Showing Posts For Knote.2904:

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Believe items are coming out that allow you to swap stats and stuff so this shouldn’t be an issue.

How to dodge and predict skills?

in PvP

Posted by: Knote.2904

Knote.2904

You don’t.

Only the few well telegraphed skills you will be able to actually anticipate consistently. The rest you just have to play the guessing game.

They need to redesign the rest of the classes (SLIGHTLY) so they are more like the Elementalist.

Elementalist has very good telegraphs for the most part and they actually have to set up their kill combo’s/attacks and need to make good use of CC, can’t say that for most of the other classes.

Ele vs Ele should be what most of the game is like, ignoring the obvious squishy vs squishy part of the example. =p

Unlimited Tools - Give A Speed Bonus

in Black Lion Trading Co

Posted by: Knote.2904

Knote.2904

Clearly they are not insane, I’ve seen tons of people rocking them these past few days. The item might not be priced competitively for you, but others obviously have no problems paying for them.

P2W doesn’t need to happen in one fell swoop, it can be a slow creep. Faster gathering then its one extra resource gathered, then the time after that why not a % chance for rare mats….etc.

Take these items for what they are worth, a convenience money sink with cool animations.

Or they add an extra bit of convenience that has no negative affects and get even more sales. /shrug

Personally I would prefer if the items weren’t soulbound, but rather account bound. I like the idea of paid items extending their usefulness across multiple characters. I think that a lot of players would jump on some of these sales if that changed.

I would too, but it’s much too late for that, could just give people more bang for their massive amount of bucks. What $30 each character? Becomes a luxury item more than a convenience item lol.

Hell even 20% speed bonus would be fantastic and harmless.

Regarding MF Change/Spirit of Competition

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Posted by: Knote.2904

Knote.2904

Since Magic Find is being changed because it rewards selfishness, does this mean you will be changing how rewards are handled a bit differently? Even with Magic Find being normalized people are still encouraged to play selfishly because of how the game rewards you mob loot/tagging and event/activity “victory” being much less than that.

Will we be seeing the game reward teamwork and cooperation instead of competition? I’m hopeful this is the case in the future seeing as that was your reasoning to finally (thankfully!) getting rid of MF gear.

I’m hopeful now.

Salvage-o-Slapintheface?

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Posted by: Knote.2904

Knote.2904

Good point, still not sure how the Essences of Luck work though.

Could be unaffected by the rare mat %.

And would make sense in terms of flow.

Basic Salvage kits on Greens/Blues —> More Magic Find

More Magic Find —> More Rares

More Rares —> Mystic Salvage Kits

Then the basic kits fuel the Mystic kits somewhat, I’m assuming that’s how it might go.

That and the EoL’s are probably going to be really rare and not something to look forward to, which would then mean it’d be ridiculous to except us to waste Mystic Kits on blues/greens for something so rare, just my deduction lol.

Talk: Signet of Midnight.

in Mesmer

Posted by: Knote.2904

Knote.2904

Should have a much lower cooldown, and the passive bonus doesn’t make sense at all.

I also hate how the distortion signet trait is basically redundant somewhat.

What would be cool is if they gave it some Mesmer flair like making it a debuff that’s attatched to the targets affected.

Signet of Midnight : Places a 2 second debuff on the target that causes the target to become blind every second, attacking refreshes the debuff. Debuff lasts a maximum of 8 seconds.

This would basically make it so the 2 second debuff is constantly refreshed if the person keeps spamming attacks which then basically perma blinds them as long as it’s on. So they would need to stop attacking and wait for the debuff to fall off. Will either be a 2 second up to an 8 second chain blind.

Conversely it could work the other way away so that is has synergy with Confusion :

Signet of Midnight : Places an 8 second debuff on the target that has 3 charges; applies blind every 1 second while the debuff is active. Attacks remove 1 charge/stack and every 3 seconds the charges are refreshed. Removing all 3 charges removes the debuff

This would basically mean that the target is perma blinded until they attack 3 times within 3 seconds which will completely remove the debuff and only have blinded them for 3 attacks. If they stall too long then the stacks will get refreshed so it punishes them for attacking too slowly, but the debuff only lasts a maximum of 8 seconds.

It wouldn’t be too difficult to remove if you just spam, but it also works very well with Confusion which punishes spam.

