People do kittene dps because they either gear incorrectly or play incorrectly this isn’t a warrior, so many people expect to button mash and suddenly appear on top
The whole concept of fearing is simply masking bad positioning/dodging on account of you or your fellow teammates, why should necro be the only profession that brings this ‘vital’ skill to dungeons
Oh wait its not vital, this whole argument is kittened
It’s not vital, but it’s the same as any other unique utility classes bring. Reflect walls aren’t vital, neither are guardian/ele/engy heals, or boon strips, or mesmer time warp, or stealth.
And yeah, masking bad positioning/dodging, go play with Agony a bit will ya, the unavoidable mechanic.
The bad DPS is a fact with our class, not about bad builds/gear. I don’t even care that we’re not top DPS, I’m not asking for that, we should bring SOMETHING to the table though.
Btw, you’re forced to bring minions if you actually want to bring decent dmg. I use minions almost exclusively in dungeons, most useful thing we can possibly bring now, extra bodies to absorb hits, and more dps that we lack.
(edited by Knote.2904)
I almost thought about rerolling after seeing the patchnotes.
I finished my legendary axe,oh,silly me, 2 months ago, expecting some kind of a buff because it simply underperformed. After the november patch i thought “well, i can wait for a longer time, balance issues usually take their time,plus 10% extra damage on #2 is nice”But its not only because of the patchnotes, if you read their philosophy about necros, its the only class they mencion Atrition about, but with the nerf to our fear now we are simply underperforming in instances, because now we lack damage, survivability(a block for instance is much more powerful than just extra HP specially in hard hitting bosses) and control, our only use is now blinding pulls or something
In WvW we are still awesome with our dots and the OP Fear damage trait, but only when condition specced, because power builds cant simply outshine epidemic+ we lack real severe ranged damage
Another thing that came to my mind while i was reading their design philosophy was the part that mencioned damage/condicion hybrid build. There is a problem with that, because if you want to go power+ condicion you have to sacrifice a damaging stat to gain the other one(critical% or damage, conditiondamage or flat damage)
Its not that necromancer is underperforming(at least in pvp), it is that you have 2? builds that are viable
Actually, from reading their “description” of our class, it sounds like they want to FORCE us to hybridize our dmg.
You’re always going to have a bit of condition dmg and a bit of direct dmg, no matter what.
You can see it too, look at Sceptre/Curse tree. Forced hybridization, and not even that good. Sceptre #3 is still trash.
scepter 3 is ONLY going to be good if you use sig of spite to blow a crap load of random weak boons on your target, and then have precision and critdmg% mods to upscale the ~1300 damage you’ll deal to hit for something feelable.
Lol, my build has a decent amount of power/precision (+700 power) and on a boss loaded up with conditions, vulnerability, and some might on me the highest i’ve gotten was 2k.
Meanwhile, iWarlock.
I tried a mesmer and got it to 20. It was pretty fun, but a pain to level at those early stages. I heard it gets good at 30ish when you start getting some good traits but I couldn’t quite get there. Who knows, I may give it another go.
On a side note, and unrelated to the thread but related to your post Knote, do you, or anyone else know of another good MMO with a Necro, or Necro style class? I’ve already bought a couple MMO’s and really don’t want to buy all of them plus monthly subs to find out it doesn’t offer what I want.
I played WoW for a long time off and on but don’t really want to go back to it, and I have Rift but didn’t have any friends who played it so it got a little boring, even though it had some classes that looked awesome. I kind of expect this post to be deleted within a matter of minutes, but hey, what ever
Mesmer is pretty trait reliant, so yeah they pick up later on and it’s not so bad.
As for other MMO’s, only 2 I could think of right now is Allods Online and Vanguard “Saga of Heroes”. Both have a fantastic necromancer class and blood mage class.
I’ll pm you the rest since I don’t want to go offtopic.
I second Allods Online being a good substitute. The pvp is tight, except i left it at the time when the pay2win rune system TOTALLY screwed pvp until it was pointless to play.
and their psionicist class makes the gw2 mesmer look like a joke.
if they fixed: Fear of Death mechanic, Rune system, Crystal Chip system
it would be worth it to play.
also, to avoid getting offtopic…
they need to fix something significant on this class soon or else there will probably be a slow decline.
