Showing Posts For Leablo.2651:

Money gone, watch out!

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

Can you post screenshots?

A fee for buy orders to reduce fake orders

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

What’s a fake order?

Is it against the rules to WTS?

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

Direct trade in GW2 is much more vulnerable to scamming, the alternative being to give Anet 15% of every trade. Minos has it right.

Do longtime players get free items too? (Wizard Hat; Merged)

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

I remember when loyal meant sticking with something through thick and thin without complaining about it…

The word you’re looking for is exploitation.

Traditionally, loyalty has always been something that is earned, not given. In most cases it is also something that has to be maintained, not just earned the one time and then retained forever.

Requesting clarification on multibox policy

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

Posts like this one are being made by forum moderators asserting that multiboxing is disallowed in GW2. These posts are now being used as a reference in other threads asking the same or similar question. I would like confirmation of this policy from a dev, as this is not something that is appropriate for a forum moderator to answer. The official third-party program policy has this to say:

3. If you choose to use what you believe to be a “benign,” or non-advantage-giving program, be sure to get it from a legitimate source to protect yourself from the possible addition of cheats or key-loggers.

Implying that you CAN use third-party programs, just that it’s not supported and can’t be exploitative.

• “Does this program allow someone to play faster, better, longer, or more accurately than someone who doesn’t use it?”
• “Does this program allow someone to ‘play’ when he/she is not at the computer?”
• “Does this program allow the user to gain undeserved rewards?”

There is criteria to determine whether your third-party program would be considered botting, which again implies that not all programs are considered bots.

In the future, we will be working directly with the community to develop app support for Guild Wars 2, so stay tuned for more info!

That is a very explicit acknowledgement that using other programs is not inherently a form of exploit.

(edited by Moderator)

Increasing gem prices is a good thing!

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Leablo.2651

Has anyone’s financial support thus far resulted in improved gameplay? What we have received since launch are one-time events, a gear treadmill and more grind. You can buy gems but you can’t buy taste.

Gem Price Cap

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Leablo.2651

That’s simple: stop allowing people to buy gems for gold. Then if you want something that requires gems, you must pay cash. Would that make folks happier? I sincerely doubt it.

Well, on that note, people seemed pretty happy in GW1, despite cash shop items requiring cash. See the thing is, people like honest business. An honest proposition allows the buyer to make an informed decision about whether they want the product or not. If a company wants money, and asks for the money up front, people can make a yes-or-no choice and then put it out of their minds. Just like with MMO sub fees. You either agree to pay the $15, or you don’t and lose nothing. The way GW2 was set up, people bought into the game because they were led to believe that they could reasonably do everything for free, but they find out after the fact (and after their $60) that the truth is they can’t. Had they known the truth beforehand, would they have bought into the game and spent the time to get to 80? Maybe some would have, but many others wouldn’t, and those are the people who are now upset.

So the short answer is yes, people would be happy with that system because that system is honest and would have told everyone beforehand whether or not to buy in. Those that would not be happy with the cash shop would not have purchased the game in the first place, and therefore would not be here complaining. They would be happy not playing and never having played GW2. But Anet apparently wanted to capture as many box sales as possible, and basically lied to do it. So 2 million sales later, everybody’s here, and some of them are mad.

Gem Price Cap

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

Or they can take your credit card information (which you have to give them so they can be paid)

No. Paypal.

Acount bound and Soulbound are redundant.

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Posted by: Leablo.2651

Leablo.2651

Is it really necessary for there to be two levels of protection to bind items to players and remove items from the economy? As is soulbound is completely unneccessary and I would argue for it’s removal for the following reasons.

1- It’s an annoyance to the player.
2- It’s a throwback to old grind based games. Soulbound was invented to make players grind for loot if they ever have an alt, such as needing to grind multiple sets of magic find armor when only one should be needed. With the gameplay of GW2 this is unneeded.
3- Account bound removes items from the economy already. Not much more to say here, things that are account bound won’t end up on the TP any more than something that’s soulbound will.
4- It doesn’t make sense in game lore. Why exactly are these dark stained claws bound to my characters eternal soul again? Are we really afraid I’m going to bank them than use them to some malicious end on some other character?
5- Ascended items you pick up from Fractals are account bound AND soulbound on use. This is just ridiculous.
6- It punishes the player. A player accidentally buys a set of medium dungeon armor on a heavy armored character just wasted 1200 tokens because of a simple mistake due to the armor being soulbound. Whats the difference between tokens being account bound and giving tokens to an alt and buying the armor on a character for one of your alts?

