Showing Posts For Kilandros.2098:

Collection: Missing NPCs in the Royal Terrace

in Suggestions

Posted by: Kilandros.2098

Kilandros.2098

GREAT suggestions!

I especially like the FoTM portal idea.

Whats with limited time gem store purchases

in Black Lion Trading Co

Posted by: Kilandros.2098

Kilandros.2098

Never understood the reasoning behind this, why on earth would you spend time developing something to then just remove it?

Talking of course about the molten pickaxe and so on, I know they are up in a bundle currently but I missed the individual item before.

If something is permanently available in store = People will wait to buy it, either because they are waiting until they need it, or until they decide they actually really want it.

If something is temporarily available in store = People will not only buy it immediately, but they’ll often buy more than one just in case.

It’s a common marketing tactic. It works.

Trait Resetter needed in Royal Terrace

in Black Lion Trading Co

Posted by: Kilandros.2098

Kilandros.2098

Trait resetters are available in every major city and newbie areas. Is it really such an inconvenience? How dumb do you gotta be to constantly need one in PVE?

You do realize this pass is 100% a convenience item, right? So yes, it is an “inconvenience” when we purchased an item solely because it makes those perfunctory tasks more convenient.

Trait Resetter needed in Royal Terrace

in Black Lion Trading Co

Posted by: Kilandros.2098

Kilandros.2098

The lack of this amenity is a glaring omission!

Radiance Trait Line is Flawed.

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Basically Condition Damage/Duration trait lines are terrible and the Devs needed to hide them in decent trait lines like Power/Precision.

Greatsword vs Hammer

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

the main disadvantage of a hammer is the light field that it produces as this prevents might stacking

True that it’s a nuisance. Ironically Hammer #2 is a Blast finisher on a short cd that is an absolute BEAST for might stacking

Bad players play War. Good ones play guard

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Dumb thread considering there are still other classes that require far more skill to play well than Guardian. Yes this class may be less “difficult” to play than Warrior, but Guardian is still a very, very easy class.

Weird thing to brag about, I guess.

Way to improve Zeal

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

1) Merge Eternal Spirits and Wrathful Spirits.

2) New Grandmaster trait: +5% damage for each inactive (i.e., passive) Virtue for a boost of +0 or +5 or +10 or +15% damage (similar to Warrior’s adrenaline damage trait).

Sword #3 Requires Rework

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Yes, but I’m still curious as to what you meant.

Pretty much exactly what I said. Though I’ll admit saying it was “impossible” to use was somewhat hyperbolic when it is in fact very annoying and inconsistent to use, in my opinion.

Sword #3 Requires Rework

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Naturally I still agree that it’s a terrible skill overall due to the slow projectiles, poor tracking, lack of predictive tracking, and lack of increased damage relative to autoattacking.

It sounds like we’re in agreement then.

Sword #3 Requires Rework

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

This skill is an absolute joke. It’s worthless. It is a DPS loss compared to Sword auto attack and it provides absolutely not utility because it’s impossible to control.

Stick a Symbol of Protection in its place and be done with it already.

What's the PvE Staff meta now?

in Elementalist

Posted by: Kilandros.2098

Kilandros.2098

I’ve been playing my Ele quite infrequently lately, but decided I’d give him a go after this latest patch—what’s the new staff meta? Maybe I’m rusty, but I still feel obliged to go deep into Arcana/Water.

Horrible lag since patch

in Account & Technical Support

Posted by: Kilandros.2098

Kilandros.2098

I’m not sure what you changed, but my mac friends and I are having horrible lag since the patch.

To be honest, this mac beta thing is getting rather old. I hate to give ultimatums, but you really do only have until 4/4/14 to take mac out of beta or this customer is likely gone for good.

What is the PVE Mesmer DPS meta?

in Mesmer

Posted by: Kilandros.2098

Kilandros.2098

A variant build which is probably better for high level fractals (because it gives you a strong range dps option for fights where melee is suicide) is:

20/10/0/25/15 with Greatsword & Sword + Focus

Similar to the 10/20/0/25/15 build mentioned above, but you swap 10 out of Dueling (losing Sword Training) for an extra 10 in Domination (for Greatsword Training).

This is incorrect. 10/20/0/25/15 is superior even when using GS.

Cast time on Litany, really?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

This defeats the entire purpose of an offensive healing skill.

