“…let us eat and drink, for tomorrow we shall die;.”
“…let us eat and drink, for tomorrow we shall die;.”
I do agree that it would be nice if Evis had a little longer range cause it just sucks the way it is now. Half the time it doesn’t even connect unless you are at point blank range. It would also be great if bulls rush were not affected by cripple/chill. As for the rest, meh, I’m fine with it.
There a few redundant/useless skill/traits that could be changed to allow greater build variety. We’ll see what we get when this boon hate thing comes around. As is the warrior is not in that bad a shape unless you are playing tPvP. Everywhere else, warrior kicks kitten
“…let us eat and drink, for tomorrow we shall die;.”
I am not familiar with the synergy of your build but you could swap fear me with signet of stamina for cond. removal or you could try the Superior rune of Melandru which can reduce the Condition and Stun time on you by 25%. I agree with peter about switching mighty defenses for something else. All in all, a pretty solid hammer build.
“…let us eat and drink, for tomorrow we shall die;.”
Here is a build that I made for fractals and condition heavy dungeons. Although it relies on the use of food to be 100% effective it is a well rounded build IMHO. You can tank little more but still get some nice DPS and AoE damage. It has great condition removal and group support. If you run solo you can replace “healing shouts” and “shake it off” for something a little more selfish like “burning arrows” and “bulls rush” or “balance stance”.
edit: didn’t have all the right runes.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
The best at lvl20+ is to have a Guardian to put up wall of reflection and shield of avenger right under the boss when the grubs pop. Kill as many grubs as you can as fast as you can then dodge, kite the rest. The grubs is what wipes parties cause the boss himself is actually quite easy.
“…let us eat and drink, for tomorrow we shall die;.”
For shaman I use the Rifle/GS. I find the rifle deals more DPS on the boss than the bow and the GS is awesome for dealing with the grubs and the bubble. This is probably the only fractal fight that I use the rifle for.
“…let us eat and drink, for tomorrow we shall die;.”
Thanks for the input. Since I already have the zerker armor I’ll opt for replacing my trinkets for Valk and Knights except for the rings which will be ascended Zerker/Valk unless I can find something thats gives a similar combo as the rest. Exotic Cavalier backpiece with a beryl jewel.
This is my first time using Buildcraft and I wonder if it is taking into account the passive healing from teh Dolyak signet and the food when calculating for eHP so I’m unsure if that figure is entirely accurate. I do get a base HP of around 16k. The reason I went with the Mango was to add a little more sustainability, the sigils of perception and accuracy are the main source of crit %.
As for the signet of judgement, I think that perfect inscriptions increases it to 20% instead of 10%. please correct me if I am wrong. Would this also alter the eHP value?
I will keep playing around with this see if I can come up with some alternatives.
Edit:
just found info perfect inscription. I must have misread it the first time. It raises passive effect by 20% so I believe I would only be getting 12% DR from signet of judement. Not really worth a grandmaster.
Edit:
After hours of more theory crafting, I’ve come up with this build here
http://gw2buildcraft.com/calculator/guardian/?3.4|6.1g.h8|b.1g.h17.d.1g.h1|1g.7x.1g.7x.1c.7x.1g.7x.1c.7x.1g.7x|2s.0.2t.0.2s.0.1g.67.1g.67.1c.0|0.f2.p54.k29.a6|39.7|v.13.11.17.1k|e
I get slightly lower power and crit chance and a lower base HP but much better DR and crit damage as well as higher eHP. Along with a that gap closer you suggested. I’ll be testing this one out over the next few weeks.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I don’t really know about the other classes but I play a warrior as a main. Guardians and D/D Eles are my worst enemy. It would be nice to have a little bit of an edge against these guys. I don’t want to be able to kill them with impunity, I just want to be at least competitive against these 2.
If done properly this boon hate will be a good thing. it could also be a double edge sword cause my warrior can have more boons than a many guardians at times.
