“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
You either see problems with a class as a hindrance, or as a challenge that allows you learn and become a better player. The idea that you will waste your time if you pick up the Ranger now is silly. It all depends on your perspective.
I’m having an absolute blast. I’m really surprised by all the work that has gone into this, and I can’t wait to see what christmas is going to look like! Good times.
I wasn’t counting, because I was/am too busy enjoying the game.
You should at least test each profession to level 15, or just try some builds out in sPvP at level 2. But it’s a good idea to test them all, as they each “feel” different from each other.
Finally got all the skins I wanted in PvE (except for the Commando’s Helm/Hat
).
I really like the leather coat Ranger look.
By that logic, no game should have more content than it takes to complete in a few seconds and is repeatable. In practicality, an MMO needs to have multiple forms of recurring content that rewards the player and continues some form of progression. GW2 has very littler recurring content; multiple levels of PvP (good), and dungeon token farming (ok) but both of these suffer from lack of character progression past updating your pretty panties. Lack of progression makes for lack of endgame.
Any MMO that can be completed in two weeks, isn’t really an MMO.
lol, that is the logic of someone who only plays MMOs for the rewards. The enjoyment is in the experience, not in the progression. Progression is only really needed to conway a sense of character development throughtout the game. Once the story of the game ends, there is no need for it anymore. An armor stat boost is not progession, it’s simply an entrapment that always makes sure you have a goal to achieve, so you keep putting money into a game. But who the hell can seriously say they enjoy watching a number go up? People keep play MMOs because of their friends, and the people they meet along the way.
That’s like saying; if a book can be read in two hours, it’s not really a good book at all. You should put a higher emphasis on enjoying the experience instead.
A Hyacinth Macaw would be really cool. It’s the worlds largest flying parrot =)
I think the raven is the worst bird. I’d pick chill and bleed, over blind, any day. The owls chill increases your opponents cooldowns by 66% for 5 seconds, and slows down their movement speed by 66% as well. Bleed is great for providing damage pressure, especially if you’re also dealing bleed yourself. Blind just means your opponent misses once, and that’s it. The damage difference between the birds are miniscule.
The problem is you are making it into a chore. Try logging into the game and just do whatever you feel like. And if you can’t think of anything you want to do, then why the hell are you playing the game in the first place?
Also; there are no raids or endgame in Guild Wars 2. You play the game for what it is, not what it’s going to be.
Nice find, but it will probably get nerfed.
Yeah no. I’m not so self involved that I don’t realize what GW2 is.
ANet made a nice game but not sustainable. It won’t draw the same type of ire that other similar MMOs (Champions Online, SWTOR, etc …) have drawn simply because ANet (et al) can fall back on the “no-sub fee” model. It was well thought out.
I just wish their end game had been as well thought out.
All games end. The only difference is whether or not you are prepare to repeat the content that it handed to you. You could also say that after you’ve finished a raid in WoW, that you’ve “done” that. But people still come back, because they feel like they’ve gotten an experience out of it. Some players also play the same single player game for years, because they enjoy it, even after playing it for the 1000 time. This whole idea of endless endgame content is an illusion. You’re just repeating content, with a minimal amount of changes. The only reason why Guild Wars 2 seems different, is because it never stretches out the content that it presents, but cuts the bullkitten out. Basically, instead of putting the carrot on a stick, Guild Wars 2 just hands it to you. And the great thing about this is; you can do other things in your life, while still being able to keep up with the game. That’s what the game is build around. ArenaNet said it themselves many times even before release, that players shouldn’t look at Guild Wars 2 as a replacement for their current games, but as an addition.
Also, there’s no way you’ve done all that content in only thirty hours of playtime.
You’re shooting the fox before it’s even out of the cage. A great eSport is meant to last years, not months. These things take time. Great advertising can change a lot.
