I’m not sure where this should go, but since this is the money making section, I’ll stick it here. We have an interesting economy in the game, a simulation of a real economy. Fake value influenced by real people and factors.
Digital property is not fake. This isn’t a game like Monopoly where, at the end, everything goes back in the box and none of it has any actual value beyond what the game cost. Part of the reason why bans in games like this receive an intense reaction is because it’s not just the $60 for the box that was taken away, but all the digital property that person earned as well.
What I propose is to take a step further and implement buying and selling futures. A stock market. How do we do this without major corporations? We already have facsimiles in the game. Asura Krewes. Buy some stock and you are investing in a potential future return plus profit if the krewe is successful on their project. Perhaps they will fail, perhaps they will succeed beyond their wildest dreams or perhaps the Inquest will steal everything and make their stock worthless. Or you could invest in the Inquest itself, the organization some say is too big to fail. You could also invest in values.
And how do you propose that projects succeed or fail? Unless there is an actual thought process involved, what you describe is gambling.
I think the developers will have a hard time making any content challenging. The game doesn’t punish bad play and encourage players to improve. Instead it creates an environment where making mistakes can be covered up by a friendly ally taking the time to help you get back up.
Actually this game makes mistakes more likely than in other games, so it has the downed system to allow for more forgiveness. Downs are a lot more common in this game than deaths in other games, and I don’t know about you but most people don’t enjoy being on their backs so it actually does encourage them to play better and stay on their feet. It’s less of a punishing and more of a nurturing method to be sure.
Anytime that Anet feels the game isn’t challenging enough due to revives, all they’d have to do is nerf it.
Thank you for calling. I understand you have 4 large boxes of computer equipment and a nagging wife. Sir, have you tried emptying one of the boxes and putting the wife in it? I’ll hold while you do that.
The lack of classic education in this thread hurts.
Everyone should know that -um is pronounced “oom”. It’s not even debatable.
Perhaps not in Greek, which is not the language used here or in game, but thanks for the faux intellectualism.
Greek roots are not the same as their counterparts once borrowed into a foreign language. English speakers wouldn’t say orichalcoom for the same reason they don’t say platinoom. These words once brought into English are pronounced by English speakers using English customs, i.e. anglicization.
OP while you have some obviously valid points here, your rules in general are nitpicky and self-righteous. If you post on gw2lfg you are as reliant on other people as they are on you, it doesn’t give you any special privileges or beholden the joiners to do things like stay behind you at all times. If you don’t want to deal with random people and you have a bunch of unspoken rules then you’re advertising in the wrong place, it’s no surprise you do not have enough friends/guildies to run your own groups. This post and the rules contained therein seems more squarely aimed at power tripping than in ensuring successful teamwork. There is certainly a combination or degree of incompetence + saying dumb things in chat that should result in a kick, but none of your esoteric excuses for doing it strike me as reasonable. The only reasons a person should be kicked is if they A) joined in bad faith (griefing/trolling), or B ) their lack of skill or willingness to learn are affecting you to the degree that they are actually causing wipes and preventing progress. Kicking somebody because they ran ahead of you is a joke. It’s personalities like yours that give guild groups a bad reputation among puggers.
0/10 would not play with your group ever. If I ever accidentally join one of your groups please deny/kick me at the start.
Buy the expansion packs.
Confirmed, thanks!
Is this a unique skin or what’s another source for it?
http://wiki.guildwars2.com/wiki/File:Hunting_Speargun_of_Earth.jpg
Wow, 3 backpacks in every 10 chests, you would be stupid not to spend all your money on keys. Hey guys why aren’t you getting in on all this free gold?
Zones can have a mix of node tiers. Look around at the surrounding mobs or heart levels to get a better idea of whether you are in the right place. 15-25 is the optimal range but the intro areas of a slightly higher zone would also have it.
I think it’s more accurate to say that they’re trying to un-shock the market after suddenly giving all the world bosses yellow diarrhea.
That’s not gonna happen. They charge 70 gems for a repair canister when almost every dungeon has a guy right there who will repair everything for 12s. There is no way they are releasing an item like this at a gem equivalent of 4s, you are dreaming. Beetle’s estimation is a lot more realistic, if they made this item it would be comparable in price to the book and if the book works then it’s redundant.
Achievements and titles be achievements and titles. Rewards be loot. Yar.
Unfortunately it’s been this way since GW1. Hair physics was apparently not on the priority list for new engine features. Thankfully the new Tomb Raider is doing a good job of showing how se- uh technologically impressive good hair is.
Not sure how color blindness works, but most video drivers have an option to adjust color balance. You should in theory be able to adjust it so that everything in the red spectrum shows up as a different color instead, and this would be a one-time fix for every game or application that you use. Since I’m not color blind myself I have no idea if this negatively impacts the color of other objects, but even so I think it’s worth trying as a stopgap fix in the meantime. In general though, color blindness is a computing problem not just one that affects specific video games. You will probably find better solutions that are designed for all-purpose color blind computing rather than trying to get color blind support patches out of specific video games.
