Showing Posts For Knote.2904:

E-Sport has to stop...

in PvP

Posted by: Knote.2904

Knote.2904

Anet needs to focus on making pvp fun and growing a casual pvp base that will give a bleep before “forcing” a game into an esport otherwise it’s a COMPLETE waste of time.

[merged] Level 20 Scroll --> +20 Level Scroll?

in Suggestions

Posted by: Knote.2904

Knote.2904

Could this be made into a +20 levels instead incase you don’t have any alts below 20?

I’d be super grateful.

(edited by Moderator)

please dont touch utilities

in PvP

Posted by: Knote.2904

Knote.2904

Everything should be locked.

Pretty simple, as to why.

Do Necros counter Elementalists?

in Necromancer

Posted by: Knote.2904

Knote.2904

Necro doesn’t really have consistent boon removal. And ele has consistent boon application, as well as consistent condition removal.

Corrupt Boon during armor of earth can help burst one down though, though they had alot of escapes.

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

It already debuff’s us with vuln….. which means it SHOULD be good/better than comparable other class skills because of that downside.

Recently I have been so irritated with the price we have to pay when using skills and abilities. The long cast times/debuffs/etc. And they are just in-line or weaker than other class skills that are instant cast, and don’t have a backstab effect.

Just about EVERY skill on my mesmer is instant cast, usable while stunned, and powerful. Not to mention the mobility and access to invulnerability skills. Apples to oranges, I know, but still. I still enjoy my necro quite well in PVE, but in wvw it has lots quite a bit of its appeal.

The EQ1 Necro, The Vanguard Necro, and even the Tabula Rasa Exobio, blow this hodgepodge nonsense of a Necro out of the water in every imaginable way.

And if I was working for Anet, I would be ashamed of that.

Man, I miss my vanguard necro, that was good. Also blood mage, I really hoped this necro would’ve had those playstyles, it’s just nothing but dissapointments in comparison. =/

(PvE) Defiant Change Ruins Necro vs. Bosses

in Necromancer

Posted by: Knote.2904

Knote.2904

I really suggest you guys completely ignore Savant and their flame-baiting and just stay on topic, let the moderators deal with it.

No where has anyone said that necro is impossible to play, or impossible to run a dungeon with now, they just don’t bring anything unique or good to a group anymore, and boss interupting/cc’ing was really the only cool/fun thing I had left for my necro in PvE.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

You can level a toon in a day in this game. Seriously!

Some people make it out like it’s some huge effort.

It’s obvious some of you aren’t reading anything before posting.

1.) Yes, you can power level a char 1-80 super fast with a little bit of gold for crafting, so this isn’t any different.

2.) ONE TIME ONLY OPTION, how many times does this need to be said?

3.) Starting a new character doesn’t have everything I’ve worked for on my main, especially some of the limited holiday-style stuff.

I can’t believe people are behind this horrible idea…

Level a class to max and then totally switch professions? You got to be kidding me…

Wouldn’t you prefer ANet just fixed your class?

I’ve already come to terms that my class isn’t going to be fixed. Not for a VERY long time. And if it just so happens a a miracle happens a year from now, I’ll roll a new char to check it out.

Bottom line, I’ve quit til either this happens, or some big changes happen, and I’m keeping an eye on it. I don’t see how this affects you.

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

We had a good run, we were good at something for a while there, I’ll miss you buddy.

“AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.”

Oh and maybe wells too, I guess we’ll see.

negative much?

Again obvious. If you’re enjoying the game so much, why do you feel the need to come on the necro forums that you’re sick of reading, to flame bait? That bored?

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

Funny thing about the post is that it is complete speculation at this point

Stating the obvious much.

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

Wells being on a 36+ second timers is not a OP aoe skills considering how easy they are to get out of in most cases. Epidemic is a great skill of ours, one of the best but necros are not the best at putting out tons of conditions as knote makes us out to be. With someone who can or others to help pushing/applying condition out as well, makes epidemic an amazing skill.

No, but we can easily on someone who’s downed.

A simple solution to DS (yes, yet another)

in Necromancer

Posted by: Knote.2904

Knote.2904

Oooh, to expand on that.

For starters the DS bar could replace our Health Orb, and just turn green instead.

But also let each health bar (normal and DS) have their own set of condition bars, say for example, someone jumps you can puts 10x bleed on you, you jump into death shroud and it freezes those bleeds on your normal bar.

