“…let us eat and drink, for tomorrow we shall die;.”
“…let us eat and drink, for tomorrow we shall die;.”
It would be awesome, not having to open my hero panel to put on my warhorn while running the map just to have switch it back to my fighting set when I an enemy coming. Or get ambushed and not have the right set for my build cause swapped my mace for a warhorn while running and then find myself at a disadvantage.
“…let us eat and drink, for tomorrow we shall die;.”
Two handed weapons do more damage. Perhaps the single sigil is seen as a way to balance the lower damage from one-handed ones?
Bingo! that’s exactly why you only get 1 sigil on the 2h weapons.
“…let us eat and drink, for tomorrow we shall die;.”
Just because only 80 people have +1’d it doesn’t mean much. All it says is that there are 920 people who don’t really care either way, because if people hated the idea they would post it, and I don’t think I’ve seen 1 negative comment yet.
That’s the thing, if you don’t care either way, why not add a +1 to the idea and maybe get something good out of it? If the devs look through and see 1000 +1s they might say, “looks like people really want this, maybe we should see about including this in the game.” but if they only see 100 +1s they might say “meh maybe we’ll think about it later.”
“…let us eat and drink, for tomorrow we shall die;.”
Well this thread might get a little more attention from the Devs now thats it’s been moved to suggestions. All we need to do is keep discussing it to keep it on the first couple pages.
“…let us eat and drink, for tomorrow we shall die;.”
I bound my sheath to R, its really close and can trigger it much faster than the Esc.
“…let us eat and drink, for tomorrow we shall die;.”
But I love it when a troll hops into my golem before I do and runs out out of the keep and gets it destroyed without me being able to get it back from him. It makes for some really amusing gameplay.
“…let us eat and drink, for tomorrow we shall die;.”
“Oh no you Didn’t!”
Cast Time: Instant
CD: 30sec
Immune to CC: 5s
Retaliation: 5s
Unblockable attacks: 5sec
For your enemy is trying to shut you down with CC. Might be a little OP.
“…let us eat and drink, for tomorrow we shall die;.”
There is already a thread about that going here
https://forum-en.gw2archive.eu/forum/game/suggestions/Weapon-Dyes-2/page/2#post2065438
you should add your plus 1 there. the more people we have on the same thread the better.
“…let us eat and drink, for tomorrow we shall die;.”
A bit off topic, but I’d just like to jump in and point out thakitten ’s awful to taunt a downed enemy. Poor show.
Unless he is a sneak thief, then taunt them all you want. Their whole class is about fighting dirty and they deserved to be taunted for picking the cowards way.
“…let us eat and drink, for tomorrow we shall die;.”
It depends on what you find boring.
Although warriors have the simplest combat mechanic it is pretty difficult to play right in PvP and WvW which to me is a good challenge and fun. I like facerolling PvE cause PvE=farming for money but when it comes to fighting other players I prefer either an average or subpar class cause of the feeling I get killing others with it. You have no room for mistakes in PvP compare to others and to me that adds to the fun. yes we need help but at the moment Warrior fits everything I enjoy in the game. I also like to see big numbers and being able to take a good hit without falling. We could use some more sustain though.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
I would have to say that I am a build experimenter and WvW player.
I like trying out new build and gear combos in the quest to create the perfect set in an ever changing game. Every time the nerf or buff something I’m making builds for it. I have a limited amount of time so I limit myself to my Warrior and Guardian.
“…let us eat and drink, for tomorrow we shall die;.”
7/10 Not too sure about Wraith (though i can see it fitting a charr), but Icerend sounds pretty cool.
At the moment i have 3 Charr characters so will list them all.
Raam Bloodrage – A warrior gladium part of the Blood Legion who was inspired by Almorra Soulkeeper (leader and founder of the Vigil) to join the Vigil and show that becoming a galdium is not the end for a Charr, and that some good can still come out of it.