They fixed all of that ALONG time ago. I played last year at the start of september, late august. There is no broken mechanics anymore, just some slight P2W with runes, even then gear is far more important, and I was able to grind to 777/666 runes in a couple months of playing.
This is tempting me a bit i’ll admit.
Infact, Anet should look at the summoner class there and take a little bit of inspiration.
Yes thats why I PvE for my fear interrupt.. that is only reason to play necro in PvE… right
less drama please
Things get nerfed, things get buffed – its an MMO
Haven’t even noticed a drop in my pve experience, then again I spend less time complaining and more time playing – who knows I would probably believe all the hate our class gets if I read these forums often enough
On a side note
Necros staff is not a mainhand weapon, its not the only weapon in your arsenal
We’re talking about dungeons.
We don’t bring anything extremely useful besides being able to actually fearlock and interupt most bosses on demand. No other class could do that, not nearly as well as us.
We bring lower DPS, boon strip that is inferior to mesmer’s and not even necessary or useful most of the time, then some mild condition removal support in the form of Signet of Plague, (again outshined).
Being able to fear bosses was the only unique and exciting thing we had.
And no, staff isn’t our only weapon, but it’s our best and mandatory one. This is what we do on a fight.
Put marks on cooldown, swap, put #2/3 on cooldown, auto, death shroud, more auto, swap, marks on cooldown, auto, swap, #2/3 on cooldown, auto, death shroud, auto.
So exciting.
your fearing the mining suit to get him into the ‘correct’ position?
… you’re doing it wrong
yes nothing to do nothing at all
That’s just one example, and not every run is perfect. I’ve used fear to fix his position before as well.
Some more example.
AC Kohler, perfectly timed (too early and it fails)Dooms can interupt every spin and save your caught teammates and make him an easier fight.
AC Last bosses, insanely powerful howls or breeders that spawn adds, interupting the right one can prevent deaths, and make the fight end faster.
Snowblind Fractal last boss, interupt every Freezing Breath.
Swamp Fractal mossman, interupt his stealth alpha strikes to save a teammate, or fear lock him into a wall/corner and prevent some stealths so the fight doesn’t take forever.
Dredge Fractal, fear mining suit/frost elemental channels that either self heal or do aoe dmg.
Underwater Fractal, fear bomb jellyfish boss into electrified cages, epidemic/fear adds.
Ascalon Fractal, cc lock bosses, and interupt big hit on last boss.
Also a very important one is, golem charge into a double fear to save a downed teammate, or even double fear—> epidemic to fear a group of mobs to save a downed teammate. This is extremely important when you start dealing with agony. Which btw, we’re still bugged I’m guessing so it does double dmg to our Death Shroud.
No more of any of that, in fact, no need to even think anymore. Back to just facerolling with our boring rotation to bring subpar DPS, and utility.
(edited by Knote.2904)
i agree with ascii, he rounded this up very well.
I too defended this class before the patch (it was still good)
but now warhorn is a piece of junk. fears are junk vs. bosses and champs. and we STILL are lacking major fixes to the class.
not to mention gluttony is still junk! 10%? you do know our LF gain is percentage-based and we won’t feel a boost at all until we get at least a 20-25% bonus to LF gain?
perma swifting is now no longer worth it because warhorn is reduced to junk.
You say Warhorn has been “reduced to junk”, but there are absolutely 0 notes mentioning Warhorns. I don’t think you even read the patch.
I think he means it’s bad now because of Signet of the Locust, main reason you took warhorn was for the swiftness. Now all it’s really for is the daze.
Should be changed to “LF will regenerate passively at a rate of 1% per second up until 25%” or something.
I was more kitten off by the comment of not having the “escape and damage reduction abilities but lots of ways to win attrition fights” along with the “ability to combine direct and condi dmg”. Are they completely unaware of the fact that those classes that have escapes and dmg reduction also have attrition builds AND combine raw and condition dmg? There’s gotta be some devs who play Thief, Ele, Mesmer, Engi that took one look at that philosophy post and just giggled before signing off on it.
They were actually talking about Condition Thieves and Mesmers. I’m 100% sure it was a typo on their part.
after some thinking, i too was frustrated with the change to defiant. I actually ditched warhorn in dungeons for the daze interrupt and used fear to interrupt as well.
(there was a daze hole they patched as well)
now i use focus and feel like the class lost a big part of solid skill-reward play.
