That’s amazing how ridiculous ideas some come up with. Punish afkers, ban afkers, kill afkers. This is 3rd thread (I think) about the same and yet you can’t see that the problem is reward system giving loot to afkers.
Quoting yourself isn’t going to change anybody’s mind if the first time didn’t.
They aren’t bots. They are afk. Play YOUR game and stop worrying about what other people are doing. The more time you spend looking and complaining about afkers the less time you are saving civilians.
No, they could use bots to move their characters to their desired places to afk while they sleep or go to someplace else. I know because “somebody I know” built a simple one but relented to use it.
Just because someone COULD do a thing doesn’t mean they ARE doing a thing. If you think they’re botting, report them and move on. Otherwise, just move on.
thread merge with the other 2-3 afk threads. please bump those if you want to rant instead of creating a new afk thread.
~ new mechanic afki’ing for more than 10 minutes causes friendly fire – i’d use the hammer to send flying those who just stand there back through that exit gate.
Those threads got locked, cause the only definite is that eventually this will devolve into bickering and nonsense and it too will be locked.
Marjory’s hand is on top pointing. Kasmeer is at the bottem. Braham is in the corner. Rox is on the right. On the left is… dun dun dun… Taimi, duh. That’s why it’s so tiny.
Yeah I don’t really know any of the characters between Braham and Rox….so that explains it.
If you’ve been gone for a while you wouldn’t. Taimi was introduced last month. Where did that pic come from? I haven’t seen it before.
Marjory’s hand is on top pointing. Kasmeer is at the bottem. Braham is in the corner. Rox is on the right. On the left is… dun dun dun… Taimi, duh. That’s why it’s so tiny.
and the widespread misunderstanding that reaching the 1200 treshold would not be worth it
How is that a misunderstanding? I’ve opened dozens of these “ultimate” bags, and the best I got were a few worthless exotics. On the other hand, I can farm over a stack of normal bags in each event, along with a bunch of other drops and champ bags. Not to mention all the XP and karma from events. If I’m gonna waste 45 min of my time, I’m gonna waste it on something that’s actually profitable.
Oh, the 1200 bag gives you a infinitesimal chance of getting a jetpack? Hold the presses! Why don’t I just run around like an idiot for the better part of an hour so I can play the lottery. I’m better off running dungeons, bosses, or even fractals and hoping for a precursor drop.
The focus of the event it still to rescue as many of the citizens as possible. This is not an interpretation, it’s the entire point of this addition to the living story.
Oh, so that’s why the merchants offer you the Thoughtless Potion. Clearly Anet didn’t design this content knowing full well that a bunch of people won’t give a rat’s arse about the citizens. I mean, what are those people thinking!
The basic problem is that ANet thinks people will run these events to play the event that they made. Unfortunately the majority of the population thinks like you and only cares about virtual wealth and prosperity. If they’re not getting the most virtual money out of their real life time they can’t have fun, because fun=wealth. Doubly unfortunate is that for ANet fun=making interesting content and stories, not handing out as much wealth as players can hold.
It is an unfortunate problem that may not have a legitimate solution.
Who died and made you Captain of the Lionguard? The objective of the event, as with everything else in the game, is to have fun. People apparently are having fun farming bags. Deal with it.
That’s just your opinion. I have posted actual facts – the patch notes and the ingame gui clearly explain what the goal of the event is.
And i can’t see “farming champs” or “staying afk” in any of them.
This is true. If you were in Lornar’s pass and not doing the Marionette Event when it was up you had no business being there.
No. People who were doing map completion had just as much right to be there. You, as a player, have zero right to determine who should or shouldn’t be there. That decision is entirely up to Anet.
But patchnotes!
Do the patch notes state that players who are not going to do the living story event can no longer go to that map? No. Regarding the current living story, the patch notes state that players can still go there for map completion so I’m pretty sure it was intended if people are doing that.
Side note, sarcasm does not translate through text.
Leo, quit being bad. You’re confusing people.
That’s just your opinion. I have posted actual facts – the patch notes and the ingame gui clearly explain what the goal of the event is.
And i can’t see “farming champs” or “staying afk” in any of them.