Rex Stormpaw – An elementalist who’s father was part of the flame legion so passed down knowledge of fire magic. Then joined the Priory to learn more about elemental magic and how to control the other elements to put to use against the flame legion and other threats.
Grunt Steelbone – No story yet as it’s a brand new engineer character.
In order,
8/10-Love the last name, Raam just sounds a little to smooth and not intimidating enough.
9/10-Think it’s a very fitting name for an Ele.
10/10-Kind of embodies everything I would expect from a Big hairy beast sporting a rifle.
Mine is Kahn Warbringer, Bloodlegion Warrior. It just seemed like a fitting name for a WvW Char commander.
“…let us eat and drink, for tomorrow we shall die;.”
I think the problem with the Hammer is not really the hammer itself but our lack of sustainability. To me it feels like it excels in prolonged fights but the problem is that the rest of the warrior doesn’t.
“…let us eat and drink, for tomorrow we shall die;.”
I really like the idea about spreading flames to melee targets when you are set on fire. It makes sense, if I am burning I should be setting anything I touch on fire. Or a trait that gives you a chance to insta-kill a pet/clone/summon.
“…let us eat and drink, for tomorrow we shall die;.”
Legendaries are a dime a dozen, I know so peeps that have several already and the fact that you can just purchase it from the TP makes it meh, anyone can get 1.
They would have to create new legendary weapons with new precursors while keeping mostly the same recipe.
They should not include the new precursors in the loot table but create a series of tasks you have to complete to get 1.
A dungeon scavenger hunt instance where mobs have a limited respawn and you have to clear every mob from the dungeon. Once you clear every dungeon you get a chest with some nice goodies and a piece (1/100) of a key. After you collect all 100 pieces you need to collect 250 of certain rare ingredients (account bound) from all over Tyria which drop from any of the events anywhere but only1 type of ingredient per zone. A new gift of requiring 2500 BoH and another requiring 250 pristine relics from fractals.
Then you create a series of mystic forge recipes which will ultimately give you a Mystic Key from the 100 pieces you collected. That key will open up a Giant chest in LA from which you can pick your precursor. Then just follow your standard legendary recipe for an extremely rare account bound legendary.
That’s how you make a legendary hard to get.
“…let us eat and drink, for tomorrow we shall die;.”
Thing is that to get good condition removal you are pigeon holed into using either Lyssa or Soldier runes. For the soldier runes to be effective you have to use a shout build which takes up a lot of space on your bar which could be put to better use. Lyssa is a little more versatile but only grant you 2 full wipes if you use SoR and SoS which both have long cast times/cooldowns and can be interrupted. It would be nice to be able to trait some passive condition removal which would give us more build freedom.
“…let us eat and drink, for tomorrow we shall die;.”
I get that the Hammer needs tweaks, but it isn’t horrible. It’s definitely a different style of play and it is more difficult to be effective with than our other weapons and leaves little margin for error but it hits like a kittening truck. It’s a defensive/offensive weapon, you don’t lead into the fight with it. You start with you other set, get your foe to use up his dodges and other defensive skills then you punish him with the hammer by locking him down and pounding him into the ground.
“…let us eat and drink, for tomorrow we shall die;.”
I agree with being able to farm it, I don’t agree with how people who are trying to complete the event get treated. When a group comes to Lyssa to complete the event I usually ask if they could do the other 2 events first, it gives me more time to farm and when they show up at the north WP I either help them or more to another server. I wish more farmers did this, then we wouldn’t have so many plz nerf threads about it and we could farm it for a longer period of time before it gets fixed.
“…let us eat and drink, for tomorrow we shall die;.”
Why would anyone want to pay more for bones and lodestones and other T6 mats? I for 1 am happy when I see them drop in price cause it means my next build is going to cost that much less. Unless all you do is play the TP all day, cause that’s really how Anet intended people to play their game, you should have nothing to worry about. Walmart makes billions a year flooding the market with worthless crap, I’ve never heard anyone say they were bad for the economy.
