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Engie for dungeons

in Engineer

Posted by: Jerus.4350

Jerus.4350

I actually like the current LB with ranger, if you pick up quick draw. You can swap rapid fire → barrage → Rapid fire, that every 30s, you get like 1 or 2 auto attacks in there too usually before it changes, maybe a couple extra if you had quickness going (which with pet swap is pretty plentiful on ranger).

Overall though my advice. if you like playing your keyboard like a piano, go engi. if you don’t, go thief. Thief is a bit more simplistic when it comes to general play, it only gets a bit more complicated when you start to do some of the more tricky stuff with teleport to skip faster. (check out arah p2 records thief point of view on the after lupi run).

Right now I’m actually struggling to execute my “perfect” theoretical condi rotation. I’ve got the power one down pretty well but god sometimes engi stuff is nuts. To give you an idea, every 8s I need to swap to bomb kit to drop a firebomb, every 5s grenade for shrapnel, every 15s pistols for blowtorch/static shot. On top of that I try to slip in a flame blast every 8-9s with the fire bomb, grenade barrage every 22s, and fill in the rest with poison/freeze/normal grenade. It may not seem that tough, but it’s giving me a headache, so far I can only get it down right for the first 22s then I get lost.

Power isn’t much different. If you’re not ready to rotate at that level, well engi DPS drops fast, nade spamming for example is only like 60-70% of the damage you do in a full rotation, so where full rotation is capable of like 17.5kdps you’re looking at like 12k or less without hitting your acid bomb/flame blasts on cooldown.

Thief however is basically just 1115111151111511115111121112111211121112 and you’re basically maximizing (some more subtle tweaks depending on stuff, but yeah). So it’s much easier to play at a high level.

Burns!!!

in Engineer

Posted by: Jerus.4350

Jerus.4350

Aye, curious as well, I mean I guess I could take flame turret and add throw Napalm to my rotation but it seems overall counter productive. With IA, IP, FT, Bombs and offhand pistol I can spike to 17 stacks iirc. I’ve seen 11k and change but that’s the most. For 16k you’d probably have to hit like 20+ stacks (just a rough guesstimate) with full might/vuln going and best food/crystal.

Engie for dungeons

in Engineer

Posted by: Jerus.4350

Jerus.4350

Considering it’s an Engi thread I’d assume most people would answer Engi

That said, if you’re looking to optimize Thief is generally the better choice for the “role”. That role being Stealth.

Engi can also take a damage spot which is where it’d compete with ranger as well, in that case honestly either one is solid. Spotter/Frost Spirit from ranger, and vuln production from Engi, both contributing to the team, though Engi has higher personal dps assuming the player in question can handle the rotation. Thief is also great damage but I believe Engi edges them out now, and for sure on multiple targets.

So I guess depends on what spot you’re trying to fill. Engi can contribute might and vuln pretty darn well all while optimizing damage. They can fill in and do most stealth stuff (pathing is a bit tougher to pull off or even not possible). And of course Engi has a ton of utility outside the base build. Ranger is basically group support with some vuln production included in that, then decent damage and a bit of utility. Thief is sort of a more specialized Engi in this sense, you have better stealth, good projectile defense and a lot of tricks, but you don’t have the might/vuln production levels, basically less well rounded but better at the core functions, outside DPS which is solid on both engi and thief.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I feel like I’d have made spoj proud. 5X necro fractal 50

Surprisingly easy too.

Mossman -> Molten -> Aetherblade -> Mai

Did you lifesteal mai to death without removing a shield stack?

I think we ended up removing stacks each time, but yeah did a bit of stealing as well, was pleasantly surprised about that when i first brought my necro into a fractal a week or so ago.

Low Level Fractals Bugged

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

The dredge AOE attack is the one where it pounces the ground repeatedly, sending out shock waves that deal a huge amount of damage and inflict 1 agony stack for each hit.

I believe the boss uses this skill if someone in the party is attacking it inside a certain range. To avoid this, maintain range away from the boss or double dodge backwards when you see this attack coming. At most, you’ll take one or two hits before you move out of range.

If you double dodge you can avoid all 3 ticks, in which case you could just have stayed in melee range and had higher damage before and after the attack.

Then get double punched while you’re on his back

Dungeon/Fractal Record Rule Meeting

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Posted by: Jerus.4350

Jerus.4350

Quick question since i am not playing for so long. Where can i vote for the Players/Guilds voting for thoose rulesets?

