Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
Ayup, a lot of the shoulders being released nowadays are just over-huge. It’s not even spite against game-that-shall-not-be-named, but a semi-ridiculous aesthetic that I had assumed unnecessary in Guild Wars 2. At onset, GW2 leaned more toward the sincere and real-fantasy. ..and now it’s butterfly wings and shoulders you could staple together into a canoe.
It’s a shame, too, because some of the outfits weren’t so bad, excepting the ridiculous shoulders.
Burden of koda says “hello”. There were always huge pauldrons in this game, and the smaller/less notable skins are low-tier. It’s like weapon crafting: start with simple, go through metals that look “normal”, and then exotic is a weapon made out of pearl stuff for some reason.
in Guild Wars 2: Heart of Thorns
Posted by: King Cephalopod.7942
Enough time to make 4 level 80’s, farm a couple pre-cursors, get fully equipped for fractals… Hour wise I don’t know and I don’t really want to guess… But Since Guild Wars 1 I can guarantee it’s been over 2000 Hrs (1+2)
Was that time enjoyable enough in your opinion to warrant $60? That’s ultimately what the thing boils down to. They get access for free because it’s dated content and Anet wants to bring in new players, but anyone coming in f2p hasn’t had any enjoyment out of the game from the time it was released until now. They’ll be getting into content people have been playing for years and moved on from, and they’ll have missed out on four potential years of fun. Since I think fun memories are a major chunk of the value in mmo’s, I’d say it’s fair. But it varies person to person. Regardless of opinion, though, the only thing Anet planned to give out is access to that outfit; f2p accounts are heavily restricted.
in Guild Wars 2: Heart of Thorns
Posted by: King Cephalopod.7942
How much time did you put into the game between buying retail and it going f2p?
Roughly $120, between the pre-order and some purchases… but the exact figure shouldn’t matter should it?
I said “time”, not money. Playing the game, not work hours towards paying for it.
in Guild Wars 2: Heart of Thorns
Posted by: King Cephalopod.7942
How much time did you put into the game between buying retail and it going f2p?
Personal story (“my story” under story journal hero panel) only really goes to killing Zhaitan. Everything beyond that is technically “living world” which is supposed to be less personal. In RP terms 1-80 is when your character is learning and developing, and when the story focuses (or at least should) on your character growth. Once you hit 80 you’re pretty much at the pinnacle of ability for your character’s class (besides elite specs), so it’s less about your character and more about the world itself. Since everyone goes through the same world, from that point there can’t be serious divergence in storytelling or there’s no chance at immersion in what’s supposed to be a “living world”.
From what I remember, no class relies solely on burning to do their damage.
RIP dire condi guard, the hero we deserved.
On topic I wouldn’t care about destroyers being immune to burning if other dragon minions had other immunities (e.g. risen immune to bleeding, mordy’s minions immune to poison, icebrood immune to chill, etc) but I remember one annoying thing when I was new and leveling was that two of the mob types, dredge and destroyers, were immune to two of the few conditions guardian has access to and nothing else had any immunities.
But on the other hand, it’s now possible to poison an arrow cart and bleed a ballista, so who’s to say destroyers won’t suddenly be susceptible to burning? I’d prefer the former tbh, but it’s a bit late for that.
It has the same face as on Eir’s final foe. Could be related even though not of Mordremoth? Note there was a fire wyrm too.
Fun detected; neutralization protocol initiated
Yay….let the speculation continue!! Good job on the trailer…now where did I put my condition cleanse…
Try veteran stonehead. Also RIP pve condi guardians, the few, the fiery.
You seem to have some issues with reading comprehension.
The problem is that I can’t farm the AP because it doesn’t even exist in the game.
IF there was enough AP in this game to get to 39k I would start farming it – the problem is that there isn’t – and there might never be.You’re right – I won’t start farming NOW for something that I might never be able to finish because of factors that aren’t under my control.
If I knew there was a 100% surefire way to get to the backpiece – i would farm. I am a farmer at heart. I will however not farm unless I know for a fact it’s possible to obtain – which it currently isn’t.
I am not asking for a hand-out – I am asking for CERTAINTY. I want to know that If i start grinding I can get my item.
I don’t ask for more AP with future releases because in case you haven’t noticed THERE IS TOO LITTLE CONTENT COMING IN THIS GAME.
They’re not going to make more content than they are because they can’t. So yes – I would like more AP but unlike others i’m down to earth enough to realize that MORE AP tied to content won’t be a solution – BECAUSE ANET CAN’T PRODUCE CONTENT FAST ENOUGH.