Massive buff to all thief specs!

in Thief

Posted by: Kilandros.2098

Kilandros.2098

Logged my thief today. Played for a while.

MASSSSSSSSSIVE buff to initiative passive gain is barely noticeable. However, the reduction of instant on demand initiative on Signet Use is not.

Log off, back to necro. Life Force drain reduction in Death Shroud is very noticeable.

Anet: “B-b-but the initiative change is actually BUFF!!!111”

Us: “No, it’s not.”

Anet: “Sure it is! You’ll see!”

(is a nerf as predicted)

I’d rather they didn’t treat us like idiots all of the time. A thinly veiled nerf is still a nerf.

Warrior builds that pretend to be dps

in Warrior

Posted by: Kilandros.2098

Kilandros.2098

well as i recall lupi will prety much 1 shot any class in zerker gear cept people with top health or toughtness (last time i tried glass cannon against him was on thief). ive not personnaly tryed lupicus in a full dps gear on warrior because guild was concentrating on getting the stuff done rather then doing a ’’ACE’’ run.

Well I have “personally” done Lupicus as a zerker warrior, and I’m telling you he cannot 1 shot you.

Warrior builds that pretend to be dps

in Warrior

Posted by: Kilandros.2098

Kilandros.2098

Can you pretend lupi will not 1 shot you if he hit you. Your build leave little margin for mistakes and you dont have an endless amount of dodges.

rofl, Lupi absolutely will not 1-shot a zerker warrior. Your posts are beyond ridiculous.

Warrior builds that pretend to be dps

in Warrior

Posted by: Kilandros.2098

Kilandros.2098

Again with the glorification of the damage. Seriously if everything in this game was about damage half the builds would be rejected from the moment youd get into the fractals. It aint the case. Behing the last man standing also holds some meaning when it comes to party survival because the ’’tanky’’ guy will always be the one to revive the glass cannons who constantly dies of aoe they wont dodge in time.

i can assure you that going full dps its kind of unlikely youl be that ‘’last standing’’ guy and that its kind of unlikely a thief with refuge will save your party should i get close to wiping mainly because you wont pick one.

You clearly aren’t in Fractals 40+. If you were, you’d know that DPS is absolutely king. Why? Because mobs in 40+ hit ridiculously hard no matter what build or what gear you’re using. The trick is to kill them fast. So please don’t lecture me (or anyone else, for that matter) on Fractals when you’re clearly an inexperienced Fractal runner.

Warrior builds that pretend to be dps

in Warrior

Posted by: Kilandros.2098

Kilandros.2098

If you’re dying regularly using 30/25/0/0/15 + Healing Signet, then the problem isn’t the build, it’s the player.

Arena net isnt a fan of glass cannon and youl likely see a lot of new encounter and fix made for the sole purpose of making them feel uncomfortable in the future. btway going full dps isnt the only way to play warrior and 30 25 0 0 15 is prety much only viable with great sword.
I run 0 25 15 30 0 and the healing banners actualy does a perfect job not to mention how easy it is to switch gear and trait for about any single weapon in the game. Id advise you not to run glass cannon great sword in fractals if you actualy hate armor repairs because you gunna spend a lot of time at the little broken red shield if you run that.
A good credo for fractal should be to balance your stat and gear in order to be optimal in every situation because no you wont always be on the DPS seat in fractals of the mist.
Just dont forget to bring in the critical damage banner

Now now i dont know about you but i like to have tri-regen on my warrior. Couple that with enought damage to outclass anything but a full damage warrior and youl be fine in Fotm

wichever build you use you always need at least 0 20 0 0 0 to be able to use greatsword effectively when necesary.

You simply have no idea what you’re talking about.

Warrior builds that pretend to be dps

in Warrior

Posted by: Kilandros.2098

Kilandros.2098

If you’re dying regularly using 30/25/0/0/15 + Healing Signet, then the problem isn’t the build, it’s the player.

