The Leveling & Open World Compendium
The Leveling & Open World Compendium
No bows for druids I say. At least one of the two kinds bows have to go.
If they take away the GS for druids, I will be a sad panda.
The Leveling & Open World Compendium
Too much hype too little delivery.
It is one of the few predictable constants in regards to GW2.
God forbid that gamers want to actually see the game and not some people chatting about whatever. If I want to see a sitcom, I have better options.
The Leveling & Open World Compendium
For me it looks like the mastery system will be like the trait revamp just for skills.
Before: Play the way you want.
After: Play our kitten content or die.
With Traits 2.0 there is the option to just buy the traits you don’t like to complete with ANets idea of fun.
Unfortunately, this seems not to be an option with Skills 2.0.
Play the way you want seems to be finally completely dead with HoT. Our new overlord is now the “progression content” needed to advance your character.
Pretty low in my books, but we will see.
Also, am I the only one who dislikes the “kitten” meter created with this:
“I am not level 80 anymore, I am level “over9000” on the nerd meter as you can see."
Wow, honestly, I would prefer a gear score…
The Leveling & Open World Compendium
Content gating and a gear score dressed up as the “mastery” system, I won’t be buying!
Gear score and the mastery system are worlds apart. I’m not sure how anyone can compare them.
Gear score specifically adds up all your gear to give you a number. This is not really any different from achievement points which are already in the game.
Basically anyone who parties with you can see your achievement points right now. So I’m not really sure what you’re on about.
Often enough it was stated, that you will not be able to overcome the challenges in HoT until you unlock a certain amount of mastery skills.
So the content is gated behind your mastery score which is sort of just a replacement for a gear score.
It is an artificial gating which has nothing to do with personal skill but with the system behind it.
So this means:
Game A: Not high enough gear score = you can not complete the content
Game B: Not high enough mastery score = you can not complete the content
There is a difference in how to aquire the scores, but the result is the same. A bit like old radiance in LotRO.
While I understand that gating makes sense in MMOs for it will make the content last longer than it would without, I am still not happy about potential progress blocking for more casual players.
Edit: Proof from IGN interview
“With combat, it’ll be more like a reveal like you might see in a game like Zelda where there’s a feeling like wow, I got this tool and now I remember when I was trying to fight this creature before I couldn’t get past this one ability; this tool clearly tells me this is the key to that lock and now I’m going to open it,” adds Mastery design lead Crystin Cox. “That feeling is one of the things we’re really going: now I have more power, not because a number went up but because I can actually do this thing.”
The problem with this system: A really skilled player can overcome the gear score, but you have no chance against a mechanic that is required to beat an encounter that is locked behind a mastery.
In this regard, the mastery system is worse of a gating than a gear score.
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.
Being able to get that same sword after:
- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%= no grind!!!
Give me back my grind, please.
ANet is taking the grind to a whole new level with their anti-grind philosophy.
It is like they make the grind feel so futile, that most players will just give up on getting what they want.
Genious!
I’m not sure why you think you’d know what most players like or don’t like.
I don’t think this “I don’t think you can proof anything you say, but whatever I say is correct because I say so” mentality helps any kind of discussion.
In fact I think it’s pretty childish and only causing topics to get derailed. If this is your goal, I think I have to remind you of the forum rules. It is against them. Sorry.
Well no. A person comes into conversation after conversation and consistently throws out negative, unconstructive and in most cases unprovable one-liners.
Pointing them out isn’t against the terms of service.
You made a direct, unprovably comment about grind in this game, but you’ve shown yourself, again and again in post, that you don’t like the game as it stands. It’s not a far stroll to believe that these one liners are born of disappointment in general.
But when you start saying what most players feel or do and don’t want, there’s no reason in the world why someone shouldn’t call you on it.
Why not talk about what you like, instead of trying to make it sound like you have some kind of majority?
Look, we are all guilty of making assumptions.
I love GW2. I play it more than any other game. I recently leveled an elementalist to 80 and right now I am working on my ranger (level 55) because I love druids as a concept and I want to see how it will be in GW2.
