Showing Posts For Kuldebar.1897:

I feel that Guild Wars 2 has some fundamental flaws

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

That’s a beautiful and well stated write-up.

I think ANet chickened out when they decided to even have numbered levels, they had flirted with dispensing with levels entirely. I’d love to see the game truly holistic in how the zones are scaled, I can understand having some introduction areas for new players but after that there’s be no real need to have this loot and difficulty curve.

1000 Karka Shells trade-in?(Updated)

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

I have 3.

I’ve killed a lot of karka, I must be doing something wrong.

Disappointed & Quitting GW2 | post yours

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

glad to see that more than a half of the things you post here.. are absolutly objetive and what is “bad” for you, is good for another.
Don’t waste time explaining why you don’t like this game. Play the game you enjoy and move on.

OK, you meant subjective, some might be that, it’s true but most of it points out problems we all experience:

  • lack of a preview option in TP
  • lack of gear variety, this is is worse for some professions more than others
  • locked into using the same weapon set, I play a Necro, I know what it’s like getting stuck
  • There is a big lack of how to pursue Legendary items, but since they were just fancy skins and the same as exotics it was no big deal…
  • Lag and disconnects were/are a big issue plus the culling problem
  • Gem Store offerings are very lack luster and most of the skins are terribad
  • Dungeons are not rewarding enough for most people, you might manage to have fun but the loot is generally less than epic
  • I have 90 Black Lion Chests and one key I found yesterday
  • No QA/PTS even if you don’t realize it, this will impact your game enjoyment

There’s some items in the OP’s post that I found agreement with. I am not quitting, I just may not log in as frequently.

What is the problem with Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Quality of Life issues, ANet needs to deal with it.

  • Fixing profession bugs is part of that.
  • Removing annoyances (ex. out of control NPC chatter)
  • Mob/Dungeon re-balancing
  • Fixing buggy combat mechanics and culling

There’s more, but you get the idea.

I won’t bring up the vertical progression issue here.

I am disappointed by ANet

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Civility can only mask anger so well. I suspect we have angry players. Facing the truth is sometimes uncomfortable.

Nice post, OP.

Is Ascended the End of It?

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Infusions are the mechanic they have stated that from this point in the games evolution will be the bases of all new content.

If you believe this, you’re fairly naive and unimaginative. How are infusion slots any different from rune/gem/sigil slots? Oh, they’re not….

Actually, you seem to be missing something:

  • Infusion is only available on Ascended and Legendary gear.
  • Infused gear is mandatory to progress in Fractals of the Mist and future content
  • Ascended gear, unlike exotics, has a very narrowly defined procurement method

Runes, Gems or Sigils do not in any way equate to the Infusion/Agony mechanic.

ANet being pressured to make changes to GW2?

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Is there an underlying reason behind ANet’s recent course changes?

Under new management, indeed?

Is Ascended the End of It?

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

There seems to be some contradictory concepts involved with the Ascended implementation. On one hand, Anet reassures us that there will be a variety of ways to procure Ascended/Infusion gear and on the other hand, ANet said that Ascended gear was added because:

we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression.

So, how why would ANet attempt to make Ascended easily available when it would go counter to the reasoning for having the gear added in the first place?

This brings the whole gear grind tied to content gated progression concerns into focus. It is troubling.

I find it’s more troubling because it was largely avoidable:

The Infusion mechanic could have been handled like it was in the original Guild Wars: any gear could be infused. This would have made the progression and effort more reasonable.

Give us refunds on exotics

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

The sad part is, karma system seems to be completely undermined now. Even (that a big “even” if) if ANet allows Ascended gear to be purchasable via karma, that’s a ways away.

We need better, not more

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Nice post OP!

Touches on a lot of things that need some ANet focus.

Good Job Fractals: Infusion and Casuals

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Ten98 spelled out the current situation in his post at http://www.reddit.com/r/Guildwars2/comments/13aqry/now_that_weve_seen_ascended_items_can_we_talk/c72atl6

Pre-Ascended:

  • Buy Exotics for Karma.
  • Buy Exotics for Gold.
  • Earn Exotics through Dungeon tokens in any of 8 different dungeons.
  • Earn Exotics through WvW badges.
  • Craft Exotics through mob drops / mining.
  • Throw rares into Mystic Forge.

Post-Ascended:

  • Grind fractals dungeon. A lot.

Don't understand how Guns/Tanks fit in this game.

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Actually, Kuldebar, Clarke’s third law is demonstrably wrong in the universe of Guild Wars 2. Elder dragons such as Zhaitan can eat magical artifacts and absorb their power, but gain no benefit from doing so with nonmagical artifacts. Thus, there is a means of distinguishing between magic and nonmagical technology.

