Every single one of you complaining about anything with the Warrior seems mad because they are not an easy gank, which is the way it should be, right?(Wrong) Have you thought that perhaps you are not as good of a PvP player as you anticipated?
News Flash!!: You need SKILL to kill a class that is properly balanced and someone behind the controls with equal or almost equal skill. That is how you beat the other class. Out-witting, predicting, and manuvering the opponent.
So i guess rerolling a warrior increased your awesome skill?
I bet you got farmed pretty hard by everyone before that.
From my 7 80s the warrior is by far the strongest class for everything.
(edited by Kontrolle.3514)
Remember, they want to avoid the “power creep” at all costs! We can’t have those ele’s catching those warriors.
I also remember how those poor, weak eles was able to engage 1vs3 and actually had pretty real chances to win, AND was able to disengage at any moment. That ridiculous OPness of ele as roamer (not just mobility) was a main reason for RTL nerf.
Now plz, show me GS+1H_Sw+Wh warrior killing 3 ppl at once, I really want to see that.
I roam with a warrior-buddy that owns 1vs3 more then once a day.
He uses GS / Sword and bulls charge without any ascended items. No you wont get the build, we dont need more people to abuse this.
I play with hammer+GS + bullscharge and its enough to retreat/reset in most cases.
(edited by Kontrolle.3514)
We really like the arena for 1v1, it really was a nice addition to the game. Unfortunately, French destroys it for all the players who enjoy it. Especially french like LaG or GDR.
It always saddens me so see what french human beings some choose to be.
fixed that
Did I not say ele was fine in wvw? I roam all the time. It needs help in pvp settings and maybe early leveling ( which could be solved by better scaling)
well thats you, the rest of the forum sounds like this class is horrible weak and underpowered, almost unplayable.
You both had no success on your elementalist and now youre trying to play engineer?
I hope you both are aware that an engineer is much much much more difficult to play than an elemantalist or anything else. You will soon realize that.What gametypes are you both playing?
Because in WvW the ratio is 10to1 elementalist to engineers in both zerg and roaming, for a good reason.I would recommend for you both to reroll to warrior.
I’ve actually had great success with my ele in pve/pvp/wvw. I was just sick of having to do so much with so little. I still play and love my ele but he has his places now and my engi will be my main pvp/wvw toon from here on out.
I consider ele and engi to be the classes with the highest skill ceiling and hardest to master. I actually find engi harder to master with the sheer variety of tools at our disposal. I love the ele play style but was sick of being forced to run x traits and x utilities to be effective. Love me my engi.
ele has no skill ceiling, you rotate through your rotation and if anything goes wrong you just disengange.
Yes there is literally just one ele build, but thats all you need, it has build in stunbreaks, stability, mobility, damage, condition cleanse, healing, group support.
You will never be able to have all that in an engineer build, not even close.
Jes engineer is awesome cool i main it since BWE1 but even me, one of the biggest fanboys, have to admit that this class is atm in the most horrible state then ever in gw2 history. Heavy nerfs in almost every single patch.
I just gave you the advice, ele is stronger in WvW, a must have in zergs and extremly strong in roaming.
Plz Kagamiku get real.
You cant “kite” a Warrior, lol. At least not mine im immune to imob, chill and cripple 100% uptime, and i have 16 seconds stability, rush, bulls charge and whirlwind.
And the only warrior skill that aids in that is Dogged March(33%reduction on movement restricting conditions). The rest comes from Melandru Runes and Lemongrass. Which any class can buy. …..
Dogged march is a t1 trait in the best traitline of all gw2.
Compare it to the engineer/ele versions its beyond broken and part of every! warrior build. A reason for nerfs according to anet.
(edited by Kontrolle.3514)
I played an ele at lvl 80 (not much, most pve ) and from what I noticed is that ele’s can easy stack might through combo fields/signet of battle/… allowing them to trait or equip defensivily. Also we can use sigil of energy without to much problems. That results in an extra dodge every 9~12 second.
Yeah, that works in PvE, PvP/WvW environment is unfortunately a different case.
Im able to buff myself and other with 10+ stacks of might very easaly, you not?
You both had no success on your elementalist and now youre trying to play engineer?
I hope you both are aware that an engineer is much much much more difficult to play than an elemantalist or anything else. You will soon realize that.
What gametypes are you both playing?
Because in WvW the ratio is 10to1 elementalist to engineers in both zerg and roaming, for a good reason.
I would recommend for you both to reroll to warrior.
