I have always been in favor of adjusting PPT/scoring to be in reference to the amount of players on the map for each side.
IE: if my server has a 50 man running and the other server has 10 people on the map, then what my server scores should not be worth as much as 10hrs later when their 20 take stuff back from our 40.
I guess what I am really saying is that there is no real solution that won’t have some drawbacks, and it will be hard to find one that will not “penalize” certain people that play off-peak regularly. But one thing that I feel strongly about is that a group of people golem rushing an empty BL (no matter what time of day) should not be reaping the same rewards (score) as a group of people doing it against heavy resistance.
People run high mobility (run away setups) because there’s nothing more dumb than engaging 1-2 enemies and having it turn into 5-10, 10-15, etc….
Why should a solo or even duo roamer team hang around to let you “zerg” them with 3-4x their number? Now if they’re running from 1v1s or 5v5s that is just a different subject, but more often than not WvW is a kitteng zergfest, and having “escapability” built into your setup is a good way to be successful.
The single biggest problem with this game is that there are some situations you just can’t win, and many people who are trying to get that changed in the name of “fairness” or “balancing”.
It sucks to lose objectives to a zerg, especially when you just have that helpless/outnumbered feeling…..But if you are trying to build siege after they are on inner with catas then you are going to struggle 9/10 times. Also there is 20-ish dots and two commanders I think in that keep, surely you could facetank some catas?
Like I said “been there done that” sucks to lose something like that, but even when I have seen it, usually the issue was: we were not prepared (existing defensive siege), and/or we did not organize a real push to wipe the siege.
Yeah it definitely has gotten zergy as kitten. We have been able to dodge the DH main zerg for the most part. But it goes both ways, been a few times we have been in some decent fights and even our zerg just happens to roll by and wipe it up.
I think part of it (from an SF standpoint) is that a few of the commanders have been putting more emphasis on fights, even to the point of sacrificing some easy PPT (which is surprising). And in doing so have been “crashing our party” from time to time as they run around looking for something to fight. Also seems like if DH has a 40 man running SF is outnumbered, then 3hrs later SF comes on strong and DH is hardly around (likely moved to a BL). ET has been zerging at times too, not sure what goes on late night (NA), but so far over the weekend nothing seems to be syncing up…Its kinda caused some boring periods.
PPT is close (which would normally be indicative of a good match), but this is just a bad match (IMO) due to the swings and off-balanced populations.
I am fine with the offensive AoE cap, but I would like to see a defensive one as well….You know if 10 people wanna jump me while I am solo, if I can only hit 5, I should only be able to be hit by 5 as well.
This match has been awful for solo roaming….Better bring 5 and would probably fine…DH sends a 20 man zerg to wipe 3 people in Golanta.
ET isn’t as bad, but still sends way too many people if you get wiped or can’t wipe 3-4 peeps.
Disclaimer: Yes I know SF is just as bad about this kinda stuff, hence why I said: “this match is awful for roaming”.
PS: Yes you get more 1v1s on BLs but who the kitten wants to run around for an hr and maybe see 1-2 people….
DH seriously….AFK all week and now match is over and 70 man zerg on EB…
OP DH OP
Yeh I usually get that stuck state when I use flash while I’m stunned and immobilize, it’s like it perm keeps the immobilize, and I almost did a clean get away there too >:
I’ve been getting this a LOT since the immobilize stacking “fix” with any one of the 3 million mesmer blinks. I suspect it has something to do with the max stacking cap on immobilize duration.
There’s nothing more terrifying than trying to type out /dance in the middle of a zerg fight while running a glass mesmer build to get un-stuck.
I noticed the same thing, right after that fix it seemed to get noticeable. Good to know about the emote workaround…That should be fun to try….
Thanks for the info fellas.
Yeh I usually get that stuck state when I use flash while I’m stunned and immobilize, it’s like it perm keeps the immobilize, and I almost did a clean get away there too >:
Ahh I am glad you said that, because I knew Lightning Flash had something to do with it…You are right, it was Flash that caused me to get it before as well. Basically flashing with Immobilize on seems to worsen the occurrence.
I remembered all that after I watched the video again and read what you wrote.
Yeah it is a bug, for whatever reason I only get it on my ele, but I am sure it happens on other classes…Mainly because I am fairly certain it is a bug, but I have not ever been able to recreate it. (Well unless it is as the worst possible time).