Here my third idea, which is inspired by the GW1 version :

Signet of Midnight : Places a debuff on both the target and the Mesmer for 4-5 seconds, while the debuff is active blind is applied every 1 second.

This wouldn’t be optimal to use ALL the time, but becomes a mainly defensive ability and you can lock yourself out in order to temporarily shut someone else’s offensive capabilities. ALSO, this would work very well if the Mesmer has phantasms/clones out BEFORE using it so they are less penalized by it, would work very well. I’d probably suggest this change the most.

Oh yeah, and the passive bonus should just be 25% movement speed TBH, move the 10% boon duration and put it on Signet of Inspiration (that thing is so situational anyway), and remove the sprint proc from Signet of Inspiration.

(edited by Knote.2904)

Negativity?

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Posted by: Knote.2904

Knote.2904

If you look at my posts, some of them are definately “complaints” but I try and make it as constructive as possible, been doing that since release.

I love the game and I just want to see it better, that’s all.

Is Bifrost getting any changes?

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Posted by: Knote.2904

Knote.2904

Ugh that’s awful, it’s bugged too? =[

Really really hope it’s part of the upcoming update.

I would give anything to have it change projectiles.

Unlimited Tools - Give A Speed Bonus

in Black Lion Trading Co

Posted by: Knote.2904

Knote.2904

Clearly they are not insane, I’ve seen tons of people rocking them these past few days. The item might not be priced competitively for you, but others obviously have no problems paying for them.

P2W doesn’t need to happen in one fell swoop, it can be a slow creep. Faster gathering then its one extra resource gathered, then the time after that why not a % chance for rare mats….etc.

Take these items for what they are worth, a convenience money sink with cool animations.

Or they add an extra bit of convenience that has no negative affects and get even more sales. /shrug

Unlimited Tools - Give A Speed Bonus

in Black Lion Trading Co

Posted by: Knote.2904

Knote.2904

If you’re getting at the idea that this is a P2W change, enlighten me lol.

The prices are insane for what it is currently.

Unlimited Tools - Give A Speed Bonus

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Posted by: Knote.2904

Knote.2904

THAT would be a real convenience, make it reduce the time it takes to harvest, wouldn’t be that huge or gamebreaking at all, would definately make it a good convenience though.

They are specialized high tech tools aren’t they? =p

Make it cut harvest cast time in half.

I’d drop 2400 gems on my char in a heartbeat.

Devs working hard or don't care?

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Knote.2904

They should really hire someone who’s passionate who’s job is to just… talk to us, it’s good for everyone.

Save Blue Meteorlogicus! Do not want Purple

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Posted by: Knote.2904

Knote.2904

Should really just let us dye the “tint” colors on legendaries, they are legendaries they should make that happen, would be amazing customization.

Is Bifrost getting any changes?

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Posted by: Knote.2904

Knote.2904

I’m guessing the announcement was really ambiguous to avoid people from taking advantage but I’m really hoping they’re adding projectiles to The Bifrost, the fact that it only gives you an aura was super dissapointing, I wanna shoot rainbows.

Save Blue Meteorlogicus! Do not want Purple

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Aww, well by the looks of it that’s probably the night version.

But then again I think a blue tinted moon is more reaslistic anyway.

The purple doesn’t seem right.

Save Blue Meteorlogicus! Do not want Purple

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Where is everyone seeing purple?

Am I color blind all of a sudden?

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I don’t care about the crap for drops, I enjoy the huge mobs of people and baddies to squish and the gold.

The intention may be there, but its not happening.
Cause again, I could go watch TV and take comfort in the fact millions of other people are watching the same show at the same time and as a group we are contributing to the shows further success and subsequent episodes. Otherwise, we do not interact, do not communicate, do have anything else to stimulate or further enhance the experience. I am having the same amount of interaction with those people as I am with those in a GW2 zerg.
MMO is a stretch of the terminology in a case like zergs. Its more like a single player game that just happens to have other people playing at the same time, but you have nothing to do with them and no interaction has any effect at all. All people have to do is show up and be present for the continuation, much like people just have to tune to the same channel. Whee.

Exactly. It’s definately ironic, and tricks a lot of people into thinking it’s “social” when it’s not.

Not compared to going out in the world in Everquest (old school) and grouping up with others and actually socializing.

I had hoped the spontaneous open grouping-ness of events would spark that randomly gained friendship but it doesn’t, because there is no teamwork, no need for teamwork and teamwork isn’t rewarded (in fact is punished), thus nothing social ever comes from it.

