Showing Posts For Laraley.7695:

Tone down overlords plz

in PvP

Posted by: Laraley.7695

Laraley.7695

You should not talk about skill when you lack any understanding of gameplay and balance, on top of that you completely ignore basic principles of math.

You must be another one of those “heroes” who think geomancer’s defense is any different than a current ele speccing 30 in earth as you ofc don’t know that they’re removing stats from traitilines so I really don’t know how you of any others come to the conclusion that geomancer’s defense add anything in particular.

The elementalist is the only class that will retain the benefits of maxing a toughness line even before using any toughness based amulet this is your bone for the removal of EA from master take it or leave !

You and other wannabe PvPers completely ignore the concept of specialization vs versatility , one it’s not supposed to overtake the other like current d/d ele does; but I’m done explaining that, you and most other have this really thick skull..no words goes through it.

Nobody ever said that a d/d ele should not support or that they don’t deserve a defining mechanic, it’s just that EA is too strong to be the one…but that again is too kittening hard for you to get it

Seeing as you’ve been proven wrong many and many times by several people, I would say it’s probably you who does not understand the class nor gameplay, balance or math (check other threads where your math was proven wrong).

Yeah, ofc I don’t know you will no longer have the stats tied to trait lines (check other threads to prove yourself wrong). It will actually add something, which is 20% damage reduction within 600 range. However, you fail at math again. Current ele can only use 14 points, therefore the ele having 30 in earth will lack the survability somewhere else. So current meta spec will lose 20 toughness, but gain Geomancer’s defense. I don’t think the trait is good, nor it promotes skillful play, but you have been praising the changes in so many threads. If you want ele to have more skillful play, then I seriously don’t understand why you think the changes are good.

‘’Me and all the other wanna be pvpers’’ actually do understand the concept of ‘’specialization vs versatility’‘. It’s you who has been claiming that once d/d is out of meta, ele will have different specs to play. It has been explained to you that it does not work like this.

As proven in other threads you do not understand the concept of d/d ele, nor its gamplay or anything remotely involving d/d ele. You do not understand why d/d ele is losing team support or why it won’t be a pick in the future and you still keep saying what should be done about the spec. If you do not understand, then please do not try to balance the class yourself.

But then again you’re the kind of person who thinks that:

1. ER is a good heal with trickery thieves around
2. Stop, Drop and Roll is a good trait
3. d/d ele should be out of meta
4. Fresh air can compete with thieves and mesmers because it has healing ripple, soothing mist and one of the EA’s

The community has been asking for more options when it comes to ele and all classes in general. The changes won’t create many viable builds, as ele will be forced to trait into survability even more. Making EA a baseline (a selfish, nerfed version) would not be too strong and would actually create wider build diversity. It has been explained how this could work and why it wouldn’t be too strong to you several times, maybe go read it again.

And you know, if I was at the point when 90% of people on the forums disagree with me, I would revaluate what I write again, just a hint.

Tone down overlords plz

in PvP

Posted by: Laraley.7695

Laraley.7695

People defending slick shoes and instant cast over-charge shot are BAD at landing reasonable cast times. ANET should not be balancing on making bad play viable.

One of those things need to get nerfed, period. Learn to play, get better at landing reasonable skills so that if slick shoes/overcharge gets nerfed properly then it would still be useful, stop defending cheese just because your mechanics are low. Frame-eater slick shoes is NOT BALANCED specially when vampirism runes exist.

If they’re going to keep the “frame-eater” part of slick shoes, then at least lets start by making the OIL SLICK utility into THE stun break instead of the tool belt skill as an immediate fix. CC should counter engi, but right now? You don’t even need to land 1200 range grenades because of how forgiving 23 second + reset stun break is on Engi with vampirism and 16-20 second gear shield. It takes no skill.

P.S Not only slick shoes deserves a nerf.
Shoutbow, D/D ele, Cele Engi, all specifically needs nerfs specially with what they shown on the specializations.

I can agree with on d/d ele requiring nerfs, the passive elements of the ..elementalist should be reduced or removed in favour of far stronger active defenses that benefit wise and skillful gameplay.

The major problem of slick shoe is the revamped stability which now is not enough to counter these multiple sources of CC, maybe they should give some small buffs to stability

Lol, says you who thinks that the changes they’re making are good. Because losing EA’s for Geomancer’s defense will require much skillful play.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The new might on cantrip with reg/vigo on cantrip and removing condition on reg ele should never have a condition on them longer then 1/2 of a sec lol. 60660 d/d ele or even staff ele should be mostly unstoppable by any type of chill.

If you go 60660, then you have one condition cleanse on each utility, which are on pretty high cooldown and water 5. Also you might take soothing ice, but thats random and you don’t know what it’s going to remove. It’s really not more cleanse than what ele has now.

You have 4 to 5 base line if they add in the cantrip heal / elite that 2 more and if you count the fire one beyond its passive effect that 3 more. The reg on crit is 1 too. So you will have about 7 ish in a 30 sec window maybe more.

Okay, what?
4 to 5 baseline? Since when?
You seriously cannot count elite when no one uses elemental.

Its 4 if you use 3 cantrip in your bar and use the passive cantrip from 4 in fire then its 3 more from that passive. You can get one more from passive EoA this is where the 4-5 base line comes from at least from cantrips. The added note is that they may be making a heal a cantrip and an eliet. Then you get the get reg every time your crit on a 10 sec cd for another condition removal. Just going 6 in water is a very powerful anty condition line Fire line give you one “ok” removal and Earth give you one “bad” removal if you go that way and one “good” temp. hard counter.

Oh, you don’t know what a baseline is, that explains it.

Let’s count together, what ele will have when going 60660:

1. Burning Fire, which cleanses 3 conditions, will be probably on 40 (?) cd and is passive, might be wasted on one stack of bleeding, cripple..etc. Also, it’s bugged and does not count as a cantrip.
2. One condition removal on 60 sec. (Armour of earth)
3. Two on 32 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)

What ele has now:
1. One for attuning to water 9 sec cd (Elemental Attunement)
2. One condition removal on 75 sec. (Armour of earth)
3. Two on 40 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)
5. One for dodging in Water 9 sec cd (Evasive Arcana)

So yeah, your new awesome cleanse build has less removal than the current d/d ele.

The cd for all cantrips will be -20% becuse of them combining reg/vigor on cantrip and -20% so your numbers are a bit off. Also 4 in earth gives you -33% movement effects.
Are you talking about befor the update or after the update becuse you cant have both dodging in water and swamping to water to removing conditions so its one or the other.

Yeah, that’s included there. Notice the difference in cooldowns, but they’re still pretty high and I’m talking now, hence why there is ‘’what ele has now’‘. I already said why Geomancer’s training is not great.

Well if your going off of what ele has now you cant have -20% cdr to cantrips and reg on crit hit. The cdr is far better then just 1 reg every 10 sec most of the time. Also your only working with 14 points now but you get 18 points (well 9 that works out to the old 18) after the update changing things. Mostly that you can get an cantrip burning fire and still go all the way in water and earth / ar if you wanted.

Please, read the post again and notice I included the cooldown reduction in the future spec and didn’t do it in the current spec. I was working with 18 points, not 14.