You then get chilled/burned, you drop out of DS and it freezes the chill/burn, and resumes the x10 bleed tics. You can then have a skill that transfers conditions on your normal HP bar to your DS bar.

This DS wouldn’t change your hotbar, instead you just now have f2-f4 skills as well one of which could be this condition transfer skill. Maybe give us the ability to swap out DS f2-f4 skills, we could have our normal ones, plus under water ones, and some new ones for customization.

Also, instead of life blast, while in death shroud your normal weapon skills will be improved in some regard, auto attacks would be improved in dmg to sort of be your life blast that takes on the attributes of that attack (Staff – Long/Pierce/Sceptre – Condition/Axe – Cleave/Dagger – Extra LF)

It could also improve your other weapon skills slightly, just more dmg or something if they want to keep it simple.

Anyway, with this we could swap between hp bars that have seperate condition stacks that get frozen so we can truly manage conditions on ourselves and transfer them to people. To add to this, we could also get another skill to siphon our own conditions (only our own) off a target onto outselves to be frozen and spread.

The frozen conditions should probably only last for 1.5x their duration + 5 seconds or so. So for example : I freeze a 10 second burn in my DS, it gets a seperate timer for 20 seconds which is how long it can be frozen. Jump in DS and it starts ticking down from 10 seconds again, freeze it again and it’s frozen timer starts ticking down again, til it’s gone.

UI wise, our Health globe can be normal as red, with a green border on one side to represent our life force bar. And when swapped globe will be green with a red border on one side to represent our HP. Or of course just continue using our regular life force bar on the left and change our hp globe to green when in DS.

We could have a second condition bar for our DS, on the left where it’s life force bar is instead, and have the conditions greyed out when they’re inactive.

If anyone has played Allods Online, I’m sort of thinking of the Paladin who had barriers that would absorb the biggest hit of dmg, and they would detonate after 10 seconds, you could swap them around, freeze them, reduce the dmg in them, basically managing the dmg you’re taking with the barrier mechanic.

(edited by Knote.2904)

Fear still not affected by defiant?

in Necromancer

Posted by: Knote.2904

Knote.2904

I don’t recall Defiant ever mentioning it stops Fear like stability does, and Fear is a condition so it actually makes sense for it to ignore Defiance.

Also you won’t get the condition/dmg at all if the boss is actually immune to CC anyway. Which is another thing, any bosses they don’t want to have feared, they just make immune to CC altogether, this change is completely unnecessary, they just felt like kicking us in the nuts.

For the first part: I don’t recall it being mentioned either. The second is an interesting note. If full immunity to Fear (Not basic Defiant, but something else. Like on the Champion Giant at Nageling, for example) stops Fear from doing condition damage with Terror, then I’d call that a real problem.

Giving a monster Defiant doesn’t mean that they can’t be CC’d. It means that a group needs to coordinate their collective control conditions to land at the right time, something different from the immunity to CC. I bring this up because before the change, Fear was circumventing that purpose. A Fear skill could be a free pass for an entire group (5 man dungeon or 20 man world events) from actually managing stacks of Defiant.

That’s not true, you can still manage defiant stacks for CC, fear was just able to ignore it completely and have priority. Makes sense to me considering fear is the weakest CC in terms of having 2 counters.

Also, it wasn’t OP, people weren’t begging for necro’s to cheese certain bosses, and even if a boss was being cheesed too hard they could simply make it CC immune. There’s actually plenty of CC immune bosses/champs.

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

To be fair the major offenders are usually not Epidemic but our Wells, Greatsword Warriors and pretty much every Thief specc besides MH Pistol.

No it’s definately our epidemic lol.

Someone downed? Spam conditions, epidemic, continue spamming marks/conditions, then it’s dead, well of corruption to fear people off, etc.

Of course you could also just add wells to this in a hybrid build, or just go full glass cannon well/staff build but you’re too cooldown dependent and you’re not as useful til someone is downed.

Plus you can do terror build with condition build, which is what I’ve been doing.

Fear still not affected by defiant?

in Necromancer

Posted by: Knote.2904

Knote.2904

Isn’t it strange how Knockdown will still interrupt bosses but fear has no become useless?

I’m not really sure what you mean here. Unless something has changed recently, defiant still blocks knockdown.

