“…let us eat and drink, for tomorrow we shall die;.”
“…let us eat and drink, for tomorrow we shall die;.”
If you insist on keeping leg specialist then take 10 out of tactics and put it in Strength or Arms.
“…let us eat and drink, for tomorrow we shall die;.”
Posted this in the warrior forum but some peeps thought it might be worth posting here as well.
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build. Not sure it should be as viable in a seeker build, but it needs to see some play in soldiers, and certainly Valk and Shaman builds. Really signets are still going to have a hard time without a stun breaker (particularly in PvP and WvW). Obviously Dolyak signet is the most likely candidate here. Our next balance patch will absolutely be looking at stun breakers and spreading them out on all professions to make more categories of utilities viable. I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.
Jon
I wonder if replacing 1 of the god awful passive traits in the tactics line with something that boosted the healing signet effects would be a better way to go? I think it would have a good synergy with a warrior bunker build. Would definitely be better than “fast healer” or “reviver’s might” which are kind of a joke.
Maybe a trait that made so you didn’t lose the passive if you activate it or just an increase to either the passive or active or both.
“…let us eat and drink, for tomorrow we shall die;.”
That’s amusing because many Rangers would argue that Warriors have superior ranged skills with their Rifle.
That healing per second is assuming you are using your heal every time it is off cooldown. This is not the case.
Additionally, let’s look at warrior heals … heal / (cast + cooldown)
- 272 hps : Healing Surge w/ 3 Adrenaline: 8,440 / 31 = 272 … and fill adrenaline
- 221 hps : Healing Surge w/ 2 Adrenaline: 6,840 / 31 = 221 … and fill adrenaline
- 214 hps : Mending: 5,560 / 26 = 214 … and remove conditions
- 192 hps : Healing Signet w/ Trait: 3,320 / 17.25 = 192 … and 200 hps passive
- 190 hps : Healing Surge w/ 1 Adrenaline: 5,880 / 31 = 190 … and fill adrenaline
- 169 hps : Healing Surge w/ 0 Adrenaline: 5,240 / 31 = 169 … and fill adrenaline
- 156 hps : Healing Signet w/o Trait: 3,320 / 21.25 = 156 … and 200 hps passive
As you can see, Healing Signet with a single 10 point trait is a very good heal without its passive, beating out Healing Surge unless it is used with 2+ pips of adrenaline.
Do the math, then talk :-)
I don’t know of anybody that uses healing surge without 2 or 3 stacks of adrenaline unless it is to fill up their adrenaline for an attack burst. That being said, your highest Hps with the Healing Signet is the passive at 200 Hps which makes activating it a terrible heal since you lose that 200Hps a measly burst that offers 192 Hps.
“…let us eat and drink, for tomorrow we shall die;.”
@Pestilence
What? Were you just standing still waiting for him to BS/HS you to death? Sure they hit hard but once you learn their mechanics thieves aren’t that hard to deal with.
Back to topic
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight, but it currently has NO place in a berserker build. Not sure it should be as viable in a seeker build, but it needs to see some play in soldiers, and certainly Valk and Shaman builds. Really signets are still going to have a hard time without a stun breaker (particularly in PvP and WvW). Obviously Dolyak signet is the most likely candidate here. Our next balance patch will absolutely be looking at stun breakers and spreading them out on all professions to make more categories of utilities viable. I’ll probably post this in general later as well but this was a larger balance pass and we will likely let this meta sit a bit longer than previous ones while we work towards taking time to push more less effective builds towards viable status.
Jon
I wonder if replacing 1 of the god awful passive traits in the tactics line with something that boosted the healing signet effects would be a better way to go? I think it would have a good synergy with a warrior bunker build. Would definitely be better than “fast healer” or “reviver’s might” which are kind of a joke.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I’m guessing you are talking PvP. Hammer might not be great for PvP but it totally rocks in WvW where it is the warrior’s zerg busting tool of choice.
“…let us eat and drink, for tomorrow we shall die;.”
I run s hammer/longbow build in WvW and the Burst Mastery trait made it worth putting 30 in Disc but it is only worth it when you ways to increase your adrenaline in your build. Dogged marchs alright but I still prefer Embrace Pain when using Burst Mastery.
“…let us eat and drink, for tomorrow we shall die;.”
