor cap.
http://dulfy.net/2015/09/29/gw2-guild-week-day-one-livestream-notes/
(edited by JediYoda.1275)
They said it all should transfer over just fine, just pray for no bug/server issues to cause us issues.
The loss of monthly ap and 12 daily ap down to just 10 daily ap made a huge impact in slowing down reward chest!
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
There are advantages to belonging to small guilds, just as there are to belonging to large ones. The term “guild” applies to both a 500-player guild and a 1-player guild. This does not mean they are the same thing. Just because 1-2 players have a guild tag does not mean they are entitled to all of the benefits that were put in as for larger groups. In the same way, 1-2 players are not entitled to have full access to all dungeons and the incoming raids.
Given human nature, I’m having a hard time imagining a fix to the OP’s problem that does not in some way remove the incentive for larger groups to come together. If it’s possible to gain all guild benefits without needing to organize and coordinate, then that’s what will happen. Not because people don’t want to socialize, but because an aging fan base has less time to throw at an MMO and people tend to take the path of least resistance.
In an ideal world, all game content and rewards would be fully accessible, doable and fun for all varieties of player preference. In the real world what happens is that when a developer creates some aspect of a game that is aimed at one demographic, other demographics are forced to choose whether they want access or their preference. While that’s unfortunate, it is not always a matter of rewriting code, it means rewriting the way people think and act. Good luck with that.
In the end, unless you’re inclined and willing to meet all of the requirements for everything, there are going to be aspects of MMO’s that were just not written for you. The only reasonable reaction to that circumstance is to recognize that feature/content X was made for someone other than you.
Its about viable access for tiny guilds but they would progresses at much slower pace than larger guilds would and my OP has nothing to do with entitlement in anyway at all. Easy fix would be to remove the 3 player minimum requirements for the Easy tier. Medium and large guilds can still do easy tier also so no incentive is lost at all for them in anyway at all. If anything the incentive is there for tiny/small guilds to expand their guilds but however not everyone wants/willing to do so for various different reasons.
“In the end, unless you’re inclined and willing to meet all of the requirements for everything, there are going to be aspects of MMO’s that were just not written for you”.
This is funny and I bet you and many others have had issued with something in this game and or others! So I really wouldn’t go around pointing fingers!
Like I said before right now I don’t have access to high tier guild missions etc because of the merit system so to some extent I already have accepted the fact I won’t have access to everything.
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Yea Op seem to know that there are so many guilds out there .
lol, not hard to know when the game is filled with them and very rarely you’ll see a player without a guild tag on.
I’m sorry but 1-2 people do not make a “guild.” Let’s look at definitions:
.
A guild is a guild regardless of how many players are in it and because I am allowed too – to make a one person guild!
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
But the OP is asking it to be scaled for 1-2 people guilds.
Just the Guild Missions for favor really like I said in my OP, I never said anything about making it 1-2 player friendly to get the guild halls. Few friends are willing to help with getting a guild hall and I’m going to help them get theirs.
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
I find the hatred towards one to two person guilds, frankly disgusting, some people don’t want to be a part of a 50-man or 500 man guild because they feel lost in the shuffle and don’t have alot of say, especially when it comes to guild halls, I run a 2 person guild and with the current system it is absolutely viable, spending gold to buy influence has been how we built the guild so it’s clear Arena-net have designed guilds to allow for this kind of thing, and frankly I don’t want to see that change, secondly who are you to say what is and isn’t a guild? Destiny’s edge is considered a guild, and it’s only made up of about 5 characters, the lore doesn’t reference Destiny’s edge as a “party” it’s a guild, so I don’t see what’s wrong with asking for scaling down guild missions for smaller guilds. Thirdly I find the statement “Just make a guild” to be ridiculous, clearly you have never tried building a guild before because it’s not as simple as typing in a guild name and finding five random friends, odds are those 5 people you recruit will rarely if ever log into the game, and even if they do won’t even represent the guild you are trying to build, if your part of a larger guild and complaining about this, kitten off, because this doesn’t concern you, please explain to me how it takes away from your game-play expierience that a 1-2 man guild can have it’s own guild hall just like a 50-man guild? Me and OP aren’t demanding that it be as easy, obviously if your a larger guild then you can make stuff faster, all we are asking is for 1-2 man guilds to be actually viable
Yes exactly and thank you.
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
There is nothing wrong with having a guild for a small group of friend or just a couple. But don’t except access to everything a real guild have (from small (10 players) to big (500)).