PvE:
Immerse Yourself In The World, Talk To NPCs
Complete The Personal Story Of Each Race
Unlock All Skills And Test/Play Different Builds
Get 100% World Completion
Find All Your Favorite Looking Gear Skins
Find All The Jumping Puzzles
Participate In Optional Events Like Keg Brawl and Halloween
Max All Crafting Disciplines
Discover Hidden Recipes
Discover Mystic Forge Recipes
Craft A Legendary Weapon
Get Dungeon Armor
Complete All Dungeon Modes, In all Dungeons
Join A Guild
Create A Guild With Only One Type Of Profession
Help Your Guild Earn Influence
Create Fun Events For Guild Members
Make An Alt Profession
Grab A Couple Of Friends/Guildies And Level Up Alts Together
Exploring The World Without Looking At The Map, Let The Gane Guide Your Direction
Get Rich, Or Dye Trying (pun intended)
Worlds PvP:
Immerse Yourself In The World
Get 100% Map Completion
Level An Alt To 80 By Only Playing Worlds PvP
Join A Guild And Claim Captured Objectives
Help Your Guild Earn Influence For ‘Art of War’ Upgrades
Find All The Jumping Puzzles
Become A Squad Commander
Structured PvP:
Make Creative Builds With Different Professions
Get Max Rank
Join A sPvP Group/Guild
Play Tournament sPvP
Play Paid Tournament sPvP
Plan Different Strategies For Each Map With Your Group
Get All Your Favorite Looking Gear Skins
Discover Mystic Forge sPvP Gear Skins
Prepair For eSport Extravagansa
What You Shouldn’t Do:
Play The Game For 10 Hours Every Day (except if you work for ArenaNet :P)
Complete Only One Type Of Content At A Time (<— this is you grinding. Now stop it)
Rush Trough The Game (a game is meant to entertain you, not waste your time, so enjoy it! That’s an order)
Expect A Completely Different Gaming Experience At Level 80 (if you didn’t like the game up to level 80, you most likely won’t like it after)
Only Do Content For The Rewards (again, games are meant for your entertainment. If you want to gamble, then poker is an excellent game)
Expect Other Players To Need You (there is no holy trinity in this game, so no one is forced to talk to anyone that they don’t want to. It’s just like in the real world!)
Compare Guild Wars 2 Content, With WoW Content (Guild Wars 2 is two months old, WoW is seven years old. Lets have a little perspective here)
Try To Force Yourself To Love The Game (maybe the game just isn’t for you?)
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I feel that Guild Wars 2 is exactly what I expected it to be, and that players who are disappointed can basically be put into four categories: People who didn’t read enough into the game before buying, and therefor expected endgame content to be radically different from the content you experience while leveling up. People who came to realize that they actually love playing more for rewards, then for the experience of the game. People who are fans of the original game and expected this to be Guild Wars 1.5. Or people who had way too high expectations, and doesn’t have the patience to wait for updates.
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The update is appreciated.
But seriously, people need to chill out. Of curse they are working on the Ranger as well. People need to stop making it sound like it’s a conspiracy every time there is a patch, and one profession isn’t updated. Learn patience.
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The pet is responsible for 50% of your total damage, so fighting without it means you are nerfing yourself. Therefor your pet has to be there when you are fighting, or ells the Ranger is going to seem very weak. It’s as simple as that.
I wouldn’t worry about it for PvE. The Ranger is still the best PvE profession, simply because of the pet. I only ever get defeated when I’m downed, if I get damaged by three or more mobs at the same time. Other then that I can always rally myself thanks to the pet healing me. The pet is also the perfect decoy for mobs, meaning you can farm nodes or open chests, while the pet is fighting the mob on its own. Then run away, and call the pet back. I beat a champion mob alone by myself yesterday, simply by changing pets all the time, and rallying myself while the pet was fighting. You just can’t lose with the pet.
