Showing Posts For Kilandros.2098:

Tequatl already a ghost town

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?

The rewards are actually pretty good! There’s 5 chests total, ~20k karma – I usually get 4x rares, sometimes an exotic, and the usual bunches of blues and greens. Got the Tequatl mini once and generally see at least one player linking the Tequatl’s Hoard (which holds an ascended weapon).

Results not common. I have yet to loot an exotic or a mini despite killing Teq on Blackgate nearly daily since the revamp. My bet is I could find more people in my situation than in yours.

Tequatl already a ghost town

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

People have become interested in my build (especially within my guilds) just due to its nature since the new dungeon. Zerker builds are great and all but in situations such as the new TA dungeon a full zerker person is going to go down and die really fast just cause there is too much damage to avoid. My build focuses on survivability with damage.

Laughing at Ahlen’s post just cause how much damage do you do while your downed for half the fight? Not all damage can be avoided and your going to take some no matter what. If the enemy has a large hp pool but unavoidable damage (which does exist) my build has a lot higher chance of success compared to a zerker build.

I cant also tell you how many times i seen a zerker 1 shotted by mossman. Hard to dodge an attack that you never knew was coming.

Same goes in WvW I literally watch zerker warriors get melted by a thief over and over. That same thief came after me and I literally shrugged off all the damage and went on my business. If I wanted to waste my time trying to fight a thief I could kill it without even a fear of losing.

So far anyone that has tried my build (which isn’t many at this moment I will admit that) has noticed its capacity to withstand large damage for long periods of time while still dealing a decent amount of damage. Balance must be reached rather than a strong focus on one. Focusing makes you stronger in that one instance but at the cost of others. Zerker sacrifices so much survivability that it loses its ability to be useful to most groups and become a hinder. I can’t tell you how many times I have had to rez people in zerker gear. Its becoming a sad epidemic.

Hell if you want to 1v1 in SPvP your zerker build against mine I am willing. Or if your vsing FA server you can find me in WvW and face me there.

I will admit that my build is not without flaws but i know its flaws and will try to work on compensating for its lose.

edit: I have never been kicked out of a group for my gear. People usually ask about my build just due to the nature of what occurs in dungeons (I get focused and the group turns into just keep me up and its a win)

Mossman is 100% avoidable if you’re paying attention, just like pretty much every other encounter in the game.

Time to buff Virtue of Resolve?

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Posted by: Kilandros.2098

Kilandros.2098

-They can spec Shout Healing -or- Banner healing (mutually exclusive) but then they sacrifice all their utility skills for Shouts or Banners, and have to spec heavily into Healing Power.

This is the point being made over and over and over in this thread. The sacrifice you’re talking about regarding Warriors is the sacrifice Guardians must make to even be in the same competitive realm with Warrior sustain.

No one’s asking for Warrior to be nerfed. This isn’t a zero-sum game where professions may only succeed where others fail. But people on this forum do play both Warrior and Guardian a lot (like myself) and can say without bias that it’s currently much easier to both sustain and DPS as a Warrior than as a Guardian. Being not particularly biased and having an affinity for both professions, I’d like to see Guardian sustain improved somewhat, particularly since Guardian is handicapped with a low health pool.

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

I’ve stumbled upon at least 10 different versions of the same issue on the forums. Berserker gear being the best gear for PvE and no other stats being viable at all. I’ve also stumbled onto some posts that basically said, “If you’re not a full berserker, you’re hurting your team and ruining the game for others”. What kind of thinking is that in an mmorpg?

An mmorpg is just that…. an rpg. When you pretty much have no choice in what gear you use, isn’t that taking away your freedom and the “rpg” part of an mmorpg? I play a tanky, support guardian, and I’ve had people kick me from parties, tell me to go full berserker or quit, and insult me not only in-game but on the forums as well. That thinking is so wrong that I could almost cry about it. Maybe berserker isn’t my playstyle and I want to support others with buffs. Shouldn’t I have that option?

I have also heard players say that I should “adapt” to whatever the current situation demands. That is also the worst argument I’ve ever heard. If your current build is lacking, you should adapt to a better version of that build, not adapt to using a completely different build that you hate using.

I’m taking a stand here and now and saying I will not go berserker no matter what. I may continue to get kicked out of parties, but I will report each and every one of the people that vote to kick me, because this thinking is utterly wrong and is harmful for an mmo. I encourage every single player that does not use berserker gear to do the same. Report any players that kick you from parties because of your build, insult you, or demand that you use berserker gear.