If the rewards were shifted in a way that rewarded teamwork and punished selfish gameplay it’d be a totally different story.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

OP gets 100 internets for the day. 150% agree.

Once, we had Guild Wars 2.
Then Ascended Wars 2
Then Grind Wars 2
Then Nerf Wars 2
Then Grind Wars 2
now Zerg Wars 2.

TBH It was Zerg Wars 2 from the start hehe. =p

First off you can perhaps lower your detail and post processing, less shinies and so forth and you can see the character models better. It’s a massive fight, and really this is what you would expect to see.

What perhaps should happen is that there should be content for Solo or small groups where these same characters can be fought. Of course, at a much scaled down and toned down level of difficulty.

I think that’s what GW2 is missing, and I’m surprised since the ability to scale encounters seems to be there.

However, once there are 30 or 40 players at once, I’m not sure how much animation etc. you are going to see.

I would also like a UI indication of attack telegraphs as well. However, I think at first people thought this was a “feature”. I think they can make UI based telegraphs optional.

Yeah I had some of my settings on in that screenie, but they wouldn’t make a difference anyway, unless they add a way to cull particle effects.

I am against new colors of Meteorologicus

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Posted by: Knote.2904

Knote.2904

HE’S SO FLUFFY!!!!!!!!

Just Add Cast Bars

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Knote.2904

It’s also not just the addition of a small race.

It’s the fact that a lot of animations are just too subtle or quick or are shared between attacks.

Then there’s the pet spam, as well as crazy amounts of particle spam, all of this together makes it impossible to intelligently predict and avoid most attacks.

I totally agree, but if it was for me i would totally remove asura, charr and norn from competitive play, with a change of skin like potions of pve.

Or we could just copy paste our cast bar’s and stick them over our head. Lol.

Put XP Consumables in Glory Chests

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Posted by: Knote.2904

Knote.2904

I’d rather they didn’t and glad they don’t. PvP should be kept seperate from PvE entirely, I don’t want to be getting items for a portion of the game I specifically choose to spend little time in and there are enough PvE boosters out there to make levelling easier as well as free level scrolls and 1-20 boost scrolls.

That’s why I said optional, delete them then, or just let us spend glory to buy them instead……. Why would you care if someone leveled an alt through PvP?

Btw, you can get bags and dyes to use and sell in PvE from PvP, and you can pull skins over from PvE to PvP they’re already connected, I don’t understand why you would oppose an optional miniscule thing like that.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

So you’re saying the 4 points I posted about zergs aren’t true?

Then dont zerg. Very simple. Duh. Broken arguments and all that.

And this ladies and gentlemen is what people do when they can’t counter an argument. They dismiss and ridicule.

Right. And this is what people do when they intentionally do what they dont like even if alternatives are provided. You achieved….something.

Its pointless for him to repeat broken arguments, but as he likes to farm, i guess thats what he likes best wether he likes it or not.

You don’t even know what we’re talking about at this point, so this is a waste of time.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

So you’re saying the 4 points I posted about zergs aren’t true?

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

(edited by Knote.2904)

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

Unless they split overflows into 10 people max I can’t understand how you would prevent zerg type activity. I don’t understand why it is your mission to prevent zergs either. You can easily find portals that no one is on because they are in a group somewhere else. You are falling into the mentality that you must follow the zerg but it is not mandatory.

You dont have to zerg. Thers plenty of events that spawn that aint zerged. I closed few portals on my own. Its your choice alone how to play.

But nah, complaining just for the sake of complaining seems to make some people happy.

And you get 10% of the loot the people in the zerg are getting.

If you enjoy doing a basic “kill some mobs” event and getting a very low reward, good for you, I’m glad you’re enjoying yourself, you can get the same thrill soloing basic events in Queensdale pretty much the same loot too.

And? Your point? Go back to dungeons then. This content isnt for you it seems. Not everything in the game has to be made to match your measure.

When did players became so selfish? me me me me me…and some more ME

I would love that, make dungeons as profitable as zerg farming.

Put XP Consumables in Glory Chests

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Posted by: Knote.2904

Knote.2904

Would be a lot of fun to be able to level my alts through Spvp’ing.

This keeps it optional.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

Unless they split overflows into 10 people max I can’t understand how you would prevent zerg type activity. I don’t understand why it is your mission to prevent zergs either. You can easily find portals that no one is on because they are in a group somewhere else. You are falling into the mentality that you must follow the zerg but it is not mandatory.

