Try committing yourself to the war effort? If we WvW guys have to commit to endless time in PvE to get map exploration (and yes, it takes FAR more time for that), then you PvE guys can spend a little time getting some map points where we reside.
You know what would be really sadistic? Going into your enemies’ BL JP, and right on the other side of the waterfall you HAVE to jump through (and landing takes at least half your hp), throwing down ballistas and camping that spot. I don’t think you can see enemies through the waterfall either, not 100%.
You’re stuck while your character gets back up for at least 2 seconds with half health or less already, 2-3 ballistas waiting for you? No chance. And how would you clear those ballistas as long as they’re manned?
Catapults on the cliff before the jump might manage an angle depending on ballista placement. Proper ballista placement, yeah good luck breaking it.
As for why kill people in JP. Why not. It’s a PvP area, so most people there like PvP and therefore when you can kill someone you do. Don’t moan about map exploration or puzzle achievements when you compare to us who love wvw but loathe much of pve having to do many more menial tasks for that map exploration.
If you want that go ranger. You have a big AoE on longbow 5, can place handy traps down and can buff the party nicely with off-hand warhorn. In zergs the ranger is actually a very solid profession.
Ele is good but if you don’t want to attunement switch i’d recommend ranger over ele. Engineer is the other major AoE option for direct damage. Very nice. Finally the necromancer can be worth considering, nice conditions but arguably more importantly in a big zerg, conditions to boons for your team.
A thief complaining about a glass cannon Ele, now I’ve seen it all.
To get burst in S/D you need to drop Dragon’s Tooth, Phoenix, Ring of Fire, Firegrab on your target(s). DT and Phoenix have a serious delay that is even longer than the stun (updraft)most Ele’s open with, so a simple dodge can suffice to undo the entire burstcycle. The Ele is only guaranteed to land that burst if he specced for signet of earth or switches to earth during the setup to hit you with arcane spells which will root you shortly due to the 30 point arcane talent.
If you, a thief, are seriously complaining about burst in full sight with 4s escape window and a pretty big cooldown afterwards, then the problem is entirely and completely on your side, period.
FYI, I’m not even sure why it isn’t fine for the class in the game that has the least health, the least native armor and the most complex basic rotation, while lacking “get out of jail free” cards like stealth, to have some decent burst (after they set it up and the opponent is too dim-witted to escape it).
OP was more just pointing out that other classes can burst too….
As for your whole dodge roll ruins the combo argument… what combo doesn’t dodge roll ruin again?
Lol this is too funny, here thieves call noobs those who die to HS but then somebody specc himself to counter HS spammers and thieves start to complain saying that profession is OP
Even funnier is the lack of posts here complaining that professions that don’t die to HS spam are OP…
HS spam is bloody easy to counter. Chill, cripple, dodge, block, they all render it useless. Much prefer pistol/dagger myself.
Faced a heartseeker spamming Thief who was lvl 80 on my lvl 39 elementalist in WvW. I won. When I play my Thief, I’ve never lost to a heartseeker spammer. In SPvP where it’s all level, I’ve never lost to a heartseeker spammer. It isn’t effective nor good. Only does decent damage when under 50% hp. Even then you’re often better off waiting till sub 25%.
Seriously you can just dodge, block or mitigate damage via protection till the Thief is at 0 initiative so easily.
Could be an interesting match up, AG has improved over the last couple of weeks. With better tactics and new organization.
Just one Question, who came to AG website to accuse us of exploits? If you do say that, back it up with images and the guild tag – instead of just saying stop using exploits, so we can actually do something about it.
Speaking as a former opponent of AG: havent seen them exploit and Im in WvW a LOT
Thank you for the detailed description and proof.
How do you gather proof for the lack of exploits on a server lol. It’s the accusers that need proof. I haven’t seen us exploit but I sure as hell have seen some Jade Sea hackers. I’ve reported them and that was that. There’s no need to tarnish a whole server.