You’re blaming the players when you should be blaming the game design. Here’s why:

Dodge. As long as dodge negates 100% of damage, and as long as damage continues to spike, support will always be second rate. The simple fact of the matter is I can outlast bunker builds in PvE fights simply by out dodging them. To make matters worse, because damage is so spiky to account for dodge being in game, the gap between bunker and zerker is considerably narrow. I’ve run FoTM 48 in both bunker and zerker set ups and can honestly say both go down quickly if I’m not dodging well. The only real difference between the two is one helps kill stuff quickly and the other doesn’t as much.

And that’s why players don’t want bunkers. Support just isn’t necessary in a game where a well-timed dodge makes you wholly invulnerable to an attack. Indeed, players recognize this and want DPS-oriented builds because they recognize that the sooner something is dead, the less chances someone in the party is going to miss a crucial dodge.

My recommendation is stop getting angry at other players about it. You can’t blame people for not wanting to wipe 5-6 times on Lupicus because someone in the party can neither contribute much DPS nor tank Lupi with impunity to make up for the DPS loss. You’re basically asking people to 4-man content and for what? So that you can absorb a couple more hits? It isn’t worthwhile—for you or them.

Frankly I think the design is flawed, but it is what it is. I’ll keep playing as long as I enjoy it or until something better comes along, but this isn’t going to change anytime soon.

Transmutation Splitter and Legendary

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

Yes, you can. First you need to use a level 80 Transmutation Stone to transmute the appearance of the Legendary onto the stats of a low-level blue or white item. This will make the legendary account bound. Move it to the character you want it on and then use the Transmutation Splitter which will yield the original, soul-bound Legendary and the low-level blue or white item.

DPS Meditation Build (Critiques Requested)

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Posted by: Kilandros.2098

Kilandros.2098

Yeah it’s a good build, but it remains to be seen how effective the Fury boon from meditations becomes. If it gets a good boost and we can keep Fury up with some consistency, R-Hand Strength might become overkill.

Well, I was doing the math before, and with my current set-up I’ll have a 90% Crit Chance with Fury and RHS. It would be 100% if I switched to full Berserker Trinkets.

From my experience you start to see diminishing returns after 75% crit chance. If I could keep 75% up consistently, I wouldn’t bother pushing for anymore.

I don’t think I’ve ever noticed something like that before. I’ll keep my eyes open, and make any changes if there is.

I suppose what I meant to say by diminishing returns is this: I crit a lot at 75% cc. Pretty much every hit is a crit. I don’t crit that much more at 90%, and I certainly don’t see a huge improvement in the number of crits. For me that’s diminishing returns.

I would rather sit at 75% cc where I crit nearly every hit anyway and invest traits in something else than push for 90%.

This is not how math works. =(

I recognize that statistically 90% cc is superior to 75% cc. What I’m saying is that I don’t notice the statistical difference that much. I never claimed that there was a mathematical advantage to having a lower cc, and frankly I’m not sure how you interpreted it that way. What I’m saying is that in actual application, 90%cc doesn’t feel that much better than 75%cc, and it certainly doesn’t feel that much better that I would sacrifice trait points to get it.

I hope that clears things up. I never suggested that I was approaching this from a mathematical perspective. I think it’s quite clear I was talking about practical application over mathematical statistics.

Vote: Do you like ascended skins?

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

I don’t think it’s quite a yes/no scenario.

I’m sure a lot of thought went into making Ascended skins intriguing while not eclipsing all of the exotic skins out there. No doubt Anet wanted to give us skins that could hold their own, but also weren’t superior to other exotic skins currently available.

That being said, I generally dislike the ascended armor skins, but I generally like that those skins aren’t better than dungeon skins. Like I said, not really a yes/no answer.

DPS Meditation Build (Critiques Requested)

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Posted by: Kilandros.2098

Kilandros.2098

Yeah it’s a good build, but it remains to be seen how effective the Fury boon from meditations becomes. If it gets a good boost and we can keep Fury up with some consistency, R-Hand Strength might become overkill.

Well, I was doing the math before, and with my current set-up I’ll have a 90% Crit Chance with Fury and RHS. It would be 100% if I switched to full Berserker Trinkets.