Guilds that participate in records (set a record) are invited to vote. So basically get involved and have your voice heard.

Stop Players from Dungeon Exclusions

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I like the idea that if your party kicks someone from an instance you can’t fill that slot.

Another idea is that if you leave your party from an instance, your party can fill that slot but you are blocked from the path for a day. If you leave 3 paths in a day you would then be blocked from dungeons/fractals for a day.

Zerk only meta 8K+ AP groups could still set up their groups with lots of vetting, but the toxic behavior would be curbed.

I want to write a novel on this, but I’ll keep it short. My last main MMO put in things like this, and it was beyond annoying. I’m not one to kick people almost ever, I join more “anything goes” groups than "zerk meta ping gear’ groups as I find the pace is more to my liking. But I KNOW if a system like this went into place I’d find myself being punished for being in fringe cases. And god that’s annoying.

I’d much prefer some kind of positive incentive, like a bonus champ chest at the end if you do an LFG group and don’t kick anyone. Whatever it is, positive reinforcement is always better and punishing options almost always has collateral damage.

Suggestion: New dungeon/fractal mechanic

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

Please give 1 example where it’s actually faster and more efficient to stack a boss in a corner. The stacking in a corner meta was fixed when we stopped taking 3 warriors and FGS was nerfed.

Golems in SE P1 and CoE all paths. Subject Alpha otherwise he moves around (backs up until pinned against something). Also easier to dodge forward into the wall to prevent him from moving.

Litearlly no group worth their salt stacks in the corner for the SE1 golems.

And same goes for Alpha.

Alpha fun fact – Did you know he’s actually more dangerous to stack in the corner for alpha? His stone tooth skill is a targetted cone, when you all cuddle in front of him you all can tank the damage.

And if you can dodge through alpha to keep him more or less locked into the spot where he spawns.

Both just really, really poor examples of where it’s better, becasue it isn’t.

It’s more efficient to cleave/burst them all at once that one by one. It’s been awhile since I’ve run dungeons but I vaguely remember at least one of the golems being ranged. You corner stack to ball them up.

I’ve been in groups which have someone who dodges backwards and occasionally messes things up with an ill-timed crystal prison thing or he moves after them. I’ve also fought Subject Alpha with everyone stacked on him in melee but he keeps moving around. The cone earth attack if his really isn’t an issue.

Also keep in mind that I’m not saying it’s the best thing to do blindly for every single encounter in the dungeons.

You can mesmer pull or have a guard pull them all together and burst them on the spot so easily there is no real excuse for the corner stack what so ever.

And Alpha, you can burst him almost to 0 so easily him running around like a chicken should almost never happen at all.

When you mention these stack spots are you talking about pugging or running with people who, to be blunt, aren’t bad? Because I guess I can see these being a bit useful for really badly optimised groups with pitiful dps or for low skill players.

But yeah in general real no excuse what so ever. Like pretty much every stack spot is a remnent of a time long ago, and the sad thing is I willing to bet 99% of pug players or guilds who use the pug stack spots have literally no idea why they do it.

I know that they can. And if your group doesn’t have either of the two or they don’t know how? I know Mesmer it’s much easier to mess up the pull to group them.

In high DPS groups you can burst down Alpha in a matter of seconds but those are very rare to find in pugs. I’m referring to things in pug groups as they’re very different than high coordinated speed clear groups. i’ve found the few spots to be very effective rather than relying on someone to pull them together and have them mess it up.

I probably should have been more specific in my posts.

Ele with earth shield and Engi with Streamlined kits + bomb kit can also do the pull just fine. Just a fyi

I actually find the corner stack at those golems to be less consistent than using tools to bunch them up.

I also find Subject Alpha easier in the open because I can avoid the teeth or have it on me and not the rest of the group allowing for an easier time.

Corner stacking at this point is pretty much for trash. Alphard in Arah is the only one I can think of where we LoS, but I think it’s pretty much designed for that with the mechanics. Lupi of course putting him on the wall makes it easier to avoid triggering the p3 frenzied blast, but at this point you actually want him to do that because otherwise he does the auto more often which is more of a pain to deal with.

