Showing Posts For Konig Des Todes.2086:

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They apparently cut out an entire nightmare court arc, which probably would explain why everybody has this giant hate-kitten for Caithe and considers her the biggest traitor in the world.

I would’ve tweaked the Eir/Faolin scene, and heavily changed the Egg-subplot.

They also cut Malyck from the early drafts. They also originally had Eir die in the first story instance, but pushed it back to the end of Act 1 (and good thing too).

They apparently cut off a lot of plot – for the sake of going for a ‘blockbuster movie’ feel of a plot (which just does not work for games like GW – has never, will never). Which I really, really, think they shouldn’t have. Even if it meant waiting 5 more months.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

No more expansions pls!

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They’ve already confirmed that work on the next expansion has already begun. In fact, one of the leads on the expansion is Matthew Medina.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

SAB Tribulation Title

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They’ve already said they won’t be adding any more worlds as it’s too much work to do so – it would take too many resources away from doing LW seasons and the like (they said it’d take a team of devs 4-6 months to do just world 3).

That said, wouldn’t be opposied to adding in these achievements on a per world basis and should they ever add worlds 3 and 4, add in a meta with a title for doing them all.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Has Living World been abandoned?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Living World from Season 1, seems to have been forgotten. Too many people confusing Living World with Living Story in my opinion..

How is it forgotten? It was developed as one-time content and as much as ANet might want to bring it back, it would cost a lot of resources to do so, at the likely expense of newer content. Given that the community wants everything, my guess is that ANet probably won’t bring it back unless something else they are doing makes it easier to do so.

I think Eragamer was being critical about the terminology of “living world” versus what we actually get and is one of those who believe that Season 1’s content was a ‘proper living world’ while season 2 wasn’t. Truth is neither was, as both only furthered the main story (or stories, as there were two in both – one following Kiel/LA, and one following Scarlet/biconics which is the main story).

Also, some devs have mentioned desiring to bring back Season 1 in a permanent format, but that it’s more work than worth as it stands. A silly thing, imo, given that as time goes on more and more players are going without knowing a full chapter of GW2’s story (going from personal story to season 2, little to no in-game knowledge of Season 1’s events which very directly lead into Season 2).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Trahearne didn't fight against Zhaitan???

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Well, they didn’t “walk” into it – both figuratively and literally. They had no idea that Mordremoth could so easily reach out to devastate the fleet when no other Elder Dragon could – not even Zhaitan with a horde of airborne dragons.

Their plan was by all appearances literally to stay out of the reach of the vines – fly high. But the vines reached further and faster than they thought they could. And their goal was more of going after Mordremoth’s method of making minions (which turns out to be the Blighting Trees) rather than Mordremoth himself at that particular time. So it isn’t like they were going in for a confrontation with the end-boss with no intel.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Has Living World been abandoned?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Technically “Living World” is the term ArenaNet uses now. When Season 1 began, they used Living Story.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Trahearne didn't fight against Zhaitan???

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

He was recovering from the ritual. At the end of The Source of Orr’s main instance he’s exhausted to the point where the PC calls out for a medic (seriously, there were no medics in the team we brought deep into risen territory…). So he was basically in a near death state after that, and only recovered enough while we were off fighting Zhaitan.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Upcoming changes in Spring Quarterly Update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

First off,
I’m pretty sure the question STILL stands. I did notice that, and thanks for stating the obvious, but again, the question STILL stands. If fractals are frgaments of space and time, and replay them as isolated fragments, why would the Archdiviner be given Revenant/Mist power. There must be some narrative explaining this.

He’s in the Mists… How is that so odd?

Second,
1) “Our promise to you in 2013 is to continue to build on the world we’ve built, to make it stronger, to refine and strengthen the game based on the core vision of Guild Wars 2, and to make GW2 an experience unlike any other online game.” <— From Colin in 2013, source: https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/

2) Source? I’m pretty sure it was stated that THIS was the year where the introduction and refinement of systems would slow down, where ANet would focus on DEPTH rather than BREADTH.
“While we balance our development, 2016 will also be a turning point in the type of development we do for Guild Wars 2. Over the last three years, ArenaNet has focused on “breadth” of development: new content types, releasing in new territories, new game systems, different release cycles, system overhauls, and experiments into what is possible with an online world. One of our goals for Guild Wars 2: Heart of Thorns™ was for it to be the last time we would focus on this type of broad development and experimentation and to reach a point where we could focus more on depth.
Over the years, Guild Wars 2 has built up a wide variety of content and feature types. 2016 is the year where we’ll be focusing on the parts of Guild Wars 2 that have been most successful and giving our full attention to those areas by adding depth to them. This means a focus on new content and polish for our existing, successful parts of the game.”
<— Colin 2016
Source: https://www.guildwars2.com/en/news/state-of-the-game-update-q1-2016/

We’re nearly half way through the year and we haven’t had one meaningful content addition.

