adding me 2cents, if you feel confident, also add Chantry of secret to your rotation (Order of Whisper base), it’s a 1 POI map completion for 3 stones :P
Hint: try reading the entire article instead of cherry picking quotes.
not ambiguous about what Phoebe asked. I’m in same boat as him.
I watched the video on wardrobe page and at the 1:41 mark, you get a hint that the dyes we had bound to our char are now available account wide.
Would be nice to have a clarification.
Some players think they need to buy the dyes they had already on a character AGAIN and use them AFTER April 15 so all characters they got can have access to it.
I myself have Glacial Dye on Skysap, and Algae on Qaju, I want to know if they will be available to all my characters or if I have to buy them again and use after April 15.
They mention that players that have the same dye on multiple characters already will get an unidentified dye per replica as a form of compensation.
Giggled like a kid when saw that golem finisher, gonna save up to get it, only thing worthy of replacing my beloved SAB nuke.
Playing fire staff+glyph ele openworld/pve mostly.
Currently 3×20% might rune set and 25×3 power.
Bought 6 Strength rune, post-feature patch will have: 175 power, 45% might duration, 7% dmg incr under might, and that might when hit proc. Looks good
2pm Brussels time attempt in an Overflow LA
Phase 1 with Prime Hologram with Prime attunement
Phase 2 with Red/Green/Blue Hologram with their matching attunement
I had prime attunement in phase 1, on my staff ele with lingering casts (glyph of storms/staff fire #2/staff fire #5/conjured ice bow #4).
What happened is when it transitions to phase 2, you are stripped of your prime attunement but at same time as Prime Holo warps out, BEFORE the RGB spawn, I still got hits on Prime (3 ghost icon debuff stacks). Voiding my attempt at attunement achieve
Bugs occured at the 2pm Brussels time attempt, in Overflow LA.
In the Ultraviolet Prime Hologram phase, each time the micros are about to spawn, every player inside our instance of Breachmaker (we were in the 3 o’ clock one) was targeted by a purple orbital laser centered/tracking the player’s movements.
Can’t evade it with dodges, instantly downs players.
The animation of the orbital strike is so synched that you see it hit the players at the same exact time as Micros spawn, so what happens is we’re downed, and then micros target with their rifle beam attack on our downed characters -> resulting in defeated state. Needless to say we failed the attempt and everyone had broken armor.
This happened right off the bat with the first batch of micro ultraviolets spawning so can’t even attribute this to overcharge blast for failing to kill micros.
My take on all of this is, Anet has put condition caps in place to limit the server side calculations, but apparently there is more than enough server power there to calculate all these conditions reflections, against massive numbers too.
Hey any Anet rep, you got the dollyak cojones to answer this man?
personally: top+most right body shape blue skinned, with zodiac armor along with glacial dye or deep glacial.
Marjory necro, highest hp pool, bit no evade no invuln frames. Braham guardian, medium hp pool but as we all know, first blow’s soaked by Aegis. / case closed
Tweet them. Fb and Twitter grabs their aggro like nothin else, sad current truth.
3rd and last Knight, on beach, killed it with 3min left on clock. Not a single attunement circle popped on beach.
+1 for a mini Taimi & mini Scruffy for Christina
Awesome, thanks for your help, Kajin!
@Q2: Yeah, I just want to finish crafting The Predator and then sell it; sadly I soulbound The Hunter too early. Oh well. As long as the investment isn’t completely screwed, everything is fine.
well best of luck
Myself I’m saving up to buy the Predator haha, but you’ll be done with yours and sold it by time I reach halfway. I know the pain of having soulbound legendaries, I got 2 Bolts rusting, I only play my engie now. I already passed the Bolts between all my sword carrying-able professions/characters. Wish was a gemstore item to make unbind them to sell or at least gift to someone.
yea I think our Raisin was named Rolan
Q1: yep you got it right.
Q2: again spot on, which means your mesm will have to finish crafting the complete predator IF you used the splitter as you described, or transfer it to another char before you splitter it.
Try shadow refuge’ing the npcs, mass invis, veil, stealth combos.
Today had Taimi all alone on platform #1 vs Warden III…
…and she didn’t die!!!… but yea failed that attempt due to time, or I bet Taimi would win it, though just for curiosity’s sake I wonder if she’d attack the power regulator on her own? o_O
At first when I saw the journals I thought “o my they made errors with the text capitalizing wrong letters”; nice to see it was intentional.
A= item you want to transfer to another character
B= white item that’s unbound
1) use transmute crystal/stone to on A + B, keep skin of A + stats of B.
2) put item in bank
3) retrieve item on final destination character’s inventory
4) use transm splitter, A is now bound to final character.
works with legendaries/backpacks/armor/etc
let’s all guest on Desolation from now on /jk
Isn’t it already the case? Only time I could get to my own server map was on Saturday 8am…
-forced apatride overflow
ps: good job guys
In my character’s mind, I now view Scarlet as a darker Trahearne. She isn’t very social but she’s a genius, brilliant yes yet a loner. She saw something but lacks the empathy to share it. She managed to unite all tyria (and all of us). She’s preparing us to fight a Dragon. She did what Trahearne did but in a twisted way.
