Traits:
- 1 – RHS – See Sword above
- 2 – Glacial Heart – See Hammer above
- 3 – Stalward Defender – See Shield above
- 4 – Unscathed Contender – In addition to +20% damage while under the effects of Aegis, also grant +25% movement speed while under the effects of Aegis. Thanks.
- 5 – Protector’s Impact – Needs more general use beyond just jumping off cliffs for giggles in WvW. Perhaps add something like this:
Cast Symbol of Judgment when your HP reaches the threshold (50%). 60sec CD.
This will add some more reliable synergy to other builds that use symbols, both DPS and heal-support based, aswell as the following.
- 6 – Strength of the Fallen:
Leave as is, however, make it so the Health Degeneration decrease is always a positive thing by also having it also cause the following:
Your Symbol of Judgement (that’s the symbol you get from downed state skill 3) removes Bleed, Poison, Torment, Confusion and Burn with each pulse.
Basically, if your opponent didn’t put the effort in to stomp you before downed skill 3 was ready to cast, you’ll probably be getting up and in good time. They’d be no leaving you to bleed out then. Thematically, further con removal also fits in with what the skill currently does in addition to the bleed-out reduction (the 10sec interval con removal)
- 7 – Empowering Might:
Move to Honour in place of Glacial Heart (trait positions are switched).
In addition to this, remove the cooldown from it. Virtues are a support line, and might stacking for a party is a offensive support role – this would then give this trait position 3 options – personal DPS buff (Supreme Justice), defensive party support (Absolute Resolution), and offensive party support (Empowering Might). Seems like the trait fits better in Virtues than it does Honour.
If I was to complicate it and characterise it further however, I might make a few more changes to it:
Empowering Might (no CD):
Allies gain 3 stack of might when using Justice’s Active Effect (this is in addition to the bonus from Inspired Virtue – so you’d get 6 stacks when you trigger it for your party).
Whenever your passive Justice triggers, nearby allies gain a stack of Might (alternatively leave it as on-crit, but this seems more thematic and characterises and represents the tradeoff of taking this over Supreme Justice more IMO).
This would give you a few play options – it would synergise well with the Sceptre Trait for fast might-stacking in battle, and as a method to effectively keep your party’s might up in battle, especially if playing a support Staff Guardian whom could also take Honourable Staff for longer Might Stacks.
It would also work well for Guardian pre-battle Might stacking from Staff support Guardians; You could use Empowering Might for 12 stacks of Might, fire off your Virtue of Justice for another 6, then lay down a Fire Field and blast it with your other weapon-set (Hammer, Focus, or with above changes, Shield) for 21+ Might, giving you pre-battle Might stacking abilities comparable to an Elementalist (the other strong magical supporty class if it so chooses). This would give you a strong initial burst of Might and then you could start building it up again via the Traits passive effect once it recharged.
Thoughts?
(edited by KotCR.6024)