I guess maybe Kholer to avoid his strafing move. And while it’s for the trash I think the Dredge before the final boss of SE3 is also a good example where stacking/LoSing is used quite effectively. So 3 bosses? my brain hurts trying to think of more

Are dungeons any easier these days?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Ty, guys
I just wanna ask which profession has the best survivability for dungeons, if you don’t mind?

Warrior or Necro for someone who’s less well versed with the active defense tools. If you’re able to actively defend yourself then it opens things up and really hard to say, warrior still up there. Guards have blocks for days, rangers with GS/Sword/dagger have plenty of evades and a block. Thieves have a plethora of evades. Engi have plentiful blocks and evades. Warrior blocks/evades again with whirlwind and mace/sword blocks. Mesmer has blocks and evades with their swords. Ele can pull out block utilities and have built in evades and if you go with a focus an invuln. Necro is the only weak active defense profession but I’m finding that absorbing stuff with DS works well enough in many situations.

Fractal Skin Living Dex complete! Yay!

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Am i the only one with a collection of rings the size of an ocean but barely any ascended chests and fractal skins? By ocean i mean 3 bank tabs and a whole character inventory with extra bags.

Unfortunately no, you aren’t. I don’t have quite that many rings (full char with 20 slots but no extra bag slots and 2 bank tabs) and I think I’ve gotten like 5 ascended chests from fractals and like 5 of the skins.

Do people really get kicked for their builds?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

That’s no fun, you have to show how special of a snowflake you are. Race out there with your Sentinels pistol/shield gadget engi and show them what’s what!

Do people really get kicked for their builds?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

That’s where sword, dagger and GS come in. They all have extra evades giving you a lot more defensive tools. Active defense > Passive defense.

i no but am very bad in close combat am more a player that circle around the enemy
and sword for ranger is very hard to master

I’m TERRIBLE with sword, it’s why I didn’t play my ranger for the longest time. With the new traits I saw some fun potential with GS so I’ve been screwing around with it (i’m sure it’s less damage but ehh whatever).

As for one of the other comments about not understanding why people use bad builds. Well… sometimes it’s just fun to change things up. I swapped a whole set of ascended to clerics just to screw around with it on my guard. Sometimes it’s just fun to laugh at bad things as you try to make them work the best they can.

Do people really get kicked for their builds?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

That’s where sword, dagger and GS come in. They all have extra evades giving you a lot more defensive tools. Active defense > Passive defense.

Possible solution for Character Naming

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

How would you message the correct person in game?

This, I don’t want to have to find someone’s hidden number to send a whisper.

General Dungeon Discussion Thread - Part 2

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Posted by: Jerus.4350

Jerus.4350

Molten was actually the hardest of the bunch with the fire fields. Mai… I trolled my group hard by transfusioning them all infront of mai for auto attacks killing them all but we still pulled it out haha. But yes, was fun and easy.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

I feel like I’d have made spoj proud. 5X necro fractal 50

Surprisingly easy too.

Mossman → Molten → Aetherblade → Mai

(edited by Jerus.4350)

Stupid meta bullies ppl

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

Absolutely, and rangers aren’t even bad! There are a LOT of poorly played rangers out there, but the profession’s potential isn’t anything to complain about. Hell, in PVP/WvW I constantly hear people complaining about being killed by them. And in PVE spotter + decent damage and some other possible utility they are quite nice as far as I’m concerned.

But this game has a very different social structure around it. I can’t help but feel that it’s limited content plays a part in that.

Stupid meta bullies ppl

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

I think the biggest problem i’ve seen is elitist people join casual groups and expect them to go fast and rushes everyone. I think that’s where most of the issue is.

Jerks are jerks. The people that respond to this type of thing by joining zerk groups just to grief are nothing but jerks as well.

This is a major point I dislike about this game and it’s community. Not only does ANet force people to play together in their open world, making it even worse with megaservers. But, you have a community that follows right along and believes that anyone wanting to play with certain types of people instead of everyone is somehow and evil that must be purged and feels morally right in annoying them. It’s pathetic. It’s why I still look at my old games as having a far better community no matter how many times I see people praise the GW2 playerbase. In my other games people respected eachother’s desires, following a live and let live mentality. It was very nice.

PS: ‘Who’ followed by ‘respond’ = kittenpond, the kitten filter never fails to entertain.

It’s a very small minority of players who believes that their style of play is superior to other styles of play. It’s an even smaller sub group of that who feel strongly enough to badmouth the other styles or ask for a style to be purged.

