Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We know that sylvari have a skeletal structure – the material for their bones is wood instead of calcium – we know they have a digestive system, we know they have vital organs though no heart.
Basically sylvari organs are present but they’re made of the same material as plants, rather than muscle tissue, and there is only minor deviances. They may not have a stomach as humans would recognize it, but they do have a digestive track. So they would in turn have something that stores their thought processes – a brain of some sort.
And yes, sylvari have toes. Take off a sylvari character’s shoes and you see them.
And a four day late posting is hardly a “necropost” :P
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I have, and it actually is if you have the right wood and place it in a way for oxygen to flow through.
And you have a lighter.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Adelbern doesn’t have a tomb, afaik.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
In the PS, Logan also says Rytlock looted the sword from Ascalon.
So either the sword Rurik had with him leaving Ascalon was just a Fiery Dragon Sword and not Sohothin – which given he was banished would make sense, but Adelbern still thinks Sohothin’s presence = Rurik’s presence which implies this was not the case. Or someone brought it back and died before it reached Adelbern (or did so after the Foefire, no doubt with the intent to fulfill that legend but being killed before reaching Ascalon City).
Still, would be nice to know the story. But Rytlock is ArenaNet’s story blocker. Anything tied to him remains behind a sealed door. Much like Scarlet, until her big reveal that left almost everyone hating her.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It should be most obvious by now.
We’re going to the Crystal Desert next.We’ve got TWO Crystal-related outfits now, and the world map scrolls a great deal south east towards the Crystal Desert with a big purple streak where the Dragon that killed Glint and a member of Destiny’s Edge went.
Crystal Savant outfit is underwhelming. The Crystal Nomad outfit is far better.
But who wants more outfits? Not me. Bring real armour pieces, not these cop-outs.
The crystal outfits are because of the ties to Glint and the Zephyrites and Glint’s Egg, which is all relevant to S2 and HoT and has nothing to do with the Crystal Desert in the current story. It’s got nothing to do with the Crystal Desert which has no crystals in it.
You want to use outfits as proof of where we go? The evidence shows Far Shiverpeaks.
Jungle Explorer came out, and that’s what the guild hall NPCs use.
Arctic Explorer came out a month later, guess what guild hall NPCs will use when we go to Far Shiverpeaks?
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
If you mean the ones I think you do, those are the ghosts of NPCs from GW1 (both named and not) who are said to be “lost and confused”. Some are hostile, others are not.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
The first two story missions deal us with surviving a night, and end with us being told to look for NPCs (and I don’t mean the next story step folks – I mean the Pale Reaver scout, the Pact Camp, and the hylek scouts).
Between the first and second, you are directed straight to the Pact camp, and you cannot interact with them if it is night time.
Act 1 is far from rushed, and in all honesty gives the sensation of at least a week taking place between the prologue and entering Auric Basin – with the instances themselves taking a day (and in two cases, night) each. The other Acts feel far more fast paced in comparison, however…
Keep in mind all the story pauses caused not just by talking to NPCs in the open world, which happens between each story instance, in which you have to go do stuff if you reach the NPCs at certain times half the time, but also keep in mind the mastery gates established – it’s easy to forget those because you only do them once.
After the first instance, you have to learn how to glide. After the second, you’re told to learn mushrooms (mind you, this isn’t enforced but the dialogue matches the first to the point where it was clearly originally intended to be enforced but got scrapped after the voice overs were done), and after the first instance of Act II you got another, and another after the second instance of Act II, and another after the first instance of Act III, and, originally, yet another after the second instance of Act III.
In other words, the second and subsequent instance of every story step (be it third of the act – in Act 1’s case – or the first of the next act – in the other three cases) were all gated behind masteries. ArenaNet were “subtly” making you – even if only on the first playthrough – go and do the open world content.
Which means that where each of those mastery gates are, there is the implied “and then open world content in the map happens”.
Thus you look at it and the story order becomes:
Prologue → Torn from the Sky → Pale Reaver camp chain → Pact Encampment chain → The Jungle Provides → Jaka Itzel chain → Noble chain → Prisoners of the Dragon → Pact Ordnance chain (Prisoners contains saving the characters of the Pact Ordnance group from near death on re-runs) → Prized Possessions (this instance shows the egg activating the outposts at the end, thus before the open world) → Auric Basin outpost chains → City of Hope → Strange Observations → Roots of Terror → Jaka Nuhoch chain → Buried Insights → Bitter Harvest/Dragon’s Stand lanes → Hearts and Minds/Mouth of Mordremoth
There’s not much indication that the Pact Commander had a role in Ogre, Rata Novus, or Scar lanes – or the Gerent fight – in Tangled Depths, but there’s lines and breaks for masteries indicating that the Pact Commander dealt with the main chains of Verdant Brink one by one as well as the Tarir stuff (as part of learning to trust the Exalted). And these are established by ArenaNet making us pause from rushing through the story to grind the masteries. A poor tactic, and one that’s negated upon subsequent playthroughs, but a clear one all the same.
The fault is indeed with Anet’s storytelling methods, as they have already established times when open world events were part of the story, and could have had us do certain (or x number of) events in the maps like they had us do events in Iron Marches in S2.
> Likewise, the story missions (again, as I recall) very rarely mention the open world events in any real manner.
