I think race change is currently a “no” in a similar vein to how better-than-exotic gear was a “no” around launch. That is to say, anything and everything is subject to change.
The people in this thread claiming authoritatively that it will never happen are merely projecting their own preferences regarding race change: they don’t want it. But make no mistake, nobody posting here has any real insider information as to what goes on behind the scenes. The Developer post on the issue was not particularly optimistic that it would happen at all (let alone happen soon), but it also didn’t slam the door on it completely in a we’re-locking-future-posts-because-this-question-has-been-asked-and-answered sort of way.
My analysis is that this game is a business, and this business makes money from its gem store. As long as something can be sold for profit, it’s never off the table completely. It’s likely a pretty simple cost/benefit breakdown involving a number of factors like how much they would have to sell the gems for to make money, impact on player satisfaction (those who would and would not purchase race change), and overall difficulty implementing.
Hammer is awesome, and The Juggernaut is one of the cooler legendaries.
You won’t regret it.
It’s funny. I always take GS. Always. I am always the last one left alive. I am always the one who can do the most dmg due to always being alive. Go figure.
1) You aren’t doing the most damage. Players in melee range are out-damaging you by a considerable margin.
2) It’s easy to be the last man standing when you remain at 1200 range, dealing inferior damage.
3) Being the last man standing is neither an accolade nor something you brag about. Your team still wiped and you still need to start over. There are no bonus rewards for being the last one left alive during a given fight.
4) I recognize the logical flaws in generalizing, and admit that this observation is entirely anecdotal, but in my experience the last person left alive is generally the one contributing the least to the group. Based on your post, I could make a compelling argument that you fit that generalization.
Currently the grandmaster trait “Shattered Conditions” is not working with the grandmaster trait “Illusionary Persona.”
When 0 Illusions are out, Shattered Conditions should remove 1 condition when traited with Illusionary Persona. It is currently removing 0 conditions.
It doesn’t work with illusionary persona. It is unclear whether that is a bug or intended.
Bah. Do me a favor, if you check out this thread give it a +1 so we can try to get a Dev response. Seems like Illusionary Persona should absolutely work with this trait.
Just used this with Illusionary Persona and it doesn’t seem to be removing conditions when you have no illusions out.
There is definitely such a thing as being ‘too tanky’; especially when you’re outranging most AoE to start with. I don’t worry about it since two of my three stats are damage and I’m usually close, but I’d start to worry if it were just one used for damage, and the other two self-defense.
I use clerics because the healing power helps my allies as well as myself (not that much granted), that or if i go with a more offensive build i’ll take magi and just make a build that boosts my pet up when i crit, and i do have zerker sitting there when/if i wanna use it…
Oh my god. Please be trolling. This is too much
Running nothing but bears and longbow (and maybe even shortbow) in dungeons. Not only are you doing kittenty damage, you’re also not supporting your teammates nor receiving support from them.
False, except for the kittenty damage, that is true, having an AoE condi cleanse and AoE weakness + a damage sponge (bears can tank bosses like a mofo), not to mention it’s not hard to run in and out of long range to drop healing spring for your melee allies, you’ve got 10 vuln you can maintain by yourself, and an AoE cripple and a KB, not to mention your other weapon. You can also run spirits if you want (i run the elite spirit for the AoE rez, condi cleanse and heal), and then if you take Healers Clarity and Mercy Runes you rez people extremely fast, rez them to half health, and then gain swiftness so you can get back to where you need to be (or to another dead person) quickly, that and S&R and you’re a one man rezzing team.
Not to mention you yourself are tanky as hell if you’re going supporty….
The problem is, do Bearbows do this? Do they even take some of their time to run up to the melee to drop a Healing Spring or hell, even run up halfway to drop Frost Spirit (that is, if they even carry it in the first place). And sitting at 600+ doesn’t grant the rest of the party Spotter (again, if they even bring it in the first place).
Or hell, do they even do a single thing of what you mentioned?
Well i don’t use spotter because i see piercing arrows as much more viable than that… and i normally don’t use frost spirit because i think it’s over ratted… that and i value surviving longer over doing more damage…
As for the other stuff.. yes, yes i do run up to drop my healing spring because 95% of the time i don’t actually need the heal, and if i do i don’t need the condi removal more than a few ticks (which i can dance around in melee range to get) or regen because of how far i stand in the back…
You can ask any of my groups though, i’m ontop of rezzing people, i have no reason NOT to rez people, i mean kitten rezzing puts my armor at ~3.5k armor while rezzing, which makes me tanky enough to eat a lot of damage and not even be phased… like lupicus and his kittening Chi Barrage Dragon kitten kitten.
lol, THIS is why people hate bearbow Rangers, because people like you use a build that contributes neither DPS nor support and yet INSISTS that your build is viable. It’s not viable, it’s an absolute joke.
1) You don’t use Spotter because you’d rather use piercing arrows? Yeah you’re right, +150 precision to everyone in the group isn’t worthwhile at all. It’s a much bigger contribution for your weak DPS to hit 2-3 things instead of 1.
2) Frost Spirit is overrated? Lol. +10% damage to everyone in the party is overrated? Lol.