So, from your previous posts you just play for rewards, but because a reward is currently unattainable you won’t even try to get closer? If they did drop enough AP in the next LS/expansion to reach 39k you’d start grinding immediately?
What if they uncapped the AP of repeatable achievements like hobby dungeon explorer, fractal frequenter (with AP boost), made wvw/pvp achievements repeatable, and added a high-value repeatable achievement for raid clears?
Barbaric set. /15charrs
The moment you say ‘except’, your counterpoint loses all merit. That said, please don’t tell me what I do and do not comprehend. Especially if you lack the ability to use the tab button.
Yes, players make up the zerg. Calling those players ‘brain-dead’, directly or indirectly, is not helpful to this discussion. The fact you feel the need to defend anyone using that rhetoric is telling in and of itself.
Now, kindly keep your opinions about my personality to yourself. It’s not appreciated nor cogent to this topic.
Because one exception exists, encompassing less than half of one of four maps, the statement “zerg or be left behind” is valid? I disagree. It isn’t a defense of the rhetoric, it’s a defense of the underlying point: there are players who aren’t good at this game. That’s fine, but due to the nature of the prior game given the choices of get better, ask for help, or quit quite a few chose quit.
Part of understanding an argument is understanding the mind of origin, and attitude plays a good part. “Let’s not get cute” is snarky, and you rather skirted the main point that your statement is too absolute and minorly applicable, as the examples you provided aren’t examples but rather the only instances.
and this is one of the arguments against the cap. It provides a reason not to log in for a game that needs the log in numbers for various reasons.
Monthly subscriptions fill that same hole, but nobody seems to be arguing for that.
Yes, the meta events and the need to complete events to unlock the portions of the map in Dragonstand for example.
And let’s not be so quick to call the ‘zerg’ braindead please. Given that when anyone says, “The map is dead!” on these forums, and then someone else says, “Use LFG to find a full map.” They’re not saying it so one can find a small group to do a lot of nothing.
They mean find a huge group (zerg) to complete certain metas and events.
Let’s not get cute.
You can get to everything except the blighting towers and dragon’s domain in DS, but the entire map is just for the meta-event so of course there’s some places locked off until event progression. What Sarth’s saying seems to be that while zergs are needed for meta events, a lot of the complaints were about the maps in general (i.e. hero points and exploring), and in my experience that was a major source. You don’t need the meta-events for anything beyond loot and some achievements, except in DS where there’s some map portions locked off, so ‘zerg or be left behind’ is absolutely hyperbolic, unless you’re referring to how casual players viewed the situation. Sarth didn’t call zergs braindead, they called the players that needed zergs to do anything non-meta event braindead. While that may be rude, it is my experience that a majority of the playerbase isn’t very good at the game. Which is not a problem until complaints pile up and things are made too easy.
Don’t get snarky until you comprehend the post you’re disagreeing with.
Minor essay, TL,DR: I mostly agree with Arden*’s first post* above.
I think part of the problem is what came before. I wasn’t around at launch, but I’ve been told that Mobs in Orr used to be (correct me if I’m wrong) much more difficult, where a lot of people had trouble surviving in pvt, but were nerfed. In terms of openworld PvE silverwastes and dry top are harder than other content, but the large meta-events mean individual effort can be lost in the zerg. Then HoT dropped and was considerably harder than any prior openworld content. A lot of the more casual playerbase probably entered VB and felt like they hit a wall, so gave up.
To clarify, there isn’t anything wrong with that. To a lot of people (myself included) the higher difficulty of HoT was a breath of fresh air. It felt good to run around with other players and walk carefully into new events, ready to suck pavement if we made too many mistakes. But not everyone wants to read Tolstoy, and not everyone wants their video games to be IWBTG (pardon the hyperbole). Fortunately this is an MMO, but little of the earlier game teaches people to group up when having trouble, since so much is so easy to do solo. Dungeons are optional, except for story Arah (which I think they changed to be solo?, assuming personal story difficulty is also part of the reason they left), as are fractals, pvp, and wvw. All other content in the openworld that isn’t raw zerged (i.e. world bosses excepting TT and release Teq) can be done fairly easily solo and loot is instanced, so the game cultivated a fluid mindset for interaction: go do your thing, coming across other players is nice but only necessary for large events, and even then they’ll usually flow in naturally. HoT didn’t require zergs for non map-metas; all other things could be done with a party. But since nobody was used to asking to party up they were caught with their pants down and felt weird, which I think was to be expected. E.g. there was a thread someone posted that they waited for hours at one of the ruined airship hero points in VB and nobody came to help. Most people responded saying they got 5+ people to help within 5 minutes of asking in map chat. For many people HoT required a discrete behavioral change from lone ranger to asking for help, and simple as it may seem that’s jarring after 3 years of the same.