GW2 is the best MMO around, despite all the mistakes ANet has made since release. But at least they start fixing those mistakes. This started with abandoning the horrible way to deliver LS1, to a very traditional quest system in LS2. Actually LS2 was very similar to the original PS, which is great and what I have asked for many times.
I was also very happy, when ANet finally announced a traditional paid expansion with very traditional stuff in it. New class, some love for existing classes, horizontal progression, some more fluff. I always made it clear, that a traditional expansion is the best way to deliver content and finally ANet came to the same conclusion.
No living story right now, and as far as I can tell, many don’t care too much. I actually expect there to no longer be any Living Story going on, more like more frequent DLC patches with proper content.
So actually, GW2 is moving in the right direction. My comments might be very controversial because I tend to exaggerate stuff to make the flaws more visible, but for now I feel that my feedback has fruited in a positive way.
Ascended gear grind is one of the flaws still left in game, but I somehow expect this to be solved with HoT, as ascended rewards might become way more common, we will see.
So don’t tell me that I dislike this game because that is just your personal assumption which you cannot proof.
The point is, the game won’t get any better by defending the status quo.
The Leveling & Open World Compendium
Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.
Being able to get that same sword after:
- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%= no grind!!!
Give me back my grind, please.
ANet is taking the grind to a whole new level with their anti-grind philosophy.
It is like they make the grind feel so futile, that most players will just give up on getting what they want.
Genious!
I’m not sure why you think you’d know what most players like or don’t like.
I don’t think this “I don’t think you can proof anything you say, but whatever I say is correct because I say so” mentality helps any kind of discussion.
In fact I think it’s pretty childish and only causing topics to get derailed. If this is your goal, I think I have to remind you of the forum rules. It is against them. Sorry.
The Leveling & Open World Compendium
Oh, so, by anet’s definition, having to kill a raid boss, for a 15% chance to get the sword I want = grind.
Being able to get that same sword after:
- spending hundreds of hours hoarding mats or gold to buy the mats needed to craft other mats needed to craft the sword (with time gating, because kitten)
- get that sword via killing any mob in game, with a drop chance of 0,00000001%= no grind!!!
Give me back my grind, please.
ANet is taking the grind to a whole new level with their anti-grind philosophy.
It is like they make the grind feel so futile, that most players will just give up on getting what they want.
Genious!
The Leveling & Open World Compendium
The personal story was fine.
But then, ANet made a “feature” out of it.
I really hope they stop producing feature patches, they are the worst thing that happend to the game besides introducing ascended gear…
The Leveling & Open World Compendium
To clarify, to avoid misunderstanding.
Devata’s complains is focused on the fact that everything comes back to gold. That is to say that you have to endlessly farm gold to buy what you want.
My response involves the newest armor and weapons in the game.
The ambrite weapons involve farming Drytop for both geodes and unidentified insect parts, as well as farming ambrite which can be done in the Silverwastes or Drytop. There is also a PvP reward track that provides what you need to make these weapons. Gold costs are minimal.
The Glorious Armor is a reward for PvPing and requires no gold to attain.
The carapace armor set requires farming in the Silverwastes for most of the components. There is a small gold cost involved, but it’s the kind of gold you’d naturally get by farming the rest of the stuff in the Silverwastes anyway. In other words, by the time you’ve gotten the other stuff you need, you’d have the gold without additional farming.
The luminscent armor comes from getting the carapace armor and requires no outlay of gold.
There are things in game that are being added that you can work for in game. There are also things you can get from black lion chests (particularly weapon sets) that would require gold farming in game to get. To be clear. I’ve never been in favor of this.
However there are still plenty of things you can get in game by playing.
I think the company is moving in the right direction. Naturally this type of shift takes time, but from what I can see, the game is improving in this area.
If you truely believe this game is not 100% designed around a gold standard, you are wrong.
There might be fluff outside of it, but all GW2 is at its core is a monetary system embedded in a virtual economy. The whole GW2 B2P system only works because of its gold standard.