I’m pretty sure everyone is very thankful of what ANet has done so far, especially those who are not happy with the sudden change in direction. We understand that things don’t go according to planned all the time, but a change in direction so drastic to the point that it creates GW2’s second biggest content draught since launch, is an issue.

In 2013, and since, their plan was to create foundations for better stuff. This has been what they were doing all of Season 1, all of Season 2, and even in HoT. They make foundations for stuff, then move on to make more foundations rather than building upon those foundations.

In 2016, as you quoted, we’ll be seeing the building up from those foundations. And we have been. For example, they made the foundation of overhauling world bosses with Tequatl, but never continued it… until 2016. We’ve been told that from the get go 2016 will be about fixing old stuff. Or as Colin put it: “polish for our existing, successful parts of the game.” as opposed to making a brand new something then never touching it again – like they did with dungeon overhauls, world boss overhauls, fractals, certain pvp maps, and so forth.

And we’re not “nearly” halfway either. We’re a quarter of the way through. That’s half of halfway.

The fractals aren’t based in the Mists. We travel to them through the Mists, but they are fragments of time and space, which again, we travel to through the mists. EVEN then, if they were based in the Mists, it still wouldn’t properly explain how the Archdiviner got Revenant skills.

In fact, I find it rather confusing considering, if the fractals are fragments of time and space, and when we replay them we replay events that have already happened in the past, present or future, why have they been altered in this way? Also, since the Cliffside fractal is based on past events (way before GW1 Searing, with the Titans), and the Archdiviner now has Revenant skills, wouldn’t that have present-day implications?
If not, and fractals are isolated fragments of reality, it would still need some sort of narrative explanation to such an anomaly.

They ARE based in the Mists. That’s what the Mists contains – islands of fragmented time and space.

The entire foundation of the dungeon is that these are floating islands of existence within the Mists. This is also the foundation of the sPvP arenas – they are also fractals.

The Fractals are NOT perfect copies of a specific time and location. They are, in fact, unstable. This is the very core of the lore around Agony and the Instabilities.

So a fractal changing because of an instability is nothing new nor unique.

And yes, fractals are isolated fragments of reality. They reset periodically, going back to an original point and playing out to another point before, once more, resetting. During that playing out we come in and kill everything to give Dessa and her krewe a non-hostile environment to study the nature of the Mists which created these islands of existence.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The entire second half of HoT’s story instances was a wasted opportunity, as was Eir, Mr. Sparkles, Garm, and Faolain. And, naturally, Malyck.

Though I would have changed things with Eir and Faolain’s fate, if I had my hands on HoT’s story I would not be able to keep pretty much anything the same after visiting Tarir. It’s just missing too much.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Upcoming changes in Spring Quarterly Update

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Cliffside boss reskinned as Mallyx(Why??)

You must have missed where he has his standard appearance first, then activates Mallyx’s elite.

You also must have missed where you have the revenant hammer 2 skill’s effect showing while he’s in that Mallyx elite form (red cracks on the ground).

In other words, the Archdiviner is given revenant skills – likely as part of a boss rebalance for higher levels.

1) Wasn’t that Colin’s goal in the first 2-3 years? The implementation and refinement of core systems?
2) Fixes and refinements don’t keep interest in the game, and not me personally either, Except WvW, but not even a HINT at WvW in the teaser.
http://www.youtube.com/watch?v=4PDsORWyb50

1) No. This was stated to be this year’s goal. Refinement has never been a goal on ArenaNet’s part, truth be told, except for smallscale stuff of massively important systems – and even that wasn’t always guaranteed.
2) And we were told back in January that 2016 will primarily be a year of fixes and refinements.

The only new content we’re getting is raids and LS3 when that comes out in June/July/August.

You’re complaining about stuff that ArenaNet went out of their way multiple times to state would be the case, and acting as if it’s a brand new thing that they were keeping hidden from you.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Feedback] New Legendary Bow [merged]

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Seriously, you guys… The joke is old and based on lacking information.

Didn’t Linsey Murdock specifically state that it takes about 1 month for one legendary.

Somehow, post-HoT, the production rate became 1/5th of what it was.

And the skin isn’t all that fancy compared to the first three.

