So what triggers the random greetings?
All the falling damage traits already have some other thing in addition to the falling damage reduction. Gliding only applies to people who own HoT?
There are a few annoying soulbound on acquire crafted items but those are not crafted by Chefs. I am not aware of any soulbound chef items. You could also buy an additional crafting license. I have them on separate characters.
Those were added a while ago.
Well the obvious answer would be Jeweler 500, anyone know why this isn’t a thing?
It will require 14 deldrimor ingots per ring/accessory. :P
That is a very crappy way to handle it.
Correct thing would have been to take back all the gold, refund the items and the list fees and taxes. Assuming OP had nothing to do with gold sellers.
Hmm … soft wood planks the sequel
Actually, soft wood planks got stealth-changed the other way recently.
I know. That wasn’t really a stealth change as much as a “oops we accidentally released the change too soon”.
I am referring to how they over did it with softwood planks. I guess in 3 years thick leather will go back down.
Hmm … soft wood planks the sequel
My buddy did the same. He got it replaced. IF you get the right CS agent they’ll total help. If you don’t they’ll tell you tough. I’m in a similar boat atm. First CS agent said no even though I know it’s possibly because my buddy did the same thing and got instant help. Ugh…
but you don’t even need to contact CS for these. Just need to click on the right options and have 10,000 karma around.
Does that mean they can get rid of that useless name plate when pressing alt now?
You can unbind that yourself. =) Go to the Keybinds section and its down in Miscellaneous.
Only relevant option I see there is “Show Ally Name” which is not the same as “Show My Own name”.
The patch seems to have broken(reverted) the way personal reward is obtained for guild rush.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-17-2015/5768190
Players will now earn personal rewards on guild rushes as soon as they cross the finish line.
Is how it is supposed to be but right now it is behaving as the old behavior which requires completing the rush event (getting 15/15 completions) to get the personal reward.
Does that mean they can get rid of that useless name plate when pressing alt now?
For a complete set purchased with laurels, it will cost a whopping 150 laurels (180 if you want infusions)… Those numbers ARE excessive considering we are gated to a MAX 55 laurels per month… You are asking players to wait an entire 3 months (and 16 days if you want infusions)… The wait is an entire QUARTER year and season for enough laurels for a complete set… This IS too much waiting and gating and cost, so here are my suggestions…
Actually they are asking players to go do fractals and guild missions. Around two weeks for all the rings and accessories.
Is the game difficult to comprehend?
Reasonable application of logic and common sense will get you through 80-90% of the game.
He sells the boxes. You just clicked on the wrong option. It is in one of the tabs in the first option. The ‘I lost a valuable item’ option is for some of the items from 2nd generation precursors.
I don’t have much issue with breakbars on my S/D elementalist. D/D is not as good and staff is probably worst. That is without bothering with ice bow, lightning hammer or tornado.
This is making me not want to even log in now.
I’m left with :
A huge JP, collect 4 items- if you fall you die and have to leave the instance and run all the way back and find which entrance is currently spawned/open.
Hidden Garden is one of the easier(straightforward jumps and large landing platforms) puzzles in the game. Can be made easier with Experiment Rifles(from the Malchor’s Leap event, not the portal gun from Timberline Falls) or using an Engineer.
Gliding may make the falling issue irrelevant.
Karka Queen- never on when event chain is up to that point and in the right map or able to spot a taxi (seems not many doing this).
It is is a fixed schedule. The event chain doesn’t do anything unless it is scheduled to spawn.
http://dulfy.net/2014/04/23/event-timer/
http://wiki.guildwars2.com/wiki/World_boss
Two achievements on TEq that are complete gimmicks – again, long wait and chance of getting in map, just to have a chance at doing it.
The majority of those can be done simply by arriving in the map around 30 minutes before the spawn.
SW and DT ones- impossible endless basically Jump Puzzles to collect tokens to complete collections.
There are only two jumping related mastery points there and the JP has checkpoints. The trickiest part of that is skritt tunnel section which doesn’t have much jumping. The ones for legendary kills are just RNG based.
Story Mode- need to repeat stories and watch guides to figure out how to complete the 9 achievements in each section to complete to get one mastery point.
I assume you mean LS2. Half the points are obtained just by completing each episode. Watching a guide or not is a matter of personal preference. There is also one that is apparently blocked by a bug with an invisible wall.
i like it.
any chance to give basic gliding to f2p players?
or at least, allowing em to partecipate at the event somehow?I’m sure they will still be able to participate in the same way they currently can. Its not like they will make it mandatory to bomb him. Gliding will not be given to F2P. you get it with masteries and need HoT. If you want to glide buy HoT.