Regarding Fear going through defiant: I think that since Defiant blocks Control Effects, it prevents the ‘run away’ part of fear, but the condition part of Fear (Damage if you have Terror, another condition for abilities based off of # of conditions like Feast of Corruption, Phantasmal Warlock) is not affected by Defiant at all.

I don’t recall Defiant ever mentioning it stops Fear like stability does, and Fear is a condition so it actually makes sense for it to ignore Defiance.

Also you won’t get the condition/dmg at all if the boss is actually immune to CC anyway. Which is another thing, any bosses they don’t want to have feared, they just make immune to CC altogether, this change is completely unnecessary, they just felt like kicking us in the nuts.

Call me crazy but...

in Necromancer

Posted by: Knote.2904

Knote.2904

It’s a bad patch because it’s another one where hardly any issues are resolved.

Then, once we finally get a decent buff to a decent build (fear/condition), they turn around and give Dungeon running necro’s a swift kick in the nuts with the defiant/fear nerf.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

Wow, Is everyone really that lazy they cant be bothered rolling another toon? it costs 4g to lvl a toon to 30 in crafting (artificer n cooking) n by that lvl the toon is fun to play so i dont know why your all being so melodramatic bunch of kittens

Said “toon” doesn’t have all the achievements my main has worked for.

achievements are account bound?

Not the literal “achievements”, all the things i’ve gotten on my main. Map completion, skins, holiday stuff, dyes, everything.

Unless Anet wants to make everything account bound.

Vote 4 Guild Wars 2 GOTY @ Gamespot

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I personally don’t feel it’s the GOTY, but good luck to you GW2/Anet.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

Wow, Is everyone really that lazy they cant be bothered rolling another toon? it costs 4g to lvl a toon to 30 in crafting (artificer n cooking) n by that lvl the toon is fun to play so i dont know why your all being so melodramatic bunch of kittens

Said “toon” doesn’t have all the achievements my main has worked for.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

If it is implemented you will have people switching willie nillie to the latest fad OP class for PVP or whatever else is going at the time. You know its true.

You chose necro, stick with it. Roll an alt for the time being. ANet will balance them all out and as soon as they do I will be rolling my MM.

People already switch to the latest fad OP class.

You only need to start a lvl 1 character…. lol

Anti-fun gameplay

in PvP

Posted by: Knote.2904

Knote.2904

Downed State is boring.

I like the actual fighting between players, before you have people in downed state hur durring around trying to finish/rally.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

The only 2 classes that have any right to complain is necro and ranger.

Why would rangers complain? My main is a ranger, I’ve been playing her since launch. I have nothing to complain about. I don’t feel useless, I don’t die too much, I’m not super squishy, I can do well on my own in Orr, I don’t have any more problems than all the other classes. So I really don’t understand why this would be necessary for Rangers.

And I looked through the patch notes from the 14th. Nothing has been reduced, everything that has been made to the Necro are INCREASES in usefulness. Damage has been increased, cooldowns have been decreased, skills have gotten the finishers they should have.
What exactly are you complaining about?

You obviously haven’t been playing for very long or haven’t played all the classes if you cannot see why.

Look at WoW. Their classes would take next to nothing to swap but they dont. There must be very good reasons for this since they are money grabbing gits. id take a wild guess and say the same reason blizzard and other MMO’s dont do it is the same reason Anet dont.

Sub based game.

Which means what? Saying 3 random words dont make a point. Elaborate please

Sigh, sub based games benefit more from having you grind. It’s been discussed in this game quite a bit actually.

Necromancer's Snowball skill is broken.

in Necromancer

Posted by: Knote.2904

Knote.2904

My point was you guys are being so unconstructive that the devs probably won’t bother to communicate with you. That’s why there’s a lack of communication. Because you guys are like “OMG THEY HATE NECRO QQQQ”

No. It’s just an unintended bug.

So are other class forums, what’s your point?

Fear still not affected by defiant?

in Necromancer

Posted by: Knote.2904

Knote.2904

It definately is affected. No more cc’ing bosses with it.

Funny thing is, the trait just turns fear into a 1.5 second burn essentially (per 1 sec fear) but is still affected by cc immune bosses, aka won’t apply AT ALL to cc immune bosses, thus no dmg. (not talking about regular cc-able bosses with defiant)

Good times.