Well one skin takes approx. 1 month.
However they work on several at once, which means their work is divided on them.
Combine that with other problems it easily explains why it didn’t work.

In fact we don’t know the state of the others, just that they aren’t as ready as they should be.

The state of the others is the key part, but having put them on indefinite hold makes their state ultimately irrelevant.

And from what I recall, Linsey said that the art design, model making, animation of special effects, and the collections all took overall a month for a team to do.

So if the team did them one by one, then we should have 5 legendaries. This is what most people would expect.

But what it seems the team did was do multiple at a time, only making enough progress on the shortbow before the task was scrapped, and instead of Mike going “finish the ones you got decent progress for then you’re done for now until I say otherwise” he just went “finish the one(s) you’re almost done with/have most done/have done and you’re done for now until I say otherwise”.

As for fancy.
I agree. Still like it somehow.
We still need to see it in action.

Furthermore it still is more “reasonable” than the pony bow.

I mean the raven is also pretty simple. A bird on a stick with some effects. The druid completed weapon is more detailed

It doesn’t have to be complicated to look appropriate. I think this is a case which proves that point – it’s a huge bulky mess.

It works well, no doubt, for the characters going for the “living tank” idea but… the problem with that is… no heavy armor profession can wield shortbows. Only thieves and rangers can, and they lack good matching “bulky but efficient” appearances, which seriously reduces any reasonable mixing well with that bow’s appearance – at least so far as no animation effects go.

Whether or not the animation effects improve its quality is TBD.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

[Feedback] New Legendary Bow [merged]

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Seriously, you guys… The joke is old and based on lacking information.

Didn’t Linsey Murdock specifically state that it takes about 1 month for one legendary.

Somehow, post-HoT, the production rate became 1/5th of what it was.

And the skin isn’t all that fancy compared to the first three.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

They rather already are, since now the biconics are so interested in fighting the Elder Dragons, and both Braham and Marjory talk about “our guild” when you talk to them after killing Mordy.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Sylvari & The Soul [HoT Spoilers]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Even excluding Romke’s Crew, Bria’s victims, AND the asura, norn, and charr that appear during Halloween as part of the Lunatic Court (of which there are at least 2-3 named spirits of each player race sans sylvari) AND GW1 npcs (not sure if there were asura or norn ghosts in GW1, but I know there were charr ghosts) AND ignoring non-player races, (let’s face it, at this point we’re skipping out on a lot!) there are:

And while only Gaheron is recent, I do want to say there’s another case of both asura and norn that I can’t think of atm… It’s also possible that the pirate ghosts we see in Gendarran Fields and Sparkfly Fen include norn/asura/charr versions.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

If Garm would begin following “any” of the iconics or biconics, it’d likely be either Braham or the PC.

Maybe Rytlock – iirc, Rytlock got along well with Garm in EoD.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Sylvari & The Soul [HoT Spoilers]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You only need one death for a single haunting soul to be around in Tyria.

It’s odd that we find none, despite how quickly sylvari spread/produced – and died.

Most spirits that linger are humans, yes, but this is because the territories we’ve been exploring were almost all once ruled/inhabited by humans. But we’ve still seen our fair share of asura, norn, charr, jotun, quaggan, and so forth souls.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Sylvari & The Soul [HoT Spoilers]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

That seems more metaphorical though, given how Iowerth describes the ritual moments before that line:

Iowerth: The ritual allows one to step through time and experience the last moments of a subject’s life. You will actually tangibly be there!
<Character name>: Could I change anything? Save his life?
Iowerth: Sadly, no. Events which have already happened are fixed in time. However, this is one caveat…
Iowerth: Although Riannoc’s death is predetermined, your death is still mutable. The dangers will be quite real – and potentially lethal. You could die as well.

Of course, this ritual is something that has bugged me since ever (that whole ‘you can’t change anything but you can be killed’ is beyond contradicting), and even more so when they wrote in the ‘memory seeds’ (if the Pale Tree had such items, why not give us one to witness Riannoc’s death?).

There is one other line about sylvari souls, in Mount Maelstrom:

Destroyer-Essence Golem: “No! Now my plans for sylvari-soul generators… will never…”

Said golem is piloted by an Inquest krewe leader, but she never actually has any action beyond terrorizing camps, and seems to be more geared towards believing they have souls rather than absolute knowledge they do given lines not present on the wiki (iirc).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

We already did the whole ‘evil wolf with a nordic name as a dungeon boss’ thing though.