Although I do agree that some farmers should treat those trying to complete the event with a little more respect. They shouldn’t be flamed or trolled, if we don’t want to complete the event then it’s up to us to find a place where lyssa is empty.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
Ahreed BoH are so easy to get now. On a good night I can drop 60 in an hour or 2, plus the other 18 from the JP.
“…let us eat and drink, for tomorrow we shall die;.”
Even at80 XP is useful. I use it to collect skill points for the forge recipes. I heard you don’t get any influence points for running them either, anyone know if that is true?
“…let us eat and drink, for tomorrow we shall die;.”
We are playing the game the way it was designed, if Anet intended something different I am not to be faulted for that. Anet wants us to be poor so we can sink money into their gem store that’s why they are so against farming. If we can get rich in game they lose money. What kitten es me off is that I am just trying to maximize my gains to experiment with all build possibilities GW2 has to offer. I have a hard time keeping my bank funds at a reasonable level when there are these kittens bags flaunting their multiple legendaries or their thousands of gold in the bank while I get kitten on for farming an event that pays off only little better than the rest of the game due to being able to kill more mobs per minute. It’s kittening frustrating.
“…let us eat and drink, for tomorrow we shall die;.”
Unless they are bunker, I can hold my own against a guardian and it is a 50/50 toss up on who will win (talkin WvW). Bunkers I can’t kill, but they usually can’t kill my either and the fight usually drags on until either his friends or my friends show up, if nobody ever showed up I guess he would eventually whittle me down.
“…let us eat and drink, for tomorrow we shall die;.”
“Oh no you Didn’t!”
Cast Time: Instant
CD: 30sec
Immune to CC: 5s
Retaliation: 5s
Unblockable attacks: 5sec
“…let us eat and drink, for tomorrow we shall die;.”
Interesting concept I do prefer to have some more damage mitigation without resorting to boons cause like you said, we are not guardians. Maybe replacing the terrible traits in our tactics line with something like this.
“…let us eat and drink, for tomorrow we shall die;.”
I hope so too, this is one of the best ideas to increase our sustainability I’ve see so far.
+1
“…let us eat and drink, for tomorrow we shall die;.”
If they reduced the CD and increased duration on our defense options and gave us better health regen we might stand a chance.
“…let us eat and drink, for tomorrow we shall die;.”
Why do you think all the other farming spots got nerfed? Because nerfing things is ANETS main job? I don’t think so, it’s because ANET has made it very clear that farming is not what they want us to do, so, get ready for this spot to get the anti-farm nerf.
Actually yes, from what I’ve seen they probably have 1 guy working on nerfing kitten full time. Sure they made a game that didn’t require farming, or so they say, but when I take a look at the loot tables and how they reward events and the required mats to make certain things farming is pretty much required if you want to get it done in a reasonable time period and I’m not just talking about legendaries. I want hundreds of gold in my bank and tons of mats to be able experiment with tons of different build and gear/rune combinations on my different toons. That is the end game for me, that is what I enjoy doing. Playing the game normally is not allowing me to do that cause I don’t get rewarded enough for time spent and I have a limited amount of time to waste on a video game so once I’ve had my fill of regular play and WvW I find a good farm and end my session making money. I don’t see what the problem with that is. Maybe Anet would give me a reasonable explanation on why farming is so evil and needs to be eradicated I would not be so puzzled by their stance on this issue. In the mean time
“…let us eat and drink, for tomorrow we shall die;.”
How about 6hrs whether is is being tapped or not? You build it last 6hrs, you could be on it firing at the enemy and when that 6hrs comes up it despawns. 6hrs might be too much but the idea is better than having to tap it all the time.
“…let us eat and drink, for tomorrow we shall die;.”
Sorry..one last note (too lazy to edit)
Devs are well aware of this spot. We had a dev watch us a few weeks ago and farm with us for a bit for 15 mins, then logged off.