Torn from the Sky explicitly sets up the Pale Reaver chain, and Jungle Provides explicitly talks about the Jaka Itzel meta chain and night time threats they face; Prisoners of the Dragon has – upon reruns – as you mentioned the Pact Ordnance group.
In Act 2, Prized Possession opens us to the story of the open world Auric Basin, signifying that it takes place before those events; City of Hope begins with the PC talking about beginning to trust the Exalted, and believing Tarir to be safe, but not yet entering – showing that the PC worked with them a bit longer than just running from Faolain – this is a nod to the whole “getting Exalted Language” mastery done, by doing the events in Auric Basin (specifically reactivating the pylons). The lack of entering Tarir indicates that to the PC the Attack on Tarir meta did not happen.
In Act 3, Roots of Terror has us establishing the Order of Whispers’ camp free from hostile Chak, and the open world step after has us dealing with the Nuhoch.
In the open instance after Bitter Harvest, the pilot explicitly mentions progress in the lanes – that’s the DS meta – and Hearts and Minds talks about Mordremoth in a bit fight.
They are small, easily overlooked, ultimately treated as insignificant, but there all the same.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I honestly took the second line as more of a “You killed it’s mind successfully, now we have to finish the job!” and not a “Hey, this thing keeps bringing it’s head back up!” What’s the whole point of “Killing him for good and stopping him from regrowing” if he keeps regrowing?
As shown with how we killed Trahearne, it doesn’t seem that we actually killed his mind, but instead killed his mental connection. So I took it as “we killed Mordremoth’s body, but it regrew due to his powers, so we killed his mental connection to the Dream isolating his mind, and must kill his body one final time where it won’t regrow ever again” with the side caveat of “have to kill any seeds he planted of his mind, like the one in Trahearne”.
Honestly, nothing really says Mordremoth is gone for good – if hiding his mind in Trahearne was his final trump card, why show his hand? The Commander was hesitant until Mordremoth showed himself in Trahearne’s body. It could easily become that he wanted to make the Commander suffer for his attempt, and that he had other seeds of his mind planted – one could have been in his regrown body, but others could be elsewhere, in other sylvari or mordrem.
Though I do recall someone saying a dev confirmed that the moment when the Mouth collapses is when the players kill the mental avatar in the Dream. I have no source for this. It is very up to debate.
IMO, his dialogue with the player (in sense as being commander) is probably non-canonical, given how the Commander never interacts with Laranthir after the first mission. After leaving the brink, the commander hardly does a thing as Commander of the Pact.
In the story instances, yes, but the PC is taken to the Pact camps in each zone and the instanced story runs alongside the open world events – just like in Orr – where we are meant to assist as well.
After Laranthir, we go to the central Pact camp and we’re called Commander as we establish a leader for that camp, and we rescue the Ordnance camp and give Shasoo orders to take command there. We go to the Whispers camp in Tangled Depths, and the Priory camp in Auric Basin – they’re organized so they don’t need us telling who to take command, but no doubt it’s presumed in the story that we’re doing those zone meta events all the same.
So not only do we establish Laranthir as leader of the Pale Reavers, we establish two other field leaders in two other camps, and we assist them survive the night until we move further in, in enough time, that the Pact had begun organizing itself before we get there, and we just give assistance to help them push back mordrem and make Tarir safe, or push into Dragon’s Stand.
Just like how in Orr, the personal story showed us making the first assault on places, and the events were what we do after to assist the troops getting a stronghold.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Points are weighted. The Scripture one for example is hard, so it’s worth 4.
If that is so, then, there’s still an error where one of your questions worth 1 point is marked the wrong answer. And it’s not any of those that seem like they might be a misunderstanding from the quiz maker (like the Zhaitan orb one).
Edit: Found the error. Second question. “Which god brought humanity into Tyria?” (which itself is grammatically incorrect)
Correct answer: Dwayna; Quiz’s answer: Lyssa
Lyssa lived among humans the longest, but it was Dwayna who brought humanity to the world.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Folks seem to be forgetting the ghosts of Brisban Wildlands – both around the grave in north central Brisban, and in Aurora Remains. These ghosts see people for who they are, but they either forget what/who they are, or are continuously reliving their last moments (such as the Krytan Villager ghosts in Aurora Remains). We saw the latter case in GW1 too, during Gwen’s Story in the Bonus Mission Pack.
Then there’s also the Seraph in the Fort Salma instance. These ghosts attacked all on sight, seeing the living as mordrem. Which has been very jarring and felt exclusively forced into the lore since the Foefire ghosts have been repeatedly stated to be completely unique in how they see other living beings as something they’re not – even the most insane ghosts outside of the Foefire still recognize if the living is living or what their species is.
The Spirit Vale spirits are a bit different from both of these though, as much as I understand, and instead resemble the ghosts freed from soul batteries in Abaddon’s Mouth mission in Prophecies – they attacked the players and aided the mursaat who killed them; in Spirit Vale, they do not attack the bandits, but others in their confusion.
Effectively, in the end, you have five types of outcomes for spirits that remain in Tyria (and probably those who move onto the afterlifes too):
- Those who are as coherent as in life.
- Those who are incoherent, but not hostile. Reason for incoherence may vary from believing themselves still alive, reliving their final moments repeatedly, or not remembering who they are.
- Those who see all as those who killed them – as lore conflicting as they seem to be…
- Those affected by the Foefire – seeing all as charr, and returning no matter what (cannot be sent on).