If you are just playing PvE, then play with whatever pet you think looks cool. In dungeons I only play with bears, simply because mobs love to attack pets, and bears are the best survivors. In Worlds PvP it’s a good idea to go with a bird and the Jaguar, because they can go past enemy lines. The bird is small, so no one will really attack it unless they are being attacked themselves, and the Jaguar can go into stealth for five seconds while dealing 100% critical damage. It’s always fun to stand on a high place, and just watch your pet chasing a player.
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Ranger don’t have overpowered attacking skills like thief or warrior
ranger has not really strong defensive skills like guardian.
Ranger cannot move quickly or run away in stealth.
only small funny plus – shooting radius 1500? )
Why funny? because it is an advantage that can be overcome
with any other class in a few moments.
This class plays a supporting role and will remain so?
my question is – how to play and win with Ranger in spvp?
@Kasama
That’s not Risk v Reward, that’s do a certain action ad get a reward. I would say that the majority of newer games have an issue with Risk v Reward which, IMHO, is a reason they aren’t as good as the older games but that’s another topic…
End game is subjective in that it means different things to different players. I like the sPvP and WvW “endgame” so far. PvE is totally different though. To me there is none so I don’t play it. The bigger issue is that the game has been out for 2 months and we are talking about endgame. We shouldn’t be! We should still be talking about the game and adventuring to the end. What the hell are we all doing at 80 already? Man do I miss the days when it took some time to get somewhere…but that too is a topic for another thread. So I guess I’ll leave before I really start ranting.
It is the basis of the concept of ‘risk vs. reward’. Which is needed in some way. The problem is that MMOs have based this concept around the whole game. “You want to have fun playing? You have to level to 80 to get to the endgame first.” “You want to compete with other people in raids? You have to get the right gear first.” People have gotten so use to this, so that now, when a game like Guild Wars 2 comes along and basically gives them the rewards without having to put a lot of risk in, they don’t understand it. They are basically thinking “I put all this effort into level up, and now I don’t get a reward at the end”. This is what many are talking about when saying “you are playing the game wrong”.
Leveling up is the risk, endgame is the reward. Killing a boss is the risk, getting loot is the reward. This is what has been encoded in most MMO players. So when there is no endgame, and you only get low rewards for killing a boss, these players don’t know how to approach the game. They’ve forgotten that games are an entertainment product, not a gamble. They have become addicts to endgame and rewards, the same way a person gets addicted to winning money in poker. They play for the rewards, not for the game. And the sad part about it is, they aren’t even aware of it.
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“In a fundamental discovery made in 1954, researchers James Olds and Peter Milner found that low-voltage electrical stimulation of certain regions of the brain of the rat acted as a reward in teaching the animals to run mazes and solve problems. It seemed that stimulation of those parts of the brain gave the animals pleasure, and in later work humans reported pleasurable sensations from such stimulation. When rats were tested in Skinner boxes where they could stimulate the reward system by pressing a lever, the rats pressed for hours at a rate up to 2000 times per hour.”
http://en.wikipedia.org/wiki/Reward_system
^This is the concept of risk vs. reward, that has been applied to games. People have simply just become addicted to this behavior, so they can’t see a reason to play if there are no rewards. It’s a bit sad really.
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Just because someone has taken a piece of the cake before you got there, it doesn’t mean the rest is going to taste terrible =)
I think that all the stealth skills should be nerfed to have normal damage output, and be made to be more along the lines of a utility skill, as they are just a bad design idea for a game that teaches you that you need to watch out for visual clues when dodging. But the problem is also largely that people simply do not move around enough, and generally make stupid decisions. Don’t make yourself an easy target by waiting for the Thief to come out of stealth, while you stand still in the node. Keep moving, constantly, and throw down those AoE attacks and control skills. Look for patterns, ad try to predict where the Thief is moving to. Act, don’t react.
-You have to consider that sPvP is not the only game mode there is. Four maps are a fair amount when considering everything ells ArenaNet had to put in the game as well. You have to think of the game as a whole.
-Who the hell cares about leveling in a PvP game? You aren’t losing anything by being low level.