Yeah, as much as I hate going back to sounding like a huge cynic, this is just a huge “slap in the face” to me. It was the sole thing we had in pve that was awesome, that was unique to us, and as you said “skillful”.
Now it’s just, poor condition dmg, decent power dmg, and the situational boon strip that mesmers do more consistently anyway.
i have to say, the patch notes may not make us look that nerfed, but come around to re-assesing the fact that we now only have two viable offhands (dagger which is bugged still w/ dag4… making focus the only good one)
congrats anet, we are now the class that is shoehorned to use focus in one of our sets. (every conditionmancer knows weakening shroud trait> dag5 all the time) so we now have TWO totally effed offhands.
and wait.. oh.. what, we can’t interrupt any bosses anymore? the fack? okay, i will be playing new games now or try to roll a mesmer.
You KNOW it’s bad when the biggest Necromancer white knighter (no offense) has been turned into just another jaded necro.
Thankfully it’s christmas, and steam will be having a massive sale again, I need a break from this game anyway. =p
I think a lot of people may benefit from class switching, with the cost of gems.
<3 Thanks lol.
I almost thought about rerolling after seeing the patchnotes.
I finished my legendary axe,oh,silly me, 2 months ago, expecting some kind of a buff because it simply underperformed. After the november patch i thought “well, i can wait for a longer time, balance issues usually take their time,plus 10% extra damage on #2 is nice”But its not only because of the patchnotes, if you read their philosophy about necros, its the only class they mencion Atrition about, but with the nerf to our fear now we are simply underperforming in instances, because now we lack damage, survivability(a block for instance is much more powerful than just extra HP specially in hard hitting bosses) and control, our only use is now blinding pulls or something
In WvW we are still awesome with our dots and the OP Fear damage trait, but only when condition specced, because power builds cant simply outshine epidemic+ we lack real severe ranged damage
Another thing that came to my mind while i was reading their design philosophy was the part that mencioned damage/condicion hybrid build. There is a problem with that, because if you want to go power+ condicion you have to sacrifice a damaging stat to gain the other one(critical% or damage, conditiondamage or flat damage)
Its not that necromancer is underperforming(at least in pvp), it is that you have 2? builds that are viable
Actually, from reading their “description” of our class, it sounds like they want to FORCE us to hybridize our dmg.
You’re always going to have a bit of condition dmg and a bit of direct dmg, no matter what.
You can see it too, look at Sceptre/Curse tree. Forced hybridization, and not even that good. Sceptre #3 is still trash.
I like to think that I have a pretty optimistic view on the necro. Yet, in this case, all I can think is: this just blows… and hard at that.
Extremely hard.
Was the only thing I could pride myself on in pve and feel useful.
“See how I interupted those big hits? Yeah, I’m awesome.”
Now I just auto attack with my minions out, wee.
Their problem gonna limit it to only transfer 1 stack of each uniqe conditon :p
Oh god lmao. That would drop necro population from 2% to 0%.
I tried a mesmer and got it to 20. It was pretty fun, but a pain to level at those early stages. I heard it gets good at 30ish when you start getting some good traits but I couldn’t quite get there. Who knows, I may give it another go.
On a side note, and unrelated to the thread but related to your post Knote, do you, or anyone else know of another good MMO with a Necro, or Necro style class? I’ve already bought a couple MMO’s and really don’t want to buy all of them plus monthly subs to find out it doesn’t offer what I want.
I played WoW for a long time off and on but don’t really want to go back to it, and I have Rift but didn’t have any friends who played it so it got a little boring, even though it had some classes that looked awesome. I kind of expect this post to be deleted within a matter of minutes, but hey, what ever
Mesmer is pretty trait reliant, so yeah they pick up later on and it’s not so bad.
As for other MMO’s, only 2 I could think of right now is Allods Online and Vanguard “Saga of Heroes”. Both have a fantastic necromancer class and blood mage class.
I’ll pm you the rest since I don’t want to go offtopic.
and if the dagger had any sort of AoE damage
why should a dagger, that is for single target damage, have any sort of AoE damage? lol
THIS is why the devs can not take these complaints seriously. you have not legitimate reasons to back up your wild, outlandish claims. theres /some/ aoe with the off hand dagger if you want. or switch to the staff which is all AoEs
A dagger that we use to cast “blood” spells.
Thief has an aoe with daggers.
What sort of logic is that.