- Those who see others as enemies, and their enemies of life as allies – which thus far has been unique to soul batteries and Spirit Vale (which in turn might be tied to soul batteries/Bloodstone sacrifice, depending on the next two raid wings, the next one going further west towards Bloodstone Fen).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There’s an error with your quiz. Answered all right (they’re not that hard), and it only gave 20/21 – odd number given there’s only 12 questions.
Also, it’s Menzies, not Menzie. And Dragon of the Depths is another (older, lesser used) title for the Deep Sea Dragon, you might not have known.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
The whole “force of nature” is just what ignorant Tyrians call the Elder Dragons. Little actually indicate that such is true.
They are powerful, magically, and they can cause widespread devastation, but that does not equate them to forces of nature. And even if they were, I’d argue a force of nature is easier to overcome mentally than a genius in the field of astrophysics.
But what is closer to the “force of nature” is not the Elder Dragons but the magic that they use/are tied to. The All, which shifts with the Elder Dragons’ waking according to the jotun (which matches our vision of The All), is tied to the Elder Dragons but they are not part of it. A norn scholar theorizes The All’s six spheres represents spirit realms – whatever they represent, it is what the Elder Dragons are tied to not are, but they’re tied to close as to be able to shift them.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
They interacted with the Forgotten (and likely the dwarves) before they interacted with humans.
But I get what you mean.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Yeah Gift of Gliding is different than the stealth thing, which is for the specialization weapons. Gift of Gliding is bought from the Mystic Forge merchants (or is it only Miyani in LA?) after unlocking the highest tier gliding mastery.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Diovid’s link primarily talks about the written alphabet, not spoken language.
But that one’s relatively easy to answer too. Humans were very widespread and very influential for thousands of years, and they were allied to/communicated with tengu, Forgotten, dwarves, naga, and mursaat for quite some time. Dwarves, in turn, had lasting or historical communication with asura, norn, jotun, Seer, mursaat, and Forgotten. Norn had historical communication with the charr.
Charr, norn, and other races all had their own spoken language (charr’s being mostly grunts and growls – animal-like speech). Given the Exalted mastery line, so did the Forgotten.
Effectively, for some time, races had a rough understanding of other races’ speech, and like the written system, the spoken language would over time unify as well – otherwise a unified written system would be largely pointless.
Edit:
I also recall someone mentioning a dev saying that a common language was formed during the previous dragonrise, while Glint sheltered the surviving races. This doesn’t make much sense to me, however, as The Ecology of the Charr mention the commonly spoken language to be “the human language” – given that there’s known history between dwarf/Forgotten and charr, it would make more sense for the charr to call it “the dwarven language” or “the Forgotten language” or some such.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Glider Suggestions? Share Them Here!
in Guild Wars 2: Heart of Thorns
Posted by: Konig Des Todes.2086
We’ve seen a lot of great suggestions come in lately about gliders. Whether you have ideas on a new design or a different skin suggestion, or even functionality feedback, we’d like to read your ideas.
Please feel free to post your thoughts about gliders in this thread, and I’ll include it in my next report to the devs.
(I should note that I’ve twice tried to merge some great suggestion threads into a core thread, but the process has failed. So please forgive me if your thread was lost, and do post again so we can share the ideas with the team.)
Thanks a bunch!
I’m sure at least some if not all of these were mentioned but here goes…
Turn old backpack skins into gliders
Some of the old backpacks would make good gliders, such as:
- Tempered Spinal Blades and the three colored variants. They could either unlock as four separate gliders, or you can have only the first ascended unlock a single glider and turn the glow and the paint on metal into dye channels
- Holographic Dragon Wings, Holographic Shatterer Wings, and Wings of the Sunless – they were the original wings, and having glider variants of them would be awesome and while still wings would be a nice change from the now too repetitive feathered wings.
- Butterfly Wings and Glittering Wings – like the dragon wings, while still wings (thus making sense for glider theme), would be a nice change from the feathered wings.
- Light of Dwayna – maybe not tied to the backpiece, but I think having our dear angelic goddess having a themed glider that is a mixture of feathered wings and a glow of light (think angelic wings + soul glider minus the drifting miniature human souls) would be cool.
Other ideas
- Guild Glider – a basic-looking glider which has the guild emblems on it.
- Cultural gliders – added to the cultural armor vendors, 3 gliders unlockable from in-game for gold per race, each theming to the related armors. (On an aside: I’d also love cultural aquabreathers and backpieces)
- Dungeon gliders – added to the dungeon vendor, a glider per dungeon sold for tokens, to bring a desire back into doing the dungeons. (On an aside: I’d also love aquabreathers and backpieces skins – no skinless green and rare backpieces boringness – themed to the eight dungeons), and Arah’s could be a patchwork of dried skin being turned into a glider
- Crafting gliders – like the crafting backpieces, gliders added to each crafting progression that is themed to the craft (probably just 1 per craft, not one per crafting tier per craft). For example, the CoF glider could be a glider made of fire, while HotW could be using the kodan-designs metal and ice (not realistic but hey neither are animal wings on plant people)
- Dragon Wing gliders – akin to the holographic/wing of the sunless bring back suggestion, why not one themed for a solid Shatterer, Claw of Jormag, and Shadow of the Dragon wings?
- WvW Legendary Backpiece + Glider – the PvP legendary backpiece and the fractal legendary backpiece both seem like they’ll unlock gliders when they become available, given their design. I think that WvW deserves similar treatment.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
I’ve been doing SW off-and-on for the past week and saw all four spawn, some twice, since then.