Predictions on Elementalist

in Elementalist

Posted by: Laraley.7695

Laraley.7695

After seeing dragonhunter (worst name ever) and now reaper, i’m betting that Tempest will add a 5th attunement, arcane maybe?

The name also strongly implies something to do with storms, so could be wildly wrong there.

Not super fussed about what the utility type is, Anet seem determined to keep cantrips as the only reasonable utility choice.

That would mean designing 15 (old weapons) + 15 (sword most likely) new skills, I doubt that will happen.

Not necessarily, they could just be 5 “tempest” skills in the arcane attunement, not tied to weapon.

Also your maths are off, even if they kept the current convention it would be 5 staff, 5 trident, 3 sceptre, 3 sword, 3 dagger MH + 2 dagger OH + 2 focus == 23 skills, of which only half need to be any good, the rest can be filler, just like current Ele ;-)

My math is correct:

3 dagger mainhand
2 dagger offhand
5 staff
3 scepter
2 focus
=15
3 sword fire
3 sword air
3 sword water
3 sword earth
3 sword tempest
=15
>> 30
They can’t give you sword without creating skills for current attunements, unless ele will be played completely different and it won’t have acess to any of the current attunements with the spec.

I didn’t count underwater weapons because they’re so insignificant, I didn’t think about it and they hardly have to balance them.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I’m gonna say this once again. You have some idea in your head that all these things are viable and how they should be because of some logic. That’s not how it works at all. At the moment d/d ele is the only spec that is viable in high tier pvp, while staff is left behind. While it might have a bit more support, overall the spec is worse, that’s why d/d ele is picked up by most elementalists.

I have to disagree with you on this in that staff is really close to dd in terms of effectiveness and is used frequently in the esl weeklies. Staff has better team healing/cleansing, is even harder to kill, has at least some decap potential and is just a better group fighter, at the downside is it loses burst mobility focused damage, and can only really stalemate 1v1 (but is even more unkillable in that situation). The issue is that both weapons use 0/0/2/6/6 with just two minor traits switched. This is where ele is pigeon holed at the moment, not with the weapon but with the traits.

I wouldn’t say it’s used frequently. What I’ve seen most eles are d/d. I agree with you that staff has better healing and cleansing, but staff eles have issues with the healing skill. You either take ER and get interrupted lots if a thief/mesmer/necro is around or you take signet and have less heals due to longer cast times. I find the major problem with staff eles that they lack the ability to take 1v1’s unlike d/d ele. You probably won’t get killed, but you’re not going to kill many people either.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The new might on cantrip with reg/vigo on cantrip and removing condition on reg ele should never have a condition on them longer then 1/2 of a sec lol. 60660 d/d ele or even staff ele should be mostly unstoppable by any type of chill.

If you go 60660, then you have one condition cleanse on each utility, which are on pretty high cooldown and water 5. Also you might take soothing ice, but thats random and you don’t know what it’s going to remove. It’s really not more cleanse than what ele has now.

You have 4 to 5 base line if they add in the cantrip heal / elite that 2 more and if you count the fire one beyond its passive effect that 3 more. The reg on crit is 1 too. So you will have about 7 ish in a 30 sec window maybe more.

Okay, what?
4 to 5 baseline? Since when?
You seriously cannot count elite when no one uses elemental.

Its 4 if you use 3 cantrip in your bar and use the passive cantrip from 4 in fire then its 3 more from that passive. You can get one more from passive EoA this is where the 4-5 base line comes from at least from cantrips. The added note is that they may be making a heal a cantrip and an eliet. Then you get the get reg every time your crit on a 10 sec cd for another condition removal. Just going 6 in water is a very powerful anty condition line Fire line give you one “ok” removal and Earth give you one “bad” removal if you go that way and one “good” temp. hard counter.

Oh, you don’t know what a baseline is, that explains it.

Let’s count together, what ele will have when going 60660:

1. Burning Fire, which cleanses 3 conditions, will be probably on 40 (?) cd and is passive, might be wasted on one stack of bleeding, cripple..etc. Also, it’s bugged and does not count as a cantrip.
2. One condition removal on 60 sec. (Armour of earth)
3. Two on 32 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)

What ele has now:
1. One for attuning to water 9 sec cd (Elemental Attunement)
2. One condition removal on 75 sec. (Armour of earth)
3. Two on 40 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)
5. One for dodging in Water 9 sec cd (Evasive Arcana)

So yeah, your new awesome cleanse build has less removal than the current d/d ele.

The cd for all cantrips will be -20% becuse of them combining reg/vigor on cantrip and -20% so your numbers are a bit off. Also 4 in earth gives you -33% movement effects.
Are you talking about befor the update or after the update becuse you cant have both dodging in water and swamping to water to removing conditions so its one or the other.

Yeah, that’s included there. Notice the difference in cooldowns, but they’re still pretty high and I’m talking now, hence why there is ‘’what ele has now’‘. I already said why Geomancer’s training is not great.

http://wiki.guildwars2.com/wiki/Ether_Renewal use this ..or you may want to learn staff …the more you know.

http://www.buttcoinfoundation.org/wp-content/uploads/2014/12/Cool-Guy-With-Glasses-Got-Swag.gif

Yes, I’ll use the heal that will get interrupted each time I try to cast it…

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The new might on cantrip with reg/vigo on cantrip and removing condition on reg ele should never have a condition on them longer then 1/2 of a sec lol. 60660 d/d ele or even staff ele should be mostly unstoppable by any type of chill.

If you go 60660, then you have one condition cleanse on each utility, which are on pretty high cooldown and water 5. Also you might take soothing ice, but thats random and you don’t know what it’s going to remove. It’s really not more cleanse than what ele has now.

You have 4 to 5 base line if they add in the cantrip heal / elite that 2 more and if you count the fire one beyond its passive effect that 3 more. The reg on crit is 1 too. So you will have about 7 ish in a 30 sec window maybe more.

Okay, what?
4 to 5 baseline? Since when?
You seriously cannot count elite when no one uses elemental.

Its 4 if you use 3 cantrip in your bar and use the passive cantrip from 4 in fire then its 3 more from that passive. You can get one more from passive EoA this is where the 4-5 base line comes from at least from cantrips. The added note is that they may be making a heal a cantrip and an eliet. Then you get the get reg every time your crit on a 10 sec cd for another condition removal. Just going 6 in water is a very powerful anty condition line Fire line give you one “ok” removal and Earth give you one “bad” removal if you go that way and one “good” temp. hard counter.

Oh, you don’t know what a baseline is, that explains it.

Let’s count together, what ele will have when going 60660:

1. Burning Fire, which cleanses 3 conditions, will be probably on 40 (?) cd and is passive, might be wasted on one stack of bleeding, cripple..etc. Also, it’s bugged and does not count as a cantrip.
2. One condition removal on 60 sec. (Armour of earth)
3. Two on 32 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)

What ele has now:
1. One for attuning to water 9 sec cd (Elemental Attunement)
2. One condition removal on 75 sec. (Armour of earth)
3. Two on 40 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)
5. One for dodging in Water 9 sec cd (Evasive Arcana)

So yeah, your new awesome cleanse build has less removal than the current d/d ele.