Gliding will, eventually, be given to F2P. Idk exactly where they said it(I’m currently looking for it and will edit this reply with the link), but they said as more expansions are made, the previous ones will become free – so that newcomers to the game are not stuck paying for 7 expansions just to catch up to the player base that’s been around for that already.
Which means gliding & other HoT Masteries will become F2P later on whenever the next expansion is created & launched.
No … when you BUY an expansion you get all the previous ones for free.
https://www.guildwars2.com/en/news/pre-purchase-community-address/ “Business Model Clarification” on the bottom.
You can also repeat the story steps on the same(or different, whichever you prefer) character. If repeating on the same character you’ll have to talk to one of the NPCs at the end to get the relevant items.
I think the bundling is a bigger issue before the outfit versus skin issue …
They balanced the exp you gain for longer fractals but not the rewards…hope they fix this too…
… but exp is literally useless now.
The ones at the end of JPs can be mitigated but just parking some characters there before you start.
Also make you are using the LFG to find a chest farm instance instead of just going into some random instance and looking for the chests yourself. I don’t remember much nerfing with the chest farming there except the really crazy one at amber in the beginning and the chests giving back more crests than the cost of a key.
Grawnk is a bit buggy … some people have reported seeing him overlapping with their tree which means he can sometimes show up even for people who have completed the whole thing. Maybe it is something similar to the ghostly candy corn node or back when there was the election. Most people would see the Kiel hologram most of the time but occasionally it would show a Gnashblade hologram instead.
You seem to be mistaken about something.
The chill effect on the Superior Rune of the Reaper requires having 6 Superior Rune of the Reaper equipped which means 1 in each piece of armor. That would not leave you with any room to use any other runes.
First thing to check is probably /age and see the exact age. What a person considers to be a day is usually not as exact or strict as what a computer considers a day.
You don’t need spies for that anyway. Between the API and in game information you get plenty to work with.
“6. As if the Mordremoth fight was not boring enough already, the Mouth often bugs out when it reaches 0% health forcing you to wait an additional 2 minutes before the unskippable cinematic starts…”
seriously what the hell is with that long weird pause when it dies?
and skip button for that cutscene? Yes please
After 20 times it’s getting old
“The technology is not there yet.” :P
The trek recommended numbers probably assumes a group of people who have never done it before. We did a hard trek the other day with 3 people and we had 2 minutes to spare.
The langmar estate JP is also doable with 3 but that will more or less mean 3 mesmers.
For races as long as at least one person from your guild complete it at least once and the total number of completion required is reach then it will be successful. This mean you can do this while another guild is doing it it. Just make sure you launch it from your guild panel before you do anything with the race.
Multiple guilds can also work together on challenges.
It would be 1 hour and 15 minutes of clicking for all the drinks combined …
Guardian traps nerf inc.
~ Kovu
Hopefully with nerfed visuals -_-
This the Tuesday update?
In the first quarter of this year
suggests no. While this Tuesday is in the first quarter of this year it is a slightly weird way to refer to “tomorrow” unless this blog post was written a long time ago.
Save them for the next elite spec.
Didn’t realize there was talk of Anet introducing additional elite specs.
Well they didn’t exactly say they were going to add more but it was more along of lines of “elite specs do not have to be part of something like an expansion, we can also add them as part of something like an LS release”
First of all, please give examples of people complaining about the length of the original story. I can’t remember it being an issue. The problem I remember, was the final battle, which wasn’t really a battle at all. There were a lot of complaints and that part was fixed, now we have a decent final battle (bugged though)*.
We do? I could not find any difference between the two versions other than the fact that you can do it solo now. You are still killing an elder dragon with fireworks.
Are we even playing the same game? How are they not must haves? How am I going to get poison mastery without Itzel language or blazing mushroom(mushroom isn’t useless but it isn’t useful either)? If they had allowed people to pick whatever mastery they wanted rather than this forced ordering I wouldn’t care what sort of crappy and useless masteries they add in there as fillers.
Yes we’re playing the same game. You know, this isn’t a shy community and there’s very very little complaining about useless masteries. I may have seen three threads. That’s not exactly a landslide. When people are bothered by something here they let you know.