And yes, maps do have a cap for number of players in them – soft caps for when new maps open and hard caps where no more can be brought into the map until someone leaves.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
- There is no epilogue, but there is dialogue with folks. Rytlock, Marjory, Canach, Caithe, and Braham’s dialogues in Heart of Thorns (Dragon’s Stand) is updated after you complete Hearts and Minds. But yeah, lack of a proper epilogue (and leaving the story at a cliffhanger – again) is one of the major gripes of the story.
- If you play sylvari, the PC’s mind does bend – to the point where Mordremoth becomes an ally, and your DE allies become neutral foes that you can attack. Furthermore, the addition of the mental copies of your allies (Blighted Rytlock, Blighted Marjory, Blighted Person-Left-Behind, and Blighted Mentor/Trahearne) were all meant to signify Mordremoth gaining a (temporary) traction on the PC’s mind – just as he first did to the two allies you brought in with you. But also remember what the PC has been through in fighting Zhaitan – sure, Zhaitan himself was fought via poisoning magic, but go back to when the fight began: the PC lost someone important, fought through their greatest fear, and then assaulted a land of horrors head first. The PC has always been a bit of a psycholigically unchallengeable individual – and that’s what makes the PC so unique compared to everyone else, IMO, not their physical or magical strength but their mental strength.
And I wouldn’t be so fast to say that “Snaff barely accomplished” that – keep in mind that Snaff 1) did not have a direct conduit unlike the PC, but had to use variations of power crystals to forcibly enter Kralkatorrik’s mind, and 2) Snaff wasn’t out for a kill but for a immobilizing. If those two things changed, Snaff might have been able to succeed just like our PCs.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
http://wiki.guildwars2.com/wiki/Mordrem_Vinewrath#Dialogue
Sergeant Atirrah: Should I keep an eye on him?
Sergeant Meppsi: No need. Khades is capable of handling all manner of flaming objects. Sylvari aren’t kindling, you know.
You would think Anet adding that sylvari don’t burn easily to a major event that was a focus in the Living World would result in people, y’know, learning that sylvari don’t burn like kindling.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m in no mood for silly alliance-horde – sorry, Luxon-Kurzick arguments that hold no backings. While I enjoyed the Kurzick aesthetics more, I found myself favoring one no more than the other. So I’ll just say this:
Kurzick juggernauts’ minds aren’t altered. They are sacrifices – willing sacrifices giving up their normal lives for psuedo-immortality dedicated to protecting their people and homeland. That doesn’t mean some don’t become a volunteer for the sake of something more personal and selfish, but all who become juggernauts know what they’re getting into.
Turtles can be raised to bear will will, just as “loyal dogs” can be through abuse. Animals don’t know concepts like honor – at least not in the same context that humans view them. I mean, hell, the Luxons use magical ambrite and jadeite to physical alter the turtles to make them larger (this is the core behind the Kurzick and Luxon struggle for getting amber and jadeite shards – Kurzicks use both in their rituals to make juggernauts, Luxons use both with their siege turtles, to both grow them and as ammunition).
Above that: what makes a man superior to an animal within Tyria?
Same thing as on Earth. The understanding of morals and ethics and the ability to act out on one side of the moral spectrum rather than the other.
Though some might say opposable thumbs.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Truth be told, Juggernauts were actual living people once. They’d be far more worthy of becoming a Mist Champion than some animal with a cannon mounted to its back. :P
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
There were attempts to calculate the charr population, but it was fairly iffy.
I do recall there was a mention of what the population of LA was before Scarlet attacked, though I don’t recall what it was or where it was mentioned (not in-game, sadly).
But overall, there’s not many attempts to figure out population numbers, as ArenaNet usually gives no hints to it. Only once in a rare while do we get such – like the White Mantle slaughtering “thousands” over ~5 years time and this not being seen as suspicious by the common Krytan back in GW1, or how the Nightmare Court makes up ~15% of the sylvari population overall. From time to time we get tiny hints to population numbers, but ArenaNet doesn’t like to put such into specifics.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
What is a Cavalier? What is a Carrion? What is a Berserker? What is a Maurader?
These things are more generic and not related to a specific meaning in the game’s lore.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
thos pictures dont look that different (besides different angles)
The two are, as I said, similar to each other. The others weren’t – and the four combined don’t match Zhaitan’s in-game model much at all.
if thats the Devs stance thats sounds very counter to how GW2 was said to be
(a more visual world instead of GW1 text quest/story)
i can imagine that being confusing to peaple that dont live on the forums xD
It’s still a visual world instead of text. I don’t see how its “very counter”.
Depicting truth or interpretation doesn’t change the format of the storytelling. It’s all still visual.
A dream sequence in a movie is no less cinematic because it’s not ‘actually happening in the story’.
Personally I’d always taken Zhaitans different depictions before we actually meet the Dragon as something quite natural.
Do we know that the Tyrians knew what the Dragon looked like before our fight?
I believe the only thing we, as Tyrians, knew was that there was a Dragon.-Words!-
In lore, only two individuals had seen Zhaitan and lived to the time of the PS – Caithe and Trahearne.
Though Cobiah Marriner had also seen Zhaitan, during its rise. Those three are the only known individuals to have seen Zhaitan and live through the encounter.
