Really are you guys like on EU servers where finding raids is absurdly hard and ppl only want certain classes even if your a boss eng/scrapper? Cause I mean scrapper/eng is a down right versatile class and it’s dps is well near the top both power and condi we simply aren’t the best damage if played equally to say a tempest that doesn’t get downed and I mean come on it’s not like ppl actually have legit dps meters like other games where everyone is peeking at it and going hey eng you need to pick up ur deepz 3k below the airbending tempest? Like reallllly reallllly, Do ppl just want eng to be the 1# at something cause I honestly never ever see that happening in anything just based on the fact that we were intended to be a swiss army knife from the start.
Everything in the patch makes sense except for the medic gyro cast time nerf personally was the main thing that sepreated it from healing turret for me to be able to use it while cc’ed. Everything else is fine if ppl are crying about pve specifically raids i don’t see how this will make them more or less of a choice then they already are.
Would be interesting to see it get effect condis I would personally put that specifically on something for thieves. Otherwise I really feel the main issue for most ppl is they constantly love to run with little to no condi cleanse and are stuck in the era of all damage utility based skills.
I will agree with someone about reapers and weakness though they have some serious high uptime on that while its obviously meant to be a defensive measure for them the abundant access to it for them simialr to chill is kinda out there but hey the same can be sad for other classes with certain boons or conditions so honestly fine with it.
Like others have said heavy condi specs mainly viper like builds that have decent power damage and high condi damage . The thing is if a scrapper knows they’re going to be fighting a condi spec they can switch utility to handle them perfectly or turn it into a fight where they have the upperhand with things such as elixir C or purge gyro, healing turret, elixir kit the actual elixirs removing condis if traited then the throw elixirs and they can trait for adaptive armor I believe it’s called which outright reduces all incoming condi damage by 20%. Scrappers truly have something for everything honestly the biggest thing when it comes to facing them is knowing what they’re actually running.
The class as a whole isn’t really something you can straight up bully off a point only 2 classes that I have exprienced and seen bully a scrapper off a point are warriors and reapers, even then the scrapper can go toe to toe with them in melee range while having better escapes and near the same level of sustain
Need more info tbh. What pets did the ranger use if u dont know the name can describe it. Like everyone else mentioned it was most likely pointblack shot that pushed you off the point and proced ancient seeds grandmaster the big thing here is that they might have been using a smokescale and with beast mastery and opening with either a stowed pet or pet swap they tend to open with smoke assault which hits kittening hard and they could have also been topped with a signet of the wild (25% danage boost) or gs hilt bash which increases next pet attack damage by 50% i think. Despite what ppl may say druids have very high burst potential it’s just not as often as other classes like say a thief or warrior which is fine tbh considering everything else that can be a druids disposal.
Its really just to many condis they can bury stuff under so many non damaging condis. Poison if they take doom sigil vul if they take frailty then you have the blind cripple bleeding confusion and most likely burning from longbow switch all this is on a crazy low cd if discipline is taken.
I also don’t see the issue with defense trait line being taken so much to do exactly what its intended purpose is and that staying alive longer. If someone wants to go strength discipline then fine will do huge damage but lack sustain always has to be trade offs and some will work better then others doesn’t mean something is broken or bad. I’m personally not sure how condi removal is done saw someone say its random doesn’t feel that way in my experience.
I actually think a better compromise might be how condi removal works in general and maybe make a priority system for it based on what’s currently on you like removing certain damaging condis before non damaging condis. Which would give a much needed way to fight condi specs and highlight the importance of condi cleansing all without actually nerfing condi damage. If that was done though classes specifically such as ele, druid and eng that have amazing TEAM cleanse potential should be adjusted.
if there is any nerf towards staff it might most likely be water #1 skill that combined with aura share or the boosted soothing waters on top of monk runes, transference sigil, rice balls, and w/e the tunning crystal is called makes for hands down the easiest and well near possibly the strongest healer.
And if the hoopla is real and its not support it might most likely be some form of hitbox nerfing on larger foes that does crazy damage.
Scrappers don’t have a second weapon. Yes, they have kits. But if being forced to have at least 1 or 2 kits becomes the norm for scrappers if they get nerfed on hammer cd’s, that would murder engineer build diversity.
I saw someone in this thread post that hammer 3 is a 1000 leap, so they can enter and exit combat at will.. That argument is silly, because the real distance gained is close to 100-200 out of combat and about 300-400 in combat. Yes, its better if you’re snared too, but its absolutely nothing compared say, an instant teleport.
My question to those who think scrapper’s are op is this: You claim that these cd’s are the offenders here. Okay. But what is it that is offending you? What about scrapper is overpowered? Furthermore, what class are you playing?