Honestly, if I was trying to troll the OP I would have written your post exactly. I’d be like, “Hey, Bearbow is actually really good, here’s why!” and then I’d list all of the reasons why people HATE bearbow users. That’s exactly what you did here.
If this was a troll post, then +1 excellent job sir. Otherwise, you have explained in precise detail everything that is wrong with bearbow users and their mentality.
Warrior Possible Healing Regen Build
Assuming full Adrenal HealthHealing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/3sec = 120hp/sec
Generated Number = 642hp/secHealing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/3sec = 129hp/sec
Generated Number = 681hp/secHealing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/3sec = 150hp/sec
Generated Number = 775hp/secHealing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/3sec = 180hp/sec
Generated Number = 912hp/secI am accounting constant regen due to Inspiring Battle Standard. This is used in a regen build.
Thanks for updated numbers! Great work btw
np now the main issue in comparing the classes would be trying to breakdown all the healing capabilities of the guardian (which would be hard with dodge heal).
Kyle banged out the numbers on page 2, including dodge heals. I’m paraphrasing, but with Altruistic Healing at max effectiveness, it would take like 1200 healing power and 80 (lol) trait points for a Guardian to exceed Warrior’s current heal.
This isn’t a nerf thread though! We just want to see virtues get a little love.
Warrior Possible Healing Regen Build
Assuming full Adrenal HealthHealing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/3sec = 120hp/sec
Generated Number = 642hp/secHealing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/3sec = 129hp/sec
Generated Number = 681hp/secHealing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/3sec = 150hp/sec
Generated Number = 775hp/secHealing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/3sec = 180hp/sec
Generated Number = 912hp/secI am accounting constant regen due to Inspiring Battle Standard. This is used in a regen build.
Thanks for updated numbers! Great work btw
Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.
Should link that into this one so it can be found easy as well. Thanks.
One thing I noticed was a little odd. Your calculations including Adrenal Health start at 0 Healing Power. By default, anyone with Adrenal Health would also have 150 Healing Power.
Grabbed this from the Warrior forums:
Warrior Possible Healing Regen Build
Assuming full Adrenal HealthHealing Power: 0
Healing Signet = 392hp/sec
Regeneration = 130hp/sec
Adrenal Health = 360hp/sec
Generated Number = 882hp/secHealing Power: 170
Healing Signet = 392 + (0.05 * 170) = 401hp/sec
Regeneration = 130 + (0.125 * 170) = 151hp/sec
Adrenal Health = 360 + (0.15 * 170) = 386hp/sec
Generated Number = 938hp/secdifference = 56hp/sec
increase = 0.0597 = 5.97%Healing Power: 600
Healing Signet = 392 + (0.05 * 600) = 420hp/sec
Regeneration = 130 + (0.125 * 600) = 205hp/sec
Adrenal Health = 360 + (0.15 * 600) = 450hp/sec
Generated Number = 1075hp/secdifference = 193hp/sec
increase = 0.1795 = 17.95%Healing Power: 1200
Healing Signet = 392 + (0.05 * 1200) = 452hp/sec
Regeneration = 130 + (0.125 * 1200) = 280hp/sec
Adrenal Health = 360 + (0.15 * 1200) = 540hp/sec
Generated Number = 1272hp/secdifference = 390hp/sec
increase = 0.3066 = 30.66%
The big take aways:
1) With ~150 Healing Power (15 into Defense), Warrior can achieve over 900h/s. That’s 900h/s for 15 traits and 1 skill.
Nice data. We’ve got a little discussion going on in the Guardian forums involving Healing Signet. I’m going to poach this and bring it over there, but I’ll quote you so you’re given due credit.
The problem is that you think its “objectively” superior. But we keep telling you, its not. People have different play styles. They like to do different things not just running dungeons or killing bosses. Personally I can pull 10 to 20 mobs in orr, and ww them to death in celetrial + zerker gear, I can’t do that in full zerker. If I am in full zerker gear, even just accidentally pull a champion in orr, I could be in trouble. Its risk and reward. Personally I don’t like the headache when I am running to Grenth.
Even though the OP do pve mostly, are you going to say that he should never set foot in WvW? Good luck with full zerker there.
We are also not comparing full PVT here. You have seem the numbers for PVT, but can you guarantee the huge difference for every other set, or every other mixture of sets.
Disclaimer: I’m talking PvE only. I have a PVT set for WvW.
Last post and then I’m out.
It is objectively superior. The numbers don’t lie. As I said above, no mixture of sets will provide sufficient mitigation of major spike damage to keep a player alive. Furthermore, the gap in damage reduction between full Bunker and Zerker is demonstrably (i.e., numbers have been shown to prove it) narrow.
You might feel more comfortable in certain gear, and you might honestly believe that certain gear makes you a better player. But the numbers have demonstrated over and over that, in PvE, Zerker is superior. The data and the math is what makes my argument objective. Your anecdotes are, by definition, subjective.
I wish I was wrong; I wish GW2 wasn’t a race to the highest DPS. But it is.
Thanks for the discussion. Good luck.
if elementalist is underpowered then why it took me 30min to defeat a bunker ele? we were in sPvP, map changed twice, we fought in three different maps and when the 15min line passed I became bored thinking I never ever get him down nor does he get me down. How I won him? I really didn’t, he wanted go to a gym.