But this is actually my point. Those art cinematics aren’t depicting truth, they’re depicting interpretation.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I kind of doubt a newborn dragon would lead the anti-dragon organization.
More like be its mascot or best kept secret.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Honestly, I’d like figures we know of in lore but not seen personally.
Lord Victo, Lord Odran, King Doric, Kaineng Tah, etc.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
So you would argue that Zhaitan had about five different looks throughout the course of the personal story?
Because that’s more or less how many times we see him in game either through in-game model or through art cinematics.
We see him in the OoW intro, the Durmand Priory intro, during Defending Fort Trinity, Caithe’s narration depicting the rise of Orr, and then when we fight him. Each time he looked different – drastically so except for the Fort Trinity and Caithe narration times (which were this one and this one respectively; unfortunately, the first two don’t seem to have images on wiki).
That seems rather drastic argument. Especially since we did get dev confirmation that art cinematic isn’t always meant to be accurate. In this interview it’s actually stated that the Zhaitan art cinematics are meant to depict “how people think Zhaitan looks” and there was a forum post by a dev who explained the S1 finale cinematic was “not showing what characters know”.
I think those two bits is enough to be able to dismiss the notion of “complete accuracy in art cinematics” without dismissing “anything ingame” or even anything else (even partial accuracy of art cinematics – which in this case I would argue is “showing Destiny’s Edge fighting together in multiple battles”).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Whether or not I agreed four years ago is irrelevant, because opinions change, often due to a change in information – either way, nothing really says he’s a mesmer. He easily could have been, well, not a caster at all. All asura use magitech, even warriors and engineers which have minimal to no magic personally.
And the concept art is just that – concept art. It’s not useful for accuracy.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’m reading some of these and I’m just… wat.
The Blighted Pale Tree fight was one of the best fights – downright best in all of HoT story instances for me. Visually and mechanically. Mordremoth in Hearts and Minds never bugged for me and his attacks are far from insta-kill (if any of his attacks instakill you, consider raising your vitality and toughness, cuz I’ve never been hit by such an attack without the extreme mote). Subject Alpha’s one of the best designed dungeon fights before Molten Facility/Aetherpath.
How people think those are bad fights is beyond me… They’re the best fights.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We currently know that Queen Jennah has ordered the Desert Gate to be built and guarded effectively closing off the Crystal Desert because “Dark events have befallen the desert”.
While in itself this is no confirmation that Kralkatorrik is there at all, we only have the brand to possibly answer this question for us right now.
The war between Joko and risen sound like a “dark event” that has “befallen the desert” to me.
Wouldn’t you consider undead army versus psuedo-undead army a dark event?
We don’t know if the dragon is there for sure, but I’m not going to plan an expedition into the Far Shiverpeaks if the Crystal Desert is where we last saw the dragon headed. ^^
Sure you would – to go after Jormag. :P
I remember somewhere that there are priory teams in the desert? I don’t know if that is true though.
Iowerth mentions that the ritual used to see Riannoc’s final moments during Secrets in the Earth were discovered in the Crystal Desert while tomb-raiding. Who’s tombs unknown – there were multiple groups in the desert (Ascalonian, Seekers, Forgotten, Margonites, Primeval Kings’ era Elonians, and Turai’s era Elonians) – and it is unknown when it happened as well (could have been before Kralkatorrik/Zhaitan rose/threatened the region).
Which makes one wonder why the ‘memory seeds’ were 1) needed in S2, 2) not brought up with Riannoc’s death.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
My reaper has completed the story twice, and currently has no story steps active. Every time he enters auric basin, that blasted egg shows up on his back.
LOL. I had to waste my time to complete delivering the egg(the part where you place the egg on that alter with a beam) to remove it after going back for achievements.
This is a bug and should be reported, honestly. Doesn’t merit the OP’s demands for removing the feature entirely.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Eir and Glint did land a few blows to him, and Kralkatorrik did fall from the sky in a nice big thud. But those amount to scratches and bruises that would heal in days/weeks tops, not years.
And we don’t know which direction Kralkatorrik flew – he might be nowhere near Joko’s forces, which last we knew only reached the southern Crystal Desert where it clashed with Zhaitan’s forces on supposedly equal footing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think the point behind Dawkurra not being phased from being declined is the fact that she’s a skritt and the Exalted are gold.
Skritt aren’t too intelligent – especially when alone – and what thought processes they have are overriden by shinies.
Also, something easy to overlook with that particular skritt: on the roofs of the skritt structures in AB there is a generically named skritt cowering on the roofs. Talking to him explains the following: the skritt is afraid of heights, but ran up top by Dawkurra’s suggestion when the mordrem attacked; now that the mordrem are gone, the skritt is too scared to climb down. Worse, however, is that said skritt was Dawkurra’s boyfriend – was, because she dumped him for the Exalted shininess. Not the Exalted. The shininess of the Exalted structures.
In other words, while the Exalted turned Dawkurra’s advances down, Dawkurra’s unphased because she’s stupid and the shine of the Exalted and their structures have overridden her sensibilities.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Why do so many people suddenly speculate that Rytlock becoming a Revenant will cause trouble with the Legions? Was there a statement I missed or any other hint towards that? I’m a bit out of the loop, sorry.
Yes.