Someone should tell the wiki if this is so.
http://wiki.guildwars2.com/wiki/Control_effect
“Immobilize is considered a condition and can be broken with condition removal as well as stun breakers.”
Arah story is disappointingly easy. Most of the other story dungeons are harder, even the open world DEs in Cursed Shore are harder (with 5 people).
Yes. I was about to suggest this also. Give us a mini equip slot please. As it is they do nothing but sit in my collectibles page because using them is too much of a hassle. Let us equip one and not have to deal with managing it.
That would be the purpose of testing.
Was unloading some junk blues when I came across this. The boots’ sell price is below vendor. I was able to buy it. I don’t think it’s possible that this could be a holdover for so long from when they made vendor +1 the minimum, so it had to be listed recently. Plus there was only one at that price, there were like 3500 listings at the correct minimum.
(edited by Leablo.2651)
Uh, yeah, but you don’t have to have 5% up front, it’s deducted from the sale.
Wrong. Please test things like this before you post crap.
You’re mixing rares and exotics, low levels and high levels, and presumably different types of items as well. Bin the results accordingly.
I believe the maximum discount they advertised was 40%. For something like char slots (i.e. stuff people actually want) I’d expect the discount to be more modest. So in any case I wouldn’t hold my breath for them.
Before they link the TP to your bank, I’d like to see money be able to be deducted from your TP balance. It’s strange to me that I can have 1g sitting in the TP but I have to move it into my own pocket before I can spend it at the TP. Bidding wars are made a lot more annoying than they need to be because of this.
You still pay all fees for filling a buy order.
As pointed out in another of the threads OP made for this, the sample sets appear to be a random assortment of rares. The sample size is moot since it doesn’t appear to be a controlled sample anyway.
I appreciate the effort that was put into this but unfortunately the results don’t tell us anything. If you are pursuing this issue out of academic curiosity, you have to use scientific method, otherwise you are just wasting money. It is better to have a controlled sample of 100 items than to use a random set of the 200 cheapest items you can find.
Chantry of Secrets?
At least people complaining about the topic are actually on topic instead of complaining about people complaining, which has no real value at all.
The topic is the BLSK flash sale. People complaining about the quality of the March daily sales are off-topic. That would include your previous post. I would also note that you are complaining about people complaining about people complaining.
The other day I joined a Caudecus group on my Engi. The other party members were Ranger, Ele, Necro, and Mesmer. No heavies. Every battle was a struggle and we wiped often. But by the end we had it down – use summons to soak up aggro, and everybody kite like crazy. Strategic analysis of our group’s strengths and weaknesses combined with skillful play led to eventual success. Had GW2 been a trinity game, this would not be possible. Instead:
- I would not have been allowed in the group in the first place.
- The rest of the party would have been sitting in LFG.
- Each party member would have had a predetermined, fixed role to play, as determined by their class. They all work in a vacuum and assume everyone else does their expected job.
In the long term the lack of the trinity makes instances and any other group play boring and shallow to say the least.
People aren’t forced to co operate and work together or strategize like in other mmo’s that we’ve all played in the past.
I don’t think those words mean what you think they mean. I realize casual players outnumber everyone else but can the rest of us please have this one game? You have every other MMO as it is.
Or is this because it’s easier for players to clear out their bags by selling directly to the TP from their current location?
Yes.
This is a known issue, and happens with every crappy crafting system in every MMO that has one.
The long and short of it is, people like filling out their progress bars, and crafting is a progress bar. So demand in theory should be roughly 0 (if everybody can craft their own stuff, they have no need to buy somebody else’s). And everything that gets made is effectively surplus. But not everyone crafts, so that does balance out a little. But not too much. The mat/item trade is really just there for show, Anet could just as easily have done it the Diablo way, pay x amount of money to level up. In reality crafting is just another gold sink. It’s true that if you watch the market and put effort into optimizing your costs and revenue AND you’re willing to wait to get those prices, you can still profit from crafting, but it’s still a large opportunity cost for you, and the savings you find come at the cost of some other crafter so the system as a whole is still a big loser. Compared to mat flipping, making profit from crafting is a slow and arduous process, but some people seem to have fun with it.
The only way not to have this happen is to stop forcing people to produce unwanted goods in order to level. Unfortunately GW2 was not brave enough to innovate in this regard and IMO regressed from GW1 where you unlock “recipes” by having sufficient reputation or progress, which was earned through gameplay and not by spam crafting 100 different kinds of armor that nobody wants.
Sorry for being rude, the main point here is I would like to know WHEN the ‘further phases of the event unlock’.