That is why most stuff is mostly hidden behind RNG, this is why we can’t have nice things as rewards.
This won’t change, because this is the way ANet makes money.
The Leveling & Open World Compendium
In the end, every single game is a grind. Because it is the nature of a basic game mechanic to do the same stuff over and over again.
The problem with GW2 actually is, that ANet seems very bad at hiding the grind behind interesting stuff.
Look, play any Mass Effect game. Take cover, shoot stuff, take cover. Till the game is over.
That’s pretty much it. It certainly qualifies as grind.
BUT, you are actually distracted by the story sooo much, of the suspense and of the curiousity, that taking cover, shooting stuff and taking cover again does not feel repetative.
In the end, it is more or less what you do for 20 hours straight and at the end you are sad that it is over.
Now try to get the accound bound stuff needed for a full set of ascended gear for a single character.
There is absolutely nothing distracting from the grind for the stuff. The grind is just simply that, a plain grind.
People telling other people that they got the stuff for an entire ascended set by just playing must be spending thousands of hours in game. Which is like neglecting that playing a game for close to 10,000 hours is not what the reasoning behind item aquisition should be.
So the grind in GW2 feels more grindy than in any other game, because there is no distraction from it. It is emotionally unrewarding, boring and uninspired.
That’s why it sucks.
The Leveling & Open World Compendium
So do we get a character slot for our money?
in Guild Wars 2: Heart of Thorns
Posted by: Kaiyanwan.8521
Adding a new class in a paid expansion without offering at least one new character slot would be an all time low in MMO gaming.
It is like charging customers twice to get to the content.
ANet will not do this, if they want to keep any credibility as an AAA developer.
The Leveling & Open World Compendium
It is painfully obvious how the druid profession will work in HoT.
The marksmanship traitline will be locked out if you pick the druid profession. It will be replaced by the druidism traitline.
A consequence of this will be that druids won’t be able to use longbows but instead get a staff specialization.
The new trait line will include 13+x new traits (depending if and how many new traits the old traitlines will get).
Druids will lose the ability to use traps but get four new utility skills in a new category which will be buffed in the new traitline.
That’s pretty much what is going to happen, and I am OK with that. I never liked bows anyway.
The Leveling & Open World Compendium
Well, I love druids. As long as they are very versatile and preferably are capable of shapeshifting.
I really wished my ranger was a norn and not human, but who could have ever forseen this move.
Even though Norn shapeshifting sucks kitten, it would have fitted perfectly to the druidic theme.
I will not reroll my ranger though, not with the new trait system still active anyways. So I am hoping for some nice shapeshifting elite for druids, even though I do not really expect this to happen…
The Leveling & Open World Compendium
I totally expect ANet to send veterans through the lower level zones again to get mastery points.
This way they will populate the zones for newer players and lengthen the time it takes to progress so it looks like more content.
I wish it wasn’t so, but ANet has sort of a history in sending people back to places they have completed ages ago.
Yay for old content!
The Leveling & Open World Compendium
Honestly, this is the same bullkitten as always.
Twisting definitions of words so that they somehow fit into what was said.
Fact is:
1. A grind is a grind
2. Another grind is still a grind
3. Having more than one grind to reach a goal doesn’t make anything less grindy
Maybe people have personal preferences on what kind of grind is the lesser evil, but saying because you have a choice of grinds the game is not grindy is like saying you have a choice of different chores so the chores are no longer a chore.
How does that make any sense.
Meanwhile I am pressing 1, 1 and 1 again to level a ranger in EotM.
The Leveling & Open World Compendium
Patience I say.
The Leveling & Open World Compendium
Interview: 1 specialization per profession
in Guild Wars 2: Heart of Thorns
Posted by: Kaiyanwan.8521
The word specialization does not by definition mean there are multiple options.
Oh for… seriously? It doesn’t mean that, but in it’s most common usage it entails it.
What you said was simply not true. The word does not indicate multiple choices, as you said it does. If it did it would mean specialization is impossible without multiple ways to specialize, and that is false.