“…let us eat and drink, for tomorrow we shall die;.”
This is my alt that just recently reached 80. I ran a variety of builds while leveling, mainly Hammer and GS builds. I want to try something a little different now. This is going to be a mainly WvW and dungeons. I want something based on AoE and Crit damage (I find cond. damage to be very lack luster unless you are a necro) but I also want some decent survivability.
this is what I’m think of and I would like your opinion and suggestions on making it better.
“…let us eat and drink, for tomorrow we shall die;.”
I’m not much of a forum poster but I have to say that for lower pop servers you guys deliver the goods when it comes to entertaining fights. Seems like every night I play so many good battles are fought. I hope you guys manage to keep us in this tier for a few more weeks.
“…let us eat and drink, for tomorrow we shall die;.”
Although it would be nice to be able to share my build/gear with friends via UI I think the cons far outweigh the pros. There is already enough elitism going on without adding another tool to encourage it. Try finding a group for CoF if you are not a Zerker Warrior or Mesmer. I also wouldn’t want everybody to be able to spy my builds, especially my PvP/WvW builds.
“…let us eat and drink, for tomorrow we shall die;.”
I’ve said it before and I’ll say it again. It’s just a kittening game! Chill out, eat some omnomberry bars, and have some fun. Quit complaining about the way other people play the game they payed for. You don’t want MF, or want to do speed runs, specify it in LFG or join a group that has specified it. Done problem solved!
I agree that it would be better if Anet gave us decent loot and not have to deal with MF but they didn’t and MF is here to stay. It is there to be used and we will use it no matter how hard you cry! I may be selfish when I say that but I don’t give a kitten. If you aren’t happy about it it’s your problem not mine.
“…let us eat and drink, for tomorrow we shall die;.”
I agree, dueling would a super fun addition to the game. I would love to be able to take on some of my friends in 1vs1. Make an arena in Lions Arch where you go post your name up which then allows you to challenge and receive challenges from other players.
“…let us eat and drink, for tomorrow we shall die;.”
I’m not a ‘drops’ farmer.
But I’d be interested to see some insight on this from people who actually use MF gear in open world.
Because right off the bat, by using MF gear, you’re gimping your dps/total kills per minute/hour/session. In favor of a higher ‘probability’ of drops per kill.
I’m no mathematician but it’d be interesting to see how this plays out.
In open world events where there are lots of people and lots of mobs it really pays off. All you need to do is spam AoEs and tag as many mobs as you can. Kills per hour is just as high. Even solo I don’t notice a huge difference in kill rate cause I traited my toon to compensate for the MF stat.
“…let us eat and drink, for tomorrow we shall die;.”
I run around 140% when I can and when it’s worth having it on. I get noticeably better drops. Well worth it in my opinion, adds some extra challenge cause you have to work harder to be as effective. In a group, just remember to put the party first. If the run is going bad take it off and put some real gear on.
“…let us eat and drink, for tomorrow we shall die;.”
I don’t buy that whole “you wear MF so you are not contributing to the party”. I have saved my party countless times while wearing MF. I have solo finished some bosses while wearing MF cause I had a party that didn’t know how to play and went down in a dangerous spot to rez but everyone is entitled to their opinion. I think the whole problem people are having with MF is that they had a bad run with a noob with MF and now they are blaming the gear instead of the player. I know the feeling cause I have had some bad runs with MF noobs but I have also had bad runs with people wearing every other gear set out there. Blame the player not the gear. Maybe some of these people complaining about MF should build a set of MF gear and learn to play with it. That way they might understand that we are not as useless as they think.
MF is part of the game, one I would prefer not need but there is nothing anyone but Anet can do about it. They kind of force our hand to use it and MF users will keep using it. Just carry 2 sets of gear with you, if your group struggles then take your MF off. If the run goes smoothly keep it on. I don’t owe my party anything more then a smooth run, whether I do it it in MF gear or not is my decision.