I was bunkerish condition warrior.
My initial guess is you aren’t very good :/
I forgot I should have been able to do a pentakill in a second with a condition bunker warrior againts bunker condition cleaning build. Sorry, my bad.
I was also so bad I was able to stay alive all that time. Gee that’s bad.
You can’t even imagine a scenario where two people knows when a dodge the powerful attacks, when to heal and clean conditions. What’s wrong with you people? Always choosing the most insulting negative possibility. Oh well this is da internets..
You’re not doing yourself any favors here. Just delete your posts in here and move on with your life.
But will the legendary still be soul-bound to the first character?
No, it’s soulbound to the new character.
I recently remade my Guardian because I finally had enough of Norn animations. My new Human Guardian now uses the legendaries. Transfer goes without a hitch.
No, what’s clear is that it’s your choice. Don’t try to force it on other people because it doesn’t matter what you think is optimal or not. Correct yourself and say that it isn’t effective for YOU. Don’t try to push that junk onto other people.
Also, I wasn’t accusing you specificially. I certainly was paraphrasing all the crap on here, but that is indeed the general attitude of most proponents of Zerker gear here.
Here’s a quote that’s quite perfect for how this thread has developed:
Zerkers in every profession are specialised and tend to be very unforgiving if any mistakes are made since you’ll be taking incredible amount of damage in exchange for you dealing the same to others.
It’s a very split second, on the ball, pick your moments kind of gameplay and that really isn’t for everyone since some people find it more stressful than enjoyable. If you play a flawless game then there isn’t much you can’t rip to pieces however 1 mistake could be you in the downed state wondering what 1 shot you.
Take it for what you feel its worth.
Awhile back someone posted a list of of every encounter with 1-shot mechanics and the percentage of damage dealt by those 1-shot mechanics. Every single one of them dealt damage often in excess of 300% of a character’s health. It was then determined that no composition of gear currently available could mitigate that damage to such a degree that it was no longer an instant down scenario. That isn’t subjective; that isn’t me saying what works for me should work for everyone else. That’s objective data showing you that PVT armor confers no benefit over Zerker during encounters with 1-shot mechanic.
There is no “Zerker is really unforgiving and you can’t make any mistakes” here. If you miss a dodge in those situations you’re going down regardless.
Now let’s take away those serious encounters for the sake of argument. What are we left with? Trash mobs essentially. Accepting the math, you’re basically advocating PVT gear because it offers an advantage for trash mobs?
It stinks having to rehash this topic over and over and over. But you guys keep saying the same things: “You’re all elitists” or “There’s no right answer.”
The truth is there is a “right” answer and it’s Zerker. Blame game design and OP dodge. Blame it all day. Hell, I’ll join you because I agree it sucks. But don’t get mad at players for gravitating toward a meta that is objectively superior.
So zerk is only choice?
Once again PVE elitist at its finest. If you can dodge every single big hit from boss, then yes.
But if you don’t absolutely have every single boss fight down, then add something a little more tanky really goes a long way. Keep in mind Anet is adding new content, good luck running new challenging content with a glass.
Normally when I run dungeon, I really don’t mind people take a little longer to kill the boss. It is the one that goes down every big hit that really kitten me off. Keep in mind if you goes down, not only are you not doing dps, the guy ressing you isn’t either. Think about that and don’t let the elitists get to you.
I’m tired of people calling it elitism. Look, there are too many encounters in this game that can 1-shot you regardless of whether you’re wearing PVT or Berserker. Wraithlord Crusher in Arah P3, for example, will 1-shot Bunkers and Zerkers alike.
So when people post stuff like, “Well it’s good to have balance and you know…” WHAT BALANCE? You can’t survive spike damage. You can’t do it. A character fighting Wraithlord Crusher in literally NO GEAR stands as good a chance to survive that hit as a character decked out in PVT.
And that begs the question: why use anything but gear that maximizes damage?
When others begin calling your gear choices, or any type of choice at all, crap because it doesn’t conform to their standards, that becomes elitism.
I certainly didn’t call it “crap.” But I stand by my statement that it isn’t effective. I used to run PVT and was a die-hard believer in its efficacy—until someone on the forums posted the numbers comparing PVT to Zerker gear. The gap is damage reduction is actually quite narrow—and non-existent for many boss encounters. Thinking that math does not always translate well into practical application, I began testing for myself doing FoTM runs in PVT gear and then Zerker gear. Sure enough, the survivability gained from PVT was so negligible I’d hazard to call it entirely inconsequential. But the DPS gains from Zerker were profound.
Look, it’s bad game design. Dodge is OP. The Devs know it’s OP so they keep installing MASSIVE spike damage that can only be mitigated through dodging. As long as that’s the game design—as long as you can dodge with impunity to survive encounters—DPS will be more effective. No one’s saying you can’t play or contribute in PVT. But are you contributing as much? Probably not. Are you capping your potential? Probably yes.
The numbers are out there. Pound your chest all you want, it’s clear to most players what is and is not optimal, and it isn’t Bunker in PvE.