I’ve been experimenting with it lately and I found that it works alright with a healing shout build with PVT gear and with 15 points in Defense for adrenal health. Eat some mango pie and you get some decent healing. It’s not fantastic but it works well with my tanky hammer build.
“…let us eat and drink, for tomorrow we shall die;.”
I don’t get all the kitten and moaning about this patch. I got a lvl75 Ele and none of these changes to RTL and Mist Form have made a drastic change to my game play and RTL and Mist Form are still part of my build and still get used. The Ele was OP in PvP and WvW and was OK in PvE before the patch. Now the Ele is still kind of OP in PvP and WvW and is still OK in PvE. Next month classes will get tweaked again, and again the following month and so on, so forth. This is a MMO, class balancing will be changing for years to come and new builds will emerge. Eventually Anet might get it right for all classes. ATM, Ele is still a very viable class.
“…let us eat and drink, for tomorrow we shall die;.”
I hate thieves for one reason, they keep running away before I can kill them. Very annoying.
“…let us eat and drink, for tomorrow we shall die;.”
I have a zerker set and I think zerker gear is overrated. Sure the DPS is undeniable but other than a few instances where ultra high dps is needed any gear will do. Also in WvW, zerker gear = lots of dying and a hefty repair bill cause there is no way to dodge and negate everything coming at you in there.
“…let us eat and drink, for tomorrow we shall die;.”
I main a warrior and I don’t think thieves are that OP since the culling fix and 4s reveal fix. Sure they are just as annoying as ever and I still despise them all but if they don’t run in and out of combat they die. Some things still need to be tweaked but overall they are not that big a deal anymore. I’ve downed many thieves while they were in stealth with a well time/place AoE from my hammer just to have them reappear on their kitten ready for me to finish them.
“…let us eat and drink, for tomorrow we shall die;.”
2 reasons come to mind. Wall of Reflection and Shield of Avenger. There are plenty more, I am sure, but these 2 make all the difference when fighting the shaman where most groups fall apart without them.
“…let us eat and drink, for tomorrow we shall die;.”
Alright seems like I need to give you a English lesson.
Two days ago, I posted “Bet 10g NSP keep doesnt have any buff on and the claimer is TFG”, which was obviously in present tense(yes, I mean you can’t read properly). After that I went to check the buff on keep and of course there was no buff on “at that moment”. About five minutes later, SF downed the water gate and TFG put buffs on(still no supply buff). In modern English, when some one use a present tense, he/she is referring to things that are either happening or things that often happen.
I think I am clear enough on the bet and if you still couldn’t comprehend, you might want to go back to middle school to learn the detail version of modern English grammar. Or you are one under-aged player who hasn’t finished the education(well GW2 is a rated T game, so I can’t help much if you are really under-aged).
Oh well, I believe you are not going to look at this anyway since you mentioned “I won’t say any more”, which proves that you are a bad reader =(
You are keen on lessons, here is one for you: l2screenshot
If you have no proof, then there is no clout in anything you say. I hope you enjoyed the time you spent typing out your “English lesson.”
I trust screenshot as much as I trust photoshop
Happy to see you are still being fed. Was getting worried that you might not be getting enough attention here and might have moved on to someplace where people actually care.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Idk why TFG is getting called out, they run buffs as well as have a pretty consistent presence.
Don’t pay attention to what Ping.5739 says. He/She is just a kittening troll without a sig. What he/she says usually goes unnoticed but he/she can’t help themselves from saying it cause that’s what trolls do.
“…let us eat and drink, for tomorrow we shall die;.”
This is a build I use for solo PvE and farming Orr. I’ve even used it for dungeons but I prefer a hammer build for most of those. I can solo many champions with this build. I always carry a GS, sword/shield and Warhorn. I just change some of the major traits to match whatever weapon I’m using for the situation. Going Axe/axe is also great in events for tagging tons of mobs while the rifle is perfect for kiting. If you want a little less glass and a little more toughness you can swap the zerker gear for knights or just change some of the accessories. You can go full MF if you want, I sometimes do but I found that I drop more loot bags without MF gear which gives me more mats to sell.