Agreed. This chapter has essentially made the previous one redundant, since we are sent along the same path and can still earn the previous rewards. Now we are hearing that this chapter isn’t actually done yet and we have to go back another day to finish it. That’s going to be three times at least that we are basically retreading the same territory. If this is going to be the pattern please say so, I prefer to come back to the living story when it’s fully done. And if that pattern is going to change, please make sure to communicate that as well and let us know when we need to finish things up.
IMO, better to eat real dolyak meat than “finely textured beef”, i.e. pink slime.
I think of it as more of a special talent, or even divine gift, than a magic per se, akin to superhuman abilities possessed by mythological or comic book heroes. Supernatural but not precisely magical.
That makes sense too when you consider that listing can be done anywhere but vendors are only in outposts. You can lose 15% on the listing to sell as fast as possible, 100% to trash them, or wait a very long time – if ever – to break even.
But people will still argue that the market is too smart to legitimately pay 600g for a precursor.
The vast majority of the market is too smart to pay 600g for a precursor.
Aaaand we have a winner! But to address what you said, there is no “majority of the market”. Prices aren’t determined by vote. If prices are high enough that these people won’t consider buying it, then they aren’t in the market. They can’t form a “majority of the market” when they aren’t even in it.
There is no prescribed “actual value” of any item other than the price that items get bought and sold for. What they get bought and sold for is, by definition, the actual value of the item.
Yeah, you’re in the wrong game.
I’m actually not sure how widespread this issue is, as I just happen to visit this NPC frequently for my crafting needs. But it seems like every time I login, she has a different appearance.
She’s the Leatherworking trainer in Black Citadel.
(edited by Leablo.2651)
You must still be asleep to have formulated that premise. How is gold spiking? The fact that the current relation is more gold <=> fewer gems means that gems are spiking, and gems alone. Gold is being devalued in relation.
/fail
As the story goes, Rodgort was a man, or more precisely a dragon-man, though some scholars contend he was just a dragon… but in any event, he was still Rodgort.
It’s only to be expected given the circumstances. Try finding out where that piece comes from vs every other piece.
the conversion cost for gold to gems just skyrocketed. Now you’ve just kitten off a lot of players who want/need gems for other things and the people who would take advantage of the sale get screwed because their “savings” are eaten up by the gouging in currency transfer.
But people will still argue that the market is too smart to legitimately pay 600g for a precursor.
This game doesn’t have a meta. Players have no choice but to play with the balance that is created. In the end I think GW2’s skill system actually requires more balancing work than the GW1 system, because even small imbalances can no longer be worked around by players who would have had the freedom to shift into counter strategies (the meta). Now the only way to get balance is from direct action by the developer, and that means more of the onus is on them to keep it perfectly tuned. Otherwise you get months of stagnant balance issues like we’ve seen thus far. Law of unintended consequences.
So a friend and I use the Warrior’s banners for the skill 3 which gives swiftness to get around the map, but if you set that skill to auto-cast, it doesn’t if it doesn’t have a target. So I was wondering if it would be allowed to set up a macro that would toggle, and that would ‘press’ 3, wait for the cooldown, then repeat. It would abide by the “one key = one action” rule, since all it’s doing is auto-casting without a target, as far as I know.
Though I don’t see any practical exploit to arise from your particular use, you’re having it work in an automated loop and thus are not abiding to one key = one action. Repeated actions are still actions (plural).
Asura and Sylvari don’t tend to have surnames. They tend to have singular names. As such, it could potentially be quite hard to find untaken names for them.
Then add titles. The game gives plenty of examples: Researcher, Experimenter, etc.
They are scaled, and bystanders will be rewarded for helping (just like every event in the game).
This response is not 100% accurate, yes you may get karma but you may still be locked out from chest events since they are based off the amount of participation.
(just like every event in the game).
This would be a disaster, because then people would actually spend real money to get the keys, and chances are still not have a precursor. Every one of them would then come to this forum and make posts like “Really disappointed in Anet’s BLC scam QQQQQQQQ” as they did for Halloween.
Just adding my 2 cents. Like several others here I naturally assumed that Cantha was already being developed as the first expansion (well, after realizing that it wasn’t part of the base game, which surprised me because I had avoided reading too much about GW2 pre-launch). To now see that this is not the case, and that it’s questionable whether Cantha will even show up in GW2, is not only a major disappointment, it is worrying. Those of us who played GW1 were strongly led to believe that there would be Canthan content in GW2 – wasn’t that the point of Winds of Change? If an expansion comes out and it doesn’t do anything to bring Cantha back into the game, frankly I’m not sure I’d have a reason to buy it. GW2 has already lost enough of the original game’s charm as it is, and nothing about the new Tyria or characters compels me to see more of them. Moving forward, let’s please have more of a sequel and less of a spinoff. I want to see the successor to GW1 or I might as well play some other MMO. I’m not saying that to threaten, it’s just how it is. I’m only here because of GW1 in the first place, and if GW2 insists on not delivering any of the things I came for, in terms of gameplay or story, then it’ll be time to move on.