I doubt they will have a use after the 5th. The whole point of vote tickets is to vote, not saving them.
If he has 500 Evon Gnashblade tokens, that means he did vote. 500 times. For Evon Gnashblade.
Spidy’s server has gone to kitten over the last few months. I was using guildwarstrade but now they’ve cut their history to 1 week which is a joke.
Anyone have a working alternative?
The minigames have nothing to do with who you’re voting for.
The fractal choice isn’t the issue. Tons of casual players are voting Kiel because of the waypoint discount. You’re not going to change anyone’s mind about which fractal they want, and casuals are a lost cause because they’re casuals.
Only thing you can do to help Evon is get off the forums and farm more tokens.
Do that w only Exotic Crafted Gear and no Ascended pieces.
Then come post it.
I’ll be waiting………..
Some day you’ll have better gear too, but will you have a better excuse?
I don’t think it does. MF adjusts the loot table so that you are more likely to get rarer items. I believe Anet previously stated that MF does not increase chances of something dropping, it only improves the quality of things that drop.
Kite Fortunes, Support Tokens, and other special drops generally have a separate chance to drop – they don’t take the place of a normal drop. Since there is nothing to improve or replace in those loot tables, it’s entirely possible that MF has no effect on them. They either drop or they don’t.
Correct me if I’m wrong here, but aren’t they a tad randomized in terms of how you encounter them? In that case, wouldn’t it be incredibly silly of them to put anything of lore significance in any of them?
I’m sure if we try really hard, we’ll be able to think of a type of game that is heavily focused on storytelling, yet the outcome of nearly every action is randomized. Where could GW2 have gotten this idea from? Hmm… what type of game could an online role-playing game possibly be trying to emulate? I’m stumped.
I’m not sure if this is a bug or design change. It seems that you can now only see 2 bonus chests in the UI (the ones on top of the minimap). I have two characters that should have 3-4 chests each, and previously I would be able to see 3 of them in the UI and the rest would queue up. Now I am only seeing 2, and I hope that doesn’t mean they just disappeared.
This might have something to do with the exit icon issue because of the way loot now scrolls down on top of this area. Actually I seem to recall reading somewhere that they changed this to better support widescreen display or something. So whatever that change was, seems to now screw up the chest and exit icon area.
I wonder how much this translates to politics in real life?
Not at all.
And get double credit for doing things like Jade Maw? Or does one buff remove the other?
Anyone know how long these stay up? Do they disappear if you log out?
Ouch. You should probably contact customer service to see if there’s any way to recover those.
Yeah I said as much in another thread, but the thing is this bug has been around for a while now and still not fixed. Eventually, something of value is going to be sent out this way, and lots of people are going to lose it. It would be better to not tempt fate. Hopefully now that an item (however trivial) is attached to these disappearing mails, it will bother enough people to serve as a wake-up call that this bug needs to be fixed.
Known bug.
Yup, known bug.
Well, my Inbox was at 9/10 and thanks to the extra mail bug, I only have one of the letters from the candidates as the second one was permanently lost to the aether when I zoned. Guess which letter I still have?
It’s Evon’s! Well played Anet.
Seriously, fix that bug or stop sending these types of mail that jump the queue and then get auto-deleted. Sooner or later it’s going to start costing people more than a support token. Why play with fire?
> 2013
> still crediting Blizzard for things they blatantly copied from Warhammer
~shrug~ They sometimes say the content being worked on internally is a reflection of the studio environment
Who’s they?
Why settle for the lesser evil?
Cthulhu 2013
Zhaitan ^
Colin is right about making the vote rather worthless if they end up implementing both regardless. However, I think they could keep bringing out more of these votes and allow players to decide if they ever want to see Thaumanova over other subjects. Though to be honest, the reactor is not very compelling when compared against a myriad of possible lore topics, so if our reading is correct that Evon has this one in the bag, we may indeed never see the reactor unless it comes in as part of a larger, non-elective fractal update.
Kimmes has another tab for PvP.
Is anyone using this APU without discrete graphics? I was wondering how it performs in GW2. I got one for free and was wondering if it’s worth building a system for it without the added expense of a discrete card.
What is described is a meritocracy; those who earn more votes will have more influence. Unless you can trade the tokens, wealth has no influence.
Don’t worry, the one true king returns every Halloween.
