It’s obvious that Balthazar is a charr, dwayna is a harpy, melandru is a version of a oakenheart, Abaddon is a creepy conglomeration of spiders/insects/human, and Dhuum, and Lyssa are decidedly human.
Now there is no evidence to prove this, but Balthazar has horns like a charr, and Dwayna has wings like a harpy :P
Cute, but no cigar for being off topic.
Just so you know, if Harpies, Oakenhearts, Spiders, charr, etc. all had histories and lore tied to specific Gods; you might have the beginning of a theory. But they don’t, cutesie and not helpful.
The Six Gods, often called the Human Gods, correlate with humans chronologically in events and actions. There is no ambiguity in this statement concerning the Human Gods:
They arrived on Tyria and brought the humans with them… it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons.
Well…it also states that the gods created the Forgotten, which were in Tyria waaaaay before the humans were. That’s a little ambiguous.
Umm, you are forgetting this:
They arrived on Tyria and brought the humans with them… it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons.
Please consider that phrase:
it is known that the current pantheon is not the first
yes, and forgotten lore also mentions those same gods.
No, a different Pantheon of Gods who may or may not have shared the same Aspects. Forgotten were already on Tyria long before the arrival of the Human Gods.
The Human Gods are not the first Pantheon of Gods in Tyria’s history.
the closest you have is Grenth, which was born “half god” (which means he didn’t start from scratch, and already had god powers upon birth, and was likely ‘born’ in full adult form)
It doesn’t say that in the lore, you’re making a what if.
Gods are not mentioned in human history until 115BE, 670 years after humans arrived on the world of Tyria, so the lack of a birth announcement isn’t too shocking. It isn’t even clear when Grenth was born or when Malchor did his sculpting, keep in mind that the Human Gods founded Arah upon their arrival on the world, Arah much later became the capital of Orr.
It’s obvious that Balthazar is a charr, dwayna is a harpy, melandru is a version of a oakenheart, Abaddon is a creepy conglomeration of spiders/insects/human, and Dhuum, and Lyssa are decidedly human.
Now there is no evidence to prove this, but Balthazar has horns like a charr, and Dwayna has wings like a harpy :P
Cute, but no cigar for being off topic.
Just so you know, if Harpies, Oakenhearts, Spiders, charr, etc. all had histories and lore tied to specific Gods; you might have the beginning of a theory. But they don’t, cutesie and not helpful.
The Six Gods, often called the Human Gods, correlate with humans chronologically in events and actions. There is no ambiguity in this statement concerning the Human Gods:
They arrived on Tyria and brought the humans with them… it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons.
Well…it also states that the gods created the Forgotten, which were in Tyria waaaaay before the humans were. That’s a little ambiguous.
Umm, you are forgetting this:
They arrived on Tyria and brought the humans with them… it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons.
Please consider that phrase:
it is known that the current pantheon is not the first
Consider the conflicts that could occur between alternate universes. Every watch The Fringe?
Add to that the very nature of the Mists as being the crossroads of everything in existence:
The Mists is the oldest thing in existence, constituting the fabric of time and space that connects the multiverse together. The Mists is the proto-reality that exists between the worlds which in turn are the building blocks of reality. The Mists resonate from the worlds around them, forming bits of their own reality – islands of existence that reflect the histories of their worlds.1 Within the Mists are worlds, each with their own realities and histories, floating as islands in the ether. Some worlds are enormous, such as the Underworld, the home of the dead; others are simply residences for powerful spirits or deities. At the center of the Mists is the Rift, and within the Rift is the Hall of Heroes, the final resting place of powerful and virtuous souls.
It’s obvious that Balthazar is a charr, dwayna is a harpy, melandru is a version of a oakenheart, Abaddon is a creepy conglomeration of spiders/insects/human, and Dhuum, and Lyssa are decidedly human.
Now there is no evidence to prove this, but Balthazar has horns like a charr, and Dwayna has wings like a harpy :P
Cute, but no cigar for being off topic.