It is definitely not lag, as others have said other things move and function normally…It is almost like you are glitched in the map. I think I have used Lightning Flash to get out of it before but can’t remember for sure.
Belle go back and look at the video, the ele (PoV) gets it (stuck) in the first fight…Looks like Lightning Flash may have caused it, or he/she tried to Flash to get out of it unsuccessfully and dies locked in place shortly thereafter.
(edited by King Amadaeus.8619)
BS vs ANBU [15v15] Ele POV
Rounds 2 thru 5 (forgot to record until round 2)
http://www.youtube.com/watch?v=i0r_3VmmXvcPlease ignore the dead Charr guardian that was embarrassingly dead the entirety of round 2.
/hides in shame
That Ele “stuckstate”, as if eles needed more nerfing….Makes me mad when I play mine, seems to happen to me a lot too.
GOD kitten TI [DI] IS TOTAL kitten! yo uguys cant oanytngin for yourselves! kitten kitten kitten you rely on BS and the the whole of ET to kittenign support you. kitten. terrible terrible kittening players.
Darn kittens.
DI btw how did you kitten ANBU off
im drunk
like 2 of htem maybe at te ET zerg in whevere i was at wasthere, and i downed htem both.
so still i take it out of htem, but even being drunk, they are still kittenign bad. i see why htey left T1! LOLOOLOOLOLOLOLOLOLOLOLOL!
#AllisVain
What is this I-mm-ob-il-ized you speak of? All I see is a ton of regeneration?
Signed,
Dogged March / Melandru / Lemongrass warrior.
with classes speccing up to +100% duration even that won’t save you.
However mobile strikes trait is invaluable against immobilize (movement skills break immobilize).
I have yet to notice it honestly, the most I have gotten is a slight half-second pause and briefly saw the Immobilize symbol “flash” and that was with the 36% duration food…Either way yeah I got that trait too, and with my setup have about 3-4 ways to break it if it ever becomes a prob.
Did you get banned Savannah? Is that why you were strangely absent?
I got banned back during leagues, long story, funny….but long….So I been using alternative means of communication so I could get rid of teh flood control stuffs. (FYI still at 900 seconds….QQ)
I am pretty much retired from PVF, I enjoyed it more when there was at least some rules to go by, and the “game” was trolling within the rules like Jek suggested…Once people figured out the tricks to get basically anything reported it became rather “meh”.
i think we need to get Sav an award for how many times he’s seen the ban-hammer in these threads.
That’s poor level of trolling…
Pro trolls only get infracted but never banned (like me).
Nah bruh, you see when you really get under someone’s skin they can just spam report each of your posts, and about 95% of the posts in matchup threads can be reported for something if you get creative enough. (Why do you think they are closing this thing down?)
Here are two examples of infractions I have gotten that led (contributed) eventually to bans:
I referred to myself as “My little pony” which apparently was too sarcastic.
and
I once quoted a persons text and pointed to it (<—-), that’s it I said nothing other than a quote.
(edited by King Amadaeus.8619)
What is this I-mm-ob-il-ized you speak of? All I see is a ton of regeneration?
Signed,
Dogged March / Melandru / Lemongrass warrior.
Cough
Oh hai!
Just wanted to say wut up to all my peeps, and also say what up to [DI]….Also 2 Killshot Warriors hurt a bit!
Had some fun fights over the weekend, lets keep it going through the week people.
Signed,
The Asuran Warrior from YOMA.
EDIT: Oh snap I got my siggy back just in time for Matchup threads to close….
People took “natural” breaks from WvW all along, with the end of Season 1 a sense of “finality” sort of prevailed, couple that with the news that Season 2 would be after a break, and the release of PVE/Xmas stuffs and it becomes a bit more clear.
You also have to remember there were a lot of servers and people on those servers that went bat crazy and grinded like there was no tomorrow for winning coverage PPT Wars 2, so now they are likely pretty burned out.
Personally I don’t have a problem with retaliation, despite what some people claim it has never had a major impact (read: major, it does have some impact) on small scale fights.
Usually where retaliation comes into play (Nerf Requesting-wise) is in the large scale fights where you have essentially: Eles, Mesmers, and Engis purposely putting out big sums of AoE damage (usually with glassy builds) getting retal from half of those they tag, and instagibbing.