High damage, high sustain, high mobility, very high utility and oped condition removal.
Hmm, I would like to see that, care to upload a video?
go on youtube and search for elementalist.
Maybe add “roaming”Srsly you do you play this class at all?
LOL, thanks for obvious proof
I do fine as ele, you dont.
Maybe its problem isnt the class?
D/D with ether renewal and Fire Greatsword is a faceroll build get over it.
(edited by Kontrolle.3514)
High damage, high sustain, high mobility, very high utility and oped condition removal.
Hmm, I would like to see that, care to upload a video?
go on youtube and search for elementalist.
Maybe add “roaming”
Srsly you do you play this class at all?
Ele is one of the strongest classes out there and if you really belive a necro has better survilabilty then the whole discussion is worthless.
I still own on my D/D ele its still one of the strongest builds to roam.
High damage, high sustain, high mobility, very high utility and oped condition removal. If i would like to zerg, what i usually dont, the only adjustment i would have to make is doubleclicking the staff in my inventory.
I dont understand all that whining
You guys should try engineer or ranger, wow that would be a whinefest.
Imagine you guys would have to make a compromise between damage, sustain, mobility and utility.
Most eles are just upset that warriors are now so op like the D/D ele was before.
(edited by Kontrolle.3514)
http://wiki.guildwars2.com/wiki/Leg_Mods
http://wiki.guildwars2.com/wiki/Dogged_March
… enough said …
biggest problem what i have since release is the lack of stability and its the main reason why i stopped playing wvw roaming with engineer. Toss elixir B?the worst stability skill ever in gw2 high casttime, traveltime and low duration and no stunbreake.
You have to choose between, sustain, mobility, damage and condition cleanses, other classes have evertyhing at once.
As you see on the almost nonexistant feedback on this topic, no one really no one cares about balance in pve because its irrelevant.
What? You dont think so? Ok so we have to ask anet for more specefic pve nerfs to the warrior to bring them on a level where the rest of the game is ok?
99% of the pve content can be done without using the weapon swap button and most warriors do exactly this. They camp GS all the time. The nerfs this patch adressed to hammer stunlock builds which no-one uses in pve anyway.
I give you the decent and friendly advise to stop making pve related balance topics.
Espacially as a warrior which totally broken and out of balance in pve.
(edited by Kontrolle.3514)
1 – horrific and bad
Every other heal is better, even the racial ones.
No they just needed to justify more build-slaughtering enginerfs so they brought up that perma vigor crap.
The thing I hate most about nerf for class balance is that it affects PvE unintentionally. I play PvE most and a damage nerf is harsh there.
Im sry to say this but balance doenst matter at all in pve its just bashing npcs which oh surprise the warrior is also the best class for.
i play since beta and no class is even close to the amount of nerfs that the engineer got.
In every single patch.
And no we are not talking about ~% adjustments of something we talk about big fat overnerfs that destroyed entire builds (plural) and traits.
in more then one jear of gw2 i came across just 1 nerf-engineer thread and this thread was about perplexity runes which, jes exactly got nerfed into uselesness today.
I would admit that these runes were broken, they would have been in a world without warriors but in reality 50%+ population in wvw plays warriors with an insane uptime of stability and with insane condition cleanse, imunity.
(edited by Kontrolle.3514)
…after range characters who do not know how to keep their distance and expect to have a chance against a powerful melee character whines first because they do not understand how to play their character or are playing it wrongly.
If this is really your opinion, then i want to ask you to please never ever comment on gamebalance in an onlinegame again, just for the sake of the internet. People like you let me even think that democracy isnt that good at all.
How should any “ranged characters” which dont exist by the way because all classes have melee and range, stay at distance against ~16sec stability , complete immunity to immobalize, cripple and freeze monster with insane mobility, cc, and damage?
oh and jes i play a Hammer/GS full ascended warrior in wvw but maybe im just not that biased like most of you guys.
stabillity, not this sad joke of a throwing elixir stabillity without stunbreake, lol a real usuable access to stabillity. Its almost unplayable without, there is just to much stunlocking around waaay to much.
This game is balanced about 1v1 its NOT balanced around group compositions. Even if you would be right, what of course, you arent a condition spec engineer should be (and is able to) to kill a power-warrior.
Warriors are just broken atm and everybody know this, thats why every 2nd character is one. Most of them just bad and fail even with the most broken class in gw2 history but the ones that are good are unkillable all you can do is to get an stalemate.
edit: my warrior is full ascended and replaced my engineer for smallscale roaming.