It’s slightly better than burn basically.
Normal condition build would get 750-800 tics w/o the new 50% dmg boost.
Don’t worry, thieves will probably still be able to shoot clusterbombs over walls from a safe distance out of LoS, doing as much damage instantly as Mark of Blood does over it’s entire duration, while at a safer vantage point.
I don’t think Epidemic is overpowered in any way with all the condition removal being used in WvW. You use Epidemic, and some other Necro uses Staff 4, so much for your Epidemic.
Oh no, that necro is slowly stacking bleeds over a 6 second window, I wonder what’s going to happe—EPIDEMIC—OMG WE’RE MELTING OP OP OP OP.
Meanwhile, Guardian : “Oh look, epidemic, haha cute. SAVE YOURSELF!”
~Converts Conditions~
[or]
~Light Field/Whirl~
(edited by Knote.2904)
I’ve always defended this class, probably more than I should. Mostly due to the fact that I don’t even play the game anymore so these changes aren’t affecting me as much as the people still playing all the time. I’ve tried other professions but the only one I enjoy is the Necro so far, and I probably won’t play the Necro again until there are some actually noticeable changes for us.
I’m used to seeing people making threads about how they’re leaving the necro to roll a thief or something and always just rolled my eyes. You see it in every professions sub-forum section. But lately I’ve seen some of the more prominent names in the Necro community (at least on the forums) saying they’re leaving. These are the same people who’ve been arguing for the Necro, saying it isn’t as bad as people are saying. Ascii, Knote, Sheobix, Xil are some of the names that come to mind here.
You’re killing the Necro community anet. We’re slowly having the life crushed out of us and each patch only puts another nail in our coffin, making more people re-roll or quit the game altogether. I want to like this game. Currently every other game release lately is taking my attention off this game. I haven’t actually played this game, put any amount of time into it since late September-mid October. The Necro is my favourite class, and is on every MMO – if not Necro, something with similar gameplay.
I love my Necro, I do, but right now there’s really no reason for me to come back to play him. If I’m lucky I’ll find another profession that I enjoy so I can actually come back to this game but I don’t see it happening that easily.
If you’re still willing to play the game and level a new char. Best suggestion is mesmer, next best thing in terms of necro-ish playstyle.
I’m actually slightly tempted to try WoW again (god forbid), just to have an actual Warlock/Necro class again. =/
Terror basically turns fears into a Burn Condition, and with the patch gains an extra 50% more dmg if there is a condition on the enemy.
So about 1000-1100 dmg per second on fears with the trait. With condition dmg builds.
God forbid we have something good.
The fact that you read the necro patch notes and said to yourself “wow they really buffed necro” means you have no idea how to play or what necro needs fixed.
Well they didnt nerf it at all and its the best class currently. The buffs might be to other things than the current “popular build” but they are still buffs.
Fear got a slight buff if you run a condition build, that’s it. Every patch promotes less and less build diversity.
Well thats true. But necros can just condition spam points in the only current game mode and its completely dominant. Thats why all teams have to have a necro really.
Key point here is teams use necros. Necros are terrible at everything besides one aspect of sPvP, spamming one static point with AE dmg. If tPvP wasn’t defined by who can stand in the circle the longest, no one would see Necros in sPvP.
Don’t worry, epidemic and wells are probably going to be gutted next patch as well. Then necro won’t have anything to be good at.
Any glory I happen to earn is just a bonus, but I just do it for the fun of it
I agree with you on this here. If PvP is fun for you, then by all means do it. For me PvP isn’t particularly fun, I prefer 5 man dungeons and open world content. I enjoy playing with my wife, and/or as part of a group, but I’m not a big fan of structured competitive play, I prefer cooperative gameplay, and playing through the storylines. That’s fun for me.
I’m not hardcore, and don’t want to be. I did the hardcore raiding in WoW, ran a guild, dealt with the bullkitten, and just want to enjoy myself at nobody else’s expense.
Judging by the rest of the posts in the Necro forum, I guess posting here might have been a bad idea, there seems to be a lot of rage here compared to the other class forums, even ranger, so I’ll just play and enjoy it. I’ve got 5 char slots, I don’t really need every toon I roll to be “competitive,” I just wanted to try something fun and different. So to you Levian, thanks for your post and for the information, but everyone else here, particularly Xil, seem to be straight downers.