All around general PVE build

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

http://gw2skills.net/editor/?fUAQJASWlUg6CHGyMEf4ERWBRWzAfxD7hGhvHB-jkxAY/ARFCUyrIasthioxqrxUuER1yAovAA-w

This build is primarily for pugging. I can maintain 10-15 vuln, and 20+ might all by myself. I’ve got reflects, long lasting stability, and group condi clear. Combined with perma protection to anyone in melee range (you should be). Staff is for all the run sections in dungeons, and empower is great in pugs. Line if warding is great for blocking off mobs, as well as ring of warding on hammer. A typical fight will start with me using empower, dropping swiftness symbol on the mob, then swapping to hammer and autoattack ing, unless im stacking might or stealth with #2 and using my utilities as needed. Ill pretty much stay in hammer until the next encounter. If a certain part of the dungeon doesn’t need reflects, or stability, ill tailor those two abilities to what would fit best. However condi clear is always good, so that one stays on my bar.

Im just wondering how i could improve the build, i know its not perfect meta build, but its so helpful when pugging(all i do in PVE) and saves me tons of headaches. I have been thinking of taking 10 out if zeal into radiance or virtues tho, either for blind(and vuln) spam or into virtues for more group condi clear.

For an all around Hammer build for pugging I’d go 15/15/0/20/20

1) Blinding Jeopardy < Blind Exposure spam. Especially since spamming Justice will also stack might, bringing me to…

2) Drop Empowering Might. Half the time that trait overwrites longer duration might stacks and can actually make stacking might harder. Better to use the Symbol duration and size traits.

3) 20 into Virtues will give you access to Absolute Resolution for group condition cleanse.

Change Signet of Wrath

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

I may be wrong, but I’m sure I read somewhere they were intending to add more conditions to Guardian in future, or at least better methods of applying current ones.
I’m sure I remember seeing something to do with conditions but I’ve completely forgot where.

A dev said that classes really need access to 3 conditions for a reliable condition spec. He then said that they were reluctant to give guardians a 3rd condition other than via runes. I guess you can infer that they’re considering giving us a 2nd condition.

Guardian DPS Build in Action 7sec Kill

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

lol, the skill clicking blew my mind. Are you an octopus?

Request for 2-Handed Ranged Weapon

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Why not follow route with the mesmer/GS routine and give us a normally melee weapon that acts as ranged? Like, I don’t know, dagger or something.

We already have a 1-handed ranged weapon so ideally our next would be a 2 hander that offers utility + ranged damage

Sword, and other DPS weapons.

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Most guardians agree on the fact that sword/focus is the best DPS weapon set because sword AA deals more sustained DPS than any other weapon, granted.
Now, even if it’s the best DPS weapon, after many tries made in different contexts, I find it very situational and no way the best choice in general for PvE, let’s see why:
In normal PvE (I mean open world, trash mobs in dungeons, big groups of enemies) the GS really shines with its larger AoE, better burst and AoE pulls. I know that GS auto attack is one of the weakest we have, but 90% of the times, a single burst is enough to get down any mob group amd the AoE pull allows the team to concentrate all the damage in a single spot killing everything faster.
The sword could be much more effective against single target fights, aka boss fight, but, once again, I prefer other weapons in most cases.
Beside those bosses which have to be killed with ranged weapons, I tried the sword for a dozen times in both fractals and dungeons and I still find the hammer more usefull in most situations, especially against very mobile bosses such as The Mossman or Archdiviner, as I can snare the boss on the AoE to maximize the damage letting my team mates refill their endurance, but also for its decent support with protection and blast finishers, always appreciated in your party.
So, where the sword outclass the other weapons? Against all static bosses like CoF P1, Thaumanova Anomaly or swamp tree I find the sword to be the best choice beacuse you can maximize the profit of your high sustained DPS as you don’t need the hammer extra support and the melee fight is very possibile with low risk.

Everything is purely IMHO and would much appreciate to have a nice and civil discussion with PvE expert guardians, thank you.
Also, sorry for bad english.

Hammer is awesome. If you prefer it to Sword, there’s no shame in using it.

New Fractal skins *still* need Trans. Stones

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

what level? only above 40 (I think? maybe 30) drops the new boxes where you get to pick a skin. The lower levels still use the old method as far as i’m aware.

Hah, oh man…

1) Anet FINALLY admitted that the boxes didn’t make it/are currently unavailable in game. So there goes that.

2) When Anet advertised those mythical boxes, they also said that all Fractal skins would operate as every other skins—i.e., no need for transmutation stones. Clearly that didn’t make it in either.

I’m honestly mystified why they would advertise features they weren’t implementing.