Now, magic can clearly be used in technology, but it appears as if magic in Tyria is certainly some kind of energy that is not known to exist in the real world. Devices employing that energy are magic, those that do not are not.

(Historically, yes, some sciences were born through people pursuing the occult. However, what happened there is that the science was what they found when they failed to find the magic they were looking for…)

I don’t quite follow your supposition. It’s all magic, the science, too. The same continuum just perceived as different to those doing the observing. What dragons eat and how they digest it has no bearing on the magic of science or the science of magic.

Just because we don’t know or can’t explain something doesn’t mean something is eternally unknowable.

“Any sufficiently advanced technology is indistinguishable from magic.”

Digestion of magical items doesn’t really have anything to do with the third law.

What pays the bills in a FTP game?

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

It’s a Buy to Play game. So, the revenue starts at the retail purchase. Then Gem Store purchases, which IMO isn’t being fully developed at this point but still doing surprisingly well.

Lastly, major content expansions will have a purchase price to add to the revenue stream.

gw2 is becoming sadistically ungreebly

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

….What does “ungreebly” mean?….

Used in a sentence for contextual meaning:

Everything not at peace, is ungreebly. When there is no greebling, that is the true grobble.

Good Job Fractals: Infusion and Casuals

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

You would be right if it weren’t for the fact that infusions have additional stats on them, and not only agony resistance.
Also, I would have no problem with this dungeon if all they did is added infusion place to existing gears, WITHOUT additional stats. There is no point in adding higher-stat gears and infusions with stats for your running the new dungeon (because they have to scale difficulty in the new dungeon to reflect higher stats) except for giving you a carrot to chaise.

This. That’s the rub. The new system completely displaced karma and throws exotics under the bus. Mandatory dungeon running to maximize potential SUCKS.

Something's changed

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

There is a disturbance in the force.

ANet has taken a turn, and I don’t much care for the scenery. It’s mainly their decision with Ascended/Infusion gear and its acquisition and the obsolescence of exotics.

Also, the feeling I get that ANet doesn’t realize the popularity of WvW and isn’t dedicated enough to it.

Lastly, they need to hire more devs, I am sorry -ANet is in the big leagues, they have to step up and maintain.

gw2 is becoming sadistically ungreebly

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

OK wth is “ungreebly”?

I found this quote, color me perplexed.

Everything not at peace, is ungreebly. When there is no greebling, that is the true grobble

Time for a Public Test Server?

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

There are far too many things that come out in patches as blindsides or worse untested by live players.

ANet could save themselves and the player community some grief by allowing content patches to be tested by players just as Rift currently does and DAoC in the old days.

That is how you get the community on board and help limit missteps.

Anyone else agree?

Don't understand how Guns/Tanks fit in this game.

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Someone already pointed out the futility of trying to segregate science and magic. They are truly one and the same.

Consider that alchemy allowed for the discovery of gunpowder and explosives. You know, those same dudes that were trying to transmute matter from one form to another?

Humans got all technologically advanced in recent years and stopped using the names of certain fields of inquiry like alchemy and astrology and metaphysics; we are funny like that, thinking we are beyond anything that eight thousand years or more of human history can teach us.

One can read the Bhagavad Gita to see that the human mind already had encapsulated so many possibilities long before we attempted to do the same with our theories on multiverses and the quantum nature of our existence.

The lineage of our science is well founded:

Alchemy, became chemistry.

Astrology, became astronomy.

Metaphysics became physics and all its wonderful children.

Dear GW2: I don't want to be *your* hero.

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

ANet missed a great opportunity with player character development by choosing to make all our characters the same heroes. Despite the different paths, everyone ends up as the same hero with a different name.

I have a hard time envisioning my Necromancer as the good guy hero type. I’m not saying he’s evil either, but he dabbles in dark arts in a big way and I have no doubt he believes that the end justifies the means. I can’t really play him that way though.

Character development in the manner ANet approached it is one of those: do it right or don’t do it type of things. I mean GW2 isn’t a single player game, it’s not Skyrim, so trying to act like it is doesn’t work because the development of your character comes nowhere close, nor do you have the same freedom of choices.

By forcing us into their idea of a hero mold, we have less choices, not more. It would have been better if ANet had simply left the personal story out for those who like to have a sense of uniqueness…if only in their own imagination.

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: Kuldebar.1897

Kuldebar.1897

I’m sorry, but I want to see the patch notes removing “Magic Find” from the game.

It’s lame and counter to good gaming and only encourages a self-serving mentality.