From my experience you start to see diminishing returns after 75% crit chance. If I could keep 75% up consistently, I wouldn’t bother pushing for anymore.

I don’t think I’ve ever noticed something like that before. I’ll keep my eyes open, and make any changes if there is.

I suppose what I meant to say by diminishing returns is this: I crit a lot at 75% cc. Pretty much every hit is a crit. I don’t crit that much more at 90%, and I certainly don’t see a huge improvement in the number of crits. For me that’s diminishing returns.

I would rather sit at 75% cc where I crit nearly every hit anyway and invest traits in something else than push for 90%.

[Suggestion] New mid-ranged weapon

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Posted by: Kilandros.2098

Kilandros.2098

If they ever decide to implement new weapon types I would enjoy having a spear for the Guardian. I think it would fit them quite well, especially since they are the spiritual successors to the Paragons from GW1. The scepter just doesnt really do it for me to be honest. It feels like im playing tennis with the enemy and overall just feels flat. I like this idea, and I hope Anet decides to add more weapons later down the road.

Yeah, I like the idea of the Scepter, but I dislike the feel of its implementation

[Suggestion] New mid-ranged weapon

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Posted by: Kilandros.2098

Kilandros.2098

I guess I don’t really see the point in mid-ranged weapons for Guards/Warriors. They can stand toe-to-toe with most stuff, so if I’m not at 1200 range, I’m at 0 range. If you want a condition weapon I’d prefer they gave it to us in a melee weapon (hello, axe?).

That being said, I would absolutely LOVE for Guardians to get a 1200 ranged 2 hander. I think it’s time for Longbows shooting beams of light.

DPS Meditation Build (Critiques Requested)

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Posted by: Kilandros.2098

Kilandros.2098

Yeah it’s a good build, but it remains to be seen how effective the Fury boon from meditations becomes. If it gets a good boost and we can keep Fury up with some consistency, R-Hand Strength might become overkill.

Well, I was doing the math before, and with my current set-up I’ll have a 90% Crit Chance with Fury and RHS. It would be 100% if I switched to full Berserker Trinkets.

From my experience you start to see diminishing returns after 75% crit chance. If I could keep 75% up consistently, I wouldn’t bother pushing for anymore.

DPS Meditation Build (Critiques Requested)

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Posted by: Kilandros.2098

Kilandros.2098

So, I recently went ahead and deiced to rework my guardian’s build.
For the longest time I was running a support-based shout build, but I slowly started veering towards a more offensive set-up. Now that I’m finally at a place where I feel like my build is pretty decent, I was still wondering what the fine folks of the Guardian Sub-Forum have to say about it!

http://en.gw2skills.net/editor/?fUIQRAsd7elYgiDnGyOEf4Eh1jBeQ/VVIeXPgYEbIA-jwyAY/BRTQAIChmKAl9iY6bIrFuioxqrxUuJVFLIbzhkCQPhRA-e

Some things to keep in mind:

  1. I’m contemplating switching out the Cavalier trinkets for Berserker, but I’m too nervous about the spike drop in armor. I’m not too confident in my abilities to avoid damage at this point in time…
  2. My brain can’t seem to stand percentages that aren’t divisible by 5. I know I can up Critical Damage a bit more, but it’ll bother me too much to do anything that isn’t 100%. Same with my Critical Chance, which it why I’m thinking of getting Berserker rings and a Berserker amulet.
  3. With Critical Chance in mind, I’m using Right Handed Strength in this build. With the upcoming change to meditation traits (We’re finally getting access to Fury~!!), I don’t see myself going for anything higher than 80% Critical Chance. It’s a bit counterproductive to have more than 100% Critical Chance at any given moment. At least in my opinion…

So yeah, what do you guys think? Is it any good? Is there anything I can improve on?
Tel meh pl0x~!!

Yeah it’s a good build, but it remains to be seen how effective the Fury boon from meditations becomes. If it gets a good boost and we can keep Fury up with some consistency, R-Hand Strength might become overkill.

Time to buff Virtue of Resolve?

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Posted by: Kilandros.2098

Kilandros.2098

Do people not realize that ANet is actually intelligent enough to do the number crunching themselves? That’s what they do for a living, and they actually do it well.

If you were to increase the berserker’s regen from 100ish to even just 150, that would take mine (as a cleric’s gear user) to nearly 300hp/sec without any regen or healing at all. I like doing well, but I admit, that’s really close to being OP. You have to consider all gear types, not just your own.