Where did they advertise this(the boxes)? The only place I am aware of where this was mentioned is buried somewhere in the Fractured subforum. That hardly counts as advertising.

The boxes were said to be dropped at a higher level is what the dev said. Since he was talking about 10-20 in his last post it’s possible that the boxes start dropping at lvl 30+ but then again he never indicated at what level these boxes would drop at so I am only guestimating.

His Posts can be found in this thread here:

https://forum-en.gw2archive.eu/forum/livingworld/fractured/Skin-acquirement-needs-to-stay-hard/first

That is probably the post I was remembering. That is still not advertisement. Advertisement would be putting it on https://www.guildwars2.com/en/the-game/releases/november-26-2013/ or https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-26-2013/3264349 or the email they send with each release. I don’t see the boxes being mentioned in any of those things.

A developer with authority to speak officially on such matters published it. That might not be “advertisement” in the sense of putting in on billboards—but it was published on the forums. Your issue seems to be one of semantics, and I admit I could have used a better word than “advertise,” but make no mistake, it was expressed/published/conveyed by someone at Anet with apparent authority to make the statement.

New Fractal skins *still* need Trans. Stones

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

what level? only above 40 (I think? maybe 30) drops the new boxes where you get to pick a skin. The lower levels still use the old method as far as i’m aware.

Hah, oh man…

1) Anet FINALLY admitted that the boxes didn’t make it/are currently unavailable in game. So there goes that.

2) When Anet advertised those mythical boxes, they also said that all Fractal skins would operate as every other skins—i.e., no need for transmutation stones. Clearly that didn’t make it in either.

I’m honestly mystified why they would advertise features they weren’t implementing.

New Fractal skins *still* need Trans. Stones

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

What a patch.

Frostfang is lackluster

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

We’re not asking for our money back—we’re suggesting improvements. You seem confused.

I didn’t say “why are you asking for your money back?”
I said I don’t understand how visual aspects could be a surprise to you.

You said:

I just finished crafting Frostfang and I’m slightly disappointed by it compared to other legendaries.

You said disappointed, which implies that your expectations were higher than the reality that met you.

I don’t know what to tell you; sometimes you just can’t become fully acquainted with something until you own it for a little while. Anyway, there’s never any harm in trying to improve the game or even minute aspect of the game. I don’t regret making Frostfang, I only wish to see it made better as I’ve come to realize some of my other legendaries feel more “legendary.”

Frostfang is lackluster

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

I can’t understand these posts that start with ‘I just crafting [legendary] and I’m disappointed.’ Didn’t you preview it? Read about the effects/footfalls/auras on the wiki and look at screenshots and videos of people wielding them? I’m not attacking you, I just don’t get how any visual aspect of a legendary could be a surprise to you.

We’re not asking for our money back—we’re suggesting improvements. You seem confused.

Frostfang is lackluster

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

Yeah, there are a few good-looking legendaries, but most of them are either unattractive or just ridiculous. Moot? Dreamer? No-never-not-ever-forever.

I think Incinerator is a cool-looking dagger, but it doesn’t go with anything I have. Can you imagine my necro running around with Incinerator? Ridiculous.

Personally, I think I’m done with legendaries until new ones come out. We sure could use some variety in that department.

My fear is that when new legendaries are introduced, the current legendaries will be forever left unimproved.

I like the idea of all the legendaries currently available, but I don’t like the execution on all of them. Compare Bolt to Frostfang for instance: Bolt is awesome, is gives a unique aura, has a nice lightning trail when you swing it, and the sword itself is highly textured; Frostfang, on the other hand, has no aura, has a very feeble trail when you swing it, and the textures on the axe are dull and cartoonish. Incinerator too suffers from most of these problems—minus the textures, which are quite good.

It seems to be that most of the one-handed legendaries simply aren’t given the same amount of time and effort. That’s unfortunate, given they require just as much work and only cover 50% of your equipped weapons.

Frostfang is lackluster

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

Yeah, I also crafted Frostfang about a month ago, and I agree with you 100%.
I think a nice Ice aura or an attack trail like you see on Twilight, smaller of course but the same idea, with a white/blue tint on it would make it feel much more “legendary”.

It’s too bad because it’s such an awesome idea for a legendary—an ice dragon head as an axe? Yes please. But the execution was really quite poor on this one.

