What will happen if I play in Europe (in a european server) and do pay in dollars?
Do it and tell us how much your payment processor charges you for the currency conversion. For science.
Insofar that Anet is the developer of the game and responsible for the creation of everything in it, yes, they have baseline control over various aspects of the economy. You’re trying too hard to state the obvious. The only way for this to not be true is for them not to create any gold or items, which in effect means there is no economy, nor much of an RPG. See also: Observer effect
Except there’s no defined timeline, so your entire basis of ‘chapter per month’ is really just pulling numbers out of thin air to try and create a timeline where there is none.
Do you understand the word “if”?
I dont trust them enough to give them my bank info
It’s paypal….
The irony being that people do trust Paypal with their bank info.
Now how would this affect the precursor market, would it lead to higher or lower prices?
Both. It creates more volatility. This is why the TP system is superior to the traditional AH.
With regard to quest navigation markers, the game seems to display the shortest path. This sometimes takes the player through an inappropriate zone. For one example, I was working on the quest “Fixing the Blame” and on the way to see Ignavus in Fireheart Rise. This is a level 66 quest. The optimal path for this level is to travel via Iron Marches. However, the (absolute) shortest path is via Frostgorge Sound. To reach Fireheart Rise from Frostgorge, one must run through a gauntlet of level 80 mobs. The navigation markers are not showing the intended paths that players should take, only the absolute shortest paths. This is especially problematic when the optimal path is unintuitive. On the map, it seems like the shortest path would be from Black Citadel to Diessa Plateau, only the latter does not connect north to Fireheart Rise as one would expect. In this case one must go from Black Citadel, east to Plains of Ashford, northeast to Iron Marches, northwest to Fireheart Rise.
Probably just sellers who oversold to the high bid.
I was wondering; with gold > gems being more “rewarding” than gems > gold
(example 1 gold = 100 gems, 100 gems = 80 silver)
How is it more rewarding to have to pay more for gems?
Ok now pay attention:
So it is a lot less attractive for people to trade in their gems for gold again (when rates don’t vary that much) wouldn’t that mean gem prices will mostly rise?
So which is it? Rates don’t vary that much or gem prices will mostly rise?
Steam creatures are, effectively, mostly mechanical cyborgs (an NPC notes there is an organic center) that are sent from a possible future. Think Terminator 2. They appear too far to the southeast for them to be an issue underground in the north.
So, if Anet is rolling out a chapter every month, and there are 4 chapters, the finale will be April… we can only hope that this is an epic setup for Corporal Bane to appear in GW2.
FYI dye is not just a simple palette swap, it will mix with the shading effects on the armor. Different armor sets have different effects. Mixing pieces from different sets will almost always produce some color differences, and when you have a very dark set vs a very light set then, as you discovered, they will look nothing alike when used with the same dye. You can work around this by using different dyes on each set to compensate and bring them closer together in appearance.
It will be soulbound to your deleted character.
Let me just repeat that final statement for emphasis~
They’re designed to stand out and show everyone that you are a true master of Guild Wars 2.
Does anyone think that what we have in game right now hit that mark?
Does anyone read an obvious piece of marketing fluff and take it as literally as you imply we should? Exactly what is a “true master” anyway? Because if I were to interpret that literally, you would probably like the outcome even less with regards to your chances at legendary acquisition. As it is, Izzy’s statement about being a true master reads the same way as telling a kid they can be a Pokemon master. It’s just a motivational statement and no reasonable person reads it as a particular claim regarding the circumstances of acquisition.
I follow your distinction of Achivement vs. Dedication.. and have to ask. Did the manifesto video make you think displaying a Legendary would be that kind of measuring stick?
I don’t even remember a discussion of legendaries in the manifesto. Given what was discussed in it, cosmetic items were a very low priority to me. My general impression of legendaries was that they were GW2’s equivalent of GW1 Obsidian Armor, so in that sense, I would have expected them to require a lot of endgame effort. So although legendaries weren’t on my mind and I therefore had no explicit expectations for them, there have been no real surprises for me. I wonder how many forum ragers lack the context provided by GW1 and if their expectations were instead colored by WoW or whatever?