For me projectil hate is too strong, and i play condition engi p/p or scrapper . Against some classes that can not melee scrapper the projectil hate of scrapper is too strong , it makes scrapper really hard to beat.. you can only run away … ( i play it but i try also to stay on the other side of the river )
I really don’t think its the projectile hate the projectile defensive’s they have is fine its literally the fact that its specifically projectile (reflects) that are the main issue its extra damage outside of the normal damage they do while using abilities it’s overkill and unnecessary.
The current state of the game is less of class balance, and more that ranged specs aren’t viable. Every class has a viable PvP spec. Even ones that can stand up to Scrapper if played right, just none of them are ranged. The current meta dictates that you really can’t just stand a mile away shooting projectiles from a safe vantage point.
Scrapper’s real strength though, is in it’s sustain. Condi pressure is strong against scrapper but power pressure is extremely weak. This means that Scrapper is king of the power battles. Good counters are Necros, Condi Warriors, and Revenants. Thieves and Mesmers will get eaten alive. Bunker Ele and Druid is a stalemate. DH can’t win a fight but will stay alive longer than Thief or Mesmer.
This is nothing new though. Every balance patch always has a few specs that stand up above other. I think as it stands, the current balance allows the largest number of classes to be viable. There is just no room whatsoever for ranged options. Which I really don’t mind considering that PvP is about capturing points.
O I agree with the largest number of classes being viable to date I just find it very very necessary and total overkill for bulwark gyros toolkit skill and electro whirl to be reflects instead of projectile destruction sort of like eles focus skill swirling winds it stops projectiles. No need for scrapper to have a mobile dome that reflects projectiles or a strong attack on a low cd that does the same should simply be changed to destroy projectiles instead.
Or, you know, you could stop attacking with projectiles and not kill yourself >.<
Obviously as you stated someone should stop attacking with projectiles while its up, my argument is that the uptime combined with how it functions aka moves with the user and doesn’t require doesn’t restrict you from other abilites is currently to strong and should be changed on some lv my suggestion to that is i to change it to simple porjectile destruction instead of reflecting scrappers will still have the defensive portion.
Scrappers don’t have a second weapon. Yes, they have kits. But if being forced to have at least 1 or 2 kits becomes the norm for scrappers if they get nerfed on hammer cd’s, that would murder engineer build diversity.
I saw someone in this thread post that hammer 3 is a 1000 leap, so they can enter and exit combat at will.. That argument is silly, because the real distance gained is close to 100-200 out of combat and about 300-400 in combat. Yes, its better if you’re snared too, but its absolutely nothing compared say, an instant teleport.
My question to those who think scrapper’s are op is this: You claim that these cd’s are the offenders here. Okay. But what is it that is offending you? What about scrapper is overpowered? Furthermore, what class are you playing?
For me projectil hate is too strong, and i play condition engi p/p or scrapper . Against some classes that can not melee scrapper the projectil hate of scrapper is too strong , it makes scrapper really hard to beat.. you can only run away … ( i play it but i try also to stay on the other side of the river )
I really don’t think its the projectile hate the projectile defensive’s they have is fine its literally the fact that its specifically projectile (reflects) that are the main issue its extra damage outside of the normal damage they do while using abilities it’s overkill and unnecessary.
The current state of the game is less of class balance, and more that ranged specs aren’t viable. Every class has a viable PvP spec. Even ones that can stand up to Scrapper if played right, just none of them are ranged. The current meta dictates that you really can’t just stand a mile away shooting projectiles from a safe vantage point.
Scrapper’s real strength though, is in it’s sustain. Condi pressure is strong against scrapper but power pressure is extremely weak. This means that Scrapper is king of the power battles. Good counters are Necros, Condi Warriors, and Revenants. Thieves and Mesmers will get eaten alive. Bunker Ele and Druid is a stalemate. DH can’t win a fight but will stay alive longer than Thief or Mesmer.
This is nothing new though. Every balance patch always has a few specs that stand up above other. I think as it stands, the current balance allows the largest number of classes to be viable. There is just no room whatsoever for ranged options. Which I really don’t mind considering that PvP is about capturing points.
O I agree with the largest number of classes being viable to date I just find it very very necessary and total overkill for bulwark gyros toolkit skill and electro whirl to be reflects instead of projectile destruction sort of like eles focus skill swirling winds it stops projectiles. No need for scrapper to have a mobile dome that reflects projectiles or a strong attack on a low cd that does the same should simply be changed to destroy projectiles instead.
I would be pretty hype if Defender/Dischanter phantasms specifically didn’t die if the enemy target died ik I would prob slot it in as a utility slot for giggles if that ever happened.
F1 mace is about the only thing overtunned on warrior imo and honestly I think a nice quick fix or change for it would be to place the confusion stacks first or second instead currently I’m pretty sure it takes like 4-5 condi cleanses to reach the confusion or burning while you get rid of weaker things most likely to be low stacks of vul bleeding cripple etc. Would actually be pretty cool if Anet were to address condis in general possibly by making condi cleanse remove damaging ones before non damaging ones. At the same time that would be an indirect buff to support eles and druids who have amazing condi cleanse output if built for it same for mesmers if they choose to go that route.