Is there something I’m missing here? because to me it would look a lot cleaner and less redundant if things were just account bound.

1. Subjective. Soulbound can work for or against the player in economic terms. Have you looked at common gear prices? The economy could stand for a lot more items (blues and possibly even whites) being soulbound.
2. Binding is not about grinding, it’s about creating a force for consumption for items that are otherwise permanent. This is a compromise that is preferable to most players; the alternative is to destroy your stuff after a certain amount of use.
3. Account bound is not economically equivalent to Soulbound. That’s pretty much why you’re complaining, isn’t it? You don’t want to pay for another item that one of your characters already got.
4. See my response to 2. What actually doesn’t make sense is that your stuff never breaks down to the point of being unusable no matter how long it’s worn or how often it gets broken. If you prefer the alternative, let us know.
5. See my response to 3.
6. I agree that items that are bought with account bound currency should just be account bound until equipped. But ultimately in this situation the mistake is yours, the item’s binding is tangential. You could just as easily buy a wrong account bound item that would still be useless to you.

Reworking of waypoint costs

in Suggestions

Posted by: Leablo.2651

Leablo.2651

It’s a gold sink for a reason.

A reason that nobody has yet been able to explain. The game already has two very effective gold sinks. Some would say too effective as it is. Certainly the most effective gold sinks I’ve seen in any game. The gem store and a TP that has no alternative method for trade. Waypoint fees on top of that are completely unnecessary and, unlike those two, the waypoint fees directly interfere with your ability to play in the areas you want. All the other common gold sinks are still in the game as well, including repair costs, vendor-supplied crafting material, training and respec costs, etc so it’s not like there is any particular shortage of gold sinks. Spoiler alert: the only “reason” waypoints have costs in GW2 is because waypoints had costs in WoW. There I said it.

The old argument is that having waypoint fees reduces price inflation — which is a bit like arguing that income tax reduces the need for sales tax. So what? You pay the tax either way. It’s just a different way of structuring the same cost. But gem/TP sinks do not dictate where you earn your money. The waypoint fees do, they basically tell you that it’s not worth it to go outside the zone for your level, nor even different zones that would be appropriate for you. It punishes you for wanting to visit different parts of the world at your leisure, so many people choose to stay in one place. All told, this means the waypoints aren’t even collecting much of the theoretical fees that they’re supposedly there to collect, all they’re doing is forcing players to stay in the same zones. The fee system is broken, and removing it can only result in positive changes to gameplay and lateral moves in the economy.

Experience for Trading

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

Someone’s artificially increasing the prices of silver doubloons o.o Unless, of course, you guys deem current prices as the “expected” price for it. o.o

If you think the price is unfair for the work it takes to get one, you should be farming the crap out of them and making a pile of easy money. Why aren’t you?

Wow, thanks Anet!

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

Just great. I didn’t participate in the event AND had a bunch of buy orders on exotics to flip, which have now tanked in value thanks to this unforseeable turn of events. Now I’m sitting on 30 exotic armors that I paid way too much for. Thanks a lot.

Unforeseeable?

https://forum-en.gw2archive.eu/forum/info/news/Disconnect-at-the-end-of-Lost-Shores-Event-Read-this/788769

Posted 17 days ago. How much more warning would you like next time?

Wow, thanks Anet!

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Leablo.2651

From the general thread it sounds like they are just giving a chest to everyone. Which is probably the best move at this point since I highly doubt they could accurately tell who “deserved” it or not, and that would just lead to a new firestorm of complaints as there would surely be some people getting extra rewards while others still got nothing.

The chest originally did drop level-scaled loot down to 65, so to be cautious I would definitely recommend opening this on your 80 or highest character if you can’t wait.

Skillpoint near Twilight Arbor - Tips anyone?

in Players Helping Players

Posted by: Leablo.2651

Leablo.2651

If the main mob spawns minions, they may reset, so I suggest taking them out first, then running away to heal up and wait for cooldowns (if needed). Then, when you’re fresh, run back and hit the main mob. If you get down to uncomfortably low HP, run out of combat again, rinse and repeat.