The cd for all cantrips will be -20% becuse of them combining reg/vigor on cantrip and -20% so your numbers are a bit off. Also 4 in earth gives you -33% movement effects.
Are you talking about befor the update or after the update becuse you cant have both dodging in water and swamping to water to removing conditions so its one or the other.

Yeah, that’s included there. Notice the difference in cooldowns, but they’re still pretty high and I’m talking now, hence why there is ‘’what ele has now’‘. I already said why Geomancer’s training is not great.

Predictions on Elementalist

in Elementalist

Posted by: Laraley.7695

Laraley.7695

After seeing dragonhunter (worst name ever) and now reaper, i’m betting that Tempest will add a 5th attunement, arcane maybe?

The name also strongly implies something to do with storms, so could be wildly wrong there.

Not super fussed about what the utility type is, Anet seem determined to keep cantrips as the only reasonable utility choice.

That would mean designing 15 (old weapons) + 15 (sword most likely) new skills, I doubt that will happen.

Predictions on Elementalist

in Elementalist

Posted by: Laraley.7695

Laraley.7695

1. Losing Air training
2. Moving Bolt to the heart to GM.

In numbers there might be more buffs, but these were important for fresh air. So yeah, it’s really not a buff since fresh air was the only spec using this line in pvp.

While bolt to the heart change hurts dps, air training isn’t that much dps for fresh-air, as the CD reduction of air helps you get more lightning procs (as well as the added access to the defensive skills).

Still just adding 10% crit. damage (150 ferocity) isn’t even as much as increasing the damage on critical hits by 10% (as 1.1*1.5 > 1*(1.5+0.1)).

How is 10% more damage in air not dps for ele? Of course it is.

Constantly matched up with high ranks?

in PvP

Posted by: Laraley.7695

Laraley.7695

Can people finally stop saying how rank means nothing? Obviously it’s an indicator of experience, it’s not really a good one, but if someone who plays pvp for two weeks tells you he’s been matched with r80’s, it’s not okay either.

My first Fresh Air Ele PvP Match

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I liked the vid!

I like S/D as well on the same spec when I do SPvP. Run into some serious issues with Longbow Rangers for sure though but always some counter.

Thanks! What would you consider the counnter to fresh air ele’s?
For SD im guessing anything with range…. for SF maybe SD teef?

It depends. With a thief it can go both ways, since the burst is unavoidable, but general counters are med guard, shoutbows, d/d eles, cele engis, heavy condition builds…They will just outsustain you.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The new might on cantrip with reg/vigo on cantrip and removing condition on reg ele should never have a condition on them longer then 1/2 of a sec lol. 60660 d/d ele or even staff ele should be mostly unstoppable by any type of chill.

If you go 60660, then you have one condition cleanse on each utility, which are on pretty high cooldown and water 5. Also you might take soothing ice, but thats random and you don’t know what it’s going to remove. It’s really not more cleanse than what ele has now.

You have 4 to 5 base line if they add in the cantrip heal / elite that 2 more and if you count the fire one beyond its passive effect that 3 more. The reg on crit is 1 too. So you will have about 7 ish in a 30 sec window maybe more.

Okay, what?
4 to 5 baseline? Since when?
You seriously cannot count elite when no one uses elemental.

Its 4 if you use 3 cantrip in your bar and use the passive cantrip from 4 in fire then its 3 more from that passive. You can get one more from passive EoA this is where the 4-5 base line comes from at least from cantrips. The added note is that they may be making a heal a cantrip and an eliet. Then you get the get reg every time your crit on a 10 sec cd for another condition removal. Just going 6 in water is a very powerful anty condition line Fire line give you one “ok” removal and Earth give you one “bad” removal if you go that way and one “good” temp. hard counter.

Oh, you don’t know what a baseline is, that explains it.

Let’s count together, what ele will have when going 60660:

1. Burning Fire, which cleanses 3 conditions, will be probably on 40 (?) cd and is passive, might be wasted on one stack of bleeding, cripple..etc. Also, it’s bugged and does not count as a cantrip.
2. One condition removal on 60 sec. (Armour of earth)
3. Two on 32 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)

What ele has now:
1. One for attuning to water 9 sec cd (Elemental Attunement)
2. One condition removal on 75 sec. (Armour of earth)
3. Two on 40 second cooldown (LF and Cleansing Fire)
4. One on 10 sec cd (Soothing Ice)
5. One for dodging in Water 9 sec cd (Evasive Arcana)

So yeah, your new awesome cleanse build has less removal than the current d/d ele.

(edited by Laraley.7695)

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The new might on cantrip with reg/vigo on cantrip and removing condition on reg ele should never have a condition on them longer then 1/2 of a sec lol. 60660 d/d ele or even staff ele should be mostly unstoppable by any type of chill.

If you go 60660, then you have one condition cleanse on each utility, which are on pretty high cooldown and water 5. Also you might take soothing ice, but thats random and you don’t know what it’s going to remove. It’s really not more cleanse than what ele has now.

You have 4 to 5 base line if they add in the cantrip heal / elite that 2 more and if you count the fire one beyond its passive effect that 3 more. The reg on crit is 1 too. So you will have about 7 ish in a 30 sec window maybe more.

Okay, what?
4 to 5 baseline? Since when?
You seriously cannot count elite when no one uses elemental.

How bout we revamp this now?

in PvP

Posted by: Laraley.7695

Laraley.7695

1. Ele has the lowest armour and hp, hence why it can’t take as many hits as a warrior for example. It has lots of healing, yes and can have access to protection, but that doesn’t change the fact that by default ele cannot facetank damage. Ele doesn’t have as many ways to get away as for example thief. There is a difference between having the lowest hp and having the lowest hp AND armour.

2. That is not true again, because ele has its condi removal in attunements. Obviously d/d ele has removal on catrips, too but those are long cd’s and I don’t think it’s great that the class will be forced into one utility type again.

3. Have you played ele? Most of the time you’ll have water and earth on cooldown during a fight, because you want to gain their benefits from those. You don’t want to spend lots time in water and earth, because the benefits activate on attuning to them, eventually dodging in them. Even if you have water on a few seconds cooldown and then get chilled, it can be pretty deadly.

It might not be such a problem for a d/d ele, but then again can ele really not have a different spec viable? It’s not okay it’s the only class that gets affected by chill so much. Everyone who plays it knows how difficult it can be to deal with chill and ele shouldn’t be forced to play certain stuff just to deal with one condition under a flawed design.

1. I don’t deny what you are saying here, what I deny is that it is a valid reason to say chill needs to be nerfed on how it affects eles.

2. While I also don’t agree with anything forcing a class into a certain build, this still assumes that you have someone semi-dedicating the use of chill on you, or that they have a build that focuses on using chill. Which once again, most classes can’t keep chill sustained at all.

3. Yes, I have played ele. Yes those are on cd more than anything else, I was talking averages, and if you are chilled and lost just a bit of your cd speed then either auto-attack or leave/reposition yourself.

All of the points that you have brought up are technically correct, but are being exaggerated in their effectiveness/viability, imo. Mountain out of a Molehill sort of thing.

1. Never once I said it needs to be nerfed. I said ele should be affected as much as other classes, not more.

2. Thats true. However, with Reaper that will change. It seems to have lots procs, which will be difficult to avoid. Plus Chill of Death + traiting chill for damage seems a tad too strong.

