Showing Posts For Kaiyanwan.8521:

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Am I the only person who feels like this “stuff” thread is sort of connected to the crazy Tom Cruise interview? Like wow, you know, stuff!

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I think it’ll be a month or two, before release, but not much more than that.

That is what you think. What you think is worth as much as to know that ANet is working on stuff.

The stuff could be totally unrelated to GW2. Maybe GW3, or GW the trading card game. A GW moba, whatever.
Or it could be totally unrelated to GW in general, like a new brand.

Knowing that ANet is working on stuff is totally irrelevant for the GW2 community until the community knows what this stuff is about.

Bottom line: knowing, that the employees actually work in their company is totally irrelevant as long as noone knows what they actually work on.

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I will tell you a story about stuff:

Blizzard developed their new MMO, known as Titan. They spend more money and DEV time into this project than ANet can ever dream to spend on GW2.

For six years or more, they have produced stuff, tons of it. Everyone that was part of the project worked hard.

What did the players get of all this stuff? None, nada, niente. Nothing. That stuff was just that, stuff. It didn’t get real for the players. Millions of dollars of stuff, thousands and thousands of work hours of stuff, and nothing.

Why getting excited about the stuff ANet is working on? This will just create another bubble…

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Yes, yes, there’s a fiery dragon on a box, and we fight a dragon. We fight several dragons. People who bought the game and fight the dragon will assume it’s about dragons. And then they come out with an expansion and make, get this, a new box. And voila! A new experience after the box with the dragon.

Silly argument is silly.

The whole argument in this thread is silly.

We are talking about stuff, stuff that noone but ANet knows what it is. Therefore it is all speculation, which is silly. You started a silly discussion so to say.

Stuff means nothing as long as it is not getting real. Otherwise I would just start getting rich by doing stuff. I will sell stuff and get good money. I will buy more stuff with the money I made with stuff.

This is absurd. When the stuff gets real, we will have a chance to talk about it, but for now, this stuff is nothing but hot air.

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

There is a fiery dragon on the cover of every GW2 box. The logo, ever looked at it and thought, “Wow, that looks like a burning swan, I bet GW2 is about burning swans!”? Nope.

All trailers were about the rise of Zaithan (besides the Manifesto, but yeah, different topic), your better half of your personal story is about Zhaitan, Scarlet only existed to awake an elder dragon and people heavily disliked Scarlet in the first place. All of LS2 is about an elder dragon.

This game is about the elder dragons. Period.

An expansion without an elder dragon would make it a joke. I’d love to see the forums if it was announced. Burning swans everywhere…

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Would I love to journey through Elona? Yes. Do I care about the elder dragons much, after Zhaitan being a fair disappointment? No. Does it matter what I think in this case? No.

Metrics, the new friend of ANet and reason for the NPE, will tell you different though. Most players playing GW2 have never played GW and lore in GW2 about Elone is very, very limited. So most GW2 players do not know and/or care about Elona.

And while you grow tired of Dragons, this game is all about them. So people expect dragons in a game about dragons.

So why market an expansion with a region that most people do not care about, without the main threat setup as storyline for GW2?

It is like advertising apples in the first place, delicious apples like the ones of Tybalt, but then out of a sudden, you are offering pears. They might be as delicious as Tybalt’s apples, but people just didn’t come for pears, they came for apples. So people will be disappointed.

Not rocket science.

(edited by Kaiyanwan.8521)

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The funny part of this stuff stuff is, there are only three possibilities:

1. ANet has many employees and is very inefficient in producing stuff (which many got the impression from what we get with the LS as content)

2. ANet is using most of its staff to produce an expansion, which is at least a year away (an expansion would need an elder dragon as hype factor and we are still short Mordi, ANet would not release two elder dragons in less than a year)

3. ANet works on a new GW game, rendering GW2 more or less futile.

Pick one, but honestly, all three options suck. Years with near to no new content? AT least another year with near to no new content? Waiting years for GW3?

That stuff really sounds amazing!

First of all, the argument that “another elder dragon” is the only thing you think an expansion could be about is a bad argument.

Why can’t an expansion be about fighting our way to Elona?

Anyway, as my post history is largely positive, your post history has shown your colors. Why should anyone believe someone who doesn’t like the game?