Necro's role in dungeons?

in Necromancer

Posted by: Knote.2904

Knote.2904

Best way to be useful would be to make a power/healing hybrid build that focuses on all wells.

Do a bit of aoe healing, and convert conditions into boons every 50 seconds lol, or and an aoe blind on a 50 second cooldown, pales in comparison to thief blinds.

Also chills are hardly better than cripples, AFAIK chill cooldown increase doesn’t do a thing to pve mobs.

Thoughts on the Class balance philosophies.

in Necromancer

Posted by: Knote.2904

Knote.2904

We’re actually the worst attrition class in the game IMO.

Everything about us lends towards bursty fights actually, despite the fact that condition builds are about DoT.

We have a second health bar, so overall a large hp pool (in pvp though you don’t have access to it right away lol), and secondly we’re EXTREMELY cooldown dependant, attrition and cooldown dependant doesn’t mix.

We go in with x2 health pools, and some good cooldowns and fight, then we’re done and we wait.

Look at our bunker builds, our actually “attrition” style build, 100% cooldown dependant. Like 80% of our healing in said bunker build comes from Well of Blood, 32 seconds. Maybe 20 seconds to refill death shroud w/o spectral utilities, then the 2 min or so cooldown from Plague Form. You bunker by rotating these large and powerful cooldowns (which gives people solid windows of opportunity).

Our passive healing is a joke, you can’t refill death shroud enough to make it as good at absorbing burst dmg like evasion/invulnerability/mobility skills on other classes do, especially since it is a flat hp bar, it won’t be as good against higher levels of burst dmg.

And since it is a flat hp bar, if we COULD regen it fast enough to readily use it for burst constantly it’d be OP because it can be used to absorb smaller amounts of dmg.

It also makes us 100% dependant on defensive stats compared to other classes that can get away with going glass cannon.

Best bandaid fix would be to increase the life force decay as well as life force generation which would ultimately make it better and more readily available against burst, while weaker against sustained dmg, BUT, since death shroud also doubles as some of our best dmg (in power builds) and utility, we have to waste the cooldown and life force to access those.

(edited by Knote.2904)

Necro's role in dungeons?

in Necromancer

Posted by: Knote.2904

Knote.2904

Output lower dps than other classes, occasional boon strip that’s situational and done better and more consistently by mesmers, use minions so you’re dps isn’t AS terrible and also take hits for your team (mesmer clones do this too), use plague signet and act as a sacrificial lamb, other classes will just aoe purge instead. Use well of power to convert burn into aegis, which is the only significant condition conversion.

Otherwise you’ll be doing your extremely boring Necro dps rotation.

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

I think Anet post was regarding elementarist aoe more than necro aoe. Specially when people are downed.

I’m pretty sure they’re talking about necro’s.

Elementalists are running around as bunkers using their aura/boon cheese.

Necro’s are running around just stacking conditions and spreading them, and spamming marks and/or wells.

The best use of this is when someone get’s downed, necro goes all out on said downed person, making it easy to epidemic, and aoe down both the downed person and anyone trying to rez. They even buffed downed state hp this patch because it’s “too easy” to kill people.

Some Necro Questions

in Necromancer

Posted by: Knote.2904

Knote.2904

Both signet of spite and corrosive cloud are terrible. Put your mind at ease and use neither.

Epidemic nerf will probably only affect Spvp, so all that means is Necro’s will once again be useless in Spvp, might not affect pve, if it does, then you really do have a solid reason to quit lol, because that would be ridiculous.

Fear now affected by defiant huge nerf

in Necromancer

Posted by: Knote.2904

Knote.2904

Even though I, as a necromancer player, loved the fact that Fear wasn’t affected by Defiance, but try to be fair guys.
Necros were never meant to be able to fear through every special ability of a boss.

The ones that weren’t were made completely immune to CC.

So really that’s no excuse.

Necromancer community survey - Post Patch

in Necromancer

Posted by: Knote.2904

Knote.2904

2. Nothing interesting to do with my necro in pve anymore. Never enjoyed the WvW here, and Spvp is still lacking.

I’m mostly burnt out on the game overall, so I’m quitting and will just be watching for changes that will come extremely slowly.

If they allow a class change I may turn my necro into a mesmer and enjoy another few weeks of playing who knows, way too boring leveling up another character. =/

I have other games atleast, Torchlight 2, Orcs Must Die 2, steam sale incoming, Dragon Nest (has SUPERIOR combat than here yessum!)