I actually disagree with this – that’s your interpretation. Having run the event many times now, it’s clear to me that the devs designed the LA invasion to be playable in many different ways for many different reasons (leveling alts; farming champs; saving civvies; running escort missions; even re-doing all the old LA stuff like the jumping puzzles at a higher challenge factor). For this, I salute A-net – good work!!
Yes, there are many things you can do in LA, and all of them are legitimate. The focus of the event it still to rescue as many of the citizens as possible. This is not an interpretation, it’s the entire point of this addition to the living story.
From regular bags…. I knew that, but 1 Dragonite Ore every 50 bags isn’t gonna get me to 500 Dragonite Ore anytime soon. I really wish that ANet would get the reward priorities set straight, I mean, give us 20 heirlooms for getting 1,200 citizens, then people would ALWAYS get 1,200 citizens, but no, lets just have them spread across the city and let people NOT contribute at all to the point of the event (saving citizens) and just let them farm this stuff………….
You should have done the Marionette then. I’m pretty sure I got the bulk of my 500+ ore from those chests.
The fact that rangers dont use guns or pistols is part of their character. We are masters of the bow. Guns became popular because people can use them easily, using long bows proficiently requires lifelong training. A gun toting ranger would just be a hack ranger. Warriors are masters of weapons so it makes sense they use both.
Yeah… no. Anyone can shoot and gun and anyone can shoot a bow. To be truly good at either still takes just as much training.
I want to be the white guy from Last of the Mohicans. He was a ranger without a pet. Hitting things with axes and shooting them with rifles. He was not a soldier.
On TC last night in overflow we hit it twice before I had to log off, I’m seeing many more people trying to save citizens than ever before, not that folks are not zerging but more and more are concentrating on saving people in LA.
If you were in an Overflow you weren’t in TC. You were in an Overflow.
Thank you Sir, my home server is TC so I just assumed that the overflow was also there, so in overflow you are on a separate server to just house overflows? I’m not real clear on how that works.
I tried to explain it in the same post, I don’t think I’ll be able to do a better job. The short answer, if you don’t get into main you get clustered together with everyone else that didn’t get into all of the mains and shunted into a random Overflow server as room allows.
Except “my way” is wanting to do the objective of the event, as clearly stated by patch notes and a citizen counters on the right of the screen.
Whereas “farming champs” is yet another way people have found to abuse said events.
In the end a lot of people are using the events as another champ train, and depending on the magnitude of those trains, making the event fail for all the other people due to sheer lack of people doing anything else or, in the best case, leeching off the final reward on top of all they have farmed. Getting, by the way, a lot more rewards than the ones that actually made the event succeed.
And you call me selfish, heh. No, the selfish ones are farmers and afk people, surely not me that just want to do an event as intended by the developers.
Removing those champ bags would only be fair, if anything.
I like getting Champ bags. But I agree. If they removed Champ Bags, and ONLY Champ bags from this event the entire event would most likely go more smoothly. People would not have a reason, nor need to zerg as heavily which would make the events more successful. More people might go roaming since the rewards of random mobs are just as good as the rewards of +4 level Elites and Champions. Roaming means more likely to rescue random Civs, which is the indisputable focus of the event.
I’ve done it on FA 10 times or so and we’ve hit 1200 every time. In fact, some days we hit 1300+. I should add the times I’ve run it have been 9pm/10pm/11pm EST. I have not tried it outside of those times.
In my experience, as well, those have been very good times to run it.
What I meant was that I guest to actually get into an overflow. My server never makes them. Overflows do better than my main in LS events.
Why are you guesting to NOT get into the guested server. Think of a server as a bucket. The people are the water. There is a bunch of buckets all sitting next to each other with another bunch of buckets under them. As the water overflows it spills out randomly from each of the buckets into any assortment of buckets under them. So the Overflow bucket is filled from any number of different servers, irrespective of the one you would have gotten into if it hadn’t been full.
On TC last night in overflow we hit it twice before I had to log off, I’m seeing many more people trying to save citizens than ever before, not that folks are not zerging but more and more are concentrating on saving people in LA.
If you were in an Overflow you weren’t in TC. You were in an Overflow.