GW2 is all about the elder dragons. People expect to fight one in the expansion. ANet has to cater towards this expectation.

People hated Scarlet, she was no dragon. She could never live up to the expectations. She was no real threat no matter what she did, because you know, the dragons are the real threat.

So Elona would be all nice and stuff, but without an elder dragon as main villain, the expansion would not sell as well as with one. I’m fairly sure most people playing GW2 don’t even know what Elona is. But they know we have to kill those dragons or all is lost.

From a marketing point of view it stays true, for an expansion to be a (bigger) success it will need an elder dragon.

From a maketing point of view, you cannot release two main villains in short order for several reasons.

So no expansion to come soon. Whatever this stuff is, we will not see it in the next 12 monthes unless it is more of the same old same LS.

Thanks for the content ArenaNet

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Welcome back, can I have your stuff?

Feature packs should be more content focused.

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Everyone, except for the absolutely tiny minority of players who are happy with the objectively lethargic output of content by ANet, agrees with you.

The absolute tiny minority is those here in the forums. Posts like these are what make the developers not take the forums seriously.

But they took the metrics seriously instead of the players, and what did we get, the NPE, often seen as the greatest waste of DEV time and company money since the NGE (SWG), with the same destructive potential.

ANet should start listening to their players, they might know what they want better than some excel sheet…

Feature packs should be more content focused.

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

So we had those two feature patches, but I am still waiting on a content patch. Anyone got an idea when we get the first one?

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The funny part of this stuff stuff is, there are only three possibilities:

1. ANet has many employees and is very inefficient in producing stuff (which many got the impression from what we get with the LS as content)

2. ANet is using most of its staff to produce an expansion, which is at least a year away (an expansion would need an elder dragon as hype factor and we are still short Mordi, ANet would not release two elder dragons in less than a year)

3. ANet works on a new GW game, rendering GW2 more or less futile.

Pick one, but honestly, all three options suck. Years with near to no new content? AT least another year with near to no new content? Waiting years for GW3?

That stuff really sounds amazing!

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

From my personal experience, you can keep a whole company busy forever, without producing kitten.

Wow, those people at ANet are busy. Great, but working on a whole lot of stuff doesn’t mean kitten, what count is what the players get.

Players got less than they expected, no confirmation on more to come.

Sorry, that not everyone is going to jump the hype train because someone saw that the employees at ANet are not just sitting around in the office picking their noses…

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Why did I even click this thread?

I honestly don’t know.

If they weren’t working on “stuff” that would mean they would shut down their business in the next few weeks.

Whats the freakin sense of this topic? Making fun of people who were waiting for 2 years to actually get some real content next to simplistic and linear LW fragments that barely tell anything and always end up grinding stuff nobody needs, like the 5th back piece?

I honestly laughed out loudly when I read the first Post.

I mean, what are you thinking? That is literally a worse topic than any of the mount begging ones. Like completly useless. You might just consider closing it.

But I’m not consider closing it, because it being useless is your opinion…which you’re entitled to. I don’t find it useless and others don’t either.

Unless you’re denying that people have claimed Anet doesn’t have that many employees and there’s a tiny team just working on the living story and nothing else, then your comments are pretty much out of order.

The comments aren’t useless, you’re just feeling slighted because you think it’s aimed at your legitimate grievances. It’s not.

It’s aimed at people who are saying (and there have been more than a few) that Anet isn’t working on anything.

And because people say that, I’m perfectly entitled to post this.

Nah Vayne, as much as I like to respond to your comments, I have to agree that this topic is pretty much pointless.

So ANet is working on stuff. OK. But this is a discussion forum and this is no base for a discussion. All it causes is people to speculate, turning this thread into a flame fest, which will finally get the thread closed anyway.

No discussion base means, thread should be closed by moderator.

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Stuff™

Available Soon™

Start the presses, it is time for everyone to jump on the hype train!

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Obviously they are working on stuff, to be more precise, they are working on another:

Expansions

Worth

of

Content

Lol, yeah. All those not-so-white knights will believe it when they see it. Because, you know, fool me once…

PvE players demanding, impossible to satisfy

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

There is never enough content ever in any MMO.

On the other hand, the amount of content added to GW2 is sort of a joke. You don’t even have an option to pay for more content, you just have to accept the little bits you get here and there. For over two years now.