Frostfang is lackluster

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

I just finished crafting Frostfang and I’m slightly disappointed by it compared to other legendaries. The footfalls are great, but the color and texture of the axe itself is rather cartoonish. The ice that forms on your hand isn’t really noticeable enough. And the trail it leaves when you attack is very easy to miss—probably because it’s white and quite thin.

I think giving the wielder an ice aura akin to that of The Predator would go a long way. But I’d like to see the overall textures improved on Frostfang to have the kind of depth we’re used to seeing on legendaries like Bolt.

Fractal Rewards are still bad

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

I’m game with increasing the end-reward a tid-bit, but only one one single condition:
add an internal ticker that also keeps track of a person doing all 3(+1) fractals. If that check is OK, then the player gets the (increased) reward.

Otherwise you’ll get situations where people get booted from pugs and end fractal places are sold (like they do with Arah paths), which is truly one of the few things I really dislike.

The problem you’re referring too is a much deeper issue and affects far more than Fractals. I agree the ability to kick party members so easily and with impunity needs to be addressed. It’s bad game design. It’s bad mechanics.

Fractal Rewards are still bad

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

Perhaps a Dev would care to illuminate the logic behind a ~2 hour dungeon offering little in the way of rewards?

This was supposed to be the “big” update to Fractals that would, presumably, reinvigorate them. Relics still have limited uses. Pristine Relics even more limited uses. As far as I know, the mythical weapon-skin chests we were promised managed to be omitted from the patch entirely.

If you check my post history, you’ll see that I defended the Devs leading up to this patch. “Let’s wait and see how the patch actually is,” I said. But I think it’s safe to say now that the changes to Fractals are absolute garbage. Instead of giving us a reason to do the brain aneurism that is Fractals of the Mists, they simply gave us a wider selection of headaches.

Thanks, but no thanks.

Warrior, Mesmer, Guardian only fractal groups

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

To be fair, the only support Rangers ever really bring anyway is Healing Spring

Er, what? Rangers bring frost spirit, spotter, and party-wide fury and might stacking.

Other classes bring those and bring them better.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

30+

Here’s where the analysis becomes more difficult. People who leveled beyond 30 did so with the full support of the Development team, and consequently have a good claim to that progress. I think it was bad, awful, and reprehensible communication by the Developers to not give us notice earlier. Particularly to people who were leveling alts through Fractals.

As much as it seems we disagree, I do fully agree with this.

I fall in the 30+ group, but no the 50+ group. I also saw it as a soft cap, but I can see how people chose to level past that, as we were promised an unlimited dungeon. I just chose not to take the risk, as I was expecting the next update to open up 50+, which is why I stopped right before.

Thanks, and I think that I need to do a better job of distinguishing between the two groups during future discussions. I don’t think anyone should be rewarded for leveling 50+, but I wouldn’t be as strongly opposed to a title or something for people who progressed to 30+.

But I still think a reward is largely unnecessary. Will someone who leveled 7 alts to 29 be excluded from such a reward? My issue with a reward, as I said above, is that it’s impossible to quantify the individual effort anyone has put into Fractals thus far. As I said above, elite progress may have come easily to a hardcore gamer, while similar progress may have taken tremendous effort by someone who is unable to play as often or with a dedicated group. And even if a reward is given for simply making it past a certain point, what about players who did not make is as far on any one character, but committed tremendous time and energy to leveling multiple characters—just not as far.

My problem with rewards for changed circumstances in MMOs is they rarely go to the group that most deserves them, and instead tend to fall to the group that is the most vocal on the forums.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

Advanced fractal runners should actually be 48+, because they actually had to dodge agony whereas y’all had plenty of AR to tank (lol). So really, it dumbs down all of the advanced fractal runners to be on equal footing with the casual fractal runners, which, yes, will be ahead of those players who barely set foot in fractals. So they’re clumping the top players in with the casual/semihardcore players. That’s not… Well.. It’s not quite right.

Not to mention that after the update, there will be no difference from players lvl 30, 40, 50, up to 80. Even though those at 80 put in incredibly more work than those at 30.

Caveat Emptor. Buyer Beware. Players who progressed to 80 did so at their own risk.

This is wrong. Why was it at their own risk? Was up 49 their own risk? Was leveling a character to 80 at my own risk? Is playing GW2 at my own risk? Where is the line drawn?

The line is drawn at…

drum roll

Fractal level 49.