-The game is called Guild Wars because of the story of Guild Wars 1. The name ‘Guild Wars’ is a reference to the humans guilds who were fighting each other over who should be king of Tyria. It has nothing to do with gameplay.
-Why is it that you want a reward? I’ve never heard anyone complain about that in a FPS multiplayer game. The reward for playing PvP is improving your gameplay, so you can beat more/better opponents. Or finding new builds that no one has thought of before.
-You are thinking of downed state as a separate mode to the game. The down state is a part of the game, like it or not. If you take into consideration that you also have to stomp someone, before you start a fight, you will be better prepared for it. Also, remember that you don’t have to always stomp players, you can also simply kite them down with condition damage, or with pets.
I use Entangle in PvE exploring when i come up against a lot of mobs. Rampage As One I use when I’m fighting against bosses, or in Worlds PvP, just to get more DPS. And then I use Spirit of Nature in dungeons to support allies. Mistfire Wolf looks great, but I can’t help but feel like I’ve wasted an elite skill whenever I use it, because the recharge time (240 seconds) is way too long compared to what you get. It should be 150 or 180 seconds instead.
I still don’t understand why anyone would play a game like it’s a shopping list. Running around farming in a circle for two hours. Where is the fun in that? This is like going to see a movie, and then complain that the end credits weren’t long enough.
I don’t understand this. What’s the point of leveling up your crafting, if your just going to play sPvP at the end? What are you using the crafting for them?
You can level a character to 80 by:
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It could just be that they had other places they’d rather be? Killing a veteran mob is not exactly something exclusive, or amazingly fun, and the loot alone is not enough of a reason. A lot of it is also impatience. Most people don’t even have any idea of how long some dynamic events are, because they abandon them not even half way trough. My advice would be to join a guild that likes group world exploring.
i don’t immediately see how they could give the ranger a rifle without making it feel too much like the warrior’s rifle. give some examples if you have them.
personally, i wold go the other direction and ask for being able to use a staff. it would give a cool druid feeling to the ranger. it could use nature and spirit spells, and maybe a spell that changes with what pet your using, like bleeding your opponent with a spirit bird, or knocking down your opponent with a spirit bore.
Just compare all the greatsword skills, between all the professions. That will give you a good idea of how different the same weapon can be made. I don’t think creativity is something ArenaNet lacks, they’ll figure out something cool.
I think giving the Ranger both a rifle and a staff in a “weapons update” would be perfect. That would give players the option to either be more of a ‘real life ranger’ or more of a ‘druid ranger’.
Claw of Jormag. I always thought The Shatterer was a bit boring during the beta, because he just stood there, and never flew around. I expected the same thing from Claw of Jormag, but to my big surprise, it actually flew around in between fighting. Not even lag could stop this from looking amazing.
A lot of amazing scenery in this game. Frostgorge Sound is probably my favorite map from what I’ve seen so far. The underwater area there is so mesmerizing, Bore Lynch reminds me of the dwarves halls from the Lord of the Rings movie, the Kodan and their iceberg ships are so majestic, and then of curse there’s Claw of Jormag. I haven’t played the dungeon yet, but I’m sure it’s amazing as well. Lornar’s Pass is another great map. I love the switch from white snow to green grass, and the Durmand Priory looks fantastic. The nature sounds are also great in the “green area”. Skrittsburgh in Brisban Wildlands is amazing, because it’s so surprisingly huge! And Lions Arch is fantastically designed. I could go on like this for a long time..
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This question pops up in a new thread every couple of weeks. So you are not alone in wanting this. The biggest problem with this, is that many people have this irrational fear that giving the Ranger a rifle will somehow completely change the profession, from a nature lover to a nature destroyer. Because rifles are a sign of everything that is unnatural, or at least that’s what the ranger bible says…
The problem with burst damage in my opinion is quickness, and stealth when it comes to the Thief. When you level up in PvE, the game teaches you to watch out for animations that gives signs to you, that your enemy is about to hit you hard. But as soon as you start playing PvP, quickness and stealth totally ruins this lesson, and dodging burst damage becomes more about luck, then skill. I think quickness speed should be reduced to only be 50% faster (instead of 100%) when it comes to attacking, and that the Thief ‘stealth skills’ should be reduced in damage.