With that in mind retaliation is fine to me, because I am for anything that encourages some precaution be used on the part of glass cannon zergers, yes I understand there is no way you can know if all those enemies have retaliation, but yes I like the “gamble” aspect of it.
You should not be able to sit in a keep/tower and spam zerk skills all day with no chance of penalty. There needs to be a “chance” of penalty for most AoE skills, especially with the zerging meta, and yes I understand that a small group AoEing a larger group gets hurt by retaliation. But unfortunately that is a negative byproduct of an overall useful mechanic in most situations.
EDIT: Yes I understand not all AoE’ers are Zerk/glass, my point was that in the past when this has came up a large sum of the people complaining were running DPS-ish builds.
EDITx2: Also I have 8 fully geared toons, and spend 100% of my time in WvW, so yes I understand the game mechanics as much as anyone else.
(edited by King Amadaeus.8619)
Wat??????
Yeah I did 12/15 of them on my alt account in 1 day, it was a bit of a grind but if people were motivated they were fairly easily done in 1 day, 3 days would have been plenty to “comfortably” get them done.
And this is all on a Bronze league server, I am fairly certain it would be a bit easier in most situations on higher tiers.
This thread seems like a lot of hoopla for people who pretty much agree that a backpiece skin would have sufficed.
I agree with a backpiece skin, but do not, nor will I ever agree with boosting the rewards/loot in WvW.
Like myself and a few others suggested, it simply encourages the wrong people/mentality in WvW, and in doing so just turns WvW (which is the entire game to many of us) into a LS champ farm.
Now now AR, it is a little to early in your climb to infight, you guys try to keep it a bit more civil.
I didn’t wanna speak for Cyber, but I took his statement to mean everything on the “scoreable maps”. It seemed like something that was posted from in-game goings on more than a reply to the fight-night posts…But I guess I can see where the misconception occurred.
This thread entertains me…So much so that NSP’s favorite son a person that was on NSP the first month after launch, may be returning “home”.
My only regret is that I did not/will not make the transfer this week, as I love facing HoD MU.
Also, PU was a guild I started Obs when we faced MU the first time, but I will be happy to sell ya the rights for 250 Spikes.
@King A – Please read my posts so that we can avoid the straw man fallacy based arguments that you are making. Lets stop talking about PvE riches (mass gold) and start talking about equitable reward. Let me make this really clear…
1. The rewards that I am suggesting are not monetary. – The chest should not have made anybody rich. What I am suggesting is that ArenaNet give something unique, interesting and exclusive to all players who earned the key regadless of their servers placement. Something in line with Living Story rewards. Here are some ideas:
- WvW exclusive ascended back piece -This would have also provided a solution to the fact that WvW players don’t have access to one outside of crafting).
- WvW exclusive weapon skins – To encourage off-season participation more could be purchased for a significant amount of badges (1500 badges/skin).
- WvW exclusive armor skins – To encourage off-season participation more could be purchased for a significant amount of badges (1500 badges/skin).
2. The achievements implemented to determine participation should have been better thought out. – Some of the achievements actively worked against the servers success. Taking supply from Stonemist to repair walls that were being trebbed rather than completing upgrades, players queuing maps to finish jumping puzzles, etc. are just a couple examples of how the achievements could have been better thought out. Furthermore, the current system didn’t encourage participation throughout the season. If a player finished the achievements in week 1 they had no incentive to participate week 2-7. Clearly this could have been better thought out.
3. Finishers for 1st, 2nd, and 3rd for each league (9 servers total) instead of only 1st place in each league (3 servers total). – At the end of the day giving more reward to fewer servers will only reinforce the idea that players who want the reward should stack the winning servers.
4. Equatable rewards to help disperse players from high WvW participation servers to join low WvW participation servers – If you read the gold league threads you see people saying the queues are too long. Alternatively, if you read the bronze league threads you see people complaining about a lack of people playing. It would obviously frustrate players if ArenaNet simply moved people from server X to server Y, but equal rewards for every player on every server (aside from the finishers/bragging rights) would work to encourage players to join a server where they wouldn’t have a 4 hour queue to get the same reward. Add diminishing costs based on a servers current placement and you could largely solve the issue.
Some of the aspects of what would make Season Two better could only be learned by carefully watching Season One and learning from the mistakes. However, the reward for system for a season based WvW can still be fixed.