Just so you know, if Harpies, Oakenhearts, Spiders, charr, etc. all had histories and lore tied to specific Gods; you might have the beginning of a theory. But they don’t, cutesie and not helpful.
The Six Gods, often called the Human Gods, correlate with humans chronologically in events and actions. There is no ambiguity in this statement concerning the Human Gods:
They arrived on Tyria and brought the humans with them… it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons.
Also an NPC from the nearby monastery (beer!) states that the veil between the Mists and Tyria are thinnest in the swamp and the sunken temple.
The Mists are the crossroads of everything:
The Mists is the oldest thing in existence, constituting the fabric of time and space that connects the multiverse together. The Mists is the proto-reality that exists between the worlds which in turn are the building blocks of reality. The Mists resonate from the worlds around them, forming bits of their own reality – islands of existence that reflect the histories of their worlds.
There are some conflicts in GW Lore and GW2, but I notice it depends on the “voice”. The scribe type accounts tend to be more flowery and seem to indicate they are based on traditional accounting.
The History of Tyria is a good example of this “voice”.
http://wiki.guildwars.com/wiki/History_of_Tyria
That tone usually involves the inclusion “hearsay” type information in its presentation.
This is good because it allows us to see what Tyrians believed but it has a limited use letting us know what really went down. Full of color and flavor but somewhat squishy.
Compared to this History:
http://wiki.guildwars2.com/wiki/Tyria_%28world%29
(edited by Kuldebar.1897)
Hmmm, I’m not convinced they are essentially “greater” humans, or however you want to define them. They are uniquely tied to humans I will give you that. Let’s not forget Abaddon and Dhuum were gods too, I’m not sure anyone would consider them original humans but I don’t know. So there is really 8 to consider.
Yes, I play around with 8 proto-Gods in a short fan fiction version of my theory I am working on.
I treat all the known Human Gods as players with the exception of Kormir, obviously, because she arrives much later on the scene:
Balthazar: Security, Weaponry, and Armory Chief.
Dwayna: Medical and Life Support Officer.
Dhuum: Cryogenics Officer
Grenth: Cryogenics and Embryonic Sustainment Technician
Abaddon: Enforcement and Intelligence Officer
Melandru: Biotechnology Officer
And the lovely and alluring, almost mesmerizing, twins:
Lyssa: Morale Officer
Ilya: Psychologist
-from Prologue: Destination Tyria
As for appearances, I believe that taking upon the Aspects could readily account for appearances and specific manifestations.
Also, the gods are tied to magic; being both the ones who granted it to Tyria in the first place, and the ones who reigned it in with the Bloodstones(which is when Abaddon gets angry). It’s interesting to note the “blood” of the stones was human blood, King Doric’s blood was used in the process of sealing the stones’ power before they were flung across the continent.
So, even more human-centric tie between Gods and humans. Not shocked.
Near simultaneous arrival doesn’t exactly cut it for good evidence. There could be many reasons we don’t hear about them before, not the least of which is the fact that the Tyrian language is almost the only language in which all the histories are kept.
Yes, but Canthans were obviously keeping records as proved by their calendars and reigning emperors.
Your last point is interesting. If it was the aspects and not the gods themselves that is the real divine power, then it could be said that the six gods may be just supreme human “channellers” of an existing magic, and not the magic themselves. That would lend credence to them starting out as anything other than divine methinks.
I lean toward the Six Aspects idea because it simply means humans unlock something when they arrived on Tyria and also because lore says:
[T]hey arrived on Tyria and brought the humans with them (although humans believe that they created Tyria, and the charr also have legends of Melandru creating the world), but from where is not known. Their age is also unknown, but it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons.
The current Pantheon is not the first.
Curious, eh?
(edited by Kuldebar.1897)
While the gods are very closely associated to humans, and definitely brought humans to Tyria, there is nothing that actually proves that the gods used to be humans. Sure, they COULD have been, and that would explain a lot (like the whole kormir thing). But there’s no proof.
Yes, and decidedly there’s nothing that disproves that the Gods used to be human either.
I would argue that there are more indications that Gods were once human versus that they were not.