3. It has nothing to do how to deal with chill. Again, ele shouldn’t be punished by chill more than other classes.

If you played ele a lot, you would know getting chilled can basically kill you.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The new might on cantrip with reg/vigo on cantrip and removing condition on reg ele should never have a condition on them longer then 1/2 of a sec lol. 60660 d/d ele or even staff ele should be mostly unstoppable by any type of chill.

If you go 60660, then you have one condition cleanse on each utility, which are on pretty high cooldown and water 5. Also you might take soothing ice, but thats random and you don’t know what it’s going to remove. It’s really not more cleanse than what ele has now.

Better to have celestial gears or armor?

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Well, I wouldn’t recommend using full celestial on ele outside of pvp. I would go with zerker armour and get more sets of trinkets that will adjust your stats as you need.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

What I don’t understand is why people so hell bent on keeping an ele on a point soaking dmg, the weapon set itself shows no indication of being a point holder build.

Ele not supposed to be the main support with D/D, the build supposed to be a duellist build with some spare team support and we should keep it as it is, people must stop pushing this “support” down its throat.

Support is supposed to come from skills mainly not from traits, this should be something people have to realize already, our main support weapon is staff not d/d.

Major support options on d/d can be a double edged sword because you give devs a reason to nerf the duellist part of the weapon set, people go d/d and not staff because of the lack of strong duellist options for the latter, making the weapon set a liability for the team if not prepared.

You people must understand that the community will never accept a build that is strong both in duels and support, they will keep asking for nerfs…and the devs will only oblige, trust me.

The current d/d may fall out of meta in conquest but…other game mode options are coming where d/d may prove to be useful again, the spec is still fun to use in wvw.

If the duellist part of the ele get nerfed further…then really bb guys.

What this class needs is ; DAMAGE , that is applied without impossible to overcome risks

I’m gonna say this once again. You have some idea in your head that all these things are viable and how they should be because of some logic. That’s not how it works at all. At the moment d/d ele is the only spec that is viable in high tier pvp, while staff is left behind. While it might have a bit more support, overall the spec is worse, that’s why d/d ele is picked up by most elementalists.

There is no ‘’d/d should be this and that’‘. It works this way, because currently it’s the best way to use it like this.

It’s a team game, that’s why people pick that classes that have utilities to support allies. In this current meta if you want to run a bruiser, you have be both:

1. Capable of supporting allies
2. Capable of taking 1v1’s

This is the reason why staff ele, cleric ele, support guard etc. are not in the meta. While the support of the bruisers currently in meta might be lower, they make it up by the fact they can also deal some damage unlike those true bunkers. That has nothing to do with elementalist, it’s just how pvp is at the moment. While this meta will still go on and d/d will no longer be viable due to loss of support, it will be replaced. And it won’t be replaced by any of the true bunkers, because again those are not capable of those two things shoutbow is. It’s simple as that.

The fact d/d ele will fall out of meta doesn’t mean there will be something else viable. If you think that when people stop playing d/d ele and just replace them by staff, you are really naive. Staff is just a worse option for ele, that’s why very little people play it.

No one wants or needs bunkers that are not able to support allies or bunkers that are able to support allies but not deal damage and that’s what’s happening to d/d ele.

And for the damage part. If tempest is not insanely good, then fresh air will remain being a medicore build that won’t be used in any serious pvp. It’s still going to be worse than thief and mesmer. And no having tiny bit of support won’t help that because you have to take some support characters, who are also able to hold points, which fresh air isn’t. You want utilities like stealth, portal, moa, interrupts and boon hate, because the rest is dealt with by bruisers.

People pick d/d over staff because of the 1vs1 capabilities, those dueling capabilities would get decreased further if the support options would remain as strong as now.

Soon d/d will be a strong 1vs1 with low support and staff will be a strong support but poor 1vs1, but you still think that the community would allow a strong 1vs1 build with strong support…and you call me naive, kk.

And that’s exactly what I said. Staff is not capable of doing both of the things d/d ele and shoutbow is. Dude, shoutbow can take 1v1’s AND support, which is better than the d/d ele one. So yeah, it has been allowed. Unless you want both of these specs out of meta and be replaced by cleric eles and guards, because that was so much fun.

Question is…why don’t you play shoutbow at this point? It’d be faster than asking for ele to become shoutbow 2.0

No one is asking for ele to become shoutbow 2.0. You really do not understand the class at all, this is pretty sad.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

What I don’t understand is why people so hell bent on keeping an ele on a point soaking dmg, the weapon set itself shows no indication of being a point holder build.

Ele not supposed to be the main support with D/D, the build supposed to be a duellist build with some spare team support and we should keep it as it is, people must stop pushing this “support” down its throat.

Support is supposed to come from skills mainly not from traits, this should be something people have to realize already, our main support weapon is staff not d/d.

Major support options on d/d can be a double edged sword because you give devs a reason to nerf the duellist part of the weapon set, people go d/d and not staff because of the lack of strong duellist options for the latter, making the weapon set a liability for the team if not prepared.

You people must understand that the community will never accept a build that is strong both in duels and support, they will keep asking for nerfs…and the devs will only oblige, trust me.

The current d/d may fall out of meta in conquest but…other game mode options are coming where d/d may prove to be useful again, the spec is still fun to use in wvw.

If the duellist part of the ele get nerfed further…then really bb guys.

What this class needs is ; DAMAGE , that is applied without impossible to overcome risks

I’m gonna say this once again. You have some idea in your head that all these things are viable and how they should be because of some logic. That’s not how it works at all. At the moment d/d ele is the only spec that is viable in high tier pvp, while staff is left behind. While it might have a bit more support, overall the spec is worse, that’s why d/d ele is picked up by most elementalists.

There is no ‘’d/d should be this and that’‘. It works this way, because currently it’s the best way to use it like this.

It’s a team game, that’s why people pick that classes that have utilities to support allies. In this current meta if you want to run a bruiser, you have be both:

1. Capable of supporting allies
2. Capable of taking 1v1’s

This is the reason why staff ele, cleric ele, support guard etc. are not in the meta. While the support of the bruisers currently in meta might be lower, they make it up by the fact they can also deal some damage unlike those true bunkers. That has nothing to do with elementalist, it’s just how pvp is at the moment. While this meta will still go on and d/d will no longer be viable due to loss of support, it will be replaced. And it won’t be replaced by any of the true bunkers, because again those are not capable of those two things shoutbow is. It’s simple as that.

The fact d/d ele will fall out of meta doesn’t mean there will be something else viable. If you think that when people stop playing d/d ele and just replace them by staff, you are really naive. Staff is just a worse option for ele, that’s why very little people play it.

No one wants or needs bunkers that are not able to support allies or bunkers that are able to support allies but not deal damage and that’s what’s happening to d/d ele.

And for the damage part. If tempest is not insanely good, then fresh air will remain being a medicore build that won’t be used in any serious pvp. It’s still going to be worse than thief and mesmer. And no having tiny bit of support won’t help that because you have to take some support characters, who are also able to hold points, which fresh air isn’t. You want utilities like stealth, portal, moa, interrupts and boon hate, because the rest is dealt with by bruisers.