Simple solution.
Remove siege cap.
Really what is the point of it? 200 siege units on EB. I’ve never seen a single server have 200 people to man 200 siege units. Yes you could put a lot of siege everywhere then, but at least this wouldn’t happen and you’d then have a legit method of blocking off sides of the map.
Yeah but flame rams is obvious sabotage. If someone just wanted the achievement what is wrong with using arrow carts? At least they’d have a use inside the keep.
This issue does need addressed. My server seems to get away with it for the most part but just the potential for it alone is enough reason to address it.
WvW is supposed to be the games way of taking money out the ecomony for thoes who dont gamble in the mystic forge, they will never allow the rewards earned over the average of all people playing to overtake the amount being spent on it.
With that being said, ANet have already announced they are revamping the rewards you get from WvW and improving on them. Siege for karma would make it too easy to get siege there has to be a sensible limit on how much siege you can get.
p.s. Someone apparently got the Zap Precursor sword from WvW not so long ago, 150 gold right there.
The Karma idea is fine to be honest. If 1 silver = 1,000 karma, you won’t get a siege overflow too much really. The amount of Karma it takes to make a legendary would only be worth 5 gold.
BTW Aurora, do you know there are more maps then your Borderland
?
Egalon
[Army]
Sadly we haven’t numbers to work on more than 1 map at a time when vs your 2 servers. Both JS and AM field far greater numbers so we hole up in our borderlands, cap it all and move out to another map while we can and get pushed back, rinse and repeat.
Also I had noticed AM left us alone a lot relative to how hard they hit JS. Thank you
Although EB map doesn’t work like that, it’s a kill of AG, get half EB each then JS and AM slog it out (that’s what it looks like to me anyway).
Impressive showing from AM yesterday. Bloody hell lol. I ended up staying late and commanding on Jade Sea borderlands in the early hours of the morning and had a good laugh at the garrison. There were about 8 of us on the map then the JS zerg showed and we ended up stopping them at the garrison
They then went to AGB and my team pressed hills and tried to take bay, failed, mesmer ported back in and failed again sadly. Was good fun
Read Pirhana’s post. If you backstab someone who is in stealth you do not get the revealed debuff. OP were you in stealth by any chance?
Lol.. such a waste
Why didn’t the 2 omega’s use their rockets at range at least? :P
Cause we didn’t want to think too much, hehe. It was a silly idea and we just went with it.
Sometimes, it is not about winning, it is about having fun!
Hehe, don’t worry wasn’t serious criticism
If you look around youtube there’s a video of our server charging SM naked without killing oil etc… organised by me
I really hope that was successful, would’ve been hilarious. Nice to see some people just having a laugh every now and then.
Yes well played everyone.
@Whiteside Ridge. You guys have some fun resilience when you lose a few towers, especially on EB (you really won’t let red keep go!). One tip for the groups I saw (not all), build sieges. You have good ideas and numbers but your lack of siege let you down this week. I reckon a few more sieges deployed and you’d have given Gunnars a run for their money. Thanks for the great fights though.
@Gunnars Hold. Impressive forces you’ve fielded since the Aurora Glade WvW event. Shows you can win. If you’d have played like that since day 1 the score would be very tight between AG and GH. Thanks to KISS again last night for some fun at refuge on Aurora Glade borderlands, was pretty funny the way you kept going suicidal for bloody ages to stop us taking that camp. It’s a shame you are insomniacs like some of Aurora Glades players haha, you’re a force to be reckoned with.
Overall best matchup in a few weeks in my opinion. Points gap doesn’t really express how close fought a lot of the battles were. Well played everyone.
Arrow Carts & Ballistas & Catapults have wheels..
Rams can float….
So……… bare with me on this one….. why cant’ we move them???
The wheel has been invented but the manual labour of pushing them hasn’t. Also because it’d totally devalue the golems. Golems cost so much because of being able to move, and if everything moves golems need a huge buff/ everything else needs a price hike, which makes siege less accessable.