Scrappers don’t have a second weapon. Yes, they have kits. But if being forced to have at least 1 or 2 kits becomes the norm for scrappers if they get nerfed on hammer cd’s, that would murder engineer build diversity.
I saw someone in this thread post that hammer 3 is a 1000 leap, so they can enter and exit combat at will.. That argument is silly, because the real distance gained is close to 100-200 out of combat and about 300-400 in combat. Yes, its better if you’re snared too, but its absolutely nothing compared say, an instant teleport.
My question to those who think scrapper’s are op is this: You claim that these cd’s are the offenders here. Okay. But what is it that is offending you? What about scrapper is overpowered? Furthermore, what class are you playing?
For me projectil hate is too strong, and i play condition engi p/p or scrapper . Against some classes that can not melee scrapper the projectil hate of scrapper is too strong , it makes scrapper really hard to beat.. you can only run away … ( i play it but i try also to stay on the other side of the river )
I really don’t think its the projectile hate the projectile defensive’s they have is fine its literally the fact that its specifically projectile (reflects) that are the main issue its extra damage outside of the normal damage they do while using abilities it’s overkill and unnecessary.
Is this complaint for Pve overall damage? Cause ranger/druid is more than fine in pvp/wvw imo
Due to the BM/NM/Druid pet wombocombo, manageable zerker bow builds and decent condi builds. It wouldn’t hurt to bump up the numbers and/or attack speed on sword and greatsword.
It isn’t just the smokescale’s smoke assualt that makes it stick, its basic attacks have longer range than what the core melee pets have. I’m surprised no one ever complains about it.
Wow yeah didn’t know that about smokescales basic attacks kitten shame then and should be addressed for other pets.
Is this complaint for Pve overall damage? Cause ranger/druid is more than fine in pvp/wvw imo if anything its really just pets like stated that need srs updated to stick on a moving target and that’s cleary shown with how crazy effective smokescales are when you swap or open with them for their smoke assault or bristlebacks f2 with the recent accuracy update. Just about every other pet is rubbish when attempting to land their normal skills and f2s prob one of the newer ones being the best example with wyverns. I would be more welcome to them improving pets before them touching wep damage numbers.
From my own experience for thief if they’re d/p stab and sneak gyro are somewhat crucial as the f5 is a reveal. Aoe and retaliation will be very useful when fighting as well. If you know your going to be fighting a thief I would also personally take bulwark gyro to block the annoying headshot spammers or if they’re running P/P plus the 50% split to inc damage its also an inst cast so can use it while stunned, On that note would also take medic gyro over healing turret for that same reason. Lastly blast gyro can really mess a thief up when they don’t have the option to stealth but go on the defensive with bandits defense ( thief stunbreak block skill).
For chonro in my exprience most run condi so you need to change up utility and prob bring either purge gyro or elixir C and use it really only when you get condi bombed and by that I mean cry of confusion and other shatters on top of confusing images all that together with them prob running kitten lexity runes will come up to 15 stacks+ again aoe is going to be your friend most likely in keep the clone output down. Would take healing turret here for the extra condi cleanse and its a great idea to always have elixir kit. Sneak gyro vs a mesmer is also rly helpful depending if they use stealth or not will also allow you to disengage vs some of the shatters if at a distance. Really though I tend to lose this match up vs most very key to be aggressive becomes pretty hard to out sustain them.
For warriors literally poison and kiting when they pop berserk draw out their stances and wait it out warriors aren’t really something that can be bullied if they run stances and defense which most do in wvw. Learn the tells for the mace leap also that can be a death sentence if it connects if they run condi. If they’re power do your very best to not be in melee range or have stab up when they pop berserk as it will most likely lead into the taunt 100rekt blades of death combo. It normally goes from the shield stun>swap gs>zerk>taunt>100blades. Be mindful if they run discipline while they’re in zerk and wep swap they will most likely have their burst skill up again as it tends to be traited for 6 sec cd and zerk at a 15 sec cd so those are prob your best chances to be aggressive as kitten. Also the tell for zerk is flames coming from there upper body. Lots of other warrior builds that I see used outside of those 2 btw but i find those to be the most common.
For other engs assuming skill lv is the same which isn’t that common I really just find it to be who’s more aggressive actually and utility can play a large part.
If you’re willing one of the best things to do though is use an open character slot make the class you’re having trouble fighting agasint get to lv 2 hop into the pvp lobby and mess around with the skills to see how they function like learning how certain moves look that tbh is the best advice I could give.
