The loot was HORRIBLE yes.. Simply unacceptable for all this effort. ANET should start a token system for these hard bosses
You want to be rewarded extra for failing so much?
The whole event takes about 25 minutes.
That loot probably totals 5g+
There’s a mini that will probably be worth 250g+ for weeks.What about when it gets done on a daily basis on several servers like tequatl?
Do you expect 20g+ of rewards to everyone?lol @ your ridiculous assumptions like the 250g mini and 5g loot anyway (lol, just lol at that “math”) to justify your truly asinine claim that the loot was at all commensurate with the effort this event took.
Look at the loot received, and the first one already sold for 675g.
Also, listen to the people that just beat it, they’re probably happier than you have ever been in GW2.
If you’re doing this boss now, it’s not for loot.
Wow, what an edit. Now because you can’t proceed on the merits of your original (and poor) argument, you attack me personally by calling into question my happiness as a player and my motive for attempting the boss.
Like Taisia said, you’re a troll. I won’t be feeding you anymore.
The loot was HORRIBLE yes.. Simply unacceptable for all this effort. ANET should start a token system for these hard bosses
You want to be rewarded extra for failing so much?
The whole event takes about 25 minutes.
That loot probably totals 5g+
There’s a mini that will probably be worth 250g+ for weeks.What about when it gets done on a daily basis on several servers like tequatl?
Do you expect 20g+ of rewards to everyone?lol @ your ridiculous assumptions like the 250g mini and 5g loot anyway (lol, just lol at that “math”) to justify your truly asinine claim that the loot was at all commensurate with the effort this event took.
Look at the loot received, and the first one already sold for 675g.
I’m sorry, does that mean the mini will hold it’s price at 250g? Is that what that means? Oh right, that’s not what it means. You made up a number and then pretended that number had some basis in actual fact to try to make a point. For all we know the mini plummets to 10-15g in a couple of weeks. The point is, neither you nor I know and your claim of 250g is beyond ridiculous.
To say nothing of your claim that a couple of yellows and a green is worth 5g. Unbelievable.
The loot was HORRIBLE yes.. Simply unacceptable for all this effort. ANET should start a token system for these hard bosses
You want to be rewarded extra for failing so much?
The whole event takes about 25 minutes.
That loot probably totals 5g+
There’s a mini that will probably be worth 250g+ for weeks.What about when it gets done on a daily basis on several servers like tequatl?
Do you expect 20g+ of rewards to everyone?
lol @ your ridiculous assumptions like the 250g mini and 5g loot anyway (lol, just lol at that “math”) to justify your truly asinine claim that the loot was at all commensurate with the effort this event took.
the loot sucks OH WHAT A SURPRISE
So far I have seen all wurm heads go invulnerable at about 20%. Please try consuming the shrooms around the wurm and see if it can be DPSed the rest of the way while under effect of the toxin. I believe it’s an intentional mechanic people are not aware of yet.
A Dev came and reset the server. Also, there was an update a few minutes ago acknowledging the bug, so no, it’s not intentional ;]
we wouldn’t have had it, our dps was kitten.
took over 3 minutes to kill each of the 2 other wurms.
This sounds plausible. I don’t know, I wasn’t timing it and the timer was broken.
Killed 2/3 Heads in Phase 2 when Amber suddenly bugged and went invulnerable, regenerated back to full health, and stopped the timer without ending/completing the event.
Thanks ANet.
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
Was ANET yelled at for Liadra and that hard content? That was presented to the community as something only 10% of players would accomplish, even though more did end up beating her. That was welcomed with open arms and actually even more people cheered on ANET to make more content like that.
As others have said, there is plenty of open world easy things to do in this game. What’s the resistance for something that is actually hard?
If you don’t like it.. then go do the hundreds of other things that are at your disposal to do.
But Liadri was based on individual performance. Not a good comparison. Much like the Mad King’s puzzle – very individual based. You don’t need a maxed out zone and 1 hour of coordination to do such content.
But why not take those individual experiences that people were enjoying and put it on a larger canvas. Look at the Marionette threads for this working exactly like that. People cheering each other on and feeling a sense of gratitude and accomplishment when they are the last alive in an arena and win their fight for the whole community in the battle. Those are awesome moments.
As for the zone.. Who went to Bloodtide Coast before this? Only people heading to the Order of Whispers or doing Map Completion, that’s about it. Otherwise this is a dead zone. There are no dungeons and no timer related world bosses that people would always do. We have so many empty zones, why is a great boss fight like this met with such resistance?
This has made a dead zone fill up with overflows for days now. In my humble opinion, this is awesome.
Haha, I don’t think anyone was ever critical that it’s giving people a reason to return to these zones. It is awesome.