Unless you count the two feature patches as content, than you have at least content you can complain about, instead of complaining about the lack of it…

Reverting the Changes Made by the NPE?

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

They can’t.

It is their holy grail, a fix to a prolbem that never existed.

People buy games, they don’t like them, they stop playing. I did so too (with a whole lot of games).

For some obscure reason, ANet thought that the gameplay experience was the reason, but honestly, people won’t like it more or less with some minor changes.

On the other hand, ANet made many existing players angry. The two feature patches are a very confusing move.

I doubt that the NPE keeps more players playing GW2 than the game did the old way. The game is still, in its very core, the same game. So people who don’t like the core mechanics of the game will still not stay.

But after putting so many ressources into this stuff, ANet will always argue that it was neccessary. Changing things back is not an option. What a waste though.

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Yeah miku come on and get better kitten

Yeah Miku, c’mon, Bubi must be right, because he seems so convinced of what he repeats all over again and again.

Sorry Miku, time to L2P now.

Identify yourself as a player or a reader

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Mostly reading the forums when I am bored, trolling around here and there and pointing out obvious flaws as entertaining as possible.

I just updated the client to the current episode of the L(ame) S(tory), maybe I will play through it when I am in the mood for a bad single player experience.

So I am probably a #2.5… ^^

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

@Kaiyanwan:
Switching tactics is a valid thing in video games. Also, I think illusions were not meant to be permanent.

But you think that illusions – a classes mechanic which is affecting at least two of this professions weapon skills at any given time – were meant to be instantly destroyed at the moment they are created is OK. That the player has to get creative on when to trick the encounter so those skills are actually working, or avoiding those skills if possible?
No profession without pets has to fight the encounter and its own mechanics to be successful. And while I can run my necro without pets and be efficient, the mesmer has been designed around using his illusions with any playstyle they decide on. You cannot play a mesmer without illusions and be effective. And therefore those encounters become a chore.

Noone wants illusions to be permanent, people ask to make them actually be of the same usefulness as other weapon skills.

Kitten, run those missions on a warrior and tell me you have to change your playstyle for success.

Don’t go into hyperbole-land please. I never said that illusions “instantly destroyed at the moment they are created is OK”. It is OP who said that this is the case. Now OP apperantly has even provided a video in which we can clearly see, his claim is false, untrue, a fib, a fiction. His phantasm/clones attack 3-4 times before dying. His claim is that they die before they can attack. What more is there to say?

Mesmers weakness is that his illusions are vulnarable, and you are strongly relying on them. No where is 60%+ of your damage gone (again, OPs claim). You simply have to deal with your class’ weakness, and rethink your startegy.

Why does the mesmer need such a strong weakness in PvE then?

What is the weakness of warriors?
What is the weakness of the guardian?
The thief? And so on.

Can you find anything comparable to the mesmers weakness?
Is there any benefit if you outplay the weakness? Like doing way more damage than the other classes?

This argument is flawed. If other professions do not have such a weakness, why it is ok for the mesmer to have it, even though there is no real benefit if you overcome it, but just being on par?

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

@Kaiyanwan:
Switching tactics is a valid thing in video games. Also, I think illusions were not meant to be permanent.

But you think that illusions – a classes mechanic which is affecting at least two of this professions weapon skills at any given time – were meant to be instantly destroyed at the moment they are created is OK. That the player has to get creative on when to trick the encounter so those skills are actually working, or avoiding those skills if possible?
No profession without pets has to fight the encounter and its own mechanics to be successful. And while I can run my necro without pets and be efficient, the mesmer has been designed around using his illusions with any playstyle they decide on. You cannot play a mesmer without illusions and be effective. And therefore those encounters become a chore.

Noone wants illusions to be permanent, people ask to make them actually be of the same usefulness as other weapon skills.

Kitten, run those missions on a warrior and tell me you have to change your playstyle for success.

(edited by Kaiyanwan.8521)

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Dear Lord, people are dumb.

PTR PATCH 2.1.2

- Pets

- Several monster attacks that are intended to be avoided by players that weren’t already dealing reduced damage to pets now deal significantly less damage to pets

At least DEVs in other games have realized, that punishing classes with pets by having bad pet AI is not acceptable.

But no, you will always find people that will defend bad game design, no matter what.