“…let us eat and drink, for tomorrow we shall die;.”
Oh where do I start. Last I checked everyone has the mutual goal to get through the dungeon, correct? I don’t see people having their goal set on wiping repeatedly to the same fight over and over. No bosses die if no one works together, it’s kind of the whole point of GROUP content. If you want to do things your way, with no scrutiny, then there is plenty of other content to indulge in. You criticize me for calling out players that selfishly choose MF gear because it is their right to play the way they want. Of course it is, but it is also the group’s right to not want to carry said individuals especially when the group is struggling and the individuals choose to purposely hide their intentions. Apparently, the idea of working as a team is a foreign concept to some people.
Many people are calling for a thread close to end the discussion. The problem is people keep getting off track, including me. Is there really a GOOD reason why MF should be allowed in dungeons and not just shared/automatically applied? Can’t we all at least agree that it is a bad game mechanic in group play?
I am polite enough to tell my party that I am carrying MF and intend to use it when i it’s worth using and they can kick me if they want, their loss, they’re missing out on a good player. I’ll find a group who doesn’t care. I win either way.
You are right about this thread gone off track, it’s so easy to get caught up in this debate. It would be a great if MF was shared with the party in dungeons and other group content. I paid my tax but I wouldn’t be opposed to sharing the benefits. Plus by doing so MF would no longer me considered a hindrance and shunned. You might even actually see LF1M plz have 140MF on lfg, what I wouldn’t give to see that. It would be a win, win for everyone but until that happens we are still in and endless pointless debate about opinions that don’t even matter in the end. It’s just a game.
BTW I agree, it’s a kittenty mechanic but Anet doesn’t give us much choice if we want decent drops. Good loot are what matter to me, I need lots of dough to pay for my WvW expenses (3-4g a night 3-4 nights a week for siege and upgrades) and without MF I don’t make enough. I’m not in it to get stinking rich, I rarely make it over 10g in my bank. You see, not all MF users are selfish kittens with no sense of team play, all the money I make goes towards earning my server (team) points in WVW.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I agree that there are situations where MF is not warranted and I think the problem is the a lot of people don’t know when to take it off. In most dungeons MF is pointless cause half the time the mods are skipped and half the mobs don’t drop a thing anyway. Fractals past 30 MF is not recommended, except for Maw, second half of Ascalon (if you are good enough to stay alive), middle part of the dredge (If you are good enough to stay alive), and the first half of the Aquatic Ruins (If you are good enough to stay alive). I agree, if your party is struggling, take it off. If you are struggling, take it off but if all is going smoothly, keep it on. To outright call it useless and people who use it selfish is wrong cause in a way you are selfish as well. You want people to play like you so that your runs go better and that you can improve your time invested/reward ratio. You can try and hide behind the whole “for the good of the entire party” argument all you want but in the end it’s your time and what you want to be reward for it and you are even more selfish cause you are trying to impose your way of thinking to achieve your goal. We all are selfish, it’s just human nature to look out for yourself first.
This is not the military where people actually die if you are not at the top of your game, it’s just a flipping video game and everyone should be able to be play and enjoy it the way they want without discrimination because they paid for it too.
This thread is just going to go on forever, like countless other MF argument threads and nobody is ever going to agree on the subject. In my mind it should be closed and the argument ended.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Not everyone is interested in speed runs, I hate joining a group that skip 90% of the content just to get a chest and a few tokens. It’s a personal preference. Some of us don’t give a kitten if the group is suboptimal, as long as no one is in constant need of rez and things get killed. I couldn’t care less what build your playing as long as your are playing it well. I couldn’t care less if a run take 15mins or 1h15 as long as I get to have fun and non one is dying all the time. If you don’t like MF gear in your party that is your problem. Specify it in LFG, join your optimal power obsessive group and shut up about it. What really bugs me is when someone is calling me a noob and an idiot and blaming me for a bad run with a party that I put together because of my MF when I am the one that keeps rezzing them. DPS is fine as long as you can stay in combat long enough to get the job done. MF is fine as long as you stay in combat long enough to get the job done. I always tell my party that I am running MF and have backup gear is things get hairy, most are fine with that, if they aren’t they can kick me. In the end I play my toon the way I like cause it’s my kittening game and I kittening paid for it and I’ll be kitten if I will let some elitist dictate what I should and should not be doing.