Have fun
It’s pretty absurd that they don’t have access to some sort of 25% movement speed bonus throughout any of the trait lines. Would go as far to say would see an immediate impact in pvp even. Would love to get insight from a dev why exactly that wasn’t done what is the fear behind it, what kinda of crazy combo potential will there be if they get it??? Because I don’t see any other than bringing them to par when it comes to getting around without travler runes or staff.
That was fun to watch thanks for sharing.
My main issues with scrapper is prob just the boonspam/passive boons from traits on too low of a cd such as the free elixir B and elixir S if traited with HGH which almost everyone does all that coupled with something like water runes or runes that give boon duration they sit at like 40%. Next whats the purpose or even need for hammer auto 3rd chain to give 3 stacks of might i mean the first one gives 1 already and engs honestly have no issues getting might its overkill.
Lastly why is bulwark and whirl even a reflect and not just projectile destruction I understand the need for it so scrapper can actually have some sort of protection as melee vs ranged but the fact that its a reflect turns it into a passively offensive tool which is wrong just change them to projectile destruction not reflects. I personally messed around once and used elixir Us toolkit to get guardian reflect wall and then used bulwark toolkit plus elctro whirl all traited for cd reduction with toolkit and alchemy for some silly high reflect uptime.
Yeah so I’m not entirely sure if Sundering leap interacts differently with fields but every other leap skill warriors have active twice resulting in things such as a 9 second fire aura while sundering leap only gives 2 seconds. Can anyone else confirm this maybe?
This is the most build diversity this games ever had……so much greed from ppl these days
Healing warriors use it haha funny enough it heals for quite a lot with healing gear and transference sigil get regain on banner trait and you have perma regain. Sure are way better healing options on other classes but hey its there shouts do need a rework tho.
Offhand sword some kind of zealot that’s going to give a much needed rework to mainhand sword as well is my idea. Or offhand mace as the other option
Teamwork makes the dream work op you simply don’t want to make the dream work go ahead and use whatever you want but if I had the chance to help my party/teammates I would be all over that.
If anything sounds like you need to be roaming which generally gives more freedom as to what utility you use as you really don’t have to think about anyone but yourself as you’re doing now.
So uhh use both? this is a good thing to have scepter at a competitive level with sword. It’s good it’s not niche and has uses whoohoo for mesmer community there is literally 0 down side to having scepter be good it’s shocking the lv of bitterness about this.
No not nervous ele has always had a healy/sustain nature and it most likely will continue to unless the next elite changes that. biggest difference this season in my eyes was the ability to kill ppl fairly quickly that were not total squish while maintaining a super high level of sustain.
Ele isn’t simple it’s just safe things that tend to have a ton of sustain in the form of healing or active/passive defense ppl will always accuse as being easy. It’s extremely easy to notice when an ele is well played at higher tiers of play from each individual person compared to an inexperienced one that shoots off all their abilities at once and switches attuenments on cd without even paying attention to what’s actually going on.
Another important thing to take into account it may seem mean or snobbish but a decent amount of ppl that actually do complain about ele support aren’t that great at putting out effective damage, and by effective i mean locked down damage burst under different methods of cc.
Why do ppl keep classifying casuals as lazy kittens. I always though being casual means you simply don’t play the game a lot raids are fine the only issue is the majority in raiding thinking certain classes are the only viable choice aka ele dps or druid heals, ppl can seriously play just about w/e class they want as long as they can full fill the role they wanted to go in kitten when you have some person/s going in with soldiers gear or some other form of vit/toughness gear without pure dps stats and dps is low that’s literally them being a kitten because they don’t care about the group. It’s why meta battle was even created in the first place because ppl kept joining groups in outright tank ish like gear with selfish utility/weps when dungeons were the main thing.
As for the actual getting into raids….is this game not an MMO you know play with other ppl if you want to raid bad enough you can find a group or make one specify what it is if it’s a beginner group etc most likely going to fail but that’s life and you can choose to learn from it or not.
Really though the biggest thing I see when it comes to raiding is fear general outright fear, fear of being told your doing it wrong or being given advice be it nice or mean just fear and it’s sad to see something like that on a video game have such an effect on the subject of raiding in general in this game and others.
it’s just adrenal health that needs adjusting and possibly mace f1 on berserk.
ventari/salvation main annoyance in my personal experience is the tablet moving mechanics could use room for improvement in terms of clunky the energy levels on skills could use some adjustment as well outside of that when actually geared to heal rev have if not the best possible burst healing if you can land it on a friendly.
Things I would improve for the energy levels
Project tranquility (summoning the tablet) removed cast time
Ventaris will energy cost reduced to 5 down from 10 and cd reduced from 4 down to 2. Radius increased to 240.
Natrual Harmony radius increased to 330
Purifying Essence radius increased to 330 and energy cost reduced by 5 bringing it to 25 energy.
Protective solace radius increased to 300 energy cost reduced by 1 bringing it too 7 energy down from 8.