2 suggestions:
-make the scaling of the amount of mobs in the 5 lanes match the amount of players in the area. When you’re in an overflow at the 4-5th lvl, you really don’t have enough to stop the leaks of champs reaching the portal.
-dynamic scaling of the platform wardens to match the amount of players inside.
I loved the queen gauntlet arena, even up to improved Deadeye Dumwell which I could still farm back to back with 5gambit. I’m sure a lot of players love the platform fights too. I think if it scaled to match the population, even less populated overflows should have a chance.
Was weird last night seeing a platform empty as 4 others managed to kill their respective wardens. Platform #5 was just empty, not even dead players, just empty. I understand it’s techinacally difficult to work around this; but maybe destroying the power regulator of a platform should also deactivate the platform’s dome (thus allowing support to adjacent platforms in forms of ranged dps/heals even if we can’t move out of platforms… ?
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that’s a paper-you ^^
printscreen it, print it out, cut it out for a 3d model of you haha
yea I hope that Canach returns and joins them. Our generation of Destiny’s Edge will be complete
my feeling is this is just like a previous living story event, where it ticks each day regardless of the # of player injections.
There are diving goggles? So this means that tower will stay permanent(cause of the achievements for goggles and they can’t remove them suddenly).
zephyr sanctum ship diving goggles says hi :-s
Ascii, got a question for ya:
why Curses 25pts for “Target the Weak” (2% dmg incr per condit on foe) and not grabbing Spite 5pts “Parasitic Bond” (1k heal per kill; 5 ICD)? In a www environment heavy with melandru/lemongrass/shout heavy do you feel the benefit of that dmg increase? Parasitic Bond feels like it would complement better no?
edit: maybe because of that extra 2% chc from Curses?
This requires a clarification, as it doesn’t trigger when player visits the Krait Obelisk Shard in the Home instance regardless of the racial hub despite having the same exact name.
Only a Krait Obelisk Shard in open world counts towards the daily achievement.
/salute
great standoff
guildies across countries all say they get many lag spikes, in pve dungeons/ in LA / me in EB Obsidian sanctum as I was queued for 1hour+ to get into EB. I get into EB, it’s too laggy to play. Can’t rely on anything, everyone just wanders around like headless chickens. Got 2 guildies that logged out because it was a waste of time. I endured it for another 20min but it was pointless, I gave up, logged out. Yes despite waiting for more than an hour to get into www.
yea happening now still;
workaround fix: do clockjp or lunatic inq
I think that as ppl start to finish the part 2 of Bloody Prince instance, they will notice the correlation of the candy glaze aoe and the dmg buff and do the same on Viscount.
Well, hopefully…
would love to see this more developped. any www roaming celestial s/s vid out there?
following this thread closely
I had tried rampager s/s a long time ago, looked awesome on paper, was horrible when roamed in practice. Was before dogged march/cleansire ire came though…
tonite 5 keys. 2 ticket scraps. nada else
gl 2 u
“Descent into Madness: Fixed the Chaos Storm created by this skill to match the actual Chaos Storm skill functionality.”
hot kitten 341k, and I felt bad for that tanky guardian that ate 61k.
did they also 25 vuln stack you ?
Gandaran mesmers exploiting back to back Descent into Madness bug
Beyond the Wall [CROW]
Get Stomped [GS]
Bady [Bady]
Empty Bottles [Beer]
Delta Yak [Dyak]
Yakslappars [Yak]
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just forged 2 keys, on in Heart of mists and one in Lion Arch, no daily trigger :-s
Desolation 04:40-04:43 Brussels time
Perplexity Runes are definitely on our radar. I talked with our designers about this and you can expect some changes to this rune-set in the near future. I don’t have specific details on what changes we’ll be making, but I figured I’d let you guys know that we are looking at it.
Thanks guys!
Could your team also take into careful yet serious consideration that currently necromancers Fear effect from none of their skills actually cause an “interrupt” message on screen and thus don’t cause Perplexity 6th piece trigger? Only way a necro with perplexity runes can trigger it is with Warhorn #5 / Spectral grasp or Underwater Spear #4. Exhibit A: daily interrupter achievement as a necro, go try it.
Regardless of if Fear will qualify for Interrupt or not, I still think the 6th piece needs and ICD (5s or more likely 10s) and maybe 5s base duration.
A zerker 30/10/0/0/30 wells + lichform can cap a normal camp really fast. But if you get jumped on while doing it, best of luck.
I much prefer the comfortable controlled plague brought by a Dire/Scavenging or perplexity 30/30/0/10/0. Can take on any camp variant, even those with the brigade of veteran ogre brutes or dredges. Those take 2 swoops though.
ps: I hope you made a norn Banjax, it’s ideal for roaming necro
DS#2 Overhauled:
900 range targeted shadowstep
aoe blast radius 120 comprised of 150 direct dmg tooltip with 2stacks of bleed 5s
at the cost of 25 or 33% of full Life force.