The mechanism has been shown, twice before with Grenth and Kormir.
Interestingly, Grenth represents two variations of the mechanism, his demi-god status and his later ascent to Godhood by overthrowing Dhuum.
(edited by Kuldebar.1897)
what i’m saying is based on lore. i don’t like “what ifs”, because you can “what if” anything. and there has been no supporting evidence that even implies the gods are humans.
You have a right to feel anyway you want.
As for evidence, we have to look at what we do know in order to form theories that explain some of the things we don’t know.
It is perfectly established that the Six Gods are linked closely in almost every way to humans:
- The near simultaneous arrival on Tyria of humans and the Gods
- The Six Human Gods are focused more on humans than other races
- Two of the Gods that we know of have blatant human origins: Grenth and Kormir
- The Six Human Gods did not immediately make themselves known to humans, the first mention is 670 years after humans settled in Cantha
- The Six Aspects of Power and the Elder Dragons existed on Tyria long before the Human Gods
- It appears that other races recognized the Six Aspects, but not necessarily the Six Gods, in their own specific cultures
(edited by Kuldebar.1897)
So we have two seemingly conflicting ideals. A-Net endorses both of them. In an effort to reconcile these statements i’ll propose this:
The “gods” themselves predate the humans on Tyria by many centuries (The beginning of history by charr standards). Indead they can be traced to the arival of the Forgotten on tyria. But the incarnations of the actual power of the gods has changed over time. Most recently being the personalities we know today.
Or, they were here before leaving and came back with humanity. But they were here in some way shape ot form long before humanity was.
Kudos for attempting to untangle the knot!
I would offer this as an alternative to this statement by you:
The “gods” themselves predate the humans on Tyria by many centuries
ANet clearly states that the Human Gods only slightly predate humanity, so I offer that the Six Aspects of Power existed on Tyria before the Six Human Gods took up the mantles of those Aspects.
yes, but where does it say they used to be humans and ascended to godhood? all we know is that by the time humans arrived in the planet Tyria, the gods were already gods. since, you know, they teleported an entire race through planes of existence.
and the human gods are called the human gods by the other races. just like we humans called the titans “the charr gods” in GW prophecies. it’s called “labelling”.
they’re not implying they are human and gods. they’re saying they’re the gods of the humans, in the same way you’d say greek gods or egyptian gods.
You state that the Human Gods were never human, I simply point out that there is no reason to think that.
Titans were worshipped by the charr while they were under sway of Flame Legion’s Shamans. The Titans, ever how powerful weren’t really Gods. The charr were being misled, essentially for political reasons.
The Six Gods, are decidedly human by association and chronology and they are decidedly god-like in nature while not omnipotent much like the Greek Pantheon.
We know the mechanism exists for a mortal human to become one of the Six.
I simply maintain that each of the original Six discovered a way to take upon themselves Aspects of Power at some point not long after their arrival on Tyria.
human gods were never previously humans, with the exception of Kormir.
they’re called human gods because they’re the gods the humans revere.
Actually, no.
Wherever they originated, humans are not native to the world as they were brought there by the Six Gods. The gods themselves only predate humans by a short period of time. http://wiki.guildwars.com/wiki/Human#History
And:
At an unknown time after the writing of the Tome of Rubicon, they arrived on Tyria and brought the humans with them (although humans believe that they created Tyria, and the charr also have legends of Melandru creating the world), but from where is not known. Their age is also unknown, but it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons. http://wiki.guildwars2.com/wiki/Six_Human_Gods
The Human Gods are clearly and closely linked to humans and essentially arrived with humanity on the world of Tyria.
Theory submission for discussion:
Humanity arrived on the planet of Tyria via a spacecraft/or a portal with the help and oversight of humans that later became the Six Human Gods.
(The points below are from the GW and GW2 Wiki’s)
-Humans can become Gods. (The Kormir Ascendancy)
-The Gods are referred to as Human Gods not charr, or norn or asuran Gods.
-Dwayna and a human have a child.
-The Gods aren’t omnipotent or omniscient.