(edited by Moderator)
Please improve:
http://wiki.guildwars2.com/wiki/Packaged_Stimulants
making adept tier or incease the conditon removement
please merge:
http://wiki.guildwars2.com/wiki/Short_Fusev and
http://wiki.guildwars2.com/wiki/Explosive_Powder
Or one of those with
http://wiki.guildwars2.com/wiki/Forceful_Explosives
please merge:
http://wiki.guildwars2.com/wiki/Potent_Elixirs which is a horrible never used trait with
http://wiki.guildwars2.com/wiki/Fast-Acting_Elixirs
merge:
http://wiki.guildwars2.com/wiki/Fireforged_Trigger
http://wiki.guildwars2.com/wiki/Deadly_Mixture
Please unnerf
http://wiki.guildwars2.com/wiki/Kit_Refinement
If you really want to improve diversity.
Some of this changes look a bit strong in first place and i would agree if it would be 1 year earlier but since release engineers got weakend in almost every single patch while the powerlevel increase on most other chars went through the roofs (warrior and necros for example)
Not the first patch with the “nerfhammer of build diversity”.
We still suffer from the hardest overnerf in gw2 history that deleted kit refinement.
After that i started twinking, now i got six 80s, before that i preferred to main engineer and nothing else. I only play for the daily atm and wait if some day this class will regain its fun. Because for me this class died with the KR trait. A laughable trait compared to stuff other classes have.
I just dont get it why there are so hard nerfs every patch to this class that almost no one plays.
You dont want classes with perma vigor but you just change something on engineers for this regard? Every patch looks like the same, some hard nerfs and some minor buffs to turrets…
i wonder how many people realize that engineers can get the exact same level of movement immunity that warriors can get?
Jes this 165 second stability is awesome on engineer, right.
Warriors outnumber engis 15 to 1 in this game for a reason. Maybe you ask one of those why? I used to main engi since beta, now i just play warrior in wvw like everyone else.
never saw an sd build that impressed me in any way, the “burst” lol is way to low to instantpwn a common noobywarrior with 3k armor 20k life and after that your dmg is not enough to penetrate his regen.
Easy to dodge, easy to avoid almost no defence so its unvailable for wvw.
No AoE. Its still a bad build it always was.
The problem cannot be solved easily and it is neither a network nor a computing performance issue.
If it were one of both simply upgrades could solve it. And computing and network power can be increased on demand these days. Would be no biggie.
stopped reading here.
http://en.wikipedia.org/wiki/Peering
You dont establish peering connections on demand these days, but maybe your experience with carrier/ISP backbones excels mine because i just work a couple of jears in this business.
All traffic regarding GW2 goes to the states, all gameservers are located there an the carrier of NCSOFT is Level3. Since 1 Jear all connections from providers like german telekom and others to level3 are overloaded and as much as those providers wish, peering connections arent build on the fly because no one earns money with those connections.
(edited by Kontrolle.3514)
Why do you all think a warrior can make high dmg AND have high life/toughness?
You have to decide or play a half/half build…
Not the Warriors does the damage in zergfights. Warriors are in the frontline so you maybe think they do but thats not how it works. In WvW most Warriors have high life and toughness so the other zerg can put their spells on them and they still can survive. The damage comes from the backline. Warriors are for stuns and not for dmg. If you play a full bersi warrior you will plop like popcorn in a microwave if you run into a big zerg. (some really well played full bersis maybe not that fast)
Why do you all think a warrior can make high dmg AND have high life/toughness?
You have to decide or play a half/half build…
Not the Warriors does the damage in zergfights. Warriors are in the frontline so you maybe think they do but thats not how it works. In WvW most Warriors have high life and toughness so the other zerg can put their spells on them and they still can survive. The damage comes from the backline. Warriors are for stuns and not for dmg. If you play a full bersi warrior you will plop like popcorn in a microwave if you run into a big zerg. (some really well played full bersis maybe not that fast)
Ist this a troll?
Dmg from the backline? What game do you play? The backline in GW2 is veilbots, water/firefield bots to support the hammertrain…
My warrior has:
19k HP
~3300k Armor
2.1k Power
70% crit damage
50% crit chance
418hp regen + 4XX from that trait + regen buff from dogged march
-65% cond duration / -98% from freeze, immob, cripple.
insane mobility
AoE stun, knockdown, knockback, singletarget stun, single cripple, aoe cripple
16 sec stability
5 sec invul
What anet really needs to do is to host the EU servers in EU over another carrier that isnt level3. This will reduce the huge amount of traffic that has to be dilvered to the US over the obviously too small peering connections level3 has.