I can’t speak for anyone but myself though, anything beyond my experience is just speculation.
edit-clarifying “above”
(edited by King Cephalopod.7942)
The fact that we have the 30-day login reward does not invalidate the daily AP and AP milestones as loyalty rewards.
The game has more than ONE loyalty reward system.It has two
One rewards you for just logging in – and it does that by giving you your daily log-in chest.
One rewards you for logging in and doing some stuff – and it does that by giving you 10 AP – 2 gold and some spirit shards.They are working together as a tiered system. You show up – you get this. You do some more stuff – you get more.
Tarir multiloot rewards you for logging in and doing some stuff, should that have an infinitely repeatable achievement with uncapped AP? What about raids? I could see removing the AP cap from dailies if everything that’s repeatable got the cap removed (even if the AP competitors have collective heart attacks and give up), but it should be all-or-nothing, and dailies should then give the least amount of AP relative other repeatables.
It has nothing to do with people “catching up”. ANet introduced the cap because a small minority of AP hunters were complaining about being “forced” to login every day and do dailies to keep their spots on the AP leaderboards, and apparently this was too stressful for them to handle.
I don’t know about minority, from what I remember quite a few of the high AP hunters wanted less grindy AP and more skill-based but difficult AP. But I guess that group is a minority by itself. I just remember when Kast got the first pinnacle weapon skin and eventually had to go to hospital and couldn’t go on churning gold for AP’s anymore. AP hunters want to enjoy AP hunting and I think it would be best to reduce or remove time-gated grindfests.
I’ve only seen one argument that’s affected my opinion:
- AP chests are loyalty rewards.
- A permanent cap on dailies limits the rewards of those who who demonstrate their loyalty by playing every day.
I disagree, because they implemented “loyalty chests” as the 30-day login reward. AP chests are supposed to be rewards for achieving the most in game. Daily achievements are anything but.
ummm… this IS the WvW forums….. :P
It was moved by a moderator from the General Discussion page after my post.
Daily AP is meaningless. It should stay capped and Anet should just add more difficult non time-limited achievements. This discussion’s already been had several times before. Two gold for tasks that take all of five minutes is busted. If you need to feel AP progression just put that gold towards collections.
If it’s just 1 or 2 boon removal that wouldn’t be much of a change. If it’s too much well, it’ll kinda go against Guardian concept and will start entering the Mesmer realm.
I’m curious if a healing aspect should occur because at the same time, I don’t want our Torch to compete against Warrior’s – only want it to be different. Maybe a self heal for every condi cleansed. This way the Torch can fit Bunker, Condi or Dps builds. Torch dmges still don’t scale too well on power so that’ll probably need a slight buff (imo).
TBF searing flames existed, don’t know if it was any good but it was another utility option in radiance. https://wiki.guildwars2.com/wiki/Searing_Flames
1. This belongs in the wvw forums. 2. No. E.g. “not the most effective” try to fight an organized 50-man squadron with a 10-man raid group out in the field and tell me how it goes.
… The main source of damage from Guardians is usually physical, which performs poorly once the boss HP and armor (specially due the armor increse) starts to rise after level 50+. Condi Guardians rely on fire, which can’t be stacked massively as bleed/poison, neither have a weapon which procs conditions in autoattacks, so they need to spent utility skill slots to burn foes, end even then the damage output is a fraction of what a viper horror reaper can achieve….
IIRC isn’t the main reason viper reaper is so good due to epidemic? Technically guard procs condis on AA, it’s just that it’s only burning. But based on the rest, the problem is more with condi damage/fractal design itself, no? I run a full cleric’s cakewalk guard with my friends and we just slow and steady faceroll T4’s because I never let them (or the minions of our two necros) die.
No offense, but “pfft”. While we’re at it we could change the hammer symbol to give quickness, aegis, and protection at the same time.
Sword isn’t really a support weapon, it’s a hybrid. kitten (x3) AA chain (burning condi) mobility on 2, offensive support (blind/fury/healing with writ of persistence) also on 2, some defense (projectile destruction) and burst damage on 3, can be used with shield/focus for more defense or torch for offense (hypothetically). It doesn’t need more boons.