You dont have to zerg. Thers plenty of events that spawn that aint zerged. I closed few portals on my own. Its your choice alone how to play.

But nah, complaining just for the sake of complaining seems to make some people happy.

And you get 10% of the loot the people in the zerg are getting.

If you enjoy doing a basic “kill some mobs” event and getting a very low reward, good for you, I’m glad you’re enjoying yourself, you can get the same thrill soloing basic events in Queensdale pretty much the same loot too.

Are they even trying any more?

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Knote.2904

LOL I love the whole “you kittened up big but its k we forgive k?” thing they have going there.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

Unless they split overflows into 10 people max I can’t understand how you would prevent zerg type activity. I don’t understand why it is your mission to prevent zergs either. You can easily find portals that no one is on because they are in a group somewhere else. You are falling into the mentality that you must follow the zerg but it is not mandatory.

If you actually want rewards (which is really the only point to this event besides achievements) then yes you do need to follow the zerg, that’s where the money is.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

Get a better computer and monitor. 1024×768? Really?

It is hard to see in zerg fights, but you are in no position to complain with that poor of hardware.

Wow lol.

Yes having a higher resolution is totally going to fix everything I just talked about in my OP, totally.

Please read or grow brain cells before posting.

Sylvari vs Risen Mini-Game

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Knote.2904

There already is one.

Where.

To find what you seek,

You have to think like a plant

Or perhaps smell like kelp.

Then you’ll meet a lady in need of help,

There, in her hands the answers you seek.

Just put them in the ground and you’ll see!

Begone gypsy sorcerer, I have no time for your fiddle faddle.

Sigh.

Some people will never understand my hatred for spoilers.

Roll a sylvari, you’ll run into a story mission involving plant turrets being used against waves of the Risen.

Yes I’ve done that, that’s actually what I was going to use as an example, that’s not even a mini game though.

We need an actual (plants vs zombie) inspired mini game or atleast tower defense.

WE MUST!

/throws hands up in the air

While we’re at it, improve golem chess to REAL chess, but with asuran pieces. I’d love to challenge some people.

Or a gw2 version of Connect 4. I am unbeatable at connect 4. And tictactoe.

YOU’RE A GENIUS.

I would love actual chess!

Oh please don’t call me that, it’ll offend the real geniuses. (genii?)

I would like to see a lot more minigames in gw2. Just small breaks from killing things and just stimulate our intellect. Maybe even uphold periodic tourneys with guilds!

I don’t see why we can’t hold tournies to clear jumping puzzles as fast as possible for sponsored prizes.

Definately, they need to put 1-2 guys that do nothing but spit mini games out of their butts, give us new mini games every week!!!!!!!!!!!!!!!!!!!!!!!!

Alright a bit much to ask for, but YUHHSSSS!

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

Knote, now you need to define what you term ‘reward’. Loot? Loot as in pre-Anets loot hammer madness (running Maw as lvl 20 and getting awesome lvl 80 loot and hammer upon hammer upon hammer till everything only gives whites and blues) or reward as in some unknown thing conjured up while Erich Zhann flailed playing his violen as a madman to keep out the evil wanting to suck out the world in H.P. Lovecrafts story? Or..something different?

Just the basic wealth items.

Lots of greens, blues, rares, pure silver drops, mats, salvagable items, basically just money.

Of course there are UNIQUE rewards/fluff which are also important, but basic “farm” is what I’m talking about.

Sylvari vs Risen Mini-Game

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Posted by: Knote.2904

Knote.2904

There already is one.

Where.

To find what you seek,

You have to think like a plant

Or perhaps smell like kelp.

Then you’ll meet a lady in need of help,

There, in her hands the answers you seek.

Just put them in the ground and you’ll see!

Begone gypsy sorcerer, I have no time for your fiddle faddle.

Sigh.

Some people will never understand my hatred for spoilers.

Roll a sylvari, you’ll run into a story mission involving plant turrets being used against waves of the Risen.

Yes I’ve done that, that’s actually what I was going to use as an example, that’s not even a mini game though.

We need an actual (plants vs zombie) inspired mini game or atleast tower defense.

WE MUST!

/throws hands up in the air

While we’re at it, improve golem chess to REAL chess, but with asuran pieces. I’d love to challenge some people.