-The Six Human Gods only predate humanity very slightly
-The Human Gods founded Arah and settled humanity in Cantha in 786 BE
-The first mention in the histories is of Dwayna, written in 115 BE.
-Elder Dragons were causing discord in Tyria long before humans arrived.
-The Six Human Gods each reflect one of the Six Aspects of Power in Tyria.
Full Reddit Discussion here:
http://www.reddit.com/r/Guildwars2/comments/12qx3z/ancient_astronauts_and_the_humans_of_tyria/
GW2Guru Discussion with references:
http://www.guildwars2guru.com/topic/74556-on-the-origin-of-the-human-gods-of-tyria/
(edited by Kuldebar.1897)
No, the Six Human Gods arrived with humans on Tyria the world:
At an unknown time after the writing of the Tome of Rubicon, they arrived on Tyria and brought the humans with them (although humans believe that they created Tyria, and the charr also have legends of Melandru creating the world), but from where is not known. Their age is also unknown, but it is known that the current pantheon is not the first, and that it is not as old as the Elder Dragons. http://wiki.guildwars2.com/wiki/Six_Human_Gods
Wherever they originated, humans are not native to the world as they were brought there by the Six Gods. The gods themselves only predate humans by a short period of time. http://wiki.guildwars.com/wiki/Human#History
Now, curiously, we know when humans arrived on Tyria:
Humanity arrived in Cantha in 786 BE, over 500 years before their arrival on the continents of Tyria and Elona. (Official Timelines)
And, we also know what the Human Gods did at that time:
The sunken city of Arah was the home to the Old Gods during their stay in Tyria. Originally founded by the gods when they brought the humans to Tyria…
It’s rather clear. The Six Human Gods haven’t been around on Tyria since day one, they arrived with humanity and were most likely human themselves until they each took upon one of the Six Aspects of Tyria.
These Aspects of Power are in discord with the Elder Dragons and have been part of Tyria for a long time, long before humans arrived.
Alexander’s Theory dovetails nicely with my own which you can find posted with reference links here:
http://www.guildwars2guru.com/topic/74556-on-the-origin-of-the-human-gods-of-tyria/
(edited by Kuldebar.1897)
Orb hacking is a mechanical/design issue and that is what ANet should have worked toward resolving. Taking away a tangible prize tied into realm pride is generally not a good idea.
(edited by Kuldebar.1897)
Hell, I’d be happy with an official response: "We are looking into this yada yada! "
The issue underscores the trial and tribulations of the Necromancer Profession.
This issue needs some attention, it is getting more viewers on Reddit than here.
I don’t know what to say, I’m not entirely convinced this is for real, or maybe it’s random or triggered by something. I can’t say I have noticed it, but maybe I haven’t been paying attention while I have been fighting for my life.
I go about the game world at around 40 FPS (or higher) on highest settings, not supersample. In WvW, I drop into the 20’s during mega battles.
Note: I use VSYNC with Triple-Buffering via RadeonPro
My self-built PC cost me around 600-700 dollars.
No one like 20 frames, but it’s playable and my character can still fire his abilities, a decent CPU, which the i5-3570k is, makes a big difference. My single GPU is good but getting older, the MSI Cyclone 6850 bears up well considering my unwillingness to lower any game settings.
You run it as administrator? And, what Anti-Virus program you have running?
Domingo, are you running on low, or subsample rendering? Looks like your shaders are set way down.
I have the same CPU as you OP and I use a single GPU (AMD/MSI Cyclone 6850).
I get 20-35ish in mega huge WvW battles on maxed settings (No Supersample).
The game’s optimization is an ongoing process, no doubt more will be done. Last I heard, the Umbra Engine folks and ANet are tweaking culling and stuff like that to help ease some system strain.
Anything going on in the background on your PC while playing? Software updates or a web page active and refreshing?
The only problem I see with your screenshot is that you run really low resolution maybe, or perhaps you have the UI set to “humongous”?
You should elaborate.