People pick d/d over staff because of the 1vs1 capabilities, those dueling capabilities would get decreased further if the support options would remain as strong as now.

Soon d/d will be a strong 1vs1 with low support and staff will be a strong support but poor 1vs1, but you still think that the community would allow a strong 1vs1 build with strong support…and you call me naive, kk.

And that’s exactly what I said. Staff is not capable of doing both of the things d/d ele and shoutbow is. Dude, shoutbow can take 1v1’s AND support, which is better than the d/d ele one. So yeah, it has been allowed. Unless you want both of these specs out of meta and be replaced by cleric eles and guards, because that was so much fun.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

To finish, after the change a bruiser ele will trait for 6 arcana I believe, that’s 8s CD on attunement, a chill application ( 66%) will bring the CD of attunement on 13s CD(base attunement now with no points in arcana), nothing as devastating as current chill where the CD of attunement CD goes up to 18s.

We’re giving too much credit to reaper, it hits hard…but it’s slow like GS ranger, luckily they can’t dush/rush like warrior GS

I don’t think I’ve ever been chilled long enough in a controlled environment to test it, but the wiki mentions chill reducing the recharge rate of skills by 66%, not increasing their cooldown by 66% like the tooltip states.

This means that something would take three times as long to recharge, when chilled for the entire duration.

Yes, you’re right about that. So for 3 seconds of chill, your cooldowns will be decreased by 1 second.

That would be a boon then.

No, it would not. For 3 seconds without chill, your cooldowns shoul be decreased by three seconds. However, if you have chill for 3 seconds, your cooldowns will be decreased by 1 second. How is that a boon?

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

What I don’t understand is why people so hell bent on keeping an ele on a point soaking dmg, the weapon set itself shows no indication of being a point holder build.

Ele not supposed to be the main support with D/D, the build supposed to be a duellist build with some spare team support and we should keep it as it is, people must stop pushing this “support” down its throat.

Support is supposed to come from skills mainly not from traits, this should be something people have to realize already, our main support weapon is staff not d/d.

Major support options on d/d can be a double edged sword because you give devs a reason to nerf the duellist part of the weapon set, people go d/d and not staff because of the lack of strong duellist options for the latter, making the weapon set a liability for the team if not prepared.

You people must understand that the community will never accept a build that is strong both in duels and support, they will keep asking for nerfs…and the devs will only oblige, trust me.

The current d/d may fall out of meta in conquest but…other game mode options are coming where d/d may prove to be useful again, the spec is still fun to use in wvw.

If the duellist part of the ele get nerfed further…then really bb guys.

What this class needs is ; DAMAGE , that is applied without impossible to overcome risks

I’m gonna say this once again. You have some idea in your head that all these things are viable and how they should be because of some logic. That’s not how it works at all. At the moment d/d ele is the only spec that is viable in high tier pvp, while staff is left behind. While it might have a bit more support, overall the spec is worse, that’s why d/d ele is picked up by most elementalists.

There is no ‘’d/d should be this and that’‘. It works this way, because currently it’s the best way to use it like this.

It’s a team game, that’s why people pick that classes that have utilities to support allies. In this current meta if you want to run a bruiser, you have be both:

1. Capable of supporting allies
2. Capable of taking 1v1’s

This is the reason why staff ele, cleric ele, support guard etc. are not in the meta. While the support of the bruisers currently in meta might be lower, they make it up by the fact they can also deal some damage unlike those true bunkers. That has nothing to do with elementalist, it’s just how pvp is at the moment. While this meta will still go on and d/d will no longer be viable due to loss of support, it will be replaced. And it won’t be replaced by any of the true bunkers, because again those are not capable of those two things shoutbow is. It’s simple as that.

The fact d/d ele will fall out of meta doesn’t mean there will be something else viable. If you think that when people stop playing d/d ele and just replace them by staff, you are really naive. Staff is just a worse option for ele, that’s why very little people play it.

No one wants or needs bunkers that are not able to support allies or bunkers that are able to support allies but not deal damage and that’s what’s happening to d/d ele.

And for the damage part. If tempest is not insanely good, then fresh air will remain being a medicore build that won’t be used in any serious pvp. It’s still going to be worse than thief and mesmer. And no having tiny bit of support won’t help that because you have to take some support characters, who are also able to hold points, which fresh air isn’t. You want utilities like stealth, portal, moa, interrupts and boon hate, because the rest is dealt with by bruisers.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

To finish, after the change a bruiser ele will trait for 6 arcana I believe, that’s 8s CD on attunement, a chill application ( 66%) will bring the CD of attunement on 13s CD(base attunement now with no points in arcana), nothing as devastating as current chill where the CD of attunement CD goes up to 18s.

We’re giving too much credit to reaper, it hits hard…but it’s slow like GS ranger, luckily they can’t dush/rush like warrior GS

I don’t think I’ve ever been chilled long enough in a controlled environment to test it, but the wiki mentions chill reducing the recharge rate of skills by 66%, not increasing their cooldown by 66% like the tooltip states.

This means that something would take three times as long to recharge, when chilled for the entire duration.

Yes, you’re right about that. So for 3 seconds of chill, your cooldowns will be decreased by 1 second.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The 4s chill will be reduced without doubt, people would reach 100% duration otherwise, too powerful to be left as it is..but in the end yeah prepare to be quick on that dodge button, loads of pressure will be necessary to push the reaper on the defensive

I don’t think ele will be even able to face it in small fights, the chill is pretty deadly and it seems there will be lots instant procs that chill, too.

Bruiser ele will get rekt by high chill uptime, this is true.

Burst ele won’t have any problem, but scepter isn’t exactly great as you know.

Also, it’s ridiculous if you combine it with Chill of Death if you trait chill for damage. It’ll be basically procs procs procs and more procs.

Welcome to the future of GW2

Bruiser build will have -53% chill/cripple/immobilize duration, then add double condi removal every10s or chill removed on dodge every 10s, then add cantrip condi removal.

It won’t be an easy fight, but far far from impossible I believe, bruiser ele will also be able to use stone heart to negate chill on crit traits

To finish, after the change a bruiser ele will trait for 6 arcana I believe, that’s 8s CD on attunement, a chill application ( 66%) will bring the CD of attunement on 13s CD(base attunement now with no points in arcana), nothing as devastating as current chill where the CD of attunement CD goes up to 18s.

We’re giving too much credit to reaper, it hits hard…but it’s slow like GS ranger, luckily they can’t dush/rush like warrior GS

That’s great but if you take Geomancer’s training instead of Rock Solid, there is seriously no reason to take d/d ele instead of shoutbow. It has to trait more and more for survability and losing so much team support, you might as way take something else. With the loss of Evasive Arcana, the issues are even stronger.

If you’re facing a team with 2-3 reapers, there is no reason no to take Geomancer’s Training, but against a single reaper there is really no need to do that, you can just rely on team support and avoid hard to win fights, just rotate, you’re not supposed to wine every fight.