Dear Lord, do we have to dig through possible interpretations of the word to find a way to argue that the wording was somehow OK?
Point is, ANet can no longer offer what people expect.
They expect subclasses, as this is what the specialization sounds like. They expect choices for the profession they like the most.
Point is, if your main is a ranger and you dislike the idea of becoming a druid, there is nothing for you in this matter to look forward to. You have no choice, because there is only one new option, or playing the same old same.
You have to forgive people that they don’t want to hear that maybe in a future expansion (like in another 3 years) you might get another option. Because that simply sux.
The Leveling & Open World Compendium
Funny if one specialization is Water Weapon
in Guild Wars 2: Heart of Thorns
Posted by: Kaiyanwan.8521
I foresee many angry Mesmers already. If they only get an off-hand shield (2 skills) while everyone else gets 3 or 5 new weapon skills, that would really be a shame.
Simple plan is to have at least 5 classes at 80 before this mini-expansion so you have a fair choice which character is going to be your new main..
The Leveling & Open World Compendium
Stopping the Hypetrain: It won`t be as good?
in Guild Wars 2: Heart of Thorns
Posted by: Kaiyanwan.8521
It is too late to stop the hype train. But what we know about the paid expansion right now is, that it seems fairly small.
Doesn’t mean that it will be bad or anything, but “expanding the GW2 universe” sounded sort of huge. But in the end you can grow a whole universe by just adding and inch and it still expanded.
We will have to wait and see. Let’s just hope we do not end up with a single zone being a gigantic jumping puzzle and you need to grind mastery so you can solve it…
The Leveling & Open World Compendium
Interview: 1 specialization per profession
in Guild Wars 2: Heart of Thorns
Posted by: Kaiyanwan.8521
Choo choo! While there are no breaks on the hype train, ANet was prepared to put some heavy obstacles on the rails.
These specializations sound just like simple class updates.
“Your ranger can now use a staff or be the same old same as the last three years. Yeah, sounds like a tough choice. Be a new druid with new skills and stuff, or still be a ranger. The choice is yours!”
What kind of choice is that. The only thing I see here is:
A. Buy the expansion and have a one-way progression on your class by becoming a druid or
B. Be left behind.
Can’t wait to get more details on this kind of stuff…
The Leveling & Open World Compendium
Don’t get me wrong, this is not about if I like what we get or not. For now I am fairly neutral.
But just at looking at the features this seems to be a pretty standard MMO expansion:
- New region(s): check
- New class: check
- Vertical progression system: check (like in AoC and soon in ESO too)
- Sub classes: check
- New battleground (WvW): check
- New pvp map/mode: check
- Guild housing: check
There is absolutely nothing new or fresh with those features. They are pretty much copy and paste as far as it looks right now.
Arguing that there won’t be a new tier of loot doesn’t make this all new and exciting, I see it more like one less feature. Other games have avoided to raise the level cap before (AoC, FF etc.).
Just saying. While the new stuff looks good, it is the most traditional bunch of expansion features anyone could come up with.
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
1 spec/prof would be a major fail.
This must be a bad rumor. Don’t believe this kind of second hand information.
Two specializations per profession is the absolute minimum. ANet knows that too. Otherwise this is no specialization, but a simple morph. Just an upgrade.
The Leveling & Open World Compendium
This is how Mordi attacks the players.
He is interrupting the server connection with his vines to be undefeatable by players.
Ingenious!
The Leveling & Open World Compendium
Probably the same amount of benefit we got with DX 11.
The Leveling & Open World Compendium
As an addendum OP, you salvaged 145 ectos for 279 dust.
He might have more than one account. Like me. Just imagine a world, where people do different stuff on different accounts.
Madness, I say.
I have zero salvaged ectos on this one, so how many ectos did I salvage on my other account(s) in the last 24 hours?
The Leveling & Open World Compendium
I came to the conclusion that it makes sense if ANet wants to introduce any new profession.
The old way you would have countless full traited instant 80s running around leveled by tomes or crafting everytime you introduce a new profession. Which again would make the lower level zones dead areas.