A positive sideeffect would be that we wont have to suffer from PvDoor knights anymore.
I’ll duel any warrior that wishes to come out. I’ve yet to lose to a warrior in an arranged duel. Have had one match though where it just became a war of attrition and we both gave up, lol. But eager to try more. Whisper me in game Just don’t speed bolt away if you are losing, I promise to only down you and back off.
You know that were arent talking about arranged 1v1 situations?
I have a WvW rank 150 Necro,and a rank 90 Engineer.I am running my rank 9 Warrior at the moment.And watch the squishy fishy, fall to the hammer dishy.
Thats it! Join The hammer-party!
Its like in that one bad matrix film, where this bad guys absorb other people from the matrix leaving clones of itself behind.
My rank 151 engi is now used to farm oricalcum so i can afford an ascended hammer!
Don’t be silly. He said nothing about trouble with anything, your being needlessly defensive simply because someone disagrees with you. Frankly, I have to agree that its a great skill, and it seems ridiculously close minded of you to use the term “useless” when referring to such a solid skill.
If it’s such a solid skill, then why do I so rarely see it being used in WvW roaming and sPvP? Let’s be honest, people are going to use abilities that have strength and potential. While a stunbreak and 1Sec of stability is good, putting it on a 45 second CD and psedo-self stun is not.
I see it quite often, esp on cond-warriors.
The reason why you dont see this skill that often is because warriors have even more ridicoulus oped utilitys, skills and traits.
Give this skill to engineers and you will see it in almost every single build.
So this also should answer your question about the state of the engineer
Have you guys even compared the new radius to the traited radius?
Plz go ahead and test it, 180 radius vs 240. Plz test it carefully and provide feedback of your results. My tests results helped me by my dicision to drop that trait to gain something less useless. Sad thing that this is probably the best buff we got since ~3 patches.
This is what a buffs looks like
•Vigorous Shouts: Increased the base healing by 25%. Increased the scaling with healing power stat from 80% to 90%.
•Staggering Blow: This skill can now be used while moving. Reduced the cast time to 0.5 seconds.With the trait, now you can be running with swiftness while using elixir infused bombs, and actually receive the heal. There have been hundred of post requesting this for a very long time. So, if the devs give a buff that hundreds of post over many many threads. It seems extremely petty to me, to see a post complaining about a buff like this. If you have a legitimate complaint about something that didn’t get fixed, then feel free to complain. But this benefited many players, and was well requested.
It was almost just me requesting this since BWE1, the radius on bombs got nerfed btw because back then they were at 240 traited. The difference between 120 and 180 is high but for some reason the difference between 180 and 240 doesnt look that high or its just the animation. Try it yourself with traited and untraited firebombs and compare.
Healing turret is a hell of micromanegment just for a heal skill.
Give us a nice gadget heal skill instead a defibrillator or a mobile waterpump!
Turret will never be usefull unless you buff them into oblivion. Honestly the GW2 turrets are pretty decent compared to other games.
(edited by Kontrolle.3514)
As Mnemesis has said, with a condition removal this trait is useful. It is also useful if you pop Rocket Boots right as you stealth, which will remove the immob and get you far away in stealth.
Unless of course you hit someone with your rocket-boots or dodge bombs….
Engineer and stealth is ….. not that greate. It good to start a fight with it but infight its mostly useless for me because my aoe effects hit something while im stealthed anyway.
Have you guys even compared the new radius to the traited radius?
Plz go ahead and test it, 180 radius vs 240. Plz test it carefully and provide feedback of your results. My tests results helped me by my dicision to drop that trait to gain something less useless. Sad thing that this is probably the best buff we got since ~3 patches.
This is what a buffs looks like
•Vigorous Shouts: Increased the base healing by 25%. Increased the scaling with healing power stat from 80% to 90%.
•Staggering Blow: This skill can now be used while moving. Reduced the cast time to 0.5 seconds.
As much as i hate this runes, while i abuse them, jes i admit it but…
How am i supposed to kill the -99% cc-cond-duration, -65% cond-duration, 16 second stability, 20k+ hp, 3k+ armor, 1k+ regen per second, permastun warrior zergs without them?
The runes are broken jes, but right now they are needed to maintain at least a little bit balance against warriors. Im glad mine is level 80 and asc equipped too.
On my warrior i havnt died once to them, its really not that easy to stack up alot of confusion on warriors whith that much stability.