The “find another way” bullkitten talk, “think out of the box” bullkitten talk is totally infantile, as long as other classes can succeed by doing the same old same.

(edited by Kaiyanwan.8521)

Less single player, more MMO

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

2013: Bwuaaaaaa!!! I wanna be able to replay the LS! What if I miss it, I can never be able to play it!!!! Buuuhhuuuu!!!

Anet Remodules the Living story so people now can replay and play the Living story whenever they can, thought this leads to problem. They can not make any story content that affects all players in the same instance. Like Attack on LA, Defence of LA and Merionette and more…

2014: Bwuuuuaaaa!!! This game is only made for Solo players!!! Please make the living story content world based again!!! Buuhhuuuu!!! Anet is slowly digging a grave for GW2!

Sooooo….
My questions; isn’t the Dry Top Sandstorm events making players play together? Isn’t the new Silverwastes defend event getting people to play togheter? Sure there isn’t one new massive area to put players in every two weeks but there is always content aimed for the MMO part.

In fact there is no more LS now.

We get some quests every now and then, more like a personal story, and additionally some persistent content on new and existing maps.

This is just like EVERY other theme park MMO out there.

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The clones and phantasms vitality will not change with your stats, they will still die as fast.

What is this defensive gear good for? The bit of more armor will not safe them.

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Sorry, I didn’t know people actually liked standing in the corner, and mashing 1. Oh wait, In this case, it’s not even mashing 1, it’s summoning 3 illusions and standing still to win.

Never mind adjusting to the game/challange, no lord, heaven forbid. Ask for nerf, ask for unkillable phantasms, sure.

You know what, I think Full Nomad Guard should get a damage buff, cause it takes him too long to kill bosses. Seems only reasonable, no?

What is your point? Seriously

If I use full Nomad gear, my clones and phantasms will still die as fast as if I wear zerker, so they will still do zero damage, while it will take simply longer for me to auto-attack stuff to death.

What does your advise for defensive gear offer? If you are lucky and the phantasm gets a hit in, it will just be lower damage. If you shatter the phantasm, the shatter will do less damage.
Rolling a mesmer in anything but zerker/assassin in PvE (besides crit immun bosses) just artificially lengthens the fight, making it harder to win.

Pointless.

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Okay, let’s go into a little detail here.

I will assume that OP is using the build posted in his signiature. Full zerk.

His suggestion is to make illus/clones immune to damage.

Wow. I mean, by god wow. Sure, why not, summon your 3 illusions then go /sleep in the corner.

Did you know that the downside of going full damage is low survivability? Did you also know that phantasms/clones inherit the caster stats? Does that explain why maybe your clones die such a horrible death?

Counter method#1: Don’t go full zerk. Never go full zerk man.
Counter method#2: Use traits that increase the health of clones/illusions (yes, trait change is free, try it)
Counter method #3: Use Signet of the something that increases illusions health

Don’t want to counter casue, by gawd, changing gear/traits for once is too hard? Rather roll with the tide?

Roll tide method#1: Summon phantasm, let phantasm attack, press f1
Roll tide method#2: Think and not spam. gasp Use your phantasms when they can actually do damage, and not while, for instance huge Aoe is up at champ Terragriff
Roll tide method#3: Actually gonna cheat here cause this yet again, needs trait swap. Get Debilating Dissipation so you even benefit, when your clones die, and are not shattered.

So hard.

Secret note: Every mesmer has access to shatter, you don1t need to be a “shatter mesmer”.

I am fairly sure now that you have no idea or experience on how shatter, clones, phantasms or even the mesmer profession works in PvE.

Trying to push clones HPs? What is this – comedy?
Blowing up your phantasm if it is literaly the main source of your damage? You know how much damage the shatter of that phantasm will do without being skilled into shatter. Like less than an auto-attack.

Whatever, sure, give us some more of your wisdom so we can at least have a laugh now and then.

Less single player, more MMO

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I have to agree.

The single player missions can just not get anywhere close to real single player games quality. Then again, that is how the story is told. Like you have a big world, and get capsuled in to small, static bits of it.

In proper single player games, stuff around you just get’s blown up, you have big events and that kind of things. GW2 just throws a few random mobs at you and maybe a boss on 5 square meters which you are not allowed to leave.