Is this the strongest Tank in the game? or has it been tried and failed?
Wraithlord Crusher and a host of other PvE encounters will still 1 shot you.
Because there are other encounters that don’t 1 shot you.
Do you die during those encounters? I don’t. I don’t know many people who do.
As much as it grieves me to say it, difficulty with low-damage encounters is the quintessential L2Play problem.
Seeing as no elementalists were harmed in the making of the last competitive tournament in GW2…I think devs are going to rethink the class.
This is just my opinion, but that was probably the boldest statement the class could make. Not that there was just one…there was just none.
/rhyme
Yes at 15th october conjures are getting buffed everyone will be using them
and the healing spell geyser get incr radius and we get some kind of line of warding like guardian has
i mean they fixed ele this was our problem the whole time
More radius of geyser and line of warding and conjures bom we are fixed
lol +1
So zerk is only choice?
Once again PVE elitist at its finest. If you can dodge every single big hit from boss, then yes.
But if you don’t absolutely have every single boss fight down, then add something a little more tanky really goes a long way. Keep in mind Anet is adding new content, good luck running new challenging content with a glass.
Normally when I run dungeon, I really don’t mind people take a little longer to kill the boss. It is the one that goes down every big hit that really kitten me off. Keep in mind if you goes down, not only are you not doing dps, the guy ressing you isn’t either. Think about that and don’t let the elitists get to you.
I’m tired of people calling it elitism. Look, there are too many encounters in this game that can 1-shot you regardless of whether you’re wearing PVT or Berserker. Wraithlord Crusher in Arah P3, for example, will 1-shot Bunkers and Zerkers alike.
So when people post stuff like, “Well it’s good to have balance and you know…” WHAT BALANCE? You can’t survive spike damage. You can’t do it. A character fighting Wraithlord Crusher in literally NO GEAR stands as good a chance to survive that hit as a character decked out in PVT.
And that begs the question: why use anything but gear that maximizes damage?
if elementalist is underpowered then why it took me 30min to defeat a bunker ele? we were in sPvP, map changed twice, we fought in three different maps and when the 15min line passed I became bored thinking I never ever get him down nor does he get me down. How I won him? I really didn’t, he wanted go to a gym.
I was bunkerish condition warrior.
My initial guess is you aren’t very good :/
How do you “know” the conclusion is not to buff VoR?
If I do a similar comparison with any other profession against warrior I come to the same conclusion. Warrior comes on top every time. That indicates a problem with Warrior and that’s not fixed with VOR buff.
OR …
the whole comparison is nonsensical in the first place because your choosing your ideal nemesis to create the illusion of disparity between classes … you take your pick.
While I believe Virtues as a whole could be more significant, I think the ‘gap’ that has been engineered between Guardian and Warrior is exaggerated in occurrence. The significance of the gap is a function of severity AND occurrence.
But I disagree that the problem is Warrior—I like where Warrior is at—so the comparison isn’t nonsensical at all. You might look at Warrior and say, “hey, that’s an aberration. That’s broken and that’s a bad example,” but I look at Warrior and say, “That’s the Gold standard. Warrior’s are happy with their profession. They have serious build options.” Considered in that light, it isn’t nonsensical it all.
Why would I compare, for example, to Rangers when I feel that Ranger is a grievously broken class? Why would I compare, for example, to Elementalists when I feel that Elementalists are having enough trouble of their own finding builds? Again, I chose to compare to Warriors because they are our closest sibling among the professions. Thieves have stealth mechanic and Mesmers have clones—making a comparison there is far more difficult than between Guardians and Warriors.
The truth is I’m targeting Warriors because they are currently the benchmark class. There is no “illusion of disparity” as you say, there is legitimate disparity as indicated by the posters before you who crunched the numbers and determined that Warrior sustain exceeds Guardian sustain even when Guardians are built to maximize health gain and Warriors are built to maximize DPS. That is no illusion, and numbers don’t lie.
Eliminate/attenuate spike damage that 1-shots players regardless of gear. Get rid of downed state—players go straight to dead.
I’d be all for this.
That is a fictitious problem that people have created to justify their calls to buff VoR.
Why is that it fiction? Again, it’s easy to call our arguments nonsense, but it’s another thing altogether to give a reasoned explanation why you think they are nonsense. Calling it “fictitious” and leaving it at that isn’t a discussion.
I do know one thing … even if that is a problem, the conclusion to fix it is NOT a buff to VoR.
You’ve said very little despite typing out many words. How do you “know” the conclusion is not to buff VoR? Judging from your profile you aren’t a developer, so no one here is going to simply take you at your word because you claim to “know” better. You haven’t provided a scintilla of an argument—not to mention ZERO evidence—that we should find anything you’ve said persuasive. People in this thread have devoted time to developing REAL numbers for the sake of discussion and you think that’s what, “fictitious”? Please do not ruin this thread by telling everybody they’re wrong without trying to explain why.
Again, please do not ruin this thread simply because you cannot articulate your reasons for disagreeing. That’s how threads devolve into personal attacks and become locked. I ask that you seriously evaluate your abilities to contribute further, and then make an informed decision as to whether or not to proceed.
The easiest solution would be a setting “Turn off Aegis effect on your own character”.
