I kinda agree with you. The “better” active defense doesnt seem to make up for the huge hp difference in solo situation.
I disagree. It leaves less wiggle room sure, but I feel it’s stronger to have all the active defenses and ohh so much sweeter when you come out of the solo unscathed.
I’d not go as far as saying that engi got destroyed by the recent patch, but as I’ve pointed out in the other thread, many things didn’t meet the expectations, many build-options don’t exist anymore, once again we have a buglist as long as my roll of toilet-paper, and the few builds that are viable now, don’t even closely resemble the huge versatility that we could pack into pre-patch builds.
Not to mention that we lost many gimmicky traits along the way, that really narrow the choices in builds we currently can make work.Even tho our condi-builds are still strong for PvP, I don’t see us being as supportive as before anymore when it comes to dungeons/fractals (just look at the pathetic vulnerability-amount we can stack now).
And apart from a very glassy S/D spec, I had little to no success with crafting power-builds in general for PvP. It seems like we lost a great deal of our hybrid-builds, last, but not least because of the cele nerf in general and the altered condi-formulas.
Rampage still can work, but – again – results in very glassy one-trick ponies. It feels way harder now to stall 1v2’s with defensive specs. And with the nerf to bleed in general, it feels like FT is now not only viable, but required for successful condi-builds because of the toolbelt.This new balancing is odd, and I still need time to adapt.
Anyways, all I can recommend as of now is not to craft ascended gear of any type, since the nerf/bug-fix bat still will strike a couple of times, and not always on places that we can predict now.
As of now, WvW roaming is a dead horse for me, and I will give it time at least until the release of HoT before I start investing gold into my gear again.
2 things
First, totally agree on the vuln duration hit being annoying, that 30% condi duration was a key part of one of our stronger niches in vuln production. That said I do think we gained a lot in Damage and we do have a bit stronger might production, though not enough to take over might completely and still fall to Ele in Damage. But, overall I think we’re still solid in PVE with more options.
Second thing is crafting ascended, honestly, with the ascended swapping, yes I’d recommend being wary and being open or even expect to possibly swap it, but I wouldn’t hold off out of fear, just know you might end up wanting to change it out at the cost of your runes. I just made a Sinister sets, if they nerf burning in a way that I feel my PVE condi build ideas just can’t be justified anymore I’ll just swap it to a second set of Zerk and put it on my thief or even jus thave 2 fully decked out Engi’s
I want them to remain ground targetted basically because I enjoy it.
That said I think you left off another pro about them, being able to properly lead the target. Take Guardian’s Scepter auto. If anyone has ever played with it or against it, the ease in sidestepping it makes it pretty disappointing at times. They’d have to have the autos able to do some tracking to land effectively, and I don’t know, even then I think I’d want it in my own hands rather than having the game do it seeing as even with the tracking Necro DS auto I’ve seen it just whiff enough to think “kitten I wish the targetting was better.”
Overall, the idea of destroying your fingers has never bugged me. Maybe because I’m used to it(if anyone played Bard in original EQ they know I’m probably well past Carpal Tunnel in my future by now
), but also because I bound my keys to fit comfortably for me. My 1 skill is on a side button of my mouse so a little squeeze is all I need. So it’s never been a problem for me, in fact I enjoy the constant attention to detail I have to have to perform at a high level.
You can always swap to more friendly options for the 1 portion of rotations if you find it a pain, I believe this falls under the same idea as AI builds being generally weak. If you’re going to let the computer do it for you, you can’t maximize. I like that idea and fully support it in every instance it could apply.
I want them to remain ground targetted basically because I enjoy it.
That said I think you left off another pro about them, being able to properly lead the target. Take Guardian’s Scepter auto. If anyone has ever played with it or against it, the ease in sidestepping it makes it pretty disappointing at times. They’d have to have the autos able to do some tracking to land effectively, and I don’t know, even then I think I’d want it in my own hands rather than having the game do it seeing as even with the tracking Necro DS auto I’ve seen it just whiff enough to think “kitten I wish the targetting was better.”