I don’t like that the whole thing disappears (projectile block and healing) if it gets bumped 10 times. I’d like if it just lost knockback property after the 10th. But it is awesome. Super fun to use.
Only problem for me is that sanctuary disappears after 10 bops. With some of the champs that summon minions in the new map particularly, using it against a breakbar or to rez is pretty worthless. I’d rather it stop knocking back after 10 impacts but stayed up (like shield 5 after the push), or if that isn’t possible remove the 10 target limit in PvE. Even so this patch was great.
I understand that, but really, if I’m using a tiny race in a fantasy game is precisely because the contrast it causes to have a tiny character with a bigger-than-him/her weapon.
I don’t need “realism” (Wich doesn’t apply anyway, because my Norn Warrior isn’t stronger than my Asura Warrior). I need weapons that are visible.
I see, you aren’t looking for bigger hammer designs, you just want them to make asura-scaled weapons larger? Eh, I can see why but I want some designs that are mildly realistic-looking. That, and too-large weapons relative a character model starts to edge into the realm of visual clutter.
Every single hammer looks absolutely tiny on Asura, with the proud exception of the Fix-r-Upper. This happen with most weapons, really: they become so small almost every detail dissapear.
That’s because Asura are tiny and their bodies aren’t in standard human proportions (their heads are larger than their torsos). But if you look at hammers on them the hammer heads are as large if not larger than their torsos, and almost as large as their heads.
lmao, revenant hammer 5 has a longass cast time, the length of dragon tooth (which means it’ll never hit anything with a brain cell) and costs a leg and an arm of energy, which translates to a significant DPS loss or lack of access to energy for stun breaks or resistance upkeep.
Guardian greatsword is actually a great weapon, if you’re gunning for their backline because their frontline is super tanky, most guardians will swap from hammer to greatsword for the greater spike and mobility.
Unblockable means nothing outside some necro marks or a reaper shout nobody uses because necros run wells.
If you think blocks are so weak, try running a melee train without them and we’ll talk.
1.75 seconds with a visual. Line of Warding has a 1s cast and you can walk around it. Guard ham#5 has a 0.75 stationary melee cast. Guardian greatsword is one of our better weapons, but it’s still got the problem of uncontrollable projectiles (not saying controlling them would make it better) on #2.
Yeah, you’re right. Thinking back on it the times I had trouble with blocks in WvW they were niche, I was talking out my kitten . That said, why not have a movement speed trait/utility that isn’t in a support line? Retreat/staff play into that defense/support you’re talking about, both are meant for group support, and with them you can get 100% swiftness uptime. But why not something in radiance or zeal?
I don’t really pvp, but reducing the cooldowns on guardian shouts further seems a little insane.
Blocks amount to invulnerability as long as you have resistance up. Otherwise I wouldn’t count revenant staff 3 and 5 as invulnerability either, but blocks/evades.
You’re acting as if stability was infinite and you didn’t have a zerg mass stripping that stability off.
If hammer was as bad as you’re trying to paint it, nobody would be using them. And yet they are. Hammer also has a line immob.
And frontline necro use wells as well. Pretty much all necros use 2 wells and epidemic because their other utilities are utter garbage and wells are the only thing necros are good for since in every other way warrior/rev/guard do more damage and have more utility than a frontline necro, and staff eles are far superior backline damage.
P.S. Immobilize does not prevent a target from using a skill, getting knocked down by being repelled by a line of warding or circle of warding is HARD CC.
Unblockables exist. You’re talking about zergs mass-stripping stab as if that doesn’t affect guardians but would affect revenants if they had access to aoe stab. Hammer line immob is super unreliable, and what other weapon would you use on guardian? They’re all half wack. Main good thing about hammer is blast finisher on #2 means if you hit a fire field AH puts you in the black on health, along with the aoe tacked on the AA.
You know what else is hard cc? Revenant hammer #5.
Why would you want a backline guardian when you’re king of the frontline. That’s like wanting to play a scepter ele instead of dagger/staff.
And no, you wouldn’t want revs over guardians, because revs get pinballed around (kitten stunbreaks, no invulnerability besides glint heal and staff 3 and 5, and staff is a terrible dps weapon)and are utter kitten against conditions if the opposing zerg is any good with boon strip resistance.
And yeah, guardian lockdown is way better than anything rev has. Staff lines of warding, hammer 4 and 5 pretty much split melee trains from backlines and isolate people for killing. No other class can do that.
Isn’t well necro a staple of the backline?