I see what you mean, but if you ask me personally, playing the most defensive profession and then speccing it to be as offensive as possible… well I guess I just don’t get it.

I think the OP is a warrior at heart.

Your example actually undermines the point you’re trying to make. As you said, if VoR was buffed you could get it to nearly 300h/s in FULL CLERIC’s gear. Contrast that with Warrior’s 400h/s in FULL ZERKER gear.

No one is saying that Guardians cannot build for excellent health sustain. We’re all aware of what AH and Meditation builds can bring to the table. What we’re saying is that Guardians need to FULLY BUILD into healing to get anywhere near the sustain Warrior’s get with Healing Signet. What we’re saying is that Guardians need to commit up to 60 trait points and an entire set of armor to come close to what Warrior’s get with a single skill.

For example, my Warrior is full Zerker running 30/25/15/0/0 and Healing Signet. The 15 in Defense gives me 150 Healing Power and Adrenal Health. With that amount of Healing Power, Healing Signet heals for approximately 404h/s and Adrenal Health heals for approximately 380h/x3s at full Adrenaline. This means that my Warrior passively regenerates ~530h/s in FULL BERSERKER gear. This means that over 40 seconds (Signet of Resolve CD) my Warrior will have passively healed for ~21,226 health. That is objectively the strongest healing in the game. Compare to my Zerker Guardian where VoR gives ~98h/s and Signet of Resolve ~8,000 h/x40s: that’s ~12,000 health over 40 seconds; that’s approximately 50% as effective as Warrior’s sustain. And we have less health.

For a Guardian to get anywhere near Warrior’s sustain he has to commit most of his traits and armor to Healing. His damage suffers where a Warrior’s does not. As I understood the classes at launch, Guardian was to have superior sustain to counter inferior health pool—that is no longer the case. Warrior now has superior sustain and superior health pool at almost no cost.

Again, no one is saying Guardian cannot build for excellent sustain. What we’re saying is that the investments needed to achieve such sustain are completely imbalanced in favor of Warrior. What we’re saying is that we believe this contrary to the original directions of the professions, given the Guardian’s naturally inferior health pool.

(edited by Kilandros.2098)

Staff seem underwhelming?

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Posted by: Kilandros.2098

Kilandros.2098

For the most part I think Staff is a pretty excellent utility weapon. #1 is excellent for tagging trash/clearing with AoE. #3 is our most reliable speed boon. #4 is a buff + heal. #5 defensive wall.

  1. is the odd man out, though, and really needs to be reworked. Detonating for the heal is notoriously unreliable, and using it for DPS is a DPS loss. I would like to see #2 scrapped completely (i hate everything about that projectile) and turn into something like an instant cast blind + heal or even another symbol (protection would be cool)

Traveler runes?

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Posted by: Kilandros.2098

Kilandros.2098

Traveler Runes are amazing. I only caution this. Once you get use to them, you will never want to lose that speed…. Be prepared if you try them out.

Unbelievably true

Bow for Guardians maybe ?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

I think the bow for the Guardian should work like the Bow from The Immortals where the bow shot pure light energy therefore it wasn’t affected by gravity or wind. It just fires in a straight line.

I can already see the skills now.
Skill 1; Arrow of Light; Fire an Arrow made of pure light energy

Skill 2: Blinding Shot; Fire an arrow that explodes at the target’s location blinding them and all nearby foes for 3 seconds

Skill 3; Trailblazer; Fire an arrow at your target that leaves a trail of fire behind it. This fire cleanses a condition from all allies that pass through it.

Skill 4; Unyielding Arrow; Fire an arrow that sticks to your target. This arrow applies torment and bleeding that lasts 6secs every second for 3 seconds.

Skill 5; Triple shot; Your next 3 attacks fire 2 additional arrows.

Guardian Longbow shooting bolts of light is just. so. awesome.

Please. Just please.

Crafting 1-400

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

1-400 now gives 7 levels, and there being 8 crafting professions. 7×8=56 levels.
80 minus 56 is 24.

Get to 24 then use crafting.