Overall, the idea of destroying your fingers has never bugged me. Maybe because I’m used to it, but also because I bound my keys to fit comfortably for me. My 1 skill is on a side button of my mouse so a little squeeze is all I need. So it’s never been a problem for me, in fact I enjoy the constant attention to detail I have to have to perform at a high level.
You can always swap to more friendly options for the 1 portion of rotations if you find it a pain, I believe this falls under the same idea as AI builds being generally weak. If you’re going to let the computer do it for you, you can’t maximize. I like that idea and fully support it in every instance it could apply.
To this quote: All builds should be viable. Turrets aren’t even remotely viable right now given how easily they are destroyed. They need to be able to take buffs like other minions.
Pet AI builds will always be inferior to more active builds.
Always.
And no, they shouldn’t be viable either. Maybe in PvE, but never in PvP.
That’s the unfortunate thing, allowing them to be hit by condi’s killed most of their rare occasions of usefulness in PVE.
I agree that AI builds should be lesser. That said, I don’t think they should even exist on the level of turrets/minions, it should all be more active requiring more from the player. It’s sad to see an entire utility line and all the traits with it go down the bucket because of a heavy handed nerf instead of re-envisioning the design.
One of my big problems is how we can lose unused traits when they just happen to have bad timing on popping up. Get Kinetic Battery in a situation I either don’t have or don’t want to use toolbelt skills, welp, when I want it I won’t be able to now.
somehow im disappointed that it’s coming from vee wee
encourage easy condi play instead of power ……. really bro
It’s not a rallying call against condi builds, it’s a criticism that the current options don’t yield themselves to practical use in a PVP environment. I’m finding Condi’s nice in PVE right now, not as good as power but good enough to not feel bad using them, but that hinges greatly on immobile enemies standing in Napalm/Firebomb. Take that out and well, I’d feel bad using them.
He’s right, though I really don’t want to see changes to the kits that destroy the nice options we have right now with them. Each kit has a purpose for specific skills. I’d love to see some lesser used skills, or maybe even lesser used utilities bumped up to help create this type of build but I don’t want them to devour one build to try and create another. I’d be very sad to lose the power damage of Acid bomb to give it a burning effect for example.
Personally I find it pretty sad that there are games worse than this. This is the first game where I’ve seen such a large amount of people trying to force people to play the way they want instead of just taking a live and let live mentality.
My understanding is that it was billed as a possibility during the unveiling and they decided not to implement it. It’s cool in theory, but having auto-attacks apply bleed and vulnerability with a chance to proc an additional aoe bleed and cripple would probably be too strong (especially when taken with the first minor in Firearms)
I don’t think Pistol 1 could ever be considered too powerful.
I’d love to hear examples of these builds that didn’t benefit from rotating through your best options. I think the old HGH is the only build that didn’t have you wanting to rotate through multiple kits. Now you rotate EG in with whatever you were doing because ELIXIR gun’s skills count as Elixirs.
I actually feel like my options have opened just as MattyP said. Right now I’ve been playing a condi build in PVE finding it nearly as effective as power in a practical sense (a good bit behind on paper, but I find it more consistent and easier to pull off as well as different niche benefits).
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dont sell your personal achievements.
dont sell dungeon paths
dont play with strangersnever run into this again
Well i used support system now, but nothing will be done anyway. I start to miss old party leader system
You mean the horrible old griefing system? You know, the one where if the opener left the party the instance would close and everyone would lose their progress. So, you would make the rest of the player base suffer just so you can make a few extra gold? Let me guess: you’re a Wall Street banker by trade, aren’t you?
Replacing a horrible old system with a horrible new system where leeches can literally steal the work of others is worse.