Just wait till they find out that arrow carts hit those untargetable trebs too.
Bbbbut the arrows can’t shoot that high
Was going to say you can place a treb on garri just outside the AC circle of fire. AC are fairly effective on tower trebs though.
Yes bad idea. Ballista’s are key for taking out enemy trebs (assuming you don’t have a counter treb or something), and to limit it’s angle of attack would make places like the garrison cliff too hard to get at.
If you aren’t upgrading towers/keeps you get quite a bit of gold from WvW I find. I run around with a mass of siege (always 20+ rams, 40+ arrow carts, 20+ ballistas, 10+ catas and trebs/golems when required), and still manage to be making between 2 and 6 gold a day on WvW. I’m not really rich enough to upgrade keeps so I make a point of having siege and supply on me always.
Repair costs really aren’t a concern seeing as a couple of blues cover every death, people just need to be more careful.
Hmm. Perfectly executed offensive move just unfortunate you didn’t have enough siege Golems. I hope you’ve learnt from this mistake and will make 66 next time, as order 66 is quite deadly.
Question:
why would you place 6 rams at titanpaw? I tried to figure it out, but I can’tI was there, we took Titan and decided to make a stand just for sake of it, we assumed you’ll respond – but you took more than 20min to come on a massive zerg, no small group attemps.
We got bored waiting, build 6 rams, 1 golem, 3 ballistas and 2 trebs – we where only 6 of us… Dunno why myself, was amusing at the time, something to do while awaited I guess.
Sorry about the mess of siege you had to clean out, guess we raised a few eyebrows.
Lol made me laugh, I had just changed to AGB after being on whiteside and came to clear titan and saw that. Whiteside must’ve had a similar reaction to my guild mates fortified hill outside briar on their map lol.
The thing that doesn’t make sense is it stealths you on steal. So the next attack should be the weapons special stealth ability, not a normal auto attack. I think it’d almost (although still annoying), be tolerable if it unleashed the proper move afterwards.
I want to use this trait but feel no need to.
Also can vouch for above, blinding powder has some very iffy moments for sure.
So AG is fielding even more numbers tonight? Oh joy. I already feel like a roadkill trying to defend our towers 5v30. Sigh
Honestly, AG, you have some very good players (same goes for WR ofc), but it’s hard to appreciate individual skill when you outnumber your opposition in every fight 5:1. It’s fine, it is effective with the downed mechanic etc. favoring zerging, but if you just organized and split in groups of 10-15 well coordinated people hitting multiple locations, I think it would be more educational for you and your enemies as well.
What can we do about that frankly? We haven’t got such great numbers, and our ‘night force’ isn’t even that big (I know, I have pulled some all nighters this week to see it and I reckon we have about a max of 30 over all maps at night). It’s just when we attack in the night we meet about 5. Yes that sucks for you, but our 30 is made up of some pretty dedicated people. I stayed up all night as did 2 guidies when we did the golem night raid, I know 2 of the commanders and that certainly was well beyond their prime time etc. We also have a fair few south african players and we welcome them.
It isn’t our fault you don’t field the numbers (which both WR and GH do during prime time by the way, we get overwhelmed by KISS numbers in the late evening every day).
As for splitting into groups. We do. We tend to stick 5 on each map defending and 5 on the map under attack to do supply raids. When we take all camps they meet up and we ‘zerg’. And when you are golem raiding you need the numbers incase of resistance, as golems will fall. I’m talking of night here by the way, which I assume is what you mean when you’re 5v30. As daytime it certainly isn’t.
AG guys in team chat would likely recognise my name, whether or not they appreciate it. Taiba of Maragor.
Use daggerstorm with haste and signet of malice. It’s funny.