I won’t ask of anything else.
I would give us the mobility we all demand. It allows us to dodge big OHKO.
I personally would go for 33% LF cost per use or maybe even 40-50% to avoid it being imba/spam. Maybe also reduce range from 900 to 600.
To help you visualize this imagine the thief infiltrator arrow Shortbow#5 with a smaller Geomancy sigil effect at the end instead of aoe blind.
ps: ever since I imagined this I can’t stop thinking about it, I crave this. I’d take my necro everywhere in peace of mind. www roaming/any dungeon, without thinking “oh maybe I should hop on my x character for this cause I’m useless or inefficient”
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A drunk skritt that throws bottles. And that has voice lines when he misses or crits. And that tries to stomp my targets while saying funny kitten.
I think you got the gist of it.
I play my dire condi necro as a solo roamer for about 3/5th of time, 1/5 hang with zerg until it bores me to death, last 1/5 with small pug roaming.
I rolled human for the T3 aesthetics but I know I should’ve rolled a norn, cuz we really lack an escape option and snow leopard form is the ideal skill to get the hell out of the path of a zerg or any group that just wants to gangrape. I don’t mind being in 1v2-3, I will even sometimes jump such packs just to experience any outcome possible.
Another disadvantage is that I don’t slot 25% move signet most of time because I want to be prepared for when a nasty opponent pops, I rather have Plague Signet and move slower and feel ready than just move faster and regret not having a good tool utility which causes my death.
A gimmick I do sometimes if such switch to Spectral walk for like 8s of swiftness and switch it to Signet of Locust (25%move speed) before it goes on cd.
But yea SoL won’t save you, as most ppl have 33% swift so they will catch up as we don’t have reliable teleports.
If you got an OCD about keeping your corruption/guard killer – defense/bloodlust stacks, man I hope you got good nerves, cuz if you aren’t a norn (snow leop form escape), you’re bound to lose them. And if you wp back to base at first sight of danger well it’s gonna kill your fun factor quickly.
About the fights vs other condi bunkers, well as a dire/scavenge necro you’re pretty much bound to win. You got 3 ways to transfer your conditions back to them, so a perplex mesm/engie won’t have the fun they thought they were in for. Bow rangers aren’t a threat. If you encounter another condimancer, work at your hot potato tossing management skills.
If I were to reroll and keep my gear though, I still dunno if I would make a norn or an asura. I loved perplexity for necro as it’s quite viable and spreading confusion stacks around is nuts. If they make it so that fear causes ‘interrupts’ I would definately pick asura over norn, just cuz of instacast technobabble to add to the kitten nal.
TL;DR: if serious about roaming in www, roll norn.
Used to be very useful prior to the pet aggro patch. If you were running through somewhere, you needed to stow them or they would instantly aggro everything nearby. Now, they stay by you and the stow feature has less use, although still useful in places like Southsun as your pet runs to the side of you and has a good chance of aggroing a random karka.
Pets can’t aggro mobs you haven’t aggroed already. They shouldn’t aggro the karka themselves any more although there is a chance they will shield you from the karka’s attack aimed at you and keep you out of combat.
But all minions/summons used to auto attack nearest enemy targets, which they changed so now only will attack what you attack or if you got attacked.
holy dolyak it works?!? Bye bye Bolt and welcome Fused!
Don’t forget that while your trident is your condi weapon, start fights in spear so you get that 5 bleed from Spear5 to add to your Epidemic coktail.
Since you can apparently choose your stats even for the new ones you create, what happens when you infuse it? Does it keep the same stats? GW2 wiki wasn’t updated so it still shows the previous magic find based stats.
I suppose this question applies to There with Yakkington as well.
The upgraded infused version you get in Mystic Forge is a completely new item devoid of the memory of its former state. So it’s a spanking brand new account bound + pick your stat item
+1 to OP.
-signed by a White Lion.
edit: for those that didn’t play Warhammer Online: Age of Reckoning, they had these two trait options: Revenge and Loner
Loner: You deal 25% more damage when your War Lion is not called forth.
Revenge!: You deal 50% more dmg when your pet dies for 10seconds.
I’d really wish they put those into our trait options.
ps: I don’t ask you to make our pets as efficient as a War Lion, I won’t ask that much from you Anet. Just those 2 work around fix/balance (tweak the % values as necessary of course).
(edited by Kajin.5301)
furthermore i dont like skills that damage the necro. Such as blood is power. There is no reason to have a self inflicting bleed duration when casting this skill..
Your blood gives you power, it’s the theme of necromancy, everything has a price, a sacrifice. And in our mechanic we got 3 ways to transfer our conditions onto our enemies (dagger4/staff4/plague signet) so I don’t know what’s wrong. I love the fact that BoP is basically 4 super long bleed in one skill press.