So then why are people level 49 being reset?

Apparently because the Developers felt that was the only way to facilitate the leaderboard. I’m not a Developer—I cannot comment on what their thought process was.

But to those who leveled beyond 50. We all knew it wasn’t intended. We did so anyway, ergo, buyer beware.

But that doesn’t matter. Because the stuff that wasn’t “buyer beware” is still being reset. They put a cap at 81 (it made you select 80), so why not cap it at 50 if it was so obvious not that anet didn’t intend to go that high?

Here’s my thought process regarding this. There are 2 types of players here. Those that leveled beyond 30, and those that leveled beyond 50. I approach them differently:

50+

As a member of this “prestigious” group, I do not believe players who leveled past 50 have any rightful claim to their progress. It was clear to me that the Developers intended us to stop at 50 given the loopholes I needed to employ to surpass 50. Knowing that, we progressed anyway. We simply cannot claim as ours what the Developers never intended to give us. Whatever time and effort spent was ours to lose. End of story.

30+

Here’s where the analysis becomes more difficult. People who leveled beyond 30 did so with the full support of the Development team, and consequently have a good claim to that progress. I think it was bad, awful, and reprehensible communication by the Developers to not give us notice earlier. Particularly to people who were leveling alts through Fractals.

That being said, I can get on board the lost progress if it means better Fractals. I enjoy the idea of Fractals, but I don’t enjoy doing them right now. If this makes me want to do them, then that’s a good thing and I’ll get over the lost levels.

Furthermore, since the Devs are incorporating a leader board, it makes sense to reset to 30 to place players on an equal footing. Why was 30 better than 40? I don’t know. I’m not a developer.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

Advanced fractal runners should actually be 48+, because they actually had to dodge agony whereas y’all had plenty of AR to tank (lol). So really, it dumbs down all of the advanced fractal runners to be on equal footing with the casual fractal runners, which, yes, will be ahead of those players who barely set foot in fractals. So they’re clumping the top players in with the casual/semihardcore players. That’s not… Well.. It’s not quite right.

Not to mention that after the update, there will be no difference from players lvl 30, 40, 50, up to 80. Even though those at 80 put in incredibly more work than those at 30.

Caveat Emptor. Buyer Beware. Players who progressed to 80 did so at their own risk.

This is wrong. Why was it at their own risk? Was up 49 their own risk? Was leveling a character to 80 at my own risk? Is playing GW2 at my own risk? Where is the line drawn?

The line is drawn at…

drum roll

Fractal level 49.

So then why are people level 49 being reset?

Apparently because the Developers felt that was the only way to facilitate the leaderboard. I’m not a Developer—I cannot comment on what their thought process was.

But to those who leveled beyond 50. We all knew it wasn’t intended. We did so anyway, ergo, buyer beware.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

You guys went to school? You invested your time to get certain degree? New curriculum introduced and they told you your degree no longer valid?
That’s the type of equity wiped make people upset. Real life & in game.
If you don’t understand this principle, I don’t have anything more to say.

A curious analogy given that a doctor educated in the 1800s would not be permitted to sit for his medical boards today.

Your logic is very sound. In academy, they term that intellectual dishonesty.

In academia, they also call it a poor analogy.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

Advanced fractal runners should actually be 48+, because they actually had to dodge agony whereas y’all had plenty of AR to tank (lol). So really, it dumbs down all of the advanced fractal runners to be on equal footing with the casual fractal runners, which, yes, will be ahead of those players who barely set foot in fractals. So they’re clumping the top players in with the casual/semihardcore players. That’s not… Well.. It’s not quite right.

Not to mention that after the update, there will be no difference from players lvl 30, 40, 50, up to 80. Even though those at 80 put in incredibly more work than those at 30.

Caveat Emptor. Buyer Beware. Players who progressed to 80 did so at their own risk.

This is wrong. Why was it at their own risk? Was up 49 their own risk? Was leveling a character to 80 at my own risk? Is playing GW2 at my own risk? Where is the line drawn?

The line is drawn at…

drum roll

Fractal level 49.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

You guys went to school? You invested your time to get certain degree? New curriculum introduced and they told you your degree no longer valid?
That’s the type of equity wiped make people upset. Real life & in game.
If you don’t understand this principle, I don’t have anything more to say.