^ Do that. It is possible to avoid local mobs by pulling the boss around the wall and fight them near the shallow drop-off into the swamp water (this also gives you a quick escape if you need it). You can also get back up from here (it’s tricky but reliable once you find the right jumps) and avoid having to fight any other mobs again. Also handy to equip Elixir… uh… the one with the speed boost in situations like this so you can get away easily. I recommend that you only use short-range turrets for this encounter as the others are liable to pull the wrong mobs.

Different offers for different languages

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Leablo.2651

This has to be fixed. Why should language matter at all? I thought every item has a unique ID?

From the sounds of it, and the history of technical issues surrounding the TP, I’m guessing it has more to do with asynchronous database replication or something similar, than with localization per se. The language difference (and in this case, choice of item) makes it more visible to users. But this kind of thing probably happens all the time.

Reworking of waypoint costs

in Suggestions

Posted by: Leablo.2651

Leablo.2651

I would like to see the waypoint costs for the zone you’re currently in be reduced to zero. I hate being on the other side of the map when a Champion event comes up, and having to decide if it’s worth it to port over and help. I don’t mind paying to port to other zones.

I wholeheartedly agree with any cost change that cuts down on the number of loading screens I sit through, and your suggestion makes a lot of sense.

This, however, would recreate the LA workaround. Players would just free-port across a zone to an exit, then exit to the next zone, then free-port across that zone, etc.

The waypoint fee system is simply broken. The easiest and best solution is to just remove all fees and be done with it. The gem store and TP are already more than adequate at controlling inflation. Let trade prices rise a little if that’s the result of taking out waypoint fees. We ultimately pay the same either way, but under the current fee system we are discouraged from exploring and changing things up.

Increasing gem prices is a good thing!

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Leablo.2651

That’s your opinion. I believe this is a good thing for me. I can make more gold by working 1 hour at the job I love than by neglecting my girlfriend for a week while farming.

That’s fair as long as you accept that whales are the reason why gameplay in this generation of games is the worst the industry has seen since the old Atari days.

Economy doesn't favour diverse play

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Leablo.2651

Low-level mats are already too expensive for what they are, it’s end-gamers or alts who are buying them up to rush themselves through crafting. To me the issue you describe is an unavoidable consequence of the way the maps are designed. Rather than containing a mix of low and high level content, the maps are linear and have narrow contiguous ranges designed to be finished in one go, with no real reason to go back once it’s done. This could have been different but it’s too late to change. You just have to hope for new content that doesn’t simply obsolete the old content.

Suggestion: Automatic undercutting

in Suggestions

Posted by: Leablo.2651

Leablo.2651

The problem with goods (assuming not junk) being sold at a loss is because people are manually undercutting with stupid amounts. IMO having a sensible default undercut (which could even be 1c) would encourage people not to type in their own amounts, and is a net positive in terms of keeping prices stable.

Stuff that IS junk, is junk. Those prices are low because few people want them and the sellers are just dumping items by remote. Are you really going to fret over a few coppers for selling junk when you could have the convenience of a one-click option for selling? It’s a value judgment but I’d take the convenience. Remember we are talking about undercutting. Why pay a listing fee to put your junk item in a queue and risk it not selling when your potential gain for doing it is 1c?

You guys don’t sound like undercutters to me, you sound like the people who hate getting undercut.

Move/Evade lag

in Suggestions

Posted by: Leablo.2651

Leablo.2651

On my screen, I perform a dodge and the timing seems right — I’m somersaulting in the air while the opponent lands his big attack. The server, however, seems to disagree. I take the damage anyway and waste one of my charges. I find that in most cases, successful evasion requires a bit of prediction and not just reflex, but predicting incorrectly wastes a charge as well.

Similarly, enemy starts casting an AoE and the bounding lines show up. I step clearly outside the line before the attack hits, but I take damage anyway. Seems like to actually avoid the attack, I have to use one of my evade charges, when I shouldn’t have to, just to move quicker so that the server is happy.

This seems to be an unintended consequence of the way the combat system is designed and the lag inherent in a client-server system. If the attack animation is slow enough there’s leeway to get through the lag, but for attacks that require a fast response (champion attacks doing 25-50% of my HP per hit) it unbalances the way combat is supposed to work. Since some amount of lag is unavoidable in most parts of the world, I feel that there needs to be some mitigation factor built into the game to ensure that dodging works the way it should. Either loosen the timing slightly on fast attacks to account for lag, or make it so that an evade charge is only expended if damage is avoided by it. (Use some other mechanism to prevent evade-spamming.)