A minority that’s loud enough and prominent enough to be darn annoying though. It is over-exaggerated on the forums, but I’ve experienced enough of it personally to find it pretty sad. I’ve played this game for much much less time than my previous games and I’ve experienced these issues more already.

Of course, I’m still here playing, not trying to just badmouth the game, but I do think they approach things incorrectly here. Optional segregation is not a bad thing, in fact it’s a good thing when it can cut down on the social issues that cause threads like these.

Stupid meta bullies ppl

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

I think the biggest problem i’ve seen is elitist people join casual groups and expect them to go fast and rushes everyone. I think that’s where most of the issue is.

Jerks are jerks. The people that respond to this type of thing by joining zerk groups just to grief are nothing but jerks as well.

This is a major point I dislike about this game and it’s community. Not only does ANet force people to play together in their open world, making it even worse with megaservers. But, you have a community that follows right along and believes that anyone wanting to play with certain types of people instead of everyone is somehow and evil that must be purged and feels morally right in annoying them. It’s pathetic. It’s why I still look at my old games as having a far better community no matter how many times I see people praise the GW2 playerbase. In my other games people respected eachother’s desires, following a live and let live mentality. It was very nice.

PS: ‘Who’ followed by ‘respond’ = kittenpond, the kitten filter never fails to entertain.

What is Meta?

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Posted by: Jerus.4350

Jerus.4350

Condis can get food that increase condi duration by 40%. That boost their damage a lot more than zerk food boost zerkers.

Does that push them over the edge? idk.

The calculations people run is generally with the best food available. In the case of Engi I believe they run with Koi Cakes (or Rare Veggie Pizza) and the Toxic Tuning Crystal. Both of which are expensive and a bit on the crazy side to use in general play. Personally I go with Super Pizza and Quality Tuning crystals for day to day play.

Anet ruined engineers

in Engineer

Posted by: Jerus.4350

Jerus.4350

That’s your opinion and you’re entitled to it, but it’s not fact.

It is, actually, given how ArenaNet handled both spirit rangers and turret engineers when they dominated in PvP.

Yeah? Then explain minionmancer necros, tiger. Who are very viable right now.

MM necros are no where near as strong as what turret engineers and spirit rangers were.

True, but theyre far stronger now than the current deplorable states of those builds.

Also the datamined suggest drones for the engineer elite spec which look a lot like what minions could be like hehehe.

God I hope that’s wrong. Since when have they balanced a minion type build well? It’s always either OP and a nerf on the way, or nerfed and left for dead.

I liked someone’s idea of like mobile buff bots, sorta mantra-ish but looking cooler. I would be very sad if we got minions that were OP for a month then nerfed and never touched again.

Guardian Hammer Skills

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Posted by: Jerus.4350

Jerus.4350

You have an immob that will hit 5 targets in it’s path. A serious knockback, and a ring of warding. In addition you have a blast and your auto gives out protection along with decent damage.

The 2-5 skills aren’t used all the time like many other weapons but their power applied in the right situation is surely there.

As for a faster auto, you’d have to nerf the damage to compensate as it’s already a powerful weapon. This would have some issues as a big reason the hammer is nice is the hard hits, sure you might miss some hits or have them blocked but when you land one it hurts. On top of that the last swing is laying down a sweet field with the protection and damage and yeah it’s nice.

I can understand your frustrations, it’s just that overall it’s still a nice weapon and changing it IMO wouldn’t necessarily make it better.

Thanks for your answer ^^ I really like 2nd skill , as you said it is very powerful skill. Also like 3rd and 4th skills but without judge’s intervention 5th skill very slow in pvp also wvw. The 3rd attack of 1st skill very nice and very useful but very slow too

Aye, certainly some limitations, but again, that hard hitting damage is kind of what makes the hammer a nice options in some situations.

As a mainly PVE players I love the rings, works wonders against say Warriors in Ascalonian fractal. Tag them, turn a corner and line up the ring to have it’s edge right at that corner and they all fall on their faces as they try to turn the corner to chase. Still nice with JI as you mentioned in PVP though.

That long third swing is troubesome at times, but the perma protection it offers with writ of persistance in PVE is kind of the focal point of the weapon. If they lowered the damage or duration of the symbol it’d lose it’s place, so I’m not really a fan of that option.

Just like GS isn’t really all that great for warriors in PVP (not terrible, but not all that great) but it’s the best in PVE hands down. Some things are just better suited in different places.