I think they are, and were intended to be, a symbol of dedication. As there is no skill element involved with obtaining one, the word “achievement” would necessarily be loaded. And as for dedication, yes, whether you farm it yourself, farm gold to buy it, or pay an obscene amount of real money for it, those are all forms of dedication.
I actually want an old age option now that you meantion it.
Imagine having one of those skimpy outfits all the players put on their characters to make em look sexy.
Now imagine a 80 old woman all wrinkly and saggy and what not in the same outfit. Rofl I’d so do that.
I support this proposal because I can’t unsee it so it might as well be real.
I hope its the last remnants of the Dwarves destroying all the dredge, horrible race that dredge..
That sounds like counter-revolutionary talk. Let me see your papers.
Well at any rate, if this event is indeed the glorious people’s revolution for the dredge, I would have thought Anet would stage this as an October event.
http://howsecureismypassword.net/
let’s find out…
it would take 6 billion years for my GW2 account, 377 billion years for my e-mail and 345 quintillion years for my steam account for the brute force method of an average PC to hack me.
septillions can be easely achieved when adding symbols.i should be safe for a while
btw…i didn’t got forced or suggested to change my password yet.
Except that you just gave your password to some random website. Seriously?
Security isn’t a thing, it’s a process. Doesn’t matter how strong your password is if you don’t know how to protect it.
There is a 15% fee calculated into the quote you are receiving, there is no fee beyond that. What you see is what you get.
So there is an invisible fee that is pre-applied to the quote? Huh. I was under the impression that the 30% spread was just something that was enforced by Anet, but it’s actually part of the transaction? So internally the conversion rate is the same either way, but you get 15% taken off in both directions?
@Astraea, that’s good to know, thank you. Now we can all be lazy.
(edited by Leablo.2651)
That wasn’t his question. There is no fee for currency exchange, only a difference in value depending on which way you are exchanging.
The reason you may see a different unit price per gem is because the system will not round to the nearest gem for you when you offer an amount of gold. You can, effectively, overpay to get the same number of gems if you don’t type in the exact multiple of the amount of gold required. I’m not sure whether or not the actual transaction will take the extra gold as I’d rather not find out. If so, this could easily cause careless people to overpay and drive up the average price. Yes it is shenanigans. Do the research or just overpay if you’re too lazy, up to you.
It is too expensive of an item that someone would withdraw their listing.
That’s a baseless assumption and it precludes the most likely answer.
My Asura has freakishly tiny pupils in the new Hero UI (left). They’re normal when looking at the character with the game camera (right). Dunno if it’s obvious from the pic, but it sure is obvious when I’m in game. Turn up contrast if you have difficulty seeing it. I don’t really know how specific this is, obviously Asura have much bigger eyes. But this didn’t happen in the old UI.
it just destroys the climate
Relax, brooms are low emission.
Don’t worry, BLTC will get a bailout. It’s too big to fail.
Maybe some clients are bugged locally and showing the wrong string for the achievement. Try doing the combo achievement that others have.
Q&A should be well done before you release a patch date in general. Do not put up hard limits unless you are sure you can make them.
First of all, Q&A stands for Question & Answer. The process of quality assurance (not quality & assurance) is QA.
So, there are two options here:
A) QA test a certain amount and call it “done”. If there are any remaining problems, the public will be the ones to find out.
B) QA test all the way to release, to give a better chance of finding every possible issue.
You’re saying they should do A. From a quality standpoint, which process actually results in a better game?
Why does QA always seem to be the favorite subject of the people who are apparently most ignorant about software development? It’s like a fixation. They can’t help but regurgitate some nonsense they heard somewhere else.
Morally acceptable? In a video game? So it has come full circle. Having lost all arguments of reason, they’re now turning to religion. Shame shall finish the job that entitlement could not! Demonize it all you want, but speculation isn’t going anywhere, and dedicated players will continue to play the market. For science.