Daily is across all Characters?

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Posted by: Leablo.2651

Leablo.2651

If you really want to game the system, you can do most of the tasks on whichever character you want, just switch to your highest to complete the final act and get the best reward possible.

Is GW2 becoming less and less solo friendly?

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

and to answer your question, ever consider the possibility that some people cant go out to hang with people? if mmos arent all about being social then please explain what they actually are

That doesn’t answer my question. If people can go out, why would you expect them to stay home to socialize? You’re the one criticizing the way we play. If you have some limitation that prevents you from going out, don’t force it on the rest of us.

To answer your question, social games are supposed to be social. GW2 isn’t a social game, it’s an MMO, and you keep leaving out the last part – RPG. MMO is the adjective, RPG is the noun.

and lastly, yeah sure group content is all for bad gamers – totally that makes sense, because teamwork takes no skill, right. got it.

You can call teamwork a type of skill, along the lines that communication is a skill. It is not, however, gameplay skill, which is the skill I was referring to. So yes, when you design content for teamwork rather than skill, it tends to promote bad players, who often rely on teamwork instead of skill. Are you…. understanding any of this yet?

Daily is across all Characters?

in Players Helping Players

Posted by: Leablo.2651

Leablo.2651

It is per account, yes.

I'm disappointed with the new patch

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

If little or no testing went into the patch, as it seems, that’s out of the control of the QA team. They can only work with what they’re given in terms of builds, time, and people. If there is no effective QA process in place at Anet, you should be asking them to replace their CEO, producers, project managers, director of operations, etc. It’s their failure.

If there was a QA process in place, obvious bugs like the jumping one would be known, which then makes it the developers’ fault for not fixing it, and again the fault all those people above for not requiring the developers to fix it.

Quality assurance is failing

in Guild Wars 2 Discussion

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Leablo.2651

Stop blaming QA for fixes that the developers don’t make.

This just shows you are ignorant of how the industry works.

If the problem actually is with QA missing obvious bugs, then the blame lies with the managers and execs who have underfunded their test team.

(edited by Leablo.2651)

Increasing gem prices is a good thing!

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Leablo.2651

Cannot tell if serious or sarcasm.

Why arent there no race change?

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Posted by: Leablo.2651

Leablo.2651

Makeover is cosmetic. Race is functional. It should not be allowed unless they also provide a way to do it without a gem store item.

Is GW2 becoming less and less solo friendly?

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

if everything was soloable for you antisocial newbs that apparently wandered into gw2 thinking it was a 1player game, then why would anyone group up for anything? if theres no incentive to team for things, then there’ll be no reason to do it and that aspect of the game will die, which will cause the community as a whole to suffer because the game wont be as social…

Well, we wandered into GW2 thinking it was a game, not Facebook. I admit I was very confused about that.

Aside from my mistake, though, group content is just a nice way of saying that the game is easy for people who can’t play to save their lives, and impossible for those who would like to.

Personally, I look at it the opposite way. If what you want to do is hang out with people, why are you playing a video game by yourself in front of a computer?

Suggestion: Automatic undercutting

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Posted by: Leablo.2651

Leablo.2651

I do think undercutting should be a sell option. However given the range of prices that items can be, a flat percentage is bad without sensible caps. In fact any required increment for undercutting is bad, as it effectively promotes excessive undercutting while causing some sensible undercutters to not undercut at all. While it’s fine to be annoyed by 1c undercuts, there’s actually nothing wrong with them economically (if you get undercut, it makes no difference to you by how much), and a lot that can go wrong with forcing higher amounts.

Who are these people?

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Leablo.2651

You don’t always adjust your price to that specific item. Sometimes a seller will look at other similar items with similar (but not exact) stats.

For all you know, when somebody undercut the current lowest price of that specific greatswoard by a substantial margin, it may simply be because he/she looked at what other greatswords of similar quality were selling at, and priced accordingly.

My guess is… that seller wanted to ensure his item was the first item in the list when a buyer searched for greatswords of that rarity and level, then sorted the list by price.