People just need to stop crying across all tiers really, you stacked into high tier servers you get queues.
You chose to avoid queues and stay low tier, expect fewer people. Sure a WvW backpiece skin would have made a difference I guess….But your thread says season 1 rewards are unacceptable, so are we to assume a backpiece skin would have remedied that or is this really about the points you outlined above that you don’t like teh way ANET is running their WvW seasons?
I think the big outlier here is that people stare at that scoreboard so much they think it means more than it really does, we finsihed 3rd overall in bronze. I was happy with my reward chest because I don’t really play for loot. Maybe if I had grinded and worked hard at PPT all season I might be a little upset, IDK probably not but I get that point of view.
I like the balance that we have which is essentially if you play for shinys go to PVE, if you play for the fun/fights/etc come to WvW. In PVE it doesnt matter if people wanna be there or not, in WvW it does. I do not want my server-mates “bribed” to come to WvW plain and simple.
I really do not understand the problem here…You got the same junk you get in every chest, and for some reason it should be different because (And/or):
-Your server won a “league” in which we all have agreed time and time again is 90% coverage wars.
-There was a “7-week” achievement that many achievement farmers did in 1-2 days.
I agree there should be some better benefits for WvW’ers, most of my issues could be resolved if they removed gold costs for upgrades. Because then people would really have no issue with the “money they make” in WvW.
I do not want to turn WvW into some mindless champ farm that every living story patch pretty much is.
The biggest thing I think people need to remember is that you get rich in PVE by “GRINDING”, which is not really how the game is meant to be played in the first place. So if people grind their way to riches in PVE so be it, but I think the rewards would be fairly inline for players that are casual in both game types.
Besides if a server is running a for sure karma train in a blowout match, there is far more of the following to be gained in WvW than PVE already:
-Karma
-Wxp(obviously)
-XP
-Champions
-Champ Bags
I think there are a lot more ways WvW’ers are currently better off than PVE’ers in terms of rewards, sure you might not be as rich grinding 30 towers a day as the guy grinding Dungeon ____ or Living story farm ____ 30 times, but it is a nice way to insure that the people that ARE in WvW are there for WvW rather than the loots/riches.
Nobody said “Yay, there are toxic offshoots in WvW”. All I heard was “Get this PVE <insert curse here> out of WvW.
Don’t play WvW for rewards: Problem solved. Play it to enjoy the game, or rather that facet of the game.
Go to PVE for rewards.
I am 100% OK with the rewards because I (and many like me) do not want every person on the server there filling up maps trying to grind a 7 week achievement in 1-2 weeks just so they can be done with WvW stuff.
Has already been answered a million times…
Except it wasn’t a question….It is a mindset that many people have, we don’t play for scores or loot. Well other than your loot bags, we don’t want to be “bribed” to play something we love and enjoy. As such we do not want others bribed either, we want people there cause they want to be there.
Lots of people want EZ mode on everything nowadays in these games and it just makes the game bad.
Go grind PVE if ya want loot, if you want to get better at playing your toon stick to WvW. (You being in general not you personally)
ArenaNet,
I am sure that over the course of the next week that you will see countless threads popping up complaining about the rewards found in the WvW Season One reward chest. I don’t want to waste your time, but to be blunt something needs to be done. The rewards are… not only underwhelming, but for the health of WvW moving forward I feel that the current reward is inexcusable. Rewards in for events in GW2 (and any game) serve a few key functions:1. Motivate players to partake in an event.
2. Provide adequate time/reward compensation to players who participate.
3. Grant players a feeling of accomplishment.The current WvW Season One rewards do none of the above as the same reward for a 7 week undertaking is equal to about 30-40 minutes farming Frostgorge Sound. The implications may be greater than you previously anticipated. The full impact of the lackluster Season One reward should not be underestimated. Many servers in Bronze/Silver league worked diligently to recruit and motivate players who had never participated in the WvW game mode. Given the insignificant current reward getting people to try (and continue to play WvW) will only become harder. If no action is taken, when WvW Season 2 rolls around fewer players will be motivated to participate because the reward is not worth the investment of their time. Furthermore, as I’m sure you can see, the vast majority of the Season One participants feel that the reward was inadequate compared to their time investment. Finally, I think that it is safe to say that the current rewards provide absolutely no sense of accomplishment for anyone.