Excellent fight at Vale in Aura Border, just RUINED by a load of Aura cheaters jumping up the side of the hill.
gratz. Win by cheating. GG
Oh no somebody did a tiny hop over a hill. It’s not an exploit even in the slightest.
Anyhow was fun how we exacted our revenge last night. On AGB the bay was lost, which was my guilds keep (LoT), so a couple of our guys, myself included, decided to build a crap load of golems (some other guys contributed a good number too, thank you to them), and storm through EB, then GHB and finally WRB. Not sure what happened to all the golems when we were done, we parked them carefully and then suddenly they were gone. Shame.
Just report it. No need to make forum posts and try to generalise a server for one persons wrongdoings. Every server has some bad cookies.
A Thief can work fine in Zergs you just play it different. You have either the direct damage cluster bomb type who can run with the Zerg, the dagger/dagger type who circles around the Zerg and picks off stragglers or reinforcements or you have the condition Thief who isn’t as good in a Zerg, but you can provide some utility with stealth stomps, aoe stealth etc.
Also link is bad.
Disagree entirely. The reason the Zerg wins is because of the lack of foresight and preparation by the other teams.
How many times does a Zerg arrive at your tower, and you have at best 1 arrow cart set up?
How many times do you begin a siege with about 15 people, and not set up defensive siege around your rams/catapults to ensure its success?
How many times do you even see siege in a supply camp?
How many times do you see open field siege to obstruct a passage to your area of the map? Key example could be team red defending the tunnel into the dredge. Anzalis can defend the bridge. That blocks off the main routes to Speldan.
Lets move away from siege though. How often do you see Ranger tracks setup in an organised fashion to defend your position?
How often do Guardians group together to put their walls down properly (staff 5, hammer 5, wall of reflection), one after another, to buy as much time as possible?
How often do you get Elementalists using the swirling winds tactic outside of an organised guild?
How often do Mesmer’s chain portal people to the front line for fast reinforcement of a position?
How often do Necromancer’s place mark of fear together at the opportune moment to prevent the Zerg pushing forward, and thus making them run back because you have that defensive siege previously discussed?
How often do you get an organised volley of Thief cluster bombs or Ranger volleys?
How often do you get Engineer turrets set up as a front to slow the Zerg again?
You get the picture.
It isn’t Zerging that is the problem, it’s peoples complacency and lack of innovation. We have the tools to stop the Zerg.
(edited by Katsumoto.9452)
Hate fighting necro’s on my Thief. Playing a condi build, vs a necro or mesmer is hell. They just put your conditions back on you the kittens!
Lack of a stealth skill is the killer of P/P. Seeing as every weapon set we own has varying degree’s of a powerful/useful stealth skill 1, being unable to use it without packing a stealth utility (long CD), is a killer.
Order of Whispers armour style?
My main complaint about making WvW more like sPvP would be that I actually leveled my character in WvW. And enjoyed it more than when I was leveling in the PvE environment, if you make the gear like sPvP, I hope they retain the XP gain and loot etc.
Necro: Very good in tower defence or attack. Staff marks are just simply good for this. Quite difficult to kill you and is actually a very solid WvW class for the large scale stuff. Not as strong in small groups however, such as suppy raid parties.
Thief: Very good in small groups. The burst or general annoyance of bunker builds makes them nifty in these situations. Not as strong in sieges, and only good in sieges if specced for power/crit to use cluster bomb. You have some useful stealth stuff for resurrecting in sieges though. And the smoke wall is handy also. Much squishier than necro.
Not really sure what else to say. Aside Thief is probably easier to do jump puzzles with.
Tbh if you’re vs a cloak and dagger stealther just gather up and have your guardians use hammer 5. They won’t be able to get in to stealth, and they’ll fall down trying and then you kill.
I’m of 2 minds about the stealth capping/blocking capping thing. It gives thieves something they can specialise in (supply camp raids/defence), and seeing as thieves are somewhat lacking (esp condi thieves like myself) in a siege, it’s nice to have something to be good at.