Or a gw2 version of Connect 4. I am unbeatable at connect 4. And tictactoe.

YOU’RE A GENIUS.

I would love actual chess!

Sylvari vs Risen Mini-Game

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

There already is one.

Where.

To find what you seek,

You have to think like a plant

Or perhaps smell like kelp.

Then you’ll meet a lady in need of help,

There, in her hands the answers you seek.

Just put them in the ground and you’ll see!

Begone gypsy sorcerer, I have no time for your fiddle faddle.

Sigh.

Some people will never understand my hatred for spoilers.

Roll a sylvari, you’ll run into a story mission involving plant turrets being used against waves of the Risen.

Yes I’ve done that, that’s actually what I was going to use as an example, that’s not even a mini game though.

We need an actual (plants vs zombie) inspired mini game or atleast tower defense.

WE MUST!

Sylvari vs Risen Mini-Game

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

There already is one.

Where.

To find what you seek,

You have to think like a plant

Or perhaps smell like kelp.

Then you’ll meet a lady in need of help,

There, in her hands the answers you seek.

Just put them in the ground and you’ll see!

Begone gypsy sorcerer, I have no time for your fiddle faddle.

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Knote you’re expanding on your original post but it’s what others before you have posted and it makes sense now.

Knote and Jaga, yes, these story things are hollow. Boring even. But it’s what’s there. I’m done with the achievements and I’m casual, according to map chat I’m a farmer. I understand now what you’re saying. Attack a portal solo and see what happens is basically what I’m saying.

Yes it definately is different going solo instead, the difficulty is actually there, granted that’s mainly because it’s minimum scaled value is for like 2-3 people, but yeah.

However you barely get rewarded for doing that, and it is just a waste of time. I’m not asking for it to be soloed though. It would just be nice if the most you’d ever see at (most) of the events was 20 or so people that actually had to work together, and it wasn’t just selfish behavior because that’s what the game rewards, it should reward success not mob tagging.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

I wonder why ANet even bothers with a “story” or the designs. Remove all but one map, keep frequent spanws of champions and most of the playerbase will be happy.

I disagree with that. They just need to update the rewards in terms of risk vs rewards for the other parts of the game, and from what I’ve heard IS on it’s way thankfully.

As an example, if you had a little fenced barn area with different pens that are colored differently (to represent different parts of the game) and there’s a little bit of hay in each of them, but only 1 has a buffet of delicious sweets, where would all the little piggies end up? Sure some may hang out in the other pens because they enjoy the color once in a while, but the ones pigging out like other colored pens too.

Distribute the good food evenly throughout the pens? Now all the piggies get to eat and get to choose whichever colored pen to feel like eating in. =D

Not that pigs eat hay or anything…… but yeah.

The Flaws Of Zergplay

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Posted by: Knote.2904

Knote.2904

Ok Knote, I re-read your original message and you’re asking for utopia and I’m afraid that done don’t exist. If you want to know why figure out what the term ‘mob rules’ means. Want fun, stay away from the zerg.

Course you’re not asking for fun, you’re asking for an imposability: oraganized chaos. Good luck with that.

What?

There are ways they can design the events to force the zerg to split up more evenly.

Especially if there was a better way to indicate on the map how many people are at a certain event by hovering over it, this is something that’s fantastic about Rift’s massive events, the map information.

They could have multiple objectives that need to be protected and make the rewards for succeeding much larger while reducing the amount of champ spam so winning is where the money is, could also make it more profitable to AVOID the zerg instead of joining it.

Sylvari vs Risen Mini-Game

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

There already is one.

Where.

Sylvari vs Risen Mini-Game

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Do it. Now.

Where is it?!?!?!?!??!?!!

We already have plant turrets CMON ANET BRING IT!

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

OP, I’m ‘Vinegar Whine’ in that pic and it’s the final fight so of course it’s a zerg.

1 thing to say: Don’t leave a portal site once it’s closed like everyone else does. Stay and clear out the remainders with a couple other people around and you might have what you want. Maybe. Some, repeat some, of these portals when closed keep spawning, Champs even and with few people it’s..hate to say it..fun.

It’s a zerg fight no matter what.

Persistent Illusions

in Mesmer

Posted by: Knote.2904

Knote.2904

The utility phantasms could use a little more permanence.

iDefender takes damage for other players, so it won’t last long anyway. iDisenchanter could die after removing 5 conditions and boons or take damage for removing them. Keeping or adding these conditions should allow the player to keep them around after the target dies. This would make these skills more appealing to use.

iDefender should get a large amount of aoe dmg % reduction.