Dear GW2: I don't want to be *your* hero.

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

I have a post on reddit that brings up some related issues I have with GW2’s over all design decisions regarding player actions.

Does Guild Wars 2, despite all its awesomeness lack something fundamental that other MMO’s have?

(edited by Kuldebar.1897)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Repeating myself here, but it’s pertinent…

Agony implementation is a repeat of a mistake already made by ANet and then subsequently corrected in the first Guild Wars.

Read up on it in the wiki:

http://wiki.guildwars.com/wiki/Infusion

Agony is not innovative.

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Agony implementation is a repeat of a mistake already made by ANet and then subsequently corrected in the first Guild Wars.

Read up on it in the wiki:

http://wiki.guildwars.com/wiki/Infusion

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

And, for that cherry on top, let’s add a resilience rating to WvW!

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Gear based game progression.

That’s all there is to this.

Nothing to get tripped up about; let’s just call a spade a spade.

A is A

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

ANet historically makes its share of mistakes (ya, they aren’t perfect) and then they fix them. No complaints.

I just wish they’d learn from their own kitten mistakes the first time and not repeat them. Let’s just skip to the inevitable fix.

Flashback 7 years to Guild Wars:

Prior to the June 8, 2005 update, it took five runs to infuse a set of armor, since Seers would infuse only one piece of armor at a time. This annoyance is noted by Jorith during the The Battle for Lion’s Arch.

The Fix:

Armor which has been infused will be marked as Infused in the same way that weapons show customization; this property does not take up a rune or insignia slot.

Armor infusion is the only reliable protection against Spectral Agony, the monster skill used by the Mursaat and their Jade constructs. To infuse your armor, your party must kill an Eidolon or an Ice Beast, then bring its Spectral Essence to one of the ancient Seers, who will infuse the armor pieces equipped by the player character at the time. Each piece of armor can only be infused once, and the Seer will only infuse your armor once per essence.

WvW guild capture points generate influence?

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

Absolutely! Love this idea. Anet, implement this idea and don’t take all day about it!

Statues of the Human Gods in the Temple of Ages

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Was the Kormir statue added in Guild Wars version of the Temple of Ages?

If it was not, then the implication is that it was at some point during the last 250 years.

Also on the subject, take a look at the Temple of Ages section:

http://projecttyria.blogspot.com/p/gw1-vs-gw2-complete-collection.html

The giant towering structure in Cursed Shore?

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Screen Shot? Is it a krait construction?

PvP Looting poorly implemented: Badge of Honor

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

There a related reddit post about this from another player here:

http://www.reddit.com/r/Guildwars2/comments/132xy1/whats_the_deal_with_the_badges_of_honor_drop_rate/
What’s the deal with the Badges of Honor drop rate?

Guild features are sub-par.

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

NP, and I can’t disagree with your points.

Guild features are sub-par.

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

Guild features are not sub-par.

You mean, guild features are subpar? :p

Please add a /stuck in game ability

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

I have never been stuck in game once, and having waypoints kind of makes it a non-problem if you did get stuck. Even on my Mesmer, when I go underground, I can still get out of it without way-pointing.

How often do people get stuck?

PvP Looting poorly implemented: Badge of Honor

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

the badges are fine if you dont die you get your loot just like in pve … the bags even come to you so you don’t have to run into the other team to collect

It’s not PvE, we don’t have Way points every 100 meters, ANet also anticipated problems by attempting to fix it by having the bags spawn at your feet very much different than in PvE.

So, at least attempt some consistency in your counter rationalism.

Don’t die as a work around isn’t a solution. I actually am pretty survivable on my Necro, so I end up losing more for having been so long lasting.

(edited by Kuldebar.1897)

Treasure chest timers... Fix or change needed

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

Don’t you think ANet would, by default, be against the “farming” these Treasure Chests and therefore would not want to make it convenient at all?

I’m not against your idea per se, just pointing out what we already know of ANet philosophy

Randomize the requirements for the Daily

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

It’s not something you have to do everyday… so relax! Even if you only play once per month then you can get the Daily that day.

It’s a daily!

Just make a random task as bonus to the existing dailies, it satisfies your request and leaves other people what they like as is.

Randomize the requirements for the Daily

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

I like the predictable nature of the dailies, it’s a comfortable routine, if they randomized there’d probably be something annoying added to the requirement like “complete three jumping puzzles” ugh.

The Origin of Human Gods and the Arrival of Humans

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

…but Anet avoided the whole alien thing by a magical tree making plant people, or something.