[quote=837241;EnoLive.2367:]
Rangers. Easy kills for any class sadly. Feel sorry for them.
Aside that, Thieves are probably the next easiest, partly due to many of them not knowing the class, (I play my thief pretty much all the time, lvl 80 for ages and exotics ofc). It’s sad when you see heartseeker spam and just simple walking around makes nearly all of them miss.
Needs seriously looking at. With our elite being really bugged especially in underwater combat (mentioned in another thread), that’s a major disadvantage.
The other problem is to be any good in underwater combat I feel forced into a straight up damage build rather than the condition build I’ve recently taken to. What do I do for condition damage underwater that’s actually good? There isn’t a lot of options available to us and it’s all on the speargun. Auto attack and a poison trail. Woop de doo.
Idea’s for Anet on how to make condition thieves worth playing in underwater combat?
Must be the most bugged skill in the game…
Underwater combat: I haven’t managed to make it trigger for days. Not once. Using spear nor speargun. Considering it is our only underwater elite this needs looking at.
Shortbow: Hardly ever works. I understand you might not want it to apply to 3 targets, so make only the first hit count. As is, shortbow + basilisk venom is totally useless.
Pistol: Again I have a low success rate of it actually working with.
Seems the only weapons it works on most of the time (so it’s still often bugged and fails), are dagger and sword. It’s really disappointing because it is only a 1.5 second stun for an elite and it hardly ever triggers.
It also needs a lower cast time, i’d love to use it as an interrupt.
3) Why is stealth less fun to fight than say, invulnerability? Or Warriors getting up from downed with ability 3?
because you can see them and time your attacks or develop a strategy…..
Also because server issues is giving unfarir advantage to stealth….Just fyi: for lot less many skills of other classes were temporarily removed or ubernerfed to unusable….
Or elementalists being impossible to catch for any class?
here i m just givng you the same advice you gave to another user regarding sword/pistol:
LEAVE……You’re saying it is easy for most classes to catch a D/D elementalist? They are incredibly mobile lol. + Way to ignore more than half the post…
Also, invuln is way more anti fun than stealth, and elementalists can, if specced for it, have it up for a fairly long time. As said, I don’t mind but frankly these things are just as annoying.
ARE YOU HIGH BRO? Invuln on an elementalist!?!?!??! We have 2 invuln skills, mist form (which doesn’t let you attack while using it), and i believe stone armor, which requires focus offhand. Focus offhand is just a piece of crap. Go play an elementalist against a thief and see how you do.
Are you illiterate bro? I was pointing out the fact that it’s just as unfun a mechanic as anything else in the game. And you have 3 skills, one is on conjure earth shield, one on focus and mist form. I wasn’t saying its OP, commonly used, a good idea, nothing. You make stupid assumptions out of thin air. And I have played an ele vs a thief, I won. D/D bunker build.
It truly is remarkable what happens when you use dodge at the correct time.
Kankikana, not for no reason. WvW is as much PvE and it is PvE as far as devs are concerned.
Kimbald, they have confirmed they are working on it, and that it is hard. That’s all we know. Based on s or tpvp and the lack of Thieves at the top level of play, implies that when people know what they are doing, and therefore the game balances are most evident, that thieves aren’t overpowered.
Also if you make something like a backstab rotation, which is not easy to hit verses someone who is actually good, harder to pull off, you make a thief build useless at the top level of play. I don’t believe in balance for the masses because it is not balance, it’s just inexperience.
The difficult part is this:
if rendering remains an issue they can’t solve, than stealth remains overpowered in it’s current form in WvW, and lesser but still in spvp.
Not stealth by itself, but stealth + slow rendering.
As in most games they decided to couple high damage to a class with stealth.
So we get stealth + high damage.
That’s always part of the issue as well: the unnecessary reasoning that a stealth class should be a burst class because they have low uptime.