Then everyone with a kitten shield can delight themselves about how cool their character without the annoying effect, and it doesn’t hamper anyone else.
“Easy” in terms of design =/= “easy” in development.
The only fallacy here is that people have no context for their case to buff VoR based on a comparison to a SINGLE other profession. What I’m illustrating is that people are cherry picking a case that puts your position in the most positive light. Why don’t you compare VoR and Guardian healing to something else? Is the case for buffing VoR as good if you compare to other professions? I don’t think it will be.
I consider Guardians more akin to Warriors than, say, Thieves, because they are both heavy professions. I think a compelling case can be made to buff VoR from that comparison alone—without muddying the waters with an analysis of every class.
It’s fine that you disagree, but you haven’t presented anything resembling a counter argument. As I said, yours is a logical fallacy and does not negate anything that’s been said. Calling an argument bad is easy, but it doesn’t do too much to convince people that the argument is in fact bad, I’m afraid.
If you have examples as to why why VoR is fine as it is I invite and encourage you to share them. Numerical data has already been presented in this thread, so you don’t have to go far for statistical analysis. If you want to include other professions in this discussion please do. I only ask you do something that resembles making an argument.
change the stupid 20% dmg when aegis is up to 25% speed when using melee weapon (like the opwarr) and im happy
What??? Why would you want to trade +20% DAMAGE for speed?
The effect is important for PvP. Perhaps they could add an option to turn it off in PvE, but I can’t imagine that being anywhere remotely near the top of their list of things to do. I doubt it’s even on the list.
I wouldn’t count on it.
PvE = Zerker.
Celestial is not a good idea. The little you gain in Healing Power and Condition Damage and Toughness will not make up for what you lose in Power.
I favor fury, fury, and more fury.
Get Traveler runes bro. We need fury.
Pretty sure they are trying to talk about class balance
An objective discussion about class balance would have other comparisons to the other 6 classes. It’s easy to cherry pick.
Your argument is a logical fallacy: The fact that we could have also compared other classes does not mean that our argument is void for not having done so.
Caution maths ahead…
Where h is healing power:
Guardian
—————————————-
Virtue of Resolve 84+ .06h
assuming 150 h = 93 heals/s
adding in 25% duration for Absolute Resolution (20 in virtues)
116.25 heals/sSelfless Daring (dodge heal) (15 in honor)
129+h
time to dodge
10 seconds w/out vigor
5 seconds w/ vigor
with perma vigor and 150 h
279/5 = 55.8 heals/sSignet of Resolve
8338+1.25h 40s cooldown
8525.5 w/150 hp
213.1375 heals/s
32s cooldown with Signet Mastery trait (10 in radiance)
266.421875 heals/s438.471875 total heals/second (with 20 in virtues 15 in honor and 10 in radiance and perma vigor/dodging when avail)
Solved for h
1.25*(84+.06h)(129h)/5+(8338+1.25h)/32=105+.075h+25.8+.2h+260.5625+0.0390625h=
391.3625+0.3140625h heals/secondWarrior
—————————————-
Adrenal health (15 in defensive line)
1 bar) 125+.15h
2 bar) 240+.15h
3 bar) 360+.15h
assuming 150 h
with 3 bars 382.5 heals/s
with 1 bar 147.5 heals/sHealing Signet
392+.05h
assuming 150 h = 399.5 heals/s399.5+382.5= 782 heals/sec (with 15 in defensive line and a full adrenaline bar)
Calculating how much healing power a guard will need to equal a warriors healing with signet and adrenal health
782=391.3625+0.3140625h
390.6375=0.3140625h
h=1243.8208955223880597014925373134Summary:
A guard with 20 in virtues,15 in honor,10 in radiance,perma vigor,dodging every 5 seconds, and 1244 healing power heals for the same amount as a warrior with 15 in defense and the healing signet equipped with full adrenaline.Someone correct me if i mathed up
Everybody +1 his post. Devs need to see this
Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.
Congratulations, you get best troll award.
What’s frightening is that Daecollo is 100% serious. You should see some of his other posts.
Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.
Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.
You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.
Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.
What’s there to prove? This whole thread started because someone was unhappy that so many people demand players use zerker gear. And they aren’t demanding it because it’s worse than the alternative.
It’s incredible that the majority of players find the best and optimal builds. You can challenge me and call me wrong, but I think the fact that this thread was even started speaks volumes.
What is there to prove you ask? You said I was wrong so prove me wrong rather then just say it without anything to back it with.
There’s nearly universal agreement that Zerker is optimal. That’s why this thread got started—because the OP didn’t like how many players demand Zerker gear in dungeons. That’s why you came here, to voice your similar displeasure.
So I say again, there’s nothing to prove. Players aren’t stupid. They’ve been finding optimal builds for years. Currently, Zerker is optimal according to the majority of players. That’s proof by itself. If Zerker wasn’t optimal—surprise—players wouldn’t be demanding it on dungeon runs.
Why won’t you try to prove it then? Compare builds and performs the same task. Pretty much all has been a theory crafted but not fully tested. So why no try and test it. Your zerker build vs my build to perform the same PVE task.