So, here is my clear and concise recommendation:
Amend the WvW Season One reward chest by providing the following-
1. Provide a unique, worthwhile reward for every player on every server who earned the reward key. Here are some suggestions:
a. An ascended quality back piece with a unique skin that is only awarded at the end of a season. (Think Karka Shell or Fractal Capacitor)
b. Utilize the release of the upcoming ascended armor release and reward players with a single set of ascended armor.
c. A single unique weapon skin (allow each player select one weapon from a set) that is only awarded in the WvW Season chests.2. Remove the 250 count from the Gold/Silver/Bronze Dolyak finishers and make them permanent until the beginning of Season 2. The top 3 servers in each league should be given the gold for first, silver for second, and bronze for third. Essentially you would be giving 9 servers finishers rather than only 3. Clearly this would provide less insensitive for players to rush to a handful of servers and more intensive for players to participate spread throughout the range of servers so that nobody has to deal with a 4-5 hour queue.
Many are suggesting that we as a community simply accept the current reward and move on. However I would encourage you to consider the long term implications of inadequate rewards on the GW2 playerbase between now and the end of Season 2. ArenaNet has these forums so that the players have a clear channel of communication to the developers. Luckily, ArenaNet does listen and is taking strides at showing that with the Collaborative Discussion as well as removing the Flamekissed Light Armor Skin being removed/reworked. Make your voice heard.
Don’t play WvW for rewards: Problem solved. Play it to enjoy the game, or rather that facet of the game.
Go to PVE for rewards.
I am 100% OK with the rewards because I (and many like me) do not want every person on the server there filling up maps trying to grind a 7 week achievement in 1-2 weeks just so they can be done with WvW stuff.
I have enjoyed this week, people come on here and QQ about PPT but other than that its pretty fun…go to T1 if you wanna PPT gaze, you will never have stable/normalized populations week-week here.
That only occurs on T1 cause everything is queued during NA prime, so it seems more normalized.
GG AR/Kain had fun, look forward to next week.
Hello,
Long time AR hater here, first time AR respecter.
Seriously, I know a lot of us on SF appreciate the kind words that the majority of you are saying on this thread in regards to our server. (Yes we understand there will always be bad apples, as long as you understand we will always be here to troll/pvf them)
I know I have given you guys a hard time in the past, but it is nice to see a server fight so hard and then (the majority) be civil in a matchup thread, and beyond that even call your own people out for going overboard.
The best advice I can give you during your climb out of the lower ranks:
-Be humble (because you will lose again, everyone does and people will be waiting to rub your faces in it), but don’t let people disrespect you for one second.
-Believe, believe, believe in continuous improvement, just because you think you have something mastered never stop trying to be innovative and/or stop trying to improve.
-Understand your limits (the downfall of SF), you are not a Silver league server, but you can be one of the top Bronze. Building your WvW/Server with small goals in mind will yield better rewards, thinking you can go from worst-first (T8-T1) someday is a fools errand.
Anyhow, I doubt most people care, but just figured if you take some of this advice it might help you along the way.
To HoD, a few months back we made you quit WvW for a week, you have came back with good coverage on a “High” population server (at times). Good job, MU you are still PPT gazing bads with 2-4 thieves that like to duel.
You know how I can tell you are full of it? ^
Gornok, I think he forgot that we shutout every GvG we had when we were up against SF. However, I do distinctly remember him never being in a single one because he doesn’t have 14 friends. It must be easy to confuse when you’re not a part of any of them.
Beating CoSA and StAR in their first GvGs (star might have had a couple before, idk), is not really anything to brag about, but even if it was I wouldn’t care as I do not run in 15-25 man groups very much anymore.
I may not have 14 friends lol, but I killed more than 14 MU “supportlings” desperately trying to get back to your zerg.
We don’t run more than 5, think the most we have had was 8, so sorry we won’t: might stack, veil, boonrip, cc, hammertrain with you guys….
I don’t want populations balanced.
I don’t care about the score, as far as it affecting whether I choose to play WvW or not.
But some people do, and that only adds to the population disparity that you see each week. So with that in mind, I am in favor of finding some way to alter the scoring (handicapping) so that the points aren’t such a blowout and people still feel the need to show up and play.
I just want to be clear about something as well, I (myself) am not making excuses for SF. We are losing fair and square and DH is winning on their own accord.