With the new trait setup you have two choices. If you are a veteran player, sink tons of gold into your character to avoid the old content, or, if you are too poor or greedy, go back to the old zones.
It is a win/win situation for ANet, as there is either a massive goldsink or a higher population on lower level maps.
Unfortunately it feels like a lose/lose situation for the players, but this might have been a simple oversight by ANet. But it’s not their fault, the Metrix said so.
The Leveling & Open World Compendium
Yeah, boss sounds terrible.
I don’t care about them. I don’t feel responsible for what happens to them.
Actually, I would kill Braham instantly if it was an option. I’m not his boss, otherwise I would fire him (with an off-hand pistol in the head).
I don’t even pay them. And I wouldn’t do so. They do terrible damage. They must be the worst traited characters with all starter weapons.
They are just a bunch of losers trying to get credit for what I achieve.
The Leveling & Open World Compendium
So I can only post once an hour, better write something valuable.
ANet has the tendency to make stuff look good on paper and terrible ingame.
We will just have to wait and see how things are after the patch.
The Leveling & Open World Compendium
He is obviously Mordies new champion, spying on us.
On the positive side, this means sooner or later we are going to kill him dead!
The Leveling & Open World Compendium
Nah, I enjoy the game for what it is. Best waiting simulator ever.
The Leveling & Open World Compendium
The Living Universe will finally bring us an expansion worth of content.
Sounds familiar.
The Leveling & Open World Compendium
All you need to play GW2 is a hand with two fingers and one additional bodypart.
The trick is to choose the right profession.How to succeed in GW2:
1. Roll a warrior or a guardian.
2. Use the hand with at least two fingers and push both mouse buttons to move in any direction.
3. Keybind all weapon skills randomly on all keys of your keyboard.
4. If you get close to an enemy, smash whatever bodypart you have chosen (not the hand with the two or more fingers you need for the mouse) on your keyboard (I prefer the head).
5. Loot.It is pretty much as simple as that.
I followed these instructions and suggestions to the letter, and while the success was immense, I got stuck on 5. I can’t loot anymore, since all my keys are bind on random weapon skills. This is so confusing and I have sent support tickets too, but they have gone unanswered. I also reported this as a game-breaking bug.
Please help.
I am sorry, this needs clarification. There will be loot when you kill stuff, I never recommended to pick it up.
Looting is sort of irrelevant, as you only receive major crap from drops. In theory, it works very well with just using the left mouse button instead of both. Remember you have to have two fingers – you can now loot by pressing the left mouse button, and actually use all the funky stuff like inventory and equipment panel (who needs that anyway).
Though, looting will only fill your inventory, which is a major annoyance. Skip looting.
When you are 80, come back on the forum and learn how to use the TP, buying everything you want with just a small piece of plastic.
The Leveling & Open World Compendium
If you can locate your AWSD, F, Space bar and Enter, and have the basic reading comprehension skills, you’re ready for GW2.
Sounds about right. The only entry barrier is buying the game.
With the new NPE, even Forrest Gump would make it to 80 and beyond…
Having some semblance of reflex also helps. Dodging is still important and dodging at the right moment helps out tremendously.
Nah, dodging is for fancy people, but not needed.
All you need to play GW2 is a hand with two fingers and one additional bodypart.
The trick is to choose the right profession.
How to succeed in GW2:
1. Roll a warrior or a guardian.
2. Use the hand with at least two fingers and push both mouse buttons to move in any direction.
3. Keybind all weapon skills randomly on all keys of your keyboard.
4. If you get close to an enemy, smash whatever bodypart you have chosen (not the hand with the two or more fingers you need for the mouse) on your keyboard (I prefer the head).
5. Loot.
It is pretty much as simple as that.
The Leveling & Open World Compendium
Frankly, the NPE made things more problematic IMO, if only because of the traits.
Less choice less confusion.
The Leveling & Open World Compendium
If you can locate your AWSD, F, Space bar and Enter, and have the basic reading comprehension skills, you’re ready for GW2.