The resistance stems from the fact that these encounters are an enormous time sink when you add up the time it takes to get into a competitive server, wait for the event, complete the event. Some of us have jobs and don’t have ~2 hours for a shot at completion. Some of us consider ourselves competitive players and feel precluded from this content simply because it requires an incredibly long que/wait time to get into the main server or a competitive overflow.
I think what the guy was talking about with regard to Liadri was that he isn’t a player who’s afraid of a challenge. He said he liked Liadri. But unlike Liadri, he’s saying that he basically has neither the time nor the server population to organize a massive event he’d like to participate in.
I think you’re right that the concept of taking the individual challenge and making it large scale is a great idea. But it absolutely fails when you can’t even get into the server to participate. Clearly you and Vols have hours upon hours to kill waiting in main or an organized overflow to happen. But for those of us who log in after 6 or 7pm that isn’t gonna happen. And that sucks.
(edited by Kilandros.2098)
The only reason I’d want to do this while it’s “hot” is because the majority of the community here only seems to care about what shiny they will get after a fight not the self accomplishment of defeating some of the hardest content the game can throw at you.
I came back WAY after the Teq update but have defeated him multiple times. Yes, I am on BG so throw mud my way. However, unlike a lot of people it’s been my home server since the beginning and to contradict that, I’ve beaten Teq in overflows as well. Not as successful but it happens. I’ve also guested to servers and seen members of TTS there helping out. Just randomly happened but I did see it and that’s why I am all for what these groups or servers are doing.
People keep saying once it’s beaten people “will realize the rewards don’t justify it” but to me that’s a community issue. I doubt guilds like TTS and servers like BG really care what drops off of these bosses. Sure, we fight and hope but if your sole intention of doing these bosses is for loot then they are not for you imo.
I’m on BG and I can assure that that once the novelty wear off, the thing that keeps me coming back (or keeps me from coming back) is the reward.
-snip-
Then if this player is a casual and can only play 1-2 hours, should Anet
1.) design all content only for casual players who can only play 1-2 hours?
2.) design content both for casual players and hardcore players?I’m for the second. But I don’t even think that’s the issue. If a casual player who can only play 1-2 hours complains about content like Teq/Wurm, maybe they need to readjust their expectations. There are very few casual players here who did that. Instead, they expect everything to revolve around them. And they don’t even play long enough to take advantage of said content.
I liken it to casual players complaining about failing to get a legendary in a month. Legendaries were not designed for you, so don’t complain about it.
Bah, you’ve roped me back in after I said I was leaving!
I disagree with the analogy. Legendaries are perhaps the perfect content for casuals because they are able to work on it on their own time and at their own pace.
I think progressive content that works well for both more hardcore players and casuals alike is Fractals. Each Fractal run is something even casuals can do, yet the overall progression is something casuals can work toward—just not at the same rate as hardcore players. Maybe casuals can’t run them as often for the skins they want, but even casuals can participate in Fractals at, again, their own rate and on their own schedule (more or less).
My issue with Teq/Wurm is that people with busy lives are effectively precluded from these events entirely. If you want a shot at beating these you need to get into the right server which can and does take hours. Even once these events cool down and much of the excitement fizzles, the amount of coordination can make it difficult for casuals to get involved.
I consider myself a good player, and I would love to enjoy these events, but RL is busy right now and I don’t have hours to kill waiting for them. I think that sucks.
That’s one of the reasons TTS was such a great idea: they essentially made Teq available to players and servers who otherwise wouldnt be able to complete him with any kind of remote regularity. My concern is that unlike Teq, the difficulty of Wurm will be so outrageously not worth it for the rewards that once the excitement fizzles, no one runs it. We’ll see, but I’m going to hedge my bet and say that the Wurm rewards, like all rewards in GW2, will suck.
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
To be fair, this game is designed for casuals in nearly every conceivable way. That this content is unfriendly to casuals because, among other things, it requires them to spend hours waiting for a main server or designated overflow is, in my opinion, a flawed design particularly when the end rewards are likely to be less than commensurate.
What I don’t understand are people like you who come here and talk about players being “good” in PvE. PvE in this game is mindlessly easy. Once someone figures out the best mechanic to take out the Wurm, defeating it will become perfunctory provided players are willing to invest the time. If by “Good” you mean a baseline number of players with working synaptic responses all participating in the event, then yes, I suppose “Good” players are indeed a prerequisite.
But to be fair to the person above you that you’re trying to put down, anyone bragging about being “good” in PvE here is essentially applauding himself for having a brain capable of controlling his fingers.
This game wasn’t designed for casuals. It’s designed for everybody. There is content for casuals and there is content for hardcore players. So you must understand my lack of empathy when these casual players suddenly complain about content made for hardcore players, as though they are being neglected. That is not the case.