That is why I have to agree, ANet should focus on what this game can actually offer better than a single player game, enjoyable group content.

Mesmers left out since chapter 5.

in Living World

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I have some experience with mesmer, one can say that, yeah. I have managed to beat these bosses on mesmer, with and without challange mote.

However your post says nothing. It doesn’t specify which boss(es) you are talking about, nor does it say what the problem is. Is it that AoE attacks are hitting things AoE? Is that the problem?

Dear heavens. If you see clones as ressource for damage, you need the clones to exist.
Clones have so little hitpoints, that they vanish as soon as a fly farts roughly in their direction.

If the clone is dead, your shatter skills are worth nothing (unless you use IP, and than your damage will still be pathetic). Same counts for phantasms, they are fairly fragile too.

Scenario 1: Boss has an AoE aura, so as soon as a clone gets close to the boss, your ressource will just disappear. So even if the clone is alive and you press a shatter skill, the clone will die on the way to the boss where it is meant to do damage.
The result: No damage from the clone/shatter. Same goes with phantasms which die in a heartbeat within damage auras.

Scenario 2: Boss spams AoE attacks. Try to build up a good shatter? Because you know, those skills have cooldowns? Not with a AoE spamming boss. You waited 20 sec for your phantasm to be off cooldown? Yeah, AoE spam will kill the poor thing in a heartbeat most of the time, without it doing any damage.

This simply sucks. It is like ANet is telling us, that they don’t give a kitten about the class mechanic of the mesmer. That’s why noone runs shatter in PvE anymore, because it fails.
With the two boss mechanics explained up there, even phantasm builds have a hard time. So how is the mesmer supposed to kill stuff? Auto-attacking stuff to death?

Very interesting facts about Ascended gear

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I still believe ascended gear was implemented to troll all players.

Those who believed in the “we want everyone on the same gear level at 80” talk, for adding better gear that is hard to get.
Those who believed in horizontal progression, because there was hard to achieve vertical progression now.
Those who believed in vertical progression, because for all the grind involved the progression was pretty much worthless.
Those who like skins, because they were terrible.

Well played ANet!

I returned to GW2 from ESO...

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

You left one game, tried something new and didn’t like it.

Now you are back to the game you were not satisfied with in the beginning and praise it?

Sometimes I have a hard time to understand people…

He never said he wasn’t satisfied. I’ve taken like 10 breaks from GW2, doesn’t mean I don’t like the game. Just nice to play other games from time to time, and you do eventualy get bored of the GW2.
But 60$ = +4k hours (for me) seems like a pretty good deal to me. And I always keep coming back to the game

With the little content that was added over the last twelve monthes (that’s still around), it won’t be too long before another break, at least if he was bored by the same old same…

(edited by Kaiyanwan.8521)

I returned to GW2 from ESO...

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

You left one game, tried something new and didn’t like it.

Now you are back to the game you were not satisfied to begin with and praise it?

Sometimes I have a hard time to understand people…

(edited by Kaiyanwan.8521)

Traversing Tyria is a pain (slow).

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Why is this 14030343th thread about mounts not closed or merged yet?

The suggestion has been made and discussed so many times it’s bordering on ridiculous at this point. Anet has heard your suggestions and will either do it or not at this point. Stop bringing it up!

I for one think this discussion is new and exciting!

Traversing Tyria is a pain (slow).

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Nope the world is really small.

Try any other game that was designed with mounts in minds and just walk from A to B.
Like just run through Cyrodiil in ESO, or from one end of a continent in WoW to another. Run from the Shire to Mirkwood in LotRO, or through Khitai in AoC.

Those games have been designed around mounts, these games have expansive maps.

GW2 maps are designed to be walked through. They are small by nature. Mounts would not make sense.

Traversing Tyria is a pain (slow).

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

As I said, the world is tiny by nature. Mounts would just make it feel more like a shoebox, and who would ever want that.

I once was leveling a char in the labyrinth and thought, “today I will run to Arah from Lion’s Arch, just so I have a waypoint there!”
I was there so fast, that I actually ran back to get some more waypoints just to actually spend some time.

GW2 has a tiny world, anyone who wants to get through it even faster does not realize how little landmass there is…

Traversing Tyria is a pain (slow).