Svánigandr starts out as an Icebrood Wolf surrounded by other icy/crystalline wolves (it’s very hard to get a picture due to how fast they merge together to form a typical norn wolf form boss).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

B: Likewise, where Zojja is Mr Sparkles isn’t always with her.

True, but he is found in Torn from the Sky near the airship crash (which you go to if you fortify defenses – he’ll show up regardless though).

Implying that he would refuse Braham is weird, because Braham is the child of Eir. If anything, I’d see Braham being the one Garm goes to first, if not another Destiny’s Edge member.

Garm saw Eir as his alpha, and without that he’d either find a new alpha or make his own pack, most likely.

If he sticks with Braham, I imagine it’d be more out of sense of duty to Eir (taking care of her child rather than following Braham).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Fractals of the Mists spreadsheet (updated)

in Community Creations

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I think you forgot the spreadsheet.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Guild hall crystal

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

According to the A Study in Gold achievement, the Forgotten have been to both guild halls – and this crystal is the only similarity between them. Like Glint’s egg, the mordrem were also interested in these crystals. Chances are they’ll be shoehorned into Glint’s overarching legacy somehow, or ultimately forgotten… no pun intended.

But it seems their origins are Forgotten…. pun intended.

An interesting thing to note is that the crystals grow with the guild level – they change every 8 levels, with current max level being 64 iirc, where they grow to the point of going into the walls (at least at Lost Precipice), and also terribly lopsided to the left (facing the front of the crystal)/its right (it grows twice to its right then once to its left, as I’ve noticed). But the highest level is starting to look suspiciously like wing designs to me. Maybe I’m just seeing things there though.

@Narcemus: What’s mentioned is that the Forgotten performed “exalting rituals” at the hollows, which I think is the act of making things gold (seeing as how it’s not real gold and as we’ve seen in the Mysterious Cave, it plants were turned into gold too), not necessarily that the Exalted were made there. The wording implies this was before the Exalted became a thing, in fact.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Action cam issues

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

In options menu there are scrolls for moving the camera left/right and up/down. As someone who always plays with action camera and now cannot stand not having it (makes getting to menus annoying cuz I gotta hotkey one open), I have my camera angled to the side of my character a bit.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Darkweather Rise JP No-glide zone

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Some of the no-fly zones seem very odd.

For example, Lasciate Gate in Straits of Devastation is a no-fly zone… but Vizier’s Tower – the actual jumping puzzle – isn’t.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Why HoT was less than half a expansion...

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

MP and HP are not content though. They are gates.

“Levels are not content. They are gates.”

“Gear is not content. It is a gate.”

By your argument, EVERY GAME IN EXISTENCE is half done, because take out the “gates” that are leveling (masteries are leveling) and gear and unlocking builds, and you just get a fraction of the gameplay hours.

But when everything is of equal length, doesn’t that mean it’s not halfdone? And your perceptions of what should be is just non-normal? Thus it isn’t that HoT is half-done, but that you had expectations for it to have more than what is normally done.

Most expansions in existence will give you ~3-4 hours if not less with a single playthrough.

Most base games in existence will give you 8-20 hours of gameplay,

This is including the so-called gating that is levels and gear.

And I just want to make this note:

Doing the achievements for getting mastery points is indeed content, as is doing the hero challenges. Leveling up the masteries, however, is not content but neither is leveling up to 80.

And if you think that leveling masteries is the majority of HoT, I got to disagree. Just like leveling to 80 is not the majority of the core release.

I will agree that I feel that HoT should have been longer, but this is more about the length of the story rather than the content itself. Act 3 and Act 4 in the story were far too short, and Act 2 barely reached “long enough” lengths.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Matthias Gabrel? Who is he?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Technically, Salma’s line is just those who are descended from Queen Salma from GW1, which given that about five generations give or take have passed since, could easily expand past Krytan royalty.

They could even be living in Ebonhawke, if somewhere down the line one married and moved there.

Plus we know that King Baede had three children (two sons and one daughter), though we don’t know the name of the elder son. And though Edair (the secondborn son) was named successor, we know a later king was named Rodrick (and we don’t know if this king was Jennah’s father or not). Which means that if Edair did end up succeeding the throne (and Rodrick isn’t his brother) and if Rodrick – who ruled 50 years ago (note: Beade lived until ~70 years ago) – wasn’t Jennah’s father that means there’s another generation between the two…

Point is, there’s plenty of possible offshoot descendants from Salma. If the line went Beade -> Edair -> Rodrick -> Jennah’s father -> Jennah, in just 70 years, then in the 100 prior to Zhaitan’s rise, there could be just as many kings if not one or two more. And each king could have had siblings like Edair did.