By good I mean having the ability to coordinate and execute. Coordination is related to what you said above. Understanding what skills to use, when to use it, and the strategy. Anyone can do that. But what separates knowledgeable elite players from knowledgeable bad players is execution. That can include fast reaction time and spatial awareness.
Yes, PvE is largely easy in this game. But content like Liadri is the epitome of player skill and is an example of coordination and execution. Content like wurm and teq can be argued to be more difficult considering the coordination involves much more than yourself.
What I’m saying is don’t knock the guy for airing legitimate complaints—particularly if he’s from an underpopulated server. Since we both agree that PvE isn’t really difficult, and that the barrier to these events tends to be a combination of numbers and coordination, you should empathize with players who want to attempt this content but don’t have the hours and hours this type of stuff tends to take.
Instead you unfairly targeted him for what you perceived as a lack of skill when in reality it could very well be a lack of play time. Many of us with jobs can empathize quite well with that.
Anyway, this is going nowhere, and a Mod should have deleted/locked/Re-titled this thread long ago. Cheers all.
(edited by Kilandros.2098)
The elitism is strong in this boss event.
The simple fact that you have to be invited to the correct overflow server is prooof enough. And then there’s the elitists in this thread saying it’s ok if a content is only doable by 10% of the players.There should absolutely be content that only 10 percent of the players can do.
Then ANeT is ignoring 90% of it’s customer base. Not a very good business model. If ANeT creates content it should be doable by and for all. Hard content is great, but it shouldn’t require hard-capping the zone population. I believe our server finally took down Teq just last weekend. It took that long and a little help to complete it. The event otherwise remains pointless and unused 99% of the time. That means the content that was created was a waste of ANeT effort. A little less ridiculous champ scaling and less reliance on huge numbers would’ve made the Teq encounter a more enduring event. A higher chance of success by players would have kept them coming back. But the failure rate is just too high and it takes too much pre-coordination.
Unfortunately the wurm event will fall even more quickly into this category. Players will guest to other servers that will eventually succeed and never do it on their own server ever again. Our server is still trying to do it, but I believe interest will soon fall sharply. The marionette event is the only new content that is enjoyable so far. People actually enjoy it, even if we fail. Too bad it will go away all too soon.
They are not ignoring you. It’s your fault and yours alone for not taking the initiative to attempt or complete this content. If you are not good enough, then you do not deserve the rewards.
Happens with Queens Jubilee, happens with Teq, Mari and wurm.
It’s possible for everyone to complete this content. But in the end, only a minority actually do it because they are coordinated and committed to doing it.
To be fair, this game is designed for casuals in nearly every conceivable way. That this content is unfriendly to casuals because, among other things, it requires them to spend hours waiting for a main server or designated overflow is, in my opinion, a flawed design particularly when the end rewards are likely to be less than commensurate.
What I don’t understand are people like you who come here and talk about players being “good” in PvE. PvE in this game is mindlessly easy. Once someone figures out the best mechanic to take out the Wurm, defeating it will become perfunctory provided players are willing to invest the time. If by “Good” you mean a baseline number of players with working synaptic responses all participating in the event, then yes, I suppose “Good” players are indeed a prerequisite.
But to be fair to the person above you that you’re trying to put down, anyone bragging about being “good” in PvE here is essentially applauding himself for having a brain capable of controlling his fingers.
(edited by Kilandros.2098)
I can’t believe people are complaining about the Wurm. We’ve been asking for hard content that requires co-ordination since the beta. Now that we have people are complaining.
This is not only the best content Arenanet has released, it’s some of the best content of any MMO.
Best content in any MMO? Highly opinion based.
Only reason anyone is complaining, TBH, is because Arenanet decided to release this as an open-world raid. Releasing it in a raid instance would have solved so many issues that plagues open-world raids. I want hard content, but not hard content that random passerbys can screw up (by not pulling their weight or otherwise).
Meh, frankly I’m surprised you guys are even remotely concerned with the difficulty here. If Tequatl is any indication, the rewards for completing Wurm will not be commensurate with the effort required to complete it. Indeed, I suspect the Wurm rewards will be nearly on par with Tequatl while the event itself is several difficulty scales above Tequatl.
What this means is we’ll complete Wurm for a little while for the sake of beating the challenge, but then most players will stop running it altogether. All this talk of coordination will give way to the inevitability of the classic risk/reward analysis: Will the Wurm event be worth doing repeatedly for most players? I suspect not.
I think that’s the real problem here.
lol @ this thread title.
A mod should seriously consider editing the title/locking this thread to spare TTS the ongoing shame and humiliation of the OP.
This skill teleports you to the nearest ally with the lowest health and creates a “healing area” around them.
I suggest that this healing area be supplemented with a Water Field. This utility is otherwise not very good.
Excuse me, but I think being forced into underpopulated overflows is a “legit” complaint.