I only ask because I’ve heard that crafting actually takes you from 1-62

Move Symbol traits to Zeal

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Posted by: Kilandros.2098

Kilandros.2098

Eff that. Symbol majors are fine in valor. It synergises so well with altruistic healing.

lol, just lol

Well why would I want symbols healing allies in a trait line with power? They work so well in the line they are in. Also there is only really one symbol that pumps out a ton of damage and that’s Symbol of wrath. Symbol of protection if you get it off is pretty good

haha, we were just having fun because you said you wanted to keep traits in Valor when traits are actually in Honor…

But the reason you want them in Zeal is because Zeal minor traits all concern symbols. So that provides synergy to have symbol traits in 1 line instead of 2. Another reason to move them to Zeal is because symbols scale with power.

Ahhh I am thinking of it from a support perspective. As a bunker I don’t really care if my symbols do more damage or cause vulnerability. I do care if they heal allies and if they are bigger…. Maybe lasting longer or even symbols are larger could be moved… But healing of allies should stay in Honor. And sorry for the mix up…. MAH BAD!

Yeah that’s certainly valid. But the fact that they offer both damage and support is why they’d be perfect for Zeal. It’s an offense-oriented line and Symbols provide that little bit of defense that give Guardians balance.

Why all the hate on the ranger?

in Ranger

Posted by: Kilandros.2098

Kilandros.2098

I love my ranger. I love the idea of the ranger class. But ranger is frustrating.

Don’t get me wrong, farming Orr Temples with my Ranger is a blast. Doing easy stuff with my ranger is a blast. But trying to do dungeon runs or more difficult content is frustrating. My DPS just pales in comparison to every other class I play, and it’s not like I have a ton of survivability to make up for it. The profession is just weak across the board.

But the worst part if no one wants rangers in their party for anything. It’s a shame and unfortunately isn’t going to change until we can contribute competitive DPS.

SB range too low

in Ranger

Posted by: Kilandros.2098

Kilandros.2098

I think SB should be 1200 and LB 1500 base and that the increased range trait be changed to something else. Ranger is, after all, supposed to be the ranged heavy hitter.

Ranger Weapon DPS Calculations

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Posted by: Kilandros.2098

Kilandros.2098

Awesome compilation, thanks!

Why Ascended Armor So Fugly ?

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

haha, my guess is they made the skins intentionally kind of “meh” because they don’t want everyone defaulting to use the ascended armor skins. Exotic/Dungeon skins are still out there and they want people to diversify.

Your Thoughts on Celestial and Divinity?

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

Celestial is pretty bad across the board because the stats you get in Condition Damage and Healing Power will do very little for improving those respective skills, while the stats you lose in Power will severely hurt your DPS

Move Symbol traits to Zeal

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Eff that. Symbol majors are fine in valor. It synergises so well with altruistic healing.

lol, just lol

Well why would I want symbols healing allies in a trait line with power? They work so well in the line they are in. Also there is only really one symbol that pumps out a ton of damage and that’s Symbol of wrath. Symbol of protection if you get it off is pretty good

haha, we were just having fun because you said you wanted to keep traits in Valor when traits are actually in Honor…

But the reason you want them in Zeal is because Zeal minor traits all concern symbols. So that provides synergy to have symbol traits in 1 line instead of 2. Another reason to move them to Zeal is because symbols scale with power.

I guess I'm bad?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

I usually don’t post on the forums—hear me out! I’m not a bad player, but not the best.

I was unknowingly guesting on Blackgate. I did LFG for an AC run. I was on my Guardian. I was spec’d 100% Healway Guardian (https://forum-en.gw2archive.eu/forum/professions/guardian/WvW-The-Healway-Guardian).

I was with a Warr/Warr/Ele/Mes. Someone pulled the Spider Queen and it was dead BEFORE it crawled to the spot you normally stack. I thought it was a bug/glitch. WTF.

The graveling sob after the spider queen was the same. We stacked and ALL of the mobs and the champ were dead in about 3-4 secs. I started asking in my group what was going on. They told me that they knew “how to roll” and that “you’re bad, but it’s okay”.

We killed Kholer in about 15 seconds. I asked them why I was bad and told them my build (healway guardian). They all freaked out and said my build was crap and started offering suggestions.

At the end I switched to my low level warrior for the XP (like most people do) and they kicked me for it. I guess they had no tolerance for that.

So my question is simple: How is it possible to kill bosses in AC as fast as I described and why is the Healway Guardian build bad (according to people on Blackgate)?

I thought it was quite good, tbh. Thanks.

Yes, you are bad but not for reasons you think.