Pinballed? Yes, that’s why they haven’t replaced us; that’s the stab I was talking about.
Only invuln on guardian is renewed focus (3s on 90s cooldown). Everything else (shelter) is blocks. Hammer #4 is single target with 1s cast on 25s cooldown and can be stunbroke. Hammer #5 is 40s cooldown melee-range requiring you to stand still that lasts 5 seconds. Staff #5 is a 40s cooldown that lasts 5 seconds and both only affect 10 targets (impacts). The three of those are nullified by stability, just like rev hammer 5. You want to isolate someone for killing? Just hit them with immobilize. Unless they’re running mass resistance it’s much more reliable.
You’re right, no nomad’s. Minstrel’s!
Good stuff, but in terms of nature I think it isn’t safe to leave out other stat interactions, mainly the way healing power and condition damage mirror each other in concept, even if now burst condi is a thing. I.e. toughness is meant to aid survival against power/crit, while it does nothing for condis. Without burst condis, vit would be the counter to out-sustain dot (+ a teammate with healing power), but would be weak to burst (power/crit) without toughness. It seems conceptually knight’s was the power stat to counter power damage (toughness primary) and shaman’s was the condi stat to counter condis (vit primary with healing power to outsustain another condi dealer), but of course implementation and practical usage are far different from concepts.
Side note: there is precision primary, toughness, power gear, but it’s only on trinkets as “Captain’s”.
Because in turn you fart out stability in a way nobody else can, you provide aegis to the group in a way nobody else can, you provide frontline lockdown in a way nobody else can, and alongside revenants you are the backbone of any melee group.
That’s why guardians don’t get mobility. Because their defenses and CC and defensive boon support added to the light fields that cleanse conditions right and left mean you can’t be a warrior with mobility.
I mean, are you really complaining? You could be as useless as a frontline necro, who also can’t escape/move around worth a kitten and does only a fraction of your damage, cc, and utility.
Guardian doesn’t need help. Dragonhunter, now that one does.
You talk about aegis like it’s good for anything that isn’t already easy (dungeons). We have aegis on 3 abilities: F3, shield #4, and “Retreat” (shield of the avenger isn’t worth it). What frontline lockdown? Hammer 4+5? GS 5? Yeah, guard has aoe stab. On three abilities, one of which is a GM trait that makes the F3 profession skill not almost worthless, one of which is a consecration (bleh) on a too-long cooldown. If guardians didn’t have great aoe stab, they’d be replaced by herald/rev in WvW. Light fields cleanse condis on projectiles and whirls. You know what they give on blast/leap? Retaliation. Besides that, other classes have light fields. Herald gives out boons like candy on halloween. Our defenses aren’t that great anymore.
Frontline necro? When’s the last you saw a backline guardian? Not DH, guardian.
Hammers too small? Hammers in this game are HUGE. Lightward’s battlehammer is probably the only hammer remotely close to a “realistic” size, and it’s still a bit large. If the head and spearpoint on the gallant hammer were half the size it would also be sensible. The rest of them are already like swinging a small car on a stick at people. Which is one gripe I have: every other basic weapon skin (white weapon, e.g. “greatsword”) looks like a simply-made but functional weapon, perhaps a little smaller than necessary. Except the hammer, which is less warhammer and more sledgehammer. That being said I don’t mind lots of large fantasy hammers because they’re fun and I enjoy them, but I do want more “realistic” polehammers in the game.
I’m thinking we’ll get to read the other logs when we try to go into the gate after her, but this one will be the first we’re introduced to since the story will probably start “Taimi’s gone missing, we found this.”-Someone with D.E. 2.0
Most important takeaway is to keep an eye on that plant. Might have some secrets to learn, hidden away in the mesophyll.
edit-spelling
…I don’t think she has anything that needs to be defended.
That is trying to defend her.
What’s the point of this?
It’s just a recycled, touched-up old image. I wouldn’t draw any meaning from it beyond “white mantle” and “no new art”
https://wiki.guildwars2.com/images/thumb/2/2c/The_Rise_of_the_White_Mantle_concept_art.jpg/300px-The_Rise_of_the_White_Mantle_concept_art.jpg
They do need to stop eventually though, that’s the point of a “living” world. Life goes on. Will some people be unable to complete it? Yes. Will fun events be missed? Yes. But if all living events just kept piling up without being culled for what’s current the game would get bloated and unappealing. What fun would there be going through a level 1-15 zone where the map is covered in meta-trains and taxi-ing squads for a dozen different events too difficult or obscure for a noob to understand? Permanent additions should be in the form of instanced content like LS2, but hopefully they make it fun enough that people actively repeat it.