Game Loading Time is longer after Oct 7 patch (SSD)
in Account & Technical Support
Posted by: Kuldebar.1897
Yes, not just Lion’s Arch, all loading screens have taken longer since last patch. I have an SSD as well, this is a new issue.
I found this very instructive, I am very pleased with the Hybrid Build that Iamoneandiamlegion highlights in his video.
I don’t use a staff and feel a lot more versatile.
GW2 has few skills compared to any mmo and yes it’s very hollow. The whole game is pretty shallow. As a big GW1 fan I am very disappointed.
See, I always found the first Guild Wars to be very shallow. I love the game world and the lore but gameplay over all in a non-persistent and overly instanced world lacked depth.
I find GW2 has a lot more going on than GW1 ever did: World design/mechanics, WvWvW, Crafting, Puzzles, Skill/Trait build customization, Weapon Swap utility, and underwater mode, etc.
I have a cable connection and I am located in Tacoma, Washington…would there be a game impacting latency issue if I chose to play on a European server?
I know everyone’s mileage can vary, but overall, what’s been the experience?
(I guess I could “waste” a 24 hour transfer and find out)
I have the same card as the OP, I upgraded to an i5-3570k and my FPS is a huge amount better in PvP.
A player needs to be able to see a real-time status map of the W-v-W conflict. In DAoC, back in the day you could do this, it’s just as needed in GW2.
SweetFX has SMAA built into it and is awesome in GW2, I use it.
Something that might bear relevance to ANet approval of injector usage:
https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fwww.reddit.com%2Fr%2FGuildwars2%2Fcomments%2F10a0qk%2Fofficial_response_clarifying_the_stance_on_mods%2F
I am using this and it is amazing! No performance impact that I can gauge.
I turned off FXAA in-game and run at highest settings except no super sampling and medium shadows.
(edited by Kuldebar.1897)
Looks like the stance on Combat Mode is under scrutiny. However, I’d think that an SMAA injector would be deemed far less intrusive game-wise.
Interesting:
[spoiler]
I’m reposting 1:1 to avoid any confusion, or misrepresentation. I only changed formating and removed the headers/footers of the emails.
From: Me
Today I read a reposted answer from a support representative on Reddit.
quote: “Basically, anything that touches the game client in any fashion, including but not limited to visuals, overlays, controls, inputs, outputs, automation, sounds, or play experience is going to be referred to as a mod. The Guild Wars 2 software package is meant to be delivered and used AS-IS, with zero flexibility for the end user. If your script changes anything about the game itself, how it’s displayed, or how it’s played, then it’s forbidden 3rd-party software.”
Now, I’m really horrified by this, because this covers a lot of software that I’m using.
In particular this covers:
any gaming grade equipment (mouses, keyboards, headsets, special equipment)
any recording or streaming tools like Fraps or Xsplit
any reasonable graphic card drivers (nvidia in particular)
any overlay tools (Steam, Enjin, TeamSpeak)
I could go on.
So was this response meant seriously? Are really all these tools forbidden?
I’m actually using a dedicated Windows installation for games, just to avoid issues of this type, but it’s really impossible not to violate such broadly defined rules.
So please could I get a clarification?
From: Gaile
This is a very interesting question, and I appreciate hearing your thoughts.
As you are aware, we cannot approve or review or “vet” any third-party program; that is a given. However, our position is somewhat different than the one expressed in the GM response, so I’ve already contacted the team to be sure that everyone is on the same page.
Our general statement is that anything that gives advantage is forbidden. There are many utilities that help the player without taking a hit on others, without, for instance, being a detriment to the other players in a match. TexMod is one example of a program that doesn’t really give anyone an advantage over someone else. I’ve heard about certain programs that help disabled players, and those seem just fine, too. And of course there are others. We can’t say “Sure, use this and that and that other thing” because that’s tantamount to “approval,” but we do recognize the distinction between advantage-giving programs and those that simply make it easier to play the game under specific circumstances.
Thanks for pointing out that response. We’ll get things clarified so that future responses are consistent with our policies.
From: Me
Could I get your permission to share this answer? Because I really believe that people would like to have this information.