Guess what: they don’t have low uptime, their OPPONENTS have low uptime on themSo we get stealth + high damage + slow rendering as the result.
You need to lower at least one of these 3.
Slow rendering is the obvious choice, seeing as that is a bug.
But what if they can not fix that part?If they can’t adress slow rendering, they are forced to adress the other 2 parts.
Even if those 2 parts by itself might be ok: stealth + high damage might have counters, but that becomes irrelevant when there is also slow rendering.
Ok Thieves are fine if rendering issues were not there? Do we agree thus far?
With rendering issues they can be a pain, I agree.
Trouble is, stealth isn’t just stealth.
Rendering is effective stealth as far as your opponent is concerned. Stealth is stealth as far as your opponent and you are concerned.
By that I mean to your enemy if you are in stealth you know a big attack is coming and that you cannot see them.
To the Thief, stealth prepares a big attack, is stealth, and also can be a healing tool, cleansing tool, initiative regeneration tool etc. If you nerf stealth you don’t just make us visible longer, you make us lose all those other things too.
To nerf stealth to the ridiculous extent stated by the OP would totally ruin the class frankly. That is out of the question.
So yes, they should fix the issue of rendering in WvW. Note how it really isn’t much of an issue in s/t/pvp or pve because in PvE who gives a crap if you cannot see some random thief backstab a moa.
So the balance of stealth is purely a WvW issue as it is the only area where rendering is problematic. Do we still agree? If the Thief is actually reasonably balanced and only rendering throws this off balance, then as spvp or tpvp don’t have the issue, and pve it really doesn’t matter, the issue is purely wvw.
If it is only the WvW that is the issue then you, making the assumption you have that culling cannot be fixed, may well have to make a nerf. However said nerf should affect wvw only, or be an option I propose here:
1) Make names visible in WvW even if character models aren’t. Not ideal but at least you’d know what is what. Ofc names vanish upon actual stealth.
2) Give numbers on the screen when hitting a stealthed thief. This lets you know if you’re on the right track.
You cannot really nerf stealth duration because in some cases the rendering issue outlasts the entire length of stealth, and that is just unfair to thieves. It’s impossible to put a number on a direct thief nerf based on rendering issues due to rendering affecting people to differing extents. Some don’t get it, some literally never see a thief. So people who don’t get it thieves become trash and easy kills. To those who never see them, what’s changed?
3) Why is stealth less fun to fight than say, invulnerability? Or Warriors getting up from downed with ability 3?
because you can see them and time your attacks or develop a strategy…..
Also because server issues is giving unfarir advantage to stealth….Just fyi: for lot less many skills of other classes were temporarily removed or ubernerfed to unusable….
Or elementalists being impossible to catch for any class?
here i m just givng you the same advice you gave to another user regarding sword/pistol:
LEAVE……You’re saying it is easy for most classes to catch a D/D elementalist? They are incredibly mobile lol. + Way to ignore more than half the post…
Also, invuln is way more anti fun than stealth, and elementalists can, if specced for it, have it up for a fairly long time. As said, I don’t mind but frankly these things are just as annoying.
Are you trying to prove that most thief users thinks they are fair just because they don t have a minimum idea of other classes? (Aka “unexperienced players” in order to be politically correct)
If so you are doing well…very well.And why i skipped half of your post?
because you said so many wrong thing in the first half that wasn t needed and also because i talk about things i know….differently from you.Sorry if i cannot add more details but the lacks of basic would require a wall of text nobody would like to read….
You can just check wiki for skills and elementalist page for builds……just to notice what you say simply doesn t exists….
Only tip i will say is ….that with the staff in hand in heavy armor with invulnerability skills is not an elementalist…
Unless 3 seconds every 75 in wich you are invulnerable and cannot attack is for you a faitrly long time…
In that case i d love to see stealth applied with the same criteria….3 seconds of stealth with 75sec cooldown and no ability to attack.