One neat thing though, is the way the third auto will repeat if you miss. You can get the first two hits on something, then start running to a new target you’ll whiff the third hit, but then start swinging again, in that long time you can line up another target and get it to land on them. It’s kinda nice when you can do that, you have a lot of time to line up that target if you can find yourself in that position.

How bad is my DPS kitten if I use Sword(PvE)?

in Guardian

Posted by: Jerus.4350

Jerus.4350

No real reason for anyone to complain about a guard using hammer anymore. The damage is quite competitive with GS and with the light field up time from mace in the rotation anyways it’s kind of just “deal with it!” already. The only time I could see getting upset with a guard who brought hammer instead of GS is if your team is relying on their pulls for example Archdiviner final fight pulling in the Chanters, it’s enough of a help that it’s worth dropping hammer… or mace, but more likely hammer IMO.

What are our big hitting weapons now?

in Engineer

Posted by: Jerus.4350

Jerus.4350

It’s not as much weapons as it is skills.

Grenade Barrage
Orbital Strike
Acid Bomb
Flame Blast
Shrapnel Grenade
Freeze Grenade
Poison Grenade
Prybar
Big Ol Bomb
Jump Shot
Blunderbuss
Blowtorch

Cycle through whichever of those you have avialable and keep them on cooldown as best you can, fill in with whatever 1 skills generally Grenades is best, bomb is higher pure damage, and FT is probably the third best option maybe paired with Mortar1.

Guardian Hammer Skills

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Posted by: Jerus.4350

Jerus.4350

You have an immob that will hit 5 targets in it’s path. A serious knockback, and a ring of warding. In addition you have a blast and your auto gives out protection along with decent damage.

The 2-5 skills aren’t used all the time like many other weapons but their power applied in the right situation is surely there.

As for a faster auto, you’d have to nerf the damage to compensate as it’s already a powerful weapon. This would have some issues as a big reason the hammer is nice is the hard hits, sure you might miss some hits or have them blocked but when you land one it hurts. On top of that the last swing is laying down a sweet field with the protection and damage and yeah it’s nice.

I can understand your frustrations, it’s just that overall it’s still a nice weapon and changing it IMO wouldn’t necessarily make it better.

Engie for dungeons

in Engineer

Posted by: Jerus.4350

Jerus.4350

Easy stealth rotation, with Siege Rounds traited (GM explosions) and Short Fuse(explosions master) you can lay your healing turret(just deploy don’t activate), then do Big Ol Bomb (bomb toolbelt) then Orbital (Mortar Toolbelt) then drop your smoke bomb (bomb kit) followed by detonating your Healing turret as soon as your smoke bomb goes off (should be the same time as big ol bomb and orbital’s first strike goes off), then swap flamethrower and flame blast.

5 blasts all easily doable in a couple seconds. Likewise you can also equip a shield and not use healing turret or flame blast. And can toss thumper turret in the third slot for another blast… lots of options what I put above is just what I’ve been doing recently as aside from bomb swap it’s all I generally need to change (short fuse trait I usually leave traited when I’m the stealth/blind guy).

Inexperienced looking for fractal advice.

in Fractals, Dungeons & Raids

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Jerus.4350

Is mai even longer than maw? I guess maybe if you’re lifestealing on maw?

What is Meta?

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Jerus.4350

I’m still very curious to see more info on the condi Engi stuff and what you all are running.

And, I think +%damage modifiers should work on Condi’s too, maybe that’d bump condi’s over that hump for some professions to be competitive with power? I don’t know, but it still needs a little something… but of course eSports!…

[suggestion] remove cd, empowering might.

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Jerus.4350

A 1 sec cd on a 5 sec boon gives you 4 stacks maximum if you keep up 2 hits/sec (w 50% crit) making this trait useless for guards. If my team already had a pit party and cooked us up some might bombs then I’m only gonna be crashing their party; making it more useless. Also, spec’ing my war phalanx drops his dps by like 40% so I would really like guard to pick this up. It seems you did too but the trait is broken.

Is PS war really that big of a hit now? I was under the impression it got a HUGE dps boost and wasn’t nearly the DPS loss it was before.

That said, I totally agree, Empowering Might has always been pretty pitiful, the only reason I ever grab it is if I have nothing else beneficial and I’m using Honor anyways so might as well help a PS war.