I don’t expect to have access to everything as I don’t have to it all now and or the past 3 years. Nothing wrong in letting tiny guilds to be able to earn favor or do easy teir missions just it will take them longer to get what bigger guilds can and I’m okay with that. Trade off!
Wow, so much rude behavior in this thread. Shameful. Anyways, I hope they do have options for very small guilds to get by in the new system at least as well as in the old one.
Yes and its very sad, if it was me being rude the forum staff would have given me an infraction and closed/deleted the thread by now.
The premise of the OP is that all content in the game should be available to everyone, regardless of playstyle, skill, or frequency of participation. This has never been entirely true and it’s becoming less true with HoT.
Some players like this philosophy; some don’t. If you’re in the second category, I recommend you consider adapting to these sorts of changes rather than getting frustrated by them.
Agree to disagree and you are just jumping to conclusion without fully understanding my point of view.
Under 5 people, it’s not a guild. It’s a glorified party.
.
No, Guilds range from 1 player to whatever the cap is
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Just because you made a guild does not make you privileged. A successful guild is a community of players that like gaming with each other.
Playing with yourself is something else altogether.
I never said I was privileged or come off as I am and I have had the same guild name since GW1 so it’s not like I just made my guild yesterday. Nothing wrong in asking to give 1-2 players guilds a chance since NOT everyone likes or wants to be in big guilds. Having to TEMP invite players to help me to do guild missions to get credit then kick them each week is the way to go for small guild or 1-2 player guilds>?
There are other players like myself just that they don’t speak up on the forums because of the backlash like that I’m getting from my OP.
A single person guild….really? That’s not a guild. That’s a normal player that wants guild tag, nothing more. Or a couple that want to have their own 2-person relationship guild. That’s not a guild, that’s a couple of people that want a guild tag to show they are together.
Yes really and I’m not the only one, I just want a guild tag? agree to disagree, Several married couple have their own guild and nothing wrong with it. Look like I’ve already said some players would rather not put up with other players nonsense, guild politics etc so at least have some respect for that?
I bet many of you here don’t always want to group up with other players and just go off some place in game and do your own thing?
(edited by JediYoda.1275)
in Guild Wars 2: Heart of Thorns
Posted by: JediYoda.1275
Anet Please remove the 3 person barrier for easy teir guild missions
As a one person guild and I don’t want to feel forced to expand my guild or to temp invite other players into my guild just to do guild missions to build up Favor for my guild then kick them out each week. I really would like to do PVE and WvW missions on my own as I play that content anyways and I don’t play SPVP.
[Quote]The primary function of merits was to gate the unlocking of guild missions, and once all of the mission types were unlocked, they could be used to build some of the higher-end guild consumables [/quote]
1-2 player & small guilds had no chance to get or use the Hero’s Banner, Guild Vault transport or other consumables.
[Quote]Favor incentivizes guilds to gather and complete missions on a weekly basis…. Also…Each day, you may trade a limited amount of influence for favor. [/quote]
So this new Favor & Guild mission 3 player minimum requirements just flip flops the high end merit gated barrier to low tier gated barrier with 3 player minimum for some guild missions that we know of so far.
Myself and few other Married couples guilds I know of are saving up gold to buy influence before H.O.T is released so we can hope to get some of the perks like the new perma buffs and other new things. Also with the history of some unfavorable exchange rates for some items is leaves me worrying about the Influence to Favor exchange rate!
Let’s look at Favor rewards:
Easy give 300 favor, medium give 400, and hard give 500
1-2 players guilds have no chance to earn favor on the same pace as bigger guilds can.
If bigger guilds would be locked out of Easy tier based on guild roster size and removed 3 player minimum requirement it would let 1-2 player guilds earn at least 1/3 the amount of favor that the bigger guilds can earn giving us some hope to get nice things.
Note: Not everyone wants to be into medium/big guilds, I’ve Been there… and Done That.. So No Thanks! Some players just want to play without putting up with guild politics and other things. Some people just rather play content alone etc etc etc!!
(edited by JediYoda.1275)
They gave 1 full weeks notice
https://www.guildwars2.com/en/news/seasonal-transition-in-the-gem-store/
There was another blog post about certain things coming back this fall, I can’t find it atm.
Give it time Anet spreads things out over time!!
https://forum-en.gw2archive.eu/forum/game/gw2/This-is-almost-Halloween
I got on and I have 30000 files to update when I got on. I played yesterday to it has to be from today. any ideas?
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