As I’ve said repeatedly, there’s nothing to prove. If most players didn’t think Zerker was better we wouldn’t be having this discussion in the first place, and players are notoriously good at optimizing builds.
Case closed. That’s all there is to say. You might be a better player than me who could do better in any dungeon with any set of gear. But that doesn’t change the fact that thousands of GW2 players—thousands—have analyzed it and come to the same conclusion: Zerker gear is better.
There’s nothing else to say. I do hope the design changes and opens up more variety. But I’m not holding my breath.
Thousands people used to say the world is flat. They were wrong. Your argument is just cause other people say it then it must be so? Really history has proven that is worst then to do. Test it then. You basically stated your really good at zerking so why not prove it to me that you can do everything in PVE better than my build can.
A curious analogy, considering the belief that the world was flat was insisted upon by the religious zealots for decades against the contrary evidence of scientists. And here we are in the face of innumerable data from other gamers yielding results consistent with my argument that Zerker is better.
And no, I will not accept your challenge to a virtual duel, as thrilling as that might be.
Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.
Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.
You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.
Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.
What’s there to prove? This whole thread started because someone was unhappy that so many people demand players use zerker gear. And they aren’t demanding it because it’s worse than the alternative.
It’s incredible that the majority of players find the best and optimal builds. You can challenge me and call me wrong, but I think the fact that this thread was even started speaks volumes.
What is there to prove you ask? You said I was wrong so prove me wrong rather then just say it without anything to back it with.
There’s nearly universal agreement that Zerker is optimal. That’s why this thread got started—because the OP didn’t like how many players demand Zerker gear in dungeons. That’s why you came here, to voice your similar displeasure.
So I say again, there’s nothing to prove. Players aren’t stupid. They’ve been finding optimal builds for years. Currently, Zerker is optimal according to the majority of players. That’s proof by itself. If Zerker wasn’t optimal—surprise—players wouldn’t be demanding it on dungeon runs.
Why won’t you try to prove it then? Compare builds and performs the same task. Pretty much all has been a theory crafted but not fully tested. So why no try and test it. Your zerker build vs my build to perform the same PVE task.
As I’ve said repeatedly, there’s nothing to prove. If most players didn’t think Zerker was better we wouldn’t be having this discussion in the first place, and players are notoriously good at optimizing builds.
Case closed. That’s all there is to say. You might be a better player than me who could do better in any dungeon with any set of gear. But that doesn’t change the fact that thousands of GW2 players—thousands—have analyzed it and come to the same conclusion: Zerker gear is better.
There’s nothing else to say. I do hope the design changes and opens up more variety. But I’m not holding my breath.
Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.
Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.
You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.
Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.
What’s there to prove? This whole thread started because someone was unhappy that so many people demand players use zerker gear. And they aren’t demanding it because it’s worse than the alternative.
It’s incredible that the majority of players find the best and optimal builds. You can challenge me and call me wrong, but I think the fact that this thread was even started speaks volumes.
What is there to prove you ask? You said I was wrong so prove me wrong rather then just say it without anything to back it with.
There’s nearly universal agreement that Zerker is optimal. That’s why this thread got started—because the OP didn’t like how many players demand Zerker gear in dungeons. That’s why you came here, to voice your similar displeasure.
So I say again, there’s nothing to prove. Players aren’t stupid. They’ve been finding optimal builds for years. Currently, Zerker is optimal according to the majority of players. That’s proof by itself. If Zerker wasn’t optimal—surprise—players wouldn’t be demanding it on dungeon runs.
I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo. I encourage every single player that does not use berserker gear to do the same. Report any players that kick you from parties because of your build, insult you, or demand that you use berserker gear.
This is an abuse to the reporting tool. You will be banned if you abuse that system.
Quit being spiteful. It is not against the rules to kick people because you don’t want to play with them.
No, it is not abuse. I will be improving the game by reporting those elitists and getting them banned. So far I’ve reported many of those elitists, and guess how many times I’ve been banned/suspended? None.
Kicking people because you don’t like the gear they’re wearing is right up there with racism. It doesn’t belong here, nor does it warrant kicking people from parties. Kicking people because of their gear is not only rude and disrespectful, but it completely ruins the community. Take a look yourself.
Dungeon kicks are akin to racism? I’m reporting your post. Either you’re straight up trolling, or you simply need a break from the forums for awhile.
My goodness. You may need to grow some thicker skin if that little comparison upset you. And congratulations by the way. That report you already sent in, or are going to send in, is going to do absolutely nothing
Welcome to GW2.
Look I don’t want to derail this thread, but this isn’t a sensitivity issue. It’s a let’s-keep-this-discussion-civil while we talk about a video game issue. You may think that your analogy was a good one, but I think it’s the kind of thing that turns threads open discussions into locked threads. That’s why I reported it. I don’t particularly care what Anet does with the report; it’s not up to me.
Keep it civil and we’re cool.
Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.
Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.
You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.
Ok we can put that to an experiment shall we. We can go into the new path and see how much constant damage you can take before you get downed. Espically considering Aetherblades love to give constant damage that can’t be kited. Prove to me that your such a great player that the constant damage means little to nothing to the all and powerful zerker builds that cant handle much since they lack armor. Or why not leave it there lets go to scarlet invasion and try to solo a Molten alliance tunnel and kill all minions afterwards. If you can do that then I will believe you that zerker is as mighty as you say it is. And I will admit on here that the constant damage means little.