A curious analogy given that a doctor educated in the 1800s would not be permitted to sit for his medical boards today.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

Advanced fractal runners should actually be 48+, because they actually had to dodge agony whereas y’all had plenty of AR to tank (lol). So really, it dumbs down all of the advanced fractal runners to be on equal footing with the casual fractal runners, which, yes, will be ahead of those players who barely set foot in fractals. So they’re clumping the top players in with the casual/semihardcore players. That’s not… Well.. It’s not quite right.

Not to mention that after the update, there will be no difference from players lvl 30, 40, 50, up to 80. Even though those at 80 put in incredibly more work than those at 30.

Caveat Emptor. Buyer Beware. Players who progressed to 80 did so at their own risk.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

True, i agree with you on that point. Do you think it would be out of the question for people who get rolled back to receive a title? Or possibly something else unique? That’s all i want and am hoping for.

I assume you’re responding to me.

I dislike the idea of a reward of any type. I dislike it because the developers simply cannot quantify the individual effort lost by any given player. A title, for example, may be sufficiently rewarding to a hardcore gamer to whom Fractal progress came easily. But a title, on the other hand, may add insult to injury to a play who spent many long hours to achieve his lost progress.

I dislike rewards also because they comprise the legitimacy of the Development team. I want to believe that the Developers have a vision capable of withstanding the caprices of the forum frequenters. That they can stand behind that vision and say, “Reward? These changes are reward enough. Believe it.” But when game developers cannot stand steadfast in the wake of angry players, I doubt their abilities to be good developers.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

As someone who was leveling a fourth character for Fractals, what do you think about the fractal levels becoming account bound?

Account bound level announcement hurt me the most. I could cope with level being brought down to 30, but I’m loosing way more than 20 legit levels this way… I just wished I knew it’ll eventually become account bound so all the time wasted leveling my alts in low level fractals getting little to no rewards, could be put in a better use towards making a legendary or doing dungeons. I still don’t feel as hurt as a friend of mine that managed to get 7 characters up to upper level 40 over the past year.

But we should still fight for it. I know nothing will happen, but if we don’tsay anything we’ll just let Anet get away with it, thinking that we’re okay with it.

Soon it will happen to WvW progression, PvP progression, items, etc where it gets erased in order to roll out new content.

They are setting a precedent that could destroy the future of the game.

I’ve been fighting since the moment the information been released on Tuesday. I’ve written countless posts regarding the issue and reading through many opinions of various types of players. And from what I’m seeing is that most of the players are either fine or happy with it. The only hurt playerbase is the one that put the most amount of time and investment in fractals. And that’s a very small group compared to everyone else.

Developer’s involvement in the matter is very small to non-existant at this point. It has been almost three days since the debate started and they’ve been avoiding answering anything of value to us. The only thing we got after three days is that they’re reading and gathering feedback. Therefore no action has been taken and accounting for the amount of time that’s left before the actual release, no action will be taken because of time shortage.

There’s one thing that they don’t fully realize. And that is the fact that two weeks later after the next update will come out, all those players that they’re trying to please with fractals will move on to the next patch, leaving fractals behind. Small percentage will catch the fractal fever we’ve had for a year now, but aside from that, it’ll all be left behind just like it was till now. Except for all those hurt people working their way back up to what’s been rightfully earned the first time around.

We’ve build quite a community around fractals, helping people taht are new to it, getting others interested. Obviously we have some elitists here and there, but that’s expected. But now our community is being destroyed jsut to please other community for a short amount of time, untill we’re forgotten and left behind yet again.

As the matter of fact I’ve yet to see any WvW or PvP update that people were this unhappy about. Even GvG communities are being pleased with the Obsidian Sanctum arena where they can do their thing without affecting WvW in any way.

You are, of course, missing entirely the possibility that the Developers might think this patch will actually increase the number of players regularly running Fractals. I’m not saying that I necessarily agree, but I definitely could see that as happening.

It could be that the rewards and leaderboards are actually enough to keep people running 48s. In which case it makes sense that everyone is reset to 30 so that we start on an equal footing.

Perhaps this is really just another “Short-term loss for long-term gain” scenario. The Developers likely realized people would be upset with lost progress, but ultimately decided that such immediately loss was better for Fractals in the long run.

But making everyone start at 30 isn’t equal footing. Making everyone start at 0 would be equal footing, but making it start at 30 is as close to equal footing as you can get while not moving the majority back much if at all.