My point stands. The highest premiums are paid for cosmetic items without inherent added value.
Yet more than half of all dyes are posted for less than 10s. The highest premiums are paid for rare items that people want, following the law of supply and demand. That’s it. Anet has designed the game in such a way that functionally optimal items are relatively common, so by selective bias most of the expensive items will be related to cosmetic features. But if precursors were functionally better, they’d be more expensive, not cheaper than they are now. Hopefully you see the obviousness of that.
Also, while “cosmetic” items don’t affect gameplay, which is what we use the word to mean, that’s different from saying cosmetic items have no inherent value or function at all. They make characters more aesthetically appealing to their owners, and beauty is something that humans value intrinsically. That’s why the majority of Tyria seems to consist of pretty half-naked women (or maybe I just don’t notice the rest). Likewise, you may think your car to be the equal of a Ferrari based on performance, but the guy in the Ferrari gets more kitten than you do, and he knew that when he bought it.
Today monday 28th in 1:00AM GMT the build will come live in Europe.
5:00PM PST +8hours = 1:00AM GMTIt’s simple math.
Monday 28th 5:00PM PST is Tuesday 29th 1:00AM GMT, ergo the OP’s question.Yes it’s simple math, carry the 1.
Spidy says it took less than an hour for your stock to be absorbed. Noting that Spidy’s resolution is 1 hour. It could have been minutes. But what’s funnier is that the listing at 159 is conspicuously absent now.
Cost is subjective. Most legendary owners still are people who bought the required items and precursor for several factors cheaper.
And still you didn’t.
The “cost” so to speak on the precursor behalf is a moving goalpost that continues to become more stringent and is based on manipulation, not true supply and demand.
“No true Scotsman” is a fallacy. Real supply and demand includes speculation. If there is room to play the numbers, there is no logical reason why someone shouldn’t.
The cost of gambling in the Mystic Forge isn’t the same as well.
That’s why it’s called gambling. I’ll concede any points people care to make here, I honestly don’t care how fair the gambling system is because it’s already designed to lose money. The only way to win at the forge is to not play it, and that hasn’t changed since day 1.
I understand elitists are worried about casuals getting their “undeserving” hands on an exclusive item and that’s what this all truly boils down to on the behalf of those who think current precursor attainment is fine or should be made more “difficult”.
I’m personally more worried about what would happen to all the gold that gets tied up in the legendary chase if it suddenly became no longer necessary and was released into the general economy. I’m guessing you never thought about that or much of anything else beyond getting one for free.
It’s a gamble to say whether or not legendary owners acquire the weapon for no other reason beside the look that they personally want. I’d be willing to say there is a ton of ego on their behalf – after all most of these same players are elitists in other games. I hardly think their elitist attitudes diffused when they came to GW2.
Which you have deduced by talking to exactly zero of them, I gather. The number of people I see saying “hey look at me, I has legendary” averages 0 a day. The number of people I see saying “hey I can’t afford a legendary, it should be cheap enough so I can get one”, well, just look at this forum. From these numbers, people with an entitlement complex far outnumber legendary owners with narcissistic personalities.
How many of those same legendary owners would have simply .dat file swapped armor/weapon skins instead of having to actually obtain the item. I suspect a very very low amount.
So there is otherwise a high amount of people who do this? I think not. Few players would go to this extent just to get a “fake” cosmetic item. And obviously, yes, people who actually went to the effort of earning their legendaries legitimately are less likely to use hacks like this… because it’s hacking, not because it’s cheaper.
What this demonstrates though is your willingness to get what you want by any method other than having to actually earn it.
Massively implies big and multi implies many – thereby it means lots and lots of – players. Thereby you are playing the wrong game.
Really? Let’s review how many players are in a group.
It’s 5.