Not really…
The overflows are created when a server is FULL. Then an overflow is made. When that one fills, another is made and so on.
So if there is 1 or maybe 2 overflows that just maybe don’t have enough players to do the event, that’s not a failure. You still have hundreds of players doing the event. You just handcuffed yourself because you showed up 10 minutes before spawn time.
Just come back the next time as it keeps spawning every 2 hours. Just this time come back a little sooner. It’s not like any of this is going away soon. Wurm is here to stay forever and the Marionette is here for 2+ weeks.
I realize you jumped into this thread midway, but I hate to have to reiterate my OP.
This is exactly what I’m unhappy about: Being required to camp out on a map for several hours to do an event in main. As it currently stands on Blackgate, if you aren’t there an 1+ hours before the event, you aren’t getting into main. For me that’s unacceptable.
Well to be honest.. you’re not required. It’s your choice. If the content is not for you then move along….
People camp out in front of kitten and Jormag before their timers pop. Maybe not an hour, but they do.
As for playing in an overflow, I still see nothing wrong with that aside from the EU thing above. I’ve done many of an event whilst playing in an Overflow.
You’re really trying my patience here. So far in this thread your posts can be reduced to the following:
1) Just camp until you can do the event.
2) If you don’t like it, don’t do it.
What’s your problem? If you LIKE the content just say so. Don’t make this about me and how I can just move along. I didn’t title the OP “Please come into this thread and tell me to quit the game because I don’t like this patch.”
If you want to disagree, fine, please elaborate what you think is good about the patch. So far you haven’t said a single thing actually applauding the content—you’ve merely told us the ways in which we can cope with the burden of overflows by investing large amounts of our time, and then telling us we can go on our ways.
Why don’t you take a minute and think about how to articulate why we SHOULD deal with the overflows instead of continuing to regurgitate why we MUST deal with the overflows.
Excuse me, but I think being forced into underpopulated overflows is a “legit” complaint.
Not really…
The overflows are created when a server is FULL. Then an overflow is made. When that one fills, another is made and so on.
So if there is 1 or maybe 2 overflows that just maybe don’t have enough players to do the event, that’s not a failure. You still have hundreds of players doing the event. You just handcuffed yourself because you showed up 10 minutes before spawn time.
Just come back the next time as it keeps spawning every 2 hours. Just this time come back a little sooner. It’s not like any of this is going away soon. Wurm is here to stay forever and the Marionette is here for 2+ weeks.
I realize you jumped into this thread midway, but I hate to have to reiterate my OP.
This is exactly what I’m unhappy about: Being required to camp out on a map for several hours to do an event in main. As it currently stands on Blackgate, if you aren’t there an 1+ hours before the event, you aren’t getting into main. For me that’s unacceptable.
Curious.. What’s the difference between your native server or an overflow?
I’ve done events on both and neither one is superior to the other. They both have people who go AFK, don’t listen to instructions, or even have map chat off.
It doesn’t matter what server you’re on if the people doing the event don’t want to learn the mechanics or how to achieve victory.
At least on the EU side of things overflow servers have the inherent problem that all nationalities / national servers are thrown together. So you have people asking for people that speak their language in French, German, Polish and whatnot, because they can’t speak English or only speak and understand it poorly.
So add language barriers to the mix of unorganized pugging and it gets worse.I don’t think the overflow mechanic is inherently bad, but as it was pointed out, being able to choose your overflow or at least keeping the overflow servers consistent with the server language, as there are dedicated servers for French, German and Spanish players plus ‘inofficial’ server languages when people gather there, would help a lot.
Thanks. That may be the only legit complaint to the overflow issue. On the NA side this isn’t a problem. That seems like it would be huge for EU though.
Excuse me, but I think being forced into underpopulated overflows is a “legit” complaint.
Really? You are aware that will only make people stay on the map longer than they should? It will be too easy to wait for the boss to spawn and then get even more rewards in a short amount of time.
Technically the boss would be spawning right after it dies, the farm fest would be awful.
please tell us more about how you think people would stick around to repeat an event after they obtain their daily chest.
Please, I’d love to hear your solution to overflows.
Event on a 30 minute cycle so people are more willing to come and go from the map. I realize I didn’t spell this out—but I’m surprised I had to.
You do know that would make things worse? Players would stay on the map longer since it would be respawning shortly.
I’ll tell you what, you convince ANet to try 30 min cycles and if the problem worsens, I’ll publicly laud your supreme intelligence.
That comment alone tells me you can’t even create a reasonable response to the issue at hand.
I ask again – what would you do to handle overflows? They are obviously here for a reason.
I told you, reduce the timer cycles. The mere fact that you disagree doesn’t mean I’m wrong in absolute terms. Why don’t you follow your own request and demonstrate why I’m wrong instead of asking me to do it for you.