The current shoutbow will suffer against reapers, so much chill that their warhorn skills won’t be enough after a while and they won’t be able to outsustain the inc dmg forever

http://dulfy.net/2015/05/15/gw2-reaper-necromancer-elite-specialization-livestream-notes/

Shoutbow will still have less issues than d/d ele. So yeah, this might be another reason why you wouldn’t take ele on your team. The loss of team support was bad enough, chill everywhere and million procs is a bit too much, I would say.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The 4s chill will be reduced without doubt, people would reach 100% duration otherwise, too powerful to be left as it is..but in the end yeah prepare to be quick on that dodge button, loads of pressure will be necessary to push the reaper on the defensive

I don’t think ele will be even able to face it in small fights, the chill is pretty deadly and it seems there will be lots instant procs that chill, too.

Bruiser ele will get rekt by high chill uptime, this is true.

Burst ele won’t have any problem, but scepter isn’t exactly great as you know.

Also, it’s ridiculous if you combine it with Chill of Death if you trait chill for damage. It’ll be basically procs procs procs and more procs.

Welcome to the future of GW2

Bruiser build will have -53% chill/cripple/immobilize duration, then add double condi removal every10s or chill removed on dodge every 10s, then add cantrip condi removal.

It won’t be an easy fight, but far far from impossible I believe, bruiser ele will also be able to use stone heart to negate chill on crit traits

To finish, after the change a bruiser ele will trait for 6 arcana I believe, that’s 8s CD on attunement, a chill application ( 66%) will bring the CD of attunement on 13s CD(base attunement now with no points in arcana), nothing as devastating as current chill where the CD of attunement CD goes up to 18s.

We’re giving too much credit to reaper, it hits hard…but it’s slow like GS ranger, luckily they can’t dush/rush like warrior GS

That’s great but if you take Geomancer’s training instead of Rock Solid, there is seriously no reason to take d/d ele instead of shoutbow. It has to trait more and more for survability and losing so much team support, you might as way take something else. With the loss of Evasive Arcana, the issues are even stronger.

How bout we revamp this now?

in PvP

Posted by: Laraley.7695

Laraley.7695

Or how about ele is not the only class that has its weapon swap affected by chill?

It goes both ways, you know.

Yea sounds fair to me..

But ele’s do have twice as many skills to use, so unless they are using primarily 2 attunements only during chill duration, it doesn’t have much of an impact. But maybe I’m wrong here…

Chill is one of the worst conditions for ele, because:

1. It affects your movement speed, which is pretty bad for a class that has lower hp and armour and cannot really just eat all the damage
2. Ele cannot cleanse chill if he’s currently in a different attunement that doesn’t provide chill.
3. Ele moves through attunement the whole duration of a fight, chill will affect the cooldown of all attunements, hence ele might find himself to be stuck in one.
4. Ele has already long cooldowns to balance the access to more skills than usually.

So yes, ele is affected by chill the most.

1. Does not apply here because movement affects all classes, the same logic would imply a need of reduction in cripple and immob effects on low HP pool classes

2. If this is a problem then a) too susceptible to conditions and should avoid condi classes at all costs or b) may be wasting valuable condi cleanses

3. Ok time for some math.

If an ele is untraited (shorter cd/fresh air) for attunement recharge, and has absolutely no chill on and we assume constant attunement swapping, then the elementalist will have an average of 3.25 seconds in each attunement and for which 1.625 seconds the ele can’t swap attunements. This means that if the elementalist was chilled for 39 seconds straight with no cleanses or chaining a chill after a cleanse, then they must spend 9.75 seconds in each attunement in which 4.875 seconds the ele can’t swap. So if perma-chill were a viable build option, then I can see cause for concern.

However, if an elementalist leaves themselves in a position where they can be chilled for 39 seconds straight without cleansing it, then either 1) they need to rethink their build because there is an obvious condition susceptibility, 2) rethink their playstyle with the current build, i.e. avoid condi pressure or don’t fight a prolonged fight with a necro/engi, or 3) consider bringing some extra condi cleanse through a utility if you feel that you have all-da-chills-all-da-time.

4) I agree with this, but once again, for chill to be a problem with cooldowns, it has to be sustained chill application. Normally cooldowns are the least of your concern while chilled because you lose most of your mobiliy which is one of the best sources of surviving through peeling.

All of this to say, meh, I think chill is really mostly about movement hinderance with the added effect of slowing down recharge rates for the duration of the chill (because rates return to normal once chill is removed)

1. Ele has the lowest armour and hp, hence why it can’t take as many hits as a warrior for example. It has lots of healing, yes and can have access to protection, but that doesn’t change the fact that by default ele cannot facetank damage. Ele doesn’t have as many ways to get away as for example thief. There is a difference between having the lowest hp and having the lowest hp AND armour.

2. That is not true again, because ele has its condi removal in attunements. Obviously d/d ele has removal on catrips, too but those are long cd’s and I don’t think it’s great that the class will be forced into one utility type again.

3. Have you played ele? Most of the time you’ll have water and earth on cooldown during a fight, because you want to gain their benefits from those. You don’t want to spend lots time in water and earth, because the benefits activate on attuning to them, eventually dodging in them. Even if you have water on a few seconds cooldown and then get chilled, it can be pretty deadly.

It might not be such a problem for a d/d ele, but then again can ele really not have a different spec viable? It’s not okay it’s the only class that gets affected by chill so much. Everyone who plays it knows how difficult it can be to deal with chill and ele shouldn’t be forced to play certain stuff just to deal with one condition under a flawed design.

How is Superior Rune of Vampirism not Meta?

in PvP

Posted by: Laraley.7695

Laraley.7695

Ever tried to heal when the rune kicks in? Oops, it interrupted your heal and you just died. This is why no one uses it.

Actually tons of people use it.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The 4s chill will be reduced without doubt, people would reach 100% duration otherwise, too powerful to be left as it is..but in the end yeah prepare to be quick on that dodge button, loads of pressure will be necessary to push the reaper on the defensive

I don’t think ele will be even able to face it in small fights, the chill is pretty deadly and it seems there will be lots instant procs that chill, too.

Also, it’s ridiculous if you combine it with Chill of Death if you trait chill for damage. It’ll be basically procs procs procs and more procs.

Tempest F1-F4 skills

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Yeah, that’s not happening. Attunement swap is instant with no prediction, this would be too strong, especially the knockback on air.

Tone down overlords plz

in PvP

Posted by: Laraley.7695

Laraley.7695

Elixir C(superior version to Contemplation of Purity)

LOL, you think a skill with a 20 sec shorter cooldown without a stunbreak meaning running with no stun break in any viable engy build, is better than a skill with a 20 sec longer cooldown, but a stunbreak, can I have some of what you are smoking?

And to be realistic, that is going to be an 8 sec difference in cooldowns, because Contemplation of Purity is actually usable in a viable build, you know the most faceroll zerker build there is with passive healing, passive burning, passive boons, passively applied chill on crit, a disgusting instant teleport, more disgusting instant skills and so on.

Threads like these with people who have no objectivity are a prime example of why the devs should take no notice of the forums.

There is a difference between what people choose and have access to. I could play s/d fresh air without Arcane shield and complain about not having any defensive skills

Which is irrelevant to what I wrote and quoted, he claimed it is superior to Contemplation of Purity, it isn’t, which is why no one uses it, it is a waste of space.