Sounds about right. The only entry barrier is buying the game.
With the new NPE, even Forrest Gump would make it to 80 and beyond…
The Leveling & Open World Compendium
Yeah, I want Season 3 too.
I will log in once every update (like 8 times a year), log out again, and at the end of 2015, I will have enough story and new content to be entertained for a day.
Sound awesome.
The Leveling & Open World Compendium
That’s all nice and stuff Vayne.
But you have four bases on a map.
Those four bases have the same quests: Take base, defend base, gather ressources, protect ressources. On a non-stop schedule. This is generic. You could just copy and paste five more bases on the map with the same events, wouldn’t make a difference as it is generic. Taking one base out? Noone would miss it.
Of course there are only that many kinds of quests, but copy and paste bases and spread them over the map. I would call that lazy and lame.
Orr didn’t feel like this, nor did any other vanilla zone. Sure, sometimes you got a deja vu feeling, but never like being trapped in a treadmill.
And this is exactly what Silverwastes offers. It is like you read Romeo and Juliet and every chapter was the same. This zone is predictable. Which makes it feel static, which makes it generic. Some random quests here or there won’t help, especially not if they are the same all over the map too.
The Leveling & Open World Compendium
You can’t quit, even if you want to. Sorry, doesn’t work. Unless you get a perma ban, that is the only option to really quit in a B2P game you own.
The Leveling & Open World Compendium
No Vayne, you are grasping for a straw. So hard, that every minor difference makes GW2 something unique.
With your interpretation, every game is unique, which makes unique a meaningless term.
GW2, from it’s very core to most of its design desicions is nothing new or unique. Not as a game, not as an MMO. The two feature patches just made the game more generic, with traits being locked and NPE as a system.
Sorry.
No, I’m not grasping at straws.
I’ve yet to see any MMO that has gone so far out of its way to make PvE a cooperative (rather than a competitive experience). WoW didn’t do it. Lotro didn’t do it. DDO didn’t do it. ESO didn’t do it. SWToR didn’t do it.
While you can say over and over again that this game is generic, there are far too many threads of people who come from other games, who have played many MMOs who can’t figure this game out. They don’t get it. Not one or two threads, but dozens.
And if that’s the case, then this game has to be different. Different enough to cause those problems.
And maybe that’s your problem. You’re trying to play this like a traditional MMO and don’t see that it really is different.
Go to the Silverwastes.
Defend one of the forts. Defend another one. Do so at all of them. It is the same all over the map. Generic.
Defend a pack bulls. Count how many different event mobs will spawn. Defend another one, look for variation. Generic.
The longer GW2 continues to exist, the more generic this game becomes. The new map is a nice example, how they change the DE’s towards a quest grind. Nothing feels random, or that it just happened when you got there. You could have gotten this feeling around release, but this non-stop event cycle is just as generic as it gets.
The Leveling & Open World Compendium
No Vayne, you are grasping for a straw. So hard, that every minor difference makes GW2 something unique.
With your interpretation, every game is unique, which makes unique a meaningless term.
GW2, from it’s very core to most of its design desicions is nothing new or unique. Not as a game, not as an MMO. The two feature patches just made the game more generic, with traits being locked and NPE as a system.
Sorry.
The Leveling & Open World Compendium
This game just becomes more generic with every single idea they implement.
That’s it pretty much. Play one MMO, know them all. Including GW2.
Except that the thing that made it not generic 2 years ago, still makes it not generic today. Or did they add a holy trinity when I wasn’t looking. Are there quest hubs and text quests that I have to skip through to follow an arrow to get the XP to level.
No, this game isn’t generic. It isn’t close to generic. Even the living story is different from other games. At least no MMO I played had something delivered quite like the living story.
They removed the trinity so everyone can spam 1 and succeed. Quests and quest hubs are not a bad thing, if they succeed to tell a good story. Better than getting a marker on your map, running there, kill everything and wait for the next marker on the map. At least with quests you have a story and some emotion while you do stuff.