Well tbh the new system was created to be balanced right for a party of 5. Anet isn’t against selling path, but they don’t support it in-game and don’t design their system for it. Selling path is at our own risk from day one and it will continue like that. I’m selling path and I take the necessary precaution to not being kicked of my instance, but it’s on me if I failed and my instance get stolen.
And if you posted a group, sat there waiting for people, or even worse began to solo, then people join, and decide to kick you on a whim?
Sorry but I much preferred the old system, though both are utter crap.
10% is pathetic for a grandmaster major trait. It needs to be at least 15%.
Still wouldn’t touch it at 15%(needs to be 20). Hell, even if this was 20% I probably wouldn’t use it due to how difficult it is to make a symbol build in spvp(You’d need Zeal, honor, valor).
Symbols aren’t something you build around, they’re a tool available to weapons with them. Shouts and Meditations are a line and build because of their universality, symbols will never be something more than an area control tool and damage source like any other ability weapons have.
Especially in a game heavily about mobility. You can use them for area control and punishment for fighting in tight spaces, but attempting to center a build around them rather than accepting them as a unique additional mechanic guardians have is, I feel, the wrong way to approach them.
True for PVP, in PVE symbols are very powerful. Zeal/Honor/Radiance is quite a nice PVE build right now with hammer or GS then mace/torch. Goal being at or nearly 100% symbol uptime with writ of persistence and 10% extra damage from zeal minor is nice.
PVE is built for the player to succeed, PVP is build for players to succeed and fail. It’s different.
They could add in some just fast auto attacks meant to be absorbed rather than avoided for PVE, but personally I’d find that pretty lame. I like the way PVE is designed in general here. I would like some tougher stuff but to me dealing with an attrition mechanic isn’t the answer.
It’s kinda unfair considering the way some maps are getting full like silverwastes
Mhm, and you don’t even actually have to enter a party to trigger it. You simply need to click the button.
Back when SW was really pumping I did it for a while. Would do the breach then VW and then try to find a new map. Well about 3 times of that and suddenly I was locked out. Ok, whatever I thought I’ll take a little break and come back. Came back, went to join a party clicked it, didn’t get in… no biggy, click next group, again apparently people were faster and I don’t get in… and i’m locked out again.
So whatever, fine that’s it for SW for now, I’ll go do some dungeons, welp, nope can’t join those either. So I just figure what the hell I’ll beat on the random map I get into, if it’s dead I’ll try to force a megaserver swap. After like 30-45 mins my LFG is open again, never had luck with my random rolling of maps (most chest trains which I hated).
So time to try my luck again, see a group at less than 50% but advertising 4/4 towers, cool should be good, and won’t fill up so fast that I never actually make it into the group… or so I thought, boom locked out for another hour.
That was the first time I encountered this system, and god I hope it’s the last.
I generally just hit it on cooldown. There is no situation in which swiftness and aegis are bad, except maybe if idiots are under the effects of torment and don’t know how it works.
This is wrong, the situation where Aegis is terrible is when you are stealth skipping and the guardian is using Shattered aegis. any one who steps into an aoe or gets hit by mistake gets revealed and causes anyone else caught in the crossfire to get revealed as well. Ive seen it happen in CM. It’s incredibly rare but I wanted to show you that there is an exception.
If you are playing with a guardian using shattered aegis, you should kick him from the group.
It was the best choice while SA was broken, I think every guard I know had this exact scenario happen to them before they swapped to the Spirit weapon trait that didn’t help outside of maybe Grawl Shaman.
Why? Because you guys want it to be? What does it fight with for a slot? Are either of the other two GMs even worth considering outside niche builds?