Yeah, sorry, wrong reply -__-

Tone down overlords plz

in PvP

Posted by: Laraley.7695

Laraley.7695

Elixir C(superior version to Contemplation of Purity)

LOL, you think a skill with a 20 sec shorter cooldown without a stunbreak meaning running with no stun break in any viable engy build, is better than a skill with a 20 sec longer cooldown, but a stunbreak, can I have some of what you are smoking?

And to be realistic, that is going to be an 8 sec difference in cooldowns, because Contemplation of Purity is actually usable in a viable build, you know the most faceroll zerker build there is with passive healing, passive burning, passive boons, passively applied chill on crit, a disgusting instant teleport, more disgusting instant skills and so on.

Threads like these with people who have no objectivity are a prime example of why the devs should take no notice of the forums.

There is a difference between what people choose and have access to. I could play s/d fresh air without Arcane shield and complain about not having any defensive skills. The cooldown of shield block is too low without any arguments.

Predictions on Elementalist

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Wat. Air is getting buffed? Yeah, no.

?? All but one of the adept and master traits were buffed.

And the changes to fire are rather sad than good.

there are some more improvements that could be made but overall are in the right direction i think:

  • blinding ashes on a 3sec CD looks pretty good, nice synergy with fire aura
  • fire aura being made into a major source of might is a change in the right direction, up to now fire aura has been totally useless. FA may still need to be stronger though, need to see what the changes are to burning. if burning is weaker (as it appears to be), then fire aura prob needs to come up some more
  • adept traits are all a bit unexciting, burning precision is the best of them

so there are some stronger traits, some weak traits, fire as a line all hinges on what the changes are to burning and fire aura.

burning precision – burning fire – blinding ashes looks pretty good

1. Losing Air training
2. Moving Bolt to the heart to GM.

In numbers there might be more buffs, but these were important for fresh air. So yeah, it’s really not a buff since fresh air was the only spec using this line in pvp.

Predictions on Elementalist

in Elementalist

Posted by: Laraley.7695

Laraley.7695

By the way, its not a matter of “missplacing the LF”, its a matter of “is the ennemy dumb enough to stay in it ?” … blaming a player for facing opponent that use they keyboard to walk out ….

i thought we were talking about large-scale? a well-placed LF will have the whole train travelling through it. plus Ele has 2 hard AOE CCs, 2 soft AOE CCs, not too hard to maximise LF damage, just takes a bit more skill than dropping a static once every 30sec and lolbignumberz….

By the way, Air is already stornger than fire, and its getting enhanced (exept for fresh air spec) while fire is still poor (worst gm trait ever)

air and fire are both getting buffed because they were weaker than earth.

it’s ok if you want to surrender the argument buddy, pretty clear we’re on different skill levels anyway.

Wat. Air is getting buffed? Yeah, no.

And the changes to fire are rather sad than good.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

The elementalist now needs a serious buff if it wants to go head to head with a Reaper. The classes are so unbalanced together now it’s ridiculous.

Nope…all Ele will have to do is spec down Water and take a nice little trait called ‘Stop Drop and Roll’. We’re good…like the song says, Don’t fear the Reaper

Do you realize it has 10s cool down? Or did I miss something?

Dodging while you’re having burning will trigger the cool down. Then the necro can just stack chill on you. You’re gonna have near perma burning on you, so the chance that your dodge cool down is not consumed by some random burning before you get chilled is very low. Yes, you can say “oh don’t dodge until you get chilled”. Yah, that would be a good advice.

You’re worried about that….when you also have other condition removal options like the Grandmaster for Water “Cleansing Water” cleansing fire, ether renewal(if you go that path), and depending on what choice of off hand you go 3 from Earth Focus 4, or the single condi removal on off hand dagger 5? One trait is not supposed to nullify consistent application of chill completely, only to help combat it. So yes dodge what you can and pressure the necro in return.

So basically eles will be locked into arcana, water, cantrips…great, that’s what we all wanted.

Fresh air has one/two condi removals and will only have one with the expansion, how do you deal with that?

How bout we revamp this now?

in PvP

Posted by: Laraley.7695

Laraley.7695

Or how about ele is not the only class that has its weapon swap affected by chill?

It goes both ways, you know.

Yea sounds fair to me..

But ele’s do have twice as many skills to use, so unless they are using primarily 2 attunements only during chill duration, it doesn’t have much of an impact. But maybe I’m wrong here…

Chill is one of the worst conditions for ele, because:

1. It affects your movement speed, which is pretty bad for a class that has lower hp and armour and cannot really just eat all the damage
2. Ele cannot cleanse chill if he’s currently in a different attunement that doesn’t provide chill.
3. Ele moves through attunement the whole duration of a fight, chill will affect the cooldown of all attunements, hence ele might find himself to be stuck in one.
4. Ele has already long cooldowns to balance the access to more skills than usually.

So yes, ele is affected by chill the most.

(edited by Laraley.7695)

How bout we revamp this now?

in PvP

Posted by: Laraley.7695

Laraley.7695

Or how about ele is not the only class that has its weapon swap affected by chill?

It goes both ways, you know.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

I’d suggest people to try fresh air with earth but that’s personal choice I guess, still the reaper is a mele spec and as it has been explained it’ll have problems dealing with ranged/kiting enemies, still I don’t see the problem with fresh air using StR over soothing ice, the latter is a more general condi removal+aura possibly, but it doesn’t go always for the most devastating condition on ele which is chill, when you’re chilled, your options are quite limited that’s why I’ll swap between soothing ice and stop drop and roll as I see fit

People forget that now attunement Cd will be 10s base, I really see no reason to push arcana that badly

That was generally speaking, not for fresh air. But Soothing Ice is actually one of the few buffed traits ele is getting and it should be unused? I still don’t like Stop, Drop and Roll and ele shouldn’t be forced to pick a trait just because of a flawed design. It’s not okay that there is only one class that gets affected by chill when it comes to weapon swap.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Suddenly most eles realize…that my suggestion to use stop drop and roll wasn’t that stupid as they thought and that the trait is much more powerful than people give credit to, With that trait you don’t have to worry in which attunement you are; then add*hoelbrak runes or melandru runes* + geomancer’s training that chill doesn’t scare you that much anymore, does it?

Then you would have to give up soothing ice. It might be okay for a dd ele to go this way, but it’s just a digging a deeper grave for fresh air, because why would you go earth there?

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Hey here is a great idea, don’t get hit. You are not support to get hit, that is why it is slow.

Arena net isn’t or shouldn’t change the rules of the game just to suit you.

Don’t get hit by the million attacks that cause chill? Ye, thanks for your input, I’ll still go a different way about this.

So with Reaper...

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Can ele stop having weapon swap affected by chill?

If there is going to be so much chill, it will be very very annoying to deal with it as ele. It’s the only class that is punished by chill so much. For a class that needs to not stand in all aoe and facetank damage, it is important to be able to move. That’s bad enough, I would say. I understand it is not a classic weapon swap, but being locked into just 5 weapon skills is not good either. Having your weapon swap affected by chill and not be able to cleanse it because you’re currently in a different attunement could be a pretty big issue. I really hope they’ll do something about this or figure out a different way, so ele is not being punished the most by chill.