I always have signet of stamina, bulls charge, and signet of rage. Balance stance gets swapped out for whatever is handy for a given area. It’s a very versatile build because of the way the traits are allocated and being able to trait for a variety of weapons on the go is key to facing the many different situations that PvE has to offer.
“…let us eat and drink, for tomorrow we shall die;.”
Just thought it would be fun to have a Golem dance party.
“…let us eat and drink, for tomorrow we shall die;.”
I didn’t want to go full range cause sometimes you just need to bash some heads and I enjoy melee too much to give it up completely.
“…let us eat and drink, for tomorrow we shall die;.”
I was getting tired of playing Axe/Mace-Sword/Shield(and sometime Longbow) and needed something different. After reading a couple threads about the hammer in WvW I decided to give it a go and I was impressed by how well it performs in WvW. I’ve tried a several different builds over the past couple weeks and I have finally settled on this build.
We’ve been out manned pretty much every night on my server for the past couple months and find myself defending our turf most of the time. So I paired the Hammer with the most useful tower defense weapon in my arsenal, the Longbow. The gear and accessories are a mix of zerk, soldier, and cavalier with lyssa runes cause that is what I have and can’t afford to get anything different at the moment so I build everything around that.
This build doesn’t have a lot of mobility/disengagement skills cause running only means I will die tired and if a thief or D/D ele want to chase me there is nothing I can do about it no matter what traits of skills I have. Plus, I like to fight to the death. It does however, have good sustain damage with decent spikes and enough survivability to stay in prolonged battles.
SoS and SoR give me 2 condition wipes and Balance Stance is just a requirement in my opinion. These 3 traits get used to push through enemy AoE fields when running out of a zerg that I just stunned and crippled. The only draw back is that SoS and SoR aren’t instant and sometimes get interrupted in which case I die. I got Bulls Charge on my bar for a little more mobility/gap closer but it often gets changed out for Fear Me Endure Pain or BoD depending on the situation.
So far I’m loving this build and have been farming badges like crazy since I changed to it. Hope you will like it too.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Looks like the Hammer is making a comeback. I’ve see quite a few builds being posted lately. I started working on a Hammer/Longbow build myself and will be posting it up soon.
Just curios as to why you picked OMM over Fear Me. I find Fear to be so useful in WvW for sending guys off cliffs, stopping them from rezzing their buddies, breaking up a zerg formation, and as panic button when 1 more hit would down you.
“…let us eat and drink, for tomorrow we shall die;.”
I love the longbow in zerg fights. I traited stronger bowstrings for a little more reach so I don’t have to walk into all those enemy AoE fields at choke points in order to fire into their zergs. I haven’t tried my MF gear yet but I probably will give it a shot and see if I get more badges.
“…let us eat and drink, for tomorrow we shall die;.”
Warrior might not be the best a solo roaming WvW but they kick kitten as part of a coordinated team and is definitely not the worst class for WvW. I run 3 different builds using the same mix of zerker/soldier gear with zerker/cavalier accessories but my favorite is the Hammer/longbow. I get great CC and decent burst damage. Killing invaders is not a problem. I can hold my own in a 1v2 fight and often win. Despite having what probably is the simplest combat mechanics in the game it is a difficult class to master cause you don’t get a lot of room for error compared to others. If you don’t time your skills right or don’t pay attention to your enemy’s boons you die.
“…let us eat and drink, for tomorrow we shall die;.”
Solo roaming WvW is difficult to do as a warrior 1v1 no problem but 1v2 or 1v3 is really tough but I often run with a small team (3-5) and together we often take on 2-3 times our numbers and win.
“…let us eat and drink, for tomorrow we shall die;.”
I love warrior profession… especially in WvW. Don’t play sPvP or tPvP but in WvW (not solo but part of a team) and PvE warrior kicks kitten It’s requires more skill to play effectively then other OP class/builds and I am fine with that. It makes for very satisfying challenging gameplay.
“…let us eat and drink, for tomorrow we shall die;.”
Agreed, it’s not the class, its the gear. I’ve done 7-8 min runs with my warrior, 2 guardiens, 1 mesmer and 1 engineer.
“…let us eat and drink, for tomorrow we shall die;.”
Maybe, I should have mentioned the team aspect. I was describing warriors from the solo perspective and we do suck at solo compared to other classes although we are not the worst. When part the of coordinated team the warrior does kick kitten. When you pair our burst with condition from necro and mesmer along with boons from the guardians we apply a lot of hurt.