Sure, I want to agree and get a free 10% more damage, but I’m having trouble coming up with a rational for it. “Because it’s a GM” simply doesn’t cut it. Thanks to it and other changes guardians are able to do more damage than ever. As a PVE guard you’re basically guaranteed to want Zeal already with Fiery Wrath and if GS build Zealous Blade, then symbol damage and burns with Symbolic Avenger a delicious cream cheese icing on the top. Sure I’d never turn down getting some sprinkles too making the topping even better, but why do they have to be there? Ok, I’m making myself hungry now, but still, what’s the rational on why it has to be stronger?
becasue if u can actually lock down an opponent in your symbol you should be rewarded. GS symbol last 4 seconds. not a whole lot of uptime on it. if u can lock them down for the full 4 secs, it should be rewarding.
just because the alts stink, is not an excuse to say it stinks less, so it shouldn’t be improved.
its lunchtime,
i have a crap sandwich. there’s also a worm, maggot filled crap sandwich, and a pile of crap (no bread to make sandwich!)
why should i say, well the crap sandwich is better than the alts, so i should be happy w/ it. y cant i say, i’d rather have chicken than crap in my sandwich.
now there’s a food metaphor
You are rewarded, just not as much as you’d like though. But, between 10% more on symbols and them having a chance to burn. 7% from fiery wrath, 5% from zealous blade and now 10% from Symbolic avenger you’re going to lay down quite a burst.
- Still massive delay in skills queue
If you have Static Discharge, this is what’s causing it. For some reason that trait now puts a huge aftercast on any toolbelt skills and screws up skill queueing. I dropped it and not having any issues anymore.
Why? Because you guys want it to be? What does it fight with for a slot? Are either of the other two GMs even worth considering outside niche builds?
Sure, I want to agree and get a free 10% more damage, but I’m having trouble coming up with a rational for it. “Because it’s a GM” simply doesn’t cut it. Thanks to it and other changes guardians are able to do more damage than ever. As a PVE guard you’re basically guaranteed to want Zeal already with Fiery Wrath and if GS build Zealous Blade, then symbol damage and burns with Symbolic Avenger a delicious cream cheese icing on the top. Sure I’d never turn down getting some sprinkles too making the topping even better, but why do they have to be there? Ok, I’m making myself hungry now, but still, what’s the rational on why it has to be stronger?
Since when is the word <hard> a bad word. Are we in grade school?
Well if you look at GW2’s content it seems hard is a bad word…
This is crazy. It should only be illegal if the immob breaks the AI and the boss goes inactive permanently.
People evidently have no idea what they even are voting for. You could achieve the exact same results by keeping a boss permanently deep frozen, but that is apparently not a problem.
Bit different in that if you give it half a second in between in one you can get punched in the face while you prep your next disabling effect and the other it moves a little bit. Wiggle room with no risk other than if you fail too much it might actually try to hit you.
That said, I’m for allowing it, but I certainly feel it’s pretty exploity.
Psh, with your 2 evades on sword, 1 evade and 1 block on GS, offhand projectile defense, 1500 range LB… yeah… what Arche said.
One day I joined some casual TA run. 1 guy join in and say we should gearcheck..( err.. no zerk require here if I read LFG right ) . We ran past to the first boss but he tripped and die at the nightmare hounds. He said ‘you shouldn’t just skip past like that’ and start trying to vote kick level 68 who started the LFG. Not respawn.
Is this elitist or just wannabe :\ ?
Idiot seems to be the right word. Shouldn’t even bother with other labels.
People shouldn’t have even started selling dungeons. If someone is unable to complete a certain dungeon, they should just not get the rewards from it.
See, that’s the beauty of things. Don’t want to do it, you can pay people to do it for you. Just like in real life, in the game we have a service industry, the pity is ANet turns their back on it. Some don’t want to, some can’t, some just don’t have the time, in all cases if they have the gold they can still get their reward. Of course either way if they wanted that Arah gear they could just herdy herd it up in pvp long enough and get it. So not much of a difference.
Is that hatred guy still playing and kicking sellers?
haven’t heard of him kicking people recently, still playing though…
At least he didnt kick you and your friend from the instance. I guess there are people that keep watching the arah lfg just waiting for an opportunity to steal a seller’s run. I used to solo arah then give it for free on the lfg at the end boss, but after the removal of instance ownership i had to stop doing that, people were just instantly joining and kicking me out.