“…let us eat and drink, for tomorrow we shall die;.”
I got a full set of MF gear, jewels and all. Plus sigil of luck on my weapon. I drop 3-4 exotics a week playing 2 hours a night doing fractals up to lvl28 (they get too difficult to run in full MF beyond that) That’s pretty much all I do aside from WvW, in fact thats how I pay for my WvW expenses. People say MF is broken but I don’t buy that, I drop a lot more rares when I have it on. Minimum 6 per fractal run, the trick is to avoid speed runs, the dredge, ascalon, and Jade Maw mobs have an amazing drop rate.
I would just like to let you know that I really hate you. 3-4 Exotics a freaking week? Really? You’re telling me I’ve been playing this game for almost 6 months now and have never gotten one as a drop, but you get 3-4 a week…
By the way killed 7 champs tonight, only got loot once, and it was a WHITE item. Some of us feel totally ripped off when it comes to bugs like this. Hell it took them 3 MONTHS to get WvW bonuses for me. Why not wait another week for them to fix their “X-File Conspiracy” Loot code that they don’t have a PROBLEM with and say us players are all MAKING IT UP… Oh wait…. THEY DID FIND A PROBLEM, NO CONSPIRACY After All! Pfft.
Yes 3-4 a week though 3 out of those 4 I get out of the fractal chest. They are account bound and aren’t worth the ectos you get out of recycling them but it’s an exotic. The other 1 is a strait drop from a mob and it isn’t account bound.
The problem is with open world drops, I have to say that I’ve farmed all 70+ zones for hundreds of hours, before fractals appeared, with my MF gear and only got 2 Exotic drops.
They say that MF doesn’t affect chests but I believe that is incorrect. The chest contents are determined when the monster dies. So, if you have all your MF gear on when you kill that monster I believe it affects the contents of the chest. Well thets what I make of Anet’s explanation on MF located somewhere in these forums.
“…let us eat and drink, for tomorrow we shall die;.”
I don’t get the hate on MF. I carry 2 armor sets, 1 explorer which I wear unless my party seems to struggle, and the other rubicon armor of Lyssa which grants me more vitality, condition damage and condition removal. I do more damage with my MF and a lot of the time I am the one supporting my team. Zerker gear, I have run with those glass cannons, sure they excel in some situations that require really high dps but most of the time I find them on their kitten cause they can’t take a hit, where’s your DPS then?
I’ve also run with groups where everyone had MF gear that went really well.
“…let us eat and drink, for tomorrow we shall die;.”
I got a full set of MF gear, jewels and all. Plus sigil of luck on my weapon. I drop 3-4 exotics a week playing 2 hours a night doing fractals up to lvl28 (they get too difficult to run in full MF beyond that) That’s pretty much all I do aside from WvW, in fact thats how I pay for my WvW expenses. People say MF is broken but I don’t buy that, I drop a lot more rares when I have it on. Minimum 6 per fractal run, the trick is to avoid speed runs, the dredge, ascalon, and Jade Maw mobs have an amazing drop rate.
“…let us eat and drink, for tomorrow we shall die;.”
I only bought some when they had that sale it was a decent deal. If they ever go on sale again I will buy more. Until then I’ll just keep building toons and collecting them from personal story instances.
“…let us eat and drink, for tomorrow we shall die;.”