  1. Healway is for pvp, not pve dungeons. But since it’s AC it doesn’t really matter too much.
  1. You switch to your low level alt near end most likely without telling your team before hand or asking if it’s alright, and since they are most likely already frustrated with you at that point a kick is expected.

What most likely really happened based on what you said was you probably contributed very little and died quite a few times which prompted your team to ask you what your build was, and garnered that reaction after you told them.

Then the last straw came when you switch to your low level alt without telling your team or asking for permission beforehand, which got you kicked.

If you are not trolling and what you said was real, then this is my evaluation of why it happened.

Looking at your post history it seems clear that you come to the forums with the sole objective of offending/inflaming others interested in having legitimate discussions.

I’m reporting your post, and your post in another thread, and recommending that others do the same. There’s no need for you to post vitriol in every single thread you participate in. If you don’t like the discussion, don’t join it. Harassing others and calling them trolls is totally unnecessary.

Move Symbol traits to Zeal

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

No. Just No. The end.

Well folks I’m convinced!

Make Fractals Account Wide

in Fractals, Dungeons & Raids

Posted by: Kilandros.2098

Kilandros.2098

No, it doesn’t. I have multiple chars that run fractals and it would make farming relics and rings a pain.

Good. There’s too many relics/pristines sitting in most people’s banks as it is. The people who run Fractals regularly do so for the skins and have more relics/rings than they know what to do with.

Move Symbol traits to Zeal

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Eff that. Symbol majors are fine in valor. It synergises so well with altruistic healing.

lol, just lol

Advice for armor and accessory upgrade slots?

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Posted by: Kilandros.2098

Kilandros.2098

I am about to equip my Guardian with full exotic armor and full ascended accessories. He is traited 0/0/30/30/10 btw.

I’m going to equip him with full Knight armor and Soldier accessories.

I’m looking for advice on what I should use in the upgrade slots for his armor and accessories.

If PvE everything should be Berserker.

Time to buff Virtue of Resolve?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.

Warriors sacrifice a burst heal for a 4k heal over 10 seconds.

Guardian’s best heal is Signet of Resolve on 40 second cd: 8,150

Over 40 seconds, Healing Signet will have healed for a minimum of 15,800

I’ll tell you what, in PvE I will give up burst heal EVERY DAY OF THE WEEK for 16k health over 40 seconds.

Which Arah path is the easiest?

in Fractals, Dungeons & Raids

Posted by: Kilandros.2098

Kilandros.2098

Path 3 is objectively the easiest. The 2nd boss is incredibly easy and a WP spawns after him so people who die on the first challenging run can easily rejoin. Another WP spawns after the 2nd challenging run so people can again rejoin.

Make Fractals Account Wide

in Fractals, Dungeons & Raids

Posted by: Kilandros.2098

Kilandros.2098

This needs to happen. I will never grind through the lower level Fractals with another character.

Crafting 1-400

in Crafting

Posted by: Kilandros.2098

Kilandros.2098

So I’ve heard that the experience has been adjusted so one can no longer level from 1-80 by leveling all crafting from 1-400.

My question is: what level should I get a new toon to so that 1-400 crafting will bring him to 80?

Time to buff Virtue of Resolve?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Virtue of resolve coupled with AH coupled with Writ of the merciful and selfless daring… Guard HPS is fine. Warrior HPS is ridiculous because they aren’t sacrificing much to get a ton of healing… guardians sacrifice all damage to get their amazing heals.

Guardians don’t sacrifice as much to get a ton of damage, they don’t sacrifice heavy defense like Warriors have to, to get high DPS. They’re damage is build straight into their tanking tree. 0/0/30/0/0.

Daecollo you’re well known around here, particularly over on the Warrior forums where just the other day you were arguing that Healing Signet is UNDERPOWERED. You’re not only wrong in your analysis that Guardians “don’t sacrifice as much to get a ton of damage” which is absolutely INSANE in the face of Warrior +15% Damage and +15% Critical Hit Chance traits, but you’re also extremely biased in favor of Warrior.

Condition damage is a joke.

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

TLDR;
Having a conditioneer in your party doesn’t hurt the party. Can be more usefull than a third warrior in alot cases. But having more than one is wasted.

lol, you couldn’t be more wrong. In PVE having a condition class does hurt the party and is never more useful than having a 3rd warrior.