Except ANet has already told us that humans were brought to the world of Tyria, so by definition alone, we know that humans are alien, not indigenous to the world of Tyria.

We also have a good reason to believe that humans originate from a planet called “Earth” that can be reached via traveling through the Mists.

Annoying NPC dialogue box when fighting & looting

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

I agree, triggering the NPC chat window and accidentally picking up, well stupid, environmental items while looting gets rather annoying.

Poorly implemented and needs some attention.

PvP Looting poorly implemented: Badge of Honor

in Suggestions

Posted by: Kuldebar.1897

Kuldebar.1897

Badges of Honor should not be in the loot bags, they should automatically be sent to the character inventory, or better yet, not based on a inventory item at all.

It’s hard to find anything more frustrating then fighting for 10 minutes and dying at the last second of the fight and losing the opportunity to get any Badges of Honor because you have no one to revive you and your spawn is very far away.

Why make rewards for kills so hit or miss?

Bags appearing at your feet was a good idea, but how often are you PvPing while standing still?

Unless ANet intended PvP-looting to be a mini-game, a weak one at that, this issue needs some attention.

The Origin of Human Gods and the Arrival of Humans

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

None of your links and quotes say what you claim they do. The wiki article is not a primary source.

If you don’t consider Jeff Grubb – World Designer and Writer for Guild Wars 2 and the Official Wiki vetted by ANet and the Community to be a primary source, then there’s really not much to discuss.

Bullet 5 does not say that the facets predate the gods, just that they are “ghostly servants, and are tied to the Forgotten”.

Bullet 5 says exactly what it says it says: the Forgotten predate the Human Gods, therefore they predate the current pantheon of Gods which are the Human Gods.

And the quotation you cite for Bullet 6 is talking about the current generation, not some nebulous concept of aspects of power.

Bullet 6 underscores the racial opinions of the Gods, showing that most races don’t come close to attaching themselves to the Gods as humans do. It also shows that all races accept the Aspects of Power that the Gods represent, with the notable exception of the Sylvari due to the reasons given.

Other points you’ve raised elsewhere in the thread: Nothing I’ve seen indicates that the entire pantheon has been replaced

I don’t see how you can conclude that. There are Six Human Gods that arrived with humanity, the Forgotten were already here before the Six Human Gods.

It’s rather clear.

And, I think all the races on Tyria were brought there by the Gods, just not the Six Human Gods, other Pantheons that represented the Aspects in earlier times.

The Aspects remain constant even when the individual Gods that represent them are replaced.

The Origin of Human Gods and the Arrival of Humans

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Most of these links are available in the discussion above.

and:

At some point prior to 786 BE, the Six Gods arrived on Tyria at the Artesian Waters in Orr from through the Mists, and later brought humanity to the world. It is said that the Six Gods brought the forgotten to the world as well, however this is now questionable given their dealings with the Elder Dragons. Regardless of their origins, the forgotten were tasked as being caretakers as the Six Gods built Arah and terraformed the land. -http://wiki.guildwars2.com/wiki/Lore

  • Bullet 5
    The facets are interesting (this is a reference to a set of quests in Eye of the North in which the player tracks down the facets of the various gods for a researching asura). They are not the gods themselves, but rather ghostly servants, and are tied to the Forgotten, who are not minions of the Elder Dragons.
    -Defining the Lore of Guild Wars 2 – A Q&A with Jeff Grubb
    http://www.tentonhammer.com/node/81024
  • Bullet 6
    The idea of human gods “creating” Tyria is viewed by other races with mixed reactions. The charr think of it as theological propaganda (and that the human gods are not true gods, only more powerful, once-mortal, beings). The asura are perfectly willing to accept the idea of gods as (rather large) gears in the Eternal Alchemy. Norn are perfectly willing to allow the idea of gods, but think of them as a different type of their own animal spirits. The sylvari consider them unproven, since the gods have not shown their presence directly to the sylvari.
    -http://www.killtenrats.com/2009/09/02/guild-wars-2-interview/

I maintain what ANet has already confirmed, there have been predecessor pantheons, so facets would reflect the Aspects of Power even though the Gods may change. Replacing one or two members is not making a new pantheon, the current pantheon is human based.

As for Dwayna, she very early tried to make for peaceful relations between humans and the Tyrian Races, additionally her Aspect would naturally be attuned to Harpies, things of feathers and sky.

The Aspects are each embodied by the Gods in the pantheon, but the pantheon is not eternal.

(edited by Kuldebar.1897)

The Origin of Human Gods and the Arrival of Humans

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Hence the reason for the “Same mantle, diffrent carriers” theory :P

That’s the only way to keep it straight.