Many people that know me, know I only care about the fights and could care less about PPT/“winning”.
I just don’t want people to think that I am sour somehow about SF “losing”, what I am irritated about is fairweathers/PVE’ers that come and go with each match depending on the level of difficulty we face.
One week I have to sit in queue here and there to get into certain maps, then the next week we couldn’t queue 1-map if we had to outside of reset.
So to all the DH that think you have gotten markedly better, well maybe so, but you still have that fairweather pop that we remember from when we faced you months ago (DH/SF/IoJ matches).
guess you didn’t read my post, so here’s a picture:
(pic 1) this is DH, beating you, SF, and IOJ – pre season – WITH our two guilds Abyss and SE
(pic 2) this is the current scoreboard, WITHOUT Abyss/SE
Thanks for proving my point, because no one would consider “your two guilds” fairweathers….So you do INDEED have plenty of bandwagoning fairweathers, no worries every server does, some just have more than others. (we have a lot too)
I think the funniest thing on this thread is all the people that think SF really, truly, cares about any of this.
Seriously, think what you want, but the majority of people I speak to are laughing about it (it being this thread). Some people (on several servers) want to act like we were some kinda “favorite”, well we never really were. Check our ranks before leagues. Basically we went into it with a “lets just play hard and see what happens”.
Like Manoa said, at the beginning of the year we were one of the 3 worst servers in the game, while we aren’t going to “silver” we have still came a long way with much farther to go no doubt.
So to all the DH that think you have gotten markedly better, well maybe so, but you still have that fairweather pop that we remember from when we faced you months ago (DH/SF/IoJ matches).
To HoD, a few months back we made you quit WvW for a week, you have came back with good coverage on a “High” population server (at times). Good job, MU you are still PPT gazing bads with 2-4 thieves that like to duel.
AR….Wait AR? AR commented in this thread? Well idc about AR, not even AR cares about AR.
Keep up the good fights DH/ET, be sure to gaze at that scoreboard for lil ol me.
What an entertaining thread… when not thumping their chests about how pro they are for beating the 3 worst servers, they’re complaining that black friday killed their chances at 2nd place…
Congrats DH on your 2nd place win (assuming you keep this up, which why wouldn’t you). It was quite apparent what you were after last week; you were a server on a mission. An unrelenting ppt machine, and it looks like its paying off for ya. Don’t let the terribads take away what you all have put into this. I’m sure its been hard fought. Keep up the good work.
also, we all enjoy reading the multitude of excuses. its like the comic section of the internet.
And 1 of 8 shows up.
SF had more people in week 1 farming the nonsensical achievements. Instead of treating the 7-week season like a marathon, they treated like the other 2-week LS garbage.
So around week 3 we started to see some dropoff, and by the time HoD rolled around the first time a lot of us noticed a much more “soft” showing for reset.
But hey it isn’t the end of the world, I was part of SF when there was nothing to play for (IE: no leagues) when we spawn camped HoD for 7 days straight and made them (by their own admission at the time) quit WvW in protest, awaiting the next week’s match.
I would like to say that HoD has came a long way, but really you just motivated your players to play again and I guess that in itself is a “win”.
DH just let the people complaining about _ or _ roll off your back. 90% of bronze league thought that SF vs HoD was the only deciding factor for SF. When HoD secured the 1st place after the two week SF matchup everyones predictions put SF squarely at #2. DH stepped up this week and took 2nd place from the heavily favored SF. Great job. People will always say things like “PPT is 4 losers!”, “Every fight we face is 100 DH to 6 SF”, or “We don’t care about the scoreboard”. SF you guys improved a ton when we faced you, but don’t diminish the victory for DH. They knew this was their toughest match up and clearly… they came to play. Oh… and SF… Its only Monday. If you want to win you still can.
Lots of people have cared little for PPT for a very long time, yes even before your guild transferred down here, before there were even ideas for leagues, before people transferred around like crazy to win a dolyak finisher, etc.
PPT isn’t for losers, it is for people who believe that they can control things that are far beyond their control.
The problem with PPT-gazers is that you think you are in the majority, and that may be true to an extent. But I can promise you there are many more people on every lower tier server that understand that it is only a measure of coverage.