More often than not, most players will submit their search, then sort the search by price. And then they’ll pick the first one they’re happy with as cheaply as they can get. Most players don’t bother zeroing in on specific types until they start shopping for exotics. When shopping for rares or less, most players just shop for their primary stat, and hope for the best, but allow price to be a major factor.

Actually I’ve seen this before (lvl 35 crafted rares) and the problem was that for every item between the prefix sets, the low price was undercutting the next price by 5-10s, which in turn was undercutting the next by another 5-10s. Only when you went up about 3 posts did a gradual increment of <1s emerge. So the fact that other, similar items are stupidly undercut doesn’t change the root of the problem, which is the stupid undercutting. It just creates a domino effect.

And for the record, I waited a few days for one of the items to clear the undercut price (25s), and then posted a 1c undercut at 40s. It sold in minutes.

(edited by Leablo.2651)

Who are these people?

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

Nah, you undercut the price of the commodity you want to buy. For instance if a t6 blood is selling for 25 silver, and I put up a few for 20 silver chances are that other ppl will join my 20 silver or undercutting it even more. When there are some posted at 20 silver or less you buy them instead of instantly buying them at 25 silver.

This is how I buy stuff on the TP.

How is this advantageous over posting a buy at 20s?

Monthly Reset = Upset

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

What happens if you transfer from EU to NA or vice versa in the witching hours between rollovers

Nothing? Because that’s the whole point of UTC? Not sure I understood that question.

If you were going to create an index ...

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Leablo.2651

I think John Smith is assuming that we are all intelligent enough to know that there is a bit of inflation from when you first launch the game and money has to be created from nothing. Please show us where John Smith said that there has been no inflation since launch or drop this lame, pointless strawman.

Also, the comment about the sample was in reference to the OP and your replying to it was completely out of context. FYI.

Rethink your Achievmentpoint Philosophy

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

Yeah, I don’t really get the point of having open-ended achievement points. Most people as far as I’m aware pursue achievements as a form of 100% completion, giving out points for repeatable actions kind of ruins that. It would make sense if you could somehow spend achievement points as a currency but you can’t do that either… maybe something being planned? When I first started I thought the achievement points (with the Anet icon) were going to be like Turbine points that you could use in the store, like you could redeem them for gems or something and that was going to be GW2’s way of making sure you could earn account rewards through playing.

Controlled Markets

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Posted by: Leablo.2651

Leablo.2651

Silver Doubloons are borderline impossible to farm and when one person buys up all the one posted for reasonable costs and sell them for 4 times the worth its a problem.

show me how to farm doubloons consistently, you can’t.

The fact that you keep saying they’re impossible to farm would suggest to me that the item should be expensive. Basic supply and demand. Anyone who finds a silver doubloon right now is going to get the current price for it, so it’s not a monopoly (a monopoly is when you control the supply, and no one controls drop rates except Anet). If people are actually underselling their own doubloons at 1/4 the market rate, whose fault is that? Why aren’t you posting a buy at 1/3?

Free stuff from BL Trading Post

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Posted by: Leablo.2651

Leablo.2651

Oh. Well. I guess I should have expected as much.

Do karma Boosters work on Karma Jugs?

in Players Helping Players

Posted by: Leablo.2651

Leablo.2651

Well, it would help justify the price of boosters, so I’m guessing it’s intentional.

Free stuff from BL Trading Post

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Posted by: Leablo.2651

Leablo.2651

Go to the Game Bugs forum on the front page here.

Remove the new Rich Ori Node

in Suggestions

Posted by: Leablo.2651

Leablo.2651

The ori nodes in Orr still spawn, don’t they? Your fun, challenge, and reward are still there. Surely you can find something better to complain about than being able to mine twice as much ori as all those people who just do it the easy way.

Have to click A item before searching another

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Posted by: Leablo.2651

Leablo.2651

I’ve found that bad things happen if you don’t let the load circle finish. I generally don’t touch the TP interface until it decides its ready.