It’s not real hard to fix. Just throw in some nobles, a champion abomination with charge and no one will be able to farm it ever again.
and good luck trying to find someone to complete the Lyssa chain when it happens
“…let us eat and drink, for tomorrow we shall die;.”
When I bought this game I thought I was going to see my char evolve into this kick kitten hero that saved the world but instead I got tickets to the Trahearne Show.
“…let us eat and drink, for tomorrow we shall die;.”
they’re not preventing you from completing it they just won’t help you, 2 totally different stories.
and even then you can guest on a world that has completed the eventProblem is that they are preventing you. The event scales to the number of players in the area and if 90% of them are balled up in one section farming the ever-spawning mobs then the remaining players will have difficulty completing the event intended for a much larger group.
In fact they are not, once you get in there and destroy the walls and clear that 1 little event than can be solo’d they have no reason to be there anymore and
1. Will either leave the area and guest on a server that doesn’t do temples
2. help you complete the lyssa chain and then guest on a server that doesn’t do temples.
I doubt Anet would ban you for not completing an event, it’s not exploiting a bug or botting or cheating in anyway. Anet told us to just play the game the way we want to play it and sometimes I just like to stand in 1 spot spamming auto attack and collect tons of loot over an hour or so cause that is what I want to do. If Anet hadn’t nerfed all of our other good farming spots we would not be in this predicament.
If you want that armor just guest to NSP (if you are NA). There is a temple zerg pretty much every night so you shouldn’t have any problems getting it. When the temple zerg runs through and destroys my farm I don’t cry about it, I guest on a server that doesn’t have temple zergs and go about my business.
“…let us eat and drink, for tomorrow we shall die;.”
I don’t Command on my Gardian but I run full zerk gear with soldier runes. GS or Hammer/Staff 0,5,30,30,5 AH and Writ of the merciful. I get good damage and decent survivability but if I were to lead and plan on not dying I would probably gear up in PVT using the same build. Staff is the best all around group weapon you can use. AoE auto attack, AoE might for increase group DPS, Symbol which hurts you enemy as well a heal yourself when traited properly. Line of warding is great at choke points when combined with Balistas and AC.
“…let us eat and drink, for tomorrow we shall die;.”
I have 1400+ hours logged on my warrior and from my experience toughness is the better choice when paired with good condition removal. We have more than enough vitality to handle conditions. When making a build I pick my weapons and slot skills first, then trait to maximize those skills and then play around with different gear to find the balance I’m looking for. If you are looking to tank I suggest using weapons in your defense line (mace/shield hammer) in your build cause of the amount of CC they provide. I find axe/mace+sword/shield and hammer+sword/shield work rather well, always carry a range weapon, never know when you need to kite something at range. As for gear, you can’t get any better than PVT (soldier) gear for tanking. Lyssa and Soldier runes offer some good condition removal depending on your build.
“…let us eat and drink, for tomorrow we shall die;.”
Good read, some good fixes in there that won’t have the world crying OP!!
“…let us eat and drink, for tomorrow we shall die;.”
yeah, they kind of completely missed the mark when it comes to enduring punishment. We can take some serious spike damage compared to others but with lack of sustain and recovery it only means we delay our death by a few seconds.
“…let us eat and drink, for tomorrow we shall die;.”
Indomitable
To make this trait, combine “Missile Deflection” and “Shield Mastery” into a single trait. Just call that “Shield Mastery” and move that down.
Indomitable:
Each time you get a bar of adrenaline, you convert one condition into a boon.
That’s not a bad idea, not sure about converting it into a boon but it would at least give us some decent passive removal and at the same time encourage people to actually use their adrenaline. As long as I don’t have to stick 30 points into a tree to get it.
“…let us eat and drink, for tomorrow we shall die;.”