Change your perspective of the game, don’t expect the game to change you. My best suggestion to anyone new to Guild Wars 2, is to try your best to get lost in the world. Don’t just skip past NPCs after you’ve completed a quest, but take your time to just hang around, talk to all the NPCs in the area, and try to see if there are any secret locations there. People tend to forget that, even when it comes to MMOs, a big part of what makes games fun are the stories that they give you. You would never play a single player RPG without getting lost in the story, so play Guild Wars 2 with that same approach.
Why are you trying to argue that Thief in this videos is only spamming 1, when that is obviously not the case. If the Thief here didn’t use stealth from his utility skills, he would be dead in a matter of seconds. And going into stealth also gives the Thief a bonus skill that does more damage. The Thief survives these situations because that’s what it’s build to do. It’s a “get in, kill, get out” profession. The Ranger will always be a poor burst profession, because the Rangers damage will always be split in two; the Rangers damage plus the pets damage. That’s how the Ranger is balanced. The Thief specializes in 1v1 fights, at the lose of having any really efficient group skills. It’s more of a one trick pony, so therefor it has to do that one trick well, or ells it’s pointless. Think about it; if the Thief didn’t have this burst potential, then what could it do? Damage isn’t everything for all professions, the game is deeper then that.
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You make it sound like you’re having a devours. It’s just a profession, play whatever you think is fun. I don’t understand why people are putting so much emphasis on damage, though. There’s more to the game then that.
Please don’t referring to maturity as something that’s related to objects. Being mature is about how you act, not what you own. Don’t let anyone tell you what you shouldn’t own, based on how they feel about it. If you love plushies, maturity won’t change that. High five to you =)
I don’t think the sword should have a leap at all. It should just be like the greatswords 1 skill; a three chain skill with one being an evade, making you free to move around your target. I don’t see why the sword needs two leap skills.
In PvP, it mostly comes down to managing your pet. You aren’t going to deal enough damage on your own, so if your pet is not doing anything, you will lose. Luckily, there are plenty of skills and traits that helps the pet along, but it should still be more reliable. To answer your question; no, the Ranger is not as bad as people on this forum makes it sound. It’s just that it’s not as a reliable professions as the others are.
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This is just the nature of competitive gameplay. Players want to win, so naturally they will play the best builds. This is called the metagame, and you will see it in all competitive games. And no matter how many times you patch a game, players will always end up finding something that is better then something ells. The only reason that some professions seem to be more diverse now, is because there is no real competitive game mode yet. Once paid tournaments have been around for a while, you will see very few build variations for all the professions.
There are really only two solutions to this.
1. Stick to playing non-tournament sPvP, or Worlds PvP
2. Become an amazing profession builder and lead the metagame
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I would absolutely hate having it locked.
Some classes pretty much NEED the ability to swap on the fly and adapt. Other classes don’t (thieves for example).
This is the same thing as being able to change from ‘assault’ to ‘support’ or ‘recon’ in between lives in any FPS.
It brings further tactical choices to the game and micromanagement which is a good thing, more complexity is almost always best. Furthermore a removal of the ability to adapt while OUT OF COMBAT would further emphasize a cookie cutter build style of play that promotes single builds/comps rather than diversity.
In tournament FPS games, you will very rarely see players change classes, simply because they have a very strict strategy. The difference is also that in a FPS, you can’t change your survivability. Everyone dies the same way, with the same amount of bullets. In Guild Wars 2 however, any profession can change his/her survivability at any time. If you for instance are playing against a lot of direct damage builds, you can change your jewels to gain a lot more toughness protection. This then evolves as the enemy team finds out you are using a different jewel set, so they decide to change their profession skill sets to deal condition damage instead of direct damage, and do more control. So now you have to take this into account. And all of this will only spiral downwards as the metagame gets more set, and micromanaging will end up becoming 50% of the game. In short; the problem is that there are too many variables in an MMO, compared to an FPS game.