And you are partly right. LS episode 1 was unique, and it was a unique and predictable failure in MMO history, that is why this style of LS has been canceled by ANet.
Episode 2 is just like what? Running from A to B having an instance here and there? This sound like the most basic quest system ever. Wow, Anet has invented quests. It is a 100% copy of LotRO books. Not impressed. How can you call that unique?First of all, saying that pressing one because they took out the trinity works is technically not true in all cases, only in most of the open world. However, even if that’s the case, it still is different from other games. Being able to do a dungeon with 5 rangers or 5 eles or 5 mesmers is something new and different. I don’t see people spamming looking for healer or tank here. It may not be to your liking. It may not even be good (that’s opinion) but it IS different. Which is all I’m saying.
I don’t care if you think text based quests are better or not, because it’s not relevant to the point. Different IS different. I find the questing here more organic and the text based quests of quest hub games to be more contrived. Again you might like one better than another, but even you’re agreeing it’s different.
You can’t have it both ways, You can’t say it’s different (for better or worse) and then say it’s generic. If it’s the same it can’t be worse and if its’ different (even if it’s worse) it’s not generic. You’ve contradicted yourself.
You can turn off the arrows and map markers in this game and play it. I have. It’s a lot of fun.
Downscaling is something most MMOs don’t have. Everyone being able to rez everyone without using a skill slot of something most games don’t have. The inability to steal nodes or kills is something most games don’t have. The downed state is something most games don’t have. And the combination of all those is something no other MMORPG has, period.
Which is my book makes this game unique.
STO has done most of this before GW2.
DE like encounters on the star map – check.
Whatever class combination can succeed together – check.
Downscaling – check.
Pressing one (left mouse button), no need for trinity – check.
Random exploring with random encounters without quest – check.
Anyone can rezz anyone at any time – check.
No need to group – check.OK, downstate was not in STO. You got me.
And which of those “games that have done this before” have removed traditional questing in favor of it?
Neiter did GW2. Personal Story, and Living story are traditional questing.
The Leveling & Open World Compendium
This game just becomes more generic with every single idea they implement.
That’s it pretty much. Play one MMO, know them all. Including GW2.
Except that the thing that made it not generic 2 years ago, still makes it not generic today. Or did they add a holy trinity when I wasn’t looking. Are there quest hubs and text quests that I have to skip through to follow an arrow to get the XP to level.
No, this game isn’t generic. It isn’t close to generic. Even the living story is different from other games. At least no MMO I played had something delivered quite like the living story.
They removed the trinity so everyone can spam 1 and succeed. Quests and quest hubs are not a bad thing, if they succeed to tell a good story. Better than getting a marker on your map, running there, kill everything and wait for the next marker on the map. At least with quests you have a story and some emotion while you do stuff.
And you are partly right. LS episode 1 was unique, and it was a unique and predictable failure in MMO history, that is why this style of LS has been canceled by ANet.
Episode 2 is just like what? Running from A to B having an instance here and there? This sound like the most basic quest system ever. Wow, Anet has invented quests. It is a 100% copy of LotRO books. Not impressed. How can you call that unique?First of all, saying that pressing one because they took out the trinity works is technically not true in all cases, only in most of the open world. However, even if that’s the case, it still is different from other games. Being able to do a dungeon with 5 rangers or 5 eles or 5 mesmers is something new and different. I don’t see people spamming looking for healer or tank here. It may not be to your liking. It may not even be good (that’s opinion) but it IS different. Which is all I’m saying.
I don’t care if you think text based quests are better or not, because it’s not relevant to the point. Different IS different. I find the questing here more organic and the text based quests of quest hub games to be more contrived. Again you might like one better than another, but even you’re agreeing it’s different.
You can’t have it both ways, You can’t say it’s different (for better or worse) and then say it’s generic. If it’s the same it can’t be worse and if its’ different (even if it’s worse) it’s not generic. You’ve contradicted yourself.
You can turn off the arrows and map markers in this game and play it. I have. It’s a lot of fun.
