Personally, I am one of those guys who cherishes the objective-based “World-v-Worlds part” of WvW.
….
But, currently, I am still under the impression that they are a vocal minority that want to play a very different game like the rest of us on the very same map, and they maybe even want to play quite a different game than the one ANet intended WvW to be.
Yes sorry I worded that badly.
By “fun” I should have put “Fights”. Those players who prefer to roam the maps looking for x vs y battles and improving themselves individually. If there happens to be a good fight available by taking a structure they’ll go for it.
By “points” I mean those players who will do whatever they an to keep/take the objective. So while defending they may well get a much better fight by pushing out of the tower, but there is the risk that they will wipe and hence lose the tower so they don’t. Of course the players who play this way enjoy themselves, or they wouldn’t play anymore
Myself I am somewhere in between. Come Friday there aren’t many better feelings than looking at the score and seeing you’re leading/holding 2nd by just a few thousand points, and you know its been a really god job well done that week.
But while playing I much prefer to fight in a great battle or partake in an epic siege attack/defence than pvd through a bl.
I think the balance should be found depending on the scores. If you’re running away with the win or have no chance of changing position then you get alot more license to actually enjoy the fights instead of turtling inside. On the flipsie you’d end up annoying 3/4 of your server if in a really tight match you lose a T3 structure because you were too busy fighting near the centaurs to get back to defend it.
I wasn’t there, but I think this in not completely a matter of “easymode” oder WXP
….
Doing so, your own part of the makitten afe (<— m.a.kitten .a.f.e, rotfl), and you are winning tick-by-tick.
Thanks for your response
That answers the question perfectly. And yes I do agree that often the best form of defence is attack. This is something that is alot more viable in the lower tiers where your enemy can’t fill all 4 maps. So often the best way to end a long siege of your T3 hills/bay is to send a team to flip the northern keeps an towers on their map.
Nevertheless, breaking into an undefended T0 tower is far from epic, and not really a satisfying experience. The fight that you remember most are the sieges that last for hours, where your success comes in very small steps (and is sometimes waging back and forth), and only by organizing to cope with the parallel side objectives leads to the final victory. And the fun thing is, these battles are memorable regardless whether you are on the winning or loosing side of the siege.
~MRA
Agree with you 100% there and i don’t think you’ll find many that don’t. One of my most memorable moments in recent matches was in one of our Dz/RoS battles. We just managed to push a big Dz force out of our inner hills and we didn’t have much supply to put on the walls/gates. However it was about 98% fortified, and I think Dz realised this so we ended up having both zergs trying to protect/kill the dolyaks coming out of water / astral. Fortunately in the end we managed to get two in from water while they were tied up in combat in a 3way north of hills.
(quotes shortened for char count)