Energy expulsion radius increased to 330 and the explosion and knock back portion perform quicker.
As for Jalis I’m really not sure what the prob is with it it works amazing if anything it’s noticeably better with a hammer. vengeful hammers is amazing it’s not meant to be used for its damage/healing that’s just a bonus it’s suppose to reduce incoming damage and condi damage by a whooping 20% while active and you can use it while stunned. Forced engagement is a 1,200 taunt on a 5 second cd…… it may cost 35 energy but on a legend swap u start with 50 opening with that can be devastating followed up with other cc.
I’m not sure if it would be op but maybe they could increase the base healing of water skills and lower the healing power % per gain to better help eles in the sustain department. Some old nerfs would also go a long way to improving at least D/D like the ride the lighting nerf. Eles also personally need better access to stab a to protect overloads that grandmaster lucid singularity in the tempest tree might be the spot for stab improvement on top of harmonius conduit. It also wouldn’t make it op because you would have to pick between elemental bastion for more sustain.
As for the fire trait line I would personally only change 2 things and that’s switch the cleansing ire trait with burning ashes and rework/rename cleansing ire trait to something like Blazing Spirit which reduces all incoming condition damage/duration by 25% while in fire attuntment. In addition anytime you blind a foe you heal for X amount. That way it could have some form of synergy with burning ashes and even arcane utility if traited while reducing a form of damage and bringing in some sustain.
For Air I would personally just redo lighting rod rename it to something like Lasting Storm to make All air auto attacks lighting whip, arc lighting , chain lighting heal for some % maybe 5% of the damage done and increase the stun duration of shock aura by 1 second. for a total of 2 seconds could potentially be op but you would have to give up fresh air so eh.
Also just something that never made sense to me for conjure weps why aren’t they instant cast and why do we lose them when we drop the wep they should only vanish when the charges are all used up would make for way better and exciting gameplay possibly and would instantly see more usage imo if that was changed.
eles don’t have an Hp issue if they run marauders gear or some other form of hp increasing gear they do lack toughness tho and that’s its weakness if not geared/traited to cover it. They do have great healing strength tho but mostly tied up in water or defensives in earth changing 2 grandmasters in fire and air to provide some means of sustain imo is a good idea because it also makes ppl trade off specific powerful grand masters like the straight damaging ones such as fresh air prob being the best example.
Overall though eles do need love in the survival department as fire/air without a focus or equipping nothing but long cd cantrips.
I’m not sure if ppl forgot but the “zerker meta” was only created for dungeons only after they had been out for years without any changes and ppl had the encounters down to instinct and push the bosses so fast that they would skip actual boss mechs. It also involved a great great deal of skipping and very specific wep swapping and utility with certain classes as ppl were starting to get annoyed by ending up in a almost full group of ppl in say knights gear only to die to certain boss mechs because it took forever to kill.
Now we have way more than just Berserk gear with assassins sinister vipers etc that go for maxing out damage. Mobs of full zerker is not going to be your best friend in certain open world events where the incoming damage is more sporadic and such, sure it’s possible but expect to die quite quickly if your up on the front without some sort of healing support.
Norn or sylvari imo. As for racials Norn racials are can be pretty useful can think of one instance in the asura fractal the heat room as a norn reaper with bear form can make it without the cooling rod I believe.
I personally vault spam in pve agasint a boss that takes extra damage after losing it’s break bar.
Pet improvement imo is the answer to a plethora of ranger specefic problems not druid. It would ofc buff druid if pets were to every get improved but in the long run would help rangers as a whole especially condi rangers that don’t utilize druid. Otherwise profession is fine
If they want to keep swords auto as projectiles it should apply some sort of condition whether it be a damaging one or not something. Maybe something like a 1 second blind with sword autos target cap.
Sword 2 could use a small damage bump and I would personally love if it a gave small portion of swiftness 2-3 seconds.
Sword 3 let guardians use it while moving imo is the first step, then increase the projectile speed in theory it’s an amazing move in practice it’s pretty bad from a pvp perspective.
They don’t need to change how it functions just adjust the hp regain everyone knows its a tad to high atm. It’s just like how before signet heal tick was to low by itself in the past. The skill is fine just needs an outright % adjustment and finding that sweet spot where it isn’t over performing or under that’s the real hard part.
Don’t try and get snarky I read what you wrote everything listed was before hot and it was all they had access to. The more DR and healing was needed for certain specs. It’s hilarious how quickly ppl forget mainly yourself how strong shatter mesmer was before HoT and how strong it is now. That healing and DR affects all classes so you saying again shatter is bad is baseless as it affects condi the same exact way ppl simple trait the condi spec with inspiration to have more sustain through healing and cleansing because of how condis work as a damaging aspect.