“…let us eat and drink, for tomorrow we shall die;.”
Warrior is a difficult class to play effectively in WvW with so many conditions being thrown around. It will eventually get balance but at the moment we are I little on the weak side. Sure we have great burst damage but that don’t mean much on prolonged skirmishes cause our supposedly strong bodies are like wet toilet paper when conditions get applied and reapplied and reapplied.
“…let us eat and drink, for tomorrow we shall die;.”
Nice write up. Reading this thread makes me want to take my hammer out of the closet. All my WvW build seem to revolve around axe/(mace, shield, warhorn) and longbow think it is time to change it up.
“…let us eat and drink, for tomorrow we shall die;.”
I carry everything but a hammer pretty all the time.
“…let us eat and drink, for tomorrow we shall die;.”
We warriors rule in PvE and are fairly ballanced in WvW when compared to with the non OP (broken) professions (D/D ele). I find I am weak versus guardians, makes sense, who in their right mind would go melee vs a guardian without the ability to stealth/surprise attack.
“…let us eat and drink, for tomorrow we shall die;.”
lol Props to Sheytan for necromancing a 5month old thread.
Thing is, it wasn’t a bad build at the time (when dungeons were quite a bit tougher than now.) I used something very similar to it when running AC and CM while I was leveling and I don’t know why peeps hated on it so much. Falcon did have a point, if you are running with people capable of removing conditions, especially if it’s people you play with often and you can count on them removing your cond, why would you spec in Vit and Cond. removal?
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Maybe I should explain how I play it, then it might make more sense.
I only run with 2 shouts, FGJ gets spammed continuously, SIO gets used every time I see a cond. on allies which is very often. Basically they are both being spammed continuously which is a 2k heal every 20 seconds. On a warrior with 23k health it doesn’t seem like much but for the other lower HP classes it more apparent. Like I said, I made this build to be able to support my party a little more since I run pugs all the time and I don’t know what I am going to get. All those little heals are not really for me but for them, plus I help keep conditions off them as well. The 3rd slot is signet of stamina which gets swapped out for balance stance or banner, or endure pain depending on the fight. Heck, when I’m fighting the stupid harpies I got balance stance, signet of dolyak, and endure pain on my bar.
The superior rune of lyssa removes all cond. and gives me all boons for 6.5 seconds when I use SoR which allows me to face tank a little while I pull off 100B. By spamming both FGJ and SoR I can easily maintain fury and over 10 stacks of might on myself when I’m fighting at range.
If I ran with the same team all the time I would be play something different but this allows me to make up for the not so excellent pug make ups.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Have you even tried it? It’s no secret that you don’t like shout builds, judging from some of your previous posts but just because you believe they suck doesn’t mean that you can’t make viable builds with 30 in vitality. I’ve been playing Warrior since launch and have over 800 hours on him so I know the profession really well. I have 5 different builds that I use for different content. This is just 1 of them.
This build runs lvl 40+ fractals with pugs just fine so it is by no means terrible. As with any build, it’s only as good as the guy who plays it.
At the moment I find banners very lack luster, when they change the buffs on them I will spend the time experimenting with them to make another build to play with.
“…let us eat and drink, for tomorrow we shall die;.”
Eviscerate could use a little more range also. I find it missing a lot of the times if I’m not at point blank cause the enemy just walked out of range.
“…let us eat and drink, for tomorrow we shall die;.”
Increasing their stack amount would be nice.
“…let us eat and drink, for tomorrow we shall die;.”
Minus 20-30% is about right but helping your teammates stay alive as well as granting might and vulnerability also adds to overall party DPS which is worth the price imo.
I like to think that the warrior can contribute more to the party than just a ton of hurt. I’ve had quite a few people say they appreciated the healing shouts when they were about to go down as I ran by them and FGJ, SIO simultaneously. It kept them up long enough for their own heal to recharge.
“…let us eat and drink, for tomorrow we shall die;.”
Ooops, forgot to change that one back. It’s suppose to be a sigil o accuracy. It’s a wip, maybe I should label v1. I will probably be tweaking it to add more power at expense of defense when I get more comfortable with it.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
This is a build that I made to run high level FotM. Thought I’d share it with you all.