The thing about being asked about my build, which I don’t mind sharing, is that I then have to go into lengthy descriptions of stats, gear, skill, etc. I actually made my build on gw2codex and just message them the link to avoid this. It would be nice to give them a snapshot, in game. If someone won’t let me join their party cause of my build I feel sorry for them. It’s been my experience that people requiring certain builds in their party usually suck at playing their character and rely on other people to carry them through tough spots, so I don’t play with them anymore.
“…let us eat and drink, for tomorrow we shall die;.”
I got my armor all color schemed the way I like it but it would be nice to be able to change dyes to my weapons as well. I would like to wear the guild shield and weapons in WvW but it doesn’t match my armor and whole ensemble looks horrible. Don’t know if this is possible but it would surely a huge amount of personalization to the game.
“…let us eat and drink, for tomorrow we shall die;.”
Increasing the amount of badges dropped and turning badges into a real WvW currency that you can use for upgrades and siege, anything WvW related might be a viable solution. Badges are useless outside of WvW, you wouldn’t have people farming and might encourage players with tight purse strings to contribute a little more than a body to the fight.
“…let us eat and drink, for tomorrow we shall die;.”
I do agree that the stun from shield bash is kind of pointless in PvE but the 1 sec plus a chance to interrupt can be a real killer in PvP, WvW. I would love to see increased to 2 sec but I don’t think it will happen.
“…let us eat and drink, for tomorrow we shall die;.”
I think he meant a greater variety of stat combos. I noticed there are certain combos that you can’t get out of ascended gear at the moment.
“…let us eat and drink, for tomorrow we shall die;.”
I think there aren’t enough incentives for WvW. I’m a commander on a low pop server (not really low pop, just low participation) and I don’t make a freakin cent cause it always seems that nobody has and siege weapons but me. I’m not going to ruin my rep leading a zerg to a tower and get creamed cause no one has a siege to put down or claim a tower and not have it equipped to be defendable. I spend anywhere from 50s to 3-4g in a night and have to dedicate an whole day of PvE (mainly Fractals) just to make up for a few nights in WvW. I would love play WvW 100% of the time but the cashflow isn’t there. If they just increased the amount of badges dropped and added badges to event rewards, turning badges into a real form of currency. I would be able to do my job as commander without running myself into a financial hole all the time and it might encourage more people to play WvW and share the costs. I think that WvW has the most satisfying gameplay in all of GW2 but it is a big money sink for me.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
@Doomdesire I think it’s only a few Godly thieves but since we often play the same servers I’m probably seeing the sames ones over and over. The server I play on isn’t ranked very high but even against the most atrocious players 1v5 should be pretty much impossible. I play warrior and I’m really good at it. There is not much I can’t kill and I can hold my own in 1v2 against good players (I sometimes win, sometimes I manage to get 1down, and sometimes I get totally creamed) but’ I’ve never been able to kill a thief unless he/she was under leveled.
I’m not afraid to admit losing against another player, god knows how many times I lost before I got good and there is always someone better.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I don’t care what anyone says but the Thief is definitely broken and it is ruining WvWvW. I see thieves take on 5 or more players and win on a regular basis which is ridiculous. 1v1 sure, 1v2 why not, 1v3 if you are a way better player than the other 3, but 1v5 or more makes it obvious that there is something wrong. And because any noob can roll a thief and get easy kills they are proliferating like rodents which is turning WvW into a backstabbing splurgefest. It is definitely OP at the moment and you thief defenders can disagree all you want. You are free to be wrong if you want to.
“…let us eat and drink, for tomorrow we shall die;.”
At the very least, let the story modes be soloable/scalable. I have the hardest time forming groups for story mode cause it’s just not worth the time and repairs to help someone complete theirs.
“…let us eat and drink, for tomorrow we shall die;.”
Title is pretty self explanatory. The guy operating trebuchets contribute just as much in taking a tower as the guy fighting the champion. After spending all that time breaking down the walls for his team to get in and make the kill, he/she should get some of the reward.
“…let us eat and drink, for tomorrow we shall die;.”