> voting for temporary economic benefit
> not for fractal or story
You’re doing it wrong.
Landslide confirmed. Election over before it began.
Really guys? This is called semantics.
The sky crystals are not a Jumping Puzzle, but they are a jumping puzzle.
More keys = more chances to beat RNG.
Can’t tell if serious… but I’m assuming this thread is trolling.
Where can you reliably get level 80 exotic trinkets from, other than TP/crafting?
Temple vendors have them, anyone else?
So from your astute observation, anyone that does not have immediate access to this food type is being denied game content that is absolutely necessary to play the game?
I astutely observe that you cut out my second paragraph which explained my opinion on when and how a food buff would matter. I also astutely observe that you are now creating a straw man since I never claimed the (incorrect) definition of P2W that you are trying to force on the discussion. In the part you did quote, I even explained in no uncertain terms what P2W actually means and you somehow managed to completely ignore that to cast my statement in terms of your definition. slow clap
As some have already stated, if you’ve never actually PLAYED a game that REQUIRES cash purchase to move forward in the content, you have no idea how far off the reservation your are dragging this dead horse. (even if it IS toward the so-called slippery slope).
If a game REQUIRES payment merely to advance in content, that’s pay-to-play, not P2W.
(edited by Leablo.2651)
Got a charged from my first mine too. I wonder if it’s a one-time thing?
I would have liked a little on screen cloud shaped thingy with the position you are in that updates as the race progresses, that is a basic for all racer games. This one just tells you what position you are in after each checkpoint. Unless I have overlooked it.
The problem with that is you need logic to determine, at any point within a spiraling track, whether you are “ahead” of the other racers. For a racing game, it’s obviously worth the programming investment to add this. For a temporary minigame in an RPG, not so much. With the checkpoint reporting all they have to do is keep a list of the people who entered the checkpoint, the order you got there is your placement.
They did try active position reporting in GW1 and this very issue came up because there’s one point where the track spirals and the logic gets confused and starts jumbling everyone’s placement.
So here’s a bit of bs I learned the other day when I accidentally left my account logged in at work and got home 3 hours later to find all my gear broken.
Getting killed and revived by other players in an endless loop while AFK will not result in you getting kicked for inactivity.
This is a somewhat bitter result having been kicked or threatened to be kicked “unless you resume active play” while at the controls giving input. To clarify, this is how the game defines these terms:
Inactive play
- selling things to vendor
- previewing equipment
- placing orders on TP
- managing guild
- salvaging items
- opening bags
- managing bank
- using waypoints on map
Active play
- Tap a movement key once every 30(?) min
- AFK for 3 hours as long as you’re being killed
I don’t think it means what you think it means.
The crystal hunt would be fine if you didn’t have to get so many of them. That one felt more like it should have been its own meta-achievement. I would have preferred that they pick a handful of the hardest crystal locations as individual achievements instead of having to grind out 40 of them. It’s not the difficulty, it’s the time investment which still only counts as 1 achievement and the “reward” is -1 inventory space or at best nothing if you delete it.
Sorry guys, but this is not ANet’s fault. People need to stop complaining about things that are 100% a result of their network and connection to the source. Stop trying to ruin the experience for those of us in a location that is more reasonable for playing the game just because you have bad lag. Is it disappointing to be unable to fully participate? Sure, but it’s not the end of the world. You need to realize your limitation and work within them, not try and force everyone else to work within them too.
If you’ve never seen movement issues that just means you don’t play the game. In a recent patch they even noted fixing the engi rifle #5 because of the positional desyncing that it used to do. It’s still slightly wonky. These are bugs acknowledged by Anet.
Network latency does not adequately explain why a scripted move (lightning to selected location) can stop in midair (you can’t choose to stop yourself even if you want to). Either you input the skill or you didn’t, if there’s lag that just means you don’t see yourself land until later. There is no reason why a character who has given input with a static effect should get different results based on network latency. Either way you cut it, it’s a bug.
There’s absolutely no context to the OP. For all I can tell, people are getting kitten ed at OP because other people ahead of him are yielding to let others win, but he just runs past them to take 1st.
There is no context in which it is acceptable to curse and conspire against another player.
For the sake of argument, I didn’t hear a denial.
There’s absolutely no context to the OP. For all I can tell, people are getting kitten ed at OP because other people ahead of him are yielding to let others win, but he just runs past them to take 1st.
