Single player games don’t allow you to kill other players, which is the pinnacle of antisocial gaming.
This originated in a guru thread that I’ve been following.
http://www.guildwarsguru.com/forum/kickstarter-for-guild-wars-1i-t10523250.html
Personally I think it’s unrealistic. Even if you provided the funding to hire a separate team, that team wouldn’t really be Anet, and they’re just as likely to either butcher the game’s principles and/or produce subpar quality content. What I don’t want to see is for GW1 to turn into some immortal zombie that survives just for the sake of surviving, like say Everquest and its continuing annual expansions. Oh, you didn’t know that they still release expansions for that game? Exactly. If Anet’s heart isn’t in it, I’d rather that they just preserve the game the way it is, untainted by pandering to the audience for a little extra monies. On the other hand, it is my hope that Anet does take a sincere interest in revisiting GW1 at some point, though it’s more of a pipe dream at this point.
Wait, I just had an epiphany. What if they had another Super Adventure Box type instance, where you could play GW1 inside of GW2? lol
For a game called Guild Wars 2
Did you know Guild Wars series is called Guild Wars only because of lore reason?
http://wiki.guildwars.com/wiki/The_Guild_Wars
You might want to travel back to 2004 and tell the game’s producer that. He doesn’t seem to know.
The ongoing worldwide tournaments in Guild Wars are managed by our tournament servers, so if a guild is knocked out early, they can simply reenter the tournament at the bottom level. While there is only one battle taking place at the top level of the tournament, the entry level of the tournament may be simultaneously hosting thousands of battles, and the victorious team from each will progress to the next level.
In addition to the automated tournaments, we plan to host seasonal global tournaments in which guilds will compete for prizes as well as for the honor of being acknowledged as the best in the world. In these seasonal tournaments, guilds that are knocked out early can go back to the automated tournament for training, tackle a few cooperative missions, hold new guild elections to replace their clearly flawed leadership, or send angry e-mail to the developers about how the skills the winning team used are obviously too powerful and unbalanced. That’s a joke, by the way.
http://www.gamespot.com/guild-wars/previews/guild-wars-updated-qanda-post-e3-6101559/?page=2
I’m not saying I want other people to focus on those things. I’m saying if they’re going to have these different teams, they need more people/teams focusing on currently bugged material.
The first fallacy of laymen discussing software development is the idea that more people results in faster progress. This is actually untrue of almost anything that involves skilled labor. The reason is simple. Any competent manager prioritizes assigning the best candidates first. If you have extra people left over, they are by definition the less qualified people, and each additional person you add is less qualified than the one before him. The average performance is rapidly diluted and when taken to an extreme, at some point the team as a whole starts to introduce more bugs than they are fixing. Much has been written on the subject but you can take this article for example.
http://www.qsm.com/process_improvement_01.html
TLDR having more people on a team results in more bugs, not just more fixes.
I seem to notice this too but I think it is actually due to sudden changes in framerate. This might also explain why some people are getting motion sickness specifically in the SAB.
My theory at least, is if you have lower end hardware you might normally get a consistent 30 fps in game, but in the SAB there are some very simple scenes that will sporadically kick up your framerate (I have seen it maxing out at my vsync rate of 85).
“Any newly created character has to wait 24 hours, before accessing the SAB.”
Simple. Elegant. Solution.
And modest too.
An “elegant” solution is ordinarily one that addresses the supposed problem without collateral effects. You know that SAB has actually been getting a lot of attention from onlookers, right? There are probably people buying the game just for SAB and your solution would arbitrarily prohibit them from jumping into the content that they explicitly purchased the game for.
One possible solution here is to remove the daily limit on these chests since Anet apparently doesn’t care about the farming anyway. Why is it even there?
Agreed this sounds like a pretty terrible change. I was planning for it to be my next personal guild upgrade too, but now it’s going to cost more than expanding the actual vault so it’s clearly wasteful. It doesn’t really make sense to me that the transport feature could be an exploit without touching the actual vault function. Anet should fix whatever the problem is with the transport, not just play keep-away by making it a very bad proposition for anyone to buy. Hopefully this is only a temporary stopgap.