And people say this is the best MMO community. I laugh at that every time I read it. I used to sell to people in my old games. Could trust them to rack up the equivalent of 100’s of gold tabs and pay it off when I saw them (no in game mailing of gold at the time), just a joke. I never played WOW much, same with LoL, but every game I’ve dove into and played a lot has had a better community. This naming and shaming rule has done a lot to hinder people being responsible for their actions.
Isn’t that a knowingly going to an extreme though? It’s a 50% decrease in attack time. We know that for Mace or GS namely that the strength lies in their burst skills while having a lower auto attack. All I’m saying is it’s worth putting a <50% for assumptions in that regard, acknowledging that it’s not a full 50% increase
Also even with Sword you consider the offhand which are all burst skills. So not quite 50%. Other than hammer you won’t see a full 50% increase.
I wouldn’t say so. A 50% bonus isn’t an extreme, its the default. The overall bonus is deviated from by adding additional skills. The whole “technical” aspects of it muddy the waters a bit, mostly negative but sometimes positive (for example, Auto Attacks which apply might/vulnerability achieve higher stacks, leading to an additional damage increase). That is the issue with technicality: if you want to delve into every single possible detail you’ll end up with a 20 page document trying explain something that can be said succinctly but imprecisely with a phrase.
True, I just can’t help but cringe when I know that when it comes to GS/Mace it’s the burst abilities that are what the main DPS comes from. However apparently WW is getting mroe attacks in quickness right now (assumed bug) so yeah…
Never trust strangers is the lesson to be learned here, nothing about selling.
If people are willing to pay for the service they will. The guy is an idiot.
But, yeah, just never take the risk unless you’re willing to accept that sometimes it’ll go the wrong way.
As for allowing selling, yes absolutely it should be allowed. Everyone involved is benefiting and happy. It’s those outside that find some moral objection to it that grief people and cause the problems.
It’d be nice, but I imagine this is run through the physics engine. Which means if you increase speed but still throw it at the same angle it’ll go further. But, like I said it’d be nice, I saw the same issues you’re talking about. I just don’t know if it’s possible with what they have to work with.
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They took like no time at all if you did them on every release. It was new content. It seemed like a waste not to do it.
I couldn’t bring myself to do it on each of them /shrug.
They are actually quite fun challenges. I’m impressed at how they manage to make it do-able in a noob way (camping range) and raging difficult in a leet’s way (do all achievements at once plus melee man-mode). I like them
Aside from that Jumping Achievement. KITTEN IT!
All nice and hidden behind 10 minutes of clicking through story text >.<, that was my problem not most of the achievements themselves. Plus having to do them on the second run through not being available on the first.
The “it’s not that difficult” comment… have you ever tried to do it? Have you ever seen it done well in some game, namely one with this game’s level of graphics?
You’re acting like this game is something impressive to look at.
It’s not quality I was talking about, or not mainly, it’s that we have a decent level of diversity and a non cartoonish/blocky graphics. It would take a system that can intelligently alter the hair only at the points it needs to be. With how much clipping we have here, well it’s obvious they don’t have a system and I stand by the idea that it’d surely not be an easy task.
I am impressed so many games have done it, I wouldn’t count TF2 in there though because it’s not that level of graphics, mentioning to give an example of what I was talking about. Not surprised on Black Desert either, that game is going to be beautiful.
They took like no time at all if you did them on every release. It was new content. It seemed like a waste not to do it.
I couldn’t bring myself to do it on each of them /shrug.
I didn’t do most of the LS achievements because they didn’t seem particularly fun, mainly in the having to rerun the missions and sit through all the talk waiting to take a whack at the achievement. But, now I regret it because I need to go do them to get my sinister stuff. WTB Trinket conversion
So apparently everytime someone puts on a hat, our hair completely disappears, this really just makes players not want to wear said hats, for example, the ringmasters hat is cool, but my asura loses his great hair when i put it on, i’m sure this isn’t that difficult to do so the hair stays where the hat doesn’t touch or something?