It puts all of the advanced Fractal runners (i.e., those currently at 30+) on an equal footing to compete in the leader boards.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

As someone who was leveling a fourth character for Fractals, what do you think about the fractal levels becoming account bound?

Account bound level announcement hurt me the most. I could cope with level being brought down to 30, but I’m loosing way more than 20 legit levels this way… I just wished I knew it’ll eventually become account bound so all the time wasted leveling my alts in low level fractals getting little to no rewards, could be put in a better use towards making a legendary or doing dungeons. I still don’t feel as hurt as a friend of mine that managed to get 7 characters up to upper level 40 over the past year.

But we should still fight for it. I know nothing will happen, but if we don’tsay anything we’ll just let Anet get away with it, thinking that we’re okay with it.

Soon it will happen to WvW progression, PvP progression, items, etc where it gets erased in order to roll out new content.

They are setting a precedent that could destroy the future of the game.

I’ve been fighting since the moment the information been released on Tuesday. I’ve written countless posts regarding the issue and reading through many opinions of various types of players. And from what I’m seeing is that most of the players are either fine or happy with it. The only hurt playerbase is the one that put the most amount of time and investment in fractals. And that’s a very small group compared to everyone else.

Developer’s involvement in the matter is very small to non-existant at this point. It has been almost three days since the debate started and they’ve been avoiding answering anything of value to us. The only thing we got after three days is that they’re reading and gathering feedback. Therefore no action has been taken and accounting for the amount of time that’s left before the actual release, no action will be taken because of time shortage.

There’s one thing that they don’t fully realize. And that is the fact that two weeks later after the next update will come out, all those players that they’re trying to please with fractals will move on to the next patch, leaving fractals behind. Small percentage will catch the fractal fever we’ve had for a year now, but aside from that, it’ll all be left behind just like it was till now. Except for all those hurt people working their way back up to what’s been rightfully earned the first time around.

We’ve build quite a community around fractals, helping people taht are new to it, getting others interested. Obviously we have some elitists here and there, but that’s expected. But now our community is being destroyed jsut to please other community for a short amount of time, untill we’re forgotten and left behind yet again.

As the matter of fact I’ve yet to see any WvW or PvP update that people were this unhappy about. Even GvG communities are being pleased with the Obsidian Sanctum arena where they can do their thing without affecting WvW in any way.

You are, of course, missing entirely the possibility that the Developers might think this patch will actually increase the number of players regularly running Fractals. I’m not saying that I necessarily agree, but I definitely could see that as happening.

It could be that the rewards and leaderboards are actually enough to keep people running 48s. In which case it makes sense that everyone is reset to 30 so that we start on an equal footing.

Perhaps this is really just another “Short-term loss for long-term gain” scenario. The Developers likely realized people would be upset with lost progress, but ultimately decided that such immediately loss was better for Fractals in the long run.

Compensation for getting reset to level 30?

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

If the point that your claiming was never made was that 30-49 is easy, that was made earlier

Here, let me help you work through this:

Me: 50+ is not hard; it is only time consuming.

Him: Well why not start instabilities at 50+? (Non-responsive).

I do not attribute to myself what others have said. They do not speak for me, nor I for them.

Compensation for getting reset to level 30?

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

Are you really telling me that agony ticking for more is the thing making higher levels more challenging? I thought it was generally agreed it is mostly a gear check with a hint of “coordinated heals might get you through”. So mobs are the same all the way?

Exactly. Lol at 50+ being “hard.” It’s no harder than putting together the right group and knowing the loopholes.

Unless of course he’s trying to say that “Hard” can be defined simply as “time consuming,” in which case even Champ farming could be defined as “hard.”

Compensation for getting reset to level 30?

in Fractured

Posted by: Kilandros.2098

Kilandros.2098

what if they just delete your Gold and Karma it is no item it is just a number so you can compare it. and btw I worked hard to get the 10k Karma buff from fractals still they delete your Gold and Karma it’s just a number it’s the same as fractal Level just a number . I can use my number to get 10k Karma each run you can use yours to buy things? no diffrence there a diffrent use but in the end it’s the same:)

They actually nerfed karma acquisition and changed the way gold find works though. Like Fractals, they changed the process by which those two things are acquired. Your comparison actually weakens your argument.