What happened to those siblings?

Granted, my opinion is that Rodrick is Edair’s older brother (who is mentioned to be an elementalist and scholar) and took rule instead of the believed Edair. And 50 years ago ruling with Jennah taking the throne 10 years ago (in 1316) with her unable to take the throne on her father’s death, implies that he died closer to 1300. So I think Rodrick might be Jennah’s father, taking the throne in his mid-twenties (Edair is described as young and the middle child), and reigning for ~50 years before his death (this would put him at ~40-50 when Jennah was born). So I think the succession line went Beade → Rodrick → Jennah.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

QoL Idea: Account bound World Map Completion

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Gift of Exploration has only one source and that is world completion. This harms that. Even more so with HoT maps, which have four gifts tied (one per zone).

Furthermore, world completion includes hero challenges, and automatically fulfilling those is like automatically learning elite specializations.

So no.

I could see the merit in automatically unfogging the map, maybe unlocking waypoints and/or points of interest, and this is only for sake of navigation (you do not need world completion to fully navigate maps). However, such suggestions have been requested by players – and disagreed with in large by many others – since 2012. So seeing how it hasn’t happened, it likely won’t.

Hearts, vistas, and hero challenges should NEVER be automatically unlocked just because you’ve done them once. If you don’t want to do them more than once, then don’t – there’s no reason for you to do them unless you want to or want their rewards.

People seem to be under this hardcoded impression that if you don’t go for map completion, there’s no point in going into a map at first. But all you need are uncovering waypoints, which is a 5 minute (or less) jog per zone.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

We also saw a rusty looking Scruffy from dat-diving by that_shaman. This is likely the “Scruffy 2.0” that Taimi mentions at the end of that mission.

Ooh, link? I’ve not looked at what Shaman has dug up lately. I don’t reddit much :P.

This was around last summer, IIRC, so it’d take a bit to dig it up…

And I just tried, could not find the post. Bah.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

We also saw a rusty looking Scruffy from dat-diving by that_shaman. This is likely the “Scruffy 2.0” that Taimi mentions at the end of that mission.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Regarding revenant's stances

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I don’t think Ogden ever calls himself the last dwarf, actually. I was mainly referring to during Hidden Arcana when…

Marjory Delaqua: Kas, he’s one of the most magical beings I’ve ever met. He’s a dwarf, the last of his race on the surface of Tyria. Grenth alone knows how old he is, hundreds of years, at least.
Player: Tell Kasmeer what happened to the others.
Marjory: Centuries ago, many dwarfs turned themselves to stone to save Tyria from Primordus’s champion. Most went underground to fight Destroyers. Ogden remains so their sacrifices would never be forgotten.

And…

Magister Ela Makkay: Magister Stonehealer is going to help you gather information on the Elder Dragons.
Magister Ela Makkay: He rarely agrees to such things. I will warn you, he’s quite old and has little patience. He’s the last of his kind.

In fact, in the norn personal story, Ogden explicitly mentions that he is not the last dwarf:

Player: How did you outlive the rest of your kind?
Ogden: I didn’t. The few survivor now battle servants of the Elder Dragon Primordus, deep underground. I alone remain above, to tell the tale.

The only other time I can find him talking about dwarves other than the book mentioned higher above is during the same mission(s – at least two (Priory and Vigil) have this dialogue with him, I want to say OoW does too but wiki doesn’t show it):

I’d heard dwarves were extinct. Are there many left?

Ogden: As a race of flesh and blood, we became extinct over 200 years ago. We made a great sacrifice to defeat the destroyers, servants of the Elder Dragon Primordus.
Player: I’d like to hear more about that.
Ogden: Our king protected us with a ritual. Unfortunately, it turned us to stone, immortal but not invulnerable. It strengthened our spirits, and the few survivors fight far below the ground.

The closest thing he gets to mentioning the fate of the dwarves in S2 as far as I can tell is:

Ogden Stonehealer: I was in the Brotherhood of the Dwarves.
Ogden Stonehealer: I am now its sole surviving member. We were the keepers of Glint’s legacy.

But that’s just about the Brotherhood of the Dwarves.

And IIRC, no one prior to Season 2 actually state that Ogden is the last living dwarf, rather than the last surface dwarf – Ogden included.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

There’s no secondary professions in mechanics, but we’ve been told – as I mentioned – that it is possible for an individual to train themselves in multiple professions’ skill sets in lore.

Unfortunately, it seems that the site of the interview I believe it was from, was taken down?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

GW1 lost favorites, bring back the nostalgia

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

/roar is a must for when starting a PvP match.