It’d also be nice if the utility phantasms were seperate from our illusion counter.

New Boon: Attraction

in PvP

Posted by: Knote.2904

Knote.2904

That wouldn’t work well as a boon.

It’d just have to be a buff with a class of it’s own like invuln/reflect/dodge.

Just Add Cast Bars

in PvP

Posted by: Knote.2904

Knote.2904

cast bar + killshot = useless

More like

Non-Asura + killshot = balanced

Cast bar + killshot = Asura balanced

I think that devs don’t see how wrong, and caotic is this game. The keep doing videos where they teach us how we should play their game in their dream, but the truth is an other thing: the game is in the caos, the ability of players is only in tattics and not to much in gameplay during fights. This game will be only a shadow of GW1 until devs understand that what they create in GW1 should be reworked and make GW2 a great game, an e-sports. They have to stop defending their game and start to change things, but not balance only, they have to change mechanics.

Like cast time bars, i totally agree but it should be only the starts.
Anyway the devs thought they can create a game that do not need CTB, with great visual animation that allow you to see a skill like in a fight game as Tekken. The problem is that they added race, (it is usless cry again with asura), and too many skills animation are too much similar.

It’s also not just the addition of a small race.

It’s the fact that a lot of animations are just too subtle or quick or are shared between attacks.

Then there’s the pet spam, as well as crazy amounts of particle spam, all of this together makes it impossible to intelligently predict and avoid most attacks.

(edited by Knote.2904)

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Btw, it’s called “social gameplay”.

=))

That’s what’s ironic, it’s supposedly there to make you play with others, but it’s the least social thing out there lol.

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Zerging is totally fine. The problem arises when the game is 95% zerg content and then the 5% that actually requires the player to use their brain grants almost NO REWARDS.

It all comes back to Risk vs. Reward. That 5% should be more rewarded then the 95%.

This exactly, I don’t want to get rid of it.

Would love to see more well developed stuff like fractal, but maybe also for 20 people, and I don’t mean raids per say.

But smaller zerg sizes for future content where the good development can actually be put to use.

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

Yeah…

But I like zerging.

And the OP doesn’t soooo…. probably a good idea that Anet not simply stick to just zerg type events and content hmm? That way everyone is happy (who am I kidding? “everyone” will never be happy).

I don’t hate zerging. It can be fun now and then but that’s all there is.

Would love to have more events that break up the zerg more so it’s maybe 20 people tops fighting stuff.

Mesmers made this game fun again.

in Mesmer

Posted by: Knote.2904

Knote.2904

Greetings!

I am just a humble casual player (highest level character is a lvl. 50 Necromancer) and I was getting really kitten bored being a Necromancer. I dabbled with Guardian and Engineer, but didn’t get too far because my soul was being

I know the feeling, I cant touch my Necromancer as having played a Condition on my Mesmer i now know how fun it can be and that is something Necromancer just doesnt offer, it felt SO boring so detached.

My Guardian got to like Level 10 before i said Nah, not for me and deleted it. I have 4 Classes – Ele80, Memser80, Necro50odd and a 15 Engineer that i just cant get along with, i always seem to come back to the Mesmer the gameplay is just to involved and just plain fun.

Yeah that’s true, the only fun thing necro’s have is Epidemic, which is pretty epic at times but still.

Persistent Illusions

in Mesmer

Posted by: Knote.2904

Knote.2904

Because it would be to strong. Imagine just summoning 3 Zerkers against trash AI and now they stay for when you actually fight people. It annoyed me to at the start but after a while i adjusted, its not really needed when you can quite easily pump them out anyway

They die all the time to AoE.

Should give some slightly stronger “when killed” traits for illusions then.

Like add one more that does aoe direct dmg, much weaker than shatters obviously, but would be nice in addition to the small conditions.

Persistent Illusions

in Mesmer

Posted by: Knote.2904

Knote.2904

When the target an Illusion is fettered to dies, the Illusion acquires the next closest target within 900 range.

I remember something like this happening before when a target would run too far away and instead of dying my illusions would just attach themselves to a new target nearby in PvP.

Make this a trait if you have to, it’d be such a massive quality of life change. Why hasn’t this happened yet?