I’m the OP and I made my point clear. You want to fight it? Go ahead.
Four out of five chains on an overflow.
I agree, thank you ANet. It certainly beats being unable to access the content.
Nice straw-man argument.
Please, I’d love to hear your solution to overflows.
Event on a 30 minute cycle so people are more willing to come and go from the map. I realize I didn’t spell this out—but I’m surprised I had to.
You do know that would make things worse? Players would stay on the map longer since it would be respawning shortly.
I’ll tell you what, you convince ANet to try 30 min cycles and if the problem worsens, I’ll publicly laud your supreme intelligence.
Please, I’d love to hear your solution to overflows.
Event on a 30 minute cycle so people are more willing to come and go from the map. I realize I didn’t spell this out—but I’m surprised I had to.
Let’s put these events on a really long timer so people have to camp out for hours just to do the event on the main server map. Superb thinking there. I for one can think of no better way to experience GW2 than to be forced to occupy the same map for hours on end. Bravo.
4/4/14 never forget
I don’t understand why in PvE there can’t be a 25 bleed stack cap per person
Nor do I understand why any and all conditions don’t stack per person, for that matter.
Maybe a little late in this thread to get started, but here’s why I dislike Rangers in dungeons:
The class is objectively inferior to all other classes; too much of a Ranger’s DPS is bound to its Pet which has serious AI and survivability issues. These issues have been discussed at length so I will not attempt to prove this statement in this post. The Rangers overwhelming inferiority has, in my opinion, been well proven already and a perfunctory search will yield to any doubters substantial evidence backing that claim.
Now, some of the better players have been able to mitigate Ranger’s shortcomings and find builds and playstyles that contribute quite a lot to a group. But those kinds of excellent players are fairly uncommon and tend to gravitate away from Ranger anyway. After all, a Warrior or a Guardian offers better DPS, better support, and better survivability. Good players know this and tend to maximize efficacy even if they aren’t hardcore min/maxers.
What remains are bad to mediocre players who either insist on playing the ranged archetype or simply don’t have much experience with other classes—or both. Those players either want to play the Archer type character or are simply inexperienced with the objective superiority of melee damage—or both. What these players have in common is total ignorance of the Ranger’s shortcomings (that or they don’t care and are happy to be carried through dungeon runs).
Unfortunately for people who main Rangers, they are never really challenged until hitting dungeons. The Living Story is a piece of cake for a Ranger. Bad habits form early when Rangers realize that a Bear is adept at tanking open world/LS content while the Ranger pew pews from afar. These habits die hard and the Ranger’s reliance on the Bowbear crutch is akin to Guardian’s Altruistic Healing: Players believe that because they are often the last man standing they are among the top contributors to the party. This myth is difficult to dispel, particularly if the player neither comes to the forums nor is a member of one of the better guilds.
Consequently, the woes of the Ranger can really be boiled down to a matter of a bad class tending to attract bad or inexperienced players. Good players realize the shortcomings of the class and gravitate away from it. Good players who play Ranger anyway are consequently fairly uncommon. The remaining people who play Ranger do so because they don’t really know any better or because they don’t care—either way, that type of player tends to lack either the knowledge or the impetus to build/play in a way that contributes meaningfully to a dungeon group.
Please consider reverting this skill in PvE and removing the 1/2 second aftercast on Infiltrator’s Return. This was a completely unnecessary PvE nerf that should have applied to PvP only.
never forget
/character minimum
the hamster powering this little pipe dream is in his final death throes
For the love of god, don’t be a bowbear guard!! Staff is the crappiest of our weapons and unless you got endless funds/time or a credit card or rich parents, its the biggest waste to put that on a guard. Get something useful like Jugg, either of the GS, or even Bolt.
No.
- - Good for tagging multiple targets. Hits through walls. Not the best damage but good utility and tag-mobs-for-massive-loot-ness.
- - Longer range, low cooldown, decent damage, heals.
- - Damage and swiftness. Spam this in WvW when zerging.
- - I shouldn’t even explain. 12 might stacks to your whole party with at least a 50% uptime, depending on boon duration. Also an area heal. Also a massive personal heal if you have Altruistic Healing.
- - Area denial, will buy extra time in any area of the game.
Definitely not a crappy weapon. It’s meant for support, not for damage. If you want to support your party as a Guardian, then 90% of the time you’ll use one. Just because you equate damage dealing capabilities with usefulness, doesn’t mean that the weapon is useless.
As for the topic of Bifrost itself, I quite like it. It’s the perfect amount of rainbow-ness to not make my Charr guard look silly, and we already spam rainbows with #1.
Oh God, Staff is the Guardian equivalent to Bearbow and this response was the prototypical Bearbow user response.