I don’t have level 500 either to make the final item, but I’m just holding onto the ingredients until I can raise it high enough to the ascended stage. I doubt that Arenanet will remove the recipe from the toilet any time soon. In truth, I think it’s quite ugly and will trans stone it later for the stats.
That’s pretty much what I’m doing, since I don’t have any of the needed disciplines to 500 either. You don’t need to transmute it though. If you open the Hero Panel, there should be a check mark to determine if you show it or not.
Same, only I’m stopping at Exotic anyway because it has all the stat combinations, rather than just a handful.
Unfortunately, you have until next Tuesday to farm the shards. That’s when the next update rolls out, and there’s no guarantee you can still farm the shards. I mean, look at what happened to the chests in scarlet’s lair (which are “supposedly” being put back).
They were there for the entire time Marionette was up. That was a month, not two weeks.
This has only been up for two weeks, it will most likely be up for two more while we also have more to do inside the drill itself.
Unfortunately you could also run Marionette all the way up to the point you were dropped off teh server to download and deploy the update. There’s one major sticking point though- once you get the notice that there’s a new build, attempting to change zones forcibly drops you from the game and start downloading the update. Not to mention Anet didnt really give an exact time for when the update was going to be available. You’d be correct if they STOPPED dropping ciphers a day or two before the update went away as a big hint for people to actually go out and use the ciphers they had before the update came.
Yes, that wasn’t cool, but it was still available for a full month. This doesn’t work the same way since it just involves getting things to use on MF. You can always do that even if the event has ended.
Unfortunately, you have until next Tuesday to farm the shards. That’s when the next update rolls out, and there’s no guarantee you can still farm the shards. I mean, look at what happened to the chests in scarlet’s lair (which are “supposedly” being put back).
They were there for the entire time Marionette was up. That was a month, not two weeks.
This has only been up for two weeks, it will most likely be up for two more while we also have more to do inside the drill itself.
If you took away the champ bags or whatever loot then people will no longer bother to do the event and you’ll be in an even worse situation. People need an incentive to continue doing an event after they have experienced it enough times and/or gotten the achievements.
Thats wrong, the events scale pretty hefty. A 5 man group can do the events easier than a zerg.
You’re missing what I was stating and twisting it towards some other argument. I wasn’t defending zerging but the removal of any incentive to actually do the event. This is one of the type of events where you do need a large number of players to succeed even if they are spread out.
I am pretty sure about 40 people would be enough to reach 1200 if they concentrate on that goal. Thats around 1/3 or less of the zone cap.
I actually calculated it to closer to 75. 25 to handle all the Civ rescues divided into five groups of five, and then another five each to the ten recurring events.
Will the enemies return to the gate area if players engaged them from that direction? Is this a mechanic for how players want to position the fight? So what this means is that players fighting away from the gate are working for the players at the gate.
It may not be a game re-programming issue if it could be an easy player solution to lure the enemies toward the gate rather than re-configure the entry process.
Don’t hate the players, hate the game?
Party in a group with one of the gate campers? Would this allow the player away from the gate to enter the same instance as the first players in?
If they were attacked they will return but only if no one on the other end of the bridge attacks too, which I’ve only seen a couple times, and it was me that hit them.
It’s configured poorly. if they spawn at the gate they should agro whoever is there, rather than running away.
Yes, if you party with a gate camper you can at least try to enter the same map. Even if it spits you out in a different map you can try to swap to their map.
Welcome to Guild Wars 2, a game made for casuals that gives you no opportunity to get your gear unless you’re a hardcore player and it still manages to ignore their community for 1.5 years.
I think this needs to be explained piece by piece. This back piece is one of the easiest things to get by anyone. It is extremely casual friendly because unless you’re trying to the ascended version, which a true casual has no reason to actually need, you don’t even need a craft skill. Also, since it is upgradable you can get it at a low level and have it with you, and relevant, the entire time you level up.
Here’s the thing. The Exotic backpiece doesn’t have an aura. When you upgrade it from Exotic to Ascended you basically turn it on, so it has energy flowing through it. The next part is to change the color of that energy.
If you don’t want to spend the money to have it ascended you don’t have any need of the next iteration because you can’t change the color of nothing.
I’m still more impressed with the overflow that was my first 1200, they even had time to spare. But Piken did great yes.