Like I said before I don’t fault anyone for enjoying running around in a 60 man blob trying to karma train everything they can find. Hell I have even been known to do it myself if it suits me. What I do think is ridiculous is people that obsess over a scoreboard that measures coverage in some of the most lopsided matches, and then let it affect the way they play/enjoy (supposedly) the game.
It is time for a lot of people to come to terms with something: We are on these tiers because we have crappy coverage, it won’t change. Learn to enjoy your server, enjoy the way it plays WvW, or leave. It really is as simple as that, because unless ANET drastically changes the mechanics of how WvW is structured, there is no real incentive for massive transfers to come down here.
And I for one would love for them to keep their skill lagging, map queuing, stack-n-smack guilds up on higher tiers anyway.
The only issue with comparing Tier1 to T6-8 is….well comparing Tier1 to T6-8.
My point is, I have played on JQ/BG (but not SoR), but I have played against SoR on BG. The difference is that strategy is pretty impactful up there, at least in helping you “win”. And that is really only because the populations are comparable and the coverage gaps are too once you average them out per 24hr shift. Besides each server queues 3-4 maps, the populations are exactly the same.
Down here you rarely have close matches, because of the coverage/population disparities. Even factoring all of that in, lower tier servers do not have stable population week-to-week.
Like Belle said, people that have played on T1s are here for smaller fights and hardly ever here to “win” (scoreboard). If you guys wanna play scoreboard I would suggest you all head up to the “big show” because at least then the scoreboard means a little more with more balanced matches.
wow i went to sleep about 10 hrs ago and we had a 20k lead, its morning and we have a 37k lead. holy kitten lol.
Hey I wanted to give props to the ANBU necro commander in EB yesterday (Sunday) morning (NA). We noticed they were pushing us steadily, however the DH pugs were not following hardly at all. Despite all of that, the commander kept on pushing and kept coming.
Hats off to him/her as it might have been frustrating, I know our party was focusing the commander because it must have been about 5-6 times we saw him/her push into us to wipe SF (and probably could have if the pugs would have pushed) only to get wiped because the DH pugs would not follow.
So to that commander, keep up the fight, you are doing it right even if your pugs wont follow properly.
I honestly still can’t understand why/how people play for ppt.. its a disguise/lame excuse for PvE in a supposedly PvP area, let alone the people that get mad for losing in ppt or feel like it is unfair.. its obvious that the people who fight the least win the most in ppt, since taking empty stuff is far more rewarding in this system.. at least in sPvP kills also give a small amount of points (it should give more tbh). Kills should also reflect the “overall score” in WvW, forcing people to actually PvP.
People go for PPT because thats the objective of WvW. You’re allowed to play however you want but if you aren’t getting high PPT then you’re doing it wrong. This isn’t just a large SPvP fight, it includes towers for the sole purpose of taking them for points. If you still can’t realise WvW is different to just normal PvP then you silly.
People can play for what they want, but playing solely for PPT is a fool’s errand.
Personally, I do not think there is anything wrong with playing “WvW” (capturing objectives/defending them, etc), where the ignorance comes in is believing that “PPT” or the Scoreboard more accurately is a measure of anything beyond population and how it relates to coverage.
What I am trying to say is that playing for the scoreboard is “silly” (your word sir). The objective of WvW is fights (large and small scale), and taking/defending/upgrading/sieging objectives. Just because ANET felt the need to attach a scoreboard and tie it to all of that does not mean that you or I have to abide by it.
If they put a counting score on how many times each server killed Teq, would you be out there farming Teq and gazing at that counter? Probably not, you would probably do it as it suits you, which is how many people play WvW.
The fact is that people that play solely for “PPT” tend to ruin this game more than add to it, or even enjoy it for that matter.
I have to say, and I know I won’t be a popular person to say it but I will anyway….
SF (My server) is terrible at WvW, not because we aren’t “good players”. It is more because as soon as things go south we start looking for excuses. In the old days during our climb out of T8 we seemed to enjoy a nice challenge, but now its more of a rollover and die mentality. (Not everyone of course, but the fairweather trend is growing) I also hate how we queue things when we are fighting ET/FC/DR/AR but mysteriously are outmanned when we fight DH/HoD.
Let me go ahead and dispel a few rumors/and make a few observations:
-SF is not a PVE server (well no more than any other server), in fact the PVE events (very few) that I have managed to go to were pretty poor.