(edited by Knote.2904)

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

You do realize that if they allow somebody to change their class once… people are going to ask for the opportunity for more changes? There will be people who change their class, and realize that they miss the other one, or they simply don’t like this new one. And people will say, “Hey, I should be allowed to change it again! I paid money for this class, and I don’t like it!” It’d be like asking for a refund because they didn’t like the product. Sure, it’s dumb, but somewhat justifiable. If they allow a one time change, it would simply explode into being allowed x number of changes instead.

Then those people are told “it was a one time thing”.

Pretty simple. That’s a terrible argument.

Look at WoW. Their classes would take next to nothing to swap but they dont. There must be very good reasons for this since they are money grabbing gits. id take a wild guess and say the same reason blizzard and other MMO’s dont do it is the same reason Anet dont.

Sub based game.

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

In wvw epidemic is one of the few ways to bust a zerg. Ill be really cheesed if they nerf it.

Considering the 5 target cap, I fail to see how. =p

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

Class switching pops up in most MMo’s as a suggestion, and one of the more ridiculous ones. It doesn’t even bode discussion. Why would a company allow you to skip out their entire game just because you don’t want to learn a new class?

Learn? There’s nothing to learn. I’ve played all the classes already and they’re all very simple in this game.

If you mean “grind to 80”, well this isn’t a sub based game, so there’s that off.

Instead Anet makes some money for a ONE TIME only class change. There would be no “fotm” swapping constantly.

Why would I want everything to go to waste on my main char that I’ve spent so much time on when I’m not going to play it again? Otherwise, make EVERYTHING account bound, and I mean EVERYTHING.

Also, Torchlight 2 is a terrible example, the only thing to do in that game is level and grind loot, that’s all the point of the ENTIRE friggin genre is. It doesn’t compare, especially considering this game is the polar opposite. These arguments fail imo.

Apparently I’m not making this clear. ONE TIME ONLY CLASS SWAP.

This would be great for people new to the game as well, they level a character up pretty high, spend a good deal of time/money on it then realize it’s just not the class for them. All that time/money/map completion/achievements gone to waste.

(edited by Knote.2904)

Balance - better or worse in this patch?

in PvP

Posted by: Knote.2904

Knote.2904

No worries, only good thing necro’s do will be nerfed next patch. Chill.

It Was Nice Knowing You Epidemic

in Necromancer

Posted by: Knote.2904

Knote.2904

Chill, guys ! I think that you are taking this way out of proportion. Just learn how to use Death Shroud properly and you will see how insanely powerful the necromancer is.

On a serious note – while what A-net said is worrying, we still have no details on what they are looking to fix. We should keep an eye on what is happening, but it is still too early to panic.

The main reason I “speculate” this nerf is because Anet (the people balancing that is) have shown that they’ve sided with the “top” pvp’ers, and necro sitting there spreading conditions for aoe dmg is “the thing” now.

Now people are saying there’s too much aoe dmg flying around. Thus incoming nerf, since necro’s are the only ones in these matches doing the aoe’ing and what not.

Is it just me or is this class too weak ?

in Mesmer

Posted by: Knote.2904

Knote.2904

You picked the wrong class if you’re looking for the tanky heroic type that jumps into the fray and cleaves people to death.

Mesmer is a little more subtle, also in PvE they are slow bloomers because they are trait dependant.

(PvE) Defiant Change Ruins Necro vs. Bosses

in Necromancer

Posted by: Knote.2904

Knote.2904

It’s not an issue of balance or power level. The issue is that necro became less interesting and unique. Before, I had a really compelling reason to take my necro with a group, similarly to how mesmers have a handful of unique mechanics that make them desired in groups.

Necro doesn’t do anything special now. It just kinda sits there and spams damage and minor healing (regen off staff and/or well of blood) but nothing special that makes you want to play your necro over other professions.

This ^^^^

How ANet can triple their Gem Store profits

in Suggestions

Posted by: Knote.2904

Knote.2904

^ This.

I loathe this town clothes nonsense. I’ll never, ever buy it. And it makes me sad that nice skins completely go to waste.

Oh Phantom Hood, how I wanted yee.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

When you sign up for this game, you agree that ANet can change whatever they want, however they want.