Most of the overflows I’m in, since I rarely get into TC, make 1200. The one I was in last night was the first I’d been in for a week that didn’t. It was also right after one that did, so it doesn’t really mean anything. I really wonder when these repeatedly fail Overflows are occurring. Maybe it’s a timezone thing.
Well they’ll be around for at least the next event since they’re needed to give spinal blades colored auras. After that they will probably not be available since they aren’t actual crafting items and this is a temporary one off.
In my experience people farm monster masses for the supply bags, not champions for their bags.
Much more pressing problems are the afk people, the designed conflict between liberators and heirloomers and the widespread misunderstanding that reaching the 1200 treshold would not be worth it.
Nope, my second run yesterday the area was swamped with the biggest zerg I’d seen since the event started. No one was helping Civs and when asked they said they were farming champs. We barely got more than 900.
On the up side I did get a bunch of champ bags as a result.
This might seem like an odd question, but Escape from Lion’s Arch is but one of several situations where the player must clear a certain number of enemy waves within a limited time (such as when doing the miasma events). So when is a wave considered cleared?
As I see it, the game keeps spawning enemies, with veterans, champions and elites among them. And obviously some of these take a lot longer to kill than others. So does the event simply count the number of enemies killed? Or do champions count higher? Or is killing champions basically a waste of time? Because you could also just focus on killing the weakest enemies. How does it work exactly? And is the difficulty of the enemies taken into account for the progress of the waves?
Champions definitely count higher. Elites too. I’ve watched it a couple times where it seemed like we didn’t have enough time and then an Elite was killed and a the meter dropped from like 10% left to nothing.
One time this was happening in the Bloodtide entrance, and the molten forces aoe’d everyone that was by the gate. Vindication :p
It’s sort of like that in Lornar’s Pass too. Maybe the solution would be to have them spawn on the bridge in Gendarran
They do. In fact they spawn right next to gate. They then run to the other side of the bridge before they start acknowledging any agro. It’s even possible to kill them on the bridge and block them from ever fighting back.
So yeah. It’s a flaw in programming that keeps anyone out of the fight.
I feel that my choice didn’t matter and that I was putting in a lot of effort for something that was destined to fail, no matter how close the actual result was.
Goal of Proposal
Increased Versatility to an already versatile class
Proposal Functionality
I would like to see more animal families brought into the fold of available pets.
Griffons
Skale
Skelk
Even Deer/Goats
Pretty much if it’s a creature too primitive to have a culture, and especially if any NPC anywhere in the game has already tamed and trained them as pets we should be able to. All of these also come in different varieties throughout the game world meaning they should work well as a family.
I realize that many classes have high burst right now, but our intent is to limit power creep as much as possible. Just because the Ranger’s damage is more spread out, doesn’t mean it does less damage than the burst of other classes. Does that make sense?
For example: One class could, in the span of 30 seconds, do 15k damage in say 5-10 seconds, but then their burst skills go on cooldown so they have to wait out the rest of the time before they can try again. A sustained class should be able to do that same amount of damage in that same amount of time, but the damage is more spread out (hence sustained). This can be better in certain situations, and allows for the sustained class to fill a hole in a team comp.
I’m not saying this is a perfect system or that it’s even fully functional in the game, I’m just trying to explain why doing burst shouldn’t necessarily be better than doing sustained damage. It depends on the situation.
We also know that some classes right now are better at burst than others, and those are things that we look to address in balance patches so there isn’t a surplus of any one class.
In order for this to be a reasonable situation there needs to be more to the game than DPS beats all. Currently that’s the game. If you can do 15K instantly, then you are far more desired than someone who can do 15K eventually.
I love the ranger, and I love the design of the Ranger. I don’t mind being slow to kill things because I know that I can outlast a mob, but so what? Mobs are stupid and that’s me on my own. In a group, the group doesn’t want to have to wait for me. Against another person it doesn’t matter if I can survive their burst, because they can definitely survive my lack of burst and then run away.
Rifle/Pistol on rangers is a nogo!
They are a nature (magic) based class. Not a Pew Pew Laz0rgun hunt€r/sn!p€r whatever.
The charcoal, saltpeter, sulfur, iron, lead, and wood needed to make a functional gun all come from nature, just as the iron, charcoal, and wood of a great sword come from nature.