If all you want to do is roam around in the world solo, by all means, play necro.
If you want to do dungeons, stay very far away, we don’t bring anything to a group anymore.
We should ask for a refund.
I’m not being sarcastic.
Come support this thread lol.
I know this sounds like an over dramatized whine, but I’m a necro, and this last patch is basically the last one I can take. Our class has been made completely useless in PvE, and we still lack the actual fixes/buffs we desperately need.
I’ve spent way too much time and effort on my necro as my main character and it is completely depressing. So please, let us class swap (one time only) for 800-1000 gems or something like that.
I’m being completely honest, I would like to continue enjoying the game, but I don’t want my months of effort gone completely to waste.
IMO that was a pretty crappy description, the one Jon gave us in a post long ago was better.
This one basically just lists our skills and states the obvious. “Oh necro has high hp and death shroud, and um, a short fear to interupt, and some slows and stuff”.
I’m surprised it wasn’t FOTM already, it’s the ONLY condition build worth running ever anyway.
Tested and verified, the 50% downstate damage buff does not apply to the condition damage dealt by terror. The most you are going to get out of any fear self buffed in spvp is around 1200 with BIP up on you and some condition up on them.
Well of course it doesn’t. When are people going to learn that flat % dmg modifiers don’t affect condition dmg lol. (unless it specifies like the new trait)
after some thinking, i too was frustrated with the change to defiant. I actually ditched warhorn in dungeons for the daze interrupt and used fear to interrupt as well.
(there was a daze hole they patched as well)
now i use focus and feel like the class lost a big part of solid skill-reward play.
Yeah, as much as I hate going back to sounding like a huge cynic, this is just a huge “slap in the face” to me. It was the sole thing we had in pve that was awesome, that was unique to us, and as you said “skillful”.
Now it’s just, poor condition dmg, decent power dmg, and the situational boon strip that mesmers do more consistently anyway.
Yeah, this was the final straw for me. I was only playing a little bit just watching for changes, I am completely done after this.
The fear/defiant change is the biggest nerf to Necro PvE, and was the ONLY thing that made us useful, as well as making our condition builds actually do dmg.
Instead of buffs/fixes we desperately need all we get is extremely harsh nerfs. Guess what, next patch Epidemic and wells will most likely be hit because “aoe in pvp is too gewd”.
Unbelievable.
Not to sound like an alarmist, but I think this is the final straw for me, seriously. This was the only thing that kept me feeling useful in PvE, being able to fear/lock for a short time or interupt certain bosses.
Hell there was already quite a few bosses that were completely immune to it anyway, was easy to balance. But no. This extends to champion mobs as well.
IMO this makes us the most worthless (in terms of usefulness) PvE class in the game. And I’m officially done.
Oh, and of this makes fear fail to land at all then we’re also losing even MORE dmg if you run a fear/condition build, making the terror buff completely useless. +1 Anet GG.
Probably not, necro has just as many useless utilities and boring traits as the ranger, as well as pretty simple weapon skills, so you might end up getting bored as fast as your ranger. Possibly.
We had a good run, we were good at something for a while there, I’ll miss you buddy.
“AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.”
Oh and maybe wells too, I guess we’ll see.
Although we didn’t get much this patch, there is alot of misinformation in this thread.
Terror is awesome, and yes you do need a specific set up to get it. 20 Soul Reaping, 20% rune cond duration and 20 spite. That’s it. Also I don’t think it works with the 20% fear duration runes, or you’ll need 30 spite instead to get 2 seconds. Lyssa/Nightmare is better.
Each 2 second fear would deal 1500~ dmg before this buff, so 2250 dmg per 2 sec fear now, which is actually good.
And IMO this is the only condition build worth anything in both pve/pvp.
That said, we’ll probably going to be nerfed hard next patch anyway, was nice knowing you Epidemic.
No healers, no tanks. Don’t ask for stuff that would ruin the game.
LF2M healer and tank for hours and hours and hours and hours, no sorry, no.
Instead : LF3M Fractal 23, Fractal 15, Fractal 11, Fractal 3, Fractal 45.
The combat in this game IS incredibly shallow. Combo fields for the most part are gimmicky and redundant, I think light fields are the only combo field done right. They provide a situational, but extremely useful effect that completely changes the function of the skills used to achieve it.
For example, a guardian can lay a light field, then do a whirl finisher and dump conditions off of themselves, both usually just being pure dmg skills now become a great defensive tool.