Only problem is that some of the things in the gem store are needed for normal gameplay (if anyone can play with the basic 30 slot bank i take my hat off to them)
If you want to argue that inventory space is not something that should be charged piecemeal, I’ll agree with you. But between the collections tab, 500 inventory among characters, stack sizes of 250, a 30 slot bank, and a 50+ personal guild bank, all without buying a single gem and either given to you or easily earned, it’s a stretch to say that more space is needed for normal gameplay.
It’s a “Super Coin”, not a continue coin. I’m not really sure what its purpose is, but basically if you’re holding one at the start, it means last time you left the instance manually, without a game over, and your life/health will be restored to the previous amount.
Which doesn’t really make sense to me since you get free lives anyway after a game over. I’m guessing though that they might have changed the SAB entry rules to make it more accessible than originally planned. Possibly they used to require a Continue Coin to play at all, then this system would make more sense.
Ironically, I’ve just finished speaking with a college (Fullsail University for those who live in NA) to acquire a Masters degree in game design. I’ve a few questions if someone doesn’t mind..
- Is an online degree in Game Design frowned upon? Does it put me at a disadvantage against people with an on-campus degree?
- Is an MBA (Masters Degree) even necessary? I’m going to go for it regardless, but it’d be good to know if I HAVE to before I start looking for jobs.
A Master’s Degree is commonly called MA or MS depending on the field, MBA is specifically for business administration.
I don’t know of many companies that directly hires game designers, and such degrees aren’t well-tested in the field because they’re relatively new. Especially if you are going to claim an “online Master’s” I’d be very skeptical about this degree being taken seriously by hiring managers, especially if it is not from a reputable state university or ivy league caliber of school.
A Master’s isn’t necessary and probably doesn’t help too much for people who have no actual work experience. But if you can get relevant work experience as an intern while you study, the Master’s would help set you apart from other candidates when applying for a real job.
- What does the job market look like for someone who wants to get into game design? I’ve been hearing that the game industry on a whole is in decline.
Understand that pretty much everyone wants to be a game designer. To me personally, getting a degree in game design is like getting a degree in being the US President. It’s not really something that you can teach at a school because it’s a combination of many disciplines, natural instinct, and ultimately politics, and degrees that claim somebody learned game desigkittenchool come off as fraudulent. In short, there is basically no market for game designers – people usually get put in that position after building up a solid work record and trust at the company while they do other things like programming or production or art. If you want to be a designer from the get-go then you have to start your own indie project or be somebody’s cousin.
The industry as a whole isn’t really in decline AFAIK, but it is shifting from traditional boxed sales to more digital and more agile revenue models (like the gem store). Many of the big companies who relied on retail are hurting because they haven’t adapted quickly enough, and more of that money is ending up at small studios and indies. This is both a good and a bad thing at the same time, depending on the kind of games you want to make.
in older games you did not have a team of others who could venture off
True if you are talking only about consoles that had no network multiplayer.
OTOH you have DOS games like Doom and Descent which were exactly like this.
“Winners don’t abuse bugs”
Moto, Director SAB
In terms of health volume, potions and 1ups are wasteful compared to a continue coin (more so when the coins were free/discounted), but they are cheaper so they allow you to minimize spending when it’s sensible to do so. Lives only matter withikittenone. Once you clear it, you can always warp to the next level. So if you just need a little more health to finish, you can buy a potion for 5b or 1up for 20b as insurance, instead of actually dying and having to spend 50b to continue.
Dodge-jump timing is very tight and tricky. I had the most success with just pressing both buttons at the same time, and then there’s a 50% success rate based on which one the computer read first.
Unfortunately not, as far as I know. That’s the pose you go into whenever you level up.
Oh, good call. I guess not then.
Wait… the good old days really wern’t so good
They built character!
lol no.
A derivative work means you took something from another actual work, like the source code or art assets, modified it, and then distributed the modified work that contained some or all of the original copyrighted work. There is no evidence that any of this occurred in SAB.
Imitation and parody, or even reuse of conceptual ideas is not a derivative work under copyright law (an idea is not a work). Some images can be trademarked, some ideas can be patented, but since you’re not even quoting the correct laws, and because in any case you would not know better than Anet’s lawyers, it isn’t worth worrying about. YANAL
And besides that, if you played GW1 you would know that Anet is well-practiced in making overt references to other properties.