1) It’s a crap weapon in PvE. End of story. It offers utility to be sure, but it’s a crap weapon outside of farming/tagging mobs.
2) Might stacking. Lol, just lol. It pulses 3 times giving 4 stacks of might each time. By the end of the final pulse, the first 4 stacks are about ready to expire. If you want to help stack might bring Fire Fields from Consecrations and coordinate Blast finishers. Voila, mucho might and you didn’t even have to stop attacking for very long to get them.
3) You claim it’s a “support” weapon which is precisely why you shouldn’t be using it except to tag mobs and in those encounters where line of warding is handy. Why? Because the best support HANDS DOWN is DPS support. Want to help your group survive an encounter? Burn that encounter down faster.
4) WHO STILL USES ALTRUISTIC HEALING??
They simply moved on assuring themselves that people will forget…
Which is precisely what’s going to happen.
Just for you, deSade. Everyone knows crying eagles are the best tools for Never Forgetting.
Wat. Wat have I just seen.
Ok, I really need to go but I can’t stop lurking and staring at what dis community can come up with. Mesmerised_
Eagles or not, I still think people are going to stop barking about it and deal with it (not that I think it’s a good thing, quite the opposite…) as many did when that stupid ascended stuff came out. I mean, I never threatened to leave in the first place, but I was very upset too… yet, here I am.
For how long… that, I do not know. I acknowledge the community was hit hard, but you know how it is, people get emotional and then things cool down.
And Anet makes money.
P.S. Try with a cute kitty instead of an eagle.We’ll see if players simply forget this time. 4/4/14 is right around the corner, so the metaphorical clock is ticking.
Mmmm 4/6/14 is new GoT! Thanks for reminding me.
ESO will likely not take me from GW2 tbh. Too much time and effort invested for me to start over.
Starting over doesn’t sound that bad when we’re having progress wiped and starting over here anyway.
They simply moved on assuring themselves that people will forget…
Which is precisely what’s going to happen.
Just for you, deSade. Everyone knows crying eagles are the best tools for Never Forgetting.
Wat. Wat have I just seen.
Ok, I really need to go but I can’t stop lurking and staring at what dis community can come up with. Mesmerised_
Eagles or not, I still think people are going to stop barking about it and deal with it (not that I think it’s a good thing, quite the opposite…) as many did when that stupid ascended stuff came out. I mean, I never threatened to leave in the first place, but I was very upset too… yet, here I am.
For how long… that, I do not know. I acknowledge the community was hit hard, but you know how it is, people get emotional and then things cool down.
And Anet makes money.
P.S. Try with a cute kitty instead of an eagle.
We’ll see if players simply forget this time. 4/4/14 is right around the corner, so the metaphorical clock is ticking.
I usually read in the pvp forums how new players get trashtalked for making a mistake or entering soloque immediately when you’re a beginner, I’m a 100% against this since everyone started some where, also that’s why there is a matchmaking system, so new players don’t get put up with more experienced ones.
However.. It seems like pve is no different. I’ve been playing Gw2 since beta we1. Always enjoyed pvp more then pve since I like the idea of being competitive and beating other players with no gear advantage, purely skill. Now, the past few days I’ve been trying out pve, obviously I tried to find party’s to try out a dungeon.. I’m a level 80 elementalist with full exotic gear and ascended trinkets, just this past hour. every time I asked people to willingly explain me the dungeon they kicked me.
I actually have plently of experience on how to play my character I’m just asking for some information how the dungeon is and what I can expect. All it takes is like 5 minutes of explaining and I’m on my way.
It’s honestly no surprise why new players on gw2 just turn the game down and try something else with a community like this. Maybe I’ve been unlucky, I’ll try out some more parties and see how it goes. If it doesn’t work out, oh well, back to some pvp action I guess.
Here’s some really good advice:
Join a guild to learn the mechanics of runnings dungeons; join PUGs to run those dungeons when guildmates aren’t around.
Add friend.
Alternatively, find new ones asking for Zerk w/ Scholar requiring link – More often that’ll mean they are adequate for a PUG quality group.
This is so true it hurts. Every time a PUG experiences difficulties it’s because players built for defense rather than offense.
There seems to be a myth circulating that you need an organized and optimal group to breeze through dungeons—you don’t. That type of organization makes for good speed clears on youtube to be sure, but a group of random, zerker PUGs who can either follow basic directions or already know fights can easily complete every dungeon path currently in game.
Luckily you can usually tell whether or not a group is full zerker within the first few minutes. If you don’t burn down the first set of trash mobs in a matter of seconds, it’s time to start pinging gear and/or leaving the dungeon entirely.