With the recent death of Mordremoth, the Pact and its armies are in disarray with the vast majority of its troops dead or missing. Survivors have begun to regroup or gone home to mourn the dead while the heroes of the great invasion into the jungle investigate a strange disturbance to the north. Within the golden city of Tarir, the last known dragon egg rests protected by the Exalted—but the egg begins to crack. What creature lies within the egg? An enemy or an ally? In other corners of Tyria, the remaining powerful elder dragons continue to expand their control—but what impact will the death of the two of the elder dragons have on them and on Tyria itself? What impact will being held by Mordremoth have on Zojja and Logan? What research will Taimi uncover at Rata Novus? What plans do Anise and the Shining Blade have for Canach? How will the Black Citadel react when they learn of the return of Rytlock? These questions and more await you in season three of Living World! We’ll give you more details as we get closer to its launch.
https://www.guildwars2.com/en/news/state-of-the-game-update-q1-2016/
That the reaction regards Rytlock becoming a revenant seems obvious because of a simple question: Why would their reaction be brought up unless it’s something to focus on, and why would they react if he came back as he left?
If the countless spellcasters in the legions aren’t a hint, than them being okay with the searing ritual (the ultimate Flame Legion spell) being used on the Risen in Orr, certainly is.
I fail to see how the Pact using the Searing ritual spell has anything to do with the current Legions’ views.
It wasn’t the Legions who used it – it was another, unrelated, group. It just happened to be that a Durmand Priory charr helped cast it. But we don’t know Barron’s ties to the High Legions after he joined the Priory, and he’d have been around magical artifacts so much that it’d be highly likely he long lost any negative view of them from his times in the Legions (if he was ever in the Legions).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
This happened to me a few months back – think in November. Just log onto GW1 (didnt’ have to go to the HoM or anything) and then back onto GW2 fixed it.
I’m just starting with GW1 and would like to get this title at some point, but I’m not seeing it in the HoM achievements in GW2 anymore. Am I missing something? I don’t necessarily want to spend hours on getting the title, if I can’t then have it in GW2… Does anyone know if this is just the same bug, or was it removed?
It’s hidden in the GW2 achievements until you obtain it, unlike the HoM stuff. GWAMM isn’t strictly HoM but by the time you get GWAMM you’d have likely gotten 50/50 in the HoM.
And GWAMM will require hours. It requires maxing 30 titles, and even maxing one will require hours. Maxing 30 will take weeks even with a strict guide and aid.
Getting GWAMM now will take you years. Is it really worth it? Actually, I’m not even sure if it is possible. You need 50 unclaimed minis and some of them cannot be earned anymore. I suggest you just go through the story, get some HoM rewards and when You stop having fun there, come back.
Miniatures is easy to get, I don’t know where you get that they “cannot be earned anymore” since most miniatures come from birthdays and from the 8th birthday on you can get a present from any previous birthdays. Even then, there’s a good number offered from festivals and the game itself.
But as said, GWAMM Is unrelated to furthering HoM points. It’s getting 30 titles maxed in GW1 which is completely solo’able. Even 50 HoM points (which requires miniatures) is possible solo today.
And begging people to join JQ so I could map that arena. Such a headache.
The funny thing is that it’s now Fort Asepnwood you need to beg people to join in order to map.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
That’s Carrion stat set. Yes there is, but only for accessories. and they’re the ones you get for completing dungeon weapon/armor set achievements – specifically Sorrow’s Embrace and Citadel of Flame.
http://wiki.guildwars2.com/wiki/Baelfire's_Ember
http://wiki.guildwars2.com/wiki/Forgeman's_Gear
However, the raid trinkets also offer Carrion:
http://wiki.guildwars2.com/wiki/Malicious_Energized_Loop
http://wiki.guildwars2.com/wiki/Spectral_Juju
http://wiki.guildwars2.com/wiki/Talisman_of_Irwyn
This is why we need 500 Jewelry. There’s a lot of missing stats that are possible as exotics. And even more so with Utility infusion slots on accessories (Sinister and Nomad are missing those, for example).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
ANet,
With due respect, WHY did you bring that ballsack in the first place to open world? It never should exist there! Because of that “cosmetic flavour to storyline progress” some people may be cursed with visual bug.Remove it, I beg you.
Don’t remove it. I love it. I’ve honestly thought of leaving characters stuck at City of Hope just to have that backpiece on them while in AB. I want that egg backpack as an actual backpack skin (not gemstore please!). If you’ve done City of Hope and it won’t go away then it’s a bug, not a feature.
The bug needs to be fixed, but that’s all it is – a bug. Report it, move on, and hope they fix it. There’s no need to beg for the entire concept to be removed – because it’s a rather fun concept which makes the story and open world mesh more.
Besides, it only shows up in one zone. That’s not too bad, when there’s 30 others. I kind of wish it didn’t, personally, but I’ll take what I can get.
Like it as an actual backpiece. -hint hint anet-
Are you saying you did the story instance where you deliver the egg to Tarir and then the egg backpack still appears on your character in the open world? I’m pretty tired at the moment so your post didn’t make much sense to me, but I think that’s what you meant.
If so then that’s a bug. Once you’ve dropped the egg off the backpack should disappear.
Of course it will be there if you’re on one of the story steps where you’re carrying it, but if that bothers you can’t you just switch to a different step temporarily?
From what I gather:
The OP finished the story then replayed Prized Possessions for the achievements. However, that resulted in the egg backpack showing up afterwards, so they did City of Hope after and it went away. But the next time they came back to AB it returned for some reason unknown.