Wanted something with the support abilities of healing shouts but could also dish out a decent amount of hurt.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Thanks for the tips.
Yeah, I kind of notice that I was missing a lot with the sceptor in WvW. I will probably switch to GS for that. I was debating 0/15/30/20/5 but couldn’t decide which I valued most AH or Consecrations (ground or duration). I guess since consecrations are situational and I would be better off with AH.
I think I will be settling on this for now
http://gw2buildcraft.com/calculator/guardian/?3.4|6.1g.h8|1.1g.h4|1g.7x.1g.7x.1n.7x.1g.7x.1n.7x.1g.7x|2s.0.2t.0.2s.0.1g.67.1g.67.1c.0|0.f2.u54b.k29.5|55.1|v.13.11.17.1k|e
When Perception is maxed I’ll be sitting at 3.7k ePower and up to over 5K with stacks of Might yet still maintain good sustainability.
thanks again for you help guys
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I love the raw power of GS, Dual Axe. Seeing the numbers fly from 100B – swap – Whirl – Evis – swap – 100B is so satisfying.
Personally I wouldn’t go full Zerk cause 1 bad dodge is all it takes to end your usefulness in 40+ fractals.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
IMHO Healing Surge is the only heal worth using at the moment. Mending is very situational and harder to time to use effectively but it’s still better that the signet. If you are fighting with condition, or multiple enemies the amount of damage taken far outweighs the benefits of passive healing. Also passive healing you get from Healing Signet is not worth the lower burst heal you get from it, even with the shorter cd. Even if I equipped Signet mastery to get a 16sec cd instead of 20sec. It takes 1.25 seconds to cast so I’d lose 1.25sec of DPS every 16sec.
I find it better to have a higher burst heal that only takes 1sec to cast and don’t have to use it as often to maintain my health that way I can keep the pressure on my enemy. Plus Healing Surge recharges adrenaline so you can apply more hurt with an extra burst attack.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Totally agreement with this thread, Healing Signet is the most useless utility in our arsenal and desperately needs some loving. I tried countless build and gear combos to try a make it viable but couldn’t.
“…let us eat and drink, for tomorrow we shall die;.”
I just love it, I find it adds great survivability with the extra boons and condi remonval on elite. Superior runes of lyssa + signet of stamina + signet of rage + signet mastery = 0 conditions most of the time. Lose a little on the DPS front but it fits my play style.
“…let us eat and drink, for tomorrow we shall die;.”
I also find them useful for giving yaks a speed boost in WvW
“…let us eat and drink, for tomorrow we shall die;.”
Sorry about the double post. Just want to bump this to ask another question.
Which is better, Rune of the Dolyak to get the passive healing or Rune of the Soldier to get the condi removal on shout?
Soldier rune also gives me a a higher eHP but a lower DR
I’m kind of at a toss up at the moment.
“…let us eat and drink, for tomorrow we shall die;.”
Yeah cumbersome is the word. Normally just use banners for their passive bonuses because they are awkward. Pop them in the ground and just keep fighting.
“…let us eat and drink, for tomorrow we shall die;.”
I like this idea, leave the axe and gs the way they are but include certain forms of boon hate on mace/sword and hammer. Would make for some new and interesting builds and it would be a reason for me to take my mace and hammer out of the closet.
“…let us eat and drink, for tomorrow we shall die;.”
I major problem with your build is the lack of DPS. You are all defense and no offense. If you want to keep the healing shout viable you will need add more attack power.
I would try something like this including the food that is listed.
I always carry a multiple weapons when running Fracts and Dungeons. GS/Axe/Sword/Shield/ L.Bow/and Rifle are always in my pack cause some fight are easier using certain weapons.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Without knowing all your traits it’s kind of hard to help improve it. You should make it on buildcraft and share the link.
know some people using this build by CookMETEnder in higher lvl fracts and it seems to run rather well.
They use axe/shield longbow but it will probably work fairly well with sword and rifle.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
No, I don’t think the skins are worth the amount of gold/mats/grind. If I happen to drop a precursor I will probably sell it. The only thing I farm for are better stats and a variety of different gear with those better stats so I can have fun trying dozens of different builds on all my toons.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