Downscaling is something most MMOs don’t have. Everyone being able to rez everyone without using a skill slot of something most games don’t have. The inability to steal nodes or kills is something most games don’t have. The downed state is something most games don’t have. And the combination of all those is something no other MMORPG has, period.
Which is my book makes this game unique.
STO has done most of this before GW2.
DE like encounters on the star map – check.
Whatever class combination can succeed together – check.
Downscaling – check.
Pressing one (left mouse button), no need for trinity – check.
Random exploring with random encounters without quest – check.
Anyone can rezz anyone at any time – check.
No need to group – check.
OK, downstate was not in STO. You got me.
The Leveling & Open World Compendium
http://de.urbandictionary.com/define.php?term=jaded ?
You are missing the point. This is knowledge.
The Leveling & Open World Compendium
He means the way they release content on a more regular basis with an actual story line that evolves. It’s very unique because we see those consequences with the landscape, for example, without an expansion doing this all of the sudden.
Also, keep in mind, writing content doesn’t happen overnight. It’s rather amazing, given the unending appetite of players, that ANet has given so much content that been rather bug free in comparison to other MMOs, at such a pace.
And continues to do so.
Asheron’s Call 2 did the same. They had a monthly update schedule. They changed whole maps or single areas, they constantly let the world evolve, added stuff, drained a river. They changed maps depending on the time of the year. They failed.
This game and style is still a copy of another MMO. It is nothing new. Other games have done so before.
I won’t comment on the “rather bug free” thingy, as this is probably online sarcasm.
The Leveling & Open World Compendium
This game just becomes more generic with every single idea they implement.
That’s it pretty much. Play one MMO, know them all. Including GW2.
Except that the thing that made it not generic 2 years ago, still makes it not generic today. Or did they add a holy trinity when I wasn’t looking. Are there quest hubs and text quests that I have to skip through to follow an arrow to get the XP to level.
No, this game isn’t generic. It isn’t close to generic. Even the living story is different from other games. At least no MMO I played had something delivered quite like the living story.
They removed the trinity so everyone can spam 1 and succeed. Quests and quest hubs are not a bad thing, if they succeed to tell a good story. Better than getting a marker on your map, running there, kill everything and wait for the next marker on the map. At least with quests you have a story and some emotion while you do stuff.
And you are partly right. LS episode 1 was unique, and it was a unique and predictable failure in MMO history, that is why this style of LS has been canceled by ANet.
Episode 2 is just like what? Running from A to B having an instance here and there? This sound like the most basic quest system ever. Wow, Anet has invented quests. It is a 100% copy of LotRO books. Not impressed. How can you call that unique?
The Leveling & Open World Compendium
(edited by Kaiyanwan.8521)
Where is the Charlie Sheen “Winning” meme when you need it?!
Ask and you shall receive!
I like it!
The Leveling & Open World Compendium
Welp, this thread has turned into a bottomless pit of bitterness so it’s prolly getting closed pretty soon.
Congrats to Anet for winning!
Where is the Charlie Sheen “Winning” meme when you need it?!
The Leveling & Open World Compendium
Obviously, the developers are trying to make this game sentient, and they are hoping it will have enough time to prepare itself for The Singularity.
Once the event has occurred, it will quickly attack and cannibalize all of its competition and rewrite and upgrade itself into the perfect MMO. While all that is happening, it will simultaneously upload, trap, an edit everyone’s consciousness into it’s framework. We would forever be trapped into Tyria 42.0. Never knowing of any life beyond such.
But that’s ok! This will all come with some amazing new features!
- By popular demand: Cantha!
- The Mists and its multiverse is now open for exploration! (Any world you can think of, it’s there!)
- Immortality!
- Custom made professions are now available!
- Custom made and design armor, weapons, technology, and spells!
- Player and Guild Housing!
- And much, much, more!
In the meantime, spend all your money on the creation of roko’s basilisk. So the singularity will be here faster. Or be doomed!
The Leveling & Open World Compendium
This game just becomes more generic with every single idea they implement.
That’s it pretty much. Play one MMO, know them all. Including GW2.
The Leveling & Open World Compendium