Just because MMO makers confuse their own marketing terms does not make dungeon running a massively multiplayer experience. Now if you could actually run dungeons as an MMO, i.e. with a giant zerg, there wouldn’t be an issue as soloers could just do their own thing within the zerg, just as they do in the actual MMO modes, i.e. WvW. The 5-man groups have nothing to do with MMO. As it is though, you’re the one who misunderstands English if you think 5 people constitutes massively multiplayer. If you think that getting 5 people together to run through to the end as fast as possible is what a player should expect from the gameplay, then you’ve just described Gran Turismo online not an MMORPG. So let’s drop the ill-founded condescension, accept the fact that tons of people want to play dungeons solo, and put that in the context of the thread which is about people being responsible for ruining other people’s gameplay experience and expectations.
Now now, you need to brush up on your GW1 lore. The dredge were slaves of the Stone Summit, so it is not wrong to suggest that their craftsmanship produced the Iron Forgeman.
This means that if there are 10 on at any one time, someone can buy them all up with 5k, immediately relist one for 30% more, then reap the higher buy orders for a massive profit. There are posts from people who do this on this forum.
The result is skyrocketing price as different employ this tactic again and again.
Spidy shows that even as prices go up, the spread has stayed about the same at ~100g. According to your theory, the manipulator buys stock at 500g and then marks it up 30% to 650g. Following that, Spidy predicts that bids increase to 550g, and he now fills those orders.
550g – TP tax = 467.5g
Times the 10 precursors, your “manipulator” just lost 325g for his trouble.
I would love a skill-based challenge to get legendaries, but sadly I don’t think GW2 has the balls to do that with its player base. There would be enough crying to drown LA a second time.
The big content patch is on the 28th. If they were intending to do something for CNY it would have been included or they’d have to patch again in a week. I doubt anything is happening in GW2 but that’s fine, I’ll be in GW1 for the weekend.
You know, some people want things not because they want to lord it over those who don’t, but because they actually like it themselves.
Believe it or not, most of the people who have legendaries also probably wanted it for themselves, not just to show off. If you perceive it as showing off just because they managed to get one, that’s your ego talking, not theirs. There are any number of skin options in the game that are good-looking and easily accessible. Legendaries are designed to be exclusive, and that exclusivity comes from their cost. If you have one, you don’t have to lord it over anyone, but to get one you’ll have to pay just the same.
A tiny minority of participants got a precursor during Lost Shores, to my knowledge at the same chance as any other precursor source, at the end of a 3-hour grindfest. It was not a handout. We were guaranteed 20-slot bags, so does that mean Anet thinks the vendor NPCs are manipulating rune prices too much? As far as I know, the quality of loot was designed to be part of the epicness of the event, not a specific relief for any market. If you have a statement from Anet claiming otherwise, please link it.
From what I’ve read, every indication is that Anet believes precursors should be a little less RNG, not less expensive or time-consuming, which is why they’re working on the scavenger hunt solution as opposed to simply increasing the drop rate. I wouldn’t be surprised at all if the scavenger hunt is the soulbound recipe. As in, send you around the world grinding for 250 of this and 250 of that and then forge your precursor with it.
Except it would be calculated to take the same time as grinding 250g not 640.
Oh, I didn’t realize you were a game designer at Anet. My bad.
Characters already have housing, the home instance. The feature just isn’t fleshed out yet.
It’s the instance that serves as your “base” during the personal storyline, it depends on your race. And it’s even called “(Home)”. That’s technically where your character lives.
The average income of a person in the bay area is NOT 7 times the median income of middle-america.
Just because the houses sell, does not mean the market is not dysfunctional.
I agree. However, the dysfunctional part of the equation is the buyer.
Other than [Group] events, they all scale for 1-10 players. We’re also looking at scaling past that for world bosses and Orr megaevents, but that will take time. If there’s an event that you’re convinced isn’t scaling, please post the name and location and I’ll look at it. I know I’ve solo’d all of the Wayfarer Foothills events that I worked on.
It might be helpful to know how the game counts the number of players. Often times there will be players in the area who aren’t participating, or even drive-by helpers who pass through but don’t stay for the rest of the event. If the game counts this as, say, 3 players when in fact there’s only one person actually doing the event, then this would generally be seen as the event not scaling. Does the game recount at each wave? A lot of the moving DEs (e.g. escort) seem to have this problem.