Honestly at this point I can tell you simple need to try and have the last word to try and console w/e deluded judgement you have about power shatter so I’m going to stop feeding the troll under the bridge.
Again grats to the OP
It’s not dead just safer to use the condi build, and in zergs Mesmer spec entirely for the team but your right on the new part for dischanter. It’s kinda funny just that mesmers when they get something new its almost a set in stigma it’s going to be crazy strong and possibly be broken I’m literally just afraid of what it might cause and then possibly end up with someone else being taken away if it ends up being to powerful, either way I would be all for this as it’s a much needed change for pve.
Also the skills/traits/utility you really should have been listing are things such as endure pain, elixir S, Signet of stone, Obsidan skin, those are the type of skills that outright block incoming bursts from enemy target/s. that are special unlike evades.
Please do explain what classes can actively stop this damage without using a utility or wep skill or popping a passive trait at sub % hp. The whole point of a power shatter Mesmer is to burst the kitten out of someone while CCed. Please give examples of the mitigated burst by other classes that makes it beyond difficult for a shatter mes to get damage on a target.
Also this argument about how thief is better in the power role is so over used by the entire community ele is the better healer rev is the better power class to use thief is only for decapping necros are to tanking condi is to strong etc etc.
Power shatter Mesmer bring their own special form of power damage in the form of extra bodies on the field and lock down power on top of it’s class skills and utility options the list goes on.
Just because it’s not the best option for mes doesn’t make it bad nor a niche build.
Did you really just say the part in bold? Lol.
As for the increase in damage mitigation then a simple look at the scrapper is a great example.
Hammer:
Extremely low cool down reflect and high damage (not applicable to power shatter)
Low cool down evade and tracking damage double leap finisher.
Medium cool down channel end block.Gyros:
Bulwark gyro is a better pDefender, follows you, instant cast, short cool down, halves damage you take with a great reflect bubble on tool belt.
Medic gyro is instant cast heal with a good protection uptime tool belt skill and water field for above mentioned leap finishers.
Stealth gyro to reveal you if you use stealth, to drop target to prevent counter burst.Traits:
Perfectly weighted for stab on evading attacks, gl with “bursting the kitten out of someone while CC’d” with high stab uptime.
Rapid regeneration for decent regen level tick and high regen and protection from other traits. Lots of super speed in the build too from…
Final salvo, yet more stability often on instant cast gyros and super speed for more regen and a lightening field to leap through to daze.
Impact savant makes CC last longer for you and less for enemies and is a minor.This is all without mentioning other synergies in other lines like protection injection for high protection uptime, hidden flask with HGH for elixir might stacking and the classic self regulating defences. The extra defence of scrapper also allows for high precision builds which give lots of sustain from bunker down too for more med kits.
Other elites got a lot of this too.
The OP should feel good for getting to legend using a non meta build which has the meta stacked against him. OP is probably better than the people he faced by quite a large margin too all things considered and should feel good about that.
All you did was lay out the strengths of 1 elite spec scrapper which everyone knows are currently if not the best all around class/elite spec. And no a lot of other elites don’t have that as well scrapper are literally a mix of everything that’s the eng profession in general they have no outright bad matchup . The point remains that shatter mes is not bad and the general QQ about variety and the lack of it is false.
Let’s then talk about warrior then.
Berserker brought repeated easy access to level 3 adrenaline bursts which improved cleansing ire to make them extremely condition damage resilient. HoT also saw a buff to adrenal healing which again when combined with berserker allows for almost 100% uptime on level 3 adrenal healing, that’s nearly 1k health regen a second with healing sig. Eternal champion brought pulsing stability on berserk, as well as a trait for going berserk breaking stuns. As for utilities they got a 10s CD stun break and adrenaline generator. Yet more things to shut down your “kitten them while CC’d” arguement.Ranger got Druid. Staff has ride the lightening on steroids, which heals you. They got a lot of CC and healing in glyphs, CA becomes a stun break and cleanse all, CA allows you to heal up any damage taken. The new pets, the bristle back and smokescale can both take off 50% of your health easily and are tanks enough to not die vs you. Ancient seeds when combined with the higher amount of hard CC in the game allows them to immob you which because this build has little condition clear then makes you a sitting duck. They also had shouts redone with protect me giving protection and taunting you onto the pet and guard letting the pet tank damage for the ranger.
Necromancer got rise where minions take damage for you, they got more access to chill which will increase your cool downs massively while being tanky enough to wreck especially this build with conditions. They got additional stability from infusing terror and chill to the bones and chilled foes deal less damage to them as a minor.
Elementalists got more protection and regen, revenants have lots of blocks and evades while being able to shut down your defenses, thieves can engage and disengage even more now and with the extra dodge and endurance regen from DD they can random dodge your burst and you’re screwed if you meet one that actually knows what they’re doing.