1) The argument is directly against the OP’s. He states the stealth isn’t a fun mechanic and should be removed/nerfed into utter oblivion. I stated things I find equally as annoying as stealth and questioned why they shouldn’t suffer also, if you follow that line of reasoning. Incidentally I don’t seek nerfs on any of those things.
b) Very interested to hear what is wrong about backstab builds doing epic burst and lacking stealths. Also interested to hear about condition builds lacking such epic damage but having more stealths. Even more interested to hear how condition builds don’t rely a fair bit on CnD.
2) That bit wasn’t unnecessary. Some people utterly fail with their understanding of what a thief can do.
3) I nowhere said that an ele can use all the invuln spells and be as mobile as dagger dagger, or indeed have them and be using dagger dagger. Incidentally on the conjure earth shield you have another invuln ability. Not to mention mist form. I play all 8 classes. Your argument about my lack of knowledge of the ele is based on conflation. I did not say you can have all those things on one build anywhere, ever.
a) Invuln isn’t fun to play against. That is the sole point I was making.
b) D/D elementalists can be really frustrating to catch. Deny it, I dare you.
Finally, I never said anything should be nerfed or otherwise. And the latter half of my post has still been ignored regarding how terrible a thief would be with 10 sec debuff on stealth. If you want to do that the entire class needs reworked, not just little things.
(edited by Katsumoto.9452)
3) Why is stealth less fun to fight than say, invulnerability? Or Warriors getting up from downed with ability 3?
because you can see them and time your attacks or develop a strategy…..
Also because server issues is giving unfarir advantage to stealth….Just fyi: for lot less many skills of other classes were temporarily removed or ubernerfed to unusable….
Or elementalists being impossible to catch for any class?
here i m just givng you the same advice you gave to another user regarding sword/pistol:
LEAVE……
You’re saying it is easy for most classes to catch a D/D elementalist? They are incredibly mobile lol. + Way to ignore more than half the post…
Also, invuln is way more anti fun than stealth, and elementalists can, if specced for it, have it up for a fairly long time. As said, I don’t mind but frankly these things are just as annoying.
Disagree. It helps bring a small bit of communication to the game. And it isn’t gamebreaking.
Confirmed above BS thief isn’t for PvE frankly. It can work but you’ll find for most of the time you’re actually confined to shortbow.
1889 badges enough for a whole 80 armor set xD
Heh. I wouldn’t get it :P
I think i’m going to hold onto mine and pray that they give us access to ascended gear via badges or something. The only other thing is to use them on siege but I have soooo much siege atm.
Mm we do have similar builds. I enjoy having so much initiative regen, on trash packs in dungeons we can basically just stack and nuke while i keep up permanent blind with Black Powder. Makes the knights in TA or the CoF path 2 defend Magg room very easy. Its basically like… Thief tanking + good dps.
How do you get 175% critical damage?
Critical hits have a base damage multiplier of 150%
My weapons are berserker’s, my pants and chest are valk, all my accessories are slotted with exquisite beryl and my back piece is berserker’s spine guard.So I actually have a crit damage of 196%, lol. I just need more precision so it happens more often.
I suspect he misread and thought you were dealing an extra 175% rather than 175% of your standard strike. Common mistake and easy to make.
Why not have a badge thread.
I have 616 in total (number of the beast, ooh yeah).
Not sure what i’m to do with them though.
Loving it. Is nice to face some new servers. We on Aurora Glade certainly lack the numbers although we do seem to fiercely defend our own borderland. We are reasonable tactically too although I wish sometimes more people would form small parties to harass the enemy behind the lines.
Overall good match-up, just been harder to blitz the jump puzzle on my alts to get some siege on them (i’m quite poor now lol, got another set of exotics recently for a condition thief build). Darn you Gandara :P
Why didn’t the 2 omega’s use their rockets at range at least? :P
If you look around youtube there’s a video of our server charging SM naked without killing oil etc… organised by me