Now compare it to other combo fields like Fire or Poison. The fields themselves are already applying burn/poison, what’s the point of stacking even more from a combo finisher? No reason at all.
Poison Blast finisher atleast provides weakness although atm it’s not the strongest condition right now, AND there are quite a few poison fields that already apply weakness, thus more redundancy. Fire Blast finisher provides might, which is nice but it’s just more dmg, it’s not really changing the function of your skills/combo’s like light finisher, although I can expect that from a “fire” field I suppose.
I would prefer if the “apply burn” combo field effect was turned into a basic “deals extra X dmg” instead, atleast it wouldn’t be a useless effect in most situations.
What saddens me is I’ve been having more fun customizing my playstyle and fighting in Torchlight 2 than here. As something I find important in an MMO and/or RPG, a fairly simple hack n slasher manages to be more entertaining for longer.
(edited by Knote.2904)
Arena is dull and adds balancing issues, though they could do with other game types like capture the flag.
Could argue Conquest is boring and adds balancing issues. =p
Could just make flag work exactly like warrior banners.
5 Specific skills on it, dropping it lets you use your weapons but leave it vulnerable to being returned.
Person using flag becomes alot weaker and probably can’t hold off 3 people at once.
Dragon Nest PvP is robust. It feels very “Asian” in the sense that lightning fast reflexes and eye-hand coordination are valued heavily in this game. In order to be competitive, mechanical skill with very high APM is essential. Definitely not a casual-friendly PvP game, like GW2 is.
Ice Witch: http://www.youtube.com/watch?v=TSmOW4TVW_M
Tempest https://www.youtube.com/watch?v=t-VEmGvMPDk
Group PvP: http://www.youtube.com/watch?v=5SQFPIL6sro
Yeah the combat is definately one of the best of any game I’ve played, those first 2 links are a good example. Hell I’m only just leveling in pve in the game and just having a blast, the boss fights and mobs to aoe is just satisfying as hell lol.
The group pvp is definately a bit crazy though, since alot of higher lvl skills are so flashy an 8v8 is a bit of a clusterpuppy, not too different from here though lol.
Personally the only thing I thing is a little over the top on Caltrops is the default 10 second cripple that happens on the first tick lol.
Other classes are not spamming aoe on the ground while being invisible and unattackable. I know no other aoe that stacks so quickly and does so for 14 seconds.
You know Uncatchable Caltrops are weak right? And Utility Caltrops (the ones hat last 14 second instead of 4 seconds with a reduced spread.) has a 40 base CD, so you can’t spam util caltrops. And Thieves can’t cap in stealth. And if you’re not guarding a point there’s no reason to stand in the caltrops.
I don’t think either one is really broken but this is just misinformation. It’s a 30 second base cooldown, 24 with 10 points in trickery, that lasts for 14 seconds. Maintains 6 stacks of bleed and 10 second cripple with no duration boosts, and the traited version is definately tiny, but can easily stack a good amount of bleed/cripple when a thief is dodging away from targets in melee range which works BEAUTIFULLY with a P/d condition build.
I think the traited version is fairly balanced, although it doesn’t really do what I think it was intended for, it’s actually horrible for slowing or hitting people that are chasing you lol, only good for single target bleed/cripple stacking.
(edited by Knote.2904)
I’m guessing it was the AC bow, the particles are really bugged and are MASSIVE and looks like bubbles flying off of it lol.
Also the particles dissapear when u attack and you have to re-equip to get them again, it’s only good for showing off it town. =[
(edited by Knote.2904)
If I’m doing fractal, I’m skipping, I just wanna get it over with.
Lol this is funny considering I just got back into playing DN.
I don’t really know about it’s pvp though, considering 1v1 only a few classes are actually good at it, I don’t really know how balanced it really is.
And yeah there is stunlocking with combo’s but there’s also a decent amount of counters for most classes. There’s also a ton of nuances you’d have to learn before being good at it, learning which skills give super armor (stability sorta), which ones break super armor, and which ones give iFrames. Which is why I haven’t gotten into it lol.
The combat atleast is extremely fun there, makes me wish GW2 felt as visceral.
(edited by Knote.2904)
I think it’s too late to try to save pvp in GW2. Class balance is something you’d wished they’d been working on months ago. But we’re still lacking the basic features, and before you can address balance, you need to fix bugs and get some vision.