That might seem extreme, but it will save you time. In fact just a couple of days ago while running HoTW p1 (easiest dungeon path in the game, imo), I could tell on the first set of trash mobs by the stairs that the group wasn’t zerker. I asked about it and the Warrior was running a Sword/Condi build and claimed he was a “beast tank who burns stuff down with conditions,” and the Mesmer was another Condi build. Red flags all over the place, but it’s HoTW 1 so I was like whatever. We get to Aldus and of course everyone is trying to range him. Aldus is insanely easy when done right, but his projectile can start to down people if he isn’t brought down quickly. One after another the group starts to go down, and it’s clear that I’ll be able to finish the path by leaving and joining another group instead of sticking with that one.
The moral of the story is this: Players who claim that anything other than Zerker is viable should be avoided. They’re either willfully ignorant of the way the game works, or simply too inexperienced with higher-level content. Either way, they’re bad players. Avoid, avoid, avoid. Require zerker on every run.
I’m sick of soloing dungeons only to have a couple of punks join and kick me out.
Also, I did fotm 49 earlier today and with the final boss on 20% hp, a couple of guys kicked the poor warrior in my group and replaced him with a guildy for free lootz. Fortunately they liked me or the same would have happened to me.
Thanks.
If you soloed the dungeon, they wouldn’t be able to kick you out without also kicking themselves.
But back to your main point: It’s a flawed feature, but the alternative is a system where it’s difficult to kick and free riders are encouraged.
Why even have a leaderboard of individual players when fractals is 5-party team?…
So very questionable.
And based on Colin’s quote it seems clear that they don’t even have a clear idea of what the leaderboard will be measuring—meaning it’s still in the very early stages of development. This whole situation is incredibly sketchy.
“We’re holding the leaderboard for now to see if we can’t decide on a better way to help differentiate people on it who are all at the same tier, other than just the first who got there specifically. Once we have decided that, we’ll need to code, test, and vet it and then update the leaderboards to reflect the new tracking.”
From Colin Johansson on GW2Guru.
So basically… “We realized that this was a really stupid idea and haven’t even begun working on it, but we needed an excuse to wipe everyone’s progress.”
I honestly would have preferred “We’ve reworked how fractals scale with mistlock instabilities, and we’re wiping everyone’s progress because we don’t know how to deal with people who got higher fractal levels than we intended. Sorry.” At least it would have been honest.
This is precisely why a Developer needs to post and lend some transparency to the issue. Colin’s statement is an excuse and an effort to punt the issue further down the road. If the leaderboard wasn’t ready, Colin, then why was it advertised in Fractured! and why was our progress reset? If you haven’t even coded—let alone tested—the leaderboard, why were we even told about it before Fractured!?
If you want to give us leaderboards and drag your feet developing them, fine. But don’t reset progress unless you actually have something tangible to give us in return. Mistlock Instabilities are NOT worth the time and effort I had to put in to reclaim 20 Fractal levels.
(edited by Kilandros.2098)
Staff is great for farming, bad for organized play (i.e., dungeons) unless used for utility to back up Sword/Focus or GS. But Guards who main staff are tantamount to Bearbow Rangers, in my opinion, and should be kicked from any and all parties with extreme prejudice.
I actually wouldn’t take cliffside over dredge. Dredge takes about maybe 30-40minutes. For 1g, that’s not terrible. Cliffside also takes pretty long yet it has like no rewards aside from the end chest. The beginning boss and end boss fight of that level give no reward and it takes pretty long. Also, cliffside suffers the same problem as dredge where people don’t do it the “legit” way. They fixed the end boss fight but the majority of 49ers still stack for the 2 seals due to outrageous spawns. Doing the 2 seals the legit way might make that level arguably the same length as Dredge.
From my experience (so take with a grain of salt as I could be an outlier), but Cliffside tends to take about half as long as Dredge, plus a couple of minutes. The extra 15-20 minutes required by Dredge isn’t worth the extra gold because, as I said above, I could run HoTW 1 or CoF 1 in less than 15 minutes.
Obviously I’m not saying I’m thrilled to get Cliffside either. But I definitely prefer it to Dredge.
^ #1 isn’t really true. You get at least 30 heavy miner’s bags which is about 1g and 2 champ bags. Meanwhile cliffside gives you practically nothing and no champ bags.
I totally edited to add and then edited again to remove a pre-emptive reply because I knew someone was going to make this asinine claim.
I’ll tell you what, give players the option to toggle on/off whether Dredge can roll and I bet nearly 100% of the playerbase says to hell with bags and turns it off.
If you want bags there are better places to farm for them. And players who run high-level Fractals do so for the daily chest, not for a chance a bags. The fact is the 1-2g from Dredge is worth neither the time nor the energy required by Dredge. It would be much easier to get a different Fractal and then run HOTW 1 and CoF 1.
Also, I’ll take Cliffside over Dredge any day. Loot difference be kitten ed.