What’s there to prove? This whole thread started because someone was unhappy that so many people demand players use zerker gear. And they aren’t demanding it because it’s worse than the alternative.
It’s incredible that the majority of players find the best and optimal builds. You can challenge me and call me wrong, but I think the fact that this thread was even started speaks volumes.
I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo. I encourage every single player that does not use berserker gear to do the same. Report any players that kick you from parties because of your build, insult you, or demand that you use berserker gear.
This is an abuse to the reporting tool. You will be banned if you abuse that system.
Quit being spiteful. It is not against the rules to kick people because you don’t want to play with them.
No, it is not abuse. I will be improving the game by reporting those elitists and getting them banned. So far I’ve reported many of those elitists, and guess how many times I’ve been banned/suspended? None.
Kicking people because you don’t like the gear they’re wearing is right up there with racism. It doesn’t belong here, nor does it warrant kicking people from parties. Kicking people because of their gear is not only rude and disrespectful, but it completely ruins the community. Take a look yourself.
Dungeon kicks are akin to racism? I’m reporting your post. Either you’re straight up trolling, or you simply need a break from the forums for awhile.
The conversations in here are frightening.
You’re going to have to specify what area of the game you are talking about.
WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.
sPvP: Sure, why not.
Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.
Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.
From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.
I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.
Speedclear =/= efficient group.
The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.
Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(
Most people I play with regularly are the same: We rock Zerker 100% of the time. Why waste DPS mitigating damage when you can avoid it completely with dodge?
The people in this thread praising non-Zerker gear have it backwards. Your gear isn’t making you better, it’s capping your potential.
You can migrate some damage with dodge but you can not dodge it all. If you can great considering that means your kiting a lot.
This is so mistaken it’s not even funny. With the exception of Agony at Jade Maw, every single serious damage encounter can be avoided. Not mitigated, avoided. The small damage isn’t what troubles me, and it isn’t what downs most people, it’s the big spike damage which, as I’ve said repeatedly in this thread, can be avoided 100% of the time.
But here’s where it gets interesting: That big spike damage I’m talking about, well, it tends to down bunkers and zerkers alike. Let’s analyze, for example, the Legendary Wraithlord Crusher in P3 in Arah. Have you ever seen a bunker tank his spike damage? The answer is no. No amount of healing/toughness/health/armor currently available in the game will mitigate that damage. The only way to avoid it is to dodge.
And that encounter isn’t unique. Now I’m not saying that the game design is right. But I am calling it for what it is.
Everyone (should at least) dodges the spike damage but constant damage is what downs people the most. Such as why do you think the Zhaitan Thrall has downed the most people? It has very minimal spike damage but high constant damage. There also happens to be a lot of them. Dredge people hate to fight not cause they have super spike damage but because they have great constant damage. Pretty much every monster people hate to fight either has CC or constant damage.
Again, I’m sorry, but you’re wrong. In Dredge the spike damage is from the Dredge that shoot the shockwaves and the Dredge with the rifles—either of which can hit anyone in any gear for thousands in a single hit. The other attacks are largely inconsequential. I realize you’re determined to prove your point, but you’re mistaken. You’re just wrong.
Now I’m not arguing that people are never downed by the smaller, constant damage. But that’s not usually the reason better players are downed. The times that I’m downed are, for example, when Rabosovich gets me and I was out of Endurance. But having bunker gear wouldn’t have made any difference. The same result would have occurred.
You want to wear other gear? Great. Get the Devs to improve the game design. But as it currently stands, anything but Zerker isn’t making you better, it’s just capping your potential.
The conversations in here are frightening.
You’re going to have to specify what area of the game you are talking about.
WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.
sPvP: Sure, why not.
Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.
Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.
From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.
I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.
Speedclear =/= efficient group.
The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.
Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(
I did an AC run in 12mins with a none zerker group. If your group knows what it is doing is what makes the difference from what I seen. Whats the fastest time a zerker group has done AC path 1?
Call me a skeptic, but waiting on NPCs and things to spawn alone makes this path longer than 12 minutes.
The conversations in here are frightening.
You’re going to have to specify what area of the game you are talking about.
WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.
sPvP: Sure, why not.
Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.
Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.
From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.
I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.
Speedclear =/= efficient group.
The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.
Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(
Most people I play with regularly are the same: We rock Zerker 100% of the time. Why waste DPS mitigating damage when you can avoid it completely with dodge?
The people in this thread praising non-Zerker gear have it backwards. Your gear isn’t making you better, it’s capping your potential.
You can migrate some damage with dodge but you can not dodge it all. If you can great considering that means your kiting a lot.
This is so mistaken it’s not even funny. With the exception of Agony at Jade Maw, every single serious damage encounter can be avoided. Not mitigated, avoided. The small damage isn’t what troubles me, and it isn’t what downs most people, it’s the big spike damage which, as I’ve said repeatedly in this thread, can be avoided 100% of the time.