I have given you reasons backed up with skill names. I have also played a lot of power shatter against these classes. You have to outplay them considerably to get a win while these other classes can make a lot of mistakes and not be punished nearly as much as power shatter.
You act as if though Mesmer have a hard time removing stab which is sad you also list skills that are crucial to how other classes function nothing that’s over blown if they didn’t have these things they would outright explode facing others. You also act as if they those classes have no set up to get their damage out. All I’m getting out of this is you want Mesmer to have everything every other class has. You have to outplay anyone when pvping some specs are easier then others. The point remains that shatter mes is not bad
A great example from not that long ago in the past was Burn guardians ppl loved to act as though it was brainless but anyone with common sense to take a condi cleanse would be more than fine. Again certain specs such kittenter mes like the OP said go in on a certain target put the stuns/dazes out and burst them down in +1s back out it’s not a bully/bruiser sit on a point build like most ppl play it.
It’s fine it hits very hard like someone else mentioned and it’s not that difficult to get it to sit on a target with all the variious forms of CC ranger/druid have access to. Leave it be rangers/druids honest focus on improvement should be 100% on pets imo.
Would be awesome but I could see some possible sort of major QQ in pvp or wvw niche as it is 3 dischanters with alacrity would be pretty funny. or 2-3 swordsmen have potential for crazy burst. The only way I would personally see something like that happening is if it were pve only spvp and wvw would find some way to make it insane.
It’s all really water and earth they’re far to important when it comes to staying alive. Then D/D needs old nerfs possibly reverted mainly air so they can at least have better mobility for escaping
Please do explain what classes can actively stop this damage without using a utility or wep skill or popping a passive trait at sub % hp. The whole point of a power shatter Mesmer is to burst the kitten out of someone while CCed. Please give examples of the mitigated burst by other classes that makes it beyond difficult for a shatter mes to get damage on a target.
Also this argument about how thief is better in the power role is so over used by the entire community ele is the better healer rev is the better power class to use thief is only for decapping necros are to tanking condi is to strong etc etc.
Power shatter Mesmer bring their own special form of power damage in the form of extra bodies on the field and lock down power on top of it’s class skills and utility options the list goes on.
Just because it’s not the best option for mes doesn’t make it bad nor a niche build.
Did you really just say the part in bold? Lol.
As for the increase in damage mitigation then a simple look at the scrapper is a great example.
Hammer:
Extremely low cool down reflect and high damage (not applicable to power shatter)
Low cool down evade and tracking damage double leap finisher.
Medium cool down channel end block.Gyros:
Bulwark gyro is a better pDefender, follows you, instant cast, short cool down, halves damage you take with a great reflect bubble on tool belt.
Medic gyro is instant cast heal with a good protection uptime tool belt skill and water field for above mentioned leap finishers.
Stealth gyro to reveal you if you use stealth, to drop target to prevent counter burst.Traits:
Perfectly weighted for stab on evading attacks, gl with “bursting the kitten out of someone while CC’d” with high stab uptime.
Rapid regeneration for decent regen level tick and high regen and protection from other traits. Lots of super speed in the build too from…
Final salvo, yet more stability often on instant cast gyros and super speed for more regen and a lightening field to leap through to daze.
Impact savant makes CC last longer for you and less for enemies and is a minor.This is all without mentioning other synergies in other lines like protection injection for high protection uptime, hidden flask with HGH for elixir might stacking and the classic self regulating defences. The extra defence of scrapper also allows for high precision builds which give lots of sustain from bunker down too for more med kits.
Other elites got a lot of this too.
The OP should feel good for getting to legend using a non meta build which has the meta stacked against him. OP is probably better than the people he faced by quite a large margin too all things considered and should feel good about that.
All you did was lay out the strengths of 1 elite spec scrapper which everyone knows are currently if not the best all around class/elite spec. And no a lot of other elites don’t have that as well scrapper are literally a mix of everything that’s the eng profession in general they have no outright bad matchup . The point remains that shatter mes is not bad and the general QQ about variety and the lack of it is false.
Signet of water and the revive glyph are the worst just about everything else has a decent purpose even if its niche or could use improvement.
Thx for offering opinions. I’m still very interested in building such a “non-mainstream” healer. So….any more ideas about the status choice? Is concentration necessary for sustaining boons?(since Gallrock is running full cleric)
Thx again~No you really don’t need concentration. All boon duration that you’d want comes from food , runes and the herald trait line.
Magis is taken mostly on druid so that your toughness doesn’t mess up aggro on bosses where it matters. In our case you’ll mess up aggro anyways because of hardened foundations, so you might as well tank too (clerics also gives a 20% higher damage).
On invocation vs devastation devastation increases your personal DPS more and it also gives you assassins presence. Invocation can be taken if you already have assassins presence and haven’t capped might (shared empowerment, sigil of strength and rolling mists).