Timo, you actually don’t need college/uni for the position you are asking about, and that is actually kind of a problem. Customer support is an entry level job, doesn’t pay much, and has little or no involvement in the actual game production (it will not teach you anything to advance in the industry nor give you the work history to do so). All you would be responsible for is helping customers with whatever problems they have related to the game. The position you seem to describe, specifically, is a game master position for an MMO or similar. These also tend to be contract jobs, IMO a blight on the current US business culture wherein companies knowingly hire long-term workers while classifying them as temporary in order to avoid paying benefits. It’s a loophole in the labor code and unfortunately abused to great effect all across the tech industry.
You probably don’t want to hear this, but going overseas (at your own cost) to take a customer support job is a huge waste, frankly I don’t even know if this kind of job would even qualify you to get a US work visa, which are generally reserved for more skilled positions.
It’s good that you’ve at least taken this step to find some answers before you commit to the plan. I highly recommend you consider other options, for example you could take a local job to support yourself while you work on a mod that you could then submit to various companies who are looking for people with your particular skill set. Or if you are more service oriented you could try making a useful fansite as others have done at gw2lfg, spidy, etc. These would all give you a better footing than doing customer service to get a decent job in the industry.
In any case, good luck with your efforts.
With the “Super Box Adventure” commercial I realised GW2 is made for the 35 year old gamers, or gamers generally older than me in their late 20s to 30s, who love this nostalgic feeling of 8bit games
in another term casual players who don’t have all the hours in the day to play. That isn’t me i’m not a casual gamer, I have hours for college work (not uni), and games. I’m not constrain by casual hours.
> 8 bit
> casual
> mfw ps2 kiddie
Is there an influence buff that doesn’t cost influence?
Isn’t WoW using an auction house? I know that’s what they call it, and I saw you could bid on things, but I’m not sure if it actually works like a real auction where you put up an item (with maybe a min bid and a buy out price) and people can keep trying to outbid each other until the date the seller set.
WoW (and D3) does in fact use an auction “house” which is very similar to an auction website. You technically can bid, but can also set flat-price buyouts, and guess which is actually used more often to complete trades and define the market price. The TP is essentially the trade system that most WoW players use, irrespective of what they call it. The GW2 TP basically just streamlines it by eliminating all inefficient and underused auction house features, and in doing so introduces a better inventory system with more consistent pricing. Even for its ugliness at times with the bad UI and periods of unavailability, the system itself is a good example of what results from actually studying and thinking about an issue that exists and coming up with a solution that addresses it, instead of blindly copying ebay’s design from the late 90s.
(edited by Leablo.2651)
TP- Did not work at launch for how long again? Oh right… like a few months….
TP DOesn’t work how often? Pretty much like atleast ten times a day it encounters an error.
TP Loading takes how long? Well let’s see… about ten seconds to a full minute.
WoW loaded how long? Instant
WoW had how many problems? Virtually none.
You obviously did not play WoW within the first year or so if you cannot recall instances of the AH not loading or lagging out.
Anytime someone tries to compare real life working with gaming I cannot help but laugh.
How do you reconcile that when someone’s real life work is gaming?
Maybe if you didn’t brush off gaming so dismissively, you’d be better at it. Or vice versa. Either way it sounds like sour grapes.
And if they all beat the frog boss why should they be rewarded differently?
For the same reason you tip waiters differently even though they all bring you your food. Oh but since that’s real life work I guess the principle can’t possibly be applicable to a game as well.
On that note, from now on, all football players will receive the same trophy for simply having been on the field at some point during the season because how well you play a game is laughably irrelevant.
The average person needs 8 legs to dance like Michael Jackson. True story.
Here are the 7 items that counted for me:
Bomb
Whip
Candle
Shovel
Moto Breath
Heart container
Wallet upgrade
Deaths don’t matter, you can even use continues as long as you fulfill the objective.
I would like progress blockers that can only be solved by kneeling on random platforms.
An answer of sufficient post length is yes
It’s possible, if you are very precise with the jump, to barely make it. I think the intended means is to use a dodge-jump.
In zone 2, last gate, catapult up and then jump on the mushroom pad to go up to the top platform. Dig there for a bauble stash.
In zone 2, the queen bee room, go up the tree and onto the grassy platform at the top. It looks like a pointless dead end but I dug there and popped up a stash.
(edited by Leablo.2651)
It’s entirely possible to solo.
OBVIOUS SPOILER IS OBVIOUS.
Note that getting the achievements here requires bombs. You won’t be able to purchase the bomb until zone 2. So someone in your party has to have done that first.