(edited by Kilandros.2098)
If approached in a vacuum, the design of Dredge fractal is fine. The problem, however:
1) The rewards are the same as easier, quicker Fractals. This means Dredge is merely a time sink on the road to the daily chest.
2) It’s just 1 of 4 Fractals you need to do. By itself Dredge takes awhile and that’s fine, but the real problem isn’t just the time Dredge takes—it’s the time Dredge adds to the entire Fractal run. People don’t always have 2 hours continuous gaming time available.
Those 2 reasons are why people absolutely abhor Dredge: It makes every run longer and more tedious, and does so without giving any added reward.
(edited by Kilandros.2098)
There are better legendaries to give to a Guard. But if you already have Bolt/Twilight/Sunrise/Juggernaut or whatever, sure, get a Bifrost.
I run a Zerk Guardian build along the lines of Obal’s build (GS and Sw/Focus) and I will soon have enough gold to buy the precursor of my choice and thus finally complete my first Legendary. I am not so keen on any of the Legendary Greatswords so was thinking about buying Zap and go for Bolt, as I like the style and animations. But I am worried about how much of it can still be seen on Guardian.
A lot of the Guardian attacks and animations are light and flash heavy and I am wondering if Bolt’s effect do not end up being overshadowed by them in the end. The Youtube videos I checked of it on Guardian were not super helpful to get a good sense either.
Any Guardian with Bolt who would care to chime in and let me know how it is working out for them? Are you happy with how Bolt’s effect mesh with Guardian Sword skills?
Thanks in advance.
Zel
I have Bolt on my Guardian and it’s my favorite weapon. It looks awesome, and Sword is just a beast of a weapon on Guard.
(I also have Eternity, The Juggernaut, Meteorlogicus, and Bifrost on my Guard. Bolt > Everything else)
I defended ANet leading up to the Fractured! update. Resetting our progress, I said, was a fair trade for revised Fractal difficulties, leaderboards, and improved rewards. But ANet has not delivered on any of those promises.
Fractal Leaderboards: I neither wanted nor particularly still want this feature. But where is it? You claimed that the Leaderboard was the reason necessitating progress reset—our progress has indeed been reset, so where is it? It’s been OVER a month and a half. Please—PLEASE—explain why you had to reset our progress to facilitate a feature we don’t even have.
Rewards: Data has strongly suggested that the drop rate of weapon skins has been nerfed (not to mention skin boxes not even being in game). Why? The biggest complaint leading up to Fractured! was that Fractal rewards are not commensurate with the amount of time it takes to run a set of Fractals.
Bugs: Fractal daily chests are currently bugged across all difficulties and may not be awarded. How has this not been fixed?
It absolutely blows my mind that the update to “improve” Fractals has actually made them worse in every conceivable way. Would a Dev care to shed some light on the thinking behind this (ongoing) situation? Would it be too much trouble to address these issues and provide some transparency?
Erasing our progress meant players had to commit dozens of hours to reclaim that progress, but a Dev cannot take 20 minutes to comment on what ANet is REALLY doing with Leaderboards? What ANet REALLY did to weapon skin drops? What ANet is REALLY doing about bugs?
It would take someone TWENTY minutes to draft something explaining what’s really going on and put it on the forums. Don’t have an ETA on leaderboards? Come up with something. I don’t demand much from Developers, but when you erase progress with the promise of a feature, you need to deliver. This is unacceptable.
The Daily Chest at the end of Fractals of the Mists has been bugged for some time, and across all difficulties. This morning I did NOT receive a daily chest at the conclusion of a difficulty scale 50 run despite not having run this tier Fractal for 24+ hours.
Let’s be clear here: Fractured update reset our progress, did NOT implement fractal skin chests, still NO leaderboard, and now daily chests are bugged.
FIX YOUR GAME
30/25/x/x/x
The meta is 30/25/0/0/15 for Fast Hands to GS/Axe swap, but if you feel you need more survivability, you could always go 30/25/15/0/0 for Adrenal Health.
Warrior has the highest health pool and highest base armor rating. That’s all the defense you’ll ever need. Run the build I mentioned with Zerker gear and you’ll be all set.
This message is Kilandros approved. Please fix.
I agree, i find most of the game offensive.
/15 character limit
^ depends on how good you are. That’s the ideal kind but if you’re new, you may wanna play around with more defensive builds first to get used to the class.
A Guardian doing lower DPS but stays alive is better than a DPS Guardian getting downed every 5 seconds.
Ugh, haven’t we dispelled this myth already?
A berserker who is downed frequently still tends to out-DPS cleric guards who brag about being the “last man standing.”
Furthermore, there is something of a learning curve in GW2 (though I hesitate to call this a legitimate skill-based game), so it would behoove the OP to learn the mechanics of running Zerker now rather than develop any crutches.
(edited by Kilandros.2098)