I constantly type /roar because the norn /cheer looks so much like a /roar animation.

._.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Necromancer Identity Crisis. (Suggestions)

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I disagree with the demon masque on humans being like cheap halloween facepaint (I rather love it), but definitely agree with the skull (all other races wear it better).

My point was more that “they exist” rather than “they’re easily available”.

Otherwise I wouldn’t have linked the Reaper’s Hood.

Hopefully, ArenaNet will re-add those 2012 Halloween skins in a more giving method than “we’ll give out 100 of each weapon skin, screw the armor skins”.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Necromancer Identity Crisis. (Suggestions)

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Also:

And there are individual pieces to consider:

Then there’s the outfits that are necrotic themed:

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Regarding revenant's stances

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

How do we know if he is dead, when we go look for him.

Look for a pile of rubble that has rocks which looks suspiciously like a finger… a toe… a nose…

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Canach doesn’t follow the professions. He uses a sword and shield , bombs and landmines so is he a warrior or engineer?

He’s the one…

The only…

WARGINEER!

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Regarding revenant's stances

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Nothing actually indicated their minds were linked in the sense of telepathy of sensing one another. Rather, what was said/shown is that their minds were altered.

The closest indication to linked minds is Gwen saying: The Great Dwarf’s power is connected to Jalis’s followers.

But that’s about power not minds.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kralkatorrik (SPOILERS)

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The fact that it controlls the minds of anyone that comes near it. Well, without the tattoos.

Technically all we saw was mental suggestions – very little different than Mordremoth’s effects on sylvari.

Mind you, this was while they were wearing the crystals as necklaces/etc. instead of as tattoos.

Nothing actually says that Jormag has this power either – it could be a similar case of Glint, which was unique compared to Kralkatorrik in being able to read minds. Though this has always been why I’d expect Jormag to be the “of minds” dragon when we got told every dragon had two realms – really feels like they squeezed the realm of mind onto Mordy just to get the turning sylvari going…

But I digress. We already know the counter to the Dragonspawn’s abilities, so if it will be shared by another of Jormag’s champions (or Jormag itself), we’ll no doubt have a case of allies turning on us while we are either able to overcome this and/or we use the protections.

But that plots’ been done with Mordremoth.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Regarding revenant's stances

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Given the wording of Ogden being “the last dwarf” throughout Season 2 (as opposed to “the last surface dwarf” throughout all of pre-release and the initial release content) does seem to be giving that ArenaNet’s decided they’re all dead except Ogden.

As sad as that may be.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

We kind of already got that. In GW1, we saw Kieran change professions, and there was an interview during S1’s times which stated that a person could train in multiple professions’ ways but it’s just time consuming so it’s not often done.

We could easily see Braham becoming GW2’s first dual profession, given he’s already stated he’ll be taking Eir’s shortbow (yes, it’s a shortbow not a longbow that she uses!) and will take care of Garm.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kralkatorrik (SPOILERS)

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The Dragonspawn doesn’t do much more than we see the Shadow of the Dragon, Eyes of Zhaitan, Claw of Jormag, etc. do, truth be told, in terms of power.

Granted, it’s flashier than most dragon champions, but doesn’t seem to be more powerful than them.

How can they not top that?

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

wait wait wait wait......

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I believe he’s talking about the four quarterly updates of 2016. They are not living world nor is this set up permanent (it’s for 2016 only).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Kralkatorrik (SPOILERS)

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

It was less “lost” and more “left behind by Rytlock”. For all we know, Caithe had went to pick it up, just as we see her picking up some of Kralkatorrik’s crystallized blood across the Dragonbrand. Or members of the Priory went there to find it – or Zephyrites, as we know they were there.

Kralkatorrik does seem to be one of the potentially strongest Elder Dragons. It is mentioned specifically as the Elder Dragon that Glint fears. He was only beaten because he had just woken up – and even then, they did minimal damage to it (focusing on a one-hit kill).

I would like to correct one thing: he did not “simply” fly over Ascalon to make the Dragonbrand. He was actively creating it with his fiery breath. Not everything underneath him was corrupted – only the things hit by his golden gale breath.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Super Mace Bug

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

But this is a unique situation. You see, the Blue Super Mace has physics on it, making it flail around. But for whatever reason that didn’t carry over to the color variants we made. So the Green, Yellow and Orange Super Maces are different than the Blue in this regard. We consider this a bug, and would like to fix it, but since it can be a sensitive issue we’d like to get a sense of what the community feels about it.