The “it’s not that difficult” comment… have you ever tried to do it? Have you ever seen it done well in some game, namely one with this game’s level of graphics?
To do it they’d have to somehow block out just the hair that would clip, well then we move, so that changes.
It’s not so easy.
I had to literally tell this guy for 5 minutes to sit on the oil leak in path 1. And the other time this guy just aggroes all the mobs all the time. Then when i tell them “Please dont aggro the mobs” they just keep doing it. Why don’t people just listen to people who have done the dungeon before? Is that too much to ask?
Do you even know if he was able to speak English? There are people from all over the world playing and maybe he didn’t understand. Also, you’ll find players that are older perhaps, and are used to VOIP don’t tend to pay any attention to chat period.
Final instance, they had you blocked and you didn’t notice!AP are a great filter.
When you look at a group and see them in the description you know right away if your the kinda of person who wants to be in a group with them or not. If you don’t mind AP points used as an experience guide join. If you do don’t.
Under 2k AP = generally terrible or an alt.
EDIT:
Under 7k AP = generally terrible or an alt.
Over 10k = usually some terrible PHIW.
Pretty much everyone in rT has over 10k AP. Except for the inactives, friends and alt accounts. :P
Bunch of tryhards.
The way I see it, only immobilize is problematic since it’s a full disable and pretty easy to keep up. But if you feel that we should vote about whether inactive bosses should be attacked at all, I can add that.
I’m still in awe at how we’re even having a vote about this but in 1 of the cases that the current results will affect the most the boss can be killed before it becomes active without having to resort to immobilizes specifically.
I’d rather nothing else be added to the polls as the risk of it ending in a scenario where, as I’ve mentioned above, we’d have to wait for a boss to waltz into it’s activation location before even attacking it is considerable. Then again it’s probably best to get it out of the way now as there’s a chance it will be brought up later on as people adapt to taking advantage of the design of these specific bosses to effectively obtain the same results as using immobilizes.
How many bosses does this apply to? And I don’t think anyone is even considering limiting attacking. The point is it’s very cheesy to prevent a boss from ever even attempting to attack because it hasn’t even registered itself as active.
To that extent dropping cripples/chills or knocking it back, well I could see that being a point of discussion. And, it gets a little grey there in that you can do those unintentionally within a damage spike. If you kill it before it activates to me that’s perfectly fine, but I’m not sure if that’s possible with the encounters in question being Subject 6 and Fimbul mainly. If people could blow them up that quickly why would we even be bothering to immob?
Well of darkness is on 2s pulse intervals.
A quick test on my necromancer proves that it is not.
It ticks 2 seconds of blindness every 1 second, in fact, which is inconsistent with its own tooltip that is supposed to tick 3 seconds of blindness every 1 second.
Are you sure that’s not just a display thing? In that you get 3s but by the time you’re viewing it you’re at 2s and change so it displays 2 instead of 3.
Lupi’s bubble is fixed. (Yay!)
And, his auto?
Not gonna go forum diving for old stuff. But, basically they felt the blind fields were too strong, able to completely lock down groups of enemies. So they did a sort of soft nerf, to a fast attacking enemy they’d now land more attacks and perhaps layering fields would be beneficial. Certainly a level of confusion with the inconsistency, but if anything I’d say smoke screen is working improperly if it’s really pulsing on 1s intervals, though maybe they wanted it to be better?
Either way, there was a discussion about it back then, though to be honest not sure if it was just players talking or if it was a dev statement.
I thought they did this to all blind fields a while ago? I know they did for Black Powder a long while ago, I had thought it was for all fields though.
Dont blame QA. They prolly wrote “Dont forget to reactivate it in blood” its the people who actually did it who didnt do it.
