You should not talk about skill when you lack any understanding of gameplay and balance, on top of that you completely ignore basic principles of math.
You must be another one of those “heroes” who think geomancer’s defense is any different than a current ele speccing 30 in earth as you ofc don’t know that they’re removing stats from traitilines so I really don’t know how you of any others come to the conclusion that geomancer’s defense add anything in particular.
The elementalist is the only class that will retain the benefits of maxing a toughness line even before using any toughness based amulet this is your bone for the removal of EA from master take it or leave !
You and other wannabe PvPers completely ignore the concept of specialization vs versatility , one it’s not supposed to overtake the other like current d/d ele does; but I’m done explaining that, you and most other have this really thick skull..no words goes through it.
Nobody ever said that a d/d ele should not support or that they don’t deserve a defining mechanic, it’s just that EA is too strong to be the one…but that again is too kittening hard for you to get it
Seeing as you’ve been proven wrong many and many times by several people, I would say it’s probably you who does not understand the class nor gameplay, balance or math (check other threads where your math was proven wrong).
Yeah, ofc I don’t know you will no longer have the stats tied to trait lines (check other threads to prove yourself wrong). It will actually add something, which is 20% damage reduction within 600 range. However, you fail at math again. Current ele can only use 14 points, therefore the ele having 30 in earth will lack the survability somewhere else. So current meta spec will lose 20 toughness, but gain Geomancer’s defense. I don’t think the trait is good, nor it promotes skillful play, but you have been praising the changes in so many threads. If you want ele to have more skillful play, then I seriously don’t understand why you think the changes are good.
‘’Me and all the other wanna be pvpers’’ actually do understand the concept of ‘’specialization vs versatility’‘. It’s you who has been claiming that once d/d is out of meta, ele will have different specs to play. It has been explained to you that it does not work like this.
As proven in other threads you do not understand the concept of d/d ele, nor its gamplay or anything remotely involving d/d ele. You do not understand why d/d ele is losing team support or why it won’t be a pick in the future and you still keep saying what should be done about the spec. If you do not understand, then please do not try to balance the class yourself.
But then again you’re the kind of person who thinks that:
1. ER is a good heal with trickery thieves around
2. Stop, Drop and Roll is a good trait
3. d/d ele should be out of meta
4. Fresh air can compete with thieves and mesmers because it has healing ripple, soothing mist and one of the EA’s
The community has been asking for more options when it comes to ele and all classes in general. The changes won’t create many viable builds, as ele will be forced to trait into survability even more. Making EA a baseline (a selfish, nerfed version) would not be too strong and would actually create wider build diversity. It has been explained how this could work and why it wouldn’t be too strong to you several times, maybe go read it again.
And you know, if I was at the point when 90% of people on the forums disagree with me, I would revaluate what I write again, just a hint.