So what do you think? Should we leave things as they are, or fix the bug so they all flail around?

I think it’s important to denote (so please edit OP) exactly what the difference is, and which state isn’t the intended state, for those who don’t have either of the skins yet.

That said, given it looks like a flail I think they should flail. A possible option would be to duplicate the bug and make a special Super Mace variant, then fix the bugged weapons.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

what happened to Garm again?

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Simply put… We don’t know.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Tribulation mode is not hard.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

…so what would hard actually look like, to you?

Probably removing (most of) the hidden part of all the traps. As it is, it’s a test of memory, not reflexes or strategy. Not even a test of observation and attention like Pain Cliffs is.

You find a guide, because otherwise you’ll be dying a lot, and you memorize the path. Done.

If it were challenging/hard content, rather than punishing content, then you wouldn’t need a guide to avoid a hundred deaths.

That might be hard mode for the regular game, but it wouldn’t fit the Zeldathic theme. In fact, the entire reason I don’t like games like that is that they are set up to be nearly identical each time, that the entire challenge of any mode is about learning the route and remembering where to turn, twist, hide, fight, avoid fights, etc.

Again, I think the point here is that the OP doesn’t like the challenge of tribulation mode. That should be okay with them and with us — SAB isn’t for everyone and Tribulation Mode is for a smaller subset.

Just because we don’t like something doesn’t mean it’s poorly designed or inherently flawed.

tl;dr it’s okay not to like SAB and it’s okay not to like Tribulation Mode. That doesn’t mean they aren’t “hard” and “harder.”

Gonna disagree, but I think we’re just using different ideas of what “hard content” means.

I’m not talking about something you’d get from raids or the like. I’m not asking for truly hardcore content.

I’m just talking about people calling punishing content to be the same as challenging content. Some folks like punishing content – that’s fine and all. I don’t mind it, though I don’t find it enjoyable. I also dislike so many achievement points (over 200) being locked behind such a niche content.

For example, Agemnon.4608’s example of: “Imagine what the developers could do with expansion maps? You’re dodge jumping to a ledge and narrowly make it, then you perform a tight dodge jump around the corner…only to be confronted with the next expansion’s equivalent of shadow reapers and mordrem tormentors? And they’d respawn too.”

That’s punishing content, not challenging, and not necessarily difficult either. And while there are (obviously) some who enjoy that, it is not something that should be considered a “main attraction”. Tribulation mode is considered a primary (well, secondary – but certainly not tetriary) content to SAB, given that the majority of SAB’s rewards (half if not more) are locked behind it.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Tribulation mode is not hard.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

…so what would hard actually look like, to you?

Probably removing (most of) the hidden part of all the traps. As it is, it’s a test of memory, not reflexes or strategy. Not even a test of observation and attention like Pain Cliffs is.

You find a guide, because otherwise you’ll be dying a lot, and you memorize the path. Done.

If it were challenging/hard content, rather than punishing content, then you wouldn’t need a guide to avoid a hundred deaths.

Tribulation Mode is the SAB version of Cat Mario.

It’s supposed to be troll and funny (thus April Fools).

It wasn’t part of April Fool’s, technically speaking.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Mordremoth the Savior? [spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

No i don’t mean that centaur, that teached them that everything has a right to grow – i mean the multiple charr/humans that teach them by action, not words, that not everything has a right to grow

Then your joke argument makes no sense despite being a joke argument. No charr are teaching the sylvari anything, no more than they teach themselves.

While he is certainly no hero, accidental or otherwise, I do wonder what the plan there actually was. You only find out where Mordy is located latter in the story so….yeah, were they were just going carpet bomb everything? Even if they didn’t know he was different from Zhaitan and that cannons wouldn’t work to kill him permanently, trahearne mobilized the fleet to fly over enemy with only a vague target.

Their goal wasn’t Mordremoth. It was Mordremoth’s minion production:

Trahearne: Primordus has been awake for over two hundred years. Jormag for nearly as long. They both did great damage at first, sending out their minions. This is the stage where Mordremoth is now.
PC: The minions. I get it. You want to slow down its production of minions.
Trahearne: Yes. Slow down, or if we get lucky, stop it entirely. Now, before its corruption spreads too far and wide.

http://wiki.guildwars2.com/wiki/Reunion_with_the_Pact#Dialogue

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Why i wont level in gw2 anymore.

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

#1. Story Quest Staggering: It was better when we had a story quest per level, giving us incentive to find out the next part of the story. (Even though its complete trash, but still.)