-We do have superior numbers, but only if we are “winning”
-We have coverage gaps, but not anymore than any other server in comparable tier positions. The gaps just become much larger when we lose the fairweather train.
-Regarding EB, SF spends more than 50% of the time either trying to get SM or losing everything trying to keep SM. SM is only beneficial to hold if you use it as an asset, which we do not do. (Treb 24/7 from it, and constantly flip Anz/Ogre/Durios/QL/Klov/WC, etc) All SM is to SF is a giant albatross that the fairweather/bads beg for but do not even bother to defend properly, or they defend at all costs losing everything around the map while doing so.
-We do not defend well, SF waits to build defensive siege usually after the gate is being attacked, 90% of the time if there is siege already built it is because it was there from the last attack.
-Transfers will not help as much as people think. If anything they would just boost the morale of the fairweather-base and make it appear as if it was due to transfers. Well unless the transfers play well in the early NA morning. The reason I say this is because our morning crew is (hopefully) pretty new to the game or extremely casual. Over the last week I have saw us lose more stuff in the morning while having plenty of people on, mainly due to little/no defense on BL and/or “Sternmerst Fixation Syndrome” (SFS).
Also, every server has bandwagoners/fairweathers, but we do not do a good enough job week-in-week-out to make sure that ours stay in WvW (IE: post a good reset lead). People basically just log in, check the score, if it is not favorable: they go do something else.
Also, people on SF (in general) care too much about the score, and that is the root cause of the entire issue. And it only makes all the points above worse, because the more people think the score means everything, the more these problems will worsen.
Truth be told, I thought we would finish 2nd, and think we could have actually finished 1st. We have beaten all of these servers before, and they have beaten us. However I could have just as easily believed we would finish 3rd or even 4th or 5th simply because the way our population varies, and having witnessed it for the last year or so.
(edited by King Amadaeus.8619)
Great fights tonight. I think BS kitten ed off CoSA in SF BL because they doubled their numbers to take us on.
Happens everywhere, DZ held Rogues for so long DH had to send 2-3 times our numbers to get it back.
We had some great fights, should be a fun weekend and week.
wtf CoSA disbanded!?!?! I guess I will figure out what’s up next Tuesday when I get back. Anyone need a commander?
Skype OP.
Permanent Fight Club at the new OS GvG arena.
woo
BS’s idea of a fight club is to gank anyone who attempts to make it to the new OS area.
Yeah i gotta say when it gets to 7v1’s its really no different than 70v10, which is the constant “zerg” complaint you hear down on these tiers.
The problem you see is the old PAXA argument, zerging is fine if you do it on a small scale and as long as you don’t outnumber the guilds (IE let them outnumber you instead for the ganking) that like to complain here about it.
(edited by King Amadaeus.8619)
I nominate Rock. (Unless Paper is involved)
In which case I nominate Paper. (Unless Scissors is involved)
If so, I then would say Scissors, but then there’s Rock again….
Wasn’t FSAE started by ex MEND?
I want to clear a few things up here, so people will stop PMing me both here, in-game, etc.
First off, for those that don’t know me:
-Former CoSA Commander (Fairly common knowledge)
-Fairly plain spoken
-Many good friends in CoSA and on SF in general
-Former ET player who was welcomed onto SF and CoSA back in the day.
-Most importantly, I do not care about leagues/PPT/Scores/etc
Now with that out of the way, CoSA did break up/or is breaking apart rather. And they did so for the reason(s) I have listed in the prior post. (Skype-ish goings on)
The biggest issue right now, that needs to be addressed:
There are members of CoSA that are fighting the disintegration with rumor/lies, and spreading misinformation. Please stop PMing me saying “I read this is a troll”; it is not. I can assure you there are people out there WANTING you to believe (even perpetuating the myth) that it is a troll…..
Why are they doing that? Well the answer is to “stop the ship from sinking”. SF is in mass hysteria right now with DH looming big next week to wrap up 2nd place. So there is a sect/group of people out there pretending like CoSA is still going to be around next week. Why are they doing this? Well because what would your server do if a 450+ Guild of WvW’ers went to pot right before the biggest “match of the season”?
I for one (as stated do not care) do not mind coming to these forums to tell “the truth”.
CoSA is no more, the players will still be here, people shouldn’t let their GFs on skype, yes people are lying trying to make it sound like this is a ruse.
(Yes I am talking to you guilds on other servers)