But here’s where it gets interesting: That big spike damage I’m talking about, well, it tends to down bunkers and zerkers alike. Let’s analyze, for example, the Legendary Wraithlord Crusher in P3 in Arah. Have you ever seen a bunker tank his spike damage? The answer is no. No amount of healing/toughness/health/armor currently available in the game will mitigate that damage. The only way to avoid it is to dodge.
And that encounter isn’t unique. Now I’m not saying that the game design is right. But I am calling it for what it is.
When every boss you met in dungeons would one-hit-kill you, berserker is the only way to go. I am sorry to say.
Those that disagrees hasn’t been to Fractal level 45+.
I don’t use berserker btw. I use apothecary because like OP I enjoy tanking and surviving. Necro is meant to be an attrition class, so I am designing my build around that idea. Its the game design that’s failing me.
Its the game design that forces everyone to use berserker in dungeons.
Name all the bosses that have 1 hit kills.
AC: Has 1 boss only with 1 hit kill. Rumbus
CM: 0 bosses with 1 hit kills
COE: 0 bosses with 1 hit kills
TA: 0 bosses with 1 hit kills
Im starting to see a trend here…. If your wearing zerker then yes there is bosses with 1 hit kills but if your actually wearing survivability many of those 1 hit kills can be absorbed. I’m a not saying their attacks don’t hurt, but won’t down you instantly either.
None of those bosses will 1-hit a zerker. And that’s coming from someone who runs zerker exclusively in PvE.
The conversations in here are frightening.
You’re going to have to specify what area of the game you are talking about.
WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.
sPvP: Sure, why not.
Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.
Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.
From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.
I wear zerker into all dungeons. Everything I do in PvE I wear zerkers.
Speedclear =/= efficient group.
The more zerker you have in the group, the more efficient it will be, if the people in the party know what they are doing.
Just because I might post something in LFG that doesn’t say “speedrun” doesn’t mean I’m okay with it taking an hour instead of 20 minutes. Doesn’t really matter anyway, as I always try to run with my guild. Even then I find a cleric’s guard in my group =(
Most people I play with regularly are the same: We rock Zerker 100% of the time. Why waste DPS mitigating damage when you can avoid it completely with dodge?
The people in this thread praising non-Zerker gear have it backwards. Your gear isn’t making you better, it’s capping your potential.
The conversations in here are frightening.
You’re going to have to specify what area of the game you are talking about.
WvW: Hell no don’t go zerk. You’re either looking for 1v1s or you just don’t know what you’re doing.
sPvP: Sure, why not.
Dungeons: Hell yes you should be zerk, or working towards it. The dungeons in this game can all be done in full zerker. You should be trying to know the instances good enough to wear as many zerker pieces you can. This is for efficiency. If you don’t care if your dungeon run takes longer, then join other people that don’t care. Most the people running dungeons want it to be quick and efficient.
Healing and tanking is not needed IN DUNGEONS in this game, assuming everybody in your party knows what they are doing. If you feel special becaues you can heal people and take very limit damage, fine, it’s your choice. But it’s also the party’s choice to kick you because they want the dungeon done in 15 minutes instead of 25 minutes.
From what I seen ‘most’ people are not wearing zerkers into dungeons. Only dungeons I seen that want to be fast cleared with zerkers is COF and AC. I haven’t seen a single one saying Speed Clear zerker only for any Arah, SE, or TA. Another thing is zerkers have to work together cause a single mistake can cause a party wipe.
I disagree. Zerker is definitely the norm in all of those dungeons you listed, including FoTM 48 which is more dangerous than any of the others. Now if you’re talking about PUGs, then there’s likely no rhyme or reason to what builds/gear people are using anyway.
You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?
The rewards are actually pretty good! There’s 5 chests total, ~20k karma – I usually get 4x rares, sometimes an exotic, and the usual bunches of blues and greens. Got the Tequatl mini once and generally see at least one player linking the Tequatl’s Hoard (which holds an ascended weapon).
Results not common. I have yet to loot an exotic or a mini despite killing Teq on Blackgate nearly daily since the revamp. My bet is I could find more people in my situation than in yours.
Surely you’re not proposing that everyone get a mini Tequatl every time they kill him are you? The market would be flooded and cries of Mini Priests of Balthazar 2 would ensue.
Right now the mini is rare enough to be meaningful without being so rare as to be meaningless. Judging by the falling price on the trading post a fair few are dropping.
http://www.gw2spidy.com/item/47846
The OP asked why fewer and fewer people are running Teq, and I answered it is because the rewards are generally pretty bad. You seem to want to interpret that as advocating a change to the rewards, but it wasn’t. It was simply an honest observation that most people don’t receive much from the event, so for many there is little incentive to bother. Extrapolate what you will from that.
I knew it was a male thing!
Makes sense, supporting in my (very little) experience is a female thing! (inb4 males that play support builds jump on me, I’m not being too serious)
Lol actually that is an accurate statement. Generally speaking, support is more of a female role, while damage is more of a male role. Simply due to basic human nature. Although, you do find exceptions to every ‘rule’ (which is why male nurses exist for example). I was just poking fun originally, hehe.
This post is actually quite offensive, so let’s limit the discussion to the game and stay away from potentially incendiary topics like gender, evolution, etc.