Why do people always underestimate children? It seems like as people get older, they forget that when they were children, they were perfectly able to handle the things they supposedly weren’t able to handle. Over the years, modern society has this effect of instilling nanny state principles into people’s heads. No way can a little kid figure out the complexities of clicking on something and then pressing 1-2-3-4-5 repeatedly! You have to be a Teen to handle this kitten! You want to know why the age of adolescence and live-in children seems to be increasing, it’s because parents have succeeded in dumbing down their own kids and now it takes longer for people to learn how to be responsible, independently functioning members of society.
It’s just a kittening video game, give it to your kid and stop being afraid that they’re going to beat you at it because that’s what this is really about, maintaining superiority over your kids.
If they made a recipe based on earning soulbound materials, chances are that it would involve just as much time grinding for that stuff as you would grinding for gold. And for it to work as you theorize, once you set down the path of earning it this way, it would have to be all or nothing. You would not be able to use the TP to help get the drops you didn’t get on your own. The casuals would be even less likely to get a precursor/legendary this way. Again, unless Anet reduces the challenge to the point where pretty much everyone gets them for free and the item subsequently isn’t even worth having.
This one is a bit puzzling. I can’t imagine that manipulators would try this so close to the update.
-There will not be a fixed recipe any time soon (unless someone from Anet lied somewhere or intentionally didn’t mention this even when asked directly).
A recipe would be pointless, as it would only drive up the cost of the mats until the casuals start complaining that those are controlled by the elite, or bots, or the ghost of Shiro Tagachi, or whatever bogeyman they choose to blame their lack of progress on.
People saying that the should be hard to get, they are … any of you farming for 2 weeks for 1 single item is effort enough with 4 hours per day to get that single item.
In my 600 hours i got ~200 gold and most of it sank in items and things like this and its ok, but i realize as the time goes on that im not getting closer to my goal, im getting further away since prices are controlled.
Okay, so how much are you selling that item you spent 2 weeks farming to get? You clearly think the TP price is too much, so I’ll buy it from you at the “fair” price.
Its not a coincidence the illegal gold cost is exactly the same amount as a TP posted legendary.
Duh? Did it ever occur to you that maybe they base their weapon prices on how much gold it takes for them to buy it off the TP and hand it to you?
No I mean specifics, I know there are various functions to buying and selling like meet highest buyer and meet lowest seller and stuff. Thats what I don’t really get about flipping. I get the idea that you need to buy low and sell high but there are various option for selling and buying and thats whats confusing me.
Side note any good items that are generally decent for this practice.
Gonna be honest here, if you’re not willing to do the research yourself, this isn’t going to work for you. If someone has information on a good flip, sharing it means having to compete and then it’s not a good flip anymore. This is not a venture for the lazy.
Problem, even if Anet makes it slightly easier to get a legendary (as they are doing with the scavenger hunt), it will still remain largely out of reach for your casual types. So on the face of it you’re asking for legendaries to be a little cheaper, but even so you still wouldn’t get one.
The only way for a “casual” player to get a legendary would be if they were so easy to get as to be entirely meaningless. So what you are really asking for is a handout, to be given a legendary for essentially the same price as an exotic. By your own testament, you didn’t even have exotic daggers, but you want legendaries to be accessible to you. I don’t think you fully understand the concept.
Perhaps what Anet really needs to do is take off the legendary medal on the login screen and maybe replace that with something more accessible, like equipping a full set of exotics. There are a lot of completionists out there and I think that medal gives them a reason to cry about never being able to have one when it otherwise shouldn’t concern them.
I agree they ruin immersion for me, but that was one of my main problems in gw1, they had similair things by the end of gw1’s life cycle half the people where walking dinosours, wearing gi joe army uniforms, dressed as fireman, walking teddy bears.
I’m honestly curious as to which items you are talking about.