The nature argument is pointless when we don’t use a single weapon that doesn’t need to be processed and built by hand. Bows and swords don’t fall from trees nor spring from the ground, fully formed, like potatoes.
The thing is, those things when combined can do more damage to nature in a matter of minutes than a bow, greatsword, axe, sword, etc can do. If the Ranger is attuned to Nature, then he won’t ever use a gun, not when a bow can do it just as well, with minimal damage to the environment.
Sorry what? Most primitive tribes around the world can be said to be one with nature, or been one with nature for those that were wiped out. Yet I can only think of one that still exists today that didn’t whole heartedly take up the gun as soon as it became available to them, and that’s the aborigines of Australia, and even they probably use them.
Using or not using a gun has no impact on your connection to nature. It is not what you use, but how you use it that matter. Just like a Ranger channels the spirit of bear and eagle when using the great sword, or shark when using a spear, a Ranger can use a gun in harmony with nature. If they can be in harmony with nature while literally setting the ground on fire around them they can do it while propelling a small bit of metal very fast.
I like how this is still a debate between AFKers and Power-Hungry-Devs. No one is accounting for the people who get banned without reason. They are between these two groups, and it is that group of people that I am sticking up for. If ANet wants to ban AFKers, then fine, but make it transparent so we know what we can and can’t do, and make it an automated system so there is no human error.
The last thing I want to do is log on and think of the endless possibilities that could get me banned. I should be able to just sit down, read some clear-cut rules, and play the game. I can’t do that when we have Devs on power trips.
The people who got kicked deserved so. People who got 72 hour suspensions got what they deserved as well, because they repeated the behaviors that got them kicked in the first place. We call this an open-and-shut case.
Quick Idea, this is guild wars isnt it. Just have someone at the entrance that guilds report too. Just like a real crises that someone coordinates relief efforts.
Guilds are supposed to be players of the same mind set. So the guild master could check in and report they brought members to help with resue or defense of civilians. Then bonus loot can be given to guilds who check in and everyone gets what they want.
Wait… why do we want to give guilds better rewards for showing up and doing the same thing as everyone else?
I am quite certain that adjusting the AFK timer in a single zone is literally not a thing they can just do. More than likely that timer exists in only one place that all things reference. Therefore to change it is to rebuild how a zone works around that one thing. That’s why it was such a big deal for them when they did that very thing for PvP.
It’s just not worth it to do for a short time event.
I’m also not really clear why you would bother trying to reason with hypothetical events. Yes, people could be going AFK for these things, but they’re probably not. It’s just the fact that you can’t know. Also, if I’m getting pulled away for something I probably don’t think it’s going to take long. As such I’m not going to log out, that would be a waste. By the time I find out it’s going to take a long time it’s too late to do anything about it and I’m still not going to log out cause now I’m in the middle of it. Logging out is a lower priority than completing whatever it is.
This has everything to do with situation ethics because afking is acceptable in one instance and not acceptable in another.
This is correct. AFKing in some situations is ok, as it doesn’t impact events (i.e. AFKing in a town hub). AFKing during an event that offers massive rewards is not ok, and can result in kicks by GMs. Multiple kicks = 72 hour suspension.
Define massive rewards? Cause I definitely don’t define 30 bags a varying types as massive
While I respect your parochial assumption (in order to conform with forum and social etiquette), I would also like to propose a counter argument. So it begins….
AFKing has never been a crime, but the situation in LA makes it “inappropriate” if you believe in situation ethics which many people don’t*.
This can be alleviated by a more complete and sensible system which reward players according to their accomplishment.
To complicate this situation even more, active but non-contributing players are left unpunished which raised the question of the validity of this situation ethics. Why only afk players are discriminated against?
After reading my arguments, hopefully it will shred some light of how big the problem actually is, and not to quickly judge and discriminate against a single group.
*An example of situation ethic is “taking a human life is unacceptable but abortion due to inability to raise the child is acceptable.” See how controversial it is.
I dare say this whole mess has nothing to do with situation(al) ethics at all. Let’s leave god out of it please.
Sorry, but no one said anything about god. Ethics are a cumulative consideration of what is right and proper.