Step 1: Buy dire gear.
Step 2: Equip relevant condi weapons
Step 3: 40% condi food
Step 4: Spam all your abilities and tell everyone on the forums how you are now an elite roamer.
Dire gear isnt that greate at all, a lot builds/classes out there are stronger with apothecary gear^^
There is no fair. The only thing I do is if I see a 1v1 going on, I don’t engage.
+1 for this
Correct, AR does not remove any conditions but it also doesn’t have a cooldown. In other words, no new conditions will be applied to you while you are under 25% hp. It’s a good trait for a duel with a condition build.
It is very hard to beat a necro as a condition engineer. Rifle engineers do pretty well against them though.
Thats my experience too. The problem with AR is that i dislike to run around at 25% hp. Necros are way to hard right now and they just have to spam skill on cd for that.
You still can beat them on a condition spec if you kite correctly and elixir gun is a must have for this. if i encounter one from far range i change my food from Pizza to lemongrass soup, then they become alot easier.
This class is about to destroy the whole game, like in this one matrix film where this bad guy consumed all of the pupulation leaving clones of itself behind.
Jes its that bad.
Hi. One question yet. Are you planing to remove this insane cond-removing of warriors? As I recall from official statements, a high HP pool = poor cleaning and vice versa. Now I do not observe this. Its understandable, in last balance patch you’ve decided to improve crying warriors. But have improved everything at once, it seems. Clearly you have gone a bit too far, making them almost immune to condition. Now I can easily kill 3-4 people at once by my cond war. Quite a cheaty, isn’kitten
they are not only immune to condis, they are godmode in wvw atm. they have too may cc, too much healing, too much condition removals, too much stability, too much immunity, too many block and next to all that they get a massive healthpool, massive toughness, massive armor and even amazing dps….
little example of the regen madness.
broken as hell the game is.
Disagree. Ruins are nice against blob power. Good job Anet, imho.
This!
If capping would give world exp the ruins would be flooded by all of the donkeys on thier legendary quest to finally get this carrot.
Once again its not ANETs fault if you all prefer to play lame, zerg like mad, abuse op-builds, WTJ servers or search for new ways to destroy the fun everyone else playing. Dont blame anet if this game will ever fail because this game was and is without any doubt the best MMO ever released!
And jes i even played daoc for ~7 Jears which would still be a awesome game if it wouldnt have been destroyed by the playerbase..
The ruins are in every way far far better then this old Sea.
(edited by Kontrolle.3514)
Forumerrordoublepostlagwhateverand13chars.
(edited by Kontrolle.3514)
My condition warrior is far easier to play than my necro and just as effective, if not more, in a small group fight.
lol this made my day, you just spam your entire bar on cooldown (even the dodges).
Whats all the nonsense bs-talking about necros here?
Even if the OP would be the worst necro of all time, he still is right about everything.
WvW is just a hammerfest, you just see hammers and a couple of casters that support the hammers. Its utterly broken and may even the worst WvW balance since release.
Its no fun at all to play right now and thats what most people i know do right now, they dont play or join the hammertrain.
Its time to nerf the hammers very hard for the sake of the game.
Not everyone here wants to main a warrior to stand a chance, there are alot classes with horrible to almost none acces to stabillity. Over 80% of the wvw population are hammers for a reason.
(edited by Kontrolle.3514)
Where is the increased radius for my bombs?
i wonder what is the radius when traited with Forceful Explosives right now
it looks like 240 radius right now, so… is that a buff ?
bomb: 120 (180)
fire bomb: 120 (180)
concussion bomb: 180 (270)
smoke bomb: 180 (270)
glue bomb: 240 (360)
(Forceful Explosives)In other words, a slight nerf to Bob and glue bomb but a nice buff to everything else.
Think about it,
“Bomb Kit – Bomb: Base radius increased from 120 to 180. Radius when traited with Forceful Explosives is increased to 240. "
Its a clear buff.
Bumb up this thread, where is the increased radius in de released patchnotes?
Got this cancelled? Plz no, just no…..
I prefer elixir gun because i play with it since beta, its a must have imo, the extra healing, and cond remove are important for me. Acid Bombs cd is also lower then the cd of rocket boots.
atm i use 4 kits, medkit, e-gun, bombs and toolbelt. It works on powerbuilds as well as on condition builds. I also try to run e-gun, rocket boots and toolkit from time to time, its better for solo roaming but bombs are just way better for small-groups or camps.
(edited by Kontrolle.3514)