How bad is my DPS kitten if I use Sword(PvE)?

in Guardian

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Jerus.4350

Me personally I hate gs. I only use sword focus. And scepter torch combo. I have never had any issues what’s so ever with dps,combined with great survival. Personally “meta” in my opinion is a bunch of bull. People will perform better always playing how they enjoy to play and know how to play.

That’s only true if they lack the ability to adapt and play the game as a whole. It’s simply a fact that your potential goes down as you veer off from the Meta, though there are some situations where the meta changes but isn’t listed as explicitly.

But, of course, this is a game and play however you want, just accept the tradeoffs you make and I think it’s helpful to know so you can adapt better. Personally I"m a fan of Hammer builds, I just like hammers, but I’ll swap to GS when I know I need that binding blades. I’ll put a focus on with my mace when I know the blocks will be helpful. Adapting is part of the game, and so is doing silly stuff just for laughs.

Inexperienced looking for fractal advice.

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Jerus.4350

Grawl Sharman, has 4 attacks, there’s the targetted AE (think FGS 5), the Arrow, then 2 “melee attacks” one flying up and when he swoops back down he’ll throw up 3 Lava Fonts inconsistently spaced/placed. Then there is his other melee attack where he rises a bit and slams down with a knockback and damage, this is one big red circle, the other swoop one has no circle but easily visible with how much he rises.

Then of course the phase stuff.

I still enjoy Mai because I think they were on to something with the unblockable/undodgeable attacks. Takes it to that next level of recognition rather than just throwing the same defense at everything. It’s a pity they haven’t expanded upon that type of thing. Also I’m still trying to get my timing down for Air Blasting her pistol shot so I can carry better

Stupid meta bullies ppl

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

Frankly, gear set stats should be balanced against each other. If Stats were properly balanced, this wouldn’t be as much of an issue.

Edit: Some examples would probably be helpful. It should be really hard to finish content if you’re full glass (High Risk, High Reward), rewarding skilled players but punishing players who aren’t as skilled by still build glassy.

If you want to make a difference and stop gear elitism, then ANet needs to make it so that Glassy Gear sets clear runs quickly yet inconsistently and Tanky Gear sets clear runs more slowly yet more consistently.

As long as people can consistently and easily complete dungeons in glass gear without a lot of risk (or skill, for that matter), people are going to QQ about non-zerkers in their group.

Do a fractal, this is absolutely true there. Dungeons are just stale and boring outside Arah.

[vC] HotW P3 3:59 [Restricted]

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Jerus.4350

Whole lot of salt here. The option that banned immob on Fimbul/Subject 6 but allowed it on Tar won. I don’t understand how there is still debate. Though I guess that’s the wrong choice of words, more like whining.

Engie for dungeons

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Posted by: Jerus.4350

Jerus.4350

If you have a mouse with extra buttons I highly suggest going to options turning fast ground targetting on so it just throws where you press the skill, then personally I love having the 1 on my mouse, just a little squeeze and they go flying. It’s not bad once you’re used to it. The rapid kit swapping is the hardest part of playing engi well.

Why no PCP gear?

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Jerus.4350

Wouldn’t really make sense since power without ferocity is pretty meh and having condition dmg as secondary wouldn’t be really be worth it thanks to the new scaling.

Makes more sense than rampage gear no?

Besides, I wasn’t thinking of running of full build with it, but more like zerk armor with PCP trinkets. My ele and guard do a ton of burn without trying. A lil condi dmg without losing power seems like it’d be better than the ferocity.

Yes and no, overall these secondary condition damage stats are just too hybrid to have that oomph. Very few weapons are solid in both power and condition damage, in fact only grenades really come to mind. Most others you’re either going to have weaker power damage or weaker condi application, so you’re sacrificing in either area to get an overall weaker outcome.

As for Rampager I believe the goal was to strengthen “on crit” condi applications, thing is again you end up with weaker condi damage and it’s overall generally better to just go with Rabid, especially with Toughness->Condi damage stuff. (even Engi went rabid with its’ solid power & condi damage options)

Guard/Ele might do a bit of burning damage, but how much will that little extra condi damage give? And will it drop your Meteors from 11k to 10k with the loss of ferocity? Are you going to be able to make that up? I’m sure someone more familiar with the math in this game can answer that stuff, but I have a feeling it wouldn’t be worthwhile or at most just marginally so.