Even in those three threads, there wasn’t much traction for it. It seems like a non-issue to most of us. I’m really sorry this is something you don’t like but that doesn’t actually make it a problem for the game.
By the same token the 400 point elite unlock was a huge problem for the game, and the fans let Anet know about it and Anet changed it.
So maybe we’re not playing the same game. You seem to be bothered by stuff that really isn’t a hot button issue to most.
Inaction equals proof that there is no problem? That is certainly convenient.
I think HOT turned out ok, the biggest negative was that it was overpriced for what it was. The character slot fiasco was a PR disaster brought about by being too greedy, and that blunder will probably end up costing Anet many times more than the miniscule extra $ they would have made through char slot purchases and has likely tarnished the Anet & GW2 brand for a long time to come.
I still question the wisdom & sincerity of any game company that thinks not including a character slot for all in an expac that introduces a new class is a good idea for the brand.
The best thing about the expac was gliding, by a decent margin, and if i were them i’d be rolling that out everywhere else in the world.
The other thing is that the elite specs in many cases are have made the old weapons and traits obsolete, essentially making them mandatory. Rev for instance is pretty hard to play without Herald because it’s the main source of sustain for the class.
Mobs and maps being harder was a definite improvement, though i don’t care for the strongly orchestrated, themepark design of the HOT maps. Designing for more of a player-driven, emergent gameplay experience makes for much better long-term replayability, something GW2 is fairly lacking in IMHO.
Hmm I don’t think there would have been too much issue with the lack of a character slot if the cheapest edition was $30 rather than $50. The timing with free to play didn’t help.
It would be consumed and be available when you start chef and level it to the necessary level for the recipe.
If you wanted to test you could grab the very cheap recipe sheets from the trading post. There are bunch that are only 2c.
just by the waypoint to the priory at the head of the corridor is a NPC that will let you into the area and you can access the office.
That would be Arcanist Timble who walks around.
You can also walk up to the entrance. First grate to your left after the corridor with the Asura Priory Arcanist standing next to it.
Elder wood and mithril went up with precursor crafting demand.
The total costs to craft a rare are fairly close to the costs prior to HoT, but whereas it used to be the t5 fines that made up most of the cost, it is now the wood and mithril.t6 fines except blood have also dropped a bit, but t6 dust has held up, so it is not really attractivel to promote t5.
Guild hall upgrades also use a lot of mithril and elder wood.
You can also go to Lion’s Arch from whichever city you started in and then use the portals there to go to any other city.
I’m not sure it is a failure at all. HoT added a lot of things that are pretty decent.
#1: Harder enemies. I’ve been wanting that for awhile.
#2: Elaborate maps and more involved maps. Always a good thing.
#3: A metroid style of progression where you gain the ability to explore new areas.
#4: The elite specializations are awesome (if a bit power-creepy), and I like playing as most of them.
#5: A large series of collections and achievements for completionists.
#6: Some pretty cool looking skins.
#7: Events that are actually fun to do.So, I like the xpac, and from what I’ve heard it has sold really well, so I wonder what your standard of failure is.
I would consider at least half of the HoT masteries to be failures.
It starts well enough in the gliding line but then we get low effort fillers like <whatever> language/proving/assistance. Look! You can now click on this other vendor tab. So exciting. You can also fight these champions once a day. The fights aren’t really different from anything else and the loot is mostly junk but it is there …
Fun events … I can think of two, the patriarch in VB and Mouth of Modremoth in DS.
Actually I consider this mastery point a success, not a failure. The idea was the give people masteries they needed, so they could gradually aquire the other ones without having to worry about grinding. Imagine the outcry if the last mastery in the line was gliding instead of the first.
There are reasons for certain design decisions. In my mind, this was well done.
Gliding as the last mastery would have been idiotic. That doesn’t justify having completely useless masteries. The issue isn’t a matter of where they are in the mastery line but the fact that those exist at all. They are useless fillers.
Well they’re not useless, but they are gates.
Fillers are useless things are are only useful to their creators. They provide nothing useful to the consumer.
The design issue was to not make them must have, so that people who didn’t want to grind wouldn’t complain. They’re a success because you think they’re not essentially.
Are we even playing the same game? How are they not must haves? How am I going to get poison mastery without Itzel language or blazing mushroom(mushroom isn’t useless but it isn’t useful either)? If they had allowed people to pick whatever mastery they wanted rather than this forced ordering I wouldn’t care what sort of crappy and useless masteries they add in there as fillers.
But other masteries?