Suggestion: Change the PvP Titles

in PvP

Posted by: Laraley.7695

Laraley.7695

I really don’t like this idea. I am a fan of some of the old titles but none of yours.

Also, pvp doesn’t really need this fix, but rather…you know fix pvp.

Yay, profession dailies

in PvP

Posted by: Laraley.7695

Laraley.7695

Judging by the score it turned out to be a sound strategy.

Is this a pro, or anti daily professions thread

Anti, I was on the losing team -_-. I have no problem with profession based dailies, its just that I wish they would randomize it such that not everyone is playing the same class on the same day… easy quick fix I don’t know why they can’t do that

I just wish they would do something at least, it’s been 6 months, majority of player do not like the dailies, there have been complains almost every day…

I would prefer ‘’Win 3 games’’ and stuff like this, not mess with matchmaking even more.

Predictions on Elementalist

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Ele/Thief would definitely be my pick. Would be awesome to have stealth…

Also, we know for sure 100% that Engi is getting a hammer. That means either Guardian or Warrior, but Necro already got Warrior this week. So that leaves Guardian for Engi.

Warrior can’t get Ranger because Guardian already got it.

Same, I think stealth and mobility would make the dps specs of ele viable. I think it’s likely, but I’m afraid they will go the route of mesmer and give us some kitten mantras. That would be probably the worst out of all for me.

It also makes sense, if you think tempest, stealth wouldn’t be so far from it thematically.

Reaper elite minions? T____T

in PvP

Posted by: Laraley.7695

Laraley.7695

Power based minionmancer spec for necros?

Yikes.

Just imagine it; a Celestial Shout Minion Mancer Reaper with perma-chill…

Death Novas everywhere, condi cleanse comming out of their nose while keeping everyone on the point due to their ability to drag and keep people in combat

Fearing the Reaper yet?

I would, but he needs more cowbell.

Seriously though, there’s nothing wrong with more minions. They should be more utility-based though rather than summons following Necro all the time. Like Flesh Wurm.

Minion siphoning all healing within radius from enemies and giving it back to Necromancer when destroyed? Minion similar to Risen Abomination, gaining Frenzy when Necromancer is hit, giving AoE quickness every couple hits and AoE slow on destruction?

You can use your imagination.

Should be yeah, forgive me but I do not have much faith in devs anymore. I was hoping for necromancers to get some buffs to condi, eventually team support, which the expansion could bring. The reaper seems more like a power based spec, which necro totally didn’t need.

If they will make it right and the minions actually will be more utility based rather than ‘’do dmg for me’’ based, then yeah I think it’s a good thing. We’ll have to wait and see.

Predictions on Elementalist

in Elementalist

Posted by: Laraley.7695

Laraley.7695

Here we are, no argument so spamm “l2p” …
Thank you for this easy win

By the way, its not a matter of “missplacing the LF”, its a matter of “is the ennemy dumb enough to stay in it ?” … blaming a player for facing opponent that use they keyboard to walk out …. pretty funny.
I lost all interest to discuss with you

By the way, Air is already stornger than fire, and its getting enhanced (exept for fresh air spec) while fire is still poor (worst gm trait ever)

Well, I agree with you in this. There is literally no way anyone will be willingly standing in LF for the whole duration. If you’re against people with a brain, you’ll get one proc of it max.

Air is probably stronger than fire, however both lines are not great. I honestly couldn’t care less about some fire aura line, completely uninterested. However, fresh air was my favourite build (because there is no other power spec for ele) and I don’t think it’ll be in a great state after the nerf and nor there will be any other power build unless tempest is awesome. That doesn’t come only from trait lines, though. Scepter is just so bad.

Time for a new leaderboard

in PvP

Posted by: Laraley.7695

Laraley.7695

Adding to this, I don’t see a single member of oRNG (the current world champions) in the top 100. What does that tell you?
(Blackjack is at 79, but he’s not in oRNG currently)

Everyone knew this. Leaderboards do not reflect any skill, that was too obvious. No one wants to farm games just to be top on the ladder, except the few people you can see there. There has been many suggestion how to improve leaderboards and the state of pvp, but they seem to go unnoticed.

I mean how bad is it when some player creates more informative leaderboards than the devs.

Reaper elite minions? T____T

in PvP

Posted by: Laraley.7695

Laraley.7695

Power based minionmancer spec for necros?

Yikes.

[Suggestion] Tornado turned into a Skill

in Elementalist

Posted by: Laraley.7695

Laraley.7695

… It’s been ask countless time
but then again… what can you expect when the dev in charge of ele thinks that a 10% buff while attuned to air is a good minor trait

What are you on about?It’s a great trait. It’s not like the 10% movement buff will be overwritten by swiftness, superspeed or signet of air all the time.

Oh wait.

It would be good if those 10% topped the speed cap.

Hm, yeah but there is a reason why other movement buffs are not stacking. Making this stack would force them to stack other speed buff and it would certainly be broken.

Coming from top ladder WoW arena

in PvP

Posted by: Laraley.7695

Laraley.7695

Nice to see that devs respond, no matter how long it takes. Ofcourse we would love that they are on our back doing updates every day, but thats just not that possible, maybe gw2 grows a bit more with expansion and we see more freq. updates.

Dude I taught Necros were the thing. I tried Necro and the only thing I didn’t like about it is the lack of mobility, I prefer super mobile classes (in/out-combat) which has an ability to output burst in short period of time. Since the mobility in this game is so awesome, unlike WoW, I want to you is to its full potential. Feeling like Thief is the thing for me.

Yeah, I wanted to suggest a thief. I don’t think necro is much exciting to play at the moment, it could change with the expansion, though. Condition necro was pretty fun to play, even though it lacked mobility and obviously it’s a matter of a personal opinion. But power necro is just about pressing 1 at the moment. Thief has insane mobility and burst, but it’s quite a difficult class to start pvping with. You should probably try all the different classes, it might take some time to find what you actually enjoy. The meta will probably change a lot when we have the expansion out, so have that in mind, too.

Coming from top ladder WoW arena

in PvP

Posted by: Laraley.7695

Laraley.7695

4. Turn off you map and say-chat. Arguably also the team chat. Basically you want to find a guild. A good guild. And only do PvP together with them. Solo Q is viable, but again: turn off your chat. Ofc you will also meet pleasant people and have enjoyable pug-matches, but in general this does not happen often.

I would avoid this as a new player. There is some level of toxicity in the game, however you’re not going to learn anything if your chat is off. Sometimes people actually say helpful stuff.

The logic of matchmaking?

in PvP

Posted by: Laraley.7695

Laraley.7695

How many threads about matchmaking do we need until ANET does something? Even the old system was better than what we have now.

ANet can’t do anything about a small number of players in the “pool” waiting for a good match, when there just isn’t one, for everybody.

I honestly think that even with lower population there are some things that could be improved and fixed.

[Suggestion] Tornado turned into a Skill

in Elementalist

Posted by: Laraley.7695

Laraley.7695

… It’s been ask countless time
but then again… what can you expect when the dev in charge of ele thinks that a 10% buff while attuned to air is a good minor trait

What are you on about?It’s a great trait. It’s not like the 10% movement buff will be overwritten by swiftness, superspeed or signet of air all the time.

Oh wait.