Dungeon/Fractal Record Rule Meeting

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Im not here in July for me the 08/02/2015 would be better for me, and for Sandy i guess not sure tho.

So were going back in time?

You know how to write a date in non german?

Last i checked only US and Canada use the M/D/Y format. You are in EU arent you?

Edit: https://en.wikipedia.org/wiki/Date_format_by_country
Can anyone explain to me the logic behind using MDY anyway? Its a jumbled up order.

Sorry for offtopic. x)

It’s all part of the plan. Just like using Miles, Fahrenheit, and pounds. Just like removing the ‘u’ out of colour. It’s all little things to annoy the Europeans.

any suggested build for general pve?

in Engineer

Posted by: Jerus.4350

Jerus.4350

HGH/Juggernaut is really easy to use. Not nearly the most effective approach, but it is easy and versatile. And does not cramp your hands.

Aye, one thing to note though is retaliation, watch out for it

Lupicus phase 2 aoe: minipets?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Aye as far as I know he does a random wave, I’m not sure if random targets for each wave? but it’s 3 waves of attacks and it will target 1 projectile at each enemy each wave.

it’s very noticeable if you ever solo on a mesmer or guard, guard can pop the fire elemental for instance and you’ll get extra reflects, mesmer just phantasms.

How bad is my DPS kitten if I use Sword(PvE)?

in Guardian

Posted by: Jerus.4350

Jerus.4350

It doesn’t matter and never has … but as we know, there are people that will still push their agenda on max DPS only when teaming.

Thing is it’s not just DPS, mace is also better support/utility in many situations. Outside of needing a little extra projectile defense or blinds mace wins with it’s healing and extra block.

I don’t think anyone felt it was wrong before when sword had the slight advantage, mace offering more support. It’s kinda silly now where it’s kinda mace all the time. But, I’m not complaining.

FastestWayToGetDungeonGearIsByGoingPvP?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Bahantopa I think your math is a little off. If you get 60 tokens per path you’re looking at 171 paths if 10290 is correct. That’s not counting the few champ tokens that come in the bags. Which if doing 3 a day you’re looking at 57 days.

I initially went “wait, wtf!” because I’m sitting at 8k arah tokens with the achievement for having all gear from it. I sure as hell hope I don’t have 2+ years worth of it under my belt because I haven’t been playing that long >.<

Either way GW2 pvp SUCKS terribly. Like really, it’s the worst MMO PVP I’ve ever done, and I’m usually a fan of PVP.

What is Meta?

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

The whole point of the PvE meta is to put up those sexy numbers. Those “infrequent 20k hits” you are talking about are quite common and more like 30k+. Basically by the time the condition build user is done stacking some bleeds, burning, etc., the zerker has already cleaved through the enemies and is running to the next fight.

Ehh, for trash yes, it’s an issue for condi when you can only get 1-2s in, but at least for engi you’re ramped up by about kitten in, so not a big deal for bosses. That said, condi is far more fickle than power damage. Most professions can do quite well with power right now, but for condi there are some professions proficient in power but weak in condi. Both power and condi engi for example are on the top end of damage.

How about us Tankers and Healers? :(

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

What a clerics guard can do. Seems quite viable to me. Unnecessary sure, but it can bring consistency in to a run.

[Guide] DPS Guardian for PVE

in Guardian

Posted by: Jerus.4350

Jerus.4350

Nice, thanks for the reply as always.

[Guide] DPS Guardian for PVE

in Guardian

Posted by: Jerus.4350

Jerus.4350

Ok, this one is purely if you find yourself bored and curious like me

But, AH build… I know I know, but with the stat changes and all that, it’s certainly a loss, but doesn’t seem like it’d be as much as it was previously. I was screwing around with that 5guard nonsense and had to give a friend a guard build, they were nervous so I suggested to just go AH… and well I forgot to swap it back out afterwards, that said it still seemed to do pretty well. So I’m curious what kind of loss the full ez-mode of guardian is now? Mace/focus + Hammer rotation w/ honor/valor/zeal.

I know it’s a silly question but I’m curious after seeing myself still do pretty well (granted I’m aware of the weird damage situation with Symbolic Avenger which certainly skewed my view seeing numbers).

Here are opinions generated by a condi guard. He hopes they are accurate! They all use focus 5 first then torch for the remainder for consistency.