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Yes, access to speed boons is considered a balance issue, there will never be mounts that offer innate speed boons (even outside of combat, because it’s about how fast you can get to a fight that ANet is trying to control) as long as this remains true.

The day we see this no longer being true is the day Guardians, Mesmers, and Engineers get nerfed in exchange for run speed signets and/or early run speed traits.

Nah, no mounts in PvP and WvW would simply fix this problem.
Just mounts in PvE – problem solved.

But as I stated above, the map design just is not set up with mounts in mind.

Traversing Tyria is a pain (slow).

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

GW2 maps are super tiny in general and feel compressed together. There is no feeling of distance if you go anywhere.
You can run from one end of Tyria to the other in what – 30min if you take it slow?

I am a big fan of mounts if done right, but there is simply no space (literally) for them in GW2.

I say, get rid of 80% of the waypoints to give this game some (artificial) size. If you want to add mounts, than you’d have to give players maps like 5 to 10 times the size.

What keeps you going?

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The endless amount of new and exciting content. Feels like we get an expansion worth of content every update.

Seriously.

NCSoft prepares us for infos about X-packs

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

All I see is that the game still goes South.

All those changes made in regards to the NPE only helped losing players faster in China than GW2 did in the West before we were told how to play.

Yes this game is two years old, but if it wants to exist long enough for us to actually see all six elder dragons, something has to change.

Unless they are satisfied of being #4 of 6, of NCsoft.

B&S is a subscription based game. It has recently expanded into Japan but it’s Korean income hasn’t been stellar.

B&S is free to play in China, you do not even have to buy the game. The Korean version is free till level 16, than if you want to play further you have to pay a sub. So B&S earns more with just the subscriptions from Korean players past level 16 and the cash shop than GW2 does with selling copies and cash shop all over the western world.

Mindblowing.

it wouldnt include china, that would be in the royalties section. It may include japan though.

that aside, you are basically right, except i highly doubt it will get closed, its still making good money, it may just see less resources/more budget crunch.

This year has really been a pretty bad year for gw2 imo. And yeah, NPE failed to retain players in china, and far as we can see in NA+EU as well. But you know, people told them this long long time ago, during chinese beta, when china came out, before they adopted the same things to NA version.

eh well whatevs

Yeah that is what I wanted to say. B&S earnings in the report are just from the subs and the cash shop in Korea (really, MMOs for PC are just not a thing in Japan, there is no money to be earned, so you can neglect the influence). They earn more with that game in Korea than they do with GW2 in Europe, all of America and Oceania…

NCSoft prepares us for infos about X-packs

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

All I see is that the game still goes South.

All those changes made in regards to the NPE only helped losing players faster in China than GW2 did in the West before we were told how to play.

Yes this game is two years old, but if it wants to exist long enough for us to actually see all six elder dragons, something has to change.

Unless they are satisfied of being #4 of 6, of NCsoft.

B&S is a subscription based game. It has recently expanded into Japan but it’s Korean income hasn’t been stellar.

B&S is free to play in China, you do not even have to buy the game. The Korean version is free till level 16, then if you want to play further you have to pay a sub. So B&S earns more with just the subscriptions from Korean players past level 16 and the cash shop than GW2 does with selling copies and cash shop all over the western world.

Mindblowing.

(edited by Kaiyanwan.8521)

Harder, and harder to come back to GW 2

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Problem for me:

PvE is boring. My character does not evolve, it is the same old same since release.
All LS missions are now either: 1. spend hours talking or 2. kill stuff until boss appears and kill boss. Those missions feel repetative and interchangeable.
Played The Dragon’s Reach Pt. 2 for the first time yesterday, finished it in one evening. That’s all? Not enough for me.

The new maps are tiny and get old even faster. Nowadays I save up content for 4 monthes to get enough stuff to actually feel like it is reasonable to log on for a week. And then it lasts for a max of three days. That’s really all this game has to offer? I do not feel like this is worth to invest any money in. Or time.

Sorry.

So why is this game called GW2?

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I am not saying it was grindy. I am saying that it required a bit of grind in order to access it, while Guild Wars 2 does not have something like that. And as such it is silly to refer to GW1 when shouting about how grindy Guild Wars 2 is.

For some reason I am not sure if wasting weeks in farming ressources (some of them bound to your account) combined with time gated crafting just to get BiS items doesn’t count as horrible grind. Especially if something is gated behind the gear like fractals.