Zealots is really “meh” your damage won’t really be high and your healing will take a massive hit, it’s also expensive.Question, wouldn’t it be a good idea to take shrouded mists from invocation for more healing towards allies?
The condition for it is bad so in most cases no. To maximize healing output and boon upkeep you’ll want to swap on cooldown so you’ll rarely be above 50% energy. That is unless you don’t need to heal in the first place.
Something I’ve been wondering, you might know. To get the shrouded mists outgoing healing benefit do you need to be above 50 energy after you spend the energy on the skill that heals or is before you use it enough?
Shrouding Mists doesn’t work at all at 50 energy, it only works from 49 and 51. Outgoing healing is applied at start of the cast, before you spend energy, so you have to be >51 energy at the time of cast for bonus outgoing healing to apply.
So the +25% per target is that somewhat insanely strong if over the 50% energy threshold?
No, it’s really not. If you are running all the other outgoing healing traits it will only be a 10%~13% increase to your overall healing while active.
Outgoing healing unlike damage stacks additively.
And unlike everyone else we are full of outgoing healing traits.The per target has no meaning it’s just a normal 25% outgoing healing bonus while above 50%.
Thanks!
Thx for offering opinions. I’m still very interested in building such a “non-mainstream” healer. So….any more ideas about the status choice? Is concentration necessary for sustaining boons?(since Gallrock is running full cleric)
Thx again~No you really don’t need concentration. All boon duration that you’d want comes from food , runes and the herald trait line.
Magis is taken mostly on druid so that your toughness doesn’t mess up aggro on bosses where it matters. In our case you’ll mess up aggro anyways because of hardened foundations, so you might as well tank too (clerics also gives a 20% higher damage).
On invocation vs devastation devastation increases your personal DPS more and it also gives you assassins presence. Invocation can be taken if you already have assassins presence and haven’t capped might (shared empowerment, sigil of strength and rolling mists).
Zealots is really “meh” your damage won’t really be high and your healing will take a massive hit, it’s also expensive.Question, wouldn’t it be a good idea to take shrouded mists from invocation for more healing towards allies?
The condition for it is bad so in most cases no. To maximize healing output and boon upkeep you’ll want to swap on cooldown so you’ll rarely be above 50% energy. That is unless you don’t need to heal in the first place.
Something I’ve been wondering, you might know. To get the shrouded mists outgoing healing benefit do you need to be above 50 energy after you spend the energy on the skill that heals or is before you use it enough?
Shrouding Mists doesn’t work at all at 50 energy, it only works from 49 and 51. Outgoing healing is applied at start of the cast, before you spend energy, so you have to be >51 energy at the time of cast for bonus outgoing healing to apply.
So the +25% per target is that somewhat insanely strong if over the 50% energy threshold?
This is nice and grats op but it’s just sad to see ppl giving silly reasons to try and say shatter is bad nothing was nerfed for shatter other than mirror blade ( was needed) in the past and with the addition of chrono and shield imo its even better condi is simply safer to play and has more sustained survival along with other things but those being its key points. As for some saying high risk low reward that makes no sense when you can pretty much catch someone in a stunlock and blow them up high risk high reward.
If anything the most important part of info you gave out Op was playstyle far to many times ppl will just rush into fights without thinking of cds what your facing environmental awareness teammates the list can go on and on.
Ppl live and die by whats meta far to much to the point they don’t know how to switch in and out utility or entire builds based on what they’re up agasint.
Power shatter isn’t bad because it was nerfed, pre HoT it was pretty good. It’s bad because other classes got more defences and greater uptime on boons/damage reduction. Some classes can quite literally face tank your full damage mind wrack and have healed all that damage back by the time you get to use it again while still applying a lot of pressure on you.
You can still burst people down, especially if low and portal is the same function as even however a lot of classes can now mitigate your burst so much that you have to be a lot better than them. That’s without even mentioning thief and how it is just better in the power role.
Please do explain what classes can actively stop this damage without using a utility or wep skill or popping a passive trait at sub % hp. The whole point of a power shatter Mesmer is to burst the kitten out of someone while CCed. Please give examples of the mitigated burst by other classes that makes it beyond difficult for a shatter mes to get damage on a target.
Also this argument about how thief is better in the power role is so over used by the entire community ele is the better healer rev is the better power class to use thief is only for decapping necros are to tanking condi is to strong etc etc.
Power shatter Mesmer bring their own special form of power damage in the form of extra bodies on the field and lock down power on top of it’s class skills and utility options the list goes on.
Just because it’s not the best option for mes doesn’t make it bad nor a niche build.
No its not a l2p issue and yes hammer has more utility for staying alive condi has its blind on 3 in pp and immo/cripple on 5 but that’s about it also has bomb kit with a smoke field and p/ps 5 skill as its 5 skill. Both specs are stupidly close in dps play w/e one you want its nice to have both to be flexible though.