Which is not a bug and should not deem the entire idea of it removable.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
Caithe again with a staff (makes me think she was originally to be a necromancer).
…Daredevil?
This concept art is from 2009 or earlier. I highly doubt they had daredevil in mind way back then.
Well if attunements exist in lore (im sure auras do) a Ele can be Red(fire) and Blue(water)
(really i just think its the glowy parts of that t3 asura light armor)
From memory of what Zojja does ingame and in the books, she seems to favour air and water magic, so a blue colour scheme makes sense on that basis.
You should play the Synergetics storyline and Sorrow’s Embrace story mode (again).
She burns those Inquest like a crazy pyromaniac. Which honestly made me love the character.
I don’t think I’ve seen her ever use air magic, though. I only recall water and fire.
Either way, Kudu isn’t an elementalist, so his red doesn’t mean fire elementalist. The only thing that gives away a profession is his use of a rifle and glue shot in SE story. Which makes him an engineer wearing light armor if anything.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
But so far as design goes… Largos are just really bad knockoffs of drow. They are supposed to be this society of assassins from the deep ocean yet prior to the awakening of the dragons, had no competition in their realm, their only neighbors being the quaggan, (the krait have kept close to shore since ancient times) no conflict or deity or anything at all to inspire such an odd culture. Their biology makes, no sense, rigid wings would provide absolutely zero propulsion in water. The terrible accents… the monochromatic color scheme, seriously what was the design team on when they thought these things up? Just their combination of attributes makes them sound like they were taken directly from the scribblings of a middle schoolers notebook.
Uh.. you need to read more of largos lore. Because they were not without competition. It’s explicitly mentioned in several places that the largos frequently quarreled with the krait in the ocean depths. There was also a Largos in The Lost Shores who had mentioned past quarry being the karka.
Karka and krait = no competition for largos? Only neighbors were quaggan? Okay.
Their wings aren’t rigid, either. They moved a lot like manta ray fins. The accents are little different from Orrian accents. Didn’t know middle eastern accents are “terrible”.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Scarlet Briar (in thaumanova reactor fractal) notes that dragon magic and chaos magic is technically the same, or at least they are closely related.
She actually doesn’t say either. She says that the Inquest mixed the two up.
In the original LW if you talked to Kiel afterwards Kiel explained that the Inquest mistook dragon magic for chaos magic and mixed the two. In higher levels of the fractals when yo uget the dorm portion you can save the two nameless Inquest and they run to the entrance – if you follow them, they have a conversation explaining that the “special consultant” had egged the Thaumanova lab leader on into pushing the boundaries. They began playing a game of “who can push further” which led to the mixing of dragon and chaos magic.
In other words, Scarlet’s little speech is mostly lies. She didn’t “warn” the Inquest – she tricked them into doing it.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Also, the Zephyrites tried to protect Glint’s draconic magic so that it would not fall into the wrong hands, so dragon magic is corruptible.
I don’t think that the wrong hands were dragons who corrupt, but figures like the Inquest – people who would use her body’s magic for their own gains.
So far, nothing has twisted dragon corruption except other dragons (Subject Alpha), and even that’s in an uncommon environment. The only dragons not shown corrupted are those given free will, but such situations are sketchy – we haven’t seen Glint or her offspring touched by dragon corruption, and sylvari are tied to the Dream which seems independent from Mordremoth and the source of their “immunity” (which is nothing like Forgotten magic immunity, as they die when touched by dragon corruption – whether this is an effect of the Dream or an effect of being dragon minions has yet to be clarified and probably never will be).
Your theory doesn’t work, however, due to one thing:
Corruption (n):
-moral perversion; depravity. Synonyms: dissolution, immorality
-perversion of integrity
-putrefactive decay; rottenness. Syn: foulness, pollution, contamination
That’s the dictionary definition which is not the same as what we see in-game.
Dragon corruption is the act of physically changing an entity (previously animate or not) – e.g., from flesh into crystal or ice – and either enslaving the pre-existing mind to the dragons’ will, or creating an enslaved mind.
That’s the main fallacy of your argument. Corruption is effectively enslavement, and the Six Elder Dragons are at the top of that chain – they’re the enslavers.
If corruption came from something else, then the Elder Dragons would be enslaved to that something else.
The only way your theory works is if “Zhaitan” “Mordremoth” and the other names are not the Elder Dragons, that the dragon bodies we killed (and minds in Kralkatorrik’s, Jormag’s, and Mordremoth’s cases) are not the controllers of the corruption, but the controlled. But this doesn’t work.
We go into Kralkatorrik’s mind and we see his body react to it. He is the source of his corruption.
We go into Mordremoth’s mind and see his body react to it. He is the source of his corruption.
So unless every dragon functions like Mordremoth – that their mind is tied to all of their corruption (which is in a way true but also isn’t – Mordremoth was unique, supposedly, in that he could transfer his mind and this was because of his second sphere of influence being mind which made him effectively immortal).
As such, the only other way your theory might work – and it becomes stretching at best – is if one goes the abstract route of “the source of corruption” is not a thing but “the magic which allows one to physically alter and mentally enslave another”. Which to all we can tell may be a thing – after all, what Abaddon did to the Margonites very much mirrors dragon corruption, as does what Adelbern did to Ascalonians via Magdaer and what Jalis did to the dwarves via the Hammer of the Great Dwarf.