In short, I think there’s more than ample evidence to show that various pantheons have reigned in Tyria.

The Aspects have been embodied by various pantheons over the years.

Necro stealth buff - Flesh Golem

in Necromancer

Posted by: Kuldebar.1897

Kuldebar.1897

I’ve been playing since pre-release, Golems had regen but other minions did not.

WvW Spectral Frostmancer

in Necromancer

Posted by: Kuldebar.1897

Kuldebar.1897

None of the links works in the topic discussion. :/ (copy/pasted works!

Is Death really worth having?

Why not go go Spite instead of Death?

(edited by Kuldebar.1897)

The Six Gods: Borrowed Power From Dragons

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

Is there a single instance of any being using the dragon’s power that hasn’t been wholly corrupted? Vizier Khilbron, for instance, was tainted by Zhaitan’s power. Further, didn’t Zhaitan have to GRANT Khilbron that power? To claim that the gods somehow tapped the dragons power without consequence – corruption, etc. – and against the dragon’s will seems without precedent or foundation.

Facets are interesting.

http://wiki.guildwars.com/wiki/Facets

“The Facets encountered in the Tarnished Coast and during The Path to Revelations are said to “reflect the nature of the power that the human gods have harnessed”

The Origin of Human Gods and the Arrival of Humans

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

I do want to point 1 thing out. When you mention the “old gods” mentioned in the article about the forgotten I want to make something clear. In Prophecies the gods, at 1 point in time, were called the “old gods” because of the White Mantle and their promotion of the mursaat as their “Unseen gods.” After the mursaat were found out they went to calling them the “true gods” and, eventually after Kormir, the “six gods.” So the article about the forgotten in the guild wars wiki was written around the time of prophecies, and it wasn’t until later additions were made to the game that the true gods and the Six started being used instead of the old gods. I believe that this is what you are thinking.

It isn’t mutually exclusive. Early Christians in European countries referred to earlier pagan religions as “the Old Religion”. That term has been used many times in history for different religions through the course of time when civilizations fell.

From the wiki…
The Six Human Gods are also referred to as…

  • the Six Gods (also the Five Gods when referencing the time between the Exodus and Nightfall)
  • the Human Gods
  • the Old Gods
  • the True Gods
  • the Ancient Gods
  • the Ancient Ones

What’s important to remember is that the Aspects or Facets in the world of Tyria have been around a lot longer than the current pantheon. ANet has indicated that there have been other predecessor pantheons before the current one.

Now the human gods actually became very friendly with the Forgotten long before coming back into the lives of humanity. They made the Forgotten the protectors of the world that they were creating (or perhaps renovating after the last dragon devastation). Then Balthazar thought, “Well heck, let’s just let the humans conquer it all,” and a few problems began. They are just known as the human gods today, because there are very few forgotten left to claim any belief in them.

At some point prior to 786 BE, the Six Gods arrived on Tyria at the Artesian Waters in Orr from through the Mists, and later brought humanity to the world. It is said that the Six Gods brought the forgotten to the world as well, however this is now questionable given their dealings with the Elder Dragons. Regardless of their origins, the forgotten were tasked as being caretakers as the Six Gods built Arah and terraformed the land. -http://wiki.guildwars2.com/wiki/Lore

The Six Gods: Borrowed Power From Dragons

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

You realize though, that the quote you are making is extremely flawed?

The race of serpents mentioned in this text are the Forgotten, and it is known that these creatures existed on Tyria during the time of the last awakening of the Elder Dragons. Now this isn’t to say that the gods didn’t bring them to Tyria, but if this is the case it seems that the gods tend to come to Tyria, bring races, and get the heck outta dodge before the dragons awake again. Hmm perhaps the gods are bringing the dragons meals so that they won’t attack the mists? :P

There have been predecessor pantheons of Gods, so I don’t really see the flaw.

The Six Gods: Borrowed Power From Dragons

in Lore

Posted by: Kuldebar.1897

Kuldebar.1897

ANet clearly states that the Human Gods only slightly predate humanity, so I offer that the Six Aspects of Power existed on Tyria before the Six Human Gods took up the mantles of those Aspects.

Upon further exploration, A-Net seems to support this.

It was almost three thousand years ago that a race of serpents stepped out of the Rift onto the soil of Tyria. Unlike ordinary serpents, these moved upright, used language, and adhered to an elaborate culture. They had been summoned by the old gods, brought to this world to be the custodians.
http://wiki.guildwars.com/wiki/History_of_Tyria

I think this helps nail it down:

it is known that the current pantheon is not the first

http://wiki.guildwars2.com/wiki/Human_Gods