How about making it a legit condi weapon? I mean Guardians already have Greatsword for high burst dps and Hammer for high sustained dps. Give it short duration burn on auto or something.
From what I’ve seen the prevalent idea for making it a legit condi weapon would be to add bleeding or some other condition on sword trait so it would have proper cover condis (based on powerful blades rolled into retribution I still think it’s more a hybrid mobility + crit-power/condi like warrior sword in theory). The 3 hits on AA3 mean that ideally even without Supreme Justice passive F1 procs every AA chain, but the fact that AA3 is projectiles tends to ruin that since they miss easily. So it should stay 3 hits but should lose projectile property for more reliable burning. Really anything that has high hit rate is a functional burn weapon (e.g. scepter AA/#2), the problem is that several weapons themselves are barely functional and most of those high-rate weapons use projectiles.
I love these forums.
lol
I agree that the skin restrictions should be lifted. As mentioned above, outfits tossed out the armor weight “look and feel”. My elemental can wear plate armor outfit. My guardian can wear raiment of the lich.
InB4 outfits no longer visible outside major cities
But this isn’t real life, this is a video game. I expect fictional stories to handle certain things differently. Main characters with quite the life behind them shouldn’t die pathetically, in my opinion. Sure, characters can react to death the same way people in real life would, but I’d rather see an iconic character of a story die in a way that is fitting for them.
Main characters certainly can die pathetically, but it depends on the tone of the story and what a pathetic death achieves. A grand figure dying pathetically can lend strength to a tone of indifference/apathy to life, the pointlessness of material wealth/grandeur, the banality of all human accomplishment in the march of time, etc.
But in a game like GW2 (read: saturday morning show tone), where every allied death is mourned by the stars themselves and enemies are cut down like so many stalks of wheat with neither mercy nor remorse, where the world is innately magical and populated with humans from another world saved by the gods themselves, and where a world-ending force-of-nature dragon was killed by airship pew-pew and the power of friendship seems to be the ultimate force in plot-armor; it makes little to no sense beyond a weak attempt at making the player feel an emotional reaction.
They want to eventually replace Destiny’s Edge with DE mkII so by LS5 all the PC’s realize they’re the old guard and give up adventuring to make way for Guild Wars 3: Wings of the Concords.
Realistically they probably wanted you to feel some impact or impetus from the event to use as a driver towards great jungle McGuffin. It just made me irritated that they couldn’t take most everyone else out as well, but that’s just me.
Most of the champs are just dull but easy, and executioner I found really fun, but Varre the Underhanded was just wack. His AoE’s did 236 damage per tick when I had full ascended soldiers on my guard (wvw gear cuz lazy/noob rezbot; ~1800 max hp at the downscaled level), ticked around twice per second (running across a 120 radius circle caused 5 ticks), applied confusion stacks at passive 10 damage per tick, and the projectiles for those AoE’s were non-reflectable/absorbable and nearly instant. Compared to the other champs it was really, really odd. Not really difficult since everyone could still rez-zerg (edit- and superhero dodgeroll) while he was kept in combat to avoid resetting, but far more likely to kill than any others.
And it has to be remembered that there will be newer players with characters actually around the levels of the champs who decide to try the event because they find it like any other event. Should they be faceroll? Certainly not, but they probably shouldn’t instagib people equipped for that level, around the skill expected from a new player that reached that level. I’d prefer that kind threat be mostly reserved for higher-level zones (~40+?).
Stop necro-ing the troll thread.
So you’re saying that exchanging real money to get cosmetics more quickly is pay-to-win? In a game with player versus player modes and raid/dungeon content? That has no subscription fee, and in which leveling is easy?
Forum Fighter or, RP-friendly: Chronicler
The guardian/DH has fallen so much that it’s nearly extinct in some parts of the game pvp,pve(some dung,raids) and even the wvw(remaining debatable)
G/DH have become the mockery of the other classes and the accused for losing some games because we can keep up
In my case i accuse the devs the creators for making the G/DH so weak and dont open there eyes to se that the class is dying soo fast that were near unplayable
Fortunately as long as Guard stays the best at giving AoE stab they’ll exist as frontliners in WvW.
Cynz you keep throwing out that “they aren’t as bad as thief was” like it means something. Thief got buffed. Or do you want them to revert that damage buff thieves got?
I give 3/10 for effort.
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