Only if I get the option to tune those out of my game. There are a few good bell players out there but sadly there are way more awful players out there but I like the idea of it. Especially some cultural instruments like some crazy wierd Asura music marvel that fires waves of multicolored melody and explodes if you don’t play properly.
“…let us eat and drink, for tomorrow we shall die;.”
The thing is that legendaries are supposed to be expensive and take a long time to make. By using dungeons tokens not only will you essentially be getting them for free but also getting stinking rich doing it.
“…let us eat and drink, for tomorrow we shall die;.”
I’d love to see a dragon go on a rampage across the map. Instead of having players fight him in one spot, have them chase him to the highest mountains down into the deepest valleys. Have him level small villages in the explorable, if the players are unable to deal enough damage to him.
I’d also love to see the dragon do a flyby attack, where it scorches the earth, and players flee in terror to escape the carnage. It would add dynamic and a feeling of menace to these creatures.
don’t know how the dev would pull that off giving how these events are designed but yeah it would be awesome having to chase them across the map like you do in Skyrim or Monster Hunter
“…let us eat and drink, for tomorrow we shall die;.”
I would love to salvage them even if there is no use for the materials ATM. At least the mats stack and don’t waste space bank slots. I’ve been selling them to the vendors but a few silver a piece kind of suck.
“…let us eat and drink, for tomorrow we shall die;.”
I was hoping to see more +1s. Over 1000 people viewed this thread and less then 80 added there +1.
“…let us eat and drink, for tomorrow we shall die;.”
Maybe some utility boost like MF, GF, XP etc.
“…let us eat and drink, for tomorrow we shall die;.”
This has got to be a joke. If it isn’t, horrible idea, this game doesn’t need more incentive to farm CoF 1. You can already do it, save up your money and just buy the kitten legendary off the trading post.
“…let us eat and drink, for tomorrow we shall die;.”
But most other classes have better damage mitigation. HP doesn’t do much to increase survivability of the warrior anyways because of our lack of mitigation. Personally I find toughness and condition removal to be more effective than a high health pool.
“…let us eat and drink, for tomorrow we shall die;.”
I also think it should be account bound. I would like the ability to command using my alts which are sadly not being played enough.
“…let us eat and drink, for tomorrow we shall die;.”
I agree with Navzar. Toughness is better than vitality and like Donut said, go with a GS signet build until you hit 60. It’s not quite as effective past 60.
“…let us eat and drink, for tomorrow we shall die;.”
You must be fighting horrible thieves/necromancers then.
Or maybe I’ve learned how to counter those classes in my 1400+ hours as a warrior. Have you thought that maybe warrior is not for you? All of your threads are about how everything about the warrior sucks with ridiculously OP suggestions on how to improve it. I’m not saying that the warrior class is perfect, we definitely need some love from the devs and the hammer could use some tweaks. It might not be the greatest in all areas of the game but it is not UP or useless. I can be very situational but we have plenty of other weapons to compliment it.
“…let us eat and drink, for tomorrow we shall die;.”
I play a thief and a warrior and a necromancer, Hammer warriors are a joke to fight.
Blind…
Blind affects pretty much any attack regardless of the weapon used , don’t see why it is any different for the hammer. I learned when to expect the blind so I don’t waste my skills and my hammer build has lots of condition removal. I don’t play PvP much so I can’t speak for it there. I’m mainly WvW and I crushed many a thief with my Hammer 1v1 on the battlegrounds. It’s not and easy weapon to wield but once you learn your enemy and not waste your good attacks it’s a very good killing tool.
Because of the following.
- Slow and choreographed attacks.
- Low damage.
- Slow
- Slow
- Bad Recovery
- Animated beautifully.
Yet still fast enough for me to beat thieves and necros into the ground. The only ones I have a tough time with are certain mesmer, engineer, ranger builds and the bunker guardian. The CD on skills when traited is actually pretty good. And yes it is beautifully animated. There isn’t much you can improve on it before it becomes OP.
“…let us eat and drink, for tomorrow we shall die;.”