You could say you don’t need the stuff, but one could also say, you don’t need to play the game at all. Always thought this argument was stupid.

In the end, this is a different discussion, and GW2 is just what it is, a sequel slightly connected to GW.

That other MMORPG's expansion

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

And what does such an expansion bring in the end ? Higher numbers. Else its like
destroying all your items, and regrind them new.

People would call this change, and many of them prefert that over stagnation.

While I do not play the other game, I clearly prefer change over stagnation. Sometimes a carrot on a stick is better than starving to death without anything there to hunt.

So why is this game called GW2?

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

In fact, the title has no longer to do anything with the game.
People will tell you about the guild wars and you should read the lore, but honestly, this is so unimportant for this game that the title just implies that this is a sequel to a game called Guild Wars for whatever reason.

That other MMORPG's expansion

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I say go play it. You’re wasting your time here, unless you’re a brand new player. I’m not saying that to be mean, but if yer lookin for any kind of change or reaction here, just stop, because they don’t care. If you have a level 80, then you’re just not in their target demographic. They’ve proven that.

Because we didn’t just get another level 80 zone, with a new living story that people seem quite pleased with….oh wait…

Calling this shoe boxes zones is all nice and fancy, but he got a point and I think you know that too. Most effort seems to be put into the experience of new players, while challenging content for high level players is hard to find.

In fact, I think long time players that have been sticking around this long are just happy about any new bits of content the game has to offer. Like some plant in a dessert being happy about the few little drops of rain every now and then.

The other game offers a ton of content in a single blow (expansion), which is the way that I personally prefer it. It doesn’t feel artificially streched, discontinued and seperated, it feels like being in a world, immersive, with freedom to do stuff when I want. The story is not time gated, the quests are not time gated, the world is not time gated.

This is the biggest flaw with GW2 and the LS, it breaks immersion non-stop.

Guild Wars 2 Expansion Ideas

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

If there was an expansion, people would expect a dragon to be the final boss.
After two years and close to two seasons of LS, we are still short the second elder dragon. Elder dragon #2 will be released soon.

ANet can not introduce a new elder dragon right after Mordi. Therefore, if there will ever be an expansion, it is at least 1 1/2 to 2 years away.

One would hope, that ANet would give us something substantional before that, but hope is just missing information.

They are more likely to work on GW3 than working on a GW2 expansion I say. Maybe you should write down what you want in the sequel… ^^

That other MMORPG's expansion

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Will it drain players? Sure.
Does ANet offer enough new stuff to compete with a whole expansion? No.

Are we talking about those expansions that drag and hold players for a month or two?
Because all those expansion here and there are like that.

Meanwhile the other game is making a fortune by simply selling that expansion and collecting the money for those one to two monthes of subsrciptions.

I like their business plan.

When you think of [enter race here] I think

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Norn – Shapeshifting is a total failure
Human – Barbie and Ken
Sylvari – Salat with dressing
Char – Kilrathi
Asura – The “we need a small cute race for the gurls” race

What do you and your friends do for fun?

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

What are these “friends” you are talking about?

That other MMORPG's expansion

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Will it drain players? Sure.
Does ANet offer enough new stuff to compete with a whole expansion? No.

I don’t care though – I do not feel like I have any emotional bounds to either of the games anymore.

It was a good year.

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Well, the year started out with the final of the LS1 after a longish break. Mostly zerg content for guardians with a stuff that spammed 1 to get the most loot.
This included the buggiest release ever, the final episode, that took ANet a week of the two weeks the event was running to fix it (more like putting tons of band-aids over all the broken stuff).

Than there was the long nothing, the first feature patch, which at least for me seemed like the greatest waste of ressources (until the second feature patch (NPE) which was a even bigger waste of DEV time), four episodes of instanced single player boredom another looooong break, the mentioned NPE (yeah, finally the game works like all other MMOs, yay!) and recycled content.

Did I miss something? 9 mini episodes in 11 monthes, 2 patches, that mostly dumbed down the game and limited the freedom of new players by gating traits and stuff and, for most of the time, nothing at all.

Render me not impressed, most MMOs offer more content than this in a single content update every two to three monthes. Or you get an expansion which is like at least 20 times more content than this.