Weapon/armor smith

in Crafting

Posted by: Leablo.2651

Leablo.2651

Crafting can be profitable, but not in general. As an industry, it is unsustainable except for the fact that new people come along to dump their money into it to level up (the equivalent of having an infinite stream of venture capital). To make money while leveling you have to buy the unprofitable parts that others are willing to dump rather than making them yourself. You are most efficient as a crafter by skipping as much of the crafting as possible. If you start with raw materials and turn them into a finished product, you lose money. You can turn a profit only when others are willing to sacrifice their own potential gains. That’s not a functional crafting market, as it is driven solely by people’s desire to level up and not by the market for items (the functioning market is the one for progress bars). This issue (more or less) was also discussed in the thread you linked so I’ll leave it at that. But even so, there are some levels in some professions that are brick walls because there are no usable items that will break even. In an efficient market, after all, the above strategy would become the new cost basis. About half of the parts already cost the same to buy as to make, some even costing more, which signals to me that progress-chasers have already entered this segment of the market even if they still don’t quite get it yet.

This strategy is basically the same as flipping items, we just happen to flip them into different items. Even when the strategy works, 9 times out of 10 you are still trading off an opportunity cost, as you’d make more money by performing a straight flip and not crafting anything. (In that sense, we’re all somewhat guilty of being progress chasers.)

(edited by Leablo.2651)

Can't equip 2 Ancient Karka Shells

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

it says unique. that tag only means 1 thing in every single game ever. no sympathy.

Fail. Actually, in most games including Guild Wars, ‘unique’ just means that it’s a named item that drops with the same stats every time.

Chocolate Bars

in Black Lion Trading Co

Posted by: Leablo.2651

Leablo.2651

No, because the person who is buying up the chocolate is talking about it in this very forum, literally in a thread about how much money you can make per hour.

5$/400gem Option?

in Black Lion Trading Co

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Leablo.2651

Isn’t there some sort of transaction lower limit regarding credit cards? I seem to recall hearing at one point that credit card companies only allow purchases above a certain dollar value. It could be that $10 is the bottom limit.

That’s a misattribution. Merchants may impose a minimum charge amount because of the fixed processing fees that are included in every transaction. Technically, this is a violation of their service contract with the CC, which is why you typically only see this in local businesses that fly under the radar, and not in national chains. Businesses like Anet can get around this since they basically invent the products they sell, like the 800 gem package. But if Anet did offer a lower-cost option, they would be required by contract to accept credit cards for payment, or risk losing their ability to accept credit cards at all.

This is not to say that the merchants are the bad guys here. It’s really the CC fees that are unreasonable, charging fixed amounts even when it would end up being a negative cash flow for the merchant. The fees are also why certain ethnic businesses – whose financial culture is not as beholden to credit – are often cash only. It’s not a tax dodge as many people seem to assume (though that may be another factor), it’s primarily because they do not want to pay the fees for accepting CCs in the first place or don’t want to “cheat” the system by using minimums that are contractually forbidden.

Why are you people saying "toon" ??

in Players Helping Players

Posted by: Leablo.2651

Leablo.2651

Well, Sci-Fi has become an accepted term, but SyFy is still offensive.

Can't sell junk

in Players Helping Players

Posted by: Leablo.2651

Leablo.2651

Items that don’t have a coin value displayed in their tooltip can’t be sold, as they’re effectively worth 0 to a vendor.

I still miss healing

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

Monks made PvP in GW1.

That was the problem.

PvP in GW2 has no real tactics besides zerg down the other team faster.

Well, zerg modes in GW2 have no real tactics besides zerging.

sPvP is fine. It just fast-forwards through the part where the monks run out of energy.

Adding a dungeon/party finder to the game

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

Just wanted to add: LFG’ing for hours at a time to find parties to do unpopular dungeons (Uldaman, BRS) was ultimately the reason I stopped playing WoW. That was not my idea of something I should pay a monthly fee for. An LFG posting system helps but you still need willing players, and if they couldn’t be found amongst the 9 million players on WoW, I think this aspect of GW2 is going to get much worse over time.

Even though GW2 doesn’t charge for time, eventually, these modes are going to need to scale or this game is going to have as much useless, unplayable content as WoW did, and that’s a very big problem to me, because I’m a content person. GW1 of course has a brilliant system that let you use AI parties to do any dungeon you want, whenever you want.

I still miss healing

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

I don’t miss healing but I do miss gradual damage. GW2 has way too many effects that generate 1-2 shot kills and this becomes very noticeable when you can’t recover by healing.

Glowy things

in Guild Wars 2 Discussion

Posted by: Leablo.2651

Leablo.2651

They’re not really a significant advantage. Gamma > light.