I like the ‘whole chapter unlocked at once’ idea. However, I wish chapter 1 was unlocked immediately like before, rather than when you hit level 10. The change created some story gaps that ArenaNet never cared to fix, causing a bigger dissonance than before.

I also disagree that it was trash, let alone complete trash. There were bad moments, yes, that has improved greatly with S2/HoT, but trash? Not really. I’ve seen far worse out of MMOs.

#2. Streamlined Starter Zones Removing Zone Events: A few of the good zones i really enjoyed had alot of their unique events removed, like the fire shaman in lake ferritas outside the black citadel.

He’s still there, just as a veteran instead of a champion.

TBH, such a difficult champion so close to where players start was a bit much.

But there were a lot of unique things lost. Like the Golem RC battles in Metrica…

#5. Endless Grinding of Hearts to Level: This is some thing i have argued endlessly, Heart grinding to level just isn’t fun after a while. it gets way to repetitive and some thing needs to be done to help there.

The problem here are that 90% of hearts are just the same thing. Kill ambient mobs, press F at interactive objects, carry a bundle from point A to point B. There are very few hearts that are more engaging than this, which is pretty negligible.

#6. Tomes of Knowledge: Here is a subject i know is going to get a few people upset, but let me try to not do so here. I do believe tomes are just killing the leveling experience because players can just sit around and do nothing while obtaining tomes from their monthly to level if they really wanted to.

Though no one would. That’s insanely long. However, making a new character after a long time/doing some PvP and using tomes to powerlevel through… yeah.

But honestly? Tomes or EotM – they’re effectively the same thing. Why are you advocating for bringing one back, and bashing on the other, when there’s practically no difference between the mindless button mashing of no real work to level within hours?

#7. Leveling Via Crafting: Lets get this out of the way shall we? Leveling via Crafting is one of the most effective ways to level if you have the money, but also one of the most boring ways. If this is what i have to resort to just to get to 80 without having to endlessly bash my head against the wall doing hearts or grinding out EotM and getting bag farmed. then some thing needs to change.

Crafting was never meant to be “the go to way of leveling”. In fact, it has always been about as effective as farming ambient mobs – highly ineffective.

#2. Streamlined Starter Zones Removing Zone Events: A few of the good zones i really enjoyed had alot of their unique events removed, like the fire shaman in lake ferritas outside the black citadel.

while I agree that some things in the streamlined starter zones took away a lot of the flavour of those zones (the golem games in Metrica for example), saying that events were removed is not true. there has only been one event that I can honestly say has been removed, and that was the bunny one in Queensdale (I think that was because it used bundles, which were all removed from starter zones). I have seen the fire shaman event in Plains of Ashford a few times recently, so I know for a fact it is still in game.

It was more than just the bundle thing – having an event right where players spawned in caused a huge amount of lag during the release and ArenaNet took this and went “oh noes!” for regards to the China release.

Honestly, they should add it back, even if what you do is scare the bunnies rather than carry them.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Sylvari & The Soul [HoT Spoilers]

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Theory 2 doesn’t work, as there are heavy magical effects in the surrounding area where the Bloodstones are – and none were seen in either GW1 or GW2. Furthermore, that wouldn’t explain why we don’t see ghosts of sylvari killed in far away places. And as an aside, it isn’t so much the act of killing on a Bloodstone as it appears to be the inscriptions placed on two specific bloodstones. It would also be extremely weird for a village to be built upon a Bloodstone – as it is where the village was that the Pale Tree was planted atop of.

Theory 3 is most likely, given their origins (seeing how you never bring it up, I’m guessing you’ve not gone through Season 2 or Heart of Thorns yet so I won’t spoil).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

....my mind is officially blown!

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Not the captain but a captain. There are at least four others to fill Logan’s shoes (EDIT: We see 9 named captains other than Logan, though one we know dies in the PS; four are in Harathi Hinterlands one in Queensdale, one in Brisban Wildlands, one in Kessex Hills, and one in Gendarran Fields – so the ones in Harathi Hinterlands may have ended up going to DR with Logan’s absence – we also see three nameless captains (1 in Queensdale, 2 in Harathi Hinterlands), oddly making the total number of captains 13 – most likely an oversight, but one could be post-Trevelan’s death since that was in a chapter 1 PS mission). And he had such a common (ultimately) role that he could be replaced via promotion.

Politically, Logan was little more than a figurehead in the long run. People in his position likely get replaced all the time. Especially given that it’s a militant position (thus very little actual political clout to it).

That said, ArenaNet should (and claims they will) go over the effects of being in a mordrem pod with Logan and Zojja.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)