Your profession being nerfed is not a legitimate excuse to switch. If you want another profession, that is what Alts and the other 4 character slots are for.

A character should be able to evolve, no? To swap classes and still remain at level 80. I do not see any harm in this at all. We already put in the time, we should be able to get the benefit.

Do not see any harm?

How about the thousands of casual players who don’t go on the forums, who will look and think “More wealthy or accomplished players can just switch into another class as they please, while I have to level up?”

It would destroy the motivation to level-up for many players when leveling is already very easy compared to other games, which is bad for business.
And ANet is smart enough to see this.

When you put in the time to get to level80, you are only entitled to one thing.That particular level80 character. It does not entitle you to switch to any other profession because you have the gold or money and feel bored with it.

If you want another profession, you have to start over and put in new effort. That’s how it’s suppose to work in an MMO.

Lol, what are you talking about?

It would be like 15-20g, for a one time swap, that’s not that hard to get.

And what do you mean destroy the motivation to level up? The lower level areas are already dead. You can level up fast just by pumping the same amount of gold into crafting. This way you can atleast keep your achievements instead of making a new character and letting those achievements rot away.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

…necro useless in PvE?

I don’t like this, this is because i for one, love leveling a character. These games have always been about leveling and proceeding to the next level..

It would also the lose any kind of value of extra character slots.

I dunno, i wouldn’t mind if they added it but i don’t support it. It’s something that would a game way too ’’money’’ based AND would give you a really stupid way of having a chance of switching to the most OP class.

So it’s a NO from me..

It would cost gems, it’s a one time only thing per char. Leveling it easy enough already, just invest some gold and craft. But this is the only way for me to keep my achievements (not the literal thing) from my main played character, as well as my name.

And there is no switching to the OP class, nothing is “OP” in PvE, Spvp you can just make a lvl 1 character, WvW doesn’t matter and each class is useful there.

I do however, respect your opinion, so be it.

Holy ranger

in PvP

Posted by: Knote.2904

Knote.2904

Yikes, pet builds were actually scary before TBH, if they’re unavoidable…..

Look out for dem ravens. lol

Please Reduce Portal Cooldown Again

in Mesmer

Posted by: Knote.2904

Knote.2904

Should keep the cooldown in Spvp, reduce it for PvE/WvW, and cap it to 5 PLAYERS per portal (not uses, players).

Terror damage

in Necromancer

Posted by: Knote.2904

Knote.2904

Use Staff 5 or DS 3, check if Fear is the only condition on the golem (Barbed Precision sucks), wait for damage tick. Apply condition with Staff 5, Dagger 4 or something similar that does not fill your screen with bleed ticks, rinse and repeat. You can turn your back to the mob when using DS 3 so you won’t start autoattacking it.

1279 Condtion damage, 746 Terror without another condition, 1120 with another condition applied for both Fears

Did it, three times. No buff. I always hit for about 9kittenage from fear.
My fear tick just once.
Can you capture a video? I can capture one myself to prove there is no buff.

It’s really not that difficult. Oo

No conditions : 700-800 dmg tics (basically like Burn), with condition 1100-1200 per tic.

Was working perfectly fine when I was derping around in pve. I’ve been running this fear build for over a month now, there’s a buff. z.z

Care tpo share your build? And if you use it for wvwvwv?

It’s just 20/30/0/0/20.

2 Lyssa/4 Nightmare (or Lich).

Half Carrion/Half Rabid gear set up, mostly rabid.

I use it for every part of the game.

[Gear] Condi vs Direct Damage

in PvP

Posted by: Knote.2904

Knote.2904

That’s because power scales much better with precision than conditions do, due to such a low variety of crit proc stuff.

Also conditions ignore armor, and works pretty well as a standalone dmg stat to pair with tanky stats.

Confusion duration will probably never happen, it’s sort of a cross between soft CC and an actual dmg condition, not really reliable as either one.

Arenanet appear to be avoiding us. Hmph.

in Necromancer

Posted by: Knote.2904

Knote.2904

I’m curious to know how they are honestly feeling about our opinions. If they agree with us that some (or all) of the changes suggested need to happen, I’d like them to say so. Or if they think everything is fine (hint: it’s not) I’d love for them to say “Knock it off guys, you’re going overboard”, just to know their stance on our situation.

Do they think we’re overreacting, do they have no clue what’s going on and what to do, or do they agree with us but are just afraid to say anything?