Zeal/Radiance/Honor – 14748
Zeal/Honor/Virtues (50% UC) – 13742
Valor (AH)/Honor/Virtues (50% UC) – 10498

Thanks, that’s awesome.

If i wanted without UC it’s just taking 10% off? And are the Imgur values with 50% btw? Just thinking usually when I go virtues it’s more or less for MoC. So 9543 with the AH build and 12492 for the ZHVirt setup?

Really appreciate it, I know it’s silly but I was curious… still better than necro! :b Seems safe enough to suggest to a new player struggling with things as long as it’s not all one shots they’re dying to anyways. Better than wasting gold on gear they’ll swap out once they get the hang of it.

You have to divide the direct by 1.1 but the numbers I had were with condi added in so it wouldn’t be right.

Zeal/Radiance/Honor – 14748
Zeal/Honor/Virtues (50% UC) – 13742
Zeal/Honor/Virtues (No UC) – 12591
Valor (AH)/Honor/Virtues (50% UC) – 10498
Valor (AH)/Honor/Virtues (No UC) – 9597

GS + Mace/Torch (50% UC) – 15321
Scepter (50% UC and 16 hit smites) – 16444

Condi Guard – IT’S OVER 9000!!!!!

Just a little confused, how did it go up from the spreadsheets on the front page?

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Mostly learned. But between april’14 and this recent big patch lower level scaling was broken and we were too good. It got noticeably easier for most dungeons then, but same strats just faster blowing them up.

[Guide] DPS Guardian for PVE

in Guardian

Posted by: Jerus.4350

Jerus.4350

Ok, this one is purely if you find yourself bored and curious like me

But, AH build… I know I know, but with the stat changes and all that, it’s certainly a loss, but doesn’t seem like it’d be as much as it was previously. I was screwing around with that 5guard nonsense and had to give a friend a guard build, they were nervous so I suggested to just go AH… and well I forgot to swap it back out afterwards, that said it still seemed to do pretty well. So I’m curious what kind of loss the full ez-mode of guardian is now? Mace/focus + Hammer rotation w/ honor/valor/zeal.

I know it’s a silly question but I’m curious after seeing myself still do pretty well (granted I’m aware of the weird damage situation with Symbolic Avenger which certainly skewed my view seeing numbers).

Here are opinions generated by a condi guard. He hopes they are accurate! They all use focus 5 first then torch for the remainder for consistency.

Zeal/Radiance/Honor – 14748
Zeal/Honor/Virtues (50% UC) – 13742
Valor (AH)/Honor/Virtues (50% UC) – 10498

Thanks, that’s awesome.

If i wanted without UC it’s just taking 10% off? And are the Imgur values with 50% btw? Just thinking usually when I go virtues it’s more or less for MoC. So 9543 with the AH build and 12492 for the ZHVirt setup?

Really appreciate it, I know it’s silly but I was curious… still better than necro! :b Seems safe enough to suggest to a new player struggling with things as long as it’s not all one shots they’re dying to anyways. Better than wasting gold on gear they’ll swap out once they get the hang of it.

Orbital Strike

in Engineer

Posted by: Jerus.4350

Jerus.4350

It’s why Engi’s are so awesome. Not only do they have a very intricate and complicated max rotation, but the deviations from it are pretty intense as well. Even utilities is called for and the rotations change even more from there.

Shiro must be turning in his grave!

in Guild Wars 2: Heart of Thorns

Posted by: Jerus.4350

Jerus.4350

Those are these:
http://wiki.guildwars2.com/wiki/Ceremonial_Sabre

probably just the best fit they could find in the game already. GW2 isn’t great with the whole sensible weaponry thing, though there are some just nothing that would have fit Shiro better. (in case any art devs read this, my god the Gallant weapons are awesome, exactly what I’ve been hoping for, more sensible)

What about them beards?

in Guild Wars 2 Discussion

Posted by: Jerus.4350

Jerus.4350

My old man ele needs a full beard that doesn’t look like it’s just stuck on with glue

omg yes lol

It’s smooth baby face and then out of place bushy beard. Looks ridiculous.

:D

But yes, I agree, but not human only, I need more norn options. As someone said a trimmed full beard would be great. You know somewhere between stubble and the great big bushy beard.

Dungeons 6 months from now?

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

Same deSade, having a lot of fun, flesh wurm is my friend on cliffside. But, I don’t think I’ve made a single snowblind skip yet