From: Gaile
I think it’s ok to share this. I just want to be very clear that:
(1) we don’t review or approve programs, and
(2) programs can sometimes contain components that a legitimate player doesn’t realize is a cheat element
In the end, it’s good to go VERY cautiously with the use of any third-party program, but we appreciate that there are definitely situations when a helpful, non-advantage-giving program is extremely beneficial to players.
source: http://www.reddit.com/r/Guildwars2/comments/10a0qk/official_response_clarifying_the_stance_on_mods/
[/spoiler]
(edited by Moderator)
ANet needs to start being a lot smarter in how it is going to deal with community issues. Posting on Twitter (about a major outage resulting in a rollback for instance) ain’t cutting it.
They need what Trion has in regards to Customer focus. The OP did us all a service by posting his issue here, hopefully ANet will respond.
Its Minion master or if you go for nova, spam bone minions and such stuff and go for lich, Minion Bomber, please stick to the original build names.
That’s the first Guild Wars, I’m not seeing a lot of commonality with the original Necromancer and the one in Guild Wars 2. So, community derived build names will be different because they are different.
@ Riot
Still doesn’t excuse why our minions generally look rather pathetic and docile though . . why not make them look menacing / terrifying instead of looking like reanimated forest creatures, ah cute little bunny let’s make that into cute little undead bunny . . No thanks.
Some of you need to consider that there are some designs for minions that will be added as the game matures. Level 80 might be the level cap, which is largely meaningless by design but skill and elite skills will be part and parcel to future game content.
The Necromancer has been disappointing to me. In many ways I miss my Necro from the first Guild Wars.
My Necro feels very un-Necro like at times and Minions more of a hassle than a necessity even when “specced” for them.
all the people with phenoms II running the wvwvw at 30-60 fps with people around can post any screenshot?
I retired my AMD Phenom II X4 965 BE/MSI 880GM-E41 Socket AM3 and upgraded
to Intel Core i5-3570K Ivy Bridge 3.4GHz Quad-Core Processor/MSI Z77A-G45 and it has made a huge difference. I use my same video card, the AMD 6850 and I get rock solid FPS.
And yes, in very heavy fights on highest settings (not ultra shadows or supersampling) I do drop down in the 20-30 FPS ranges.
I have 8 slots!
I have not rolled a Thief yet tho.
The Necromancer is far more enjoyable after you stop fighting the class mechanic. Once I started using my weapon skills and switching and realizing the power/benefits of my Staff Skills especially in group activities -it became a lot more fun. Minions at first seemed lack luster but after some toughness gains and in conjunction with the Staff abilities, an army of minions started to feel more effective (although I don’t use them in PvP atm).
http://wiki.guildwars2.com/wiki/Game_status_updates
Is the best we got atm.
Um, the first level 80 on record was a cook…
http://massively.joystiq.com/2012/08/27/guild-wars-2-crafter-reaches-level-80-first/
From the official wiki:
Kryta
Gendarran Fields
Queensdale
Queen’s Forest (on a hill south-east of the Hunting Lodge heart)
Ascalon
Iron Marches
Hellion Forest (Just south of the waypoint)
Maguuma Jungle
Caledon Forest
I thought it was a puzzle too…I even re did the dialog to make sure I hadn’t missed anything…I tried to “interpret” the books text but my first answer was wrong, it let me choose again after it said I was wrong. I suppose the multiple choice was a game method to mimic a little guesswork in the decoding process.
Hey, check out this site for an answer:
http://www.systemrequirementslab.com/
Select Guild Wars 2 from the drop down menu.
Results will be like so: (attachment)
Did you drink the Ale in your inventory?
I know that some servers don’t have WvW queues, Jade Quarry certainly does. Is there anything that can be done by ANet to help this situation?
4-5 hour queues for Borderlands PvP (I don’t care for the battleground stuff, had enough of that in other games, I want my DAoC fix!) kind of takes the wind out of your sails.
Can player pop caps be raised for Borderlands? What happens if you open the flood gates and just let everyone in?