… All I can say is “you’re right” here Don >.<
Back when I was first starting I had a buddy who showed me around. Took our normal dungeon group there and we slaughtered those things for a while, not sure they’d be good eating with how tough they are.
There’s “less damage” and “less DPS,” The long cast time of Orbital is what makes it questionable to use it in the middle of a fight. Still nice if you can precast (I run 2-4 engi fractals a lot and loving it to precast on Archie before we hit a seal) and nice for the double blast, and the extended blind and chill fields on mortar can be quite nice as well.
I do question the design of Orbital though. The problem is, why in the world does Orbital have such a long cast time? It’s already delayed why can’t we activate it quickly? It wouldn’t suddenly make it some powerhouse ability. It’d still be incredibly hard to land in PVP but it would make it worthwhile in PVE during a fight. Just seems to me that there should only be one delay, either quick cast long delay on impact, or long cast with quick impact. And due to it’s bursty nature I think the quick cast would be the way to go. I’d like to see 1/4 cast time or honestly even instant, again the big light and all is plenty of warning for the PVP scene, and it’s pretty clunky currently in PVE outside of precasting.
They’ve tried to ‘fix’ P/P something like five times now.
Has it ever been good? Even once? Or has MH Pistol pretty much always been completely worthless outside of bass-ackwards P/D builds which rely on condition application out of stealth rather than the actual MH Pistol attacks?
Yes, if outright replacing the P/P set with a superior option is what it takes for Thieves to be able to fight worth a snot at a range greater than make-out distance, then I am all for replacing P/P.
It would, after all, be replacing a set which has always underperformed drastically, rather than trying to replace a set which is already excellent.
That’s exactly what they did with the guardian’s ranged weapon. Instead of going through the tremendous effort it would take to make scepter good, they just gave guardians Longbow. Why do people think they will treat thieves differently, and why is it so bad if they give them the “dragonhunter” treatment?
But… scepter is good in the right situation. Well, actually it was better before the trait changes, but still. Large hitbox enemies in PVE it’s quite nice.
Should it count for cripple and chill too then?
I believe they did the right thing. Control effects prevent you from using skills, movement disabling prevents movement. That’s the line.
It happened already before the patch. It is easy to repeat this bug. Just go to WvWvW and try to damage the gates with grenades. If you throw the nades at the gate, they often do no damage, but if you throw the grenades on the ground just in front of the gate, they do damage correctly.
Aye they spread if you throw at an object, never saw it as a bug but more as a skill check /shrug.
I honestly haven’t been playing my engineer since that last “bug-fix” patch. I hate grenades without the “grenadier” trait. I waited way longer than I should have had to for for A-net to implement that QOL change, only for them to snatch it away., and I don’t like my engi without his grenades. I’ll come back when the fix “grenadier.” Until then, my Elementalist is keeping me entertained.
So you were complaining it was a DPS nerf and now you’re complaining because you lack the QoL benefit? Engi’s fine if you know what you’re doing. Grenadier can be nice but really only when you’re ranging… which you shouldn’t be doing in dungeons (which you’ve said is your focus).
3kap req to me just reads “please have played this game for a while” and is fine. The 5k+ reqs mean “I don’t understand anything but I’m being a tryhard.” Bit of a difference.
Of course if someone pops into the group with 500ap I’ll give them a few seconds to say “second account don’t worry.”
I was doing AC to level a friends second account a while ago, we formed group, people came in, kicked my buddy… such fun haha. Best thing is he would likely have run circles around these people who were probably using his guildies build guides haha.
@Jerus.
Remember that fine job comment?:D
:D, yeah yeah, like I said I guess I’m just a bit forgiving is all. Granted, pessimistic and critical as kitten when it comes to content. It’s just that this was a lot of stuff to change and I guess I expected a lot of kitten to fall through.
You don’t have the 3 dodge feline grace anymore :/