I think they’re siding with the top pvp’ers, where necro’s are being played because of epidemic. (Which I believe will be nerfed next patch)

Although most of the fixes and some suggestions I think they may actually agree with, but simply lack people to get it done, we still have SOOOO many bugs and they’re still not even touched. At this rate it’s going to take a WHOLE year from now before we’re even close to being fixed.

Please Give Us Class Swap Option in Store

in Suggestions

Posted by: Knote.2904

Knote.2904

i can easily agree, but unless you shift to a scholar profession (since you are a necro, but for every one that chose to shift the problem is the same) you throw away hours of farming for gears, you should start all over again and that’s the time you need to become lv 80… the only thing you will truly save times is the world completion (and the dye you learned for your main toon).
btw if you read the professions forum, no one is ever happy with his/her professions there is always someone willing to complain that will never be happy with anything at all.
i know that this seems to be unlikely now, but the game itself is really young, there will be a lot of changes, adjustments, improvements, and maybe also some annoying feature, but i think it’s a bit to early to jump at conclusions for an entire profession right now.
you could regret your changing profession and restart all over again with the old one…

this last patch for istance it seems to have answered to a lot of problem addressed by players (some very improvement where posted in suggestion board on this forum, i know couse i read a lot of them, and the patch it sounded kinda familiar when i saw the new features).

if they will ever implement a profession change, and you still want to shift to a new one i’m happy for you, what i said is just a different point of view, not a critic to your post or anything like that.
what profession would you like to play? just out of curiosity

I’ve played all the classes, and I’ve been playing since beta. The only 2 classes that have any right to complain is necro and ranger. I’m not being influenced by the QQ from my sub forum trust me. =p

I’ve just given up hope for my class however, and if this were implemented I’d be changing to another scholar class.

Although getting new gear for another class archetype isn’t really that bad, and it still beats having to reroll altogether and lose my map progress/dyes/achievements/holiday stuff, etc.

Terror damage

in Necromancer

Posted by: Knote.2904

Knote.2904

Use Staff 5 or DS 3, check if Fear is the only condition on the golem (Barbed Precision sucks), wait for damage tick. Apply condition with Staff 5, Dagger 4 or something similar that does not fill your screen with bleed ticks, rinse and repeat. You can turn your back to the mob when using DS 3 so you won’t start autoattacking it.

1279 Condtion damage, 746 Terror without another condition, 1120 with another condition applied for both Fears

Did it, three times. No buff. I always hit for about 9kittenage from fear.
My fear tick just once.
Can you capture a video? I can capture one myself to prove there is no buff.

It’s really not that difficult. Oo

No conditions : 700-800 dmg tics (basically like Burn), with condition 1100-1200 per tic.

Was working perfectly fine when I was derping around in pve. I’ve been running this fear build for over a month now, there’s a buff. z.z

Arenanet appear to be avoiding us. Hmph.

in Necromancer

Posted by: Knote.2904

Knote.2904

At this point I really don’t blame them.

We’re like a pack of rabid dogs that’s been locked away and have been let down like 3-4 times now, even the most of tame of us are irritated.

They would get jumped on.

Also it has become quite clear that they don’t really understand our class all that well, they probably are afraid of discussing our issues with us. Also considering we haven’t heard anything like “We know what’s wrong, what you need, and it’s coming”, so they probably don’t even know wth they’re going to do with us.

Wintersday patch and state of Necromancers

in Necromancer

Posted by: Knote.2904

Knote.2904

Lol, my build has a decent amount of power/precision (+700 power) and on a boss loaded up with conditions, vulnerability, and some might on me the highest i’ve gotten was 2k.

Meanwhile, iWarlock.

My FoC on my condition necro does more damage than my iWarlock on my condition Mesmer, with the exact same gear setup.

I doubt that.

Gluttony

in Necromancer

Posted by: Knote.2904

Knote.2904

Should be changed to “LF will regenerate passively at a rate of 1% per second up until 25%” or something.

we have a signet for that.

I think gluttony should work more along the lines of all attacks build 1% LF and does not stack with those that already build LF.

You’re still talking about a lot of attacks to build LF but the accrual would at least become more steady and predictable. Considering how quickly it degenerates, LF accrual could use a buff to smooth.

Except it’s bad, takes up a utility slot and doesn’t work out of combat.