Not a full soldier warrior

Are we talking about fantasy land now? What warriors use full soldier gear for PvE content? But I’ll tell you what, I’d still take a full soldier warrior over a condition necro.

I guess I'm bad?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Honestly man yeah, your build is bad. People need to understand that dodging is OP and there’s no need for support classes. The trick is to kill fast and dodge spike damage. Your build doesn’t contribute to killing fast so you’re essentially dead weight.

Time to buff Virtue of Resolve?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

Condition damage is a joke.

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

TLDR;
Having a conditioneer in your party doesn’t hurt the party. Can be more usefull than a third warrior in alot cases. But having more than one is wasted.

lol, you couldn’t be more wrong. In PVE having a condition class does hurt the party and is never more useful than having a 3rd warrior.

Petition for Pet Removal *Option*

in Ranger

Posted by: Kilandros.2098

Kilandros.2098

Pet should be an invulnerable/innocuous companion who neither deals nor takes damage.

Instead every pet offers various utilities existing on the class mechanic bar.

Boom. Ranger fixed.

Move Symbol traits to Zeal

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

yeah I also don’t like symbols mechanic period, because it is very weapon dependent. For example, what if I want to use a 1H sword for flavor, then my traits pertaining symbols are a waste? or when I go for underwater fights, these trait lines for symbols are also a waste…..

Yeah, a Symbol should be added/converted on each weapon type. And they should work underwater—just make them a sphere like Mesmer’s Feedback.

Race Change

in Suggestions

Posted by: Kilandros.2098

Kilandros.2098

Next will be class change… no but really, you have a whole quest line for your race.. i doubt its something ante will ever look into… yes we all might want it, however i doubt it will ever happen.

This isn’t a “slippery slope” type argument where you can reasonably say it’s an issue of line drawing: Profession is core to gameplay; race is merely aesthetic. Allowing the one would have absolutely no effect on allowing the other.

Wrong. Race affects Personal Stories. It also affects certain skills.

Personal story doesn’t affect core gameplay. And the Devs have said time and again that racial skills were designed to be inferior to profession-specific skills so that there could be no racial advantage.

Race Change

in Suggestions

Posted by: Kilandros.2098

Kilandros.2098

Next will be class change… no but really, you have a whole quest line for your race.. i doubt its something ante will ever look into… yes we all might want it, however i doubt it will ever happen.

This isn’t a “slippery slope” type argument where you can reasonably say it’s an issue of line drawing: Profession is core to gameplay; race is merely aesthetic. Allowing the one would have absolutely no effect on allowing the other.

Race Change

in Suggestions

Posted by: Kilandros.2098

Kilandros.2098

Yeah it’s been discussed but this needs to happen. This game is all about the aesthetic grind anyway. Races offer no advantage over any of the others beyond some look better in armor and have (arguably) better animations. It has 0 impact on gameplay to allow race change.

Norn, human or asura ranger?

in Ranger

Posted by: Kilandros.2098

Kilandros.2098

I think Norn T3 medium armor is among the best looking armor sets in the game

Move Symbol traits to Zeal

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

It makes no sense that every minor trait in Zeal applies to Symbols and yet all the Symbol major traits are in Honor.

Petition for Pet Removal *Option*

in Ranger

Posted by: Kilandros.2098

Kilandros.2098

+1

The worst aspect of the Ranger profession: Pets.

Question: Emphatic Bond

in Ranger

Posted by: Kilandros.2098

Kilandros.2098

Does Emphatic Bond continue to transfer conditions to your pet when your pet dies?

Bow for Guardians maybe ?

in Guardian

Posted by: Kilandros.2098

Kilandros.2098

Well apparently the devs are going to open up more weapon types to all classes at some point, so I wouldn’t be surprised to see them get a bow.

My only hope is that we get an offhand sword.

Offhand Sword would be awesome, but I’d take Longbow over OH Sword every day of the week.

Trait Reset item should be infinite use

in Guild Wars 2 Discussion

Posted by: Kilandros.2098

Kilandros.2098

I’m guessing there’s a fundamental divide in how this is perceived based on whether or not you play WvW.

what “on the fly respec” means to WvW is someone in a tower seeing opponents approach, waiting to see what they deploy and then respecing based on that. Having that ability is a fairly large change from having to WP back to the citadel, respecing, and then running back to the tower.

I should have specified PvE in title. Valid concern in WvW, though surely they could include a timer on skill change in WvW.