“Areas” described below are demarcated by the checkpoint gates. The hidden rooms (counting as secrets) are marked in bold.
First area
- At the start, on top of the tree
- Chest in the lake
- Bomb the waterfall to access a hidden room
- Bomb the lightly-colored corner opposite from the checkpoint gate
Second area
- Take the upper path and follow the tops of the trees to the shop building (4 baubles on the way)
- Drop down and enter the shop
- Backtrack past the ramp, there is a low platform with a green bauble, you can climb up the sides
- Chest at the top of the ramp
- Bomb the crumbling wall left of the checkpoint
Third area
- Bomb a crumbling wall on the upper level. The easy way to reach it in normal mode is to use the next gate to catapult up to the higher level. In infantile mode you can jump from the rainbow.
Fourth area
- Follow the bee dogs into the maze. Easiest to follow them all the way through it, then you can jump on top of the maze. One of the baubles is in a corner near the beginning. (4 baubles in maze)
- Progress toward the next gate, there is a bauble on the platform with the barrels
Fifth area
- At the start, make the long jump from the floating platform to the main area (3 baubles)
- Turn right and run to the corner, bomb the crumbling wall
- Run straight out towards the lamp post, enter the shop
- Defeat the boss to finish the bauble achievement.
Found the last one in the maze, the one in the corner separate from the others. That was it, got my achievement. Thanks for your guys’ help, I’m gonna post a guide that was basically just my own notes but hopefully they will be of use.
Also confirmed that you do NOT need to get the baubles from the bee dogs. Queen bee and honeycomb don’t count either.
(edited by Leablo.2651)
Three 1s in Maze, and one 5.
Three 1s? Is a monkey standing on one of them? I only ever see two.
World 2’s water mechanics and soundtrack remind me a lot of the T&C Surf game.
Pointy Stick doesn’t count. You start with it. I’m guessing health potions don’t count either since they’re just consumables.
What chests have you been opening?
FYI you don’t need to farm coins. Just play the game and buy continues if you have to.
Good call, still missing some.
And… nope that did not do it.
Supposedly the end of zone chests don’t count according to the FAQ (which would make sense since you’d really have no way of confirming whether or not you’re ready to exit). I’m tired of looking though so I’ll see if that does it.
I’ve gotten all the secret rooms as well as the bee queen and honeycomb. I’ve cleared all the way to the boss but cannot find any more baubles to collect. I’ve also been through the maze and picked up the +5 and 2 +1 baubles in it. Are there any tricky ones that I am likely to have missed?
Not sure but I think this might be a reference to games like Ninja Gaiden, Final Fight (or others like them) where you would basically witness a grisly death as the continue timer ran down.
Which shop? I didn’t see it at any of them.
Where is the wallet upgrade?
Blizzard just made a huge mistake (unfortunately one of many) when they decided to allow players to make real money from the game instead of insulating the game economy behind a gem store like GW2 does.
Those don’t have to be mutually exclusive. The mistake with D3’s RMAH is that it exists independently of the gold economy. They should have required that all trades be conducted with gold, and the only way to get RM is to sell the gold. They should have had a single AH, for gold, and a simple feature to sell gold for RM (the conversion rate also scaling to supply and demand). Instead they allowed the RMAH to skip the gold conversion, meaning that all the top items being directly sold for RM (collectively worth multi billions of gold) did nothing to curb inflation. Those items are taxed 15% in RM, but 0% in gold. It’s really not too late for them to change this, but players aren’t likely to go back.
I think the reward chests are only given on even Fractals, so maybe you’re not eligible for the daily chest until you reach level 2.
^ correct answer
Whatever the reason is, your PR has to be >1 to get the daily. Probably an oversight from when they changed the progression system.
OP if you run it again on either of those characters you will get the daily.
As a good book said, what do you benefit if you gain the whole world but lose your soul? What does ANet benefit by gaining more money but losing its soul, it’s moral center.
Corporations don’t have souls, and if Anet was any exception we’d still be on GW1.
Because people are saps for gambling. People will want these skins, and won’t let loosing a lot of money stand in the way. As long as people do this, expect to see more of it…
I understand the concept of the casino. How would this concept work for a store that would sell durable goods like clothing and electronics?
And on that note, guess where GW got its inspiration for the skill system.