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No, you shouldn’t be able to change your weapons, utility skills, traits, armor, or jewels in my opinion. There’s an extra learning curve in getting to know the metagame, and what to prepare for, before you start a match. When you are able to change all your gear in the game, this gets ruined. Not knowing what you are going to come up against, and then having to make the best out of a bad situation, is a lot of fun. That’s when player skill show it’s true face.
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Burst: Jaguar – River Drake (by far the two best F2 skills when it comes to direct damage. Zephyr trait or skill is a must have here)
Critical: Owl – Snow Leopard (5 and 7 seconds chill effects gives the pets more options to hit, but you can also go with the Jaguar here. Pet’s Prowess trait will make the critical damage even better)
Condition: Lynx – Forest Spider (get Rending Attacks trait for the Lynx to give it three bleed skills)
Control: Wolf – Alpine Wolf (cripple, knockdown, and fear/chill)
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Posted by: Kasama.8941
It’s a mixture of; people who are use to getting their way, if they just complain enough about something. People who stick around because they like to be able to say “I told you so” (e.g. “I told you this game was bad all along!”). And people who just have a hard time letting go, because they grow very attached to games they play.
It’s more on the line of “if you know you can’t win, then don’t fight the Guardian”. But you should always give it a shot first. And if you came close to winning the first fight against the Guardian, then give it another try. A big part of the game is about reading your opponent, and finding out were his/her weakness is. Some players are also just bad, no matter which role they play. But you will only find that out by fighting them.
-Get a thief to place a Shadow Trap near the trebuchet.
-Let the Guardian have the point and focus on the two other points, now the enemy team is one man less.
-Making people drop with fear or knockback is a perfectly fine tactic. Practice standing with your back against a wall, or take control of the fight and knock him/her off first. If you fall down, use swiftness or teleportation to quickly get back up.
-I don’t understand what the problem is with an Elementalist using with a staff? Are you saying the Elementalist’s staff is overpowered, or are you just tired of seeing teh same build?
-Players are always going to use the most efficient tactics against you. Even if ArenaNet were to change all of these things you are suggesting, something ells would just replace it. You are much better of trying to find a solution to this yourself. Take it as a challenge.
First of all, there will always be classes that are played more then others, simply because PvP is about winning, and so naturally players will choose the classes that are the most popular, or have the best track record. Of curse the game will change eventually, just like every other PvP game does. Saying that what is happening now is also the future, is just ignorant. As long as the game gets patched, the metagame will change eventually. The only problem here is patience.
PvE: Ranger (the pet and the pet skills makes all the difference)
sPvP: Mesmer, Thief, Engineer (trickery, mobility, versatility)
Worlds PvP: Ranger, Mesmer (the pet is great to go behind enemy lines, and the Mesmer has some fun AoE boons that are great for massive combat, like Mass Invisibility, Feedback, and Signet of Inspiration)
Guardian is a really fun profession, but it needs more ranged options for my likening
Warrior is very powerful, but it’s also way too simple for my taste
Necromancer I will probably play in sPvP when the other professions get a little boring, but the “master of death” aesthetic is a turn off for me
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It’s a game of patience, so naturally, it’s not for everyone. I love it too, though =)
It’s nice to see someone who has the balls to show a gameplay video, though. A lot of people like to complain, but they aren’t brave enough to show a video of their gameplay. I hope you learn something from the comments =)
You don’t kill a snake by cutting off its tail. If they removed these, they would probably be replace by five new ones the next day.
It’s funny that you sound so surprised at the fact that you’ve changed as an individual. We all grow up, change interests and hobbies, lose friends that we use to love spending time with, and gain new friends instead. That’s life =)
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