Look at Elementalists, they got a seemingly small change, the rules of the game arbitrarily changed vis-a-vis rez timers, and they suddenly went zero to hero. The game isn’t well-developed enough to make appropriate balance changes yet.
Yeah I kinda agree with this.
I really gave up hope TBH, I’m just popping in once in a while and try to enjoy some PvE and keep on eye on changes now. With how slow changes are coming that IMO are probably the top issue in this game since class balance/bugs/build variety effects every part of the game and directly affects how much fun I personally have playing it, I just lost hope. =/
Maybe in a year or something they’ll actually get somewhere we’ll see. =p
Poor kid. So angry.
Professions are were designed to cater to different play styles. The filling any role and traiting for variety of utilities was meant to make it so any profession can be effective without relying on another profession. As opposed to other games where Tank depends on healer, healer depends on DPS.
It also means that groups don’t need to sit around waiting for a particular class (healer for instance) because people can trait around it to be support in their own ways that suit their play styles (banners, shouts, spot healing, removing conditions, giving boons).
If every profession had the ability to be as effective as any other profession at anything at any time, then there would be no need for professions.
Yes you have some of your stereotypical classes. Yes they do some of the stereotypical things. But they also do things that other games have never allowed them to so they can be effective on their own and more versatile in a party.
That’s not true at all. Just because every profession can fill the same role or do similar things (Burst/spike dmg, direct dmg dps, condition dps, debuff/control build, support build, tank build, pet build, etc.) doesn’t mean they’d all be exactly the same, that’s exactly what the point is.
A thief burst build is different from a warrior burst build, even 100b/Quickness vs. PW/Haste although similar is still different because of how each class functions overall.
Bunker Ele and Bunker Guardian are also very different overall. Condition builds for each class are different because they might stack conditions differently. A boon spreading mesmer build isn’t the same as a boon spreading Guardian Build, and a healing Guardian build isn’t the same as a healing Ele or Engy build.
(edited by Knote.2904)
Clearly the “tech” guys didnt played too much the game.
Clearly you’re butthurt that people hold different opinions than you do?
Irony right there. =p
When did Time become a game review thing? Oo
It’s their legendary 100 Hooves attack.
/shivers
Knote, if they removed LF gain on death I would be very disappointed. Killing critters to gain life force when running around in WvWvW is the reason I never enter any fight without a full bar if I can help it. They give like 5% too.
Lol are you serious?
So you want to continue being balanced around this annoying gimmick.
You get screwed in situations where things aren’t dying rapidly around you.
If it’s supposed to be a British accent, the Sylvari scout NPC in the Kessex Hills pronounced ‘Quay’ wrong. It’s /key/, not /kway/.
If Webster had an issue with that when he invented American English, he should have changed the spelling instead of the pronunciation so that it was consistent with the Spanish-origin places like Key West.
So anyway, it’s not a British accent, it’s a Sylvari accent. Besides, a British accent is unsuitable for a species that’s so cheerful and spry. It’s more suitable for a species that likes to complain about the weather and gets spiteful when other species compliment them on their accents.
Omg, Asura w/British accents.
Do it now!
Not to be cynical but…
Incoming nerfs to lifeforce gains on the skills themselves to balance it, or something. =p
Anyway if a red is still reading, any chance of having Life Force gains across skills being normalized, and having life force from death being removed. It’d be nice to have consistent life force gains for each weapon and only having it change through traits or utility skills.
Because as you’ve said before “Not having access to your skills sucks”.
given their tendency to make small incremental changes I don’t see them nerfing LF gain across the board to make up for the addition of a functioning Gluttony. They’ll certainly keep an eye on it though.
I was pointing more towards us having nerfs alongside our buffs/bug fixes. =p
Omg, is trying to do what I think he’s trying to do?
O.q
Not to be cynical but…
Incoming nerfs to lifeforce gains on the skills themselves to balance it, or something. =p
Anyway if a red is still reading, any chance of having Life Force gains across skills being normalized, and having life force from death being removed. It’d be nice to have consistent life force gains for each weapon and only having it change through traits or utility skills.
Because as you’ve said before “Not having access to your skills sucks”.
(edited by Knote.2904)
To allow it to be interuptable.
As a necro you have so many cast times you don’t even notice it honestly. =p