I beat him in 1 attempt after the patch. Unless they forgot to patch some servers, he’s definitely easier than before. Now it’s time to examine your strategy.
This game is skill based. it means a skilled player in yellow gear and no buffs, will destroy a unskilled player in full ascended with uber food buffs.
That’s basically true in most games and misses the point of something being P2W. The relevant scenario is when there are two players, otherwise equal, but one is able/willing to buy an advantage and the other is not. The player with money can then pay to win, hence the term.
Whether or not this particular recipe constitutes an advantage is beside the point, it’s the principle. Once Anet releases a recipe that everyone agrees is advantageous, it’s too late. You’d have a full on P2W game at that point and the game would be done for everyone who isn’t a buyfriend.
How hard is it for the 3rd place to drop a tier. 1st place move up a tier. It not rocket science anet
If you do that, people will throw matches on purpose.
“Let’s lose so we don’t have to fight X next week”.
They can do that regardless.
I’ll let someone else correct you.
Feel free to point them out.
things that evoke emotions. Trade agreements and employment contracts do not.
Oh my.
http://en.wikipedia.org/wiki/1999_Seattle_WTO_protests
http://en.wikipedia.org/wiki/2011_Wisconsin_protestsIn my best Seth Meyers voice…
Really dude? Really? You think emotional involvement in a video-game equates to the stark pains and passions of real-life? Really?
end rant
Oh my.
things that evoke emotions. Trade agreements and employment contracts do not.
Oh my.
http://en.wikipedia.org/wiki/1999_Seattle_WTO_protests
http://en.wikipedia.org/wiki/2011_Wisconsin_protests
My guess (and it is just that – my guess) is that probably a good 50% of the people who tried the AR dungeon never completed it, anther 40% completed it once and probably swore to never return, maybe 5% went back 2-3 times, and about 5% thought it was just great and went back over and over again.
The dungeon itself is not that difficult, only the achievements are.
So…..6hrs attempting something over the course of 2 weeks is considered too much now? Seriously? People really do want things handed to them. I do not share OP’s opinion, devs.
> 6 hours doing 1 activity
> in a video game
> not too much
> Tryhard detected
> No life confirmed
How hard is it for the 3rd place to drop a tier. 1st place move up a tier. It not rocket science anet
If you do that, people will throw matches on purpose.
“Let’s lose so we don’t have to fight X next week”.
They can do that regardless.
How hard is it for the 3rd place to drop a tier. 1st place move up a tier. It not rocket science anet
Is it so hard for you to read the countless posts as to why 1 up 1 down is a terrible way to have this system work? SoS is going to have a good matchup this week. Maybe all the kittening will stop.
It’s not as terrible as the current system, that’s the point. The goal was to introduce variation to the matchups, and week-to-week movement is better than the loose randomization they have going right now.
Having server ratings in the first place was not a well-thought out idea, seeing as to how servers are not people and their performance can change overnight because of guild movements, while ratings are slow to respond to such changes. That lesson was never more obvious than at launch when you could transfer freely. That flaw is still there, just less prominent since it costs gems to move around. But when people do decide to move, the same thing still happens, you get bad matchups for weeks and months at a time.
We need a system that allows for rapid changes in ranking in accordance with rapid changes in performance. What we don’t need is tier 4 servers randomly being matched against tier 2 servers, fully six ranks apart. That level of randomization isn’t even sound in theory, and is obviously not working in reality. This is supposed to be a “recalibration” period to allow the ratings to resettle in new values, but the numbers being produced aren’t accurate because people are dropping out of WvW. You’re recalibrating the servers to incorrect values so that once you nail down the new rankings and reduce randomization, you will have even more long-term mismatches.
> Anet
> Doing an experiment
> Not controlling variables
How many weeks has this been going on now? It’s still horrible and horribly implemented. At this point we might as well switch to a simpler and more intuitive week-to-week system of moving winners up and losers down. That makes a whole lot more sense than this randomized matchup garbage. It defeats the purpose of having a rating system if you’re just going to be in a perpetual round robin. When a server gets put into a bad match they don’t even bother to play to their potential, the guilds and commanders don’t bother to come out and for everyone else it’s 7 days of WvW being unavailable. I have not seen a decent zerg for the better part of a month. These matchups are so bad it’s causing people to stop playing.
Invite please.
15 chars