Some are just plane gating. You unlock them, remove a gate and you forget about it. They are not just, they don’t add anything to the game and can be weird.
The language things just doesn’t work since we talk to them from the beginning in the story. It just feel deconnected. They could had at least change a bit the story if you do it with or without the language. You could have a branching quest if you don’t have Itzel and Nohuch langague for exemple to go find an Hylek from core tyria which could half translate since those language are similar, but not exactly the same. Then if you do the story again but with the languge, you don’t need the translater.
Some other like Itzel poison and stealth detection could be nice, but they just don’t have any mechanics to it. You just forget about them as more and more people have them. It was nice for maybe the first few weeks, but after that, not really. They should add a mechanics. Why not use the special action key from raids. You need to press the key to send a wave that detect the stealthed foes, a bit like with guild rush do with trap. They could add a cooldown longer than the detect timer, so you need more than one people to keep the foe detected. Same with Itzel poison. No mechanics. It’s xp farm and forget. It could allow you to get some plants that protect you from the poison when you eat it, so you need to keep some in your inventory or maybe you get a new special action ability that allow you to survive the poison. Something.
There seems to be an additional deficiency with the poison mastery. While it prevents you from taking damage from the very specific type of poison it still keeps you in combat.
The stealth detection doesn’t even work for all the HoT mobs using stealth. Most prominent example would be champ for the HP in the southwest corner of VB.
Well fractals aren’t meant for soloing even if some people do it that way. The amount of fighting is also not particularly high but that depends on the specific fractal. There is basically 1 enemy in swamp for example and maybe 10 in aquatic.
It is also possible to jump into the lab.
I’m not sure it is a failure at all. HoT added a lot of things that are pretty decent.
#1: Harder enemies. I’ve been wanting that for awhile.
#2: Elaborate maps and more involved maps. Always a good thing.
#3: A metroid style of progression where you gain the ability to explore new areas.
#4: The elite specializations are awesome (if a bit power-creepy), and I like playing as most of them.
#5: A large series of collections and achievements for completionists.
#6: Some pretty cool looking skins.
#7: Events that are actually fun to do.So, I like the xpac, and from what I’ve heard it has sold really well, so I wonder what your standard of failure is.
I would consider at least half of the HoT masteries to be failures.
It starts well enough in the gliding line but then we get low effort fillers like <whatever> language/proving/assistance. Look! You can now click on this other vendor tab. So exciting. You can also fight these champions once a day. The fights aren’t really different from anything else and the loot is mostly junk but it is there …
Fun events … I can think of two, the patriarch in VB and Mouth of Modremoth in DS.
Actually I consider this mastery point a success, not a failure. The idea was the give people masteries they needed, so they could gradually aquire the other ones without having to worry about grinding. Imagine the outcry if the last mastery in the line was gliding instead of the first.
There are reasons for certain design decisions. In my mind, this was well done.
Gliding as the last mastery would have been idiotic. That doesn’t justify having completely useless masteries. The issue isn’t a matter of where they are in the mastery line but the fact that those exist at all. They are useless fillers.
On the one hand gliding is nice. On the other hand gliding messes with jumping. >_<
I’m not sure it is a failure at all. HoT added a lot of things that are pretty decent.
#1: Harder enemies. I’ve been wanting that for awhile.
#2: Elaborate maps and more involved maps. Always a good thing.
#3: A metroid style of progression where you gain the ability to explore new areas.
#4: The elite specializations are awesome (if a bit power-creepy), and I like playing as most of them.
#5: A large series of collections and achievements for completionists.
#6: Some pretty cool looking skins.
#7: Events that are actually fun to do.So, I like the xpac, and from what I’ve heard it has sold really well, so I wonder what your standard of failure is.
I would consider at least half of the HoT masteries to be failures.
It starts well enough in the gliding line but then we get low effort fillers like <whatever> language/proving/assistance. Look! You can now click on this other vendor tab. So exciting. You can also fight these champions once a day. The fights aren’t really different from anything else and the loot is mostly junk but it is there …
Fun events … I can think of two, the patriarch in VB and Mouth of Modremoth in DS.
Did you make sure to at least attack the thrasher a few times even when you were trying to avoid it?
Ran into a similarish issue when I was trying to do Dodgy Crowd with a friend. Friend never got hit(still had the buff on him at the ending cutscene) but he didn’t get credit because he didn’t attack the centaur or elemental.
Hmmm fractals and WvW actually both take place in the mist.