Most of the ‘griefers’ are very bad at the puzzle so if you can get past the jump after the pause without seeing your character (which isn’t that hard tbh just hold w and mash space) things will spread out pretty quickly. In my experience after the first horizontal gear 95% of the group has already fallen and its just two or three people left.
I also disagree with it being instanced, I like jumping with a group, gives you a smug sense of superiority when you started with a large group and you are the only one who made it to the end.
If they thought they would make more selling the items on the gemstore they would have put them on the gemstore to start.
The suspicious side of me is not surprised that it is mysteriously exempt.
Its honestly just not as well produced or detailed as seasonal events in other games. Of course there is also the whole black lion chest garbage too.
I think what most people are upset about is that it is a gambling mechanic period. As the video said, if he wants a skin, he should just be able to get the skin.
For example. I play league of legends, if i want a skin for one of the champions I play, I just go to the game store, and buy it. Not a random chance for it.
i think the real problem now is the lack of responses from the GM’s on this even just a deal with it would be better then nothing
I would assume that their PR department has told them not to. Otherwise they could just inflame the situation more than it already is. As it stands now all they need to do is stay quiet for a week, and this will all blow over.
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Kiviar.7063
If you really didn’t have the common sense to know that these will more than likely be rare, or the common sense to wait a day or two and find out (or ask) how rare they might BE, well. Go play the lotto. There’s a chance you’ll be a millionaire.
Problem is people don’t want the ‘chance’ for an item, they want the item. If they removed the gambling aspect and put the skins on sale for a reasonable price, the angst over this whole issue would evaporate.
GW2 on the other hand has grinds but primaraly for cosmetic/prestigue items.
You mean aside from the grind for lvl 80 exotic gear, which is pretty much mandatory to be competitive in wvw or useful in dungeons.
Don’t forget that a few weeks ago one of the designers confessed that they viewed the insane RNG part of crafting precursor legendaries was “fun”. So I think maybe they honestly did not see this coming.
Not all casuals , working folk , etc agree with the gimme now gimme all crowd.
Posted by: Kiviar.7063
I would have bought them for gems on the black lion store, but I will not pay money to play the slot machine to maybe get one. This was a bad design choice that has just upset the community.
I would pay gems to get them from the BLC store, but not to get a random chance at one. So Anet wont be getting any money from me.
I would pay gems to buy the skins from the store, but I won’t pay gems for BL keys for a very low random chance to get them. So i guess I wont be getting the chainsaw greatsword.
I think we just need to face the fact that WvW was poorly designed from the start. There is very little chance Anet will put in the money and resources to rebuild it from the ground up and give us the game mode we want. We are basically stuck with this until we get an expansion pack.
Dynamically scaling population caps have been suggested innumerable times over the last month. For the most part, its the only way to actually solve the population imbalance issue in wvw. Waiting for people to migrate on their own volition is only making the problem worse for many servers.
The problem is most people can’t see past the part of it making larger servers queues longer.
It should be renamed “Zerg Magnet”.
Anvil rocks whole problem is they have a couple of guilds who always want to be in charge.
I was on AR during the first part of the 24 hr matches and I left solely because of what the above poster said. Guilds like ANV ruined the WvW experience on AR by acting like arrogant brats with rude attitudes.
Any time Anvil Rock took something you’d hear someone from ANV bragging about how ANV had done all the work. Worse, some of the ANV players would aggressively insult people who didn’t go along with anything their guild did. I know of at least 4 people who left AR during the 24 hr match period because they got sick of that guild taking the fun out of WvW .
I have to admit, my guild often left for another borderland when those people came in. However, as of this week they have basically all left for more populated servers. Of course there still is the odd prima donna but its not quite as bad.
It’s hard enough as is with everything green on the map and it’s not fun, so looking forward to being the underdog next week.
In the immortal words of Dr. Tran: “That was more than ten lies!”
Not really sure blaming the rest of the server for not letting you win is the way to spin this. Especially considering how ANV condemned every other major guild for leaving our server.
But please don’t make this out as some great catharsis. I’m sure its really nice that you are finally on a populated server, but now the people on Anvil have less of a chance of winning in wvw, and there fore less chance at fun.
(edited by Kiviar.7063)
But guys just wait until next week for joining them! They have enought player for this week!
Well, in Dark’s defence, the next tier up has not been kind to them, so they need all the people they can get.
Come down to Kaineng, Devona’s Rest, Borlis Pass, Ferguson’s Crossing, Anvil Rock and Darkhaven to see what free transfers can do to a server. Your extra long queue times may have been annoying. But believe me, having your server rendered a ghost town and not able to be competitive in wvw is worse.
To those saying that without ANV we are going to the bottom, well since ANV left, Ferg didn’t get more points then usual. It still feel the same for me. The change might be harder next week during reset, but new people will come and a new guild will take their place.
Yesterday I saw a new guild created from old ANV members that was recruiting, so not all of them left.
I’m pretty sure we will keep the same pace now then before, just with differente people.
P.S : DarkSavage guild is taking over ANV role, and he is doing a fairly good job. We had really fun fight yesterday thanks to him.
Well like I said above, I don’t think its going to change anything. Next week we will get stomped by whoever loses the tier above us, and we will probably once again come in 2nd place to whoever stomps the servers worse than ours below us.
, we actually moved to a server who is currently in second place in their tier and their current matchup, so we didnt even move to a server that is winning more than we are now
I have to admit, I find it hilarious that people from ANV think that since they are ‘only’ moving to a server in 2nd place of its tier it’s somehow less of a slap in the face.
But really, it’s not their fault for wanting to hit b and see a pie chart not full of someone else’s colour. Its Arena Net’s fault for letting them, and others, leave our deserted server for higher pop ones.
I think somewhere I have a screenshot of Nom stating that ANV will never transfer off Anvil Rock.
Though to be honest, I kind of doubt we will actually see a difference now that they are gone. Well aside from a drastic reduction in guild recruitment span in battlegrounds.
Anvil Rock and Fregusson crossing are terrible WvW servers. I am not surprised ever.
Now, was that really necessary? Was there even a point to saying that? It doesn’t help anything.
It helps explains why Anvil Rock and Fregusson are being steamrolled.
A month of free transfers to high tier servers explains why Fergy and Anvil are being steamrolled.
Ep 1,2 and 3 were ok.4,5,and 6 from like 50 years ago are absolute trash-i couldnt even really watch that crud
Try to be a little less obvious in your trolling please.
Personally I wouldn t mind doing wvw without the server scoring while they fix things.
Oh neither would I. However there would be a lot of bad publicity and everything that brings with it. Also admitting that one of the main selling points of your game is nearly an unplayable mess is very difficult for people who have spent the last four years making it.
I like how this thread has spiraled in to two people trying to out do each other with faux academia.
Mods may as well lock it now.
Honestly the move to one week matches was probably a few months too early. Anet can’t go back to 24 hour matches unfortunately, as it would mean them admitting that the product they provided us was cripplingly flawed.
Also, the map is already all the enemy color. This is a suggestion on how to get the weaker servers a chance to take it back without punishing the winners.
I don’t understand how you can think limiting one side’s score generation will make the side which was already horribly beaten, not lose as badly the second time. I suggest you come down to the bottom six servers and take a look at what its like to have your map taken in one night.
Also I assume the linking maps thing was referring to how Planetside 1 arranged its map, which would probably help the population problem quite a bit.
Had no idea what Millennium Falcon is
I would like to see the size of the rock you live under.
Just off the top of my head of why this wont work.
I don’t see how forcing a team’s potential points to 0 for several hours the second they control an entire borderlands is not punishing the winners.
People queue up for wvw to hit other players, not to grind other players so they can hit npcs.
locking potential at 0 points doesn’t really stop the demoralizing effect of seeing the entire map an enemy colour.
If your server was able to blitz an entire map and lock it down, chances are they will just be able to do that once the lockout timer is done anyway.
Finally, most people don’t pvp for points they either pvp to win fights or pvp to gain karma, neither of those is stopped by having point gain halted.
So i guess its another week of people belittling Anvil Rock and patting themselves on the back for beating them?
I mean even NSP is posting here. Shouldn’t you be spending more time trying not to lose your match? I guess when you hit the wall and realized that fighting servers with more population than you isn’t the same kicking a server half your population around you needed to go and feel superior to someone?
@Kiviar: funny thing, I saw idiots on Fergys doing the same thing. 3 camps, 2 towers, then they went over to AR borderlands, leaving what we gained wide open.
I guess the thing is that it really isnt a game thing, more of a mob mentality. Unfortunately it isn’t that advantageous from a server point of view..
Well, in their defence anything they took would probably just be recaptured by Darkhaven even if they were properly defending it. The numbers are just too different.
Problem is, everyone is confusing the actions of the two losing servers with the actions of the winning server. If you look at the really good servers, they hold what they take. Are there also zerg who run around and cap things for the karma? Certainly. Servers that take and hold win, and winning draws more zerg to you.. As the saying goes ‘zerg gonna’ zerg’.
To be fair, when we get thrown down to the last tier I expect there will be threads about how Anvil Rock has rallied together and become a tight elite fighting unit. If you are going to kick the tar out of a broken down hobo, you might as well feel good about your self doing it.
But after a month of patronizing suggestions on how to win, what is one more week?
Looking forward to a good match, AR and FC.
Nope. Match is already over, you win. Might as well go play something else for a week. Enjoy the free victory.
Also as for the orb, its a known bug. When someone drops the orb, and someone else picks it up, it does not reappear on the map. So it is more likely not someone hacking.
Don’t confuse Anvil Rock idiocy with a general trend. Don’t forget its a server who’s only remaining field commander thought that the best place to store an orb while it reset was in front of an enemy tower we were attacking.
Many other server’s use bite and hold tactics, to great effect. And really if you are going to get on the karma train, supply posts work better than keeps and towers, they are faster and you don’t need to spend gold on rams.
Just because it isn’t your guild banner flying over a tower does not mean you can’t upgrade it. I have spent 100x more upgrading other guild’s towers than I have my own.
The match ups should get better as time goes on.
So far all we have seen is the continuation of the same trend. Save for a small number of even matches, most tiers are simply the same story of one server simply dominating the other two.
Winning draws people to your server, which keeps your population high and your battlegrounds full longer. This helps you win more. Losing drains your server of manpower, as they move to higher pop, but more successful servers.
Once a few months go by and WvW begins to lose its luster, this will just get worse and worse. Queue times on higher pop servers will go down as people quit the game, leaving space for people to flee the bottom ranked servers to win for a change.
Really it just boils down to how WvW was designed. Take Planetside 1 for an example. It had massive population differences between the 3 factions, but due to the way the map was built and the node capture system worked, you were never fully pushed out of the map, there were too many back doors and other ways to attack.
(edited by Kiviar.7063)
My interpretation of “winning” is “successful.” ET might come in 3rd place every other week, but its a very successful server. His direct data is in relation to queue times which he associated with “winning” and “losing.”
There was really not enough information in the single sentence he wrote to properly infer what he meant. I was simply suggesting a situation which was more or less true to what he said, but actually showed a very different situation to what he was claiming.
We can interpret and imply until the sun rises, but as it stands now with the liberal use of “generally” and other non-specific nebulous terms being thrown around, this discussion has probably reached its limit. At least until specific data is released. Which skeptic me would be somewhat surprised to see.
Asking for the data is one thing, and I would love to see it.
I would also like to see that. However the skeptic in me expects that it does not show anything to the scale that Colin is alluding to. If there were really an exodus from the high pop servers to low pop ones this week’s match in the bottom six would have gone differently.
Furthermore what is classified as a winning server? A server which is currently number one in score or a server which won its match last week? You could possibly have a situation if it is the latter where a server won in a lower tier and met a server which lost in a higher one, the resulting migration between lower ranked ‘winning’ server and higher ranked ‘losing’ server would match his claim but be constant with the general theory of constant upward migration.
Finally, is it just me or is it surprising and disconcerting that Colin misspelled queue twice in his post? Or is that just some strange American spelling?
It is one of the many unintended (at least i hope so) mechanics that disproportionately reward the winner and punish the loser.
Won a battle? now you can sweep the field for all your loot. Lost it? well I hope you were paying more attention to picking up bags rather than fighting because I can assure you they will be gone if an when you ever get back there.
Thing is, this isn’t actually an easy situation to fix. You could have items deposited directly in to someone’s inventory, but what do you do when its full? The item overflow they currently have is not sufficient to deal with several hours of full bags. Having infinite overflow could also cause serious unintentional problems as well.
Possibly the best solution is to remove all drops from players other than coin and tokens which can be directly placed in your inventory.
Well, I think you need to look at it from the other side.
If you only have one or two hours a day to play a videogame every night do you really want to spend it running back and forth between a supply dump and a fort building walls and defences? Most normal people will find that fairly boring, and not to mention it will drain their gold reserves quickly if they build up places properly.
Since they have limited play time they will most likely not be there for the eventual fall of their tower, meaning that all the effort they put in to it was essentially a waste. So really you are left with the situation where the majority of players will not defend a tower, not because they have an aversion to doing it, but instead because its just not a rewarding experience compared to running with the zerg.
Tbh aside from the one or two things previously pointed out I think its a pretty good estimate on how things will look when the flip comes. Going to be an interesting week. If not in the least for the forum trolls.
(edited by Kiviar.7063)
Keiel,
My apologies, I read it wrong. Kiviar needs to check signatures not you.
Hardly, It wasn’t a reply to the OP, I was talking about the people who basically post the same thing in every AN/NSP/BP thread which is basically:
“We are so much better than you, but out of pity we will explain why. Also we will be looking down on you from the top when we get there kthxbai.”
(edited by Kiviar.7063)
The problem is the damage has already been done to many servers and stopping transfers will destroy any hope of them ever recovering.
Anet has said several times that they want people to move to lower pop servers, but give them incentive to do so other than queue times. In fact with guild upgrades not being shared between servers, transferring is actually punished.
The biggest problem with this whole situation is that people just don’t like losing. Given the choice of sitting an hour or two in a queue and winning a fight, and having no queue and a high chance of losing it is obvious what people will do.
They will sit in that kitten queue and moan that queues are too long.
Oh boy another thread of NSP players patting themselves and pointing to the top saying “That is where i deserve to be!”
Don’t get ahead of yourselves guys, you have only managed to beat the four worst and lowest population servers in the game.
Do we really need so many threads for NSP to pat themselves on their backs for kicking two nearly dead servers?
Issue: Unable to deploy consumables or boosts
Guild name: Agent Orange
Tag: [AO]
World: Anvil Rock
No member or officer of my guild is able to deploy consumables (banners of karma magic find xp etcetera) or boosts. All who try and representing guild, have the proper permissions and the required items are in stock.
I would rather be undermanned than be put in contempt.
They will jump ship when NS gets stonewalled like Yak is being. So its fine.
Also: Its Elo not ELO its a person’s name not an acronym.
(edited by Kiviar.7063)