But that’s not so much “the source of corruption” as it is “the method of corrupting” and at best it would just prove that corruption is not unique to Elder Dragons.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Konig Des Todes.2086)
At 0:20 you see Snaff wielding a staff and doing a big magical attack, and all the following scenes show his figure with purple light (mesmer?)… he was either Elementalist or Mesmer.
His clothing is purple. Zojja’s is blue – does that make her a guardian? Kudu’s clothing is red – what profession is red?
He never actually uses magic in the book and that scene is not very descriptive (which is intentional – those two scenes were described as conceptual art for DE, not intended to mark what they actually did, and the first one takes place in the Jade Sea, where DE has never been).
To be fair (again), at 0:13 it also looks like we see them in the Jade Sea. Concept art is tricky to take as proof.
Don’t recall the original source but said source’s name for the file was what it got saved as on the wiki. And as you can see, it isn’t accurate at all.
Caithe wields a staff, Rytlock’s sword isn’t on fire, DE where they’ve never been, Logan using a sword (while with DE, Logan used a mace).
The other one which is talked about is just as off – Logan and Rytlock both wield greatswords (neither on fire), Caithe again with a staff (makes me think she was originally to be a necromancer).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Ah yes, the old “call them a troll if you can’t get them to agree with you, because no one should be allowed to disagree with you” tactic.
More like the “point out that he disagrees with everyone who agrees with him and will repeat already repeated points just to carry on the discussion, despite the fact that his original post which started this discussion was terribly off-topic and he successfully brought everyone to his level in discussion something totally unrelated to the topic this thread was made for” tactic.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I think that one comes back every Wintersday.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Unlike Snaff, however, Oola uses spells herself when in combat. Snaff never once uses his own spells – just power crystals with imbued magic in them.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
We do see Smodur in combat – during Season 2 when performing the Foefire cleansing ritual. He is called an engineer in lore I believe, wears heavy armor, and iirc, fought with a sword. Mechanically he seems to be a charred Canach.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Taimi is certainly Snaff’s successor, and Snaff is listed as an Engi on the wiki, so I guess golemancers like the two of them count as Engineers. I wonder if Golemancer is an upcoming Engi spec…
Snaff isn’t – Taimi is. Though that’s not actually correct. She doesn’t really do anything engineer-based. Everything she does is something more unique to asura than engineers.
Canach is DE’s Warrior. (He wields a sword and shield and wears heavy armor, so despite his use of grenades/mines, he is definitely not an Engi.)
Rytlock wielded a pistol while a warrior – no it wasn’t the charr racial skill, he never leapt back when he used it. In lore, Logan wore leather armor. Many NPCs mix and match armor and town clothing – some even mix and match different armor classes (light and medium for example). Taimi wears light armor yet people think she’s an engineer.
Canach’s shield uses visibly engineer skills (reflect bubble one), and his use of grenades/mines is far more part of his character than any swordplay.
If Canach is to be classified as a profession, he is engineer.
But here’s the important part: we have two Guardians, Logan and Braham. Which means that either Logan will die from his injuries/exposure to Mordremoth’s corruption, or Braham will retire because he’s grieving for Eir, or Braham will get in a probably dragon-related freak accident and die.
Thoughts? Correct me on anything I got wrong. :P
You know that Trahearne was around for a good two years with Marjory around before he died. Same with Rox and Eir – even longer, actually.
Does Canach and Taimi have to throw down until there is only one too, being both engineer-like?
weeeeeel lets see here
Eir was a popular character, players like her, she dies
Tybalt is a popular character, players like him, he dies
Hero-tron is a popular character, players like him…….oh my…..
Doesn’t spell well for Taimi and Canach.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
- Rytlock or Laranthir are my bets on the new Pact Marshal. Despite the vocal playerbase’s outcry to be leader and hatred of Trahearne which no doubt led to his death and the Pact’s (probably earlier than originally intended) destruction, at least in my mind, I hope they don’t make the PC the Pact Marshal. The PC wouldn’t make a logical or realistic organization leader.
- Glint’s egg was in stasis until it was brought to Magus Falls. A hibernating mind cannot talk. And the egg doesn’t talk to the player at all – after placing it in Tarir it shows a vision, which while not ambiguous isn’t enough to place such specific words as E does in his letters. The Master of Peace was out of Tyria too frequently to know the workings of Lion’s Arch and Divinity’s Reach politics to learn of assassination attempts by the Aetherblades.
- Doubtful. They seemed a bigger threat to risen than branded.
- Malyk’s Tree was stated to be west of the river his pod was found in – that should have placed his tree in Auric Basin, Tangled Depths, or the unexplored lands directly east of TD. Auric Basin’s location was my bet, so unless the Morwood Wilds is secretly Malyck’s tree (which I doubt), then it is east of TD – where the mordrem were marching to – not north of Brisban.
- Mordremoth was using the Dream. Nothing said he was the source. Sounded to me like he was no different than the Pale Tree or White Stag.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(do we really need another why i hate hot story thread?)
No, but Slowpoking is a troll who keeps arguing for the sake of bashing ArenaNet left and right. It’s why I stopped responding.
And though this post will probably get an infraction and deletion because I used the t word, I hope others see this and stop the pointless discussion with someone who won’t stop arguing.
There is a particular quote that comes to mind: Don’t argue